I don’t really think we are in such a need of blast finishers anymore.
We are now in possession of 5 sequental blasts on a support build. And that’s just enough if you ask me.
If pet cast times and mechanics are fixed to realistic numbers (not like Jungle Stalker’s 3sec cast time that will go on full cooldown if interrupted), that’s all I’d really need.
I don’t want new stuff. I want mine working and user-friendly.
@TurtleDragon
You don’t need regen.
It’s a nice thing to have but you do not really need it. Regen is overrated.
I once used a Berserker Healing Spring build with Trapper’s Expertise to maintain 100% regen uptime and be able to fill CAF on cooldown without staff at all but our party eventually decided we never fail the encounter because of insufficient DPS. So I came back to Clerics with staff where I didn’t need regen at all.
The artwork definitely is amazing.
…
But I still see areas to improve at. I can’t watch her right hand… It hurts. Like hell.
What’s the glyph of alignment for?
Proccing Grace of the Land as much as possible.
Sun spirit is statistically better DPS increase, but OP said he is not a fan of spirits.
There are several.
- One of the Templates – dedicated Healer
http://gw2skills.net/editor/?vNAQJAWRn0rClsiNrAuqAEtgFGBjpA8tCAOhugVMA+pWVzqlMlzA-TBCBAB7/AAAV9HsUmdmSQt2f4iLBAAHBAxUaQKA/2bB-e
- Meta Berserk Druid for organized and expert runs
http://gw2skills.net/editor/?vNAQNAW8Xn0rC1siFsCuqAEtil9AjZgFwGBLNhAwoDOueX3rl48UA-ThRBABA8EAwT3wDXEAKV/xMlgXt/o8jUA6J0C-e
Don’t like the caf comment, we can talk about other issues.
Signet of stone is an 80 second CD—a bit of toughness and a 6 seconds of immune to dmg. Not condi dmg, just power dmg. In 80 seconds, I can use glyph of alignment 5 times.
Point is you are often hard-focused. Not even being able to use SotP.
… being Chain-CCed by <DHs or any other burster> will not be fun without it.
Well if you are playing against 5 condition classes or bunkers or whatever – just swap it.
I don’t really see the point of the “metabattle” dumb way of things.
“Use this build but you can technically swap everything for something different if you need it.”
And people go like “WooooW, magic! One build to rule them all”.
Builds are templates. Not a god’s set way of doing things. I’m not sure how other people see builds posted but for me they are nothing more than a new vision of game-play being able to focus on a specific mechanic or role.
The same goes for this one I posted. It eliminates most of weaknesses the class can have while bringing the most to teamfights. Just like you asked. Why the Signet? Because it can change a game once in 80 seconds. I never had a single problem with condition cleanse with this build, neither did I need more healing. I needed more sustain.
If you do not have problems with usual weaknesses or your skill comes from a completely different mechanic – just adjust the build. There’s no nuclear physics.
I’ll be honest, I’m not a fan of this build or the last build with shortbow.
no speed out of combat
subpar dmg
Getting to Caf feels slow.
Untraited sig of stone..80s cooldown, bleh. I’d rather take a glyph that does condi dmg, heals, blinds and removes condis (it’s also low cd)Lastly, I have no reason to believe that Rune of Mercy is better than Rune of Durability
Getting to CAF feels… Slow … ?
… With traited Healing spring, 2 glyphs and staff … ?
Well, I don’t even know anymore. I guess you’ll get used to being hard focused in teamfights, then.
Play whatever you feel like. I don’t really know which other way shall I reply to this.
I was thinking of Playing Glyph of Unity… But there’s no other stability skill we could use. Enlargement is still bugged and kicks us out of CAF (if I’m correct).
Is that what does it?
I played a few games over the weekend and couldn’t figure out how I would engage CAF only to have it nuke me back to non CAF. Unless there is something other classes can do to steal or disable it, it happened to me on several occasions and I have no idea why.
Yep, it is.
Enlargement is what kicks you out. It is a bug. Quite game-breaking one at that.
You can still enter CAF after being Enlarged, but being Enlarged while already in CAF kicks you out of it.
