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Which Title Do You Display? and Why?

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Posted by: Tiilimon.6094

Tiilimon.6094

Combat Healer, so people I pug with know to hug me =)

Engineer tips.

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Posted by: Tiilimon.6094

Tiilimon.6094

I’ll start with a healing tip

if you’re using medkit & egun, swap to the med during the time your super elixir flies through the air for 33% more impact heal when it lands.

When stacking might/stealth, dropping Big Old Bomb and Orbital Strike gives you just enough time to drop a fire/smoke bomb before they blast.

Also, you can use Acid Bomb to reach some cool places that you can’t otherwise, bind About Face somewhere you can reach quickly

[Sug] Swap P#3 and P#4 (+ reduce shield CD)

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Tiilimon.6094

I’ve been using shield a lot, and dunno if anything should be changed. The CDs might seem too long, but if you look what the skills give to your group when traited, they seem quite balanced.

I don’t really see the need to add damage either while using p+s, especially changing dmg mitigation skill with dps+dot.
Like, if you want to deal damage, why are you even equipping a SHIELD?

Wish they would add 3 mainhand skills for a shield instead, I wanna dualshield for ultimate group support and crazy survivability

Support build for giggles.

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Posted by: Tiilimon.6094

Tiilimon.6094

Medkit wont really fit that frontline action mode, imo it also requires Egun + mortar to get the most out of the +33% outgoing bonus.

Think you could change water runes to monk to get +10% healing bonuses for other folks.

Here’s what I’m rolling with, for the past 800+~ hours
http://gw2skills.net/editor/?vdAQJAqelsThKsYfWwdLQ7FLpFlYNejVR4OEj123GGAhIA-TxhXABh+CAkTJWMKBTQ5BA7PoiegjU/hUA+tyC-e

Change to item binding.

in Guild Wars 2 Discussion

Posted by: Tiilimon.6094

Tiilimon.6094

Yo, change account bound mats to guild bound.

Does anyone else think this would be crazy cool?

I would totally donate my asc mats to my buddies in the blink of an eye.

Armor similar to this picture?

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Posted by: Tiilimon.6094

Tiilimon.6094

Attachments:

Dungeons Gold Rewards Need Rebalance ! [Merged]

in Fractals, Dungeons & Raids

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Tiilimon.6094

Imo this company doesn’t understand what kind of a gem it could polish from gw2

It could very well be the best PVE dungeon MMO ever made if they wouldn’t try making the game for zergs and “esport”

I understand the appeal of having 100 people in a zerg, but if it happens in a game with a 5 target max cap on every aoe, I don’t understand how we’re supposed to work together even in theory.

Med-kit suggestions for viablity

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Tiilimon.6094

I think some AOE pulse would be cool too.

Also think that the +33% outgoing healing is a nice trait, I think they should build on that and add more stuff that benefits from that bonus >> makes you want to keep the kit in your hands a bit more.

At the moment I’m playing a spec that’s hanging around with the medkit equipped a lot, and it’s working quite well but requires planning and party coordination to achieve best results.

Biggest problem are the throwable packs, especially the cast speed and consumption range, often it lands next to someone and they don’t notice it so that boon is wasted, or your target has already moved while the pack was flying through the air.

What I also feel missing is some kind of AOE pulse throwable, anything that would work in synergy with med blaster and the bonus healing from the trait, like a mini version of Super Elixir.

Perhaps even more toned down versions of other skills, like another Toss Elixir R with only 10-20% effectiveness, combined with some boon so you could toss this around when nobody is eating dirt as well.

I don’t think they should make med blaster too powerful on it’s own, because it works really well combined with Super Elixir/Elixir Shell + Regen and some boons on your targets, but if you could slam that mini SE + SE on top of each other and blast away for a bit more health it wouldn’t hurt and would require a bit more user input than just a number juggle.

:)

anybody still doin dungeons?

in Fractals, Dungeons & Raids

Posted by: Tiilimon.6094

Tiilimon.6094

I’ve noticed the same as Bladex, less toxic, more fun

When it’s not all about the gold/hour, you get people who only do it for fun, and it’s so much better this way.

