Like I said, I must be either a moron or in need of different meds, because I don’t see an insurmountable problem.
I see, so it isn’t insurmountable. But… it IS a problem… and who wants to play a game that gives them more problems? If it is dull, grindy, and just not fun then our question is not “How difficult is it to overcome?” but “Why subject ourselves to this?”
I didn’t say it was a problem in that post.
I say it’s one now, but the question you pose is valid. “Why subject yourselves to this?” I ask myself that every time I click on my bookmark for the forum, you know . . . I know I will see mostly negativity and things that make me crack molars trying not to rage-post.
So why do I bother? In the hopes there’s this one interesting thing that gets my attention, that makes me smile. Something to make my day go a little bit better.
That’s why people play games even if they have to wade through some sewage to get to what they want to enjoy. It’s something to make their day go a little better.
people say they could fix this but the damage has already been done! Loads of small guilds have already been broken! It’s to late they have already split are community into a cut throat guild vs guild game if your not in a huge guild you lose out its as simple as that!
The damage is done constantly, over and over, and the playerbase eventually settles right back into the same three categories:
- The ones who stick to their promises and leave the game for good.
- The ones who stick around bemoaning the same point they found objectionable every chance they are allowed to get a soapbox.
- The ones who shut up and play the game, either reconciling their distaste for the content somehow or actually enjoying what’s there for them to do.
This pattern of events is repeated, over and over again. It’s happened over and over again, in every MMO, every game which gets updates, or even back further . . .
(See if the quote “I really liked the Ultima series until…” can be finished and you’ll understand what I mean when I say it’s not restricted to MMOs.)
Alas, this isn’t as good as I hoped and the bright side isn’t quite as bright once I could actually see the released format. The biggest thing is that “my guild will get to see it eventually, we’re not in a rush”.
Agreed. Devs wouldn’t openly admit it since it’s one of those ‘Wow you’re dumb’ kind of bugs, but if they fix it, I won’t care.
Just need to make sure they take note.
No, no they’d admit it I think.
why does the phrase “sadistic jumping puzzle” spring to mind?
Because it reminds me of “Orrian Energy Source” orbs I can collect in Malchor’s Leap.
I’m going to bet it’s not an alliance. It’s someone trying to make it LOOK like it’s Dredge and Flame Legion doing this.
There’s “Langmar Estate” in the Plains of Ashford to the sough near Decimus Stones.
After looking at it . . .
I sure hope guild missions reward significantly more Influence to cover the costs of the progression.
Rares drop all of the time if you have even a tiny percentage of Magic Find (just what an omnomberry bar gives). It’s pretty common to get around 5 rares an hour purely soloing.
Wow, I really SERIOUSLY SERIOUSLY, want your account. I’m EXTREMELY lucky if I get 1 rare during an entire evenings playtime.. and that’s with running about +30% magic find. 5 rares in an hour is fairy tale land as far as I’m concerned.
I found one method is to vary where you actually hunt now and then. If for the last couple days you’ve spent your hour/two hours in Cursed Shore maybe you move it over to Frostgorge or Fireheart Rise? Or Queensdale, or Diessa Plateau . . .
. . . what? It’s worked for me. The drops start getting stale, I move to another spot. Drops are no longer stale.
Since I’m telling you my 5 man guild has not built up enough influence in the last 5 months to even come close to any of these goals, I’m thinking maybe it is your meds.
Personal attacks, lovely
It’s been a while.
I know what you’re telling me, and I can hear it. However, people have also told me that Alt+F4 in game brings up the LFG tool. That Precursor drops are insanely good from the Shadow Behemoth (while he was bugged) and that they “just killed him and got a Dawn!” while I was standing there.
Now, I don’t know how your guild plays, but if you have 5 people in it and 2 are the only people active in it? Maybe you don’t actually have a guild anymore.
You’re the one that kept suggesting it;)
Because the rest of the people in it actually have real lives and can only play an hour or two each day/week. That doesn’t mean we don’t have a guild, but it does mean that we can’t play the game like it’s our job and when we do get on at the same time maybe we all want to do something different that day so we don’t play grouped anyhow.
