Showing Posts For Tragic Positive.9356:

RANGERS OP

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Posted by: Tragic Positive.9356

Tragic Positive.9356

It’s Spine, though =D

Anyways, I believe you guyz have seen lots of threads like these. Why would you get so low to get agitated by it again?
Just say hi to the guy who thinks that 2K auto-attack crit is OP opposed to 12K per second AoE burning while being immortal (hello ele).

Take a sip of that morning coffee, and move on.

“Observe, learn and counter.”

Invigorating Bond

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Posted by: Tragic Positive.9356

Tragic Positive.9356

don’t remove the heal, if they wanna tack some condi removal onto it sure, but as is it’s pretty strong.

It’s not like we don’t have more condi removal other than those 2 traits…

~Taking Bear for condi clear is basically sacrificing 20% of our DPS, 1 CC and offensive BM traits that won’t hit the target since bear won’t go into range to cast it.
~Taking Healing Spring is situational. It forces you to stay immobile, the clear is not instant, it’s bugged and you have to blow heal in order to cleanse.
~ Evasive purity goes on CD without cleansing more often then not.

It’s not like we don’t have other options to cleanse, but we still have literally no other reliable way to cleanse. The only 2 good traits have been merged into grandmaster in WS.

“Observe, learn and counter.”

Invigorating Bond

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Posted by: Tragic Positive.9356

Tragic Positive.9356

@Solandri
Not really. It has a 20 second internal cooldown. It’s effectiveness is only postponed, not wasted with a longer CD ability. The best to use is Sylvan Hound – cooldown of it is exactly 20 seconds (if running BM) and is a defensive, healing one.

“Observe, learn and counter.”

Solution for Water Spirit

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Make it pulse Resistance with Nature’s Vengeance.

Ranger is the most Regeneration overcapped class in the game. Giving us another source of it is like handing the drowning person a glass of water (it’s the last thing one wants to see).

By gaining access to this wonderful boon, Rangers might become welcome and we might happen to check whether this skill still exists. I haven’t seen water spirit being used … Ever. Apart from it’s glorious bug which made A-net stealth-nerf all the spirits with the fix.

“Observe, learn and counter.”

Invigorating Bond

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Posted by: Tragic Positive.9356

Tragic Positive.9356

If you compare Invigorating Bond to Monks Focus or Vigorous Shouts and the CDs of their respective skills, it is so lack lustre, that it is pretty much impossible to use it over Protective Ward.

I might consider to take it rarely in some situations if the heal was around 5K.
Now it’s stuck on pet abilities CD, you don’t see the CD, the CD is long, you can’t precisely control where will the heal be (pet positioning), the AoE is small and so is the heal amount.

I was even that blind to try and fit it into a build. And it was horrible, with all due respect. Whoever tries or wants to try and use it – just don’t. Save you and your team the time and pain of agonizing disgrace.

“Observe, learn and counter.”

Invigorating Bond

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Posted by: Tragic Positive.9356

Tragic Positive.9356

It should remove conditions instead of giving away health.

The reason for this is Poison Master. I have a condi build that uses Poison Master. The problem is that Poison Master competes with only potent condi removal traits.

If Invigorating Bond removed Conditions, Poison master and Invigorating Bond would both be valuable traits.

Fixt that part of yours.
Invigorating bond request for clearing conditions has been down for quite some time. A-net believe that the trait is strong. No one can tell how did they get to that conclusion, but no one can blame them. It’s their game, not ours.

Whether the game makes sense or a class is a handbrake in every environment is not a decision for us to make.

“Observe, learn and counter.”

Will I have to go Druid?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Ranger’s DPS is one of the highest.
If druid turns out to be a support of sorts, I believe our DPS role will still be a thing on it’s own.

Well, if you are not fine adapting at all, I’d say you do not even run a Frost Spotter – which is a common reason for being kicked out of Meta Runs even today.

You wouldn’t pick a condi warrior without PS either, would you?
If it’s still bothering you that much – make your own runs made of random people without presumptions and prejudges just like without class/build requirements. It will take 3 times as long to complete, but no one will tell you to respec to meta.

