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Seed of Life (Verdant Etching)

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I like the light field on Seed of Life simply because of Verdant Etching.
It is a bonus cleanse in combination with LB and Shortbow which is an amazing addition assuming we do not really have much cleanse outside of traits.

Also, AoE retal is not bad at all. Sometimes on my mesmer I’m forced to stop attacking and back off (/rotate) because of the retal. It makes a difference.

Also, we have enough water fields in my opinion. We had zero of Light ones. Do not reduce the options. You have the option to blast your water fields. Only a fool would trade options of game-play for something we already have.

“Observe, learn and counter.”

Druid is the best class in the game

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Could you just stop…

“Observe, learn and counter.”

Wilting strike

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Probably a random text from developers who never gave Ranger enough thought to actually play one and see how other abilities work.

It might have been meant in a way that multi-hitting abilities (Cats, Birds, Drakes,…) will only trigger weakness once. However, weakness is applied individually at the beginning of the cast (if they haven’t changed it or I’m not mistaken).

So you don’t really have to pay attention to it. Every single “on F2 cast” trait works this way even though only Wilting Strike has the description.

“Observe, learn and counter.”

Condition build gear advice?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

@Snowblind

If you are going for pure efficiency, QuickDraw on torch is what makes the magic happen. Which means going torch in both weapon sets is what makes rangers viable condition damage dealers. If you really need the bonus evade, you should go for sword instead of axe for 1 set.

If you do not intend to play high level fractals or raids (for casual pugs or open world) – you might be fine with the Rabid stats to have that bonus survival.
If your target is the high-end content (fractals, raids), full Viper / Sinister itemization (Rampager Back) with A/~ + ~/T is what you are looking for.

“Observe, learn and counter.”

Ranger is dead

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Posted by: Tragic Positive.9356

Tragic Positive.9356

See above for my issues with this post.

Also, i saw this video from Josh Glad, who is a very good ranger player. In this group he seems to be the tank, the healer, and condi dps.

With all due respect …
… That can_not_ be called a very good ranger player.
He is not using Quickdraw for Bonfire (nor Serpent’s Strike for damage mitigation), he’s using spike trap for whichever reason, he’s not using Frost Spirit at all.

Plus he’s using all his evades on cooldown, not strategically. If he decided to use Dagger for DPS, he must have made a horrible mistake.

He did his job even as a Ranger – is much more like it this time.
The video doesn’t really say anything about Ranger’s viability. Revenants and Warriors can do the same thing if not a lot more.

Question, since most of the thread is kitten and at least two of you are having a proper discussion. Does it really matter if all he is doing is “his job”? Serious.

We all know there are min, max, must run X, not Y, builds or have the best of everything players and/or guilds. But at the end of the day there are good, bad, better, and average players. Maybe he or she is one of those and doesn’t conform to the BiS player.

If they got the boss down, does it matter?

From my perspective, this thread was given birth because people believe Ranger is inferior to other classes. When it comes to raids – it’s exactly as you say.

Unlike former Dungeon Farming meta where nothing but time consumed mattered (that’s why everybody went for DPS) – raids are once per week. Which in comparison is not about DPS at all, if you manage the boss within his enrage timer.

My point is that Ranger in reality is much more important than OP tries to make him sound. It’s true that we are not top tier DPS – but that’s because we are compensated with the highest DPS support across the board.
If rangers complain about bad DPS – and are probably playing the ranger the same way as the guy in the Video – They are sincerely playing wrong and have no right to claim anything about Ranger DPS.

I have been playing a raid as a Cleric tank and healer in one, as a berserker healer, as a zealot healer, and I personally found full healing spring berserker (without staff) the most efficient way to play (we had that tempest guy helping out with heals).

But at the end of the day – everything works as long as the squad organizes around it. In raids there’s no meta or what not. In Raids it’s all about what the 10 people make work, and there’s currently more than 15 ways to build around.
With ranger present in most of them.

“Observe, learn and counter.”

Ranger is dead

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Posted by: Tragic Positive.9356

Tragic Positive.9356

See above for my issues with this post.

Also, i saw this video from Josh Glad, who is a very good ranger player. In this group he seems to be the tank, the healer, and condi dps.

With all due respect …
… That can_not_ be called a very good ranger player.
He is not using Quickdraw for Bonfire (nor Serpent’s Strike for damage mitigation), he’s using spike trap for whichever reason, he’s not using Frost Spirit at all.