Fractal exit via door above minimap

in Fractals, Dungeons & Raids

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Tiilimon.6094

This starts happening when people become too fast for their own good, sounds like a good change imo, but I see one problem.

What about when one party member is afk?
I think that’s the reason why the vote is there in the first place.

Dunno how fractals work on the coding side, but I think the best solution would be not to port everyone out at the same time at all, but let them leave on their own, like in dungeons and other such instanced content.

Action Camera: Further Information

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Tiilimon.6094

I think a lot of these frustrations could be solved by adding a “push to cursor” button that you hold down to move the cursor around while in combat cam mode.

If you have problems keeping track of whats behind you, I suggest binding About Face and Look Behind to something like G and B, so you can look behind/turn 180 degrees but are still able to press space with the fleshy part of you thumb.

Move Bunker Down to alchemy

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Tiilimon.6094

One for Cleric builds, one for Magi.

I’ll let you figure out which is which ^^

Your suggestion would stop anyone from using BD because if you wanna heal at all, you pick HGH or you’re gimping yourself hard.

Mortar kit "auto" damage could be reevaluated

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Tiilimon.6094

Rezzet, you might want to try blasting into the mortar combo fields, that’s where the real utility is hidden ;D

Blasts
1: Weakness (5s): -50% Endurance Regeneration, 50% Fumble (Unrestricted)
2: Chill foes that strike you (only once per second for each attacker); incoming damage is reduced by 10%.
3: Retaliation (3s): Reflect incoming damage back to its source.
4: Healing: 1,320 (0.2)

The shells themselves
1: Poison (2½s): 84 Damage, -33% Healing Effectiveness
2: Chilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
3: Blind (5s): Next outgoing attack misses.
4: AOE HOT.

Yeah, totally useless for utility..

Keep buffing med kit

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Tiilimon.6094

There are also situations where you don’t need to burst heal if you’ve done other forms of mitigation, for example you don’t really need to burst if you’ve provided over shield for your party or blinded the enemies for lower incoming dps so you can cope with lower amount of raw healing.

There are also many enemies in the game that do large amounts of AOE damage over time, which you can outheal by using only AOEs, regeneration boons and the med blaster, only because of the 33% bonus from Health Insurance.

So you can, you know, save the blast finishers for might stacking or something.

Shield builds or roles?

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Posted by: Tiilimon.6094

Tiilimon.6094

For you it might not sound that good, because you’re not playing a full party support character but you’re only thinking about what’s good for YOU.

For me, it wins simply because of the blast finisher and Over Shield trait as a party support tool.

You might not think of 1 instant blast finisher as much, but for someone who uses it with smoke bomb to save downed allies and such, it’s priceless.

Keep buffing med kit

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Tiilimon.6094

Yeah, if you need emergency healing on a moments notice you must ignore the medkit and swap to your shield or egun, simply because you can’t have both at the same time and one is needed more during that situation.

Magnetic shield is often my first option, because the people I’m healing will also gain -33% dmg taken so I can safely go back to med blasting while they stand in the field.

If you have actually read my posts, you might notice how I always suggest to use it with Super Elixir, which works really well with it because of the impact heal it provides, to pop it when your toolbelt finishers go off, and to generally use it to patch people up when the situation doesn’t call for burst healing.

If you can somehow twist that in your mind to the kit being useless, I don’t know what to say

I understand that it has 4 pretty useless skills in it, but that’s why I’m suggesting for some extra synergy with the way this class is actually healing, not just buffing the numbers and making everything into aoe so we won’t ever need to swap away from it.

The latter would be a very boring playstyle compared to what we are doing now.

Keep buffing med kit

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Tiilimon.6094

For super elixir you want to swap as soon as the projectile is in the air to get bonus for impact, for elixir shell you’re often utilizing the water field instead of the AOE hot itself. Elixir shell doesn’t have an impact heal component, only the heal on time ticks.

So if you’re actually in a fight where your allies are losing health in chunks, you stop caring about a little bit of HOT healing boost and instead swap to your shield/egun for a quick blast finisher.

