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Your opinion about today´s update

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TorsoReaper.8530

The ele nerf was completely ham fisted. I wonder how they came up with 7% on overload air. Couldn’t they start with 3% and see how it goes?

I do love the ascended pvp changes. Now everyone can feel the pain of ridiculous leather prices and maybe it will put pressure on Anet to undo the stupid changes that messed them up in the first place.

The only positive i got from the patch is that boon sharing goes from 5 to 10 and I can get fractal keys.

2017 plans

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Posted by: TorsoReaper.8530

TorsoReaper.8530

I will make a long shot guess that we get the xpac in 4Q17 or 1Q18 simply because NCSoft stated GW2 had low earnings but expect it to improve with the release of the expansion pack that is currently being worked on. Generally on financial calls, when people phrase things like that, it usually means “coming soon” in order to counter the negative results. Imo coming soon is within a year.

However, the call is in Korea so culturally things might be different there and for all I know the xpac could be scheduled for 2020. In fact, one guy really ripped NCSoft and flat out called a project “a failure” which rarely happens with such bluntness in US calls.

Leather Farm

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TorsoReaper.8530

since we already know price adjustment wasn’t Anet’s goal for this content.

Can you post a reference to the quote where they said this?

jade shard drop rate skrittened since fix?

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TorsoReaper.8530

Drop rate for me feels like OP mentioned, 0.5 to 1.

Lose participation and map progress

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TorsoReaper.8530

If you’re in a meta never leave unless you have a party anchor to bring you back. If you do have a party anchor, leave, take the buff, and go right back to the original map it wants to shut and then let your friend do the same thing.

[Suggestion] Bloodstone Fen mining nodes...

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Posted by: TorsoReaper.8530

TorsoReaper.8530

The irony is that I was going to buy the episode to unlock this but a guildie warned me about the harvesting situation. This combined with mining jade fragments in LD and sometimes getting zero jade really kittenes me off. No way I will spend gems to get a map that is even worse.

TLDR: Anet doesn’t want our money

Leather Farm

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Posted by: TorsoReaper.8530

TorsoReaper.8530

… we have content where healers are considered necessary, but would anyone say we have holy trinity?

Uhhh have you ever done a raid?

One thing I can assure you; leather will never rain down on you so heavily in this zone that it will make the TP irrelevant for leather trading, which in turn means that the best way to get maximum leather for your effort will always be to farm gold. The day that happens is the day Anet gave up on this game.

You realize that what you’re saying makes no economic sense right? If leather DID rain down so heavily in the zone, it would reduce TP prices to where other materials are and the TP would stay just as relevant as always. There is nothing that can happen in the game, up down left or right that would make the TP irrelevant.

player statistics on MAX crafting

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TorsoReaper.8530

Back in the old days, crafting was a great way to level up characters so I have max crafting in all but 2 professions. Now that crafting doesn’t really get you crap, it’s not worth it unless you want ascended gear.

Leather Farm

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Posted by: TorsoReaper.8530

TorsoReaper.8530

Yes they over compensated in an attempt to fix another problem which was over supply due to a lack of sinks. It seemed they sat down to brainstorm a fix then and came up with a list of potential fixes and implemented ALL of them when only one or two could likely fix it. At least phase in the changes one at at time and see if that would be enough. But they only seem to understand extreme changes rather than nudges.

They hurt us with extreme changes and then nudge it to try to help us. Wouldn’t mind it being the other way around for once.

The hell that is Verdant Brink Meta

in Guild Wars 2: Heart of Thorns

Posted by: TorsoReaper.8530

TorsoReaper.8530

VB is super unfun to play solo . Many people detered from going there making it hard to Organize. Many people just looking for quick HP run and done with it.

And Mega server keep pushing people into a fresh map . Most people dont bother putting up LFG as well. So there we have a loop of Poor map to play with

Pretty much this. As soon as I got my elite, I get out of the HOT maps. I hate them. Then you have other people who bought HOT, hate it, and don’t even get their elite. Then you have people who maybe like HOT ok, but you need masteries to get around, but you can’t get your masteries because you can’t get around so these people get frustrated and leave. Then you have a group of people who love HOT maps and spend time there, but there’s not enough of those people to take VB to T4 on a regular basis anymore.

