Showing Posts For Tragic Positive.9356:

Raid Builds

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

https://forum-en.gw2archive.eu/forum/professions/ranger/Up-to-Date-builds-New-Season/

For Vale Guardian – you might want Glyph of the Tides or Entangle
For Gorseval – you might want Entangle and secondary pet as Spider to root spirits

“Observe, learn and counter.”

Balance problems of Ranger

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

I personally think the most important issue with the highest reach is the pet.
It doesn’t scale and doesn’t track targets – which makes it naturally unreliable.

I think that we are in a nice spot with a lot of options. Actually the class with the most options while each offers a certain advantage over the other with a different role and game-play.

1) I don’t think there’s anything too strong we have atm. Everything we are good at has a really obvious and easy counter. But Druid is a must-have for everything we stand for. Core Ranger lacked a lot of things and Druid offers everything we lacked
2) Traits (Predator’s Instinct, MDG, LoYF, definitely Refined Toxins, Invigorating Bond). These are the ones that no one will ever really use at all if he wants results. I sometimes see people use them for fun but extremely rarely.
3) My experience is quite satisfying. We became wanted in PvE (yup, LFG is finally searching for druids) and I currently have like 7-1 win-lose ratio in PvP (I’m still in Saph, I slack a lot and usually go for dailies only)

However, I can tell this is going to drop at competitive PvP environment like tournaments or anything of that matter. Our counters are way too obvious. But technically speaking we are “fine”. If QoL issues get addressed and some classes in particular get nerfed – we’d be in a perfect spot.

“Observe, learn and counter.”

sharpen edges still needs work,your thoughts?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

You two need to get a room.

It’s called discussion.

“Observe, learn and counter.”

sharpen edges still needs work,your thoughts?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

What I find illogical is that you are asking for a 20% buff for a type of gameplay that is meta in PvE and is one of the dominant 1v1 classes in PvP. On a trait that makes Longbow a viable Condi Weapon, Jesus Christ.
Yes, Condi Druid in PvP played right is a threat. If you play him right, it’s a worse threat for duels than a Necro. Why? We ignore blocks with 2 most important mechanics on a PvP build. Immobilize and CC.

On the other hand – a trait that ignores pet completely and goes with direct damage where we lack in both PvP and PvE is the one you say is fine because you can keep a very high uptime of it … By playing against training dummies where you don’t ever have to dodge.
Warrior has the trait active in 95/100 phases of the endurance bar and if they are about to go to 100% – they can dodge into rotation for increased damage.
Ranger has the trait active at 1/100 phases of the bar and he cannot prevent denying the bonus in case he has to dodge. Because if he has to – it takes 10 seconds to refill the bonus (7,5 with vigor). And he cannot undodge unlike warrior counterpart (dodge) to activate the trait again. Even the sigils that helped you do it were nerfed to the ground.

What I suggest is fixing Ranger Bugs, improving mathematically weak traits (from which LoyF is one) and addressing pet issues. That would solve 95% of problems a Ranger has. Heck – it would improve the whole game if the same thing got implemented at other classes where OP stuff got nerfed, weak stuff got buffed and bugged stuff got fixed.

That’s the main reason why your idea doesn’t make sense. Because we don’t need condition duration if we have the damage. And for PvP we have more than enough Conditions. For PvE we are meta on conditions.
Yet your core reasoning is that you want to get some. Because you are aware that our damage is fine, you are aware that we have our rightful places especially in PvE, and from all the broken stuff that needs to be addressed you chose Sharpened Edges instead?

Guardians have a hammer but I don’t want neither need one because I already have something else to deal damage/CC/stuff with…
Rangers need more direct damage. Not condition damage. In both PvP and PvE.

“Observe, learn and counter.”

(edited by Tragic Positive.9356)

sharpen edges still needs work,your thoughts?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Then which necro trait will get +33% bleeding damage?

You don’t need the +20% duration if you can get the same (or similar) result by other means. And this is about Damage / DPS.
If we are talking about burst (PvP only) then it’s clear that we don’t need the duration since we have something much better than 20% duration of Necro trait and you should be asking what are Necros going to get to make the trait on par with ours.

Bleed damage increased by 33% is much better than 20% bleed duration. Because we have more sources of bleeding than a Necro. For both PvP and PvE.
I still don’t know why do you want the Bleeding Duration so badly when you don’t need one. You have improved damage instead.

