I wish I could rearrange them like inventory bags.
Town Clothes. – Why can’t we still have them exactly as they were? Practically none of the old Town Clothes made the transition into Outfits anyway. They’re still with us, locked into an accursed Tonic format. So why can’t Town Clothes be restored, and keep Outfits for people who want a non-armor look in combat? They didn’t need to be completely removed!
It really hurt to lose the town clothes… Why was it not done better? A setting allowing the items in town clothes tab covering armor for those to who that is important, keeping the ability to make our own combinations.
Bit relatedly, the items really should’ve always been reclaimable, and I’m thinking that gem store armor should as well been. Or free to apply to the latter as the system is now.
What could have been…
The new low level experience must completely go. In fact, now that I am greedy, utility skill slots need to all be available from level 1.
All equipment slot should have available items as well. In addition of being greedy I am also very, very vain. I have not forgotten you, beta weekend hat… Or was it shoulder armor? Well, I haven’t forgotten!
Speaking of utility skills… these can’t be locked behind tiers. And I must be able to redo them for my existing characters, I dislike having to take skills I don’t want. Or even more when the game decides one for me like seems to be the case recently.
Traits must be available as easily as they used to, or vendor price needs to be way cheaper and without use of skill points, trait reset must remain free.
And as I still will not buy character slots due to several other reasons why I am unhappy, I must be gifted some for each of my accounts. Yes, still greedy.
That is what it would take.
(Would love a ritualist)
(Also new races)
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I am disappointed that the wintersday meta achievement doesn’t progress with the dailies this year when last year it did. I like the bell choir and the JP and all the fluff things but don’t want to have anything to do with any of the combat things, or hand over even one copper.
Last year was lovely. This is humbug.
…I’m just going to steal a wintersday tree from some orphans.
The beautiful: Account wide dyes.
The bad and the ugly: Well…
I have skipped every new daily! Feeling better than ever.
(so okay, I haven’t logged in after the patch yet. :P)
…Thinking about it more, I really have a problem with daily AP being behind way too restricted system.
So maybe daily achievement in three tiers. 1 tier, 1 AP, second, 3 AP, third, the last 6 AP, if it really is necessary to do some restricting of AP. Because it really looks to me that this change was done with AP hunters in mind for some reason.
Also more options at least for PvE and I leave the other game modes to the players of those.
…I don’t know.
edit: corrected maths
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I’m fond of my characters. :/
No heavy armor for me. No, just no. Well, I have a guardian but convinently banished to a less stressed over third account so not upsetting perfection.
I have the norn = big humans problem. Don’t dislike them, just find them the least interesting.
As a bonus, weapons! Don’t want to have anything to do with maces, scepters, warhorns… probably more things I can’t remember aaand especially shields. Was always bit undecided about shortbows too.
Some of this is inherited from Guild Wars, some is how the battle pose in GW2 with one handed weapons looks, and shields are shields.
Shields, people.
Do. Or do not. There is no middle ground.
Or what it means is that like this there will be no more light AP.
I used to do some tasks even without completing the daily (I know, lunacy!), getting 1-3 AP daily if I decided to go after it. I gathered. I removed conditions from my characters at Weyandt’s JP. Might have finished that JP, or another. Might’ve rezzed some NPCs. Killed 50 spiders outside LA or ran around killing 15 different things in four different maps because I don’t kill non-hostiles. Hi, laurel vendor, how are you today? There used to be daily crafter at some point but not sure if recently.
Disliked too much combat, especially high end, and running after events. Would not go near a zerg.
It is not only about how it takes 1 and half minutes to get whole daily for the 10 AP. Also I’m with the PvE only people. This way way restricted and directed stuff looks bad when it doesn’t look only silly to me.
I’d hope more options for each game mode will happen because who in Tyria will it harm to do that… But I don’t expect to see daily AP lite gameplay any more. Might be there’s the occassional acceptable combination.
The trait system we have now likely would have been more widely accepted had they introduced it at launch instead of almost two years later. It’s very similar to how skills were achieved in GW1.
Yep, that would’ve been great. I would’ve known to never like this game.
