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Q: Spirit of Frost vs Sun Spirit

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Posted by: Tragic Positive.9356

Tragic Positive.9356

And no, Sun Spirit doesn’t overDPS personal quickness if you don’t have any condition damage. Not even with might.

As I stated earlier, it does if the fight is long enough. 20 – 25 stacks of might and coni damage from the strenght banner puts you way above the condi cap limit.

Only for longer fights, which I believe I included.
Let’s see… It needs to trigger 3 times in order to deal more damage than 50% of 7 seconds of my full stacked Zerk tunnel phase. And for that to happen roughly 25 seconds are required.
And that’s past the time of my usual kill-time. The boss is usually long dead by the time the spirit triggers for the 3rd time. So no. It doesn’t really provide more DPS in real life. Especially for dungeon runs where the boss goes down in 5 seconds.

It’s amazing for SilverWastes, though. I’m not 100% sure but several people can trigger the spirit – since people just go and pass by – resulting in more people getting the buff for a short time.
I haven’t tested it yet but I think the amount of burning applied was much higher in comparison to the standard stacks.

“Observe, learn and counter.”

Rate this l33t build (Please help me)

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Posted by: Tragic Positive.9356

Tragic Positive.9356

@Legenfleet
Yes, it’s just like that. The most effective way to negate damage is active negation. Be it boons, conditions, traits, line of sight, signet of stone, evades…

Because GW2 is a game based on a mechanic of Rally – which promotes offense. If you manage to kill a target – everyone who tagged it will get revived. On the other hand, if you try to keep reviving someone over and over again – not only you won’t kill your target at all (never achieving your initial goal) – but you can only revive 1 guy at a time.

By knowing this – your one and only goal is to kill your enemy. For this to happen, you need to:

  • Deal high enough of damage or land burst (CC) to make the enemy blow his defensive abilities (heal, immortality, stealth …)
  • Make sure his HP is going down faster than yours (healing included)
  • Mitigate the most of incoming damage – by dodges, blocks, protection, weakness etc.
  • Make sure you can stomp before he rallies (stability, SoS).

This is the point of PvP fighting.
When it comes to direct damage (your case), the damage from stats is a multiplying pattern. Not additive. So the more stats you take out – the more of DPS you loose.
Which is not the case of toughness or healing power – those are additive.
And same goes for condition damage.

If you intend to play around DPS/Survival game-play, you – sadly – are forced to play condition builds. The DPS it deals is high enough and it sets you down for only 1 stat for your damage unlike 3 stats required for Power builds.

“Observe, learn and counter.”

Q: Spirit of Frost vs Sun Spirit

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356



To sum up, you want to bring frost spirit, sun spirit and spotter for any party, nomatter if you/the party is full power or condi.

Not sure why would you think we do not do the maths… Especially when you provided none yourself and here are people who did (Solandri) . Actually, not a single number, at all.

Plus, sun spirit only rarely provides better DPS than Quickening Zephyr.
You know, it’s exactly quickness that raises your DPS by 50%. If the fight lasts for like 40 seconds – yes, you’d be correct. But for most of the engages I experience (Dungeons, Open World, Fractal mobs AND bosses) the boss goes down through the most difficult phase (or die straight) in a matter of 10-20 seconds.
And no, Sun Spirit doesn’t overDPS personal quickness if you don’t have any condition damage. Not even with might.

Burst > DPS. Burst is going to leave raw DPS far behind if the boss is already dead for DPS to take place. That’s why Icebow rules the PvE.

“Observe, learn and counter.”

Another thread about buffing spirits

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I don’t think they need buff. It’s bad design, they just need a rework.

They should just make them like “pet’s signet”. Granting pets a way to passively grant an area effect on allie when they hit a foe and allowing us to proc the active that would happen at the pet’s location. Yeah I ask for actual synergy between the ranger and it’s pet. I ask for a design that promote a good management of the ranger’s specific mechanism. I ask for something that should have been done from they start even if it stray from GW1 spirit’s skill.

I disagree.

Current Nature Spirits as a concept works. I am okay with them being immobile. I am okay with them granting boons. I am not okay with them being easy to kill. I am not okay with the 1 second boon. It is simply a numbers issue. Just raise the HP by 1000% and raise the boons uptime to 9 seconds.

This.

Spirits are fine as active bombs.
They are useless as passive steroids. I mean really, I had an effective build just because I used spirits for bombing people up. The same mechanism as a trap. But I had a passive boost for 13 more seconds. Which is – sadly – the only time that you don’t have to worry about your spirits.

“Observe, learn and counter.”

anyone also noticed this?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

I can second this.