Pretty much any encounter where you would rely on the 33% bonus for elixir shell ticks could be handled by spamming med blaster instead, 0 cooldown and full bonus, that would be optimizing

(edited by Tiilimon.6094)

Keep buffing med kit

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Posted by: Tiilimon.6094

Tiilimon.6094

How do you mean? HT used as a blast finisher + condiclean only burst heals every 15~ sec, used as a HOT it’s not very much hp/s and you push the cd to 20~sec for the next burst heal/condiclean.

You can have that medkit 33% effect on for all toolbelt blast finishers, super elixir impact heal, AOE healing fields and regen boons.
It also affects the revive speed of Toss Elixir R.

Combine that 33% with other outgoing healing bonuses and you can reach around 70% outgoing heal+ with the kit in your paws.

I’d say medkit wins as a healing tool, HT wins as a panic button

Mortar kit "auto" damage could be reevaluated

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Tiilimon.6094

I think they made orbital strike activation long on purpose, so you have time to drop a fire/smoke bomb for boon stacking before it goes off.

I’m also under the impression that it’s not a damage, but a utility kit. And boy does it do that role well

Keep buffing med kit

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Tiilimon.6094

No Dgraves, elixir shell is affected even if you shoot it and change to medkit after it’s already on the ground, it’s very simple.

Every time you hold medkit in your hands with Health Insurance trait, you gain a flat 33% outgoing healing bonus that affects every form on healing that originates from your character.

Attachments:

Shield builds or roles?

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Tiilimon.6094

Yeah, eg 4 is a blast finisher, it’s pretty great to combo with the finisher of your shield, to you know, get a bigger combo

I often combo together big ol bomb, orbital strikex2, magnetic shield and acid bomb when stacking might or stealth.

Shield builds or roles?

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Posted by: Tiilimon.6094

Tiilimon.6094

Imo, shield is a party weapon, the blast finisher is lovely for any combo, you get a trait to share dmg resistance with buddies and sometimes you can save a situation with the knockback or a reflection.

It sucks if you try to play only for outgoing damage, but rocks if you’re playing party support.

Gief dual shield

Keep buffing med kit

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Tiilimon.6094

Health Insurance is the reason we use medkit, the rest of the skills are really quite useless in any healing situation(except #1, it’s actually quite nice when friendlies got boons, stand in your AOE heals and you’re built for outgoing healing.), that’s why I think we really need something added to the medkit that we benefit from after stowing it for some other kit/weapon.

Would love to cast a medkit skill that would boost healing done at a location, change to egun and shoot a super elixir there, swap back to medkit while it’s flying and prepare the next healing booster.

Or slam a BOB + orbital strike on a waterfield, swap to medkit and cast a heal booster before they go off for crazy amounts of healing, or perhaps just boosting AOE heals and healing mist with it when you don’t require super spike heals.

Some kind of synergy like that would be nice.

Keep buffing med kit

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Tiilimon.6094

I’d like to see a completely different mechanic that would make medkit boost your other heals with it’s active skills as well.

Like, think if #2 would for example shoot a field that boosts healing inside of it by 10% for the next 6-10 seconds, or some kind of a damage reduction bubble.

Either buffing or mitigation imo, rather than a variety of different sprays we don’t have time to use like #1 atm.

Simply, wish they would turn medkit into something that has a better synergy with other healing skills of our class, ask the dev who came up with Health insurance because that guy is a genius and has made a really obscure but fun mechanic that most players don’t use or understand

is mekittenit totally irredeemable?

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Tiilimon.6094

Use medkits trait to boost your other heals, whip the kit out during the time your Super Elixir is flying through the air, when your BoB explodes in a waterfield and so on.

also works for elixir R, grab medkit for 15% faster combat rezz <- when was it boosted to 33% :O omg

“Health Insurance: 33% Outgoing Heal Effectiveness”

It’s hard to use well, but funnier than that ticking waste basket can ever be, and you’ll NEVER get caught pants down without some heals to share

(edited by Tiilimon.6094)

What are your essential inventory items?