Why aren’t you asking for improved Steady Focus when it’s clearly the weakest trait of it’s kind in both uptime and design? Warriors have 99% uptime of their +10% modifier which makes dodging a part of combat. We have get our faces kicked because you’d loose it if you dodge.
Instead you are asking for improvement at places where we actually are superior for once in a life-time. And that doesn’t make sense.

“Observe, learn and counter.”

sharpen edges still needs work,your thoughts?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Then I … I don’t really know what is the topic then.
They can’t buff a balanced trait because they’d definitely nerf us elsewhere. And we don’t want that, do we? I know it says positive in my name but I’m a strict realist. ANet has no idea when it comes to balance. Especially in PvP. And I don’t want Rangers get smacked again just to dance around a trait that is perfectly fine (out of boredom). They did a good job with shouts, yes. But they slacked it as you could see. Allies’ Aid is still bugged and Rune of Soldier still doesn’t affect allies (even if shouts do).

The trait is stronger than it’s Necro’s counterpart DPS-wise, and burst wise, so it’s better in all scenarios (which is why you have to invest for it). So what if necros have other options to apply longer bleeds? They have few ways to apply burning in return. Will you ask to give them burning too? And keep going until everyone has the same thing?
That doesn’t make sense.

33% chance and +20% duration
against
66% chance while ranger has more attacks per second (Shortbow has fast At Speed and we have a pet)
Ranger trait is still more than 75% more powerful. (100% increase in comparison through double the proc chance)

The moment you start talking about synergy you are talking about a completely different topic because you have to compare builds and not traits. Where high investment is completely legit because results are the only thing that matters. Because if you do invest into it – you again get more stuff from traits than Necros.

“Observe, learn and counter.”

(edited by Tragic Positive.9356)

Help for PvE build

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

https://forum-en.gw2archive.eu/forum/professions/ranger/Up-to-Date-builds-New-Season/

There should be all the builds you are looking for.

If you pick one and tell me which is appealing to you I’ll gladly tell you details about rotation and stuff.

“Observe, learn and counter.”

Fix the BUGS

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Updating:

-Jungle Stalker F2 (and some other pets) goes on full cooldown if interrupted before any effect took place
-Healing Spring spawns at place of ability activation, not at the end of the cast
-Healing Spring trigger check upon spawning is set for people entering the trap, not people present in it
-Staff #3 is still bugged in terms of pathfinding. It sometimes roots you in place
-Pet Stats are bugged upon entering a match and need to be re-called for refresh
-Quick Draw is still bugged on OH Axe #5 and Underwater Spear #3 (ability made of 2 IDs and Quick Draw sets only on the gap closer, not the damage)
-Quick Draw still bugged with entering CAF close before Weapon Swap CD refresh
-Warhorn #4 still bugged (if initial hit is negated – whole ability is negated but sequence hits can be negated even if 1st hit landed)
-Sick’Em still cancels pet abilities
-Enlargement still forces you out of CAF and depletes all astral force built
-Verdant Etching has a different timing on different glyphs and if I’m correct – delay is random even when a single glyph is recast

… Dunno, could type a few more but meh.

“Observe, learn and counter.”

sharpen edges still needs work,your thoughts?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

“Burst bleeds beat out cleanse, atm cleanse is everywhere, so I’m happy with the way it works in current meta.” this sentence can be applied to every class which plays with a Burst condi play style so its not a reasonable response .

It’s more than a reasonable response.
You were the one to bring out “other classes do not go with burst bleeds but rather few bleeds with longer duration”.

Which now means you are either going against your own wording or you are swapping sides according to what suits you at the moment of argumentation.

What you are saying is that “your DPS drops when you stop attacking”.
Well guess what… Everyone’s DPS stops when they stop attacking… Whether you applied 1 bleed for 10 seconds or 10 bleeds for 1 second – the DPS is still the same. “DPS” is a statistical number (damage per second). Not a number that you can pick from anywhere on the graph and base balance around it.

I know what you are probably trying to say but you do not use maths or statistics to base upon. A Ranger can do 55 (Bristle) + 64 (LB+S/A rotation) hits in 33 seconds as a part of rotation. Which is over 100 hits in a perfect PvE scenario. On double the proc rate of the Necro. And we can have it traited for even more 33% damage (which is more DPS than 20% duration). When it comes to Conditions we have other ways to apply them. Powerful sun Spirit that goes with pretty low investment comes to mind.

So what’s wrong with being far superior to Necros in case you invest into it ? You keep saying the very same thing over and over again while never explaining why is it correct despite some of us saying why is that hypothesis wrong.

