Showing Posts For Tobias Trueflight.8350:

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Out of all the years I’ve played mmos. This game has brought out some of the worst complainers I have ever seen. I don’t think Anet needs to change. It’s your attitudes. Look at how a game makes you talk to others and how serious some of you sound. I have taken it upon myself to give Anet tons of money to code in tampons to the gem store for you guys. Your welcome.

Eh, I don’t see anything wrong with my attitude, or the fact that I can approach this seriously . . . or not seriously . . . as I see fit. While it’s true there are complaints which don’t have anything to fix (“This sucks and I hate it”) I also see plenty which are well reasoned, well written and worth thinking on even if you don’t agree with their point.

I do agree the attitudes need to be dialed back just a bit so it can come down from 11 for some people.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Just did a couple guild missions today. The objectives are buried way, way too deep within menus. I have to open the guild tab, then click the upgrades tab, then click the missions tab? What? I really feel like this critical information should be readily available to anybody participating. As in, up in the top right corner of your screen. How you decide whether somebody is participating or not is up to you guys.

I’m going to thumbs-up your post because you’re pointing out a very real interface issue.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

One core flaw in my opinion

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Movie critics that feel the director has personally slighted them generally won’t cast the film in an accurate light. Small issues that the viewers might not even notice become enraging to the critic, why doesn’t the audience hate the director’s consistent failure as much as they should – the critic has explained clearly to them all why…

Critical success and economic success are not as linked as one might think.

And some things that didn’t get either are received much better later in their lifetime. “The Shawshank Redemption” comes to mind on that score.

On the point of critics.

While anyone can be a critic, there is a difference between simply criticizing (again, anyone can do this) and actual analysis (very few do this). Chuck Sonnenberg is quite adept at this, and I do recommend you look into his reviews (Google: SF Debris). There’s a marked difference between that level of criticism, and the sort you can find on YouTube in five minutes.

And notably, even a really good critic isn’t necessarily going to say things you agree with. Even if they make really good points, there is the very real chance that you still like what it is they ripped apart. Something not being a good movie, or being terribly written/acted/produced/presented is an entirely different animal than “did I enjoy it?”.

In short? Not all critics create their critiques equally. It’s never wise to take it at face value. And it’s okay to like something even if everyone tells you it’s crap.

Just as it’s okay for someone else not to like what you like.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

Tybalt is the greatest

in Personal Story

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

I like Tybalt but there is no reason for him to have been out in the field at all. He would have been far more suited as someone who mentored you but wasn’t your field operative mentor.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

100 % World completion dropped to 99 %

in Players Helping Players

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

anyone know if they added a point of interest to the game? i’m missing just one for map completion

Try Chantry of Secrets?

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Guesting gone too far?

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Due to the games’ memory leak problem…

Wait, what memory leak?

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Pardon me (I was referencing your unpopular ideas)! Your ideas sound fantastic. This certainly sounds like a way for any guild of any size to be proud of their accomplishments and reasonably attain them.

There’s just one hitch. Since I laid this out, there’s probably a high chance ArenaNet can’t use it.

Possibly, but it’s also possible that they can do something similar and/or be inspired by your ideas. I don’t think there’s any reason they can’t use at least a similar idea from yours, if not the same.

I should explain.

Writers are usually highly discouraged from listening to a fan who has “this idea for a character” or reading fanfiction (even if it’s really good) because you run into a very real legal matter over where the material originated. I don’t know if it falls under “plagiarism” specifically, but you can get in a lot of trouble for even subconsciously winding up using someone else’s idea in your material.

I’d put Gold down that there’s similar provisions in software/game design preventing them from directly taking or in other ways apparently modifying, something submitted as an unsolicited idea.

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One core flaw in my opinion

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Here’s my opinion:

If there’s one core flaw with Guild Wars 2, it’s the negative community that thinks they know all there is to know about game design, content creation, work flow management, product deadlines, community management, reward structures, psychology, macro and micro economics, programming, and other players thoughts on the game.

I have to point out there probably are people here who have done (collectively) all of those things. I know I’ve been involved in, mmm, about half of them in various places in some form.

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Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Pardon me (I was referencing your unpopular ideas)! Your ideas sound fantastic. This certainly sounds like a way for any guild of any size to be proud of their accomplishments and reasonably attain them.