Official Feedback Thread: Episode 4 -- Head of the Snake

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TorsoReaper.8530

Not sure if anyone has mentioned it in the thread yet but the leather farm is a failure

Leather Farm

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TorsoReaper.8530

too funny hey it isn’t undervalued now is it?.. it has a purpose now.. before it didn’t. that makes no sense lol. Im sure you so concerned on the economy of a game.. are you hording leather or something? majority of players cannot constantly get the leather they need to make their equipment and other things. I love [sarcasm] the logic of self regulated economy when you got selfish people who game the trading post have full control over everything because the source of leather is low… self regulating economys DO NOT WORK because people are all out for themselves and don’t care for others its simple. It is so crazy how this concept of player regulated economy came to be. Im sure over years it can work but the attention span of players these days is near nothing it is a cute little idea that will cause issues continually and it has since John Smith announced it.

Player regulated economy is fine, it’s the actual regulation by Anet that’s the problem. They’re the ones screwing with drop rates, salvage rates, material refinement ratios. Of course there’s a problem. We never had a leather problem until Anet created a leather problem. If you’re a new player, you wouldn’t know this but if you’re a veteran you can point to all the things Anet did to screw this up.

Leather Farm

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TorsoReaper.8530

If you ever role play (table top games.) you may have experienced the mindset that can happen of GMs vs Players, aka them vs us. Most of the time that is not very productive for either side.

That’s a really interesting line of thought I didn’t even consider; that is more plausible than “incompetence”…

Centaur Farm

in Guild Wars 2: Heart of Thorns

Posted by: TorsoReaper.8530

TorsoReaper.8530

Based on 300 salvaged hides using a copper-fed:

Rawhide Leather Section 10.00%
Thin Leather Section 8.33%
Coarse Leather Section 8.33%
Rugged Leather Section 14.33%
Thick Leather Section 63.67%
Hardened Leather Section 8.33%

So even though thick leather isn’t “the only thing” it’s practically the only thing given the other drop rates are so miserable.

So, roughly 2/3 drop rate for leather we’re already floating in. A flat(er) distribution would actually make that farming spot worth the attention and (little bit of) hype.
Something like…
Rawhide Leather Section 15.00%
Thin Leather Section 18.33%
Coarse Leather Section 18.33%
Rugged Leather Section 24.33%
Thick Leather Section 23.67%
Hardened Leather Section 13.33%

Bamf, problems solved.

Stop trying to confuse people with your common sense

Leather Farm

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Posted by: TorsoReaper.8530

TorsoReaper.8530

I’m not a fan of the farm. I don’t think its a surprise to anyone that I would have preferred that the recipes get adjusted instead of just adding another source of leather. That said I disagree with people who are saying that this was incompetence on ANet’s part.

I don’t think this was incompetence so much as Anet is being way too careful with shaking up the economy. They’ve seen what happened with HoT when they jumped the gun and were far too free with manipulating the economy, so they dialed it way back. And then in April we saw the same thing with resonating silvers. Way too much interference. So Anet learned that dialing it back and manipulating it more slowly is a much better approach (which it is).

They have slowly been altering leather and Mystic Coins (but I think they are happy with MC now) for months, and they obviously didn’t want to make too drastic of a change to leather with this farm. So they set the dials incorrectly. Did they make a mistake? Yes, absolutely. I don’t think that this screams incompetence though, like a lot of people in this thread do.

I totally understand what you’re saying and as someone who has played practically since launch, I do remember all the wild swings in different materials. I can also appreciate your point that maybe it’s not incompetence but “reluctance” to make changes.

If the leather farm didn’t cost them anything to produce, I would probably agree with your assessment. The reason I’m arguing it’s incompetence is that they could have very slowly fixed the leather problem by simply adjusting salvage tables by a few percent a week. It would be a slow change and would have cost hours of man power instead of days. Otherwise, though more aggressive, they could have taken every leather refinement recipe down by 1 input. Just 1. Again, very limited input cost by Anet and large output to the community. Instead they worked hard to make a big input that had a negligible effect.

So really I think we’re at a semantic argument because I agree with all your points, I just come up with a different adjective.