(edited by Tragic Positive.9356)
A way for Zephyr’s Speed trait to proc without having to switch the current pet out. Let the pet swap go on cooldown without having to switch the pet.
https://forum-en.gw2archive.eu/forum/professions/ranger/Change-Required-Pet-Buff-scale/
@Sam
Well, I believe everyone answered you already, then.
It’s not like GW2 community lacks the Math nerds. In contrast to WoW – we are forced to sit back for 20 minutes and do it all manually without any proper Testing dummies, DPS meters and alike.
And frankly, even I who did it countless of times will think twice about a challenge like this.
In ideal setup – rangers are behind. There’s no way around it. If that’s the answer you was looking for, then others already told it long time ago. They never specified the circumstances but they did answer your question.
So essentialy, we have good educated guesses about the ranking of the dps of the ranged weapons in ideal PvE settings (all buffs, minimal movement, etc), but its only guesses and there is no yet hard math to crunch and show real numbers?
This means that there is no much point of heated debate, because it boils down to trying to prove feelings without real data to back it up.
Rangers are currently the top tier solo roamers for Ranged combat.
They have easy access of full 25 might uptime for both pet and yourself – having the highest DPS.
Other classes with niche mechanics like double/tripple hitting with 1 ability can beat it according to hit box.
Nearly everyone beats Ranger in ranged DPS if all buffs from all classes are available.
Rangers lack scalings and would require the buffs to affect both pet and himself.
Since we are still living in stacking meta (until 90+ fractals), you’d basically be alone at range with personal buffs only. In majority of PvE content.
About the Maths … Well … How would you like to calculate it? For every single encounter alone? For every situation alone?
That’s way too troublesome for anyone to answer that part of the question.
It’s okay to pet Smokescale? They need to nerf both attack Assault smoke as well as the f2 of Bristleback.
Look at the damage I received from Smoke Scale, one was 10k and one 12k.
there’s no way to dodge because they cool quickly and can then reuse this Assault attack.
Although it uses all resources for pet cause this damage, it is also too strong as the pet teleport and other pets from causing this damage would be different because you have to get close.
You lost to a BM ranger (probably building everything around pets like Enlargement or Sick’Em) because you lack awareness.
As a Berserker Guardian.
Well… That’s one way how to confess.
Nope, the pet has already been nerfed. You are quite late. This is not a matter of pets. If not the pets, there’s only one place where the fault can be.
One more thing, people do manage to beat VG within enrage timer with FIVE people only. Your 2-man argument is actually possible if VG doesn’t has so many additional mechanics. But since VG has other mechanics, 2 man is still not doable.
https://www.reddit.com/r/Guildwars2/comments/3xhs8k/king_5_man_vale_guardian_kill/
You can stay ignorant and pretend not to see, while other people run much more powerful builds.
That’s still … More than DOUBLE the DPS of what was achieved. And they avoided the green circles damage. Which means the mechanics are doable.
I’m not saying Longbow DPS is better than other classes.
I’m saying Ranged DPS on single target is better, including having the pet and being self sufficient on might stacking.
None of you have ever specified under what circumstances, under which buffs or against which enemies, or how many of them.
I didn’t question your experience. I questioned your sense of Maths. And I never stopped. You are still way off.
My Glint Mallyx Rev often do 18k~20k x 2 damage on a target with a 2 sec CD.
My fully ascended zerk ranger never even come close. Bristleback is nice and all but it has a long cd too. Plus ranger trades ALOT of survivability for the dps while Rev keep
everything while doing top range dps.Btw 7.5k dps in melee range is nothing. Cond Berserker is doing like 30k dps in raid group. Glint/Jiro Sword Rev is doing like 20k+ dps raid too. (With perma quickness from Chrono)
You really need to try more classes before you make the claim. I have all classes fully geared and FULLY ASCENDED on all of them.
I don’t think I do.
You missed the most important part. And that was a SELF PvP dummy dps test.
Without banners, 25 might or Food / nourishment.
Not a word about Raid DPS.
