You can always run SoR or another shout instead of SoTW if you feel you are having issues managing condis.
It ruins the magic of the build this way.
The build is especially about the burst and unstoppable gameplay with the stability and +25% burst.I agree, simply offering a suggestion because he had issues.
I’m the one having issues ;D
The range that would break the effect could be something like 800 which seems totally fair imo. Also you actually DO have some control over your pet. If you want the dmg reduction then stay in those 800 range for 6 seconds.
Shouts are supposed to be an interaction between the ranger and the pet. It is fine for me if it takes some effort to use them efficiently.
Yes, you do have some control over your pet.
But I refuse to accept another clunky snip for unnecessary interaction. I want my pet on my target and not on my allies. Full Stop.
It’s already risky as it is.
The trade of the damage reduction is either a dead pet or choice of a bear (that is not that bad with this actually).
And I don’t feel like any gimmicky mechanic like pure panic if the target you want to protect is on a different side of the point node than your enemy is needed.
You are right that the swap on pet not taking damage is an issue – but that has been a negative feature for us for all those years (you gain no might from pet attacks on swap with interaction of SotP either).
I’m fine with that change as long as they apply it to both negative and positive side of the problem.
And no, tether is not fine. You’d understand after 2 days of having that on life servers and <7> threads about how absurd the change was. Experience talking.
You don’t have to avoid dodge rolling to get its benefit.
You need to position yourself in such a way that you can free-cast to get its benefit.But if I had to make a change to it, I would liken it to:
http://wiki.guildwars2.com/wiki/Lead_Attacks
a thief gm minor trait that increases dmg per initiative unspent.So maybe it could be modified to increase dmg per 10pts of endurance?
Well, that’s the point. There’s no place in the world where you could “AFK LB #1”. If there is – the environment has nothing in common with the competitive part of the game.
I like the idea of damage per endurance. +1
Core Ranger is inferior to druid even when it comes to damage.
I often play the role of DPS booster and not the healer. But sacrificing the option of AoE +15% for … I don’t even know which traitline is not favorable.
You don’t have to heal just because you picked Druid Traitline. The DPS boost of Druid is roughly 38,5% for your party statistically. All in unique modifiers and effects unlike might or fury.
There’s no reason why not to pick druid. For offensive or defensive support.
(edited by Tragic Positive.9356)
Yeah, it’s a freecasting trait. Punishing people who ignore you and let you freecast. Endurance is easily replenishable by time
Making the modifier active at 50% endurance would make it almost permanent, denying the embedded mechanic of the trait. It’s fine as it is, imo.
That’s the point.
Warriors have it active 99% of the time.
Why can’t we when we are so behind in scaling ?
You can always run SoR or another shout instead of SoTW if you feel you are having issues managing condis.
It ruins the magic of the build this way.
The build is especially about the burst and unstoppable gameplay with the stability and +25% burst.
Uhm I dont want it immobile at all? The elite glyph that tethers you to allies doest make you immobile either.
Why do you randomly assume this stuff?
Because you have control of your own character but you don’t have control over your pet that will run out of range once it has the chance. What cannot be understood here?
Let’s say I have smokescale out and press Guard. Then I decide that I don’t want to have a useless pet doing nothing but I send him to attack.
He’ll port to my target with Smoke Assault and breaking any tether he had. = useless
To reply to Kodama:
All Gyros have a specific function that either allows you to have control of the Gyro (Sneak always travels with you and has no other use) or sends the gyro to the desired position automatically.
If you press protect me and the pet transfers damage from more than 2 targets – it melts in 2 seconds straight. You have to focus Engie Gyro lowering your damage output to players. By using Guard the pet kills itself on behalf of players. And you want to make the pet do nothing by having it on passive (because it WILL run out of range in active combat).
Ranger has to rely on pet to deal damage because we don’t have enough numbers from our own weapons or utilities.
What is suggested makes no sense. We finally got rid of some of some absurd clunky mechanics we were stuck with and all I see is people wanting more of them?
Yea, now that I think of it – all Search and Rescue, Protect Me and Guard now do affect allies which means it should work on them.
This was not the case before update but now it is indeed. Good point. Did anyone post it on bug forums already?
Keep pet without attacking? Not sure what you mean.
That’s the only way to force your pet into a certain position.