Centaur Farm

in Guild Wars 2: Heart of Thorns

Posted by: TorsoReaper.8530

TorsoReaper.8530

Based on 300 salvaged hides using a copper-fed:

Rawhide Leather Section 10.00%
Thin Leather Section 8.33%
Coarse Leather Section 8.33%
Rugged Leather Section 14.33%
Thick Leather Section 63.67%
Hardened Leather Section 8.33%

So even though thick leather isn’t “the only thing” it’s practically the only thing given the other drop rates are so miserable.

Leather Farm

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Posted by: TorsoReaper.8530

TorsoReaper.8530

LOL, name one thing this does successfully

Well, it successfully kittened of like majority of the players. Starting from casuals, who can’t just grab that PoI at the top, and ending with everybody else, who wanted something to compencate obnoxious hardened leather requerments and drop rates. I guess the only one player who enjoyed that farm was Obtena.

LOL… at least you were able to name one thing it did successfully. =D

Leather Farm

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TorsoReaper.8530

They don’t solve any of your problems perhaps. Don’t assume what you think is truth for everyone.

LOL, name one thing this does successfully

Leather Farm

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Posted by: TorsoReaper.8530

TorsoReaper.8530

Again, those are subjective assessments. For some people it is indeed challenging. The fact is that you can go there for a focused session of getting leather … Frankly, I think your definition of farm is pretty narrow. I’ve played plenty of MMO’s where the farms were not THE best place to earn the materials because of player limits, etc… They were still farms though. Besides, who decides what a farm is in GW2? It’s not you, it’s Anet. If that’s not suitable to you, don’t do it … go elsewhere if you think it’s not a proper ‘farm’. It’s really quite irrelevant what you want to call it. Anet made no expectation to any player it would be the BEST place to earn leather. That would in fact, be a stupid approach for them, as I’ve already explained why in previous posts.

By using your definition, the best way to ‘gain’ anything in this game is to whip out the CC and purchase gems, so by the very nature of the game, no farm can exist. I think your definition needs an update so it’s not based on tired ideas of how MMO’s should work; it’s not applicable to the GW2 business model.

So you’re saying Anet spent maybe a hundred or more man hours to create an area that doesn’t solve any problems and will be empty within a few weeks of release? I highly doubt it. I think they had great intentions when they built it and had no idea how badly it would fail. And it is by any measure a failure. I’m in NA and in prime time I don’t see anyone advertise in LFG anymore. Leather prices are back to pre-patch levels. Single people can’t even go there so it’s not like trees or ore where a single person can farm what they need personally. I can’t think of a single way this isn’t a complete and utter failure.

The fact that Anet wasted resources on this makes it an even bigger debacle because those are resources that could have gone to basically anything else and that random thing would probably have a bigger impact than this leather “farm”. They should have saved themselves the time and money and just had someone reduce the refinement ratios. They could have had an intern make the changes in 15 minutes.

Leather Farm

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Posted by: TorsoReaper.8530

TorsoReaper.8530

I enjoy farming/zerging and still found it a waste of time.

^ this 100%. I love farming and running around Bitterfrost doing events but the leather farm was just awful

Counter Magic without LS3 Ep1

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Posted by: TorsoReaper.8530

TorsoReaper.8530

Not sure what you guys are talking about but I have counter magic and only have eps 3 and 4… I trained it from the masteries menu

Leather Farm

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TorsoReaper.8530

Thick leather, the biggest drop from the “leather farm”, is already back up to 1s 57c on the TP. good job anet, good job.

Leather Farm

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TorsoReaper.8530

My favorite part of this thread is that it has more views and posts than the actual feedback thread for E4 and yet not a single red post addressing anything. LOL.

Season 3 zones opinion

in Guild Wars 2: Heart of Thorns

Posted by: TorsoReaper.8530

TorsoReaper.8530

I think the enemies in LD give a fun pvp feel even though they aren’t that tough unless you get totally mobbed. Bitter frost is my favorite map out of all the HOT maps.

I will explicitly state again as I have in other threads, the leather farm is a complete failure.

Leather Farm

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TorsoReaper.8530

Here’s the thing, not all leather gathered end up on the TP. A lot of players who asked for a leather farm wanting it for personal use, not as a farm for gold.

Also we don’t see and I don’t think anybody charts it is the amount actually traded on the TP over time. The price could remain stable if players are purchasing it as fast as it’s being added to the TP, keeping supply on the TP relatively constant.

gw2spidy.com shows buy and sell listing volume.