Raids are just one part of PvE. I can deal tripple damage on tequatl with Longbow. Does that count into this pointless “I’m the best” mindfest?
Moreover, seeing that you make a huge importance of cooldowns … Do you use DPS meter or do you assume the DPS by seeing the number?
With all due respect, 30K DPS in any kind of raid is a nonsense.
I’ve seen 34K ticks myself, but it has a long way to be called a damage per second.
With 30K DPS you could literally defeat Vale Guardian in 2 people and still manage the enrage in time. I’m sorry, but from here on I’ll call BS on your math.
You never counted cast times, after-cast or delay to match reality. Your DPS are assumptions. I’m sorry to disappoint.
You won’t convince me about DPS just because your ability has a 2 second cooldown.
I’m not sure any of this is that relevant if we’re talking about fighting humans. DPS is one of a thousand parts of GW2 PvP combat.
OP was asking about PvE.
I used killing 2 dragon Hunters as an example of Ranged combat that I never could have handled if DH was superior in Damage/Burst/Dps/whatever.
And I used PvP gollem as an example since there are few Target Dummies for testing in PvE.
Sorry if I mislead you by doing so.
i agree. PLEASE ANEY MAKE THE OTHER PETS AS THE SMOKESCALE AND THE BRISTLEBACK
Screw derailing, this deserves the attention.
@anduriell
My Bristleback has 1600 DPS unbuffed against a PvP golem.
… Alone
… Without me blinking an eye.
If I was supposed to run double Longbow with Quickdraw using Barrage – I’d say I’d beat the hell out of Revenants on ranged DPS. I’m sorry, but these are facts.
I’ve seen so many people doing the math in idiot form of way.
With all sincerity, I’ve seen the top people claiming 14K dps on Hybrid Granadier Engies (and yes, they dare to call it condition). Anyone who took that build into testing on a PvP golem couldn’t go past around 6K DPS unbuffed. Even the top players or streamers. With the proper rotation.
I peaked my numbers with a Remorseless GS build to 7500 per second on a 2 million damage test.
I won’t believe any numbers until I make them myself. That’s what I learned here in forums.
Dunno where these statistics come from.
I once won a 1v2 against 2 DragonHunters at the same time. With the Mighty Assassin build.
Which build are these numbers based on? I am aware Hammer Reve can be deadly, but my perspective is that he’s just much (much) more tanky. Not more deadly.
I already tried / tested more than 20 templates for druid.
I’d say the best Team Support would be MoC cleric.
Since you asked for it specifically – that would be the answer. The problem is the build is weak for 1v1 skirmishes or small scale fights. Is a complete game-changer for teamfights.
http://gw2skills.net/editor/?vNAQJAWRnMqAVsilsCOsActgl/Ab51lBCAwn136dl5Dkv2Aloy0A-TZBHwAr2fowDAYwlAAwRAYZZAA
I was thinking of Playing Glyph of Unity… But there’s no other stability skill we could use. Enlargement is still bugged and kicks us out of CAF (if I’m correct).
I have an amazing suggestion for Natural Convergence.
> Damage and Slow stays the same.
> Cripple now gone
> Last tick also applies 2 more seconds of slow.
> This ability now refreshes Knockdown, Stun and Pull Effects present on the target.
Glyph of the Tides, Path of Scars synergy, anyone?
I have an amazing suggestion for Natural Convergence.
> Damage and Slow stays the same.
> Cripple now gone
> Last tick also applies 2 more seconds of slow.
> This ability now refreshes Knockdown, Stun and Pull Effects present on the target.
Glyph of the Tides, Path of Scars synergy, anyone?
Wyverns.
Only Electric Wyvern has a use in PvP for safe-stomping or in PvE instant CC against break-bars.
Risk? Being utterly useless including the F2 ability that will miss regardless – meaning even the reward you could have had will result in zero.
The whole Astral Force mechanic.
You need to have you and your team killed just to be able to fill up the astral bar. In like … 15 seconds. If you get downed – you can start all over.
If you compare it to the damage mitigation of Elementalist, there’s no discussion. They don’t risk anything at all.