That should solve your concerns and answer your question. For the time being, no one knows what will a druid bring.

“Observe, learn and counter.”

Predator's Onslaught vs Remorseless

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Maths results

Predator’s Onslaught (Longbow > S/A) does better DPS if the engage lasts a short period (roughly 15 seconds). Longbow does much better opening DPS (and opens up with 20 vuln straight) that lasts for 10 seconds. After that it just so happens to loosen up if the fight goes on for longer and Remorseless (GS + S/A swapping) beats it.

Don’t forget that Opening with Longbow is 22 hits of direct damage that scales up to Sharpened Edges trait as well as it provides more might for pet.

Long Story Short:
PO for organized Zerg Runs
Remorseless for casual or unorganized runs

“Observe, learn and counter.”

[PvP build] Spirit Ranger

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I’m glad I could be of help worminator.
It always pleases me when my insight helps our community.

As I keep saying – it’s only for the better when people change and adapt the build. Everyone has own game-style and preferences and it also helps with some other ideas that might show up for further improvement.

You were correct about all the points of the build. I’m usually bunkering a point, so my job is to hold enemies for as long as possible till some of my team comes. Or win it straight.

If you intend to go into mid point team-fights, you should definitely take Rune of the Forge instead of Pirate – pirate is for solo point holding.

“Observe, learn and counter.”

[PvP build] Spirit Ranger

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I’m usually lucky against the Mesmer burst and Necro transfers with my evades. I basically use every Quick Draw for the Evade.

No one can really stand against their burst. I found that I have better chances of evading them than others. But yes, the chances of survival drop drastically if you fail to dodge their full burst.

As it is, it has flaws just as any other build out there. But this one has potential in point holding, so why not add it here? Other builds are already listed.

“Observe, learn and counter.”

[PvP build] Spirit Ranger

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Have you given up on the shout build already?

Since the rune is still broken for AoE team support (I have no idea how didn’t see that… I didn’t test it straight. It’s easily possible that the cleanses that I thought were mine were someone’s else)
So while I am waiting for the fix, I’m trying other builds as well. Swaying away the dust of spirits made a pleasant surprise for me.

“Observe, learn and counter.”

Power build still viable?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

@Puck
Yep, that would definitely make us viable.
But then again, you can tell that the way our class and abilities are designed, we are not supposed to be “porty”. Every our ability is an acrobatic move.

Just like a Warrior. But instead of immunities, we get more evades and a pet.

Unfortunately, I’m that kind of guy who don’t want everyone to have same mechanics. I’d prefer those we have, but being on par with other classes. Let’s say… Our Maul is definitely the ability that should hit hard… But is not.
I’d like to see our signature abilities to be improved in what they already do.

If we get other mechanics, our current stuff would have to be balanced accordingly. And you can already tell how it ended up last time.

“Observe, learn and counter.”

[PvP build] Spirit Ranger

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I can’t help but think this is a bug, even though it’s not op in anyway.

It has been that way ever since the Spirits were created and designed. It’s intentional. It still has the internal cooldown after all.
Plus, it has been nerfed with the active ability CD postponing the CD of the spirit.

Still effective, though.

“Observe, learn and counter.”

[PvP build] Spirit Ranger

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Yes, you are reading that right, guyz. A spirit Ranger.

For some reason, I found out that the spirit Ranger is not that bad in particular. Truth be told, it’s pretty strong in the game-style I play.
The magic is in using the spirit actives … As much as you can.
You see, the Spirit Body endures even after death for 10 seconds. Leaving the actual CD without buffs at only 7 seconds.

And yes, Daze for 3 seconds and 16 stacks of burning is pretty respectful. It has decent condi clear and a (clunky) Revive Button.

http://gw2skills.net/editor/?vNAQRAsf3YjMqQnK2sC+qARLGYEqecr1MgLgLPA8RfEihTeVkWB-TJhHwAAeCAHLDE4kAke/BA

Pros:
~ very high damage (both Direct and Condi)
~ good condi cleanse (AoE)
~ good damage mitigation and team support

Cons:
~ lacks ways to recover fast
~ vulnerable to stealth>bursts
~ Spirit abilities have delay (potential out of range problem / interrupt)

EDIT: So far my most powerful bunker build. No kidding.