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Tiilimon.6094

flute and spy kits

Medkit analysis and suggestions

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Tiilimon.6094

Everyone is close to full HP if you’re already healing them with regens, SE and ES, so you don’t need the burst from HT in that case when built for outgoing healing bonuses.

at least according to my personal experience.

Medkit analysis and suggestions

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Posted by: Tiilimon.6094

Tiilimon.6094

Well, I shifted to using medkit after noticing that I don’t use HT almost ever anymore after learning to use elixir shell and super elixir effectively, I simply don’t end up in those panic situations where HT really shines.

Taking medkit instead, I get that 15% buff for all regens, elixir R and AOE field heals with one tap of a button.

You’re right that taking it leads to more HPS, but if most of that healing doesn’t go through because people are already at 100%, it’s overhealing and useless I also don’t have any trouble with personal survivability in any PVE content, which is also why I don’t have MDF because it’s really rare to find myself below 100% hp.

Medkit analysis and suggestions

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Tiilimon.6094

Just wondering, are you guys who want to play healer engi considering a set of +healing gear and all the outgoing healing to allies stuff, like sigils, runes and food?

Because that’s what I’m doing and it’s working well, done all the content except raids so far.

I can tell you it’s fun, very fun, and you should totally do this if you want to heal.

I’ll go as far as to say that it’s my favorite healing class ever in any mmo, and I have healed for about 10 years with all kinds of different mechanics

http://gw2skills.net/editor/?vdIQJAqelsThKsYfWwdLQ7FLpFV4OEj1mYNejVx3GGAhIA-ThhXAB1oEUF9AHp+DA7PggyvQfBABAOAev7BwxHf8xHfcHf8xHf8xlCwv9WA-e

You can roll with this in world/dung/fracs very well, observe and react.
You don’t need full asc either, just grab AC magi set and some frac rings & tp accessories, and you’re good to go.

The most expensive parts are the sigils, but you can substitute benevolence for one, and it’s actually 2,5% better when you get full stack.

Don’t forget that you’re a hybrid, and that crits make you crap out medpacks, so don’t think you can just chill and wait for people to take dmg till you start pressing buttons.

Also, blasting into smoke bomb is 100% dmg mitigation, keep that in mind when things get rough and people aren’t perfect.
Best training is to just PUG a lot, especially with really bad groups.

For PVP you might want to make some changes, like grabbing HT as panic heal for example.. Be creative and use what works for you, often rolling as full healer in PVP is a bad idea because you lack killing powah

Back on topic..
Let’s wish for some buffs to medkit, it should have SOME value for people playing other builds than full healers, but shouldn’t be something you want to keep in your hands all the time, just like all the other kits

FT Targeting

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Tiilimon.6094

Yeah, with combat camera mode you can shoot up slopes and even do wacky spins for circular PBAE

Account visibility/location- against stalkers

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Tiilimon.6094

I really don’t understand how this is even possible, even if a stalker goes to great lengths he would need some third party software to track you down effectively, he can only see the map name?
A legit player would just wander around the map till he finds his target, and that might take forever if the target keeps moving or is in another instance/goes to instanced content where the chaser simply can’t follow.

As a pvp server junkie in other mmos, I’ve done my fair share of friendlist location tracking, and it’s really hard to find your targets location just by knowing the map which they’re in.
Heck, it was hard to gank in AOC with a ranger even as you had perma stealth and could track any mob/player on the map zone, which put a marker on their location at the time of using the tracking skill.

You should do some research on this matter, play together and record this guy chasing you around, if he suspiciously keeps finding you all the time everywhere, he must be using some häx.

If you go into fractals or dungeons, is this guy waiting at the instance gate the whole time you’re inside?
just wondering what kinda sick creep you’re dealing with.

Medkit analysis and suggestions

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Tiilimon.6094

The connection is, that most people don’t know that medkit already increases revive speed only for that one skill, but still.

Medkit analysis and suggestions

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Tiilimon.6094

heres a pic of my combat log when i have thrown elixir R on a downed played and swap to medkit after a couple pulses.

Attachments:

How am I supposed to level this up!?