…
Now call me crazy but isn’t smokescale an attacker pet? Where does all this tankyness come from and isn’t it high time it got nerfed?
I will call you crazy.
Smokescale is a tank pet. Therefore your argument is invalid.
It has less vitality in contrast to bears but they have a damaging ability in return.
You don’t really think ranger is weak do you?
I don’t think Ranger is weak.
1st of all, we have never specified him being weak at which role.
Second, Ranger is situational. And that’s a fact. We lack a huge lot of mechanics.
We are basically good duelists and small-scale skirmishers and that’s it.
But this thread never mentioned any of real strengths or weaknesses. It mentions that pets can deal damage at range. Just like a Longbow #1 can. And they want it nerfed.
… if there aren’t pet would get both heals (initial and aoe).
They won’t. They’ll only get healed as a secondary target. Not as a Ranger.
And let’s be honest, if you use the glyphe, you are running druid and that means you got enough aoe heal to keep your pet alive because no matter which build you are using you will have CA.
If you are playing druid and healing your pet – you let one of the players die. Because pet being targeted means a player being not. The heals are capped by number of targets, too.
Irrelevant, because the only other profession except ranger with 1500 range is engineer by using mortar. And if you get hit by a mortar at 1500 range, well, you should work on your movement really hard.
I think the suggestion would be fine. Just because ranger is meant to have 2 skill sources the whole time doesn’t mean he should be able to interrupt channels on a range no one other can do. And the impact on ranger shouldn’t be that hard.
Fine by me.
Let’s remove 50% of blocks and Immortalities by guardians, mesmers, elementalists and revenants.
Yes, because Rangers don’t have those. Yep, the very same statement used against you. “Majority” brings absolutely no meaning to both-side-logic. If everyone is supposed to have everything – you either have to give rangers everything or take away everything from others.
We were chosen as pet-class and people should understand as much that a pet itself should not be an Engineer belt tool for a single button press but rather a mechanic of 2-target controlled opponent.
You don’t like fighting against Ranger Pets? Roll one, too. You’ll realize how ridiculous you did sound back then (now).
You want removed the core mechanics of Pets… On a pet class.
Guyz, no offense, go complain about Necromancers. They possess the very same pets they can send and hide behind a pillar. If your only problem is that a Ranger is being useless somewhere in the middle of nowhere doing a huge load of bullsnap hiding in PvE zone (far from point nodes) only using his pet to play on your nerves – then he succeeded.
That’s all there is to it. If you want to discuss anything comprehensive or competitive – you chose a very bad topic.
If the Ranger could chain-daze-burst you to death without you being able to counter it by anything, while locking you with mechanic that cannot be dodge-rolled through – preventing you to catch the bloody buff – I’d say you are right.
But at the moment you are just being silly.
It is about some maps where you need to activate some sources of energy.
if you know what i mean.The ranger is long gone, but the pet disturb you until the end.
it is a bit absurd.
Ah well, now this might be another story.
But if I’m correct, the Pet leash is no longer than 2000.
Which means it’s not a game breaking difference to what you try to propose. Furthermore, your suggestion would make Ranger’s life even more miserable then it currently is. Being limited to 1500 range would drastically ruin plenty of PvE environments, PvP options and WvW mechanics.
If you really have so much problems against Rangers “that are no longer there” then I assume you have never ever fought a thief or mesmer.
If the ranger is “no longer there” – it either means he got rekt which means any nerf is ridiculous or it means that he died – dismissing the pet.
Any in case – your suggestion doesn’t make sense. At all.
If your biggest issue is a pet that was left at point after Ranger was forced to leave because of being weaker (or whichever other reason) … … …
then I probably suggest you to get out.
Because my opinion is going to be the least of what you’ll see in this thread.
That’s not an offense. It’s an advice of goodwill since I’ve seen threads like this over and over. And I won’t be the one to tell you where’s the problem here.
https://forum-en.gw2archive.eu/forum/professions/ranger/PvP-build-Mighty-Assassin/
Skill-cap build but very effective. Counters elementalists.
Is weak against constant condition pressure if you can’t avoid it with stealth or you don’t have access to CAF.