Set it passive without a single command and moving there yourself (so you pet does too). You want an uncontrollable object to be a center of range limitation in addition to being a suicide squad.
No, sir, there’s plenty of wrong in what you are suggesting.
With their change to Guard, you also have zero control over your pet’s positioning.
And keeping your pet without attacking at all just because you want 1 ability nerfed is ridiculous.
I’m against this proposal. The tether suggestion is way too wrong to be considered.
Lower CDs on shouts (both 24 sec now) and the improved Striders really help its viability. I use the Generosity for the little extra condi removal as I am always assured of a proc on Weapon swap with intelligence. So up to 6 weapon swaps / min (6 generosity procs) and 2-3 applications each of both Guard and Protect Me, 4 application of WHaO and up to 2 of SoTP gives some viable condi removal.
Potential Condis removed per Min: ~ 16-18 or 1/3.5 seconds or so
Melee defense is great with Dodge/Evades/protection and plenty of stab and I already spoke about how powerful Striders/WD are as a Ranged defense.
I just tried a few games and I realized one thing.
I do suck xD
What would you suggest me to focus on? Once I see a Necro I know I’m dead meat. Once I pop SotP I’m dead (corrupt) and if I don’t – I’m dead.
And if I’m fighting thieves I usually get blinded on maul (it’s easy to interrupt by so many ways) and without it it’s just a matter of time when they burst me down. And nope, with so much mobility and stealth on their hands my pet simply won’t do the job for me.
This build became viable?
I’m all in. Thanks for sharing. I’m a fan of this build but I somehow never saw it anywhere near viable.
I love people who prove me wrong. This is one of the moments I’m living my life of forum member for.
I have been thinking a lot about this trait and after recent changes to Sigil of Energy I feel this trait should be buffed.
In theory it’s a 10% damage increase but in practice there’s little “effect” in this trait. In order to benefit from this trait you need to avoid any dodge-roll which is a bad design. Dodge roll is a core mechanic in GW2 and shouldn’t be counter-productive like this.
Also, while pet is supposed to be a core portion of your DPS – it isn’t affected by this trait. (I also believe all traits, boons and buffs should be shared with our pet baseline)
And last but not least – if compared to Warrior’s trait Stick and Move (that is baseline while we have to make a choice), warrior’s get all their DPS increased by 10% at 99% stages of their endurance amount (and other traits encourage them to use dodge).
- To keep us in line with other professions and their modifiers I suggest reducing the limitation of Steady Focus trait to while above 50% endurance and making it include pet as well.
You get exotics basically from trading post. You want to aim for Berserker (Power, Precision, Ferocity) stat combination.
You can also get them for dungeon tokens but dungeons pretty much faded away. There’s not enough people running them for you to farm them.
Ascended armor is crafted by yourself which will be Leatherworker and … Weaponsmith / Huntsman.
There are a few builds that carry Longbow around and they are perfectly viable. It’s just that camping a single weapon is not the answer in GW2. Ever. Regardless of build or profession. You want to swap weapons as much as you can to get the most out of CDs and Trait procs (quickdraw).
About the build – well, this might be the one you are looking for. Ideally I’d suggest you to get Tiger but that one is hard to get (it’s in the last HoT map and you can find one only after 2hour event).
http://gw2skills.net/editor/?vNAQNAR8XnUqAVsglsAuCCctgh9g6jjj4p5BOgHh92DgE4EnfqJA-TJRBwAAeIAP3f4xVAgcZAA
Also, if you are paired with a group (dungeons or Fractals) you should get Frost Spirit in place of Sick’Em.
If you really do want to play with a longbow, these are the changes to go by:
http://gw2skills.net/editor/?vNAQJATRnUqAVsglsAuCCctgh9gav9A4s/44Iea+CC4R4kmc+JA-TJBFwAVLDI4SAA4JAAc/BA
These builds are naturally not ideal but should help you with swift roaming, quickly bursting your targets and both have AoE on both weapons – which gives you ability to tag (hit a few times) as many NPCs for as much loot as you can get.
I assumed you don’t have mastery points, yet so I left out druid spec, too. But if you have HoT, you should definitely get Bristleback. It’s our best pet.
If you don’t have one, aim for jaguar in addition to Jungle Stalker.
Happy hunting, fellow Ranger.
Hey guyz.