Some of the pig family (Siamoth? Warmog? Not sure now), sometimes the bear… This bug is here.
The thing is – you can actually cast the ability sooner than the cooldown goes down. The cooldown stays the same, you’ll just have no idea when you can use it again.

About the ice trap, yes, the trigger is delayed. I’d like to have it adjusted as well. Just as Viper’s Nest having 3 targets only.

“Observe, learn and counter.”

Q: Spirit of Frost vs Sun Spirit

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I thought sun spirit was good but didn’t know it had a 8s ICD, so it actually sucks I guess. Is it even worth for a condi team? 8 seconds is a really long time.

It is. Take it as a 10K damage every internal cooldown. There’s 5 of you anyways, right? You have to see the spirit multiplied by the number of party members.

Plus you have it as an additional condi bomb. Yes, blow it in each fight. The effect persist for another 13 seconds and you’ll be all set for another pull of mobs.

“Observe, learn and counter.”

Rate this l33t build (Please help me)

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Posted by: Tragic Positive.9356

Tragic Positive.9356

@LegenFleet
To explain why wouldn’t it survive bursts. The toughness you wielded was merely to let you live 3 seconds longer. Nothing more and Nothing less. Without any real firepower (that you didn’t have because you invested everything into survival) you’d die against everyone. 300 heal per second from regen can by no mean make you live long enough against Mesmers or Thieves. Their damage still goes by 6K bursts even into 3100 armor (my experience). So yes, you’d die on their 2nd try instead of dying straight. They can outheal your damage by raw healing without any Healing Power at all.

To the builds proposed – they now seem better. Still not ideal, but yes, they might work especially if you intend to die a lot. Better be alive dealing 70% of proposed damage as being downed dealing none.

“Observe, learn and counter.”

Ranger bugs fix 25th aug

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Posted by: Tragic Positive.9356

Tragic Positive.9356

What about condition cleanse, was this fixed on Healing Spring?

HS works to cleanse condis.

The problem is if the initial heal from the skill brings you up to full hp, the trap portion which does the condition clear never triggers. They need to either add a condition cleanse to the initial skill activation, or make the HS traps also trigger if you have a condition on you.

So bascially…healing springs is still garbage.

no its just no instant Condi clear on a group scale what other heal skill gives Condi clear+6-12k regen for 8seconds while clearing all condis plus a water field which can be blasted to clear condis.

its not Garbage at all , its now Different more balanced and Stronger when Traited.
with other sources of regen we now have timber/windborne notes / oakheart ect we can easly survive without the Trap portion of the skill triggering.

plant>heal>build maintains Regen and 2-3 Survival skills for Condi removals you won’t always need the Hs condi clear which now its role has changed from personal use to group use and need more thought on where to plant it so it does get Triggered by other players.

Zenos, they are talking about the bug part of the skill.
If the trap heals you to full HP (which it often does) no condition cleanse will activate unless you move your bloody feet out and back in to the trap trigger circle.

So yea, in it’s buggy state, it’s garbage.
Much less opposing to it’s former bug without healing the pet, but still clunky.

“Observe, learn and counter.”

Q: Spirit of Frost vs Sun Spirit

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Interesting. So you think that the three utilites you choose for ranger 2 will bring more dps in total if you count the whole party, than replacing one of those skill with a Sun Spirit?

Unless the other Ranger is a Sinister Trapper.
Yes.

You have to take into consideration the length of the fights and the level scaling. Sun Spirit is sometimes superior to QZ as far as increased party dps goes.

Depending on your comp and the content, I highly recommend dumping that second zerker ranger for the sinister Quickdraw Bonfire variant and bring the Sun Spirit. It also gives you permanent fire fields to maintain might if necessary.

You’ll be much better off with the proposed Full Zerk Sick’Em option.

Again, content/party comp dependent. Either way, you won’t be much better of with two zerkers, the dps output from the sinister vs. zerker ranger is that close, that’s why condi ranger (and the Sun Spirit) is even relevant in PvE these days.

I 100% sympathize with these statements.
… But seeing a Sinister Ranger in higher fractals (Ascended Sinister is quite pricy) is that rare, that I don’t even bother asking.

If he is just a pure condi, his DPS is slightly a burden for the composition. And he has to take into account that he’ll most likely play Frost+Sun Spotter (without Viper’s Nest), since it’s rare to expect 2 rangers in a group.

“Observe, learn and counter.”

Q: Spirit of Frost vs Sun Spirit

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Interesting. So you think that the three utilites you choose for ranger 2 will bring more dps in total if you count the whole party, than replacing one of those skill with a Sun Spirit?