There’s just one hitch. Since I laid this out, there’s probably a high chance ArenaNet can’t use it.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

One core flaw in my opinion

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

@TheBlackLeech:

Your stance is a relatively unpopular one, and I know it before you get told off about it. I happen to be partly in agreement with “let them do it their way”. Partially. I’d like them to do it their way but keep an ear out and an eye open for what’s being said about it.

And, of course, I would love to see someone whose unhappy job is to show up every week or so and address the big concerns of the week as they see it on the forums. Even if it’s to go “we don’t see that as a concern that you’re not getting 40 Ectos in a day” and annoy people.

Seriously. I’d find a way to send them a cheesecake.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

who is the Future Personal nemesis

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

“Aside from the Living Story main characters, we’ll also be surprising you with interesting villains, one of whom will become your personal nemesis. Again, no spoilers allowed, so I can’t tell you more than that, but you’ll recognize this sassy character when you see…um, him/her/it. <grin>”

https://www.guildwars2.com/en/news/living-story-evolution/

so who do you think it is??

Im Saying Teyo for sure

A member of Modus Sceleri?

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I wonder this new monthly achievement.

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Say I’m still stuck at work, can someone share?

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Here's the final battle w/ Zhaitan...

in Personal Story

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Traehern takes all the credit.

Except, you know, where he doesn’t.

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Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Instead of your third, I’d start awarding Guild Credit/Merits for doing large meta events successfully with a full guild party. Still unpopular, but would permit people to skip around Bounties if they really wanted to.

Hey, now that’s a good idea. Beginning to wonder if any of these posts are even being read though (by Anet). >.<

They are, I’m relatively certain given some of the activity around here . . . but nobody’s saying anything yet.

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Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

@Tobias Trueflight: Your solutions would have been far better than what we have now and still would be far better. I think both groups could stomach that.
@Proximo: I entirely agree. I don’t want a super-easy path, but it’s taken forever to not get a fully updated guild vault for us. My guild was able to get everything we thought necessary in GW (vault, a couple traders) and do all the content except the Underworld.
@Kuzzi: I do agree, that is a good compromise.

And now I totally want Guild Halls and alliances! I miss those soooo much from GW.

Solutions? I only offered one so far. Mostly because I would have built this whole thing differently. I would have stuck the basic Bounties on Art of War 2 (and probably not have adjusted the cost too much), Trek on Economy 2, and Challenge on Architecture 2.

Then I’d have put in five tiers, at 2, 3, 4, 5, 6. Each tier requires Merits but also a successful completion at a lower tier. The higher you go, the tougher the challenge and the better the rewards.

For Bounties, Change the flat 15 minute limit to 15 minutes at basic (one Champion target) and add 5 minutes and one target as you go up. Let anyone who participates who has a guild get the option of standard DE loot or one (1) Commendation per tier of difficulty. You can only take one Commendation this way in a day. I don’t know anything about the others, but if they’re open like Bounties, same idea.

As for Guild Halls? Architecture 6, and you need to have completed one of each of the Guild Missions to get your word out. Your Hall is more opulent the more people you have when you buy it (but you can upgrade with Influence through an Architect at the hall) but functionally the same. You can guest people into your Hall to show off your trophies.

Trophies? Sure. If you complete a Guild Mission you can show a banner in your hall for that mission which will have a description of what you did. If you finish a dungeon with a full guild group, you can earn a trophy of some sort to show off, which can be more impressive as you complete the other paths.

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Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

All influence costs should scale to the amount of people in the guild for all upgrades. Not sure why it wasn’t like this in the first place. To prevent people from exploiting it by kicking a bunch of people right before you purchase something, just put like a 72 hour timer or something before the costs update after removing members.

It’s very easily gamed for the people who would game it. Build a small guild (absolute minimum) to farm Influence or even just purchase through already-owned Gold. Upgrade (fully) on the cheap, then advertise a fully upgraded guild or have your buddies jump ship from other guilds they were in.

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Who are the Daily Achievements intended for?

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

I bang out my daily quickly within 15-20 minutes then I move onto other fun stuff I also enjoy.

The first daily of this patch was:

Kill Variety
Aquatic Slayer
Gatherer
Personal Story
Healer
Mystic Forgesmith
Keg Brawl Stealer
Group Event Completer
Mists Invasion Defender

How exactly did you manage to bang out five of those in 15-20 minutes? Because I’m thinking you meant closer to an hour, but if I’m off I’d love to hear your secret.