So on the 27th of Jan they announce an upcoming “leather farm”. Immediately you see leather sales volumes increase and leather buy volumes decrease. We are now at the point where sales volumes are decreasing and buy volumes increasing. Again reinforcing the fact that the leather farm is a complete failure.

dont go with the 1 serious/1joke legendary

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TorsoReaper.8530

Just don’t give it super annoying sounds… i couldn’t care less what it looks like

Equip drops only have lvl appropriate runes

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TorsoReaper.8530

Please make all runes/sigils salvageable.

Please make all runes/sigils salvageable into every leather except tier 5

FTFY

(edited by TorsoReaper.8530)

Leather Farm

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TorsoReaper.8530

LOL, i never said I don’t blend, I do SW and BF for my salvage and gold and also use TP

Leather Farm

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TorsoReaper.8530

Why would anyone farming leather have buy orders on the TP? As you said and others … it’s not ‘worth the time’ to farm the leather, compared to just getting gold elsewhere and buying it off the TP. I mean, I can’t argue with that, so it makes sense to me that most farmers aren’t posting buy orders and most people on the TP aren’t farming.

As someone who is building a legendary and multiple sets of ascended armor, I’m on the TP all the time. When the leather farm came out, I farmed it for a couple days, realized it wasn’t worth it, and went back to the TP. The idea that some people refuse to use the TP is silly, so is the notion that people ONLY use the TP. It’s always a blend and that is my point.

If the farm was actually working, the people who could use the leather farm to satisfy their needs would no longer be on the TP and prices would fall. Instead we are seeing prices rise in conjunction with a lack of leather farm groups on LFG. This is exactly as many reasonable people on the forums predicted.

Predicting human behavior isn’t very hard as long as you’re willing to look at the world objectively.

Quarterly reports Q4 2016

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TorsoReaper.8530

Despite what quarterly reports say, I refuse to believe that ArenaNet is sitting on or has exceeded a Point of No Return, and I think they will find it in themselves to do well again, even if it takes another expansion.

I think if it’s a really good expansion pack, I have no doubt GW2 could do really really well. My major fear is if it’s a bad release, GW2 goes into a death spiral. The big problem everyone forgets about MMO’s is once it starts dying, it usually dies very quickly because nobody wants to play a “dead” game. However, if it is a good release that might generate some hype and bring back old players or bring in new players.

Leather Farm

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TorsoReaper.8530

I’m not debating if it’s true or not … Anet told us with their own words why they introduced leather farm and it was related to the lack of options to obtain it. The cost is not the problem that Anet is addressing with the leather farming instance. The cost is just a function of supply and demand and there was never any claim that the leather farm would address it. If anything, I think prices will go up, but I’m not going to elaborate on why I think that.

If leather drops for the people that do the leather farm, it’s doing what it was intended to do. That’s not a failure. It’s not price related at all, because we already know that there are significantly more effective ways to earn more gold and purchase the leather you want than any reasonable farm could provide in the same time for the base mats themselves.

I mean, if your definition of successful farm is if it’s ‘worth the time’, then that would completely destroy all leather as a commodity worth trading, because ‘worth the time’ indicates to me, that it should yield as much leather from the farm as you could get earning gold and buying it in the same time.That’s the worst possible situation Anet could create. Leather would cease to be worth trading as a commodity.

The only way what you’re saying could possibly hold true is that all the people using the leather farm at the moment are also NOT using the TP at all to get leather. Because if they ARE using the TP to get leather and swap to farming it themselves, even if they farm it and do not sell it, that would reduce buying pressure and therefore reduce the price.

Leather Farm

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TorsoReaper.8530

Yes, you do need to repeat it every time because you don’t define what you mean by ‘better’. Just saying it’s better doesn’t give me anything to discuss. It could mean many things. To someone playing the game that wants to farm leather, a dedicated area might be what makes that area better than what you suggest. Who am I to debate what makes something better for an individual? If you think farming elsewhere is ‘better’ for you, fill your boots; that’s simply an subjective measure.

We can quantify because we have auction house pricing. If prices go back to their pre-patch levels or higher, we can definitively say that people are not better off.

Problem: Leather is too expensive
Solution: Leather farm
Outcome: Higher or equal prices = failure, Lower prices = success

Leather Farm

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TorsoReaper.8530

Vast majority hated HoT? Source?