Plus he’s using all his evades on cooldown, not strategically. If he decided to use Dagger for DPS, he must have made a horrible mistake.

He did his job even as a Ranger – is much more like it this time.
The video doesn’t really say anything about Ranger’s viability. Revenants and Warriors can do the same thing if not a lot more.

“Observe, learn and counter.”

Ranger is dead

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Posted by: Tragic Positive.9356

Tragic Positive.9356


However ALL spirits have an internal cool down limiting their effect

Think again.
Plus the duration is ~73 out of 83. And if you don’t know where to put the spirit to provide benefits at all times – don’t blame it on the spirit.
By your merit even Banners are useless. Or better said – even more useless.

“Observe, learn and counter.”

Role of greatsword

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Posted by: Tragic Positive.9356

Tragic Positive.9356

@Phoebe Ascension
You might have a point.

Even though I had a feeling Axe is not really the “go-to” weapon for that many classes. But yea, HoT changed pretty much everything.

“Observe, learn and counter.”

Good shortbow build anywone ?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I mean if you didnt look at the build properly take another look at the skills. Cripples, immobes, aoe condi pressure. Entangle. Points become killing fields while you dodge away and spam condis from mid range. You win points by taking down players before they take you down. And im in no way relating this to meta builds. The op asked for a shoutbow build. Shoutbow wont be meta any time soon.

But …
… I know all that.
All I said was that your team contribution with soft CC and condi pressure is not worth for being that glassy. You’ll be the 1st to go down since you don’t have weapons with evades or defense.

That’s why I said it’s better to go for that defensive Rabid stat, or probably the Settler if the person prefers the sustained skirmishing.
The template has the potential but it really is a suicide bomber in it’s current form.

“Observe, learn and counter.”

Role of greatsword

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Posted by: Tragic Positive.9356

Tragic Positive.9356

so guys as an ranger main should i go on the bifrost or twighlight i like them both the most alredy got dusk gift of the fourten and mastery but idont know if should i make a bifrsot or twighlight

If you prefer PvP – Twilight.
If you prefer PvE or Condition Builds – Bifrost.
If you have more classes – Twilight.

“Observe, learn and counter.”

Ranger is dead

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Tragic Positive.9356

It’s 10% each for five players. It works out to about 2-3% when you consider the internal cool down and up time on frost spirit plus the fact that it is a stationary buff giver with a range of a 1000.

Sir, you have no idea how Ranger works.
My Frost Spirit has close to 80% uptime in raids, it doesn’t have any internal cooldown, and the Zerk DPS increase it provides is 7,5% for 5 people (while every single buff is capped at 5 people).

So please, go through your homework one more time because you left out 8 other classes. You should try comparing instead of exaggerating.

The numbers you gave are numbers of pure DPS that are still higher than most of classes’ buffs. For example, 8% crit from banner =/= 8% dps. Simply because condition damage, classes with in-built crit going over cap, and so on.
You are right. Frost Spirit is not an exception in this. Why should it?

“Observe, learn and counter.”

Role of greatsword

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Posted by: Tragic Positive.9356

Tragic Positive.9356

It is a balanced weapon, but is geared towards spiking.

This

“Observe, learn and counter.”

Good shortbow build anywone ?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

@Royale
One flaw, though. You are extremely vulnerable to burst, condition bombs, stunlocks and everything that is going on at points and current meta. Which means if you are vulnerable even to ranged damage, you are vulnerable to everything.
I’d definitely go for Rabid stats in order to survive burst which is going to be your biggest issue. Your damage will not go down much. Power coefficients of your damage output are low anyways.

Apart from that the build looks like a promissing template.

I would say that all classes are vulnerable to what you described.

The point is that standard meta builds provide higher access to stun-breakers, stability, more CC, and potentially much and much much more sustain and ways to mitigate damage.

You are suggesting evading the abilities. Something that everyone can do – that has absolutely nothing in common with the build itself. You can’t point out the game-wide mechanic as a feature for the build. You might have had a point with Sword/Dagger in your hands.

PvP has not been about 1v1 for a long time.
If you are this vulnerable as you are in this build – you might as well roll a mesmer instakilling, chain AoE-CCing everything in your grasp, with better rotating options. And I dare to say even better chance of survival since you force your enemy into defensive as well as having Class-evades to mitigate burst.