…Why did I not realize that the tiered utility skills were a warning sign. Whyyyyyyy.
It’s gone from an open and free feeling to a locked and scheduled feeling.
This is brilliantly said and just what I feel but didn’t know how to word it.
I miss the game I loved so much.
Dailies used to count toward festival meta events, so that an avid player could easily skip festival activities that he did not like. But this Winterday they do not count and we need 11 of 11 available achievements…
I just learned about this and I’m pretty shocked. Why this kind of step backwards? I thought the festival worked brilliantly last year. I got a lot of it done with the dailies. Doing things I wanted to do anyway. :/
The lists:
http://wiki.guildwars2.com/wiki/A_Very_Merry_Wintersday_%28achievements%29
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So there’s no daily that contributes to the meta this time so people could skip things they don’t want to do? I remember getting the achievements for some festivals and LS chapters this way in the past.
I have never tried Toypocalypse or donated anything. I still have the title from last year. I can’t seem to find achievement list for that right now…
edit: found it.
http://wiki.guildwars2.com/wiki/A_Very_Merry_Wintersday_%28achievements%29
I didn’t do half the things from the 2013 list… I didn’t even manage to break things in Infinirarium, I could not find what I was missing.
more editing: Found out there’s no daily this year.
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I haven’t been really reading the thread, I don’t know what’s going on. But today I find myself in this part of the internet, and is this an oncoming rant… I think it is.
“Sense of progression,” I recall it was said then. I hated those words the first time I saw them. I believe it was when utility skills went behind tiered unlocks. I found that forced and artificial…
I… just don’t like being told what I should do! I have never done big events save for some living story (S1) stuff which was pretty much because I could somewhat naturally find them and did those ever work beautifully making my level 80 crew grow from two to whole five of them. Other than that I think I have mostly avoided group stuff and many of the checklist things, even gone out of my way to do so.
And then the game was changed to trying to tell me what I should do, and even more so later with the… I can’t even stand to write it… it has N and P and E in there. All I can see is an unnecessary addition to make the game to be only one path very unpleasant to me. Much like Final Fantasy XIV “evolved”. Had to gather my heart as tiny fragments from that one. During this year I have gotten to relive that joy.
…So we get to where I claim that the acceptable cost for trait unlocks from the vendor is one copper.
I never had any interest in grinding those champ bag events like mad, or at all. I’m not exactly rolling in skill poins or gold and never would be, for things that used to be there without any hindrances. From my point of view the cost of traits is insane. And the trait reset should’ve been free to begin with if you ask me.
Not really something I’d have to worry about if I ever see traits again, I made random characters for the remaining character slots I had before the update to avoid it. But I ended up not playing any of them, in the end. I can’t see myself doing that in the future either, with that other addition (that must not be named), yay.
And yes, this has been obsessed, clingy, attitude problem riddled me being upset with the game on an update day. Carry on.
(But I must not forget obligatory tiered utility skills rage. This here has been obligatory tiered utility skills rage. Thank you , thank you. I could be here all day—- /cry)
Finland/Piken/Telia(Sonera)/I think around 20:11 GMT
I got thrown out of the airship a while ago after few minutes of lag and could not login for a bit, I got pathping to work but I have no idea what it all means. It may have been too late since things worked again soon enough.
The results show Telia with 0% whatever, a line with both ncsoft and Telia in it shows 100% as do next two others, but the last one, the server I typed in, is again 0%. Thing is, all the results show this, even the ones that I did now when it works well.
I have no idea what I am looking at here.
…Actually I looked at posts by others and the last four lines look similar to me with three 100% and one 0%.
Logged in over another (mobile, different ISP) connection which worked well and watched my other accounts not functioning but I was not able to use pathping with that thing.
Similar to two days ago but so far it only was about 10-15 minutes today. Yesterday I wasn’t playing at this time.
Ele, engi, ele, ele, guardian.
It just somehow happened.
Then there are 42 characters at lower levels.
…Yeah. There might be a few.
Oh, adding a little bit… There’s… 9 elementalists? At least I think so. (now that I actually checked it’s 11!)
Mesmers of every race, happened by accident and just realized that a little while ago.