Making the old legendaries is no more expensive today than before HoT. The costs of the new ones are what you’d expect from brand new ones. Precursor was never stated to be cheaper than buying off the TP.

Pre- HOT revenues were about $20B KRW, post HOT revenues were $15B KRW and that’s with the base game going F2P and the box price swapping to HOT purchase. So you should have seen an increase in population and revenues and instead see a 25% decline in revenues. How do you interpret that?

Really we are going off on a tangent which Anet would love so they can lock this thread without ever addressing the real leather problem so with that being said, any further comments I make will only be related to the leather farm/problem itself or Anet’s lack of response/solution.

Most of the revenues come from gem store sales which is determined by there being something that someone doesn’t have and wants. You also have content droughts which all games experience. We went for like 9 months from the release of HoT before we got our next content release. We then go on what’s likely two months betweeen releases where players tend to exhaust the content within a week. It has more to do with a lack of reason to even log on than because of a hate for HoT. Did you check revenue trends prior to the release of HoT?

The leather farm is just one way for players to directly farm leather which is what they wanted. Could it have been made to provide all tiers equally? Sure.

90% of players on that website got Heart of Thorns, 75% progressed beyond Verdant Brink, 50% remained active when LS3 started, dropped to 20% with episode 2, and remains at 20% with episode 3.

Just right there should be an indicator something went massively awry. 25% of players went into Verdant Brink and said “screw this I’m out”. How long does it take to get to AB from VB? Like 20 minutes? Maybe 45 minutes give how crappy the maps are. So the expansion was so bad, a quarter of people permanently left the game after playing the expac for less than an hour. THAT IS TERRIBLE. We don’t have stats on how many people left after AB or DS but only 20% of people kept playing. 20%. 20%. 20%. That is a complete failure of an expansion and a failure of continued content. GW2 population was pretty healthy pre HOT. After HOT? not so much. People hated the direction Anet was going and left. 80% of people left. It’s not lack of content, it’s direction of content. Aion makes more money than GW2 kitten .

source: https://forum-en.gw2archive.eu/forum/game/gw2/Having-a-look-at-GW2-long-term-results/page/4#post6427844

Quarterly reports Q4 2016

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TorsoReaper.8530

Yet there were still lots of complaints about it and people who hate those maps and refuse to go there, even now. So maybe it did hurt the game even if they’re not so bad once you learn the mechanics.

The problem as I see it was how there wasn’t a true learning curve in vanilla Tyria. It went from “auto attack playing” in core maps to “need to learn the mechanics” without warning. In other words it was a change in the games playing philosophy from core maps to HoT maps that the casual players neither expected nor had been taught to play.

I can do T4 fractals no problem, I can PVP no problem. It has nothing to do with mechanics, I just friggin hate those maps. They are annoying. Half the time I am trying to get somewhere I end up being incredibly frustrated. By the time i finally arrive where I’m going I don’t think “wow what a fun and challenging experience!” instead i think “omfg, about time”. And this is having put 3 players up to elite spec and having basically every strongbox and mastery point. I just hate the maps, they are awful, and without a doubt have driven people away.

I think your first point hit it right on the head, people don’t like the maps for whatever their personal reason (difficulty, confusing nature, lack of other players, annoying content, etc…) and people still complain about them today.

Leather Farm

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TorsoReaper.8530

Vast majority hated HoT? Source?

Making the old legendaries is no more expensive today than before HoT. The costs of the new ones are what you’d expect from brand new ones. Precursor was never stated to be cheaper than buying off the TP.

Pre- HOT revenues were about $20B KRW, post HOT revenues were $15B KRW and that’s with the base game going F2P and the box price swapping to HOT purchase. So you should have seen an increase in population and revenues and instead see a 25% decline in revenues. How do you interpret that?

Really we are going off on a tangent which Anet would love so they can lock this thread without ever addressing the real leather problem so with that being said, any further comments I make will only be related to the leather farm/problem itself or Anet’s lack of response/solution.