That’s what I’m talking about. It’s not about being able to kill your enemy 1v1. Even Raid Boss runs out of HP eventually. The point is that you could potentially bring as much reward for less risk if you invest more into defenses, since you bring absolute zero burst as a condi Ranger.

“Observe, learn and counter.”

Ranger is dead

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Dps calculation don’t mean anything if the method for those calculation are not clear. To say don’t bring a ranger if you want good dps is plain bs.

Was the pet damage included (which pet), did you have 25 stacks of might. Did you use spotter and frost spirite. Did you include the druid damage buff. What weapon did you use. Vs what target. What class are you using as a damage comparison.

Rangers bring a number of unique buffs and while their personal dps isn’t the best (nor the worst) their ability to bump the groups dps out weights any short commings they have.

Having a class that increases party DPS by 30% in addition to dealing nice damage (not the highest but definitely not the lowest) is seemly not enough to people.

For demonstration, my DPS on a PvP gollem (with much higher toughness than Raid bosses) was over 6000 (roughly 6400) on 1 800 000 damage.

This sounds like human factor to me.
Of course we won’t have the best DPS in the game when we have access to the best party DPS boosts in the game. What do people expect?

“Observe, learn and counter.”

Good shortbow build anywone ?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

@Royale
One flaw, though. You are extremely vulnerable to burst, condition bombs, stunlocks and everything that is going on at points and current meta. Which means if you are vulnerable even to ranged damage, you are vulnerable to everything.
I’d definitely go for Rabid stats in order to survive burst which is going to be your biggest issue. Your damage will not go down much. Power coefficients of your damage output are low anyways.

Apart from that the build looks like a promissing template.

“Observe, learn and counter.”

Heart of thorn pets - Do you use them?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

The tiger is now the best kitten for dps. Tiger > Stalker = Panther > Lynx > Snow Leopard. There are no reasons to not use a tiger in pve. In pvp, smokescale is still very good, despite getting hit by the nerf bat three times.

Actually, there is a lot of reasons why not to use Tiger in high level fractals (which is a targeted PvE content).
One of them is efficiency. Almost everywhere else, yes, the Tiger is of the best DPS choices. Lynx right behind it, beating Tiger against mobs with high toughness.

Jaguar is not better even against standard mobs. Tested.

“Observe, learn and counter.”

[suggestion] "Guard!" revamp

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Too complicated to code and to play around. Currently it sounds like 3 different abilities.
Also, it would break the game-style for a lot of people that use it as a Resounding Timbre and rune of soldier trigger.

You should avoid such drastic changes that 100% ruin use for some players while not being sure whether it will please the rest.
Idea counts but you literally replaced Guard with 2 other abilities that have nothing in common with it at all and have the Guard only a prerequisite.

There already were ideas how to keep guard the similar functionality with low CD.
~Your pet applies AoE Protection in the area
~Your pet takes portion of damage instead of players in an area
~Your pet attacks 1st enemy entering the area, applying a condition
~Your pet aggressively guards an area, fearing enemies for 1 second
~Your pet deals more damage (10%?), gains retaliation and protection

“Observe, learn and counter.”

Heart of thorn pets - Do you use them?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Bristleback is a viable damage pet choice.
Smokescale is amazing PvP pet. The best so far.
Electric Wyvern is usable for safe-stomps (and nothing else)
Fire Wyvern is useless everywhere.
Tigers are fine for Remorseless builds and against targets with low toughness.

Yes, most of them are fine choices.
Lynx for PvE and Wolf for PvP are still “the” choice from former pets, though.

Long Story short – HoT pets are a very nice addition but some of them are horribly designed (Wyverns especially). That makes some of the former pets more attractive.

“Observe, learn and counter.”

So many disrespectful Rangers.

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Tragic Positive.9356

I have posted this before, but my feelings haven’t changed.

At first, it was annoying having to rename my pet every time I swapped it out, but then I changed my perspective. No other class has two, 19 character banners they can change on the fly. I use them for holiday greetings, topical jokes, promoting companies or sports teams, etc. Nobody else can name their minions or summons. If the names are ever made permanent, we would lose this unique ability. Embrace our modifiable banners.

You can rename your pets over and over again…
… That’s not an issue of being constantly set to Juveniles.

“Observe, learn and counter.”

So many disrespectful Rangers.

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Those awful people are the most intelligent ones or those who have standards.