Hmmm. This was not the first of this patch, because there was a small window between the patch time and the reset. Getting Skill Challenges was on that one, for instance.

I can see this done in 30-45 minutes, 15-20 is a little tight for timing.

- Mystic Forgesmith, you can have the components on hand OR get them through cheap crafting if you choose to.
- Healer, if you’re at a large event . . . I was at Claw of Jormag . . . you can get this if you pick up people in the back.
- Group Event, I forget if this was one or two, but I got Jormag while I was there. If there’s two, you can take a hop via Waypoint somewhere else and get one done.
- Mists Defender, depending on luck hopping right into a fray. Assuming that like me, you don’t bother going there unless you really need to . . .
- Aquatic Slayer, lakes in Queensdale will do this. Alternatively, Bloodtide Coast is another excellent choice right near Lion’s Arch.
- Kill Variety, I can snag this in Gendarran or southern Queensdale in under ten minutes.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

. . . you’re the developer. You have the game as it is right now, and you have a problem with these large 500-person guilds acting like they’re the only important thing in the world and anyone not with them should get out of their way.

How, exactly, do you fix that?

And don’t take the easy way out and say “roll it all back / take out the guild missions”. Solve the problem as it lies.

My (no doubt unpopular) fix #1 would be that upon completing a guild mission, the total amount of guild credits are -reduced- the more guild members there are. What!? That makes no sense!

Actually, if you think about it – it does. Bounty example: 2 outlaws on the run. 100 people chase them, they get 1 credit each on success. 1 person chases them, and somehow succeeds, he gains 10000 credits because obviously – it’s more awesome (because he’s probably Batman).

Another (more unpopular) fix is that the bounty missions scale to the guild size. Regardless of how many of them are actively participating. A guild of 5 with all members participating have a better chance of success than a guild of 500 with 10 participants (quest is still scaled against 500, may not be a good idea to continously recruit then).

Those two were to try offset the income of guild credits vs influence. My next (still unpopular) fix is to negate guild credits by awarding people who don’t switch guild representation for x amount of time automatically gain them or not have the other guild missions locked with guild credits [on top of influence] to begin with.

Instead of your third, I’d start awarding Guild Credit/Merits for doing large meta events successfully with a full guild party. Still unpopular, but would permit people to skip around Bounties if they really wanted to.

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Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

I am not a developer however, I would make it clear that after seeing the effects of this, admit that this does not go with the vision of what I wanted the game to be.

Instead of “rolling the patch back” there is no reason why they couldn’t “tier” the bounties. Meaning, make there be different levels that could be done with small, (if not solo) groups, and make there be others for the large ones. Just like with the events.
The same things, but tailored to the groups doing them.

It becomes a question of integrity. It goes back to what I said before. What kind of game do they want to be? Do they want to be WoW, or work on following through with their promise?

I’m not interested in debating their integrity or track record right here in this topic. (Or at all really.) I’m more interested in at least getting things out here which would work, or other opinions on how this could be fixed short of “rip it out and start over”. Which is rarely a good move.

Astralporing already came up with a potential candidate, and it looks good. It about suits what I’d do.

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Rares. Lots of them.

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Wait, Ectos are dropping in price? By how much?

That 50 Ecto cost looks a little better now if it’s entering the economy that fast . . . still not happy it’s there, but meh . . .

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Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

They ARE responsible for the tone of their game. Just as Blizzard was for theirs.

There was no reason for the nastiness, big guild ego before. They made one now and also made it easy.

Anet sets the environment for their game. It is a question of what they want it to be. Do they want it to be this vicious, competitive WoW, clone? Or do they want it to be what they advertised? A game all play style could enjoy.

As they themselves said “If you liked mmo’s, you’ll love us. If you hated mmo’s, you’llllove us.” This is quickly turning into a game strictly for the former…..

I said a while back I feel that this was their attempt to answer people going “there’s nothing for big/active guilds to do outside of WvW or dungeons in groups of 5”. It backfired in that now people are rushing to get to the content as fast as possible . . . to which I bet there’ll be people going “so what’s next” a month from now, having wrung this dry.

To turn the question around though . . . you’re the developer. You have the game as it is right now, and you have a problem with these large 500-person guilds acting like they’re the only important thing in the world and anyone not with them should get out of their way.

How, exactly, do you fix that?