“Observe, learn and counter.”

(edited by Tragic Positive.9356)

Power build still viable?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I have been completely objective in this matter. Go back and look at my first post in this thread, what I said is we lost damage modifiers (which is true) but we can make up the damage with new traits (also true). Whether you like this change or not doesn’t make what I said any less true.

I personally really like the changes now, however I do feel that what we were given wasn’t enough to stay competitive with how much some of the other classes were buffed. I don’t feel we need more damage but we do need changes such as
-reworking EB
-reverting HS
-giving us better pet control
-making opening strikes for pets baseline and in place of alpha training giving us a minor that makes opening strikes unblockable (to deal with the crazy amount of reflect and projectile blocking that is around now)
-a port skill (need that mobility to be competitive in PvP)
-a rework of MDG
-a way to strip boons
-etc.

I find crit chance as much of a damage modifier as a raw one. One is RNG, the other is not. So as far as my memory is concerned, we only lost the 5% from eagle eye.
And yes, the rest pretty much buffed us straight. Which you didn’t agree on.

The Ranger now being clunky is something that needs to be addressed. But the problem are the bugs. Not mechanics in particular (I agree that MDG needs a complete remake, though).
I personally find double Swoop a valid way for point rotation. Nope, we don’t have the port, but I don’t find myself in a need of one anymore. Our defense was buffed just enough to make up for that lack.
About the way to strip boons – this is still the issue to be addressed since Rangers do not have any burst damage whatsoever.

“Observe, learn and counter.”

Whirling Defense bugged?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Yes, it is a bug.
Should be addressed, but as you already say, they have their hands full of HoT stuff.

Not to mention Rangers never were the center of interest.

“Observe, learn and counter.”

[Chill Topic] Druid goal

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Posted by: Tragic Positive.9356

Tragic Positive.9356

@Prophet

Just wait a few moments till Warriors and Eles come argue about their DPS (because you know, they still want it higher).
It’s true, though. We currently have the nice 30-40% (depending on number of buffs or traitlines), but that’s not even close to being on par with Warriors.

The truth is, we still have better DPS than warriors. Not by much, but we do. The downside is that we have like 10% of their team boosts.

EDIT: On the other hand, we get 10% on full endurance, 10% if enemy has hindered movement speed, 10% crit if flanking (11% dps boost in full zerk), 7,5% from Spirit (Party), 7,5% crit from spotter (8% dps boost in full zerk) (Party), 0-12% from boons.
And Signet of the Wild for another boost of 25%.
10+10+11+7,5+8+(0-12)+25=
=82,5% peak (75,5%)
and passive 16% boost to party DPS.
I mean … That’s not bad either.
It’s just that not everything is passed onto our pet.

“Observe, learn and counter.”

(edited by Tragic Positive.9356)

Power build still viable?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

We also lost the 10% damage from Hunter’s tactics, the extra power from strength of spirit and we lost some ferocity so our crits are also hitting for 5ish% less. With the loss of Eagle Eye that starts to add up. And I know this affects all classes but fire/air took a damage nerf as well. But like I said, we can make up the damage with our new traits so it’s not a straight nerf but I wouldn’t exactly call it a buff. It just makes the class a little more interesting.

As far as condi removal goes, there were plenty of people that specced into SotF and EB when running condi builds. Healing spring also worked reliably and EB didn’t insta kill pets thanks to burn stacks.

You mean that 10% damage > 10% crit chance that is a buff for Zerks, since my crit damage is already 220%? That was a buff >.>
Everyone lost stats and gained some baseline. This is not a nerf.

Staying a little bit more objective wouldn’t hurt.

Objective? Just because it benefited your build doesn’t mean all builds benefit from it.