By all means, you won’t force me into renaming my pets every 7 minutes over and over again.
Yes, I choose my pets according to content and efficiency. Which means swapping the pet every single fractal, open world, raid and what not.

Sorry, but there’s no way you can ask people to slow other players’ gaming experience down by role-playing, is there?

“Observe, learn and counter.”

What do you like about Ranger?

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Posted by: Tragic Positive.9356

Tragic Positive.9356


I like the the pet options, managing/swapping pets, and the variety of weapons. Right now, I swap between Longbow and Axe/Torch.

Rampager / Sinister WvW build, by any chance?

“Observe, learn and counter.”

What do you like about Ranger?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

There’s no other class I would really need to use my brain to actually go into the difficult calculations or brainstorming and requires much more awareness instead of mechanical ability sequences (while still having some).
Most of other classes are just way too comfortable and I felt like being carried by the class, not my experience (P.S. I love engineers for PvE).

It keeps me mentally “active”.

“Observe, learn and counter.”

Shout Utility Thread v2

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Posted by: Tragic Positive.9356

Tragic Positive.9356

@ Tragic Your ideas are interesting. Theres just a few questions I have.

For your version of guard. Would that be a repeating effect or a simple one and done deal. Does the teleporting attack deal damage. Does it have some kind of telegraph showing it will be teleporting.

A single target single effect utility. Basically in order to keep the cooldown low but make it a useful BM-bunker trait. Like it’s obviously meant to be.
The effect would be instant (similar to Thief’s Shadow Shot).

Your idea for protect me is interesting. It loses effectiveness massively however against classes with stability. How would you see this skill working in the current meta? Where nearly every dominant build has very easy access to stab. Also how would this affect PvE? I feel like this could be rather over powered in some situations. Not to mention its effect in WvW.

It’s not like it is supposed to have zero counter-play. And pet-taunting is a mechanic that is quite unique and defining for our pet-ranger archetype.
Also, I don’t believe it’s gonna end up overpowered in PvE. No one would ever pick the taunting utility into competitive scene and it has a considerable CD to consider it picking for open world content. When it comes to WvW – the effect is no different from Ele’s shocking Aura. No reason for it to be overpowered.

S&R is cool. Though I can see issues where people start to rez after you sent the pet to the target. But your pet was slowed by soft/hard CCs on the way there. And then starts moving the body as there attempting to rez. Would this version simply fail to work? Leaving the rezzing to your allies and wasting your cooldown. Or should it interrupt there rezzing to attempt to bring it to you.

This is a good question. I was thinking of starting to pull the body, and if he is hard CCed or rooted, he’ll be forced into the reviving command.
I believe having the pull forced regardless of whether is anyone ressing him or not is a good idea. It would promote awareness. Plus saving the ally from people stomping just as those trying to revive is more user-friendly then asking 3 people to stop reviving because you are going to save the guy from stomps.
Methinks.

Sic Em Does this mean that it loses the 40% damage increase and movement speed? That will hurt ranged pets quite a bit. Causing this show to massively favor melee pets.

That is partly the idea. Currently the Ranged pets offer less damage but safer pattern especially against moving ones. The 400 range limiter is there to prevent long-ranged pets from needless teleportation (but helping in case of LoS chasing) but would drastically favor melee pets that are in absolutely horrible spot against moving targets.

“Observe, learn and counter.”

(edited by Tragic Positive.9356)

Shout Utility Thread v2

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Ideas that most of people liked, so far.

  • Protect Me: You and your pet get retaliation. Attackers against you will get taunted for 2 seconds by your pet (3 sec ICD). 6 sec duration. 60 sec CD. Stun Break.
  • Search & Rescue: Your pet seeks the closest downed ally, pulls him to you and helps you revive him. 60 sec CD.
  • Guard: Your pet will instantly blink onto the 1st enemy entering the area, applying conditions (some of these: cripple/weakness/vulnerability/root). Your pet gains protection. 15sec CD
  • Sick’Em: Your pet’s attacks ignore block and blink him to his target from up to 400 range, pet gains Quickness and reveals the target for 6 seconds. 40 second cooldown.

Most are immense QoL improvements that will keep their current use as well as add interesting effects without much balance changes. For example Protect me would serve the same purpose of self-defense but with utility instead of damage transfer (that is toxic) and naturally – we already have a superior version of damage negation – Signet of Stone.
For Sick’Em – basically any improvement that makes the pet hit the enemy on the move (even similar to smokescale’s assault) would work.