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I also have the same problem the other recent posters have, seen this yesterday and today and before that I haven’t tried to play at this time of the day.
I always have disconnections but these days have been lot worse with the not being able to login or reach a map with a character.
Just logged in another account over different (mobile) connection, it’s been stable while the other was completely berserk. The one that acts up is a Telia-related connection (I’m fond of assigning blame to Telia -> /point).
I haven’t gotten pathping to work, gets stopped before it even leaves my computer/router so no idea.
Finland/Piken/Telia(Sonera)/40-ish minutes ago.
At this moment it all seems to be fine though.
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It’s pretty whatever to me, I just hope the daily log-in rewards don’t in any way force luck/magic find on my account. Hated the change to that system and don’t ever want any. I only saw gold find mentioned, not that I read too carefully. I can’t see stuff if I’m looking for it. :/
Because I still might want to log in some time, ever, if only for silver doubloons or to see my characters.
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If only.
(I’m really upset about it)
Still absolutely disgusted by it, along with many other changes in both feature packs. Near enough the whole game is intolerable now.
I haven’t read the discussion, I don’t really want to spend any more time with this. But my problem is the existence of level gating and unlock quests/requirements. Tiered utility skills, traits since april and this new player experience all are incluced.
Those are just not something I want to ever experience for any reason, and it’s even more jarring when things are changed in the middle of things.
I loved the freedom so much.
With the Spring 2014 & September 2014 feature patches you took a lot of that freedom out of the game, that’s the biggest problem for me.
And me.
I never have wanted to see an artificial carrot that is there only because there should be something.
There wasn’t too much of this pressure to have to get somewhere before actually getting somewhere.
I loved the freedom I had at low level when I started playing. Why is there this kind of system instead of optional tutorial which would preserve the freedom and options…
Yeah, I’m really upset about seeing level gating being added where it used not to exist.
I wouldn’t want to see this current tutorial even the first time.
Completely optional, fine. I don’t care. But I would not want to see it if I was starting the game now.
edit: I want to add, I might even go through a tutorial out of curiosity on a later/temporary character but generally I like my freedom. :/
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I mainly play for account progression, unlike most people that think the endgame is stale I thrive on farming/grinding. I call it Guild Tycoon 2 cause I’m more about personal empire building than enjoying the actual content. It’s just the way I play.
I have always wondered how to explain to others why I play and what I like. You describe it so well. I have been thinking of things as my empire in the past though. I don’t know where I caught that, maybe from some historical shows/books I may have absent-mindedly seen some time.
I played somewhat more lightly, with no much focus than occassional shiny fluff. I have two accounts since launch with 21 characters on each and later got a third with just the 5. Lots of completely silly character projects, I’m going to bold this part for giggles, or to make a point. One or the other.
Only two on each launch accounts at 80 and one recent-ish one on the third, I’m not even sure how that one happened. Well, two map explorations, LA events, and tomes from them in reality but I didn’t level with that little work before.
…I never have done any of the more bigger fights (world bosses, dungeons), outside of LS (good amount of the shiny fluff), since combat or loot isn’t my main interest. I was mostly a staff ele duo if I had to do fighting for daily/materials/giggles and I barely noticed if class changes happened since so far I hadn’t had too much investment on other classes. But many other game system changes have hit hard.
I wasn’t able to deal with traits, and more specifically no new silly character projects ever. Huge things as well were lost town clothes and my world (atmosphere), overall all these drove me away. I absolutely would not be able to deal with this current leveling system if I had tried to manage during the first changes since I’m not interested in getting more characters to high level any time fast. Lowbies, the silly character projects, used to be perfectly fine and enjoyable enough to play occassionally if I felt like it.
Is there a single person who likes unlocking traits?
That blog post was such a slap in the face. My heart broke and the game I loved was pretty much gone.
I’m amazed to see how it can keep going even more gone.
(I already hated when utility skills went tiered)
I do agree that some of the restrictions (like not being able to gather till level 9) should be permanently removed from your account once you’ve seen them once.
