The build is pretty bad.
It’s goal is to help people back from downed state.
Nothing helps them stay alive, though.
So you will basically stay a CC banner at fights trying to get people up, without dealing damage, decapping or any other important mechanic.
At the end of the day, Guardian who will lock all enemies out will definitely stay better protector and objective controller.
The game of 500-100 lose was a nice demonstration of how useless the build is. If your team does everything right – there won’t be anyone to revive back up.
Launch is a CC mechanic that slowly changes your location.
Knockback and Pull mechanics are instant and you cannot Sun-Break in the middle of your flight.
Point Blank Shot being a knockback is fine.
Indeed.
Just like you can trigger every single ability in the game that way. With every profession.
Clarion Bond vs. Call of the Wild comes to mind.
Can’t tell anything about heal botting.
Why would you heal when you can simply 8stack burn people to death in 5 seconds playing a guardian or just kindy pick the elementalist to do the same and prevent people from downing, too.
Nice idea.
But I believe we all can agree we all want FB baseline.
Your idea might be a good alternative for it’s place in traitline.
Not sharing your build because popular builds used to get nerfed.
They were just nerfing the stuff that worked to promote build variety, or as I like to call it, giving it the shortbow treatment.
This sounds exactly like straight from development.
Except the objective part you like to call it.
Raptor.
I have wanted one ever since I spotted one.
it’s actually not too much work since the way it essentially works is that all the mobs of tyria inherit the code from the same place, and if they change that, it changes all of them.
It sounds like AI is being overhauled across the board anyway, so i wouldn’t be too surprised if our pets get some of those benefits.
If that’s the case, it would be lovely.
I hope my pet would be able to hit stuff that is on the move after such a long time.
Nope. You started flaming the OP by insinuating that he does stuff like PBS enemies out of melee etc. Furthermore, you claimed that bugs that people find don’t actually exist. I don’t have to contribute anything of substance, but I did actually contribute something to this thread which was obviously a joke thread and then you, among others, decided to flame the op, hence proving my statement correct.
Edit: my bad you didn’t flame the OP, you flamed me by claiming I probably do stuff like PBS enemies out of melee.
Are you a bearbow?
… If so, that would explain the whole situation, including why did you take all of the objective statements as offense against your person.
I am beastmastery(instead of marks) atm and having more success now. When you chase a full stacks,food,utility dd ele away repeatedly it says something ;-)
Exactly.
See my point? This guy over here is the proof. If you watch his video, you’ll notice that he is winning by far thanks to his play-style (he dodged every immobilize and most of bursts). We cannot say what builds are the enemies running, but we can definitely tell that constant CD awareness is remarkable, if anything.
I am convinced the guy would be able to chase d/d ele the same way in Full Zerk (if not easier), just as several of my fellow roaming rangers do.
Actually, one reason Anet didn’t want to change pet AI is because pet (not minions, just pets) AI is THE SAME as mob AI. So if our pets got an AI overhaul the AI across the game would too, and they wanted to make sure whatever done was done right.
So if they’re changing the mob AI as much as they are saying (me and a friend have watched the presentation with the mob AI, it’s kittening huge changes). then we’ll probably also get some of that love to our pet.
I suppose it’s just the new NPCs, isn’kitten
I would love to have my pets improved, but that would mean nothing else but improving AI of every single mob in Tyria. And that’s one hell of work.
the gw meta is support – control – damage… i doubt it will change for raids
The thing is, healing is not really that important version of support. It’s the weakest.
You just proved my point tbh. You essentially just called people either bad or liars because you think Rangers are good while they think Rangers are bad. I don’t really care anymore; the discourse has been this way for three years on the forums and in game. #RangerProblems
If you weren’t just who you want me to make – you’d know my opinion as much as others do.
Rangers are not bad – we are just not overpowered as some no-named classes.
While there isn’t a single word of those you put into my virtual mouth – there are plenty of those you yourself provided to make yourself a subject for your own delusions (if you look closely, you currently are the one trying to make me look bad, right? Which means you are proving your point yourself. Correct me if I’m wrong).
The discourse has been drawing along for much longer since it’s never been just this game in particular, not even gaming while we are at that. If you don’t feel like contributing to the thread by anything else than trying to make people look as idiots, don’t contribute at all.
These are problems of human race and social interaction breakdown. # euphoria do not really help getting it back together.
All I want are:
- Permanent Stow available. No trade offs or benefits whatsoever.