“Observe, learn and counter.”

Natures Vengeance + Boon Duration Fix Please!

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Any bug for Ranger is low priority, lol

The beneficial bugs are hammered immediately, though.

“Observe, learn and counter.”

Shortbow

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Bad for DPS.
Fine for hybrid build utility.

Never will be a “best choice” but it’s the only reliable and user-friendly condition/hybrid weapon available.

So if you feel like using it for PvP (it has no use in PvE), there are some ways to make it a good weapon. It’s not like the weapon is terrible itself. It’s just the DPS is too bad.

“Observe, learn and counter.”

now that the spirits are fixed

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Posted by: Tragic Positive.9356

Tragic Positive.9356

snip

Yep, completely agree here.
The biggest issue currently is the absurd user-unfriendly design.

Adjusting the numbers is the least of an issue if the idea itself gets implemented. Anything balanced would work. I gave the increased cooldown as a compensation for less counter-play (since you wouldn’t be able to negate the active effect – but you’d be able to negate more of the passives than you currently can).

“Observe, learn and counter.”

Why does my ranger's damage suck?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Aye. But I wanted to post scenarios that are very easy to repeat. Not numbers that occur only when EVERYTHING is stacked if that makes sense.

Yep, it does. But my usual Rapid Fire numbers in raids are ~23-24K as you suggested earlier.

“Observe, learn and counter.”

Why does my ranger's damage suck?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I mean just dagger autos with my necro. Even if I don’t use anything besides autoattacks on my necro, my ranger puts out lower numbers less frequently.

So tell me how to do damage as a ranger.

edit: @Shadelang ranger melee weapons have really low damage ratios on the auto chains so I really doubt they beat shortbow or longbow.

So… give up on power damage? Condi ranger is good?

Already told you to search internet for Frost Spotter Ranger.
Sword has the best Ratio on AA chain.
Shortbow is the Worst DPS weapon a ranger can have, atm.
Both Zerk and Condi DPS on ranger are fine. Condi drops significantly if the target is mobile.

“Observe, learn and counter.”

Why does my ranger's damage suck?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

If you wan’t to persist on upping your personnel damage. Try MM BM Druid.

I hope you won’t mind if I correct this a tiny bit.
The highest Self DPS setup currently is MM/SK/NM.
Druid does not really contribute to self-DPS much and NM beats BM. The Glyph for self-DPS is inferior to 1% per boon (up to 13% for both you and pet) and constant 25 might and fury on pet from NM .

Also, you didn’t have to correct the numbers of Rapid Fire.
Mine in Full Zerk DPS role with Grace of the Land buff active dealt roughly 27K. No need to be shy.

“Observe, learn and counter.”

Why does my ranger's damage suck?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

I’ll enlighten you, since you seem to believe Necromancer deals more damage, thus believing burst and not statistics.

Numbers =/= damage.
Rangers are a class with high sustained damage dealt in low hits of rapid frequency with pet combined.

That being said, Rangers belong to the higher DPS category. If you want to learn how to deal as much DPS as you can, search for “Frost Spotter Ranger”.
You’ll learn everything you might need either here at forums or anywhere on the internet, youtube included.

“Observe, learn and counter.”

Ride the grace!

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Yea, plenty of us are aware they did a half-baked job on copy-pasting the Elementalist’s ability for our staff.

And managed to pug it mid-way by doing so. How did they manage, no one can tell.

“Observe, learn and counter.”

now that the spirits are fixed

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

¡

Spirits currently live for ~73 seconds of a cooldown of 83 seconds. Or they live for ~13 seconds of a cooldown of 23.

Your “braindead cast” is absolutely right, while your perception of the change is completely out of the place. It’s not a nerf. Please, reconsider thinking the idea over. The counter to spirits would stay as they currently are but would improve their use. Enemies killing them soon would be rewarded more than before while ridiculous spawn>activating that punishes you for doing so would go away.

It’s all big stuff when it comes to enjoyment and QoL changes.

Spirits live for 60 seconds with a 20 seconds CD. No having in mind the lasting aura when they die that i think is like 10-13 seconds maybe?, just talking about pure numbers there.

That means for 60 seconds you may get the boon (maybe the 73 you say) and 20 seconds cooldown.