Unless the other Ranger is a Sinister Trapper.
Yes.

But I still believe that Remorseless Sick’Em ranger would buff the party with Vulnerabilities a bit better than Condi Sun Spirit.
Last Time I saw Engie in a party for vulnerabilities was a week ago, and a month before that. Bonus Vuln is rarely wasted.

“Observe, learn and counter.”

Ranger bugs fix 25th aug

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Posted by: Tragic Positive.9356

Tragic Positive.9356

3 years to “fix” swoop. Are you kittening kidding?

… Do you have any idea what did a 4-leap finisher into a water field?
With Clarion Bond? Or possible additional Warhorn Blast on other weapon set?

I trolled lots of people with Crusader amulet and Remorseless in the build I posted a few days ago. Yes, it used Invigorating bond. And I kept getting up from 3k HP back into 15K. DPS wasn’t high, but if I got below 50% I were hitting 9k Mauls into Guardians.

“Observe, learn and counter.”

Q: Spirit of Frost vs Sun Spirit

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

If there are 2 rangers in a party, do it like this.

Ranger 1:
MM= Clarion, Steady Focus, Predator’s Onslaught (LB > S/A)
Skirm=Sharpened Edges, Hidden Barbs, Quick Draw
Nature magic=Bountiful Hunter, Vigorous Training, Protective Ward
Signet of the Wild, Quickening Zephyr, Frost Spirit, Strength of the Pack
Pets: Jungle Stalker, Jaguar

Ranger 2:
MM > Remorseless variation (GS + S/A)
Skirmishing > Spotter Variation
Beast Mastery: Go for the Eyes, Two-handed training, Zephyr’s Speed
Signet of the Wild, Quickening Zephyr, Sick’Em, Strength of the Pack
Pets: Hawk, Jaguar

That’s the highest DPS you can squeeze from this, and you’d be surprised how much damage it can dish out in this composition. Ranger already has high DPS even as a Frost Spotter. And if you can choose Sick’Em instead of Frost Spirit, the damage goes further up.
A casual fractal level 49 with 2 of us – rangers, 2 necros and a guardian lasted like 50 minutes. Without a Warrior or Elementalist.

Truth be told, I never needed Sun Spirit in my life, so far. Apart from Silverwastes, that is. If you don’t have to, don’t use it.
You’ll be much better off with the proposed Full Zerk Sick’Em option.

“Observe, learn and counter.”

(edited by Tragic Positive.9356)

High Survivability build(HELP)

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I think WS NM and Skirmishing with Sword+Dagger should be the most survivable. Although I must say, BM has Resounding Timbre which can give both permanent Regeneration and remove conditions with Rune of the Trooper/Soldier.

Rune of the Trooper/Soldier makes sense only if you intend to play Shout Build.
Most of PvP skirmishers use survival skills. So by making use of the Rune that cleanses 1 condi you sacrifice a slot for survival skill that cleanses 2.

Empathic Bond is slightly an RNG and counter-productive. I only take it for builds where I have no other choice.

“Observe, learn and counter.”

Q: Spirit of Frost vs Sun Spirit

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Frost Spirit for Zerk and all other power builds.
Sun Spirit in case you are running the most condition damage you can and if you need condi bombing (burst version of conditions).

In maths, you can say that Frost Spirit is better than Sun Spirit if you are able to deal 30,000 damage in 10 seconds in direct form.

If your Group plays Sinister (/condition builds), Sun Spirit will be better.
If you are the only one playing sinister, Frost Spirit will probably still provide more damage for the team. Especially if you have somebody Zerk holding onto a icebow with 25 might.

“Observe, learn and counter.”

Yet another build

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

I cannot test this mate, because reasons, but this worked previously.

If you had a Sigil of Leeching on, that effect had to be used before any other sigil effect (like doom or intelligence) could proc. So, you could run Leeching and Intelligence and the 1st attack would leech, then you would get your 3 crits. Meaning, if you run Remorseless, Furious Grip, Leeching and Intelligence you should be able to get 4 crits in a row.

Test it out and let me know if it still works!

I’m going to give it a try, Heim.
I’m positive the Leeching cannot crit at all, but I’m not sure if the attack that triggers it cannot either. If it suppresses the Intelligence Sigil, that’s just as awesome as I could imagine it being.

EDIT: Nope, you can only get 3 crits. Sigil of Intelligence is consumed by the 1st crit (Furious Grip+Remorseless) and consumes Leeching at the same time.

“Observe, learn and counter.”