For example, remorseless builds would benefit a lot more from a straight damage buff rather than a higher crit chance.

It benefits Condi Crit builds (Dire) more, it benefits Sinister more than straight 10% dmg buff, it benefits Zerk builds more.

And it only doesn’t apply to 4-6 hits of your remorseless setup and works the same way as Zerk on the rest. You just don’t see that your numbers are not 10% higher and you calmly ignore that you get 10% more critical strikes, that are, surprisingly, 220% even in remorseless setup (the usual PvP route is swapping Crit for Toughness if I’m correct).

That’s why I asked you to get objective in this matter.

“Observe, learn and counter.”

Power build still viable?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

We also lost the 10% damage from Hunter’s tactics, the extra power from strength of spirit and we lost some ferocity so our crits are also hitting for 5ish% less. With the loss of Eagle Eye that starts to add up. And I know this affects all classes but fire/air took a damage nerf as well. But like I said, we can make up the damage with our new traits so it’s not a straight nerf but I wouldn’t exactly call it a buff. It just makes the class a little more interesting.

As far as condi removal goes, there were plenty of people that specced into SotF and EB when running condi builds. Healing spring also worked reliably and EB didn’t insta kill pets thanks to burn stacks.

You mean that 10% damage > 10% crit chance that is a buff for Zerks, since my crit damage is already 220%? That was a buff >.>
Everyone lost stats and gained some baseline. This is not a nerf.

Staying a little bit more objective wouldn’t hurt.

“Observe, learn and counter.”

Power build still viable?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Power builds and ranger builds in general did get buffs as well including more condi cleanse despite people apparently thinking rangers don’t have enough condi removal options.

I disagree. What we got were more options. We lost straight up damage modifiers but we can now spec fully into BM and use things like quickdraw and remorseless to make up the damage. We lost condi removal but gained other new defensive options.

Other than the trap, HS, and spirit changes (and all the bugs) the ranger is definitely better and more interesting to play but these are the types of changes we needed to be on par with the other classes before they got buffed.

We lost 5% from Eagle Eye. That’s it.
We lost condi removal only if you went for 2-6-6 … Which pretty much no one did because it cost you a lot of damage.

Your words could have been true if you didn’t think you could have had 3 full traitlines back then. Because your statement covers 2-3 different builds at a time.

Our current system has the possibility of much more than our former options, shall I add that you don’t need marksmanship for doing the same damage as pre-update.

“Observe, learn and counter.”

[Chill Topic] Druid goal

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Posted by: Tragic Positive.9356

Tragic Positive.9356

As far as we all know – the specialization trait-lines and abilities are purposely made to improve the class at places where they currently lack.

Just like Necros were made better at PvE with the Reaper announcement.

So I’m just wondering, it would be awesome to make us a wanted pick for WvW. And also PvE where we are pushed out of the meta. And maybe we will be desired for sPvP where we lack.
And we might get some team support at last. And yes, burst damage and pet control is something we really need.

Don’t you guyz think that Druid is going to be an elementalist if they want to be the men of their word? =D

“Observe, learn and counter.”

Power build still viable?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Tragic do you run NS,BM,WS for roaming WvW?

Yes, I tried exactly that with full Zerk. I was quite successful, but I got really bored of the gameplay that I held ever since I started playing ranger, so I wanted to try something different.
That’s why I can’t say for sure whether it’s the good build or I was lucky.

“Observe, learn and counter.”

Power build still viable?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

What do you guys think??

With all the condi updates and condi builds around… Is a Power Ranger still viable?

It is.
PvE – We currently have one Meta build that includes Longbow. Pretty much the buffed version of our former Zerk one.
PvP – I believe that Longbow build is that of the stronger builds atm. Very powerful from the choices we have.
WvW – I can’t say for sure about this one, haven’t played this with LB much. I believe still fine over here, too.

“Observe, learn and counter.”

Power build still viable?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Power builds and ranger builds in general did get buffs aswell including more condi cleanse despite people apparently thinking rangers don’t have enough condi removal options.

please kindly enlighten us by providing some examples thank you.