You are asking for this:
I cast the spirit and i have 25 seconds the passive effect. The center of the effect it’s the ranger.
The CD is 30 seconds and 2 choices:

  • CD begins when the passive ends (what i understood) and that’s it’s a nerf.
  • CD begins when the active is cast. Which in reality makes the CD 5 seconds because the passive effect last for 25. I like that .

Having a permafrost(damage), permafire(burn) and permastone(protection) spirit boon aura with no real counter… Wouldn’t the other classes cry for nerf? Wasn’t that the case with the other spirits before the nerf that destroyed them?
Anet has proven really harsh when nerfing the ranger… Are you sure you would like to play the russian roulette with this?

Also, and this is my personal preference, i like the petting zoo around me. but that’s just my taste.

You said they last for 60 seconds and have a CD of 20. Which means … 300% uptime. your numbers are horribly incorrect. The cooldown starts ticking after the spirit is killed. Not after the spirit is cast. So for the cooldown, you have to add the lifespan of the spirit.

I meant what I said.
Having a Spirit cast the ability and providing buffs for 25 seconds (not living for 25 seconds and providing buffs for 13 other seconds) with CD of 30.

Uptime of buffs will go down if they are killed early but the actives would remain user-friendly. That’s all there is to it.
I’m sorry but I don’t know which other way to explain it to you since you still seem to miss the idea.

“Observe, learn and counter.”

Love how nerfs aren't considered 'balancing'

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Posted by: Tragic Positive.9356

Tragic Positive.9356

They had the chance to say sorry and say:
Sorry guyz, the bugs you have to endure are too hard to analyze and code through for what we apologize and you’ll have to bear with the changes that are easy to be fixed.

But they always sugarcoat their words with blatant lies and false promises. If that’s the way they want to lose their money, I guess I’m in no position to question them.
They had a choice, after all.

“Observe, learn and counter.”

Druid Zealot versus Cleric

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Posted by: Tragic Positive.9356

Tragic Positive.9356

If your group knows what they are doing – you should go for berserker anyway.
~People need healing only if they screw up which they shouldn’t.
If your group is organized but they need to be carried – Definitely Zealot.
~It’s the most efficient healing choice
If you are playing with people who refuse to play in terms of efficiency – Cleric is amazing.
~There’s no other stat combination that would make your healing more comfortable – meaning you don’t have to pay that much attention to your own mistakes and you can focus more on those of others.

Apart from that, you might want to mix the stats. You only need roughly 1000 healing power. I felt having more is a bit of overkill even for pugs.
Also, tanks usually go for 1700 toughness. Try not to exceed that number if you decide you want to pug a bit and get Cleric armor.

“Observe, learn and counter.”

Brilliant/crazy idea for glyphs.

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

I use spike trap too. And lightning reflexes.

Then with all due respect, which extraterrestrial power made you choose Sharpening Stone over Quickening Zephyr?

“Observe, learn and counter.”

Brilliant/crazy idea for glyphs.

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

I can use it for one thing, a combination of things or all of the items tied to it at once. And it’s insta cast. It defines a good utility skill.

With a very low reward in comparison to other abilities.
Spike Trap for example deals more damage, then applies more damage as a multiplier of 5 being AoE, applies hard CC (this is a big thing) and can be pre-set just like Sharpening Stone.

“Observe, learn and counter.”

now that the spirits are fixed

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

That’s an absurd nerf the spirits don’t need.
There should be some counter for the spirits, i would say AoE CC or focused is the right choice. You are supposed to be skilled enough to look if the spirit is around the place you need the effect trigger.

What you are asking to is to nerf the duration of the passive to half of it’s actual to have some braindead cast, you already have the glyphs to do that. Not my thing.

Spirits currently live for ~73 seconds of a cooldown of 83 seconds. Or they live for ~13 seconds of a cooldown of 23.

Your “braindead cast” is absolutely right, while your perception of the change is completely out of the place. It’s not a nerf. Please, reconsider thinking the idea over. The counter to spirits would stay as they currently are but would improve their use. Enemies killing them soon would be rewarded more than before while ridiculous spawn>activating that punishes you for doing so would go away.

It’s all big stuff when it comes to enjoyment and QoL changes.

“Observe, learn and counter.”

Water Spirit (revisited)

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Make the healing from this spirit to actually scale with healing would be a good idea though.
Right now the coefficients are really low.

And this.

“Observe, learn and counter.”

Vine Surge: Should be a knock down.