~ would allow you to save your pet from harm at places where it would normally die – increasing your DPS (also saving it after Signet of Renewal and Empathic Bond pulling 12stacks of burning)
- All pets now share 100% of boons and friendly effects applied to the owner. (food/stealth included). Food and Nourishment are refreshed every time.
Pets are no longer a subject for AoE boon procedure.
~ This is just that obvious. We need this baseline
- Fortifying Bond – All existing boons are now transferred to your other pet when you pet swap.
~ A meaningful replacement for current FB which has to become baseline at some point. Would only make sense this way.
And we will become a reliable class that can skip PvE parts, pets will no longer be a burden and if anyone of ANet developers dares to say that would be OP, I will dare them to check elementalist after all 3 years and say that again.
All I want is to have a reason to love my pet. To have my class-defining mechanic that would actually be helpful, not harmful.
Class so meh that it starts flame wars on the forums. #RangerProblems
This is not about the class at all.
It’s about people who play it or they think they do.
Do you know that our reputation is as bad as it is purely because of people and not a single piece of mechanic?
Bear pets for PvE (dps), Longbow only, Point Blank shotting out of melee range, pulling mobs because of poor pet handling.
Well I don’t see a single bug in the list.
And we have a really strict measure for people of that kind. Everywhere, in game and out. That’s all there is to it.
I agree with permanent stow, though.
I mean yes. I want it exactly because I love my pet. If I know my pet is going to die at an arena where 99% is covered by IK AoE (SW bosses, Mai Trin talking) – I want to save him from disaster, so I can take him out afterwards.
Yes, I am willing to let go of all the bonus damage and utility, just so I can take it back out when it’s safe and when I need it.
Not when ANet devs believe I should.
Zerk SB is nowhere near similar to ‘’Condi LB’’ in viability like Tragic put it.
Sure SB is weaker in dps compared to LB but it gives you different tools to work with and a different play style without totally off-putting the damage, so it does work on some level. Certainly not on the top level where LB sits when it comes to power builds, but Zerk SB is not completely unviable.
But so is Condi Crit LB.
What’s the point then? Haven’t you tried it yet? It can stack around 15 stacks of bleed with real ease if you have cooldowns. That’s more than a shortbow can pull off.
And I’m absolutely positive somebody just posted a Rampager LB build for WvW and did fine. Your point is still only as solid as mine. You haven’t proven anything about it’s viability, at all.
Oh, dude, please no.
That would make us ridiculously overpowered (as developers would say).
I mean, that overpowered that we could become useful! Nobody wants that, I mean, right?
Oh my god! Somebody might consider playing it for competitive! Don’t be ridiculous!
Speaking of pets…In the raid video was there no ranger present or perhaps the ranger was there as a druid with not pet?
Have you seen any ranger in any competitive environment? For 3 years now, I mean…
Too true :/
Being strictly realistic aside – I haven’t seen Forge Engineer with drones, either.
Might be an intention to avoid spoiling these 2 until the reveal. They might still be thinking them over.
Just tested it on a rando golem for conformation. Great info! thanks! air hit for around 700- and fire around 500, 1.2k extra damage in culmination with rapid fire definitely helps. your the bomb dude.
I’m always here to help. Anytime, Sir.
Sometimes the hard way but that’s just me. Time efficiency, you know.
put both on the LB? and good thinking with the WH. I just came back from a huge break and im still trying to figure out what got changed and what didnt in buried update notes.
Yes, definitely.
Longbow is an on-hit Power Weapon. The thing about Rapid Fire is that it’s not a burst. It’s a 2,5 sec 10 hit nuke. By 10 hits we mean that even if the enemy blows 2 evades to negate it – you can assume 2-3 will still hit. And will almost definitely proc both Sigils that is close to 2-3K bonus to that amount of damage.
You don’t really focus on slowly dealing damage over time in PvP. Burst is all there is to it, unless you decided to play conditions. And it provides better Raw DPS anyways.
The wiki page http://wiki.guildwars2.com/wiki/Beastly_Warden states that “The taunt can’t be evaded or blocked” as a bug. Is this confirmed? It seems unblockable, not sure about the evade but even if that is the case, shouldn’t that be fixed? Is it fixed? I’m not sure.
As far as it goes
- ANet confirmed they fixed the portion of the skill that “Taunted enemies that shouldn’t have been.”