Hmmm. Considered trying to set up times to get together, like once every other week? That’s how often my (not GW2) gaming group meets, due to varying constraints on schedules and conflicts of interests.
I still don’t think it’s insurmountable. I think if the five of you got your heads together and agreed you wanted to do it, you could figure out a way. But only if you wanted to do it badly enough. From what I do see, once you get over the initial cost it’s not that bad.
It’s just that initial cost is something to solve.
Thank you for your reply. First, I am not certain, but I don’t believe Maslow’s Hierarchy is applicable. In fact, I think there is some current research that indicates a “cyberlife” can be detrimental to real-life interpersonal interactions and social development.
As for community, my partner and I will run out of our way to revive another player. If we are around when another player is having a difficult time with a skill challenge boss, we pitch-in. We jump into World Events. IMO, that is the GW 2 community – hats off to ANET for developing it versus WOW were everyone is in competition and one hates to see another player around when trying to get limited items.
Now, let me turn this around. You are the CEO of ANET. You know that there are 10’s of millions playing solo RPG’s on PC’s MAC’s, WII’s, etc. So you tell your Board of Directors, " if players don’t want to group I don’t want them to buy our game." How long do you think you will have your job?
Re: First paragraph —
I think I heard of that being said, primarily because a cyberlife has the “benefits” of not being face-to-face it winds up replacing actual activity rather than encouraging it. Among other things, it can lead to people not knowing how to relate to actual people when they meet them . . . this is something I’ve actually experienced at a convention, that there are some things people just will not say in either online or real-space situations. Limiting how social interactions will play out, for good or for ill.
Re: Last paragraph.
Given ArenaNet’s track record, the statement would be a question: “So I see there are tons of players who don’t seem to be grouping for most of their playtime. We really wanted them to do that . . . Why aren’t they, and how do we encourage them to do so?”
. . . followed by attempts to entice (without coercion) people into that.
Since I’m telling you my 5 man guild has not built up enough influence in the last 5 months to even come close to any of these goals, I’m thinking maybe it is your meds.
Personal attacks, lovely It’s been a while.
I know what you’re telling me, and I can hear it. However, people have also told me that Alt+F4 in game brings up the LFG tool. That Precursor drops are insanely good from the Shadow Behemoth (while he was bugged) and that they “just killed him and got a Dawn!” while I was standing there.
Now, I don’t know how your guild plays, but if you have 5 people in it and 2 are the only people active in it? Maybe you don’t actually have a guild anymore.
Get over it! Its a mistake in wording: vine= passiflora plants.
It may not be a mistake, is what he’s wondering.
Like I said, I must be either a moron or in need of different meds, because I don’t see an insurmountable problem. I mean, moving an ocean with a teaspoon is an insurmountable problem. Managing to live to be two hundred and forty-nine is an insurmountable goal. This? This is not insurmountable. This can be done.
Does it have to be not-fun? No, of course not. But inevitably, people are going to make it not-fun for themselves.
I would just like to be able to obtain the gear on my terms and the timeframe that I set up. Nnot be forced to do stuff I really do not want to do. I wish they would just release all aspect to acquire this gear like exotics through crafting , karma, laurels etc. But have all the gear be available through everyone of those methods instead of some this way and some that way.
I would like to play the game the way I want to play it and acquire the gear the way I want to acquire it instead of being told that you can only get it this way.Maybe you’ve missed the part where more and more ascended gear is becoming available by more and more means. Just because this is the first way they’re introducing ascended trinkets doesn’t mean it’ll be the only way.
The probelm is that all the equipment is being segregated through various play types. I am sorry, it should not take 1 month to acquire one piece of gear.
No, no it shouldn’t, if that gear is a basic requirement. Right now, it’s not. The only thing you require Ascended for currently is Fractals and only if it’s got Agony Resistance.
It also shouldn’t take one month if you’re fighting with the Random Number God to get it. You’re not, you’re guaranteed to have it at the end of that work rather than “did it drop or was it another Green?”