Leather Farm

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TorsoReaper.8530

Do you remember the way Collin joked about the ginding/farming existing in other MMO’s?
" I killed a centaur! I killed a centaur again! …. Woaaaaa ! Look ! I killed another centaur!" Or it was “sword” instead of “centaur”? No matter :-))
Now look at Mike O’Brien’s own words in the GW2 Manifesto:
“GW2 doesn’t fall into the traps of traditional MMORPGs. It doesn’t suck your life away and force you onto a grinding treadmill; it doesn’t make you spend hours preparing to have fun rather than just having fun
………………………………………………………………………………
Our games aren’t about preparing to have fun, or about grinding for a future fun reward. Our games are designed to be fun from moment to moment.

And now, with this leather FARM Anet team considers that they followed the Manifesto. Moreover, they expect us to have fun from this?

This “challenging farming spot” is one of the most important proofs that the actual Anet team discarded the vision of the initial Manifesto. Or, because of so many changes in the team, it may be very possible the actual team is not even aware that such vision exists.

And you are still wondering why the playerbase get smaller and smaller?

The most worrying thing is that even if the old vision was discarded, a new declaration/statement/Manifesto was never released. In this moment, without a document stating the direction/goals/intentions, GW2 looks like a sail floating adrift. The efforts of the passengers (the players) to save the sail may be not enough as long as the crew do almost nothing in the right direction.

Back to the “challenging farming spot”: In a game with ample antifarming rules, going from diminished return to forcibly limiting the number of samples of certain materials you can receive daily, the idea of farming seems to be a way to mock the playerbase.

Why mocking? Because you can farm as long as Anet wants! Even this method to address the leather issue has a limited use. Limit left at Anet will under the form of DR.

And another evidence: The players complained about the very small quantity of T2 / T3 / T4 leather a lvl 80 player can get by playing the endgame. And for the limited quantity of T6 leather you can get – no matter what content you play. Anet solution: they invented the “challenging farming spot” – the output is more than 65% the T5 leather. Nobody complained about T5. Thanks Anet :-)). If the farming spot will be a successful idea, the game will be flooded with T5 leather.

We had this situation in the past. Because of the abundance of T5 Anet decided to reduce the input of all tiers leather. It may be possible that in few months Anet will decide that too much T5 leather is on the game, so they will reduce again the input of the T2/T3/T4/T6 leather :-))))

Very sad that Anet is going this way. I really really enjoyed Bitterfrost and then this patch comes out and it’s almost more lucrative to farm leather from the white mantle than the actual leather farm. There’s something clearly wrong with that. Anet, please, we want this game to start doing better. I’m sure you do to.

But as it stands, you’re making less money than Aion which came out in 2008. Clearly something is driving away customers. HOT was obviously one of those things, the vast majority of people hated HOT and the maps. You slowly start fixing it with newer, better maps, yet fail to address other glaring issues. The crafting issue, also adding to those things (just look at The Division population after the crafting nerf). People want to craft things like legendaries, that is part of your end game. When you make crafting so prohibitively expensive that people don’t want to do it anymore, you’re pushing people away from the end game and pushing people away from your own game.

For reference:
http://i.imgur.com/gMAmcve.png

Official Feedback Thread: Episode 4 -- Head of the Snake

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TorsoReaper.8530

Feedback: waiting for literally hours for an event to spawn ( two day/night cycles) to get a drop for a collection is not fun. I don’t mind the wait if I can be off doing something, but the lumberyard event literally is up and down in a crazy short time frame…

Lumberyard is also bugged. I made a post about this but if you aren’t seeing it come up on a map, it won’t come up. period. Hop map to map and keep asking in chat if people saw the event up. If you just missed it, it will come up again in about 20 minutes as long as it’s night time. Also comes up about 5 minutes after reset.

Centaur Farm

in Guild Wars 2: Heart of Thorns

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TorsoReaper.8530

Yea, it’s definitely genocide and we’re like a sicko from a Silence of the Lambs type series where we skin them. But don’t worry, if it makes you feel better, nobody will be killing the centaurs within a few days. The leather farm is such a failure that leather prices are already back to pre-patch levels.

Leather Farm

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TorsoReaper.8530

Re ashen’s question about prices: there was a panic sale when the farm was announced that drove the prices down to 19s 99c now the prices have gone back up to ~25s so no it hasn’t really brought the prices down.

This 100% is the biggest proof that the farm is a complete failure. In the investment business we call this “buy the rumor, sell the news”. Many people feared the leather farm but when it turned out to be uneconomical, boring, with DR’s, and group gated, people realized it wouldn’t impact the supply of leather AT ALL.