That kind of mode would be too heart wrenching, knowing that I would’ve not have to see those restrictions in the first place if it makes sense (my english fails now). Instead of unlocks, why not a completely optional guidance mode if Anet feels it is necessary? Slap in even some not completely critical stuff like the gathering tools and salvage kit in it, I can’t imagine people would farm copper gathering tools by making a new character…
I, uh, hate restrictions of any kind.
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I was already there with the first feature pack. I had several character slots still filled by placeholders for when I wanted to make a new character. I made something I have to consider permanent but I didn’t really expect to play anymore, and haven’t really. I log in sometimes to check stuff, and if I miss my characters to see them, but that is…
I’m thinking about a friend who played near launch reaching level 11 and has been talking about the game a bit recently but as far as I know doesn’t follow the game news. I’m of course going to be there for them if they want to play a little and want my company… I wonder how disappointed they well be.
editing to add after some reading: My friend originally liked mesmer. Still a new player in a way. A mesmer. Ahahahaha… I… I’m sorry. I’m just sorry in general.
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I’m quite horrified by this change. Then again, I’m horrified by pretty much every change. But this one really looks particularly horrifying.
Level restrictions have never been something I’m fond of at all. This game gave me some of the freedom I wanted. With what happened with FFXIV during the first version of it and finally seeing the relaunched game (unlike the rest of the world I loathe ARR) GW2 was a healing experience.
There were utility skill slots and elite of course but compared to this current situation that’s near non-existant.
I can barely even remember the huge problem I have with tiered utility skills now. Hahah… /cry
I guess new things to hate every now and then keeps things fresh. -_-
…At level 20 I used to have what I considered “nearly complete” character when I was curious about some classes near launch. I feel like I did that a lot… Good old times those were.
(although now I remember the tiered utility skills again)
I can’t stand level restrictions and unlocks… I loved GW2 so much for not having them.
I’m not sure if my hatred for all the structural changes made (feature packs and magic find as an example) is more or less than that.
It’s painful.
These flashbacks to how so much I cared about was destroyed with the first one. Fresh in my memory.
I wonder what the week 2 and week 3 things are. Could be interesting on some level.
A solution would be to revert servers back to the way they were, and create new servers that are megaservers.
This is what I’d love to see very badly. But I don’t believe it will happen.
Destruction of the town clothes system really disappointed me. I loved those things. In my mind there’s no way to make the current system acceptable.
My town clothes and toys are still in my bank, where I left them. I just didn’t care anymore to get the gem refund in time.
I can’t forget though.
I wouldn’t have to care about megaserver at all if I wouldn’t have to be on it.
It should be optional. Somehow. I don’t know or care how, it should just be so.
I think I’m offended by megaserver and the feature update overall. I’m not sure, feels like it.
Also I would feel like I was being used if I logged in and went running around megaserver maps, just gathering, I loved that – and so being there for others to oogle. Map filler. Yay.
…I think I’m even more offended now.
It’s all madness.
Why, if combat was so important, could not this well working town clothes page get a new tickbox, something like “override armor look” perhaps for headgear and armor separately.
But no, such destruction… It hurts.
In addition the costumes and other town clothing pieces should’ve been reclaimable from the start.
I just wanted to be on my server.
This megaserver deal continues to amaze me. Not in a good way.
I’ll be with those people who consider server community important.
I have seen a bunch of screenshots of towns and events now and I don’t know if I should laugh or cry.
I want nothing to do with this megaserved (…hah!) world.
Nothing more I loved than planning and creating new characters, the new trait system was horror to me and I could not see leveling any characters anymore. I don’t like unlocking things at all. I’m not interested in forced exploring or grind+paying an obscene amount of gold.
They took my town clothes away from me, killing a portion of fluff which is most important. And even my world was gone.
Since this is not a sub game I can keep logging in and tinker with what is left but I don’t see a will or a way to chase new things anymore.
I hate the megaserver system. I don’t have any way to reword this.
I have never had any interest in boss fights or farming events, any of that is irrelevant to me.
I didn’t even want to get involved in someone else’s fight. I tended to revive people but after that they were on their own.
I have never touched WvW so that’s not why my server was so important to me.
I cared about being on the server I chose. The name is meaningful to me. There were the people who made the same choice even though I never talk to anyone. I remember people though. The familiarity was nice.