And don’t take the easy way out and say “roll it all back / take out the guild missions”. Solve the problem as it lies.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

People are way too eager to tear others down (as has been evidenced here) – to insult, to degrade. I don’t really care what psychological boost they get out of denigrating others, but this mission business has made it WAY too easy.

At the risk of sounding pessimistic? It’s always been easy, all that’s needed is an excuse. This is the internet, where you can anonymously and facelessly say things you wouldn’t in real life.

Before this it was the whole Ascended/Fractals thing which is still simmering in the background. People have plenty of ammunition to get started, this is one more on a small pile of stones that can be thrown.

And also, pointing out, trying to police guilds’ behavior is not ArenaNet’s job. Trying to tell them they have to stop excluding people? Or that they need to let them in? That’s not their job and we probably shouldn’t expect them to get right on that. This rude behavior rubbing people the wrong way is one of the bad things, but it’s kind of always been there.

And it’s a reason that there will probably always be new guilds popping up to compete, when egos clash and big guilds break.

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One core flaw in my opinion

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

They’ve said that they aren’t adding any new gear levels after ascended. They are going to add ascended armor and weapons, but nothing further after that point. I don’t know the exact interview or whatnot but you haven’t given us any links either.

What was said (and was a bone of contention at the time) was “we currently don’t have plans to”. Which all it says for certain is . . . they weren’t planning on it at that time. I don’t think they will anytime soon, but what I think and what really is don’t always meet.

And today I completed my dailies without realizing it just by playing the game, and I was in Orr. Didn’t feel like I was forced to do anything. The dailies also help educate new players on aspects of the game they likely haven’t encountered before.

And they also serve to entice people to look into parts of the games they weren’t interested in. “Hey if I kill 10 people in WvW I can knock out 20% of the daily . . . hmm, well maybe I can try it?” “What the heck is keg brawling? I guess I can give it a try for the daily.”

Daily Dodger was clearly (to me) a case of a tutorial masquerading as a daily. So was Daily Laurel Vendor.

Information about a developing game is never accurate because you cannot predict problems before they occur if you are attempting to create new content. Working on something and having it released are different things. The culling thing was likely released then a large problem was found related to it most likely so they removed it. I don’t know. It’s not my game. It would be interesting if they released information with every single little decision that they make, but that would be impractical and likely hamper progress through criticism of content that has not yet been tested or released.

It would be very interesting, but it would also possibly fall under “information we don’t want to give out about how our game actually works”. Some games where the source code is more open can get away with that, and some companies probably tell players a lot more than they should.

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Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

ef·fort
Noun
A vigorous or determined attempt.

I think going outside the box and doing something you don’t normally do (for only a couple hours) qualifies as effort.

And you did a good job from what I read. Here’s the thing . . .

People aren’t just getting angry over having to put forward the effort, it’s that it’s in a place they normally wouldn’t go and what can be seen as an insurmountable obstacle. It’s a big number to get, and it’s naturally difficult to see it as somewhere you’re going to get if you’re starting at 0.

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In my opinion, Dailies are a shallow gameplay mechanic

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

There is no difference between having a quest NPC tell you to “kill 10 centaurs” and have a daily objective of “10 underwater kills” – THERE IS NO DIFFERENCE.

Actually, there is a very real difference. The 10 centaurs in those other games are always in a fairly small area. The centaurs on the other side of the hill don’t count. GW2 underwater kills can be obtained in any zone that has water deep enough.

. . . you forget also that if you killed 400 centaurs before being asked to kill those specific ten centaurs, they wouldn’t count at all.

Also, is now a good time to bring up Renown Hearts and how they work almost exactly as you suggested about “the centaurs on the other side of the hill don’t count”?

Shush, you. Hearts are off-topic in this thread. the thread about hearts is over … well, somewhere…

And yes, I remember the 400 centaurs thing. I also remember needing to collect 3 antlers from antelope. I could see they all had them, but for some reason after killing them, they must have disappeared.