On behalf of a request I’ll be sharing one of the successful builds that I have tested.
http://gw2skills.net/editor/?vNAQNAsYVnEqAVsilsAusActgFDBjJAM6aAwZ1vaat5ddCaBl480A-TZRFwAJeCAw2fgxJAIaZAAHCAA
Pros:
- Powerful skirmisher (high sustain)
- Deadly Spike and easy reapplication of bleeding
- Practically immune to CC
- A lot of condi cleanse
- Has effective escape
- Nice poison uptime
Cons:
- Low mobility
- Close to zero AoE pressure
- Takes longer to build CAF than other builds. Not too long, though.
The game-play is simple, complex yet hard to master. Your center of attention will not be your damage output but rather timing of your evades. This build focuses almost entirely on avoiding all the damage the enemy tries to deal while waiting for the right time to execute a 45 bleed bomb in matter of 4 seconds (while the enemy is dazed and rooted).
Naturally – it’s just a template that I felt like being most effective for my game-style. There are other possible rune choices, and Skirmishing can be technically swapped for BM or NM since those 2 seem like “must have” for people’s habits.
If Skirmishing is swapped for NM – it can be technically called a variation of Diamond Skin ele – but against direct damage. A thief backstab crit into protection Bark Skin 3100 toughness usually goes for around 2K and adds weakness.
Happy dancing, everybody.
(edited by Tragic Positive.9356)
Hey Tragic,
Tried your bunker build out. Very cool, so much condi-cleanse + active protection! Ever consider trying Groves runes instead of the Melandru? You lose out some toughness and vit, but gain +protection duration, a built-in protective ward, as well as a chance to trigger AoE roots.
The + 35% protection duration gives 100% uptime with “Guard.”
If you’ve a moment, could you discuss more about the “Knight: Versatile fighter” build you experimented with, and your thoughts?
Thanks!
Gladly, but I’d like to discuss it via pm-s, in game or in another thread.
I’d like not to derail this thread since it’s not about my builds. You should help the OP with your suggestions or feedback, or at very least, tell him how did you go with the build if you tried it out.
Would you be okay with that?
Well casting one daze is almost always good imo so it doesn’t hurt that much. In big pressure I just dodge roll.
If you really just press the button twice it would kind of defeat the purpose of celestial avatar form from a design perspective I guess.
I sometimes found myself in position of not wanting to do that in glassy builds.
Every other class has a CC-reflection trait. And since #3 has a decent AoE – you usually get yourself killed if you don’t have SotP active.
@Dojo
From all my previous testing, those 5K HP is a changer. A big one. Especially when this trade-off comes with little to no damage change. Well yes, the difference in damage is minimal. You said that one shouldn’t take damage in the 1st place. Which is unrealistic with the Thief Meta. The 5K hp saved me more often than not. It’s practically +30% HP. And that’s a lot.
You’ll go down on spot and you wouldn’t be able to rotate without enough defense mechanisms. If they force you out of point without a chase – you still lost the objective. You have to give it to thieves – they are much better in rotating and searching for free decap. This build is better at +1ing thanks to the support it offers.
The cleanse is needed especially against necros. Their constant reapplication of chill is the downfall of this build. There is little realism in saying you should cast all 5 situational shouts (each has a purpose for different situation) trying to get that specific condi cleansed.
Once you get locked down in this build – it’s game over. Sadly enough, ever since HoT everyone has at least 3 stun/daze/fear abilities, 2-3 stunbreakers, A few ports, an extremely high amount of blocks and evades and … having 16K hp with 1 stunbreaker only is way too risky for competition.
Umm…you do realize that you’re running Strider’s Defense on a build using ranged dps weapons, right? I mean, you have 1 melee attack and it’s an evade, rofl. I hope that was just a mis-click or something…
Indeed…
Spotter was the original idea. My bad. I’ll correct it right away.
snip
Okay, this doesn’t lead anywhere.
I’m sorry for I have made you go on with the discussion about the build.
@Dojo
I’ve been playing around your template a bit.
I feel like all it asks for is a swap of Marksmanship for Wilderness Survival and a swap of Berserker to Marauder. It’s a nice and comfortable build.
It has good mobility to rotate and +1 fights, has CC, can be a life-saver… Yes, this is an interesting one to play. And I haven’t even thought of a full-shout build before. Thank you for sharing!