(edited by Tragic Positive.9356)

Yet another build

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Hi, lets presume the concept of MDG/might stacking will work, ithink you should change some things:

SOTW>SOS tou have 3 k armor so the passive of SoS does nothing for you, SOTW with 560 healing give much better survivability for both you and your pets and also helps vs condis(your weakness) and brings the utility of stability, dps and movment.

Intelligence>Leeching, with low crit chance build, Intelligence is your best freind.

Spotter > strider’s defence , Even if not that great and have some bugs, its still better than strider’s defence.

Change atleast one pet(the hound) to red moa, prema fury and aoe healing is just good.

Well, I find Intelligence Sigils half a waste since I’m running Remorseless that gives 100% crit on Weapon Swap (fury from skirmishing). Intel sigils are blown immediately if there is more than 1 target since both Sword and GS cleave.

I went for SoS especially because of the active. When you get below 50%, you can enjoy nice 6 seconds of free unstoppable brutal damage rampage without every worrying about dying. I take 3 might from it’s activation into account (and I already have Enlargement activated at that point).

The main sustain mechanic is the leaps into water field. The 80 healing per second doesn’t really save my skin. And the armor mitigates more damage than the passive healing for sure (unless I’m against pure condis).

You are probably right with Spotter, though. I was just hoping the sword CD reduction with Projectile denial might be useful. The crits come from swapping and SotP anyways.

“Observe, learn and counter.”

Yet another build

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Glued something like this together.
http://gw2skills.net/editor/?vNAQNAR8XjMqQBL2wC+rAXLG+DKf37hzeLiFIA4PIsr9T+wVWB-TJxHABC8EAsuMAAXEAR2fAA

Do you guyz think it’s possible ? A duelist made for on-point fighting that gets really dangerous when getting low on health, getting as much benefits as one can get, and then healing back up?

Obvious problem is a constant Condi Pressure (even though it can handle the standard condi builds with runes, pet, signet and Evasive Purity).
But it is not glassy (not really tanky), has nice burst and plausible regenerative capability.

“Observe, learn and counter.”

Rate this l33t build (Please help me)

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

If you want a recuperating build – aim for Toughness and Troll Unguent.
Never the Healing Power unless you go for Condition Damage where you can afford this (you don’t need more than 1 stat for DPS as Condi, you do as Direct DPS).

This build is horrible when it comes to achieving a role.
It doesn’t deal damage, it doesn’t survive bursts, neither condi pressure or condi bombing, doesn’t provide any significant support and isn’t good at duels.

If you want to get a good build, you should definitely take a look at Heim’s thread. https://forum-en.gw2archive.eu/forum/professions/ranger/New-Builds-List-40-builds-All-modes/first
All the types of brainstorming happened before – and all the hard work of us – fellow rangers – and the fruit of our testing is gathered at that place.
You should definitely find a build that resembles yours in what your goal was (I assume it was Regen+Signet survivalist).

“Observe, learn and counter.”

why was Healing Spring turned to Trap?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

@Ofir
This skill is actually really good. Or better said – should be and is intended to be.
The skill and it’s proposed functionality is at it’s finest.

The fact that it is bugged as hell doesn’t change the one that the skill would be powerful if it got fixed. The topic of the thread is about it’s functionality – that with all due respect – is not that bad.

I liked the former version better, but that doesn’t change anything about it still being a fine healing skill. Getting it buffed is strange.
We need to get it fixed, which again, has absolutely zero connection to what this topic tries to discuss.

To get you an overview of what’s going on.
Is the trap okay? No.
Is it intended to be okay? Yes.
Does being bugged mean the skill needs changes? No. It needs fixing. A lot of it.
Nothing more and Nothing less.

“Observe, learn and counter.”

why was Healing Spring turned to Trap?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

But we dont just say “we dont like it” , we bring facts about it being bugged. The HS skill sometimes just doesnt heal you or your pets even if you go out and in it. It just doesnt work properly, if not working at all. The fact that AN team decided to put the word “Trap” next to the skill name doesnt justify the skill not working as intended. A trap should work always when you stand on it, not when you leave it then enter then leave then enter. I agree with you that the arming time of the skill isnt a bug and its more of a convenience matter but I still think the skill should be the same way it used to be. I dont care if I wont get the traits regarding traps for this skill but I am sure that the MAJORITY wants this skill to be fixed.

Oh and by the way there is a bug thread for rangers in this forum, and this skill as well as the immobilize bug you are talking about, are mentioned in there several times. But still no fix to be find.

The main topic of this thread is the delay of the “trap” mechanic.
Which is intended.
The OP doesn’t include any of the real bugs that no one is fine with and we have been bringing them up ever since they appeared.

We all want the skill to be fixed. But the activation being delayed has nothing to do with the bugs.