GlassBow Ranger was former 6-6-2.
So by having the new trait system, we have the Condi Clear that former GlassBow didn’t.

Also, we got bonus blind and CC from pet, Protective Ward, buffed Evasive Purity… I have no idea how can you believe GlassBow ranger wasn’t buffed.

“Observe, learn and counter.”

Idea's making ranger a powerful support

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Posted by: Tragic Positive.9356

Tragic Positive.9356

@Karnac
Range is a double edged weapon.
It also means they cannot help you, neither can you help them with anything else than damage. And if damage is the only thing you bring – it should be higher than others.

The truth is that Ranger’s DPS is stable without any true burst – is easy to avoid and you have literally zero boon strip. Also, your pet cannot attack from 1500 range. Verdict: insufficient.

That being said – a pure-DPS specialization that cannot prevent stomps, help safe-stomp enemies or revive allies is a hard joke of a support you want to make him sound.

“Observe, learn and counter.”

[F5 idea] Pet

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Actually, I already got used to pressing Bird’s Lacerating Slash that has 5 seconds CD.

And Drakes’ Tail Swipe blast has a cooldown of 30 seconds. I’d rather have to press 1 more button than have it miss the right moment such as being fully stacked on might or not in melee range of the stack or not in the Combo Field.

“Observe, learn and counter.”

[F5 idea] Pet

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I’d like to see F5 on Rangers to be able to use our Pets’ long-CD ability.
No new strength added, nothing overpowered.

Just being able to control our pets.
Birds would no longer stop their DPS for a bad-designed swiftness (in-combat).
Moas would become useful with their heal.
Tanks pets would become a thing with Taunt+Defy Pain.
Devourers could be used for their CC.
You could sync your burst with your cats.
People would finally start using something else than Wolf Pet family.

Wouldn’t it be wonderful to actually CONTROL our main mechanic that has been our handbrake ever since release?
I don’t even want anything new. I just want to be able to use what I already have when I feel like using it and not when developers think I wanted (right after swap in combat).

“Observe, learn and counter.”

Is Dragonhunter a better Longbow Ranger?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Ok, everyone is aware that meteor shower is the better skill. That does not make barrage a bad skill by any means. And everything you said about barrage also applies to meteor shower. However, the question that should be asked is is meteor shower too good? Which it very well may be.

Should we do a cross comparison of Maul and Arcing Slice as well? One deals significantly more damage than the other.

Any ability we have will stay an inferior version of other classes’ ones. Because we need to be cut down thanks to our pets.
It’s just how this class development works. No one’s satisfied with it. We can only adapt.

“Observe, learn and counter.”

Is Dragonhunter a better Longbow Ranger?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

This is not up for debate. Barrage has horrendous damage coefficients, there’s a reason why meteor shower is a thing in pve being a channeled cast, and barrage being also a channeled cast isn’t.

Does it have something in common with Barrage still being the meta opening sequence?

Plus Barrage and Meteor Shower are 2 absolutely different abilities. All ele “barrage” like skills are made a RNG roulette. Stuff drops randomly in the AoE, applying damage on it’s own. Barrage applies an AoE direct damage DoT effect.

It’s clear that Ele’s stuff is absurdly way more OP, but the mechanic is completely different. If you want to talk about how horrendous Barrage scaling is, it is 4.8 (12 hits) … Meteor Shower has 1.2 (24 hits).

“Observe, learn and counter.”

Together we stand as Rangers!

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Posted by: Tragic Positive.9356

Tragic Positive.9356

United we stand …
… So if I want to stand – my pet will be in combat – and will not stand the damage and will fall, meaning it won’t stand, so I won’t stand united with anybody anymore.

If we stand united I don’t stand united.
That’s a thought.

(Don’t take it seriously, just felt like fooling around)

“Observe, learn and counter.”