I don’t like seeing a gigantic mass of people in the Grove. Not for one bit. I don’t want to be around a bunch of strangers. I disabled map and say chat once I logged in, I definetely don’t like messy chat.
And in case I ever wander out of a city again I will not help a stranger. They’re probably not one of “my people” in case there ever were any. I have always minded my own business but have gotten a lot more hostile towards players in the game now.
I haven’t had any energy to take screenshots but I sorted my inventory at one point…
My collection of all the awesome fluff including clothes… soon to be much less so. :/
(My other account is identical save for a different boom box, which ever account this is and which ever boom box… I have no idea /tired)
I knew the term “NGE” from before, I don’t think I heard about SWG when it was running, learned a bit about it afterwards from sources who found that change a negative thing.
And I had dubbed this feature patch an “NGE” in my mind when everything was clear.
I’d say my feelings are clear here.
Saddened by my losses.
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“…I definetely never needed or wanted to see gigantic masses of random people around.”
HOW?!I mean, one of the biggest issues with PvE is that you feel that you are playing a SinglePlayer MMO, Group events are rarely done if you’re not on the “farm maps”, make the game feel alive, with a lot of people moving around is what it needs, reminds me when this game launched, everybody having fun while playing PvE, thing we now lost.
I’m talking about the zerg sized masses. 30 + in one spot. In fact that kills my computers. I had forgotten about that…
And I have always avoided those boss events.
I always enjoy a quiet map.
I can switch off chats but I can’t switch off those people running around.
My quiet, quiet Grove. My peaceful Caledon Forest where I know an event is very likely waiting if I need to do one for some reason.
My place. It’s like the ground my characters stand on is never the same one again.
I also feel for the roleplayers. I’m not one but I care about my characters and think about how they might fit in the world. I never have talked to anyone on Piken but it’s nice to think that these people around here might care about similar things as I do.
…I definetely never needed or wanted to see gigantic masses of random people around.
I… never cared about my light, medium or heavy look though!
Well, I did care a bit. Somewhat. Or a lot. Well not heavy.
More accurately, I did not need everything to be about combat. Town clothes system was just amazing to play with.
I loved my toy collection the most in this game and I counted town clothes with those.
My remaining toys remain, I still love my characters very much… and with this update the one plus is dyes even if that is very much shadowed with all this stuff. I’m setting this game to a sort of “maintenance mode” after dealing with some loose ends.
I absolutely love unidentified dyes. I gather a lot and I have gotten plenty. To be exact, 426 is the count when I did the math yesterday, not counting three or four I have sent as gifts. I have opened 250 and the rest are unids in storage, 176 of them.
I don’t think I will make it to 200 so I’ll have to open 150 when I can arrange the room.
And then I suppose I will not be finding them anymore.
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…How is it that something can just tear away all happiness I had.
The traits already were way too unpleasant but I though, at least I’ll have my fluff.
Nope.
According to the faq on the support site I won’t get a refund for my halloween (all four) and wintersday costumes. I also doubt about my town clothes items since I gifted these to myself during the december gifting sale.
This has just been the worst. Worst feeling ever.
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…I’m just hoping the second year birthday gift is level 80 scrolls. I can’t be having with this. >.>
Hm. I want to write a tiny bit of feedback of the wardrobe itself. I have so far been only reacting to the loss of town clothes system. That one hurt.
Wardrobe: I don’t really care.
I never have felt it necessary and enjoyed collecting items TM’ing them to low level common/fine rarity equipment. I don’t want to create any final looks to characters, just switch around those pieces when I feel like.
I hope I can still make account bound items this way. I can’t, won’t have a look locked in to a character. On my main accounts I have 21 character slots each.
Dye system has kind of made me happy save for the loss of unids which I loved, I don’t expect those are available in any content I wish to do. Still, I have plenty of opened dyes (a hobby I’m fond of) in storage and I have never used any, not wishing to lock any to one character.
…I’m worried that what if there is no way for me to continue with my hobby of collecting those armor items.
::addition:: That “Account-Bound” article does keep me hopeful a little, it may have something to do with what I want.
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