Besides if you want to be technical, it’s not just one month. It’s one month plus the time to reach level 80 to wear it, PLUS any time which existed before the item was introduced. So for the Preserved Red Iris it’s taken . . . mmmm, six months to earn it. Even if you have the cost of it today, it’s taken you six months to earn it.
Nah that guy is lying his kitten off. If 5g/hour were in any way doable by the majority of the playerbase, everyone would have at least one legendary by now.
I can make about 2-3g an hour, but that’s not to say everyone can. It depends what you do really.
If I really tried, and dumped absolutely everything I picked up into coin one way or another? I could probably hit 4-5g per hour. But that’s not really the issue here, is it? The issue is some people just don’t want to feel they have to spend that gold on Influence.
And they added Precursors to the drop table for Guild Missions . . .
an even bigger carrot to entice people to join larger guilds.
Or, alternatively, a carrot to entice people to work on their smaller guilds rather than take the easy way out.
Also, Precursors are supposedly available out of any loot draw which can drop Exotics.
Not likely. Players ALWAYS tend to take the path of least resistance. That’s human nature and it’s going to manifest itself with a vengeance in the case of guild missions. This is because we aren’t comparing the easy path to the hard one, we’re comparing the easy path to the AREYOUkittenINGSERIOUS! path.
Ehhh . . . I guess I’m either an idiot or a masochist (or both) but I’m not feeling the problem is insurmountable. Nor do I think this is going to be utterly terrible to experience.
(I’m guessing it’s the meds.)
I don’t have a problem with waiting a little longer while we (my guild) focuses our effort on building to get there. I don’t have an issue with other people enjoying the new content before me/us. In short, I don’t need to be first to the door for this. And I wonder what’s wrong with not being first to the door when we’re not looking at a limited supply of things to do. It’ll still be there a week, two weeks, a month from now.
oh nuts. Seems to be turning it into a recruitment thread instead of logistics of alliance and hypothetical execution thread. Might have a lock or move incoming…
It being moved to “Players helping Players” wouldn’t be out of place, and would still be fine.
You are limited to 3 servers a day actually. So on one day the whole alliance that wants to work together could go to one guilds server; on another it could move to another server. So long as we’re all on the same continent.
ooh. That may not be so bad then. For some reason I was thinking there was a seven day cool down on guest server changes.
I think that’s the way it used to be with free transfers.
Also, I recall reading you’re limited to three Guest uses in 24 hours when I went to check out Tarnished Coast for a little bit.
You want the same rewards for less effort. That doesn’t even make sense.
Not true in any way. As I’ve said before, having missions that cost small amounts of influence with small rewards is just fine.
Isn’t there an article stating there are multiple tiers of the missions with increasing rewards? I should go find the link.
Thank you for nice advise and info. I decided to take another chance. I believe that my build and armour wasn’t fit together.
Hey, if you run into this problem again, screenshot what they are so people can tell what you’re talking about.
LFGuild that will be running Guild Events. Don’t care for your name, rep, members, association, play style, ts3, mumble, age, if you are friends irl, where you are from, etc etc. I simply want the reward. I will attend the event, rep, and leave. You wont see me till I want to farm the next event for rewards.
Good guilds will use the guild missions for community purposes. Good guilds that used to organize guild events that are not only for material rewards, you know guilds that are in this game for fun, will just have another “tool” to further that goal, to build a strong community. Sure people that will only join to get rewards will be there, but good guilds have ways of dealing with those.
Anyone remember “sponsored districts” for Canthan New Year? Yeah, I foresee that coming as small guilds get cranking into the content.
That is not a reasonable requirement for people who play the game for .. you know.. fun? Something many of you already are mistaking by telling people to farm gold to open content that was supposed to be for all guilds to do.. for fun. For the rest of us who wanted Guild Wars 2 to be different than the past MMO’s over the past 15-20 years it’s disheartening that not even 6 months out of the gate and they resorted to literally taking the Guild Wars title into literal meaning.
Okay, a few things . . .
- There are probably more calls for cooperation than conflict going on right now, even though everyone’s predicting a bloody mess of cannibalism as larger guilds snap up pieces of smaller guilds.