PvP support

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Yup, I am aware.
The reason why I said it has no value in the build you posted is … Mostly because you went for no team support at all. Which means you’d be a waste to focus on team fights where rangers might lack a bit – because you already built for small-scale skirmishes where Survival builds excel – and if you wanted that small scale skirmishes – Protect me is just not as efficient.

That being said, there was no point in playing support in the 1st place. In my build, the Protect me has 48 seconds cooldown while Signet has 80. Yes, it does help your pet survive, too, but that’s why I didn’t choose Sick’Em over Guard (bonus protection on pet).

In my build I focus on pet management, while Skirmishers use them for Damage and CC (offensive/defensive) rather than team support and utility (revive/might and boons/interrupts).

“Observe, learn and counter.”

PvP support

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Ah, so there’s where the communication breakdown happened.

I’d like to thank all of you who shared your opinions, insights and past experiences.

I think I finalized the build and it’s actually surprisingly really strong. I had no problems at all against any opponent, from mesmers, thieves, eles and guardians.

I added a little more flavor into it, so it’s as deadly as supportive. If it weren’t for you guyz, I wouldn’t have gotten into it, so
Thank you all, you are awesome!

I’ll be posting a new thread about it.

https://forum-en.gw2archive.eu/forum/professions/ranger/PvP-build-Danger-of-Support/first#post5354008

“Observe, learn and counter.”

Some thoughts about Traps

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Well that one I can only agree on Manekk

But I already have terrible experience with more difficult and tangled coding. And bringing pets into “automatic” state is the worst I can ever possibly imagine.

I’d rather not them change the F skills. Healing Spring is still not okay, if you know what I mean.

“Observe, learn and counter.”

Some thoughts about Traps

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Not gonna happen.

Devs want pets as a class mechanic. Just as I do.
I just wish they had an idea of how to handle the class. But well, as long as “Invigorating Bond is a pretty powerful trait” we won’t get any real love.

“Observe, learn and counter.”

Is Dragonhunter a better Longbow Ranger?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

As far as I can predict…
… Dragon Hunter’s Longbow … Is going to be a swap-stick.

You might want to start a fight with it, and sometimes use some of it’s abilities if needed… But it doesn’t have the potential to work as a core weapon.

Ranger’s Longbow works as a self-sufficient weapon that works amazing with Ranger’s Kit overall. It has 2 abilities to save you from being focused (Stealth / short CD knockback). It also has a spike ability that is the hardest to mitigate since it has close to guaranteed 2 burst sigil procs regardless of how many times your enemy will dodge. And it can bait 2 rolls unlike DH’s spike.

What DH brings is definitely more utility. But you can’t build around utility alone. If you want to deal the damage with the spike – you are going to play full glass. And without self-sufficient tools like our Longbow – you are doomed as a Longbow Glass Guardian. Because a focused Ranger can reposition, bait abilities, force people out of node… Guardian can only bump his heal and elite… Making him live for 6 more seconds (which is our Signet) not baiting anything at all and dying in Zerk straight anyways.
Full Stop.

“Observe, learn and counter.”

[PvP build] Danger of Support

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

@worminator

Well, it all depends on the play-style. I personally cannot play condition builds as a Ranger. Because I have the tendency to either plan 4 steps ahead – failing hard if the enemy used a cleanse or stun breaker later (or winning straight leaving at 80% HP)
or I play instinctively (more frequently) finding myself in lots and lots of blank sequences where I stand 3 seconds doing nothing waiting for cooldowns – which is as bad – as surrendering.

I consider almost all the builds templates, because I have known for several years that nothing improves your performance better than enjoying the way you play (because you’ll do anything to make it work).
I’m trying to bring in the objective view of things, while providing as much efficient templates for fellow rangers as I can (because enjoyment = performance).

I personally found blind helping me success in stomps, preventing bursts and such – resulting in much more won skirmishes. Which I wouldn’t really say about Resounding Timbre. But if we think about reducing your heal CD, improving your AoE condi clear, mobility overall – than we might start talking efficiency in the trait =)

But then again – if that bonus movement and reduced CD works for you – then it’s just as fine as playing Longbow in Celestial setup (which I did with nice success for a few weeks, throwing it away when I realized it’s more efficient to kill people than to decap and keep them busy for 1 minute)

“Observe, learn and counter.”