It’s a point I like to say. GW2 kind of altered how those things work to be a bit more friendly. They’re not gone, they’re just smoothed out a bit. This, along with instanced resource nodes, I hope show up in games in later generations of MMOs

As for those antlers? Someone justified it to me once by saying I was damaging the antlers or pelts or such in the battle since “Hit points” is such an abstract concept. I didn’t like it any better

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In my opinion, Dailies are a shallow gameplay mechanic

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

I’ll say it one more time: “Dailies” are not gameplay. There is no difference between having a quest NPC tell you to “kill 10 centaurs” and have a daily objective of “10 underwater kills” -

Quest NPCs? Dont you mean a few lines of text when clicked upon in GW2

He’s talking about other MMOs where you’d click on an NPC and they’d give you a page of text culminating in the goals for the quest such as “kill 10 centaurs” “bring me twenty bear pelts” and such. GW2 has done the charming step of hiding most of that behind bars which fill up instead of numbers which need to be tracked, then separating it into two types:

Renown: Not only will bear pelts make the bar move, so will killing the bear or helping the woodcutter find lost axes or carry wood back to the pile.

Dynamic Event: Every player contributes to the bar, so you don’t necessarily have to get all twenty bear pelts yourself.

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In my opinion, Dailies are a shallow gameplay mechanic

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Well, let’s be fair here. There’s often parts missing from that bit and it rankles me also, in a place I tend to keep locked because unchecked pedantry is some kind of sin. I’m not sure which but I’m sure I’ll work it out sometime. Anyway, here goes

“You (are not required) to do ( something you don’t want to do).”

This leads into, of course, a host of questions. Why do you want to do it? If it’s for the reward, why do you want the reward? Is it a need, or something you just really want badly? Is there something else you can do to get that reward? Is that reward necessary to you doing anything in the game?

Most of these don’t matter. The last one is a thinly veiled “you’re doing it wrong” more often than not, but I tend to be drawn to this one:

“Is it a need or something you just really want badly?”

There are no needs. This is a game. It is completely 100% luxury.

And its companion

“What can you do with it that would be impossible without it?”

What can I do with it? Enjoy the game.

“Will you be having fun if you don’t do this thing?”

No, I don’t enjoy experiencing inequity based on others’ whims. I have to deal with that in life. I don’t want to pay to experience it in my leisure time. I don’t enjoy it. Period. Many people agree.

Fair enough, we’re not going to completely agree on this, since it’s your right not to enjoy something and it is definitely not my right to tell you you should or that you’re wrong.

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One core flaw in my opinion

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

I misstated, apparently, and now have to be slightly pedantic:

“Data collected at a specific time about a specific range does not change. Opinions held by particular individuals might possibly change over time, but this is not a certainty, and is void in the state of Wyoming.”

Doesn’t change anything. Opinions are data. Data collected at a specific time about specific range gives us an information about this range at this specific time. When time passes, this data may very well stop reflecting the range it was covering. The same is with opinions – we know that at certain time a certain group of people held a certain opinion about a certain matter. This also may be subjest to change with time.

You’re so close, but still a little off.

Opinions once collected are still opinions. The record of the opinion is data. That recorded data does not change. Person A said “I like milk with chocolate syrup” at 9pm on Tuesday. If they decide at 9:01pm they no longer like milk with chocolate syrup, the original record is still data, though it is now data in sore need of being updated.

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One core flaw in my opinion

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Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

they have the general players opinion, they have data.

Data is not opinion, because while data is generally specific and precise . . . it is also unchanging.

Opinions change over time.

Data changes as well – unless you stop collecting it, of course.

I misstated, apparently, and now have to be slightly pedantic:

“Data collected at a specific time about a specific range does not change. Opinions held by particular individuals might possibly change over time, but this is not a certainty, and is void in the state of Wyoming.”

Data means nothing, however when in the hands of a group of knowledgeable and experienced people can be interpreted into Information. I can assure you that Anet like forum opinions – but love their data-derrived Information.

Just a quick note – it is in fact possible to identify more about the player base’s preferences and real opinions by observation, as opposed to discussion, in fact it is usually the prefferred way in MMO land.

True, on both counts. Data is just a figure and meaningless without context . . . but then once you start applying context you get into problems of whether or not you interpreted the data correctly. And then you potentially get mistakes, where you thought the data was telling you one thing but it wasn’t.

Extrapolation isn’t an exact science, after all. It’s an informed guess.

As for the second? Yeah, that’s really one of the other tools other than exit polls and surveys. People will lie their teeth off on surveys for various reasons. Of course, it is usually a valuable bit of info to ask for opinions and also observe actions, and discern motive if the two differ.

That last part is usually somewhat important.

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One core flaw in my opinion

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

they have the general players opinion, they have data.

Data is not opinion, because while data is generally specific and precise . . . it is also unchanging.

Opinions change over time.

Data changes as well – unless you stop collecting it, of course.