- Larger guilds get to the content sooner, and may get it done easier, but why exactly does this have to directly impact your enjoyment? People were getting to Orr faster, and thrashing it soundly while some people take their time. Is it automatically a sign that the people not getting there as fast aren’t having as much fun, or that the people rushing there are having more?
- I don’t know about you, but I do find this game significantly different than the bulk of the MMO games I’ve put myself into. And quite a few of them were significantly different than other ones at that period of time. Ultima Online is a game which has not yet been aped successfully. EvE Online is a completely different game than others currently being played. The Realm was a very different game than EverQuest, EverQuest was very different than Ultima Online and Meridian 59, and Legend of the Green Dragon was completely and utterly different than all of those.
Different doesn’t mean “better” or “worse” automatically.
- The only thing that’s not as much fun playing this game, currently, is the amount of people striving to tell me it’s not fun and there must be something wrong with me for enjoying it. Because it seems every day there’s someone wanting to tell me all about it.
Well the concern I expressed in the beginning of this thread seems to have been well founded, my enthusiasm for this current Living Story content is pretty much dead. I’ll join in on any that other guilds pop, but my guild is hardlocked out of this content.
Not quitting the game or anything, but the Living Story has now been put into the ‘WTF Were They Thinking?’ category along with dungeons.
You know the Living Story is stuff happening outside and not noted on the patch notes? It’s the stuff happening in the far north around Hoelbrak and Black Citadel.
The guild missions are part of the 2nd part of the Flame & Frost event.
No, it’s the big announcement, along with the Daily revamp. The Living Story has been quietly getting minor updates all month.
Instead, they are offering two rares with a chance of precursors that small guild members will never get. That’s what’s unreasonable.
Aren’t Precursors possible out of anything which will yield an Exotic, since they’re not specifically excluded into their own loot type?
Well the concern I expressed in the beginning of this thread seems to have been well founded, my enthusiasm for this current Living Story content is pretty much dead. I’ll join in on any that other guilds pop, but my guild is hardlocked out of this content.
Not quitting the game or anything, but the Living Story has now been put into the ‘WTF Were They Thinking?’ category along with dungeons.
You know the Living Story is stuff happening outside and not noted on the patch notes? It’s the stuff happening in the far north around Hoelbrak and Black Citadel.
You know, I think the SCP Foundation has it covered.
Edit: No I’m not linking it. It’s not safe for anyone, let alone work, and I’d rather you just Google it yourself
I wonder if there’s a market for a MUD again . . .
Ruined City of Arah – Exits: S. The weather is: Foul
There is a Zhaitan here
The City of Arah has seen better days. The buildings are shells of the grand structures that stood here previously, acting merely as hollow shelters for the long-dead and rotting that shamble about mindlessly. The air is thick with decay and an unidentifiable mist that clings to your skin and makes you feel filthy by simply attempting to traverse the shattered walkways and twisted flora, seeping into your clothes and hair. The sky is an unnatural hue, green-grey and boiling with distant lightning. The sun is only a memory.What will you do?
- go northThere is no exit North.
What will you do?
- cryI do not understand ‘cry’.
What will you do?
- danceYou start to dance a merry jig.
A Zhaitan attacks!
What will you do?
- press 1You arm yourself with your Pistol and fire. Your Explosive Shot strikes a Zhaitan for 5 damage!
A Zhaitan swoops down, raking your back with its claws. You are dealt 103 damage!
What will you do?
- prses 1I do not understand ‘prses 1’.
What will you do?
- pressew 11I do not understand ‘pressew 11’.
A Zhaitan lashes out with its claws, scoring deep lines across your chest. You are dealt 142 damage!
You are dead …
Character Creation Screen – Exits: Create Character; Log Out
You are presented with a selection of character slots. One is filled with your Level 80 Engineer.What will you do?
- Create Warrior
Hey you almost summed up my Nethack experience
If you bought this game for the story, then I completely agree. The personal story is the worst aspect of this game. Until level 30ish it’s fine, but quickly falls apart and feels lackluster. The developers said they want a story that will stand strong and proud among single player RPGs.