PvP support

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Posted by: Tragic Positive.9356

Tragic Positive.9356

@Holland, your version of the build is vastly inferior to the standard Condi Survival / Power Survival.
What’s the point in taking Resounding Timbre or the Rune then (for 2 abilities that you don’t really need because Regen is not that powerful – guard is pointless on it’s own – and you took Warhorn for swiftness)? A huge waste for the build you posted, don’t you think?
Plus you’d be much better off with the SoS rather than protect me if you don’t even consider supporting people up (1 condi every 12 sec and regen can’t be called support).

About being condi bombed – that’s why there is Signet, I believe.
Not to mention that the damage of that build is 2/3 of the mine at it’s best and maximum potential. The survival is worse as well because it lacks dagger evade and Quick Draw for doubling it up.

“Observe, learn and counter.”

Please fix the rangers sword skills

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

I like it how it is.

I just wish I could interrupt it. That’s pretty much all I ask for.

“Observe, learn and counter.”

Please fix the rangers sword skills

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Ugh….. why didn’t they just give us main hand dagger instead of staff so we could have a useful main hand melee option….

Because jungle roots. And pet sadist traits and signets.
Does that explain it?

“Observe, learn and counter.”

Power Ranger Build Decision (Help)

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Posted by: Tragic Positive.9356

Tragic Positive.9356

The 1st is pretty much a nice standard build that has been rated pretty high.
My only recommendation is swapping Hound for Spider. Their immobilize is much more reliable and so is their DPS (you are focusing on mobile combat, after all).
Also, there is an option to throw MM tree away and take up either Nature Magic for bonus defense (Protective Ward especially) or BM for better disruption.

For the second… I’d actually advise you to take Remorseless instead of Longbow Trait. You should lean more towards Maul Spikes than Longbow since you are doomed with such long-CD cleanse. Which means you are going to die if outnumbered or when they get close to you – so by moving a bit of passive power to that melee burst is what I’d personally go for.

My 2 cents.

“Observe, learn and counter.”

(edited by Tragic Positive.9356)

Some thoughts about Traps

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I believe that the only thing the traps need is move more of their power into initial trigger and leave it less powerful over time.

Because traps now still have that tiny bit of a problem where … They don’t really feel like traps apart from Ice and Spike ones. I mean really. A trap that does it’s job only if the enemy stands in it for 3 whole seconds is bad. Really bad.

If Fire Trap and Viper’s nest had better power at initial trigger and lower condi duration on further ticks – things would work just much better.
If it was made so, people would be punished for trespassing and Rangers rewarded for smart tactics and placement.

Right now it only punishes idiots who stand in them (and I don’t really feel rewarded fighting idiots).

“Observe, learn and counter.”

[PvP build] Danger of Support

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Posted by: Tragic Positive.9356

Tragic Positive.9356

General question: Does Allies’ aid synergize with Resounding Timbre?

Yup, I believe I remember it proccing the buffs (the CD is reduced).

“Observe, learn and counter.”

[PvP build] Danger of Support

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Posted by: Tragic Positive.9356

Tragic Positive.9356

@Worminator
if you are using only heal as one – I’d personally recommend throwing the Timbre to dust for the blind that helps mitigate much more of the damage.
Apart from that, the build looks quite fine.

It’s just that I happened to hate full condi builds on Ranger. I just feel it lacks a huge lot of something. It simply doesn’t do the pressure I’d imagine from a pure skirmishing class. If they cleanse your Axe and walk out of your bonfire… Your DPS becomes zero.

That’s why I’m going for more Direct/Hybrid setups for the past few months.

“Observe, learn and counter.”

Some thoughts about Traps

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Maybe a trait that would temporarily increase 20% projectile finisher to 50% ?
I mean, Light on Your Feet could give this benefit instead of the 10% damage increase.

I can imagine myself playing