I’m still trying to figure out why you are mad and directing it at me. I have never said this build was great for melee, condi, or even strong for team play. It’s like you are arguing something just to post about all your builds and you know everything about a ranger. I suggest you go back and re-read my post instead of inserting your own ideas in them.
I did.
So far, you said the build is good for melee combat
for quite a while
, it is strong for sPvP, it isn’t good for melee combat and it isn’t strong (???). And your point of validation about these statements is that I’m egoistic boaster (very 1st quote). Do you see where the contradiction comes from?
Sir, this is a forum site.
A place where opinions, brainstorming and theory-crafting is shared. What I always do is provide as much information as I can. That naturally implies I’ll correct information that is not valid. This time it was yours.
And you are taking it way too personal. Instead of trying to prove your opinion of the build you are defending by bringing up other people’s “cookie cutter worlds”.
If you don’t like my opinion – tell me why am I wrong. It’s as easy as that. Personal feelings about mutual disagreement brings no results and is of no help to anyone.
@Dadnir
You are right. But you are right probably just like saying that tomorrow is a day, too.
What is the deal is that Ranger needs 3 times the effort for only as much reward as a facerolling <insert class of choice>.
It’s not about not having stuff. Druid fixed that part. The problem is that all our stuff is unreliable because we have close to no control over it.
That’s what is wrong. Not lack of mechanics. Neither lack of wardrobe skins or whatever.
It’s the fact that enemies can exploit AI that forms half of what we do. And that’s not something I’d consider fair or balanced.
P.S. Only a fool would equip Signet of the Wild, Sick’Em and Signet of the Hunt at the same time. Going into battle with 0 condition cleanse is a brain-dead choice.
I’d like to see that cleric bunker build Tragic, I tried a double staff (with the druid stun trait) build with the Crusader amulet and rune of the soldier. Seems like it was missing something though.
Was pretty good last meta.
My best bunker build post-shout change.
http://gw2skills.net/editor/?vNAQNAnYWnMqAVsilsC+CCEtiFGBzJ0NCOdwN1qaXlpA8tCAnU0ROD-TJxHwAn2fAwpAAZZABPBAA
It doesn’t have as much mobility – but that is not the key element of bunkering, right?
It has a huge lot of condi cleanse, it has a lot of survivability, it has pets with that damage spike, and has a lot of sustain.
I would have used Strength of the Pack – but I used it simply everywhere in every single build and felt like the bonus condi clear with this one and a bit of heal is just as worth it. You don’t deal much damage yourself – that’s what NM and Axe are there for to keep your pet mighted.
According to playstyle – there are adjustments that could be done better. But as a template – this would be the magic.
(edited by Tragic Positive.9356)
For the record, the PvE I was referring to was not raids or fractals. Druid offers almost nothing for open world. Core ranger is better there for sure, unless you want the conveniences of druid, like natural stride or just an extra heal.
Druid is amazing for open world. It offers a nice ranged cleave option and it is currently like one of the best roaming specializations there currently is.
And for open world – everything is about how fast you can travel around tagging stuff.
Staff + GS with Stride is a change.
OFFTOPIC
I can’t post a topic or pm people for being suspended multiple times. I do apologize for this off topic question.
Minor concern about Taunt, Namely the beastly warden trait.
How do you make this work with ranged pets?
yes you could swap into them on melee range but that defeats the purpose of having a range pet right?
This trait sucks so much especially on the Spiders since their f2s are venoms.
I don’t know it just feels inefficient on range pets, hell even the bristleback f2 burst, you have to be at the right distance for taunt to affect your foes.
Can anyone answer me?
You are pretty much correct. The use of this with Ranged pets is limited.
I use 1 ranged and 1 melee pet for that matter. And I always start with SmokeScale – he can port to his target and immediately taunt him since he sticks to the target. At this point – I’m still at range.
The second taunt usually works out when I need to swap the pet while still being in melee range.
I don’t know – I always use the taunt strategically knowing that my ranged pet has limited use.
hi,
you’ve been pretty critical on few people’s builds since patch, do you have any better alternative than what those other guys have posted? I’m not doubting your knowledge, just curious what build(s) you have tried so far that you think will be effective for the upcoming season.
Yea… That’s who I am. I am always straightforward and strict. Regardless of how mean it might seem. I believe it’s better to tell people straight then sugarcoat.
