I think Mesmer illusions die too quickly in PvE. It would be wonderful if they had some kind of passive ability that reduced damage taken by non-humanoids by 50-75%.
There is a bug report thread, but it would be beneficial to create a (hopefully sticky) thread in the Mesmer forums listing all the known GW2 v1.0 Mesmer bugs. I played a mage back in Rift and I know the mage dev there found such a thread extremely helpful.
(edited by Thedenofsin.7340)
I think it’s imbalanced in its current form. Then again, I’ve never actually tried to do damage while in Moa. Can it put out some hurt?
I think Moa Morph is overpowered in its current form. It needs to have a shorter duration. Their illusions generally are useless. I just place a mark on the real mesmer and never have to worry about getting faked out. The only illusion that’s trouble is the pistol one – but he dies in a couple of hits, or just toss up a reflect wall and it kills itself.
Basically, you have to kill the pistol illusion, ignore the rest and dps down the mesmer and he’s toast, or he’ll run away.
With thieves you need to have a lot of hp and several knockbacks/knockdowns to avoid skillseeker spam.
That’s easy Thedenofsin, don’t stand still like an idiot and let him beat on you. I understand you’re upset about heartseeker too – I saw your angry nerf post in the pvp thread.
I’m sorry, but your answer is woefully inadequate. Try again with a real solution to stop skillseeker spam. I’m sorry to say that your elite skills are neither skillful nor elite.
Maybe every professions should get invisibility or 5x dodges to avoid this one spammable ability.
The default dodge key is V btw and WASD to move – hope that helps you.
Let me explain something about how Heartseeker works: it auto-jumps to your opponent, regardless of where your opponent is. You see, that ‘WASD’ comment doesn’t work. Oddly enough, that “V” key only works twice in a row.
You’re just trolling now. Please stop unless you can provide constructive feedback.
Heartseeker is a spammable execute combo finisher combined with a short range gap closer and a which increases in damage inversely to an opponent’s health.
Overall the PvP in this game eschews spammy ‘iwin’ mechanics, yet this ability stands out dramatically from the rest. I’ve had players spam it 5 times in a row, taking off upward of 50%+ of my hp bar. Given a player can only dodge 2, maybe 3 times maximum, it seems rather imbalanced to have it remain in-game as it stands.
Tournament gameplay may produce somewhat different results, but in a pick-up game of sPvP, two thieves assist-training ‘skillseeker’ together will win a match 9 times out of 10.
There are many ways this ability can be adjusted to discourage this kind of spam-to-win behavior. I’m quite disappointed it went live in its current form.
To verify how imbalanced it is, I created a level 1 thief, (appropriately named Skillseeker), cobbled together a spec and ran into pick-up sPvP and managed to finish consistently in the top two spots for my team.
TLDR: Heartseeker, in its current form, is an ability that belongs in a game with horrible, mindless PvP like Rift, not Guild Wars 2.
You think ’’Heartseeker’’ is over the top ? Try it on a Guardian and see the ’’results’’? Or even try it on the Mesmer’s multiple ilussions.
The game is fine and I believe it is much more balanced than it’s predecessor GW1.
People has to erase those ‘’ ready pvpwiki builds’’ that used just to overcome 1 or 2 situations.
You want to overcome someone, use different weapons, tactics, skills or even change a character. Just practice on it.
I actually have tried it on a guardian. He went from ~60%->dead and I did nothing but spam that 1 ability.
I’ve actually created a build that was explicitly designed to stop Heartseeker spam: 1800+toughness, lots of hp, knockbacks, etc. Guess what? If a thief comes at me when I have less than 75% health, he still wins with Heartseeker spam.
Hundred Blades does a ton of damage, but it self-roots, has a cooldown and doesn’t increase in damage inversely to an opponent’s health. Heartseeker has no cooldown, actually increases mobility and gets stronger the less health an opponent has.
(edited by Thedenofsin.7340)
That’s easy Thedenofsin, don’t stand still like an idiot and let him beat on you. I understand you’re upset about heartseeker too – I saw your angry nerf post in the pvp thread.
I’m sorry, but your answer is woefully inadequate. Try again with a real solution to stop skillseeker spam.
Maybe every professions should get invisibility or 5x dodges to avoid this one spammable ability.
(edited by Thedenofsin.7340)
(edited by Thedenofsin.7340)
Since you’re so good Whargoul, explain how you can avoid 5-6 back-to-back attacks with skillseeker spam.
Heartseeker is a spammable execute combo finisher combined with a short range gap closer which increases in damage inversely to an opponent’s health.
Overall the PvP in this game eschews spammy ‘iwin’ mechanics, yet this ability stands out dramatically from the rest. I’ve had players spam it 5 times in a row, taking off upward of 50%+ of my hp bar. Given a player can only dodge 2, maybe 3 times maximum, it seems rather imbalanced to have it remain in-game as it stands.
Tournament gameplay may produce somewhat different results, but in a pick-up game of sPvP, two thieves assist-training ‘skillseeker’ together will win a match 9 times out of 10.
There are many ways this ability can be adjusted to discourage this kind of spam-to-win behavior. I’m quite disappointed it went live in its current form.
To verify how imbalanced it is, I created a level 1 thief, (appropriately named Skillseeker), cobbled together a spec and ran into pick-up sPvP and managed to finish consistently in the top two spots for my team.
TLDR: Heartseeker, in its current form, is an ability that belongs in a game with horrible, mindless PvP like Rift, not Guild Wars 2.
(edited by Thedenofsin.7340)
This happened to me as well when I was auto-balanced to the opposing team.
I completely disagree with this statement. As long as you have someone paying attention to the zerg, you only need to call out to go for the open nodes and you win the match.
I’ve been in many spvp matches where our team has done this and won. In fact, as long as you avoid the zerg, you’ll win the vast majority of the time.