As far as we know:
Taunt can be evaded.
Taunt cannot be blocked.
Taunt will not hit through invulnerability.
Taunt will hit through weapon-used mechanics that are used for defense (Mesmer’s Sword #2 etc.)
Whether it is intended or not – we cannot know. ANet likes to throw this class around stealth-nerfing, “hotfixing” and erasing mechanics that were helpful and we were anxious about them.
Get your longbow the Air and Fire sigils.
That’s the Bread and Butter thing to do and our only reason why we can take 80% of thief’s HP in one Rapid Fire.
I’d also get Air on your warhorn. You don’t want or need the AoE on Sword – you’ll either be trying to get away or Zerk down 1 target at a time.
Apart from that – the build is totally fine.
No problem Mavander.
I never expected you to be satisfied with the material we currently are in hold of.
All of us are frustrated to be the most unreliable class and if there is a place to address this anytime soon, it would be druid.
But you have just as little information as we do. You are no exception. Try to bear with it a little longer.
http://i.imgur.com/IcGtSWn.png – info leaked (I’m not 100% sure)
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/179625/Druid_shoulders.jpg
http://i.imgur.com/mxeqJcc.png – datamined background for the traitline
http://i.imgur.com/JAY4o34.jpg – All spec Art
http://imgur.com/wmIfN20 – original centered from their website
…
You’re welcome.
Just cancel it right before it finishes.
It will get the QD effect.
It’s a bug.
Speaking of pets…In the raid video was there no ranger present or perhaps the ranger was there as a druid with not pet?
Have you seen any ranger in any competitive environment? For 3 years now, I mean…
They mentioned “Druid” like in every other PAX or POI.
But then again, they had the nerve to nerf Frost Spirit to have a 10 sec internal CD back then. And the nerve to stealth-nerf all the spirits.
And sneak-nerf traps with removing the range targeting.
…
And so on. So a low punch like releasing something different is, after all, possible.
But the chances of us getting the druid are close to 99%.
So is there any SB build that is viable to play in both PVE and PVP? I just want to be able to use The Dreamer. Sigh.
Yes, it is viable. For sPvP.
I’m currently running it and have a great success with it.
Use Condi>preci>toughness.
Use Skirmishing with Sharpened Edges
Wilderness Survival and the 3rd trait is up to you.
I suggest SoS, LR, Entangle, Troll Unguent, 1 ability of personal preference (Zephyr is Fine)
Rune of the Krait.
Happy hunting.
(EDIT: Be extra cautious around Burning. That is your hard and only real counter)
(edited by Tragic Positive.9356)
Zerk shortbow is viable.
I have run zerk SB as my main build since January.
It’s a different animal to other weaponsets, and requires practice to perfect. Remember, all of your arrows do the same upfront damage, it’s a matter of using the correct arrow for the situation.
Of course, sitting at 2k range auto attacking with longbow will do more damage, but I prefer to work for my kills and not rely on a gimmick weaponset.
It’s practically saying the same as “Longbow Condition builds with Sharpened Edges are viable”.
It’s exactly the same. If you want to work your kitten off, you can pick shortbow for any situation. I mean you can play barehanded and use your pet as the only source of damage. And if you are good enough – you will manage to win the fight.
But you will never be efficient for people around you. Ever. That’s completely self-centered style of play and shouldn’t be promoted.
The DPS isn’t too bad because of the high rate of fire. People play it with air/fire to get more damage out of it.
that was what I felt too. a shortbow seems to shoot faster on autos than a longbow?
also shortbow has double evade if you trait the quickdraw. pair that with dodges and evades on sword/dagger, you have a lot of evades that still do damage at the same time.in terms of short term quick burst, a longbow is stronger. but shortbow gives a lot more survivability and sustained continuous damage i feel.
Nope, Shortbow doesn’t provide better DPS than Longbow. Even if flanking.
That’s the maths.
And you can get double invisibility with Quick Draw. Or double Point Blank shot with Quick Draw. And Sword/Dagger is completely irrelevant, you can get that with LB, too.
Resulting in 6 seconds stealth or 2x 450 range pushback.
Which is superior to 2x 0,5 sec evade I wonder?