Well anyways, I have tested quite a few of them. What kind of build are you looking for?
Teamfight oriented? A bunker? A decapper? A roamer? With a preferred weapon or play-style?
I’ve already tried:
Cleric: bunker / decapper / teamfight support
Rabid: Anti-burst dancer (evades) / trapper / shouts
Knight: Versatile fighter
Sage: Shouts / Roamer
… Some random paladin mercenary and mender variations.
As straightforward as I am, I have never yet rejected anyone who asked me for help. But it’s impossible to share everything with everyone, so if you specify what are you looking for, I’ll have easier time helping you.
…
…An other thing that you do not take into account is that the ranger have some utility/trait that allow them to reach some really interesting spike damage.
ex :
https://www.youtube.com/watch?v=AOY-LWU0ClcNow, you’ll eventually say that it’s gimmicky or maybe you’ll despise pet clamming that they die to easily but what make a good ranger is not it’s bow but it’s personnal pet management skill.
Exploit all the tools of the ranger before complaining about the marginal weapon damage which are balanced around the pet/master combined damage.
By exploiting all ranger tools you mean building 3 traitlines, 3 utilities, 1 elite, 1 heal and an RNG for 1 unreliable strike that you have close to zero control of?
Because that’s what the video is about. Also, it’s not possible anymore.
Yes, let’s work on shouts for pets, and a couple of numbers, as the most important things for 2016… While the Ranger and Druid and weapons need major work.
Very promising outlook.
Well, let’s be honest here.
We needed a change to shouts. What they did was what we have been asking for for a long time.
It’s not like they haven’t addressed any of our core problems. They addressed one of them. One less important but well. It counts.
Not enough condi cleanse.
…
Yup, that’s pretty much it.
DPS builds are not for Rangers. We do not bring burst. Neither mobility to rotate out of harm’s way, nor do we bring utility of a mesmer.
We have pets with nice burst and such. That automatically means that you have part of the damage you are looking for already there, and you don’t have to become glasscannon to achieve what you are searching for.
Hey all.
I thought I’d just start something to drag attention from all the balance fuss that has been going around. This game will be about headlines for Trait Lines that we currently have:
Name the Trait Lines according to what they mean to you or how can they be described in the least words possible.
My go:
Marksmanship: +25% damage
Skirmishing: Quick Draw
Wilderness Survival: Condi Removal
Nature Magic: Fortifying bond
Beast Mastery: Astral Bar filler
Druid: Being useful
Depends on what you’re doing. Druid is an improvement over ranger in PvP because it makes us way more durable and gives us a lot more utility.
For PvE and certain WvW builds, ranger can often be better. Druid doesn’t offer much in the way of damage.
Grace of the Land and Glyph of Empowerment, yo
This.
Druid is the best support line we have.
In terms of CC, Sustain Condi Clear and DPS.
It doesn’t bring much to ourselves, though.
I’m not trying to convince you of anything. I’m sorry you are stuck in this cookie cutter world where you have to run X-build. And yes I get top objective players most of the time running this build which includes capping and decapping. I never said it was the best for melee or even the best build. I stated I run this build and I get a lot of top objective awards; not sure where you are getting confused at.
Saying this to a guy who already created, suggested and shared more than 4 viable builds for rangers into current meta.
And of course, tested more than 20 at this point.
I always got most objectives with a Longbow Zerker. Funny enough – I also had most loses with the build. Points really do not mean a snip. Of course you’re gonna have the most objectives by tagging stuff from range and rotating.
I stated that this build is weak and brings little contribution to actual success of the PvP match. If you are playing for self satisfaction and not for mutual team accomplishment – then what you are playing never mattered.
OK, I have to say I use a build very close to this one; could be the same one. And I do get crap from other players during sPvP. Most comments about it being a weird build, which I think it good because it keeps other players guessing.
For twelve seconds.
They stop caring once they decap your point.Not really. I can stay on the point for awhile and most of the time I’m top objective player for my team. But if you want to assume everyone is the same go right ahead.
Even duel-oriented Druid has problems against focusing foes like Thief/Necro/… And you are trying to convince me that you are fine face-checking these enemies by Longbow in melee range?
Let’s get real here. If you are playing this build without taking advantage of it’s superior ranged pressure and mobility – which is not holding an objective which is currently our strongest place – you are playing it wrong.