“Observe, learn and counter.”

why was Healing Spring turned to Trap?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

@Ofir
I’m not fine with the delay, either.
But I can tell it’s intended. I’ve had my years of game-time and logical coding behind programming development to say this.

The 1st phase of coding is not about “balance” or “quality of life”. It’s whether it makes sense or not. That’s the only reasoning behind Pet Swap traits “nerfs” that never were nerfs in the 1st place, but bugfixes because they didn’t make sense in their former functionality (an ability with CD of 30 seconds is illogical to be used every 16etc).

The same now goes with Healing Spring. Do we like it? No. Does it make sense? Yes. What can we do about it?
EXPLAIN why it should be changed. Because if the only reason is “we don’t like it” then it’s as good as writing poetry. If you feel like it – create a topic about Healing Spring, why should it be illogically the only trap that doesn’t work like a trap, provide analysis and we can talk.

I’m kinda lazy to do it since I don’t really use HS in any other build than bunkering, and there I don’t find it much of a problem.
I die to my Sword and GS leaps that cause me to get stunlocked in immobilize a billion times more often than having Healing spring on a delay of half a second.

“Observe, learn and counter.”

(edited by Tragic Positive.9356)

Windborne Notes is broken?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Haven’t used it for some time now.
Might be bugged if what you say is true for all of us.

“Observe, learn and counter.”

why was Healing Spring turned to Trap?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

@Puck
I believe that the hundreds of complaints about the bugs (Healing Spring included) are enough of an uproar, aren’t they?

We are close to only class with such complex, clear and diligent threads about what needs to be changed and what must be fixed on our class.
And there are miles of walls of text out there in the bug forum section (some ignored, some fixed), as well as the ones in our class section.

Mentioning the same problems over and over again is pointless. Especially this one about healing spring which is intended just like Sword AA chain.
The bug about HS has already been mentioned in 4 threads already, as far as I know. The delay is something the community had to expect when Developers made it a trap. It has it’s pros, it has it’s cons.

EDIT: I can bet on my shoes that if the change got reverted, threads about how people were fine with it and they could pre-set it and how it was awesome would appear.
Sheer experience.

“Observe, learn and counter.”

(edited by Tragic Positive.9356)

Ranger Class Redesign

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Yes, something is needed for sure.
Not sure if whole redesign since I find us in … a bearable spot.

We just aren’t OP as other classes. And not being OP we are totally pushed out of the meta because there is no more space. It’s not about not being viable. This is about Eles and Warriors.

“Observe, learn and counter.”

why was Healing Spring turned to Trap?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

So many rangers seem to have the abused spouse syndrome and are completely convinced that we don’t deserve nice things. The world won’t end if we get a straight buff without something being nerfed in exchange.

I’m a realist.
We had spike trap on reviving an ally ever since release. A meaningless trap until the update where it became an AoE knockdown.
What happened? We had it replaced with Search and Rescue.

So as a realist, let me ask you this.
Will you ask for a nice thing when you know you won’t get any, while risking the ability would become useless?
I wouldn’t and I never do.

“Observe, learn and counter.”

Forgot how OP Survival Ranger is

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Glancing hits from weakness override critical hits, this means weakness can be especially deadly for players heavily invested in crit chance. Since glancing blows occur 50% of the time, it effectively cuts their crit chance in half. So, damage reduction from weakness scales with the amount of crit chance your opponent has.

Glancing hits from level differences are the opposite, they reward crit chance as critical hits override level based glancing blows.

Oh wow, didn’t know this. That’s a nice piece of information indeed. I thought it works the same as the lvl difference glancing blow.
Thanks, HotHit.

“Observe, learn and counter.”

why was Healing Spring turned to Trap?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

I think when people were asking for it to be classified as a trap they were hoping for the benefit of pre patch traps. Ground targeted, lower cooldown, stealth with trapper runes, etc.
How they managed to turn a perfectly viable heal into the broken mess it is now is astounding. They should just revert the way it functioned to pre patch and label it a trap.

Everyone on forum knows that we are not Elementalists, nor warriors. It was totally blindfolded to expect nothing but benefits without any drawbacks of the category with the change.
It was obvious the trap would become horrible after being turned into a trap system just because it would loose it’s instant benefits (arming time was declared long time before the update).

I was even against having it on ranged use because it would take more time to trigger (1 bonus click and travel time) which would make it worse for former usage.
As a realist, I wished for having the same functionality, but got disappointed to be outwished by people who wanted to have it overpowered (even though it’s still one of the best healing mechanics in the game with AoE cleanse and 10sec water field)

“Observe, learn and counter.”

why was Healing Spring turned to Trap?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Because developers were classifying all the skills with no category.
And this forum was just kind of over-flooded by people who wanted Healing Spring to become a trap.