One way I managed to get around 17K crit with my pet was going into PvP zone right next to the bunch of AoE Gollems. Take Longbow, a cat:
~ Cast Rampage as One
~ Proc Companion’s Might via Barrage and Apply Rapid Fire for +10 vuln to your main target, should get to 25 stacks easily in a matter of second
~ pop Signet of the Wild, Sick’Em, Signet of the Hunt (same effect as Moment of Clarity), Stalk
- Enjoy your Critical hit
Mine was 13K into immortal heavy armored Gollem.
I still think our pet should share our boons baseline.
It has been our anchor in all kinds of environments and situations.Not only that, but food/utility buffs as well. If a guardian’s virtue of justice get’s the 40% condi duration buff from his rare veggie pizza, so too should my snow leopard.
True.
Let’s start from the obvious.
~ Our pets are not perfect but can be useful at situations.
~ It separates amazing rangers from the bad ones.
But I feel absurd to see my pet a burden. We all know the cap of most abilities. It is 5.
By knowing this – we all know that our pet is a burden. Or better said: an Anchor.
- Our pet is supposed to be a straight 30% of our DPS (DPS pets like cats and birds) but when it comes to boons and damage boosts, our pet is not affected at all.
But what is worse, ANet believes the pet to be a worthy object in this game. They believe it so much that they designed 2 mechanics in the game specifically to weigh us down to promote pets.
Axe 1 and Nature’s Vengeance. The boon the most used Spirit provides is absolute rubbish, I dare to say. Some others, too. The only useful might be Sun and Stone, but that’s not the point here. I remember them saying:
“It’s going to be a synergy with Fortifying Bond.”
“Yes, someone’s get it!”
I mean this ideology is extremely wrong. Pets are supposed to be our core mechanic we should be proud of. We are not fine with abilities that are useless for us and party just so that our pet can catch up to us. Plus if that is the reason – it could have been made in terms of “gives our pet permanent 3 might” of any kind. MDG system comes to mind.
- By saying this, I feel like demanding a meaningful rewamp of our core game mechanic – the pet. That’s why I ask for only as much as making Fortifying Bond baseline.
[edit] Ideally if our pet shared all our boons with 100% of their duration, including food and nourishment buffs. Fortifying Bond can be replaced with a completely different trait [/edit]
I believe I speak for all of us when I say that I don’t want my party to be shortened of buffs because of our pets and that “30% of our DPS” should be 30% of our DPS even full buffed to stay on par with other classes that do not suffer from split DPS pattern (we have lower coefficients because of this).
Furthermore, I believe Nature’s Vengeance and Axe Ricochet ability needs their might duration set for longer period of time, so that the Ranger and other team members can profit from it.
In reality, Might from Frost Spirit is roughly 0,7% DPS increase (a laugh – just like internal cooldown on Frost Spirit back then), and Might from Axe has no value on it’s own – since if you want to set your conditions up (3-5 abilities), all your might stacks will fall and you need 3 seconds to get them back up – wasting half of the durations.
If Rangers are supposed to play with a pet worth it’s place, the pet needs to behave as a part of us – not as a separate person. In terms of scaling with buffs as well as not stealing our party members boons or triggering mobs at PvE skipping.*
I’d like other rangers to share their feeling on this topic. Feel free to discuss to your heart’s content.
(edited by Tragic Positive.9356)
I still think our pet should share our boons baseline.
It has been our anchor in all kinds of environments and situations.
As it stands, this ability requires serious attention.
Problems:
- This ability is vastly inferior to any other of ones with similar effect.
It is unreliable, can be cancelled by lots of ways and is clunky.
You can’t choose who is it going to resurrect, you can’t choose where will it appear (random corner around your character), you can’t control it’s range and even time of revival. Isn’t affected by already weakest stat in the game – healing power.
And last but not least – it is killed by using it for it’s purpose.
And if I’m correct, it isn’t affected by Nature’s Vengeance trait apart from stability pulsing. (But that’s a topic for bug forums)
The problem is that this ability doesn’t have a viable place in any environment. Be it PvP, WvW or PvE. It just doesn’t do it’s job.
The time required for resurrection is roughly 5 seconds. Yes, correct – 5.
1,5 to be cast, 0,5 for ability to appear and 3 for the spirit to finish the cast. By that time everybody is long dead.
For this ability to work properly, one of various changes to spirits have to be made.
Solutions:
~ Swap the sequence of Active abilities and Spirit Spawn or glue spawning to the active ability itself.
~ Make Spirits invulnerable (yes, why not? Their bonuses are inferior to banners and every other class has boons or support auras glued to themselves, not AI). I’d be willing to let go of the after-death aura providing for this.