You are comparing meat with fruit without using a sheet of nutrition values. Regardless of what people say – nobody wants a game where everyone has the same mechanic. People want options to choose from while being able to bring similar results. So if the Ranger doesn’t have the very same stuff as Necro does but has something different in return that might even be better if invested into – that’s exactly how the game should work.

“Observe, learn and counter.”

(edited by Tragic Positive.9356)

Ranger builds crippled w/o Stow Pet Hotkey

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

All traps really could use a minor tell.

I’m personally wondering why couldn’t Ice Trap become a damaging Power Trap ever since DH traps can blow 7K damage.
And I can’t stop pushing my psycho inner self from uncontrollable giggling when Chilling Trap gains Cripple if traited. It always feels like my sanity is fading away when I think about their decisions and try to search for logic in it.

Just like pets being our core mechanic but we either have to go 2 traitlines to make them scale or we they are a hindrance even in DPS. Well, it’s a pity that they are a bother when it comes to features and mechanics like stealth-radar for enemies and stuff regardless.

“Observe, learn and counter.”

(edited by Tragic Positive.9356)

New Trait suggestion

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

I’ve started sending my pet to a target if I’m trying to slip past people.

If nothing else changed I think this is a problem in WvW where your pet is constantly dead (which is the most common situation where your pet tells away your position).

If your pet is dead – there’s no way to force him stop following you. Also, it’s a bad design to sacrifice your pet in order to stealth away. No one else has to suffer with this kind of trade-off or unreliable design.

“Observe, learn and counter.”

New Trait suggestion

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

I actually think all buffs, boons and modifiers should be passed onto pet as well.
Baseline.
Period.

There’s no reason for Rangers to have 25% of existence glued onto a target that doesn’t scale and is rather a nuisance instead of help in many occasions.

I just don’t think you would always want your pet to stealth when you do, unless it would be working like the jaguar.

Why not?
If it attacks the stealth would break like nothing happened. If you kept it on passive – it wouldn’t give away your location. No harm done at all.

“Observe, learn and counter.”

New Trait suggestion

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

I actually think all buffs, boons and modifiers should be passed onto pet as well.
Baseline.
Period.

There’s no reason for Rangers to have 25% of existence glued onto a target that doesn’t scale and is rather a nuisance instead of help in many occasions.

“Observe, learn and counter.”

Glyph of Unity

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

The main problem is that it scales with offensive stats.
So if you are brave enough to become a suicide bomber, you’ll get some nice numbers from this (for 2 seconds and then you die).

If you are tanky – there’s nothing to look at except the cleanse from verdant etching you get.

I love the idea about sharing conditions to tethered enemies and sharing boons to tethered allies.

“Observe, learn and counter.”

sharpen edges still needs work,your thoughts?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Well, the blind prevention and stuff goes double for 33% procs. You seem to be overseeing the fact that everything that goes against us goes against all traits of this matter.
If they have lower proc chance – it also means it will proc half less times then we do. So it’s not like they do magically more DPS. They do the exact same DPS thanks to the trait (or pretty close to it). We are the class designed to have as much low-hitting attacks as possible – which makes us excellent users of this.

And we instead of duration have increased damage, while burst > sustained in every and all situations (more bursty = better).

So nope, I don’t think Sharpened Edges changed would make any sense. If they touch it – it would get nerfed and may god save anyone who favored the change of this trait if that happens. LoyF being weak is a completely different matter.
Never touch anything that isn’t broken on this class – is the rule. ANet will break it for you if they do.

“Observe, learn and counter.”

Bristleback Nerf

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

However, when it comes to PvP when burst is all that matters, we do not bring enough relevant support to get into high tier PvP without burst.

I think you and I are playing a different meta. The burst meta is a myth that was created before the season, but everyone is playing sustain at the highest levels. Tempest bunker, necro, scrapper, rev, and druid. Rev and scrapper are the closest thing to burst, and that’s just because they’re so durable they can be ‘glassy’ and bunkery at the same time.

You can create a burst even if 4 people target 1 person and all use their hard-hitting attacks or condi bombs simultaneously even on sustain builds.

And all those classes you mentioned deal as much damage as a Ranger does on a Berserker / Marauder build. With 1 exception. They can play cleric or whichever other defensive stats they can. We have to go glassy.

In all teams they call targets and burst them down, swap targets and burst again.
Well, Ranger’s burst can be negated by so many ways (even body blocking and for Bristle even side-stepping) and takes 3 seconds to take place. Nope, that’s nowhere near suitable for this content.