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

I have to agree here.
The skill has a long cooldown, we have no way to track debilitating effects on allies (since bad UI) and the delay on actual effect of the skill is way too long plus has a high chance to miss because of targeting mechanic.

Having more reward on this ability would feel just right.

+1

“Observe, learn and counter.”

Water Spirit (revisited)

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

I’d pretty much only reduced the healing ICD interval significantly, and made the Active heal also clear conditions.
Band-aided to it’s finest.

“Observe, learn and counter.”

Traper's Expertise

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Please, don’t make them look into Healing Spring trap or the trait.
Please don’t. Just don’t.

“Observe, learn and counter.”

now that the spirits are fixed

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

@anduriell

The problem is that even if mobile – they’d still be unreliable because of CC and damage. Having them move around doesn’t solve a single problem.

I kept repeating the idea that Spirits should have their Actives and Spawns swapped.
~ You call out a spirit to perform an ability and keep providing passive benefits for 25 seconds (30 sec CD).

Give this a thought and you’ll realize how many problems it would solve. And I haven’t touched a single idea of mobility but solved the problem you tried to solve with mobility.

“Observe, learn and counter.”

Brilliant/crazy idea for glyphs.

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

36/45s cd for 5 stacks of bleed. Wow. So good.

If you are using it for 5 stacks of bleed then you are what’s bad not the skill.

If you are thinking of using an ability on 45 sec CD just to trigger a single trait – what is still in borders of common sense?
If you cannot afford assaulting other people’s opinions, skill or knowledge, then don’t at all.

“Observe, learn and counter.”

now that the spirits are fixed

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

yep in reddit they aresaying the boons now prioritize the players before the npc.
So now would be nice if they bring back the choice to make them mobile.

I believe they are powerful enough to stay immobile.
I’d just want to make them so they aren’t interrupted 80% of the time and their actives go off all the time. There’s way too much counter-play to them already.

How much use do ppl really see when it comes to active effect of spirits? Truth please!

That’s why I suggested they should become reliable and able to be used for actives reliably?
Mobility has nothing in common with their actives.

“Observe, learn and counter.”

now that the spirits are fixed

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

yep in reddit they aresaying the boons now prioritize the players before the npc.
So now would be nice if they bring back the choice to make them mobile.

I believe they are powerful enough to stay immobile.
I’d just want to make them so they aren’t interrupted 80% of the time and their actives go off all the time. There’s way too much counter-play to them already.

“Observe, learn and counter.”

solar beam doesn't hit anything.

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Yep i can confirm that is what is happening, the funny glitch that hide the damage done. It happened to me again today in WvW abut when i checked the log i could see the damage.
Phew!!!!

Yea, I’m glad to hear that.
One less concern to worry about.

“Observe, learn and counter.”

solar beam doesn't hit anything.

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Solar beam of death!!! seriously, though, I haven’t noticed this.

I haven’t noticed it either.

I HAVE noticed animation glitches where the auto stops appearing to hit, but the combat log still shows numbers, even if the animation on my screen has bugged out.

Happens to me frankly often.
Can OP confirm whether isn’t this the case he’s referring to?

“Observe, learn and counter.”

Brilliant/crazy idea for glyphs.

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356



What do you think?

Healing Spring treatment.

There is absolutely zero problem with current glyphs apart from very rare use in Astral Form for the time gate. And that has nothing in common with Glyphs themselves.

I’m strictly against unnecessary changes. I don’t want to get viable abilities ruined again, regardless of insight of improvement or not.
Plus, your thread seems mostly as a personal preference. Having them instant is better than being forced to keep them up staying in range. It holds higher potential with better responsiveness that plenty of us already complain about (main hand Axe aftercast, Sword, slow pets, PoS unreliable form of CC…)

“Observe, learn and counter.”

I looked at all Patchnotes since HoT

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Your grand theory is that the entire development team in charge of keeping the game balanced is, potentially subconsciously, attacking only one class?

It merely reflects that very few of developers have actually thought of doing their job.
Developers do not care about Rangers and Druids in particular.

Yes, some nerfs were justified.
But that only means that people who designed druid never even created the character themselves. We have been seeing it ever since pre-HoT changes and the horrible design is just a solid proof of that.

And you don’t see a problem with that? We payed for their product. And now it’s crystal clear that we don’t intend to make a similar mistake ever again.

“Observe, learn and counter.”