So thinking that we received just what vast majority asked for – I don’t see any slightest possibility of getting our good Healing Spring back.

The skill is not that bad. It’s definitely twice as buggy and twice as clunky as it ever was… But it has it’s uses. Having it on 24sec CD and being able to pre-set it has it’s pros.

If you are able to have 1 set and your CD refreshes, you are able to cleanse 12 condis in 10 seconds in AoE. That’s not half bad. You’ll get into a situation like this only once out of 10 times… But hey, we got what we wanted right?

“Observe, learn and counter.”

Forgot how OP Survival Ranger is

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Against a typical power build (e.g., cele or marauder), weakness ends up being a ~32% damage reduction when you account for weakness removing crits!

Removing Crits… ? Could I have overslept a patch or two?

“Observe, learn and counter.”

Aspect "info" from past CDI

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

@Wusel

You have no idea how many bloody times have I been thinking about the same pet design as yours.
Exactly the same. Oh good lord, how wonderful it would have been to have a meaningful pet like that. To pick a pet that is not a handbrake for us or other players paired with us. To feel the kitten difference between pets apart from knowing every single family apart from Wolves, Birds, Drakes and Cats suck.

But do you know the chances for that to happen? Yes, exactly. None.

“Observe, learn and counter.”

Aspect "info" from past CDI

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

They paid a lot of attention to the CDI. The results of it were not immediate, but they were there.

Some of my early suggestions in that thread were:

Baseline increased arrow projectile speed.
Baseline signets applied to the ranger.
Reduced CD on ROA.
RF channel speed reduction.

And I know even other people’s suggestions were definitely considered and have been implemented already. It will be interesting to see if the pet hangs around as an aspect or if we still have the stupid AI companion.

I actually love my companion. I picked the class because of the pet. Not the bow.

I don’t think it’s okay for pet-designed class to get rid of pet.
I believe the pet should be fixed to be reliable, instead.

“Observe, learn and counter.”

Forgot how OP Survival Ranger is

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Total damage mitigation from Weakness + Barkskin + Protection = 67%.

Edit: so I agree with your first set. how are you factoring in toughness? are we assuming 2600 armor is “base” (tooltip) and how much more does he have?

Well, thanks.

I factor toughness as a standardized power (2250 in zerk) versus celestial armor (2600), then calculate the difference in damage.
The number changes varies from various values, so you cannot say how much it negates in a flat % amount. But you can say it roughly does negate more than 65% in a value of 3300. If we think about Light armor with 0 toughness as 0% mitigation, 3300 armor in Medium would be around that 65%. If I remember correctly. I might be wrong since I lost the sheets in the mess of cleaning.

“Observe, learn and counter.”

(edited by Tragic Positive.9356)

Aspect "info" from past CDI

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Posted by: Tragic Positive.9356

Tragic Positive.9356

@Heim
Shall we Yolo up and boycott ? =D
… Well, I guess I wouldn’t even if I held the idea. I wouldn’t degrade myself to the level of children.

“Observe, learn and counter.”

Forgot how OP Survival Ranger is

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Again not saying it needs to be nerfed or anything… Lol. You guys are way too touchy. If anything it makes you seem suspicious ( ^:

Are you surprised?
Any bugfix on ele or warrior takes a few days to happen.

It took them months to remember they have forgotten to update half of our skills with range improvement.
I can imagine we’ll get nerfed in an instant if this turns out to be a standard build for Ranger.

“Observe, learn and counter.”

Proposed Spirit Changes

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Posted by: Tragic Positive.9356

Tragic Positive.9356

All sounds like a lot of work.
While the only real change needed would probably be increased HP, instant response to active component and that’s it.

Fix for Elite Spirit HP (nature’s vengeance) would be rather appreciated, too.

“Observe, learn and counter.”

Aspect "info" from past CDI

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I’m not convinced about some of the Aspect ideas in this thread…

Maybe you’ve never been to the Ranger forum before, but we like to theory craft and be creative here

It’s all just ideas mate.

Daydreaming about what nice could we get is like the only nice thing about being a ranger. We are still going to get rubbish and stay being forgotten in all parts of the game.

Let’s have some bright times at forums at least.

“Observe, learn and counter.”

Forgot how OP Survival Ranger is

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Posted by: Tragic Positive.9356

Tragic Positive.9356

If you were critting a Ranger for 700 with a Warrior and the Ranger had 87% damage reduction, then the Warrior would have been doing 5384 damage without that reduction. Seems to me like the damage reduction is completely justified and totally necessary. Being temporary, strippable, cleansable and very conditional and all.