I misstated, apparently, and now have to be slightly pedantic:

“Data collected at a specific time about a specific range does not change. Opinions held by particular individuals might possibly change over time, but this is not a certainty, and is void in the state of Wyoming.”

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What about releasing less content patches?

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

I’m torn. I want to say no, but I don’t want to come off that I don’t care about the bugs.

I want to say yes, but I’m afraid then it will come off as though I don’t want new content ever.

So I want to say no, but then it might make people upset that I play a ranger.

I should say yes, but then we might wind up getting caught in a classic cycle of fixing bugs and polishing what’s there and nothing else.

. . . decisions . . .

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One core flaw in my opinion

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

The ‘Expansions worth of content’ thing should be in your post. These last 2 patches sure haven’t felt like any expansion I’ve ever bought.

No idea who gave the go ahead to say that gem of a lie.

Hmmm.

- Lost Shores, Southsun Cove
- Fractals of the Mists
- Flame and Frost
- Daily revamp
- Guild Missions

Yes, I’ve had expansions with about this much content in them in previous games. And usually paid $20 for them, come to think of it.

Lost shore and Fractals were December. Not January/February.

Flame and Frost amounts to nothing so far. There is very, very little to actually do.
Daily revamp is nice, but small change.
Guild missions, yep, I will give you that one.

An expansion this does not make.

Hmmm. “Lost Dungeons of Norrath”. It was about on par with this. I think that was $20. I could be wrong.

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One core flaw in my opinion

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

The ‘Expansions worth of content’ thing should be in your post. These last 2 patches sure haven’t felt like any expansion I’ve ever bought.

No idea who gave the go ahead to say that gem of a lie.

Hmmm.

- Lost Shores, Southsun Cove
- Fractals of the Mists
- Flame and Frost
- Daily revamp
- Guild Missions

Yes, I’ve had expansions with about this much content in them in previous games. And usually paid $20 for them, come to think of it.

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One core flaw in my opinion

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

First off, I want to say I trust anet, I’m really in the same boat as Tobias Trueflight above. Do I agree with all of the changes they have made? No, but more than 75% of the content the have added I love. Do I feel like the game is a bit grindier than what it was touted? Yes, but way way better than other MMOs imo.

The latest thing I saw that I thought was grindy? “Shield Master” on my Warrior. Fun thing is I only have to do it once if I want to, though I bet there’s an easier way to earn it than “Shield Bash away!”

I think it’s not quite that the game has grind in it, or more than I’d want, it’s that it’s off the center of the dance floor so to speak. And very little of it feels like “I’m going to need to really work my butt off for ages to get this”.

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One core flaw in my opinion

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Critickitten: You mention in your first paragraph that this is your opinion. I changed the thread title to reflect that (which you could have done in the first place yourself). The original thread title was sensationalist and broad to attract more views. I will change the title back to reflect that it is a personal opinion. If you change it once again, this thread will be locked and trashed.

Hey, um, could this be titled instead “Opinion:…” rather than as it reads right now?

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One core flaw in my opinion

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Agreed, but at this point, I would challenge you to locate one item in the game which was changed against the players’ wishes “for the benefit of the game”. Because I don’t think you’ll be able to find one that doesn’t cater to your own opinions, thus, proving the point I made above.

I can name one minor one? Lionguard Lyns losing Black Lion Keys.

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In my opinion, Dailies are a shallow gameplay mechanic

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

you ll just have to do more different events, and the player base would be more mobile, and strait of devastation will be more lively etc..

camping is bad for an mmo.

I’m not even talking about camping events. I’m talking about the way these events are designed to interact, I don’t really want to have a situation where players won’t participate in an event because they won’t get a reward (or are otherwise encouraged to move to a different area) . . . and that event happens to be the ones that shut down waypoints, or chase off vendors, or otherwise negatively impact the world.

To be perfectly clear here – I don’t want what is an anti-farming/camping measure to negatively impact people who aren’t behaving that way. I think that is not a good move.

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Its time for Calendars and Larger Groups

in Suggestions

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Now that guild events are part of the game we now have our first bit of content requiring …..well the guild. Any time you have events requiring larger #‘s of people you need an easy way to say “Hey, be on at inset time for X event” not like it wasn’t needed before but i would argue the need is growing now and becoming more important.

You mean like, guild chat?

or message of the day feature?

How about a better implementation of the MOTD feature so that you can edit it without clearing it, and you can paste from outside the program? That’ll help.