I didn’t really mean “burst” as in form of berserker thief or anything.
What I meant was that we do not help bring people down in any reliable way since we are usually those on defensive being focus-fired anyway.

“Observe, learn and counter.”

How many rangers feel "robbed" by druid spec?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Jesus, surprinsingly (or maybe not), there are people that actually support you and all the bullkitten you spout out in your druid hate circlejerk just because it’s not the class you imagined it to be. The Druid is a very good spec, sub-spec or whatever, for what it is and for what it does if you compare it to other specs and professions, also, you’re not going to get a straight up direct healing skill on the staff AA. Deal with it.

I’m constantly starring on forums as a realist.
Which includes the good and the bad. You also never saw me say that I hate druid, neither that druid is not fine. That’s your asumptions.
All I said is that staff side heals (#1 #2 #5) are practically useless because they never make any difference in real life combat. It makes a difference only if the targets healed never reach back to full HP during the fight (once they do, the low healing they took means that the big heals go to overheal).

The whole weapon feels like Astral Bar filler with 1 useful ability (#3) and 1 useful, though overrated ability (#5). What’s wrong with it? The concept, naturally. It’s wrong to pick a weapon for 1 skill in particular.
Do you remember those times when Rapid Fire had 4 seconds cast time? When casting it meant DPS loss (except at close range) but people used it anyway? That’s the very same case with our current staff. You don’t even use #2 apart from huge globs because it’s a DPS and sometimes Heal loss. #5 is just a weak version of reflects because it mostly builds astral force.

I’m not here to deal with anything. I’m here to provide results and numbers. I play what makes sense. If staff is what I need to become competitive, I’ll use it even if it’s design is just as bad as Celestial Avatar Form. But why should I lie and pretend it’s design is good when it’s horrible? Just to make people feel better that it’s viable? Being good/meta/fine/strong has nothing in common with terrible and user-unfriendly design. Those can be co-existent.

“Observe, learn and counter.”

Bristleback Nerf

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

EvilZombie would actually be correct here.

Rangers do not have the clearly broken mechanics in this game (other classes do). Just like pointed out DH mechanics. We are the class that fits into meta because !META! means easy results to people (not efficiency). No kidding. Rangers were an answer to dungeon meta long before HoT came live and druids with it. Did people care? No, because it was hard to play ranger correctly and you wouldn’t recommend inviting a ranger to your group. Not more than 10% knew their stuff – aka Rangers were not meta because people were dumb.

Now we got appealing stuff to everybody (including newbies) which made them fit into meta easier, while making us mathematically appealing even to min-maxers (which is a big deal).

However, when it comes to PvP when burst is all that matters, we do not bring enough relevant support to get into high tier PvP without burst. We just don’t have the stuff. The damage we have is way too unreliable (coming form AI) that you simply cannot go with the roulette if you want to go into competitive high tier PvP. We have easy and obvious counter = focus fired.

Everyday life of Druids is completely okay. PvP, PvE, WvW, we are fine in all of those. In PvE we became meta (both 5 and 10-mens). When it comes to PvP, we are nowhere past fine. We are just fine. Which means viable for PvP, but not suitable for tournaments.

“Observe, learn and counter.”

Bristleback Nerf

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

you dont understand because you are disconnected from the reality.
druid is not even required for raids anymore, they arent asked for.
in ESL there is only 2 rangers from 80 players i’ve heard.

so no druid is not in a good spot and never was. we had an artificially induced boom because of the raids but as i predicted we arent needed anymore.
now stop the lie.

Meta raids consist of 2 druids in the squad (Condi Druids).
I have literally no idea what could you be talking about.

Have you even checked before your statement? Healing Druid is the only reason why people pass the raids without huge amount of experience and DPS boosting druid is the answer for elitists in speed runs.
There’s no lie about it. Please, think for a minute or two and reconsider your attitude.

PvP is the only place where we lack in competitive environment. In everyday PvP we are just fine. Not OP and not weak.

“Observe, learn and counter.”

sharpen edges still needs work,your thoughts?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Then I’ll rephrase it.

It’s around 800 DPS increase for Zerk builds in PvE.
It’s roughly 3K DPS increase for Condi builds in PvE.

For PvP it’s superior to low-% chance long-lasting fellow traits of other classes since those are easily countered by cleanse.

What’s wrong about it?