But take games like Baldur’s Gate, KotOR, Planescape Torment, the Witcher, Dragon Age Origins, Mass Effect, Fallout. In comparison to these, the role-playing aspect of this game nosedives into a concrete slab.
Other than that, everything else in this game is good and improving.
I think the “sweet spot” of game story peaked about fifteen years ago and nobody’s been able to reach the right spot again yet. And the thing is, looking back at the games where I enjoyed the story I can see there were significantly bad choices in those game designs anyway.
There were games where the story was couched in really good atmosphere (Diablo 1 & 2, Dark Sun: Shattered Lands, Ravenloft: Strahd’s Possession) but was sort of lackluster. There were games where the story felt awesome until you found a couple threads and started tugging (Baldur’s Gate, Neverwinter Nights, nearly ANY Final Fantasy Game). There were games where the story was presented well but other limitations got in the way (Stonekeep, Dragon Quest series, Ur-Quan Masters/Star Control 2).
And then there were games where everything could have worked right, but it was stuck in a format few people played (Eye of the Beholder 2, “The Gold Box Games”).
I don’t know why, other than nostalgia, but I don’t see modern games which grab me with story anywhere near engaging as any of these listed games.
There should be a tool in game to facilitate guild alliances. It would help smaller guilds to hook-up and really help guilds connect.
Actually . . . yeah, I’d like to see that, that was one thing from GW1 I think could work with “multi-guild citizenship”. Especially as my alliance on GW1 was a bunch of small guilds who did exactly what I’ve suggested here: get together at an agreed-upon time and do some blisteringly hard content together.
And they added Precursors to the drop table for Guild Missions . . .
an even bigger carrot to entice people to join larger guilds.
Or, alternatively, a carrot to entice people to work on their smaller guilds rather than take the easy way out.
Also, Precursors are supposedly available out of any loot draw which can drop Exotics.
I appreciate the response Tobias. I was being facetious and I have no intentions of giving up my guild. But you have to admit it does add a layer of difficulty in recruiting when a large guild can zerg an event, get the rewards, allowing people to move on to something else.
Yeah, but that’s always going to be a factor. Large guilds . . . heck, large alliances . . . could seriously blow through content fast. That’s always an issue. Motivated and focused players could blow through content fast. Also, always an issue.
At the risk of peddling glurge . . .
You really gotta decide for yourself if you’re going to let the fact someone can do it faster than you can bother you or affect your play. I can’t say if you should, shouldn’t . . . I’m not you. I know I don’t worry about it – anything I really want to have happen for me, I can make happen if I put enough effort into it.
Well, poorly written as it is, I care enough to say why. Perhaps ANET doesn’t care; I do not know. However, I an not bitter; I have gotten MORE than my money’s worth from GW 1 &2.
Thanks for that. That’d be my attitude if I quit tomorrow for whatever reason (such as my computer suddenly and violently exploding when I started the game).
And they added Precursors to the drop table for Guild Missions . . .
an even bigger carrot to entice people to join larger guilds.
Or, alternatively, a carrot to entice people to work on their smaller guilds rather than take the easy way out.
Also, Precursors are supposedly available out of any loot draw which can drop Exotics.
Second they don’t sort mobs, like for example: how I can know here is veteran or not by name. I always avoiding fire mobs, but is place where you can’t avoid.
. . . you’re serious. Veteran mobs in the open world always have “Veteran” in front of the name and the copper border around the portrait. Champions are labeled “Champion” clearly, with a gold border around the portrait.
But is place in Fire Rise, there is no name in front veteran. It have strange name and this mob do fire. Maybe is skill challenge mob, maybe not. So it looks same like others and You can’t some veterans when you in battle.
Which mob is it? Where did you see it? I just recently tore a path across it and can’t recall seeing something like this.
Hmmm, reading your original post a few times, just got to say you may not be able to get what you want here in GW2. I’m also . . . fairly certain you won’t find it at the Elder Scrolls game. What you’re describing sounds a lot less like one of the MMOs on the market (by necessity of needing to be certain things to please a broad audience) and more like a place to have fun in.