Would be happy If it just posted it in your chat box when logging on.

Hmmm. Post it to somewhere that had “/Guild” enabled and only if it has been changed.

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One core flaw in my opinion

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

they have the general players opinion, they have data.

Data is not opinion, because while data is generally specific and precise . . . it is also unchanging.

Opinions change over time.

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In my opinion, Dailies are a shallow gameplay mechanic

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

reduce everything to an equal level, then up everything equally. its better than pumping everything up to the level of broken stuff like CoF and breaking the games economy.

You’re correct in that it’s better than pumping everything up. That said, I think “equal level” is something that bears closer examination and some qualifying terms. And I also think some inequalities can be suffered if certain conditions are met. That’s a tricky thing though.

i dont know how you cant feel rewarded as there are so many different rewards and token to get.

It’s easy. You’re not getting a reward directly at that point . . . it’s real easy not to feel rewarded when you don’t get anything out of it directly. It’s very easy to not feel rewarded if you work and get blisters to see no actual result immediately. It’s understandable, even if a part of me goes “sometimes the rewards don’t come right away and you need to wait”.

People hate waiting for their goodies. It’s almost a fact.

imo, participating in an event should be like the new boss chest; more rewarding but only once per day per event.

. . . no no no no no no no no no no no no no . . .

(deep breath)

Please for the love of the players do not do this.

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Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Still no communication. Interesting.

Go ahead, tell you are surprised.
I can’t tell you how disappointed I am in ArenaNet. This is not a simple mistake, this is incompetence. I would love to ask Mike what he was thinking when he approved this, but it is quite apparent that he wasn’t thinking.

You know it’s probably close to: “Ah, you do know I don’t actually approve everything that comes from the development team, coders, artists . . . I delegate that to other people and they just report to me if they have an issue they can’t solve on their own?”

You don’t want to ask Mr O’Brian. You want to ask whomever worked on it. And my guess is if (if) we actually get a directed answer it’ll be a blog post or similar. Unless someone gets pulled off whatever they’re doing to continuously answer questions/comments for a time.

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One core flaw in my opinion

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Hmmm. I don’t necessarily agree with you completely, but I can see where you’re coming from.

To address the central point you were saying: trust. It’s odd, I rarely feel blind trust towards anyone, I normally reserve something because I know somewhere, my interests and theirs might not coincide. And when I pick up a game, especially an evolving one, I know my interests are likely not at the heart of the developer.

(I also tend to take marketing with a grain of salt. I’d give examples outside of GW2 but we’d be here all day.)

So really, I approached this game saying:

“Okay, now, we have an agreement. You’re not going to charge me a monthly fee, and I’m not going to tell you to go jump in the river. I’m going to put in around three hours a day on average, and you’re going to allow me to have a bit of fun and not spend two of those hours waiting to get started on something which takes three hours to complete.”

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Cursed Shore Penn / Shelter Changes

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Because due to how the game works your alts going after Fine items dropped will steadily rise in level. Tiers will, inevitably, pass out of focus. So then you start another character . . . and eventually the only way to handle the problem is to delete a character and start over.

Well, they could always just put in the same chance for a level appropriate upgrade as already exists for gear. Whenever I run around Queensdale doing events on my level 80 I still get plenty of low level gear drops in addition to anything that’s actually my level.

That’s a different mechanic as was proposed, and is not a bad idea. It would need to be weighted correctly to avoid squeezing out other drops though.

However, as I said before, the real issue is how much focus crafting has put on those materials in the first place. If recipes required less of them and more actual gathered materials (ore, wood, etc.) then it would be much easier to farm lower level zones for crafting and hopefully the value of those items would increase as well.

I’ve always, consistently said the bottleneck in crafting is the Fine materials. And especially Tier 3-4. And the real bottleneck of them is at the top edge of every tier of crafting, when you need 8 or 15 to do one piece. That eats through your stockpile fast . . .

One of the big reasons I’ve seen for difficulty making money at low levels is because virtually nothing has any real value. You’ll always end up with way more ore/wood/cloth/leather than you need (hence why they’re so cheap in the TP) and not enough fine materials. The only other low level items of any value are rare picks off of herb nodes (vanilla beans, chili peppers, etc.), which most people save to level their cooking anyway (at least I did).