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Tiilimon.6094

That’s why you pull 5-10 at a time and don’t let them hit you, depending on the spec you got knockbacks/backward leaps, blinds, snares and roots.

Most of your dmg abilities are also AOE so never attack 1 normal mob at a time, it’s not effective.
Takes longer to kill each, but can kill 10 at a time using a bit of tactics.

Engineer at its core is a team support class, so I also suggest playing with someone as a team, just find a random dude and tell them you’re gonna support and you’ll both have a better time, gather a couple more people and you’re an unstoppable event grinding machine.

If you were looking for an easy dps class, this isn’kitten <- “it” is apparently profanity.
It’s a DPS/Support hybrid with crazy AOEs and CC with a condition spec that breaks your fingers if you want to max dps

I suggest binding everything so that you can press every skill & utility without moving your hands at all, because you simply won’t have time for that kind of luxury with engi

Medkit analysis and suggestions

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Tiilimon.6094

There are some tricks to using it, like dropping BoB and OS on a waterfield and whipping out the kit before they blast for bonus heals from those blasts

I started using this kit with the thought that it would be a flat 15% bonus to ally healing when I have it in the skillbar, but nope

It’s quite interesting this way as well tho, because it requires me to think more, like if I should take the kit out while my SE is flying through the air to it’s target, so the impact heal would gain bonus %.

I’m not sure if it would be overpowered to have it give the % just from slotting the skill, perhaps it would and that’s why it works this way instead.

I can imagine more people swapping HT for it if they would change the bonus to apply all the time tho. Would really make it THE group healing kit with that simple change xD

btw, that 15% increase works for Toss Elixir R

Race for Engineer

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Tiilimon.6094

Charr is love, here’s a few pics to help you choose the MASTER RACE.

Attachments:

Scrapper build for engi friend

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Tiilimon.6094

Change the url de. to en. and it should work

BRING BACK BOMBHEAL Pls

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Tiilimon.6094

You just equip it as your healing skill for the +15% healing for allies trait, you don’t need to keep it in hand xD

Listing total HPS also isn’t misleading at all, it’s really important for a group healer to think about these things, also provided single target healing amounts.

Med kit is also a really potent group healing kit if you use it after building up boons
and have built your character for healing allies otherwise as well, it’s not supposed to be strong if you’re built for dps.

1800 healing is also EASILY reachable with exotic cleric set, monk runes and having regen on you with Energy Amplifier trait, also if you want to heal you don’t care about dps, let the dps do their job instead, you’re just there to keep those green bars up

Heck, I don’t even use sigil of life but instead benevolence, and I’m sitting at 1730(1830 with rice cake) when I have regen running. With sigil of life I would get to 1980 with max stacks.

I value 12,5% bonus healing toward allies more than a bit more healing power tho total 47,5% bonus in the build I’m rolling with.

We also wouldn’t have any need for bunker down if EIB was there as a gm, it would be silly to take bunker over it if you value healing allies and yourself, because you would aoe heal about the same amount as the medpacks heal a single target for :P
…and you could drop 4 healing bombs in the amount of time it takes for bunker down to cooldown.

edit: oh, and you can totally play a healer for friends at the moment dude..
actually you can heal more and better than when EIB still existed, it’s just a lot different now.

It’s tactical and not spammy, you have to think to the future and kitten, not just tap 5 buttons and occasional HT.

edit: also, keep in mind that you can’t compare damage and healing simply as numbers, because damage can be mitigated in many ways, for example dodging, blocking or breaking line of sight.
Healing can only be mitigated by 33% with poison condition or the healers incompetence/target running away from heals

(edited by Tiilimon.6094)

BRING BACK BOMBHEAL Pls

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Tiilimon.6094

Well, let’s do some simple healer math.

EIB has base healing of 145 and 0,15 scaling, let’s say we have 1800+ healing power, so it scales up to 415
.
With 5 targets that’s 2075 total health from a single bomb.

Cast time for bombs is 0,5sec, and they blow up instantly if you have the Short Fuse trait, so that’s 4150 hp/s.