“Observe, learn and counter.”

sharpen edges still needs work,your thoughts?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

I guess so but that doesn’t solve the long term damage for core ranger , as you pointed out Engi has double the duration for less crit chance that also means it could stack twice as much over a longer duration rather than a short burst – that requires two trait lines and quickness + vipers if your in pvp.

sharpen edges is kinda ok atm but it is lacking that tweek to bring it in line with all the combined effects.

I don’t really think so.
I can stack up to 64 bleed stacks on a perfect scenario on the PvP gollem.
And in PvP it’s much better to have frequent safe short-termed bleeds than a long lasting nuke that you can’t reapply and is on a roulette pattern.

Because you can cleanse the nuke. You can’t cleanse something that lasts for 3 seconds and keeps coming every other. That’s what you call a wasted cleanse.

“Observe, learn and counter.”

sharpen edges still needs work,your thoughts?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Engies get the exact same trait mathematically.
Lower 33% proc chance, double the duration.

There’s nothing wrong with this trait. It actually is one of the reasons why Shortbow builds are viable for PvP since some runes and sigils go straight for bleed duration (not condi in general).

“Observe, learn and counter.”

How many rangers feel "robbed" by druid spec?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

@ Fluffball

Now you’re getting me really interested.
Just for the Lulz of it – I’ll try a full Regen build tomorrow. Like with Dolyak rune, SotW, Staff and Regen. If I’ll feel any difference in survival, I’ll come back and give you a nice smooch (I always wanted to try a build like that but somehow forgot about it)

“Observe, learn and counter.”

How many rangers feel "robbed" by druid spec?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

@ Fluffball

I’ll say it differently.
Once you get to full HP and overheal at least a small amount of HP – all the healing from staff (except #3 which is a burst heal aka high Heal per Second) was all for nothing.
That’s what is the issue. And you will get into overheal by using CAF and we both are aware of that. If you are working on a healing power, that is.

“Observe, learn and counter.”

How many rangers feel "robbed" by druid spec?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

@Fluffball

The thing is that you always have to compare healing to damage income. If the healing income is lower than damage income – then the only thing it matters is “how much time did I gain by the heal and how much time did I have to sacrifice in order to heal”.

If you enter CAF – you gain access to healing that might be sufficient (depends on healing power and modifiers) to overpower the damage income – improving your survival by a huge margin.
If you, however, get tickled by 340 per second while taking damage equal to 2K or more, then it’s literally useless. Simply because you do not put out any significant pressure, CC, damage mitigation or anything of that matter during this time. A thief would literally blow the head off of anyone who was dealing damage by the time your stuff heals the numbers that might be useful.

So what’s the deal? You could buy even more time for your allies by pressing LB #4. By using staff you dropped any and all damage pressure (that allows enemies to go all-out), utility and damage mitigation (LB or SB into SmokeScale’s field is a lot of blinds that could be taken as 500-6000 damage prevention while damage prevention is always more beneficial than healing).
With all due respect – staff side heals are not going to be relevant for real combat.

Do you know what actually do the side-heals on staff do? They increase the amount of healing that goes to overheal while in CAF. And yes – this is what happens to me most of the time. In raids and in PvP. I keep building up CAF with staff and when I press #4, most of my allies are back at full health. Which makes any and all of the healing with staff useless.
If I cannot take my allies back to full HP during CAF – I can guarantee you that those guyz will be dead by the time you gain access to next CAF because the side-heals on staff would never be able to save them.
Am I wrong, by any chance?

“Observe, learn and counter.”

Bristleback Nerf

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

It’s effective,with the right build ;-)

It’s clunky, most of all.
In those builds – staff is there to build CAF. The damage it deals is meh. So it’s not really “effective”. It’s more like it’s bearable.

“Observe, learn and counter.”

How many rangers feel "robbed" by druid spec?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

First, they make a difference, they really do. PvP and WvW is all I do, and they definetly make a difference there. Saying the side-heals never make a difference ‘period’ is a blunt and meaningless statement if you don’t specify in what situation are these heals lacking.

Seeing numbers does not equal being useful.
How many times have you saved a person by auto-attacking with a staff?

Because you still don’t understand that you have to heal the same person for 10 seconds to give him 3000 HP back.
In a zerg where 40 different people run one through another making it impossible to focus on healing 1 person this is even less possible.