I’ve already played 5 different builds since the end of season. I lost 2 games out of 10. I can practically take a PvE build and win since everybody’s now testing stuff and fooling around.
This build is not suitable for constructive PvP. For decapping purposes it’s inferior to the decapping build. For soloing a point it’s inferior to half other builds. For teamfights it’s weaker than most other classes. There’s no advantage in this build apart from 1v1 chasing potential.
If you are expecting your enemies to follow you once you let them have your point – and they do – they are bad.
If you are trying to convince me that the weakest melee combination one can find is able to 1v1 anyone face-to-face while standing on a point – you have close to zero chance. I’ll believe if you prove it.
OK, I have to say I use a build very close to this one; could be the same one. And I do get crap from other players during sPvP. Most comments about it being a weird build, which I think it good because it keeps other players guessing.
For twelve seconds.
They stop caring once they decap your point.
To reiterate what I posted before. This patch shows us yet again how little attention goes toward profession and combat development.
Our characters… those professions we name… and play for thousands of hours… and pour lots of $ into, and the combat experiences in all game modes, are the #1 most important aspects of this game.
GW2 is an amazing AAA game in many ways. It also has some amazing combat elements, like life freedom of movement and a real “smoothness” to gameplay, but has CCC professions.
I was hoping that this year would be the year y’all start scrapping “things” and rebuilding professions, but this first patch shows that it’s just the same old status quo spread sheet number crunching with regard to professions and combat.
I’m not being rude, just being direct with this so I hope y’all can accept it… Profession development “departments”/projects/“to do” and wish lists are underfunded, and the patch notes clearly show how out of touch and disconnected things are. I know y’all play, but please take your eyes off spread sheets and take the red pill to pull yourselves out of numbers matrix ok?
Y’all want roles? Fix professions.
Y’all want spvp and esports to be good? Fix professions.
Y’all want to push the envelope with harder and more challenging content? Fix professions.
Y’all want to have the most kick kitten wvw experience for players? Fix professions.
Y’all want players making more and more characters and dropping thousands of $ to outfit these characters? Fix professions.
Want long term retention and high monthly concurrent numbers? Fix professions.
Want more referrals and great exposure in the gaming world for being known to have the best professions and best combat experience? Fix professions.
Professions 2.0. It’s time. Players deserve that investment, and that will all translate to more money in the coffers… Take the team and make it happen. Fix professions.
I second this.
Best post so far.
Yup, and that’s what this threat revolves around i guess, a bad design decision for rangers, so nothing we should be surprised about
.
Well, yea. There’s too much of that kind of bad design that any more of it just adds another battery to the atomic bomb.
I guess I became kinda sterile to these jokes from ANet.
Cooldowns are separated.
Yeah sure, but if i use the shout to port an ally to my Position and then start to rezz him myself alongside the pet, the trait will activate too which would result trait and shout being on CD or am i mistaken?
Oh, you meant that one.
Yea, that is a nuisance. But then again, I didn’t find myself in this position often. My bad for not realizing your message on the 1st go.
Now I see your point. Yup, it’s a bad design.
I think i understand where he comes from.
for example: your ally gets downed 900 Units away, you use search and rescue, your pet will port said ally to you and starts rezzing. now when YOU start rezzing as well having Allies’ aid traited you will use search and rescue again which will result in both being on CD and thus making Allies Aid kinda … just a 10% increased rezz Speed trait when using SaR before.
Note: i’m not saying the functionality of Allies’ Aid should be changed, but i think it should be looked at and changed to no activate the SaR of the trait if SaR shout is active already. (don’ know if something like that is possible, as i have no clue of coding.)
Cooldowns are separated.
No argument here, it definitely is still useful. But it still doesn’t solve the problem of redundancy. You use S&R to teleport a downed ally, then when you begin reviving… you use S&R again? That’s a broken mechanic, simple as that.
It’s not a broken mechanic.
It was one of the most useful traits for sPvP when nobody used S&R.
Now the only thing that stays is cosmetic tooltip in traits and people consider it broken.
No, the trait doesn’t have to be the same functionality as the ability. It is a huge help in reviving a downed ally, thus in no need of further improvement.
If you think the mechanic is broken, think again. The most useful PvP trait in that tier got buffed by 95% (in terms of cooldown reduced) and you can’t suck it up because it doesn’t do anything flashy like the new S&R that fought it’s way into useful utility slot?