Let’s say you’re all standing in elixir shell field as well, which heals 730/second wearing the same gear, for the whole party it’s 3650/second.

Add super elixir to the mix as well, the impact heal reaches 1420 and the pulse would be 384, for 5 people it’s 7100 impact and 1920 pulse. 11 pulses in 10 seconds.

So now we would already be healing around 1980~ for each person every second just standing around dropping bombs in 2 aoe healing fields, and we haven’t even used the HEALING SKILL yet, but we’re sitting at 9900~ total hp/s for the party.

If we have medkit equipped and traited, that’s 11385~/sec, wearing a monk rune set we get up to 12375~/sec and snacking a rice ball we get up to 13860~/sec.

We’re also blinding, rooting, confusing and burning the enemy, and dealing instant damage with each bomb explosion as well.

Ok, we didn’t count in the blasts or healing skill or regeneration, but hopefully you’re starting to understand how every little thing adds up together, especially when talking about healing

edit: oh yeah, medkit trait and such only increase healing for other allies than yourself, but cba to play with calculator

it’s close enough xD we’re running over bunker down medkits ourself anyways and crapping one out every 2 seconds or so

(edited by Tiilimon.6094)

New ES Idea: Golemancer

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Tiilimon.6094

Reminds me of Squig Herder from WAR a bit, especially spawning a golem and jumping inside of it

“Squig Armor:
Summons a massive Battle Squig which will promptly eat you.
From within the Battle Squig, you can poke and prod it to move around and make it attack.”

The class also revolved around spawning expendable pets that have different attacks and utilities and could be blown up for AOE effects

BRING BACK BOMBHEAL Pls

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Tiilimon.6094

Just gotta think from another perspective a bit, would you like to fight a scrapper with EIB?
How fun would it be and how many people would you need to down him?

I’ve seen and played tanky healer classes that have had design oversights pass in other MMOs, and it’s pretty horrible for the guys at the other end of the stick :P Especially in team PVP.

Adding EIB back would lead to that, what you guys should discuss here isn’t only bringing EIB back but what source of heals/mitigation would get replaced by it.

Bomb kit still provides mitigation in the form of knockback, root and blind. Anything that can prevent the next source of damage from coming through to your allies is considered to be a form of “healing” for me at least.

AOE blind is pretty much compareable to casting a divine shield as a wow priest on your whole party, because the next attack doesn’t affect their/your HP pool, and with mortar kit + bomb kit + pistol&shield you have 2 aoe blinds and 1 bounce blind.

This is why everything has to do with everything when you think about class balance, sure it would be really convenient to have that constant healing from dropping bombs in your dps spec, but it would simply make dedicated healer engineers really overpowered if some forms of mitigation/healing wouldn’t get removed when EIB is added back in.

(edited by Tiilimon.6094)

BRING BACK BOMBHEAL Pls

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Tiilimon.6094

Yes, everything we have has to do with everything else we have
That’s why we have a class developer instead of players in charge.

EIB was funny for sure, but what we have now simply replaced it’s functionality and is even better, but it’s also on a long cooldown which requires you to think tactically instead of just running around spamming.

Also, my argument doesn’t need to hold any water because I don’t want anything changed

BRING BACK BOMBHEAL Pls

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Tiilimon.6094

Just think how drastic changes they would have to make for engineers if EIB would come back, scrapper with eib comes to mind too.. sheesh

You guys understand that we got an almost 7 second water field when EIB was removed as well? With 1500 range.. You can also blast from the same range with orbital strike into it, twice.

It simply cannot be put back at the moment, sad but true

An "experienced" player, picking up the Engi

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Tiilimon.6094

Unshakable
Gains defiance when targeted by crowd-control skills. Blind is 10% as effective. Weakness and vulnerability last 50% less time.
— In-game description

No, you don’t blind bosses completely, the next attack has only a 10% chance to miss.

But as the last posters said, you are built for maximum dps, so you have to play perfect.

I suggest grabbing some utilities while you’re training, elixir S is a good option for instant stealth when thrown & invulnerability when you chug it. You can then use that time to analyze what went wrong and try to correct it.