Buff the number up to 6K. I rounded the number of weakness reduction to 25%, not 50%.
If we are talking about real life numbers, you have to take 50% of the number down.
78,22% reduction from Weakness,Prot,Bark Skin that way.

“Observe, learn and counter.”

Forgot how OP Survival Ranger is

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Posted by: Tragic Positive.9356

Tragic Positive.9356

67,33% from weakness, bark skin and protection. (Assuming weakness reduces total damage by 0,25% as a 50% chance to reduce damage by 50%)
X from toughness.

You can expect roughly 87% damage reduction.

“Observe, learn and counter.”

Rate my Trapper build (Remorseless/Quickdraw)

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Zero condition removal. Low HP.
That is literally like a suicide call.

This build lacks a lot. Might have the damage, might have the stability…
… But in the end, you sacrifice a whole traitline for 2 traits that you do not benefit from (enlargement for condi, Brutish seals with no signets), and the only one you can actually call useful is Remorseless, which is nothing but a 20% damage improvement during your Elite.
5% on weapon swap is hardly noticeable.

I dare to say that ambidexterity would boost your condi DPS by 10% alone.

“Observe, learn and counter.”

Invigorating Bond

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Posted by: Tragic Positive.9356

Tragic Positive.9356

@Tragic Positive, the icd of Invigorating Bond is the same as the cd of pet swap when you don’t take beastmastery. It’s pretty easy to keep track of.

And the CD of Protective Ward is the same as the one of an Snow Owl’s F2 ability if you run BM (because most of us do).
So yea, once a thief jumps on your face, you usually instantly use your pet’s ability on him to chill and burst him down.

It’s as easy to keep a track of it and as funny as it is to say that you should use “Pet Swap” for keeping a track of Invigorating bond.

“Observe, learn and counter.”

Frost trap should crit

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Posted by: Tragic Positive.9356

Tragic Positive.9356

It can crit. Dmg is still pretty meh.

Yep, I could imagine Frost trap a viable power trap if it dealt at least twice the damage (24 sec CD for a damage of 2 auto-attack hits would sound pretty reasonable).

“Observe, learn and counter.”

A Mega Ranger Balance and Improvement List

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Posted by: Tragic Positive.9356

Tragic Positive.9356

A few stuff on that list, sure. A lot of stuff on that list, no.

Tagging along. This comment holds all what I could have ever wanted to say.
<sip>

“Observe, learn and counter.”

Invigorating Bond

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Posted by: Tragic Positive.9356

Tragic Positive.9356

@Durzlla
Yup, thanks for the insight. I have been running a similar shout build that made it just as easy as you say it is.
However, that’s the only build capable of doing so. And while we have it bugged, I’ll gently refrain from wasting it’s potential. It looked like close to being my cup of coffee, but for the time being I’m playing another build.

It’s still a problem, though, that there is currently only 1 build capable of doing so and we still are the only class to bear with this sort of game-play. Every other class just needs to press the button for the full effect without sacrificing anything.

@jewishjoyride
You have no idea how to track ICD of IB, either. There’s no count timer. But the 240 range is a 100% proc of weakness on targets that go backstab your neck. That’s a 100% chance unlike the heal proc of your IB.
Protective Ward has a bulletproof functionality (with some counter-play, of course) that makes perfect sense. IB is hard to control, weak (110 heal per second if you want to know) and limited to pet positioning, cooldown and life state.

“Observe, learn and counter.”

(edited by Tragic Positive.9356)

Ranger Regen PvP Build Guide w/ game play

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Posted by: Tragic Positive.9356

Tragic Positive.9356

An objective statement?

Fun build it might be. But not for your teammates.
Zero damage. Condi removal is horrible. Healing is mediocre at best.
I was randomly skipping parts and one of the few moments I saw was SotP being used into dead pet – that was swapped 2 seconds later (no, it wasn’t on CD before).

You cannot provide any real support with the build. All you do is run off and on a point trying to seem useful.
And that’s it.

With all due respect, the build is horrible. Awfully horrible. The video has many flaws, one of which is a fact that players have to watch your video if they want to see the build. Which is like a farm for views. The content has nothing interesting or out of ordinary that people might like to watch. You were showing a gameplay of a lost game of a build that didn’t do anything at all, wasn’t edited, it lacked humor… And I sincerely have no idea why would anyone feel like watching it apart from giving you a few views on the video as a form of support (which is one of your goals since you mentioned subscribing)

It had absolutely nothing at all.

“Observe, learn and counter.”