I’ll get straight to my point.
Ranger
- The changes to Shouts were amazing. I have to say I’m grateful for it seems that you guyz actually listened to what the community suggested. And for that I want to thank you.
… Sad as it is, I have to go on with the feedback. - With all due respect. You really have the nerve to test how much the Ranger Community can handle. We were hit with yet another stealth-nerf. Yes, I’m talking about Moment of Clarity. This is not the 1st and definitely not the last trick that this company hopes that people will let slip by. If I’m mistaken – then none of developers gives a single snip about this class. And that’s even worse. A mistake can be made to leave it out of notes. But every single patch? And only the nerfs and fixes of beneficial bugs? Yea, that’s a part of your business card.
- Every time a beneficial bug the Ranger gets (regardless how insignificant) – it gets top priority to be fixed. You guyz took your time to ignore something you already broke once (Healing Spring) and instead of fixing it you decided to throw a half-baked nerf-fix without fixing any negative bugs about it. You ended up breaking the ability whole.
Shouts were done on short notice. Nobody even checked anything of what’s been done.
Shouts are bugged, No one checked their synergy with traits, No one checked their former mechanics that got transferred onto new ones (protect me cap prevention), No one even tested the fix about healing spring, None of developers have any idea what’s wrong with traits that no one uses (honed axes) even though it’s repeated in circles …
And list could go on.
This patch proves that company doesn’t care about the Ranger class.
It can be seen that an attempt is there but literally none of developers cares about this particular class. Nothing of elementary problems we are stuck with (pets being left out of buffs as a 6th party target even as a core part of our DPS?) is ever addressed and every attempt to prove us wrong only shows how no one takes it seriously.
(edited by Tragic Positive.9356)
No. Not in PUG reality. Condition Ranger will only be seen in a PUG on two conditions:
1) PUGs are desperate for a(nother) condition player and are growing impatient waiting.
2) You are friends with some of the PUGs and they vouch for you.Shortbow won’t be getting anywhere either. A/T only and it thrives best with Sab and to an extent, Gors, if doing the method to phase him rather than use updrafts. Only buff we received condition-wise was Hidden Barbs, and that isn’t quite enough to compete with a Condition Reaper, which are now more powerful and flexible, especially in pairs.
The thing is that Condi DPS ranger has been better in damage than Condi Engies for a long time. And there hasn’t been anything that would nerf us back below.
Naturally, the DPS goes for stationary fights. But Sebetha and Gorseval both are.
We can’t compete at Vale Guardian.
The thing is that playing condi ranger right is much more painful to execute than any other profession. It’s more … situational.
While the footage was fine and people knew their cooldowns…
…
It’s literally garbage for sPvP. Not enough team support and in order to do something he had to roam half across Tyria. Which means leaving points.
And that’s not a good thing. The build is useless for PvP. It’s pretty cool for WvW roaming, though. Not better than GS/Staff Remorseless, but well. We all have our preferences.
What do I want for next update balance patch?
Fixes. All of them. I don’t need any buffs/nerfs at the moment. I want my stuff working and reliable.
Hard to say for me.
Ranger Builds that outDPSed other classes never made it to meta. People never started playing rangers correctly. And nothing really changed that would make it easier for ranger to have their way.
They buffed a few numbers here and there but nothing that would make a change.
It would be cool if Allies Aid allowed you to just click on a downed player within 1200 range and activate Search and Rescue with Interact, much like Function Gyro does.
I still think that double the revive speed on a 45 (36) cooldown is not really that bad at all.
Why should it get buffed more than this? This was pretty much a 95% buff to the trait. I don’t see a reason why should it get improved any further.
I’m happy for every little we got.
We could have been better but I’m fine with current changes.
I just wish they’ll fix all the mess they brought with the patch. Hello Healing Spring that they keep ignoring this whole time. And keep bugging further.
Nooooo, …. You just had to, didn’t you?!
<sigh>
You could have at least waited before our other bugs get fixed…
Literally no one was using Guard for anything else but role-playing…
… Now it became a viable utility option.
And I see nothing but cries.
I’m only disappointed we didn’t get any fixes. I love the new shouts. Their use is amazing.
Making the modifier active at 50% endurance would make it almost permanent, denying the embedded mechanic of the trait. It’s fine as it is, imo.
.