@Crapgame
All my builds are technically templates. Feel free to adjust them to your tastes.
About the rune of afflicted, I feel like it doesn’t provide as much as Rune of the Krait.
I chose rune of the Nightmare especially to get that 1st hit advantage.
If you want to go for straight condition potential, you’d want to go for Rune of the Krait.
(There’s that fancy rune of Thorns if you want to focus on Poison only but I wouldn’t see it better than Krait)
And this template builds up CAF with ease. You have Shortbow #2 that can potentially fill 10% with a single cast and Regen that fills it fast enough. The AoE glyphs help, too.
I constantly have to wait for cooldown in teamfights.
(edited by Tragic Positive.9356)
It heals the pet as Secondary Target.
Which means it heals the pet for less in normal mode and for more in CAF mode.
I think it shouldn’t. I find it as a bug.
All heals should heal the pet for the Ranger amount.
How is poison mastery getting slotted and refined toxins not.
Refined toxins is still the better trait regardless of where each is on the wilderness survival tree.
For PvE – yes.
For PvP – Hardly.
You rarely have more than 90% HP apart from getting CAF.
And being able to get out of Guardian’s Chain or avoid being stunned (while stomping or what not) is a difference. Much more notable than 1 stack of poison every 10 seconds (best case scenario).
Truth be told – I started the build with Refined Toxins. Scrapped it down after not really seeing a difference. I found CC prevention much better.
@UmbraNoctis
That would be pretty much right.
I actually had a build that deals a lot of damage without it but I think that pets finally being useful makes the best use in Defensive builds. Why?
Because being tanky means the same trouble for enemy as killing anyone other being tanky.
But playing glass doesn’t give you as much mach power as other bursters like Guardians. Since a lot of the burst comes out of your pets regardless of your stats.
Can someone please explain why spike trap never procs Ancient Seed? so far this is my only complaint with the idea of using spike trap as most dazes 99% of the time proc the seed trait.
I might be wrong but it has been bugged from some time ago.
I can’t tell if it has been fixed yet or not.
Can somebody test and share it? I won’t get online until late evening.
What is bothering me is your horrible mobility u got with that build.
Yea… I wouldn’t sugarcoat that. It’s horrible.
But you don’t really need one if you focus on bunkering.
For roaming – there are other builds much suitable even for teamfights. This build was basically made to be that dueling monster.
I guess, this build – like most druid builds – relies on the pets to actually kill the opponent? Because i doubt, those few bleeding and poison stacks hurt that much (dmg wise).
More or less. It can hurt if you happen to apply them at the same time. Basically 1200 poison ticks and 900 bleeding ticks. Usually while the enemy is rooted.
In standard fights the enemy usually uses condition cleanses a lot. So your job is basically to keep reapplying till your enemy is worn down.
The DPS is pretty nice. Not anywhere near high but still has a powerful spike.
It’s hard to demonstrate by words. You’d actually have to see for yourself.
@jokobet
The weapon has use as a Power Utility weapon.
I used it at my Stealth-er PvP build with a very high amount of success.
It’s main use is utility or support role in Power or Hybrid builds.
It is a very powerful choice of weapon for building up Astral Force via Windborne notes trait (NM).
Or it is cool for Hybrid builds as it was already mentioned. It also makes you practically immune to blinds for the duration of Hunter’s Call. Watch for Retaliation, though
So you have no issues with uptime and their condition cleanse? That was the thinking.
None at all.
You have 2 from Sword / Dagger
1 from Shortbow
1 from pet swap
1 from glyph
That’s all you really need to keep it up. All of those have short cooldowns.
And if you wanted more, you can swap LoyF for QuickDraw.
To answer a few:
Any tips on how you like to play this build?
I always start close and ask 1 person to keep an eye to swap with me if Diamond Ele comes to contest. After that (or winning a skirmish) I either go help mid starting in CAF, keeping my Glyph of Equality for ress/finish as well as the spike trap, or I stay close and bunker it, waiting for my team to give me a signal to help them.
According to situation I look for opportunity to occupy far but usually return to close point.