Leather Farm

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Posted by: TorsoReaper.8530

TorsoReaper.8530

Your spin on the situation changes nothing I’ve said. Anet has now created the option to allow players to farm leather … with no expectations for the amount or how it relates to price … as it should be. This was a deficiency in the game from the beginning that is now corrected. The tactic is a result of their new hands off approach to the economy. This not neglect of the playerbase; neglect would have been to allow the situation to persist. There isn’t a reason to be disingenuous and sensational here. Just because it’s not the solution you want, doesn’t mean it’s not the solution that should exist. Your response to the solution is not mature and conducive to a reasonable discussion.

So unless you have something other than angst to add to the thread, I guess I will just wish you luck and advise you align your expectations to a more realistic tact.

Are you a new player or something? Your comments make it sound like you have absolutely no idea whatsoever about the history of leather in this game.

This not neglect of the playerbase; neglect would have been to allow the situation to persist.

Seriously? So if I raise your rent from $1,000 a month to $5,000 a month and you scream and complain it’s too much so I say, “You’re right, I’ll give you a $5/mo credit, your rent is only $4,995, but otherwise I’m going to be hands off”. You’re right, that isn’t neglect, it’s incompetence. Neglect would just be not doing anything, doing something useless and pretending like it’s a solution is incompetence.

(edited by TorsoReaper.8530)

New Player, Sad Player. Expansion ruined it.

in Guild Wars 2: Heart of Thorns

Posted by: TorsoReaper.8530

TorsoReaper.8530

New to guild wars 2. Been playing the last week leveling up a warrior through the main story line and base game. I was having a blast, great story line and fun interactions. I even enjoyed the new take on some of the quests and how you could do a quest a few different ways. Last night I gave Zhaitan a beat down and was hyped to jump into the next story line and expansion. I had NO problems at all through the main game.

Then today happened. I get into the new heart of thorns zones and right away the first thing that hit me is how GOD AWEFUL and annoying the layout and design of the zone was. this set a horrible tone. I get that it was trying to force the use of the glider and whatever bogus mushroom crap is in the game but it was FAR too forced. Its more annoying than its fun.

I start up my SOLO play story line. Let me say this again.. SOLO PLAY Story line. To find out that not only do the NPCs get absolutely annihilated leaving you alone to fight 15+ mobs, but you yourself get zerg gibbed in 2 seconds. Yes i dodged, Yes i tried to avoid everything. At some point you have to try and hit them and thats when you get gibbed.

After dying and grinding my way through a few solo missions and getting to the point where I had to defend the frog village only to once again have every single npc dead within seconds and dying over and over i gave up.

The SOLO PLAY story line is simply not designed properly. Its garbage. And thats it for me, I was COMPLETELY enjoying the game .. right up until the expansion. Solo play is just not balanced properly.

I always wondered why more people dont play this game. Now i know.

This is basically what happened to me. HOT came out, I had pre-ordered it, played it for a few hours and quit GW2 for over a year.

Here’s the thing: Don’t do the story. Just ignore HOT, it sucks big time. Everyone knows it. Just look at how GW2 scored on metacritic from users vs HOT.

Come back, do adventures and collect just enough mastery points to earn gliding, updraft, bouncing mushrooms BUT DON’T EARN YOUR XP IN MAGUUMA. Go to Bitterfrost Frontier and do meta map events to earn your XP. Then go back to Maguuma and join a hero point train to get your elite spec. Then never go back to Maguuma again. The place sucks.

Anet closure of HoT maps - problem

in Guild Wars 2 Discussion

Posted by: TorsoReaper.8530

TorsoReaper.8530

I had encountered this before the change to remove multimap in Auric Basin. The situation is, you’ve started on a meta event (e.g. you’ve gone some way towards developing one of the outposts in VB, finishing the Tarir event) and then the message pops up about not many players on your current map so do you want to change to another version of the map (and get a bonus).

Without fail, every time this has happened to me when I have been working towards completing a meta event, I have been placed in a map with few players and with the meta events much less progressed – if at all.

I have no idea how the criteria for picking which maps will close and which will be the receiving maps. However, perhaps the map with more progression towards the meta should be the one kept open.