Use combat camera when kiting, so you can strafe at full running speed

BRING BACK BOMBHEAL Pls

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Tiilimon.6094

Medkit is actually pretty good now with combat camera changes, just don’t ever try to heal anyone with it who doesn’t have a lot of boons running, it’s not your rotation starter

It’s very good for those moments when the whole party gets a lot of condis and damage at the same time, then you just fumigate to turn the condis into boons and do a few medkit #1s to top everyone off, saving elixir shell and super elixir for when you really need em

a lot of people I see healing use their AOE heals often to heal just one or two people, that’s also a good time to whip out the medkit instead, drop em some fury too while you’re at it xD

And the only reason you’re rolling with it in the first place is the +15% healing for all the bunker down meds you’re crapping out, and the toolbelt heal skill is pretty nice.

Really, engineer healing is in a good place atm
stop weeping about the past and go have fun and some challenge.
Don’t be disappointed if you’re having a hard time at first, it’s like playing some alien instrument, but its also very rewarding and effective in skilled hands.

if PBAE spam healing felt fun and unique for ya, the current support playstyle is like PORN.

What the party loses in dps when they bring a full cleric engi with them, they gain in might, vulnerability and no need to dodge ;D

BRING BACK BOMBHEAL Pls

in Engineer

Posted by: Tiilimon.6094

Tiilimon.6094

Think they wanted to change from spam dps&healing to a more tactical approach, and imo they succeeded.

You just gotta work a lot more than with elixir-infused bombs, but it’s also more rewarding when you get the rotations and combo blasts right.

If EIB would make a comeback, they would have to change bomb kit to elite skill most likely, so you couldn’t have mortar + healing bombs and that would remove might + stealth combos from current support engineers.

The current version of support engi is also the funniest healing class I’ve ever played, and I got 10+ years of healing experience from multiple MMOs.
It’s also the hardest to play mechanically and mentally

Engineer solo pve?

in Engineer

Posted by: Tiilimon.6094

Tiilimon.6094

Just make that engineer and start playing, thats the only real way to learn.
If you read everything from some guide you won’t get any of those “AAAAH THATS HOW IT WORKS!!” moments

I suggest making easy to reach binds for About Face(180 degree turn with 1 button), look behind(so you can mortar/grenade behind yourself while running away at full speed) and combat cam.

Combat cam really changes the way you play with flamethrower, elixir gun and medkit, it’s the best new thing for engis in HOT xD

Also good if you’re kiting in circles with bombs, because you’re running sideways instead of that weird sidestep strafing you normally do without combat cam mode.

Tbh, make easy to reach binds for everything can’t really play engi if you gotta press 6-9.. if you’re not some mutant with 3 hands or something.

Healing Mist no longer condi cleanse?

in Engineer

Posted by: Tiilimon.6094

Tiilimon.6094

Here’s a snapshot from april 2015, no condiclean in description.

Healing Mist
Vent a healing mist, granting regeneration to yourself and allies.
Regeneration: 10 s (1300 health)
Number of Targets: 5
Radius: 240
Breaks Stun

here’s the old version of AT trait

Cleaning Formula 409
Throwing or consuming elixirs removes conditions from those affected.
Conditions removed: 1

So yes, Healing Mist used to remove a condi if you were traited into Cleaning Formula 409, just like it does now when you have Alchemical Tinctures.

Healing Mist no longer condi cleanse?

in Engineer

Posted by: Tiilimon.6094

Tiilimon.6094

Tinctures is the minor GM trait of alchemy line, so you don’t have to select it yourself.

Let’s put it like this: IF Healing mist removed condis for you, you used AT.
Simple as that, no bugs, no conspiracies, no magic.

You gotta start reading skill and trait descriptions dude

https://wiki.guildwars2.com/wiki/List_of_engineer_traits

(edited by Tiilimon.6094)

Healing Mist no longer condi cleanse?

in Engineer

Posted by: Tiilimon.6094

Tiilimon.6094

That’s simply because Healing Mist isn’t a healing skill at all, it’s the toolbelt skill for elixir gun.

Healing skill means that button between your hp bar and utility skills.