This build excels at small-scale skirmishes after all.
Interesting, though in a poison-focused build, it’s a bit odd that you are not using Viper’s Nest, Sigil of Doom or any pets with a poison attack. I assume you went Spike for the knockdown, but I would definitely consider Doom over Geomancy.
I do not find it odd at all. Poison =/= burning. It’s not a primary DPS condition. Having a poison build means going for 100% poison uptime to prevent sustain. Not DPS or condition bombs. Once you already have Poison uptime at 100% with so many ways of reapplication you don’t need Sigil of Doom or Poison Trap that brings literally nothing to the fight at all. Furthermore, Viper’s Nest still targets 3 people and deals less damage than Flame Trap – making the choice out of the question.
And you do want at least some AoE damage output. Sigil of doom is single target, applies 1 stack and would result in around 750 damage.
This build is not about sacrificing everything including rational thinking for poison DPS. It’s just like every single of my builds I share – about the most potential held at one place with as few weaknesses as possible.
(edited by Tragic Positive.9356)
Hello Ranger community.
I am proud to bring a competitive build using Poison Master trait into PvP.
(Mostly because there’s no other needed from the grandmasters and frankly, the trait is a blast with this setup)
For all those players wanting an absurd 1v1 build bringing anyone down to their knees – this is the build.
Yes, it beats even Carrion Reapers usually staying somewhere around 80% HP by doing so. Even if they had 60% shroud available.
Pros:
- Absurd 1v1 potential (and when I say absurd I mean it)
- Vast and frequent output of poison debuff, in single target and AoE form.
- Lots of self and AoE cleanse
- Just like other druid builds brings a lot of AoE support and CC.
Cons:
- Can be hard focused in teamfights
- Low mobility
- Has the only but hard counter of Diamond Skin elementalist. That duel will never end. None of you would cap or decap a point.
Notes:
-This build since being a dueling monster (I’ve won some 1v2s but I could tell my opponents weren’t top players. Were decent but nowhere near excellent) does best at holding off close points or contesting far if given the chance (your team won a teamfight without you and gave you the opportunity to swap and rotate).
- You shouldn’t focus on rotating points. You won’t go down easily but if focused hard in teamfights anything you’ll try to do would be wasted and you’ll needlessly just evade around achieving nothing. Most of important AoE abilities would go “miss”.
- You can, however, be of great help to your teamfight as reinforcements. For your AoE cleanses & powerful heals, potential AoE stunbreak and AoE disruption and permanent poison uptime – you can be a great asset to turn the table of the fight. However, you have no cleave which makes you a bad teamfighting role even if your build is excellent at securing stomps or ressing your team.
Happy Hunting, all the Venom enthusiasts.
You can’t blow all your utility on traps and expect to live once you reach a medium level of competition, that’s what you’re talking about when you ask for more survivability. You must take a stun break or invuln, or even both. Your weapons plus 1 or 2 traps are enough damage, but a single daze and you’re going to instantly die.
You could also drop MM for druid and get some more options, although as Lugh said that changes the build a lot. I would personally change the build a lot anyway though. :P
This.
If you compare it to Chronomancer – they have the very same effect with 25% bonus speed only.
On a minor trait baseline for all chronomancers.
I’d say having Natural Stride as an option in 1st tier swapped with staff trait would be a good change.
Natural stride is fine for WvW and open world for sure. For other PvE and PvP sections it’s really not needed at all.
Yea… Pretty much what Crapgame said.
There’s a lot of things to factor about. A lot of them are teamwork and teamplay. But being aware of the traitline synergy and options is never a bad thing for anyone.
What is the Druid build used in Stronghold PvP, the one that really keeps doorbreakers alive throughout the run?
Might be the Cleric MoC druid.
http://gw2skills.net/editor/?vNAQJAWRnUqAVsilsCWsActgl/Azp397CeLvuMQAA+s+WvrlMtzA-TZxHwAILDEa/BAPBABXAgAHCAA
Something like this might work.
Practically useless in small-scale fights, but is a real game changer at teamfights or keeping NPCs alive.