There’s nothing wrong with it, it’s just likely the game you want won’t ever materialize 100% of the way you want it to. Maybe even 50%.
I wonder if there’s a market for a MUD again . . .
So by the lack of responses I’m assuming that nobody thinks this is an idea worth working on. Good to know.
Oh I think it’s a great idea. It needs time to grow, though. This reminds me I might have to mention to my guild leader about this sort of thing.
Though . . . in the past we have taken content outside our supposed skill level
Second they don’t sort mobs, like for example: how I can know here is veteran or not by name. I always avoiding fire mobs, but is place where you can’t avoid.
. . . you’re serious. Veteran mobs in the open world always have “Veteran” in front of the name and the copper border around the portrait. Champions are labeled “Champion” clearly, with a gold border around the portrait.
Nice job anet. I already had to grind pve which I hate for ascended gear to be on an even playing field already, and now you’ve made it literally impossible for me to be equal unless I leave my guild and join another. Bravo developers, you guys are doing great.
You’re . . . not on an even playing field with me?
I only this month got my Exotic armor set from the Cathedral of Glorious Victory, most of my trinkets are Rare or lower, but I have a 78 Exotic bow, and one Ascended amulet I purchased with Laurels.
I am a ranger.
If you’re not another ranger you are already beyond me :P
Well, I noticed this thread was still active and was going to see what this was all about. Guess it’s okay now.
By the way, no, this game isn’t fun for everyone. I know at least three people who I would love to play with who just wouldn’t find it fun. I’m totally willing to accept that – they play games I don’t find fun, so :P
You can get more than 40 points even with just one campaign and EotN.
Here is a guide to get 30 points with just one campaign fairly quickly.
Thank you for leaving the link! I was mostly dubious, my head said “yeah that’s possible” buy I was at a loss as to how.
Hey Reaper, you are playing this game wrong. You cannot enjoy it, it cannot be fun for you. You need to quit RL, play as work so even your small guild can afford to buy influence. Or just spend real money every month and so. 100G is really cheap.
100gold via gems = about $90 :P
Well, hmmm. 100 gold via gems is about $90, farm it out among nine members to make it $10 each . . .
Doable, but I wouldn’t advise it.
This may sound silly, but I’ve spent like 60+ gold maxing out my personal guild I use for banners, just for fun :P I have almost every upgrade my 400+ member guild does heh Bank space is always nice, as are banners and karma buffs
Nothing sounds silly to me in the world of MMOs. This is an example that small guilds can possibly compete, it’s just going to be at a different type of entry cost.
And again, it’s not something I’d advise to go full-steam-ahead into doing without discussing it.
What can other people do to help you out?
I love you for asking this.
Ehh, the only thing preventing the community from being helpful (in 90% of the things) is the community actually wanting to be helpful. And this weekend I decided rather than complain about it, why not just do something about it? Sure I can’t do much outside my home server and I don’t have the authority to offer any guild resources but I can at least try to offer advice or some charity effort.
And if people in small guilds actually pull together on this Guild Mission thing, I’m willing to bet it will not be as bad. And I’m not talking “disband and make a new guild”, or “go to a larger guild and use that to help your smaller guild develop” . . . both make the identity of the small guild get watered down.
I’m talking “let’s help each other get this done”. I’m talking “hey, one of us is going to get to the missions first, you want to help out with them and we can help you guys get access?”
Possible…
Silver Eagle Armor
Medium Monument Armor
Not likely …
Light Kurzick Armor
Light Vabbian Armor
Hey Reaper, you are playing this game wrong. You cannot enjoy it, it cannot be fun for you. You need to quit RL, play as work so even your small guild can afford to buy influence. Or just spend real money every month and so. 100G is really cheap.
100gold via gems = about $90 :P
Well, hmmm. 100 gold via gems is about $90, farm it out among nine members to make it $10 each . . .
Doable, but I wouldn’t advise it.