Latest example: in Auric Basin, attacking octovine. Option flashes up. I agree, and then find myself in an Auric Basin instance where the gates into Tarir are still blocked – i.e. a much less advanced meta event that is likely to fail.

In future, I’m going to refuse to change maps. But why is the directionality moving players from a partially completed meta to a zero completed meta, when one would expect the opposite to occur?

I have been in huge zergs doing big meta events and it says “we will close this map”. The best thing you can do in this situation is to agree, take the buff, then immediately rejoin your party in the map you just left.

How Anet calculates what makes to close makes no sense but ever since the nerf of AB MM I feel like they are constantly closing HOT maps which implies the population on these maps is basically nonexistent. Other than getting a toon to elite spec, I would never voluntarily spend time in Maguuma. I hate the maps, the metas other than AB are unrewarding, I hate the maps, the enemies are all annoying, and I hate the maps.

Leather Farm

in Guild Wars 2 Discussion

Posted by: TorsoReaper.8530

TorsoReaper.8530

In my opinion this “challenging farming spot” is an insult to the playerbase coming from the devs. They and not the players changed the drop ratio from salvages. They and not the players changed the recipes and the amount of material for each component. They and not the players added countless sinks for leather.
And now they said these are issues difficult to fix by changing something in the dropratios/recipes. And these issues should be solved by players. How? By FARMING

This is the best summary by far of the situation. All they have to do is try increasing the salvage rates by 1 or 2% a day until they hit reasonable prices. NOPE. All they have to do is change the refinement or recipe requirements 1 a week. NOPE. Instead lets waste developer time and company money making an area nobody will be at within a few weeks because the drop rates and salvage rates are so crap and content is so boring, people are better off doing almost anything else.

The most hilarious part of all of this is that leather prices are already going back up because people are realizing the leather farm is a complete failure.

Cin Business - Cord of Stolen Wood

in Players Helping Players

Posted by: TorsoReaper.8530

TorsoReaper.8530

Ok, finally figured it out. It appears the event is bugged on certain instances of the map. I hopped map to map asking in map chat if anyone has seen the event come up. Finally I found someone who said I just missed it. Waited there for about 20 min and it finally came up.

If you’re having trouble getting this even to spawn, you need to continuously change instances of the map until you find a map that isn’t messed up.

Best way to level now?

in Players Helping Players

Posted by: TorsoReaper.8530

TorsoReaper.8530

Assuming you don’t have tons of PVP tomes (which you should do 1 pvp a day for dailies)…

Do your first few story quests, then use tomes of knowledge or map completion to get to the next story questlines, then dungeons once you can do your first dungeon, more story, dungeons, and when you get to about lvl 75 you can just go to silverwastes and do meta events.

Cin Business - Cord of Stolen Wood

in Players Helping Players

Posted by: TorsoReaper.8530

TorsoReaper.8530

Anet, can you please just tell us when or how to spawn this event?! If any of you logged in to this map you’d see a bunch of people just standing around in the lumber yard waiting for the event to spawn and it never does. It’s ridiculous.

Leather Farm

in Guild Wars 2 Discussion

Posted by: TorsoReaper.8530

TorsoReaper.8530

TL;DR : l2math ?

Exactly, L2Math. Spirit shard using thick leather promote is worth 88s 55c.

Leather Farm

in Guild Wars 2 Discussion

Posted by: TorsoReaper.8530

TorsoReaper.8530

How’s the leather farm as an XP farm?

bitterfrost is better

Leather Farm

in Guild Wars 2 Discussion

Posted by: TorsoReaper.8530

TorsoReaper.8530

TL;DR : people should farm more leather and promote more instead of complaining.

TLDR you don’t understand economics. Nobody is going to waste spirit shards on something as dumb as converting leather. Spirit shards are a limited input and people will try to get the highest gold per shard they can. You can convert spirit shards into something else at 1.5 to 2.5 gold per shard and then pay the TP tax, and go out and buy the leather.

I don’t know why so many people on this forum are shocked when gamers act in a rational economic manner.

Cin Business - Cord of Stolen Wood

in Players Helping Players

Posted by: TorsoReaper.8530

TorsoReaper.8530

I was on the map for 2 hours today doing every event including at night, absolutely nothing. All of us in map chat were going nuts trying to figure it out. For at least a dozen of us, it’s the last thing we need.