Thank you for the tips. I thought maybe a condi build would be better for raid but it wouldn’t work because of so much movement of boss and party right?
@Tragic Positive, if there is already a druid healer in the party, is it worth it to use druid for the damage support? What would you recomend to increase personal DPS?
Yea, you are pretty much right about the condi part. Even though we had a few successful pulls of Vale Guardian with Viper’s Ranger.
It all depends on what tank and strategy you use. Condi ranger can be useful at some situations even in raids but you’ll meet a lot of situations when he isn’t.
Your question is absolutely on point. If there is another healing oriented Druid in your party already, you might start considering whether is it worth.
With all shame as it is – I can’t give you a clear and straight answer to this question. The Glyph of Empowerment itself beats any other utility slot in terms of mathematical DPS… But that’s the only real benefit since another druid is already going to provide GotL – the differences are really slim. There’s a lot of RNG in this one.
There is, however, one thing you do want to consider. I haven’t tested it myself but the idea definitely makes sense.
http://gw2skills.net/editor/?vNAQNAR8XjUqQJL2qCOrAXLG2DK+CC4RYbiAIB+O4Ie6SG2ZA-TJRBwAAeCAPuIAP3fgcZAA
In raids especially with revenants pulsing all the fury passively – this seems to become a thing to keep in mind.
And if you are not a fan of melee combat, the standard Frost Spotter still works.
http://gw2skills.net/editor/?vNAQNAT8XjUqQJL2qCOrAVLG2DqtJCgRnvgAeE8gfcniSceYA-TJRBwAPeIAP3fgcZAAXBAA
Hey Kzar.
Here is the build you might want to play.
Please, before you judge, be noted that you do not have to pick druid for healing. You can pick it for the DPS support.
http://gw2skills.net/editor/?vNAQNAT8XnMqA1siNrAuqAEtil9Ab52FAGdwx176el5EEwGBl8sUA-TZRBwAkLD8c/hIXAAAHBgHPEAA
Your main idea is to drop healing spring in melee range – which, thanks to regen, will easily fill your astral bar at all times.
Your main role is to keep the DPS as high as you can, then swap to CAF and throw #4 to as many people as you can (I assume you won’t be Quickdrawing much into melee range, so you should proc Quick Draw by doing so), throwing an ability or two and casting #4 again. Then you force leave the form.
This will result in all ~8 people having +15% damage bonus for 8 seconds if you do it right and they are stacked.
Cooldown on this rotation is 10 seconds after leaving form.
Afterwards, you keep damaging.
And yup, you’ll be using your glyphs as much as you can. They proc the bonus damage from Grace of the land, too.
This trait should give us bonus condi dmg and duration if we are under the effect if swiftness or quickness(quickness gets bigger bonus), every time we EVADE an attack we get swiftness or quickness for a short duration. So the bonus triggers on sword, greatsword, dagger and all other evade skills the ranger has.
I kind of like this idea, except replace Quickness with Vigor to tie in more synergy with the Skirmishing traitline (ala Primal Reflex). Maybe +10% condition damage and duration while under the effects of Swiftness, and +20% while under the effects of Vigor.
Numbers might be a bit too high.
But the idea is cool. I approve.
Do the same math vs any ranger ranged weapon. What was your point even trying to compare sword to axe?
How about you’d be the one to do the math this time?
I already did my part. I’m here to help people. Not to serve the lazy ones.
My point was that Axe is not a Power weapon even in the most favorable situation against sword in the least favorable situation.
Your argument was invalid.
No protection pulse. Just add Fury to it and it becomes, at the very least, bearable to use and will have some synergy with Remorseless builds.
This.
It would promote extremely offensive builds (MM+SK is a ridiculously thin ice in PvP).
Rangers do not really have any real burst ability. Any ability dealing high damage is a multi-hitter. Even pets like bristleback or smokescale.
And last but not least – risking S/A + GS to maximize remorseless potential is a suicide in current CC meta.
When it comes to fury uptime – you are usually capped anyways.
There is absolutely nothing to worry about by this change, except people having fun with the build. Which I’d find a nice change.