Nice. Our guild of 3 active members should have no problems getting to 50K. We are at 6000 at the moment… from 6 months of play…. :/
What upgrades have you got so far, if any? Did you try recruiting people? Are you all active around the same time, or three people on and off during the week? What can other people do to help you out?
Prophecies + Eye of the North is all you need for 30 points but getting all of them makes it easier. I wouldn’t recommended getting all of them but on the other hand I don’t have anything against people giving ANet more money.
Khisanth, not to be rude, but are you sure? Can you please break it down to show that’ll be enough? I’m ticking on my fingers and without some immensely focused building charted out ahead of time I don’t think it can be done.
And here we have again again again a what sound like a longtime gw1 player that forgot how long some of that stuff might take if you avhe start from scratch and dont know anyone who can help… i mean spoon feed you stuff
. . . yes. Yes I totally forgot how long some of that stuff might take. It does depend on how much time gets put into it per day, how skilled the player is, if they can get any help . . . there’s a lot of “ifs” involved.
But that’s what forums and Reddit are good for. I saw lots of help the week before GW2 launched, and I saw people giving away 1st year common minis to people who asked for them.
And honestly, earning Heritage armor shouldn’t take long. Earning 30? That’ll take a while, and I never claimed that 30 could be reached very quickly. It still took me a half a year to go from 27 to 30 . . . but only because I had most of the cheap minis and was dead-set on Zaishen. (Note, this is a terrible title to attempt unless you have money to throw at the problem.)
Anyway, good luck with it.
This amount of needed influence is killing many many smaller guilds but do not bother big guilds in any way. An extremly bad choice of design just make more player frustrated, as they have not a whiff of a chance in a smaller guild.
A full new meaning of “Guild Wars”!Guild Missions are for 15 players+. I think that 15 players are able to acquire this amount of influence pretty easily in a week.
The first Bounty mission requires only two champion-level bosses to be killed in 15 minutes. Unless those champions have a very large amount of health, a guild of 4-6 could easily do it.
if you can find them quickly that is.
Eyes in all the maps!
Step 1 – Sit down with your guild in game and plot a time to start it.
Step 2 – Go on forums or in map chat and advertise you’ll be doing the mission at a particular date/time and any are welcome to attend.
Step 3 – Announce it an hour before you start it in Lion’s Arch to catch last-minute beginners.
Step 4 – Mobilize and get to work.
Somehow I get the feeling this is the intended effect – to get guilds to operate with the community instead of on their own.
Worst storyline?
Dwarf Fortress or Minecraft. Both have worse storylines than this game.
If you limit it to games which actually possess more of a storyline? Final Fantasy. No, the first one, not the series.
BLASPHEMY! Dwarf Fortress story lines were randomly generated with each world creation, and could lead to some mind splinteringly awesome shenanigans going down. Like that dwarf king that bit of the leg of a colossus, or the queen that personally killed over 2000 enemies!
I’m sorry . . . I’m so, so sorry. But randomly generated “mad libs” type assemblies are not very good stories. This is why I don’t think we have the means of “procedurally generated storytelling” the same as we can generate content.
The backstory of worlds aren’t “mad libs”, they are generated in the background, by the AI playing the game as you create the world, and require you to go into the adventure game type and actually look around for books in destroyed castles and abandoned fortresses that tell you what happened and who lived there.
http://www.bay12forums.com/smf/index.php?topic=42702.msg790500#msg790500
That is the story of an entire kingdom that rose and fell while the player had the game minimized to run world creation. It is an awesome story, were it a book, I would read the kitten out of it.
On a side note, it’s also a better story than the personal story.
This is different than what I was told it was. My apologies
Given the outcry that you’re referencing, Tsukasa, it’d be more likely to call for it being outright canceled. But even if it is delayed, you start a bad precedent where the company stops being able to call the shots on when (or if) something gets released.
You might say it’s a good thing, but the power to stop or delay a patch by posting angrily can be abused and over-exercised real easy on every change from that point onward. I don’t really feel good about playing a game where the developers’ game changes are essentially held hostage by public opinion.
Mostly because I’ve found I am never really aligned with it.