Invigorating Bond

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Posted by: Tragic Positive.9356

Tragic Positive.9356

@jewishjoyride
It’s not like the sustain or heal it provides is bad.

But Protective Ward will mitigate twice / trice the amount of damage and much more frequently (and more trustworthy) than IB and does help even as a support option.
It simply doesn’t stand for it’s goal in it’s current functionality, since it’s impossible to gather your team in such a small radius and for personal use, well, there’s no discussion. Protective Ward all the way.

“Observe, learn and counter.”

Invigorating Bond

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I can count on them, because i’m not a bad player and i actually play around those mechanics instead of just crying that they’re not working when i don’t use them properly.

And Idk how Sig of Renewal will kill your pet as fast as you say it does unless you’re using like a cat, I run Protect Me! and have less issues with my pet dying in PvP, hell I can often count the amount of times my pet dies in an entire night of playing on one hand because i actually pay attention and swap my pet when it starts to get low instead of just tunnel visioning on the enemy.

My bear has never had an issue landing his taunt F2, nor have i ever had an issue benefiting from Invigorating Bond, because I actually pay attention to my pets position and i’ll move either him, or myself, into range in order to benefit from whatever effect I need.

So you never experienced a moment when your Signet Failed… Nor one when your bear didn’t apply the taunt …
… your pet never died in a fight …
… you find Invigorating Bond powerful …
… And you are fine postponing the use of signet by 2-4 seconds (being fully bombed) in order to get close to your pet.

And as far as I know you are running NM and BM.
With Signet of Renewal and Protect me.

With all due respect, I have literally no idea how can you outperform skilled players. I’m trying to find a build, but apart from one that is currently bugged and isn’t worth as much as I’d imagine (Shout build), I have no idea what could you possibly be running.

If you have to adapt everything you do according to your pet positioning, HP and cooldowns … That’s a one huge respect from my side.
I’m currently even having enough trouble landing my Taunts against thieves while using a Bird. The amount of those that do not counter it instantly is very close to a few percent.
So you either are playing against players where it doesn’t matter, or you are a Ranger that deserves a huge chunk of respect. Because playing a build like that and still managing to do it right and actually win is ridiculously scarce.

“Observe, learn and counter.”

Invigorating Bond

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Posted by: Tragic Positive.9356

Tragic Positive.9356

You’ve clearly never actually taken a brown bear before, the damage it deals is not that much lower, since it actually used its bite ability in realistic situations, and it DOES run into range when you use its F2 instead of staying back.

Also, evasive purity, and all other dodge roll condi cleanses, do NOT go on CD unless they remove at least one condition they say they’ll remove. This was changed quite a while ago, and if it doesn’t do this currently it’s due to a bug not the trait.

Not to mention there’s also signet of renewal, which is one of the best condi removals in the game.

Well yes I have. And I use it for my current PvP build. And I say that because I do use it. But I use it only because I need that extra condi removal and it does it’s job with Sun Spirit.
Plus I don’t really remember when the bear hit the Taunt, if it did it was not really credible – so I stopped using BM for that particular build.

Removing 1 blind instead of all 3 condis is as much as 66% wasted potential of the trait.
And to add to Signet of Renewal … It’s as good that it fails if your pet is attacking a target further away or dead (only 100% chance for it to work is swap to pet just to have it killed instantly).

Yes, all of those have those situational uses. Yes, they do. But I challenge you to be a man and tell me that you can count on those abilities when you need to. Not when you have the luck or you can afford to set your pet swap on 1 min CD.
That’s something that we have to deal with unlike any other class in this game.

“Observe, learn and counter.”

RANGERS OP

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I understand that but to many trolls on ranger forum with these kinds of threads are getting on my nerves

An excellent training for your future adult-life full of dull boss thrash-talk, zero tolerance and the most important – marriage, wouldn’t you say?
<sip>

“Observe, learn and counter.”

Invigorating Bond

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Screw this, I just realized …
https://wiki.guildwars2.com/wiki/Restorative_Mantras
… Thank you Arena-Net for designing your stuff so well.

I’m out. If you’ll search for me I’ll be somewhere hand-knitting my bight.

“Observe, learn and counter.”

Will I have to go Druid?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

What weapon combination makes Rangers dps one of the highest? Sw/axe?

Sinister Trapper with Sun Spirit. A/T on both hands (Bonfire CD brought down to every weapon swap).

If we are talking Berserker – we have one of the highest tunnel patterns (high DPS for a limited amount of time) LB > S/A.
If the question is about long-term direct DPS, Remorseless GS+S/A swapping all the way.

“Observe, learn and counter.”