Are you gonna shout “Stand still for 10 seconds! I’m gonna heal you!”? Well I don’t think so. The healing you are so proud of is useless because in order to be noticeable – a person has to be away from damage for a looooong time. In which he can literally just step out of combat and get back again being healed to full.
And by talking about Zerg, I wonder how noticeable is healing random people for 400 HP in a 30 second interval where people die in 5 seconds if they step their foot in a wrong place.

You said I didn’t specify the situation? I’ll correct myself, then.
The side-heals from staff are useless in every situation and environment. Better now?
I’m sorry, but there hasn’t been a single input about Auto-Attack saving anyone from dying. PvE,PvP or WvW. I know you feel good about seeing lots of green numbers – but they have no real value.

“Observe, learn and counter.”

How many rangers feel "robbed" by druid spec?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Well, that’s just a different choise of words. Maybe it’s the content you play that does not encourage such a playstyle, but the side heals I can toss out from time to time are just fine with the way (and where) I play.

I play every content except WvW and none encourages the playstyle.
The side heals are never really gonna make a difference. Period.
The green numbers you see from Staff or Regen have no lasting value besides making you feel good about yourself. However, it doesn’t work on analytical type of people who always check results before making a statement.

Plus you missed the point. You still can’t heal when it is needed. You can heal people when you finished the silly mini-game of running behind peoples’ backs long enough.
And you’re gonna miss the heal if the target isn’t stationary anyway.

Druid gave us a lot of nice things.
But what I keep repeating all over and over again is that those nice things have horrible QoL issues as well as awful unfriendly design.

“Observe, learn and counter.”

United Chi's Ranger and Druid Builds

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

@UnitedChaos

Now that I’m seeing the numbers, I noticed that statistics are not really that accurate. Shoutbow builds usually provide much higher overall damage and healing.
What makes the Remorseless unique is it’s burst that (unlike shoutbow) can bring people into downed state. It also provides much better mobility. It’s technically a go-to build for solo queue if one wants to be self-sufficient. And that can’t be seen in statistics.

“Observe, learn and counter.”

Glyph of Unity

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Agreed.
Though, it has received a huge amount of ideas how to be improved. None was to be implemented.

“Observe, learn and counter.”

Bristleback Nerf

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Just because you don’t feel like regen or astral wisp are helping your team doesn’t mean you aren’t still healing them.

You are healing them for useless amounts.
Seeing lots of green numbers does not make a difference. In PvP it’s all about keeping people alive. And you never keep them alive with #1 or #2. You have to use them so you get access to abilities that heal for 2K per second (and sometimes even that’s not enough).

Your healing is off the charts because all those numbers you see help you build CAF on cooldown that heals … How much is it on a mender build? Around 8K per second if there are 5 targets to be healed (Necro Minions count, too).

2800 (14K AoE) per second vs 340 (1000 linear) per second is a no-brainer. There’s no way you’ll persuade anyone about it. If what you are trying to say was to be true – your target has to be untouched for 10 seconds and stationary for you to heal him from 1 auto-attack.
No, regardless of what are you trying to prove about it – the healing is non-existent. You are talking about taking umbrella for sea diving.

“Observe, learn and counter.”

How many rangers feel "robbed" by druid spec?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Druid is the best thing that EVER happened to rangers.

No, druid is the most viable thing that ever happened to rangers.
It is the worst designed specialization in the whole gaming industry as far as I can tell.

Which other game has a healer that has to avoid healing people to full HP, could you tell?

“Observe, learn and counter.”

United Chi's Ranger and Druid Builds

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

So buddy I am really trying this Cleric Burst , boy I cant win nothing

You have a similar problem to mine.
I suck at melee builds but if you force yourself to play veeery offensively – you’ll find the potential in this build. Well, if you lose you can still hop out since both of your weapons have escapes.

Don’t forget that a Tiger F2 can hit up to 4K into mesmers. You’ll still die to Revenants and probably scrappers, too.

“Observe, learn and counter.”

Ranger builds crippled w/o Stow Pet Hotkey

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

There isn’t.
It’s a flaw in design just like you pointed out.

“Observe, learn and counter.”

Bristleback Nerf

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Are you being sarcastic? Skill 5 is crazy powerful, especially in WvW where everyone uses projectiles in the pirate ship meta. Crazy powerful.

And 1 and 2 add up over time, it’s basically like having regen on you only it stacks with regen.

I’m not a WvW player.
But I know that a Reflect would have simply killed you back.

About the #1 – don’t you remember the times when before HoT a guy promoted a healer build? With nothing but regen up his sleeve? And everyone sent him elsewhere because he was the anchor for the team?