~ Make their active abilities instant without any spirit after-cast.
If any of these changes are made, it would be possible for this amazing utility spirit to get back into the game. In it’s current state, it’s absurd to actually believe it’s going to work at all.
These changes would bring much more viability for other spirits as well, just like on demand reliable daze (Storm). These are the changes that would bring rangers back into being desired while not making us OP at all, since all of the demanded changes are possible on live even now. Just the mechanics would be different and most importantly – reliable.
(edited by Tragic Positive.9356)
They mentioned several times that raids will be about:
~ paying attention to your surroundings
~ keeping yourself alive
…
And others are redundant. If you are supposed to keep yourself alive – AoE healing will still probably be only second-rate.
Even though I tried a support Ranger various times. The healing it provides is not bad actually. And you don’t sacrifice much for it.
If you go into Nature Magic traitline, you even deal more damage (roughly 7% raw DPS boost and boons for your pet) and the last trait doesn’t really have anything helpful (Spirits are a laugh, Protective Ward procs after being hit… So healing up the party is not that bad).
And I kept my Fern Hound as a secondary pet (if my cat dies). That way, I have a nice 4K heal in AoE. And my healing spring already gives an emergency Water Field for blasts.
Well, I mean, the heal is noticeable. Not really needed, but noticeable.
Well okay I understand your opinion and i will respect it
I will only say " SB cannot compete with lb at zerk " I doubt that its just different playstyle
It’s just that we often see people say:
“Hey, Full Power Axe/Torch works”
And I won’t say it doesn’t. Because sententional calculus logic approves it. But after all, even going in bare-handed using a bear as a pet only works, too.
Well yes, it does. It will last ages to kill a critter but you’ll kill it eventually.
Results and efficiency are what I try to bring into forums, and your statement just felt into the category. No wrong intentions. I’m just trying to prevent people from possibly playing ineffective builds/game-styles.
For open world content no one really cares. But number of BearBow rangers is just too high. I hope I didn’t bring any hard feelings with my reply.
Cheers
I don’t know I have been playing SB zerk for a long time now and I can tell you it can work its not as good as lb cause it lacks the deeps you just need to play it in a different way
Zerker is all about DPS and mechanics.
Point Blank shot > Concussion Shot (lower CD, better effect)
Hunter’s Shot > Quick Shot (3 sec of stealth > 0,5 evade)
Rapid Fire > Crippling Shot (No discussion. Point Blank is even better than Concussion and crippling combined)
Barrage > Poison Volley.
Plus LB has much better range, easier time surviving, higher damage and better mechanics.
No, Shortbow just cannot compete with Longbow at Zerging. No discussion.
Shortbow is a solid Celestial weapon.
Not Zerk for sure. Definitely not Zerk. The coefficients are too low.
EDIT: Probably Power>Crit>Toughness could work too, to be a Sigil Proc weapon.
Sinister as well. But Sinister is a PvE stat combination, where double A/T just wins by far.
(edited by Tragic Positive.9356)
This idea already was here.
Too much coding if you ask me. Too many skills with very few possibilities (dogs are a CC pet – which would set a staff to that particular playstyle, while all PvP players picked pets according to what they lack, not what they wanted to focus on)
Guardians and mobility are two words that don’t belong together in the same sentence.
That’s why I can never catch up to my friend guardian while roaming in WvW.
Right.
Sword’s combo is only as fast as running with Swiftness.
Count only the greatsword’s Leap (Swoop).
Nope, we are pretty immobile. Your subject would be Eles and Guardians.
Those who are best at everything, naturally.
The only racial skill that is useful is the Norn’s Become the Bear for the fire room in the Thermunova fractal island. That’s about it as far as I know… so all my toons I plan on using in Fractals I make Norn for that reason.
I use a variant of it.
Why would you bother? Ranger can solo the Fire Room regardless o.O
Anyways, Asuras are quite viable if you intend to play WvW with the Ranger later. There is the Remorseless stunlock build that people usually hate. Technobabble has nice synergy with that.
Apart from that, I don’t really see any use for any Racial skills. I had my bright days with Sylvarian Take Root since it is a DPS boost that is increased beyond 25 might stacks and Fury, and the utility of 3 seconds of immortality has the uses.
Well, I haven’t felt like “I really need that!” about any racial ability, at all. It doesn’t really matter I suppose.