The danger of increasing the value of things at lower levels, even in the player market, is where it goes from there. It winds up being a problem of a different sort, how letting people at lower levels have more cash on hand affects things. Someone else can take that one, because I’m fairly certain nobody’s going to take me seriously when I say “having more money in circulation is not always a good thing”.

Of course, all of this in a roundabout way goes back to farming Orr because it was one of the only 3 areas (TP, CoF, Orr) in the game to make a decent amount of money.

It would go right back to that after things stabilized, in all situations I can dream up, as soon as things settle into new pricing ranges . . . it will inevitably be more profitable to do these things rather than others.

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Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

So we’ve said our piece, and ArenaNet can take or leave it? Sounds about right.

That’s where I am right now, I’ve said just about everything I think about this without further input, and really I just am kind of repeating myself so . . . yeah. I’m waiting to see what comes out of this.

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Cursed Shore Penn / Shelter Changes

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Literally all they have to do to make lower level content more appealing is make mobs drop crafting mats appropriate to your level. I want t5-t6 mats, not t1-t4.

This is not a good idea, and would hurt everyone except those who already are past the need for T1-T4 crafting materials.

Oh right, I forgot that it was impossible to make alts and that low level characters wouldn’t benefit from a higher sale value on their materials.

Terrible, terrible idea, aye?

Yes, it is. Because due to how the game works your alts going after Fine items dropped will steadily rise in level. Tiers will, inevitably, pass out of focus. So then you start another character . . . and eventually the only way to handle the problem is to delete a character and start over.

And lower level characters would eventually also pass beyond certain tiers and be unable to earn their materials. So the savvy ones wouldn’t be selling anyway if they ever intended on using them even in the slightest “maybe on a rainy day” way. And of course, if they want it? Better start a character and start farming. And hope you get enough drops before you leave tier 1 drop level range . . .

No. This is, as I said, not a very good idea.

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Its time for Calendars and Larger Groups

in Suggestions

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Now that guild events are part of the game we now have our first bit of content requiring …..well the guild. Any time you have events requiring larger #‘s of people you need an easy way to say “Hey, be on at inset time for X event” not like it wasn’t needed before but i would argue the need is growing now and becoming more important.

You mean like, guild chat?

or message of the day feature?

How about a better implementation of the MOTD feature so that you can edit it without clearing it, and you can paste from outside the program? That’ll help.

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In my opinion, Dailies are a shallow gameplay mechanic

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Doesn’t take anything away from the point.

BTW… A character never leaving is not the same as a player never leaving.

I’m sorry, which point does it not take anything away from? That you don’t have to, or that you have to?

If you complain that anything in the game is poor, I can tell you that you don’t have to do it.

Well, let’s be fair here. There’s often parts missing from that bit and it rankles me also, in a place I tend to keep locked because unchecked pedantry is some kind of sin. I’m not sure which but I’m sure I’ll work it out sometime. Anyway, here goes

“You (are not required) to do ( something you don’t want to do).”

This leads into, of course, a host of questions. Why do you want to do it? If it’s for the reward, why do you want the reward? Is it a need, or something you just really want badly? Is there something else you can do to get that reward? Is that reward necessary to you doing anything in the game?

Most of these don’t matter. The last one is a thinly veiled “you’re doing it wrong” more often than not, but I tend to be drawn to this one:

“Is it a need or something you just really want badly?”

And its companion

“What can you do with it that would be impossible without it?”

Which I asked earlier. I can’t answer these questions for you. Nor can I even evaluate whether you answered the first one honestly. The second one is subject to huge piles of debate and I’d rather not get into it.

More to the point is a question not listed above which is much more important in my parlance:

“Will you be having fun if you don’t do this thing?”

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In my opinion, Dailies are a shallow gameplay mechanic

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Doesn’t take anything away from the point.

BTW… A character never leaving is not the same as a player never leaving.

I’m sorry, which point does it not take anything away from? That you don’t have to, or that you have to?

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Is Abaddon stronger than Elder Dragons?

in Lore

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Abaddon may have been stronger than Zhaitan, but it’s worth noting that canonically? Both are dead.

Tyrians are stronger than anything when they put their whole selves into doing something.

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Best Swordsman in Tyrian History

in Lore

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Turai Ossa was the best in the world of Tyria, I’d think.

Best one on the continent of Tyria? Prince Rurik, perhaps, as he was very skilled and just too hot-headed to survive.

Or, secondly, Jora. She killed a dragon champion before Destiny’s Edge was ever considered.

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