It would take roughly 70 seconds to heal you from 0 to 100% on full healing power build with that ability. Seventy seconds. Do you have any idea how much that is? And how useless those numbers are now proven to be when a body will die in 4 seconds in any given competitive content?

“Observe, learn and counter.”

Bristleback Nerf

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Don’t care about what you just said. I’m just correcting you that the minor provides up to 20% instead of 10% and saying (again) that 120 @ 1000 HP is still making it sound better than what it actually is.

But sure, keep going on about these things.

Oh, I get you now.

“Observe, learn and counter.”

Bristleback Nerf

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Up to 20% from the Druid minor, actually. Again, making it sound better than it actually is.

There’s Zero value in healing from #1, #2 or #5 apart from building up Astral Bar.
None these healing values have ever helped anyone in my raid, in my PvP party, in open world or WvW survive.

Those are obviously tools to force you into playing a certain weapon to maximize Druid traitline usage.

“Observe, learn and counter.”

Raid, druid rune

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Simply said?
It scales better and provides better numbers overall.
Rune of the druid has (extremely) low uptime and provides vitality which is a useless stat for PvE.

“Observe, learn and counter.”

Bristleback Nerf

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

nope i have 1020 healing power, i have been noticing my heal is about this

0 healing power solar beam heal 80hp
1000 healing power solar beam heal 120hp

dont ask me why i have been trying to figure out with the maths given but thats what i always see

10% from druid minors, possibly 10 more from rune of monk, 10% more can go from Sigil of Transference.

“Observe, learn and counter.”

Enough with the ridiculous, Anet

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Agreed, especially our weapons except staff need to be looked at. Although I don’t think the bristleback nerf is a bad thing.

Bristleback nerf was not a good thing.
It might have been a good thing if they compensated us in DPS elsewhere.

As the only class without real instant burst – Bristleback Nerf is ridiculous. For so many ways to avoid it’s damage, and while we do not have any way to deal damage ourselves (let’s face it, we don’t) – this nerf wasn’t justified.

“Observe, learn and counter.”

Enough with the ridiculous, Anet

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

I believe it has been quite enough with what we are being put through.

First of all – Ranger has been the worst designed class in the entire game for a very long time (because we are forced to play with AI as significant source of our damage without proper target-tracking or scaling with buffs).

We are the only class which is forced to fight the game mechanics instead of content because of horrible sword and axe locks and after-casts (or shortbow restrictions).

We are the class to be constantly nerfed despite never appearing at the top of competitive PvP. There is no explanation behind the changes, there is no logic behind the changes… And it’s unfair. We became ANet’s punch-bag and they showed it clear that even if they do listen, they always do a half-baked job (“reworked” shouts all kept most of their former coding like point cap prevention and Allies’ Aid keeps being bugged till today)

Our abilities get stealth-nerfed, our positive bugs get top priority to get fixed, our negative bugs that are game-breaking never get addressed, our worst QoL issues being brought up over and over again are never even looked at. We are the class with the most user-unfriendly design and clunky game-play and we weren’t offered enough time to get tested so ideas are being thrown onto the class while waiting what’s gonna stick.


And all we keep receiving are nerfs.
___________________________________
This is the thread where you can post what you don’t like about this class and what do you think developers did wrong, or what can they do better.
Please, keep it civil without any offending statements towards the company. Displease can be expressed even without harm.

“Observe, learn and counter.”

Looking for a build

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Your pet will do the same damage regardless of your stats. So going full berserker is simply not efficient.

It’s not in PvP, but in WvW your pet damage is complete peanuts compared to what you can do in full ascended berserker with consumables. WvW is much more instagib than PvP is, you can kill a thief with a single maul.

Oh. That makes a lot of sense.
Does the S/D + GS work in WvW? I mean. It is extremely slippery, it has the damage, it has the mobility (less than with a staff but staff has no real damage nor does it help building CAF without people around; and with people around Ranger is usually the last parson to be brought for damage).

As I said, I haven’t really played WvW myself in a reaaaaaally long time. Just trying to figure out what might help.

“Observe, learn and counter.”

Looking for a build

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

I’m not really a WvW player, so I’m sorry beforehand. But I’ll try to help if I can.
Which playstyle do you prefer?
I remember that Knight Sniper (LB+Staff) was pretty effective. Power/Preci/Toughness. You’ll trade mobility and some evades for Stealth which is not a bad form of defense.