To avoid any possible misunderstandings.
Are you refering to Condition damage Sun spirit, or Zerk one?I believe either is able to part of a party if that is what you mean.
If you mean the trait, Zephyrs speed, then thats a zerker. so 3 sec less quicknes for the sinister build.
The guard, well both.
ohh and a small thing (not related to the quote from you), some people seem to have the false ideer that having quicknes make you do 50% more dmg (while you have it), this is however not true (as a general rule), the reason is that quickness “only” make you do an attack 50% faster, but do not make your cooldowns faster and this mean that some of the time will be used “waiting” for cd’s and “only” AA’ing. Dont misunderstand me, quicness is super cool and huge dps gain, but not quite 50%.
Well, Sinister or Condi builds definitely bring that chunk of damage with Sun Spirit that largely outperforms any other self-oriented ability.
But when I made the theory, the numbers of quickness boost made it higher than the 5-target sun spirit. With 0 condi, that is.
About the quickness, yes – I’m well aware of that. It’s just that most of our DPS comes from auto-attacks. So if it isn’t 50%, it’s probably really close to 45%. With faster attacks, more might to your pet is distributed via traits and Sword chain, more sigil procs occur and so does the bleeding from traits.
It’s really hard to see the real DPS difference since we don’t have any damage calculator around in the game.
I will run through the calculation again later today, I suppose to see whether I made a mistake about the 0 Condi dmg Sun Spirit (25 might, Banner) boost or not.
My english is not the best, so I apologize for any misunderstandigs that might occur.
I do however believe that I mention that my statements was for party scenarios, this naturally mean several things:
1) You have a guard and therefore min. 5 sec or quicnes already, add to that the 3 sec of personal quicnes from Zephyrs speed, and then you are at min. 8 sec., so that was already full quicness during all the short fights. In case you run mesmer and not guard, then yes, you will be short on quicness.The dmg from sunspirit 5 people * 2 triggers + Solar flare is alot of burst dmg (notice that the main part come within the first 1 sec of the fight).
About my numbers, I refer to , and you are naturally always welcome to do them yourself, just remeber to take cast time/food buffs etc into account
To avoid any possible misunderstandings.
Are you refering to Condition damage Sun spirit, or Zerk one?
The problems are simple.
Pets die too often and there’s literally no way of stopping that from happening.
When they don’t die – they do not deal any damage to moving targets at all.
And their abilities are clunky. Viable, of course, but clunky.
So basically you say that changing the current mechanism that allow you to bomb with spirit into a mechanism that would allow you to bomb with your pet would make to much of a difference?
I’m a realist.
It didn’t appear in the beta. We all know it’s not happening. The brightest coincidence might be we will get numbers buffed. Definitely not the mechanic.
I don’t dream about stuff that I know it’s not going to happen. That would be like believing in eternal true love.
I’ll get some of this to the right direction.
- Sigils do not get you out of stealth. Tested a hundred times.
- Lead the Wind only postpones the stealth. If you hit 5 targets with Hunter’s Shot, you will get stealth after your projectile disappears. You will only get stealth if at least 1 target was hit.
- Any Direct damage will break the stealth. Traps, Entangle and Barrage included.
Which means everything should be clear to all of us at this point.
However, that personal dps doesn’t really matter. What does matter is that Sun Spirit applies to the whole party, all above the condi cap, while QZ only affects the ranger.
This is what I was thinking all the time. A sun spirit must bring more damage from a party perspective, since it’s party wide dps increase, compared to a ranger getting 50% more damage going for 6 seconds. I can’t imagine those 50% more damage for 6 seconds for ONE party member will matter more, unless the fight is over that fast anyway.
If we could get a DPS meter in this game, that would be awesome.
But unless we don’t we can’t really tell.
But from a raw guess, my DPS in full buffed round is around 4K. Which is a 14K damage boost (I found myself running Nature Magic for PvE more often than BM – so it’s 7sec of quickness for me). And that number is not achieved on sun spirit if you don’t build condi until the 3rd ICD.
It’s quite obvious,
So my pet is in guard modus, I do 1 kitten with hunter’s shot and for some reason I get direclty revealed after I got my stealth without doing anything else, It happens sometimes when I crit without air/fire proc.
Don’t use Barrage if you want to use Hunter’s Shot afterwards.
<sip>
I will only say " SB cannot compete with lb at zerk " I doubt that its just different playstyle