Most of Ranger damage comes from Sigil of Fire and Sigil of Air. These two paired on Longbow are the most reliable source of damage. People might evade 75% of Rapid Fire but they can’t dodge the sigil procs, regardless of situation.

Your pet will do the same damage regardless of your stats. So going full berserker is simply not efficient. The part of the damage you are looking for in stats is already in pets. But Sigils and Defensive stats are as efficient as on any other character in the game.

“Observe, learn and counter.”

[Up to Date builds] New Season

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

My personal advice against CC would technically be that SotP will do. There’s no need for enlargement neither Signet of the Wild. Both have long-enough cooldown to be considered as a skirmishing source of stability.

Instead, I find Lightning Reflexes a must-have for most builds, traited for Wilderness Knowledge or not. It’s the best reposition tool we currently have while being a stun-breaker.

On skirmishing 1v1 builds – Shared Anguish is your best friend. It changed the whole outcome of the fight for me countless of times.

So unless you intend to play in a teamfight, I’d say going for 2 stun breakers and Shared Anguish/SotP should be fine on most builds there are.
Rangers do the best job with positioning and repositioning in a fight (since SnR is the real value the Ranger can bring and others can’t) which means all you need to do is drag the attention from the real fight away while resetting. So stun-breakers like Zephyr, Protect Me, LR should do. All give you chance to create distance.

“Observe, learn and counter.”

Bristleback Nerf

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

If the pet has Signet of wild boost with , Predators onslaught and Grace of land boosts aslo that takes time to charge up and a personal dps down time to use Celestial skills

Which means if the player has an IQ of spit-out chewing gum.
No one’s gonna build for those in PvP.

And in PvE we still are low on personal DPS. Regardless of build.

“Observe, learn and counter.”

[Up to Date builds] New Season

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

I don’t think it’s worth sacrificing an entire pet slot just to use a bear in team fights. Guard works really well with normal pets in 1v1s and 2v2s (or even 1v2s to an extent.)

Yup, that’s what I found out, too.
Especially when you can just swap pets.

“Observe, learn and counter.”

[Up to Date builds] New Season

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Well Guard on my linked build is a lot like Engis running Bulwark Gyro on their meta build, or so I would assume. Actually, out of all of the shouts, I think Guard is probably the least replaceable the more I play around with it.

I might try it on my glyph build over SoS at some point.

I was once actually thinking to hit in a Bear just to maximize this shout.
It really makes a difference.

“Observe, learn and counter.”

Bristleback Nerf

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Another reason to hope Bristleback doesn’t lose number of shots (and a definite reason for it to be used in PVE): Strength of the Pack.

The ability works almost like Engie Pistol Poison Darts. They do not track target and they scatter. Which means that on a stationary target form range they don’t hit as often as the maximum number of darts is.

On a moving target from range it’s far and far less. I started using my Spider. The 3 sec immobilize makes a difference.

In my opinion, Bristle indeed deserved the nerf. I mean, it was an incredibly powerful attack for the CD it had. However, it was the only thing a Ranger had.
And we got stuck in our useless position once again. We don’t deal damage, now pets don’t do stuff, we still have no real way to survive focus fire, they nerfed CAF, everything is bugged or clunky and I’m reaaaaaaaaaaaaaaally getting tired of their sh@#.

They haven’t skipped a single freaking patch to avoid nerfing the ranger. Not a single one. They haven’t addressed any of the most required changes like being reliable. But hey, they made us less competitive for no reason. That’s cool.

“Observe, learn and counter.”

[Up to Date builds] New Season

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Snipped

With the shouts you have to know why did you pick them. You need to pick utilities for a reason. If the reason is “they counter Power” that’s good enough.
But that’s not a role – that’s why you don’t sense any of it.
Being a Disruptor of CC is a role. That’s why the difference.

Shouts’ role would mostly be:
Protect Me = Skirmishing 1v1 advantage (really weak in TF)
Guard =Anti-power (most efficient on Healing Power builds)
S&R = Counters TF cleave (most efficient on Ranged Builds)

“Observe, learn and counter.”

United Chi's Ranger and Druid Builds

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

A lot of these builds look fine to me.

However, I wouldn’t really step my foot outside the door without Stability in this meta. Especially on builds that do not go with SoS.
I constantly find druids Focus-fired everytime. And it often happens that with 6 stability and 3 stunbreakers I won’t get out of the bloody CC in time.

Which technically means that most of these builds go into 1v1 category which already has a peak build. It’s cool to have more options for everyone to browse through, though. Thanks for sharing.

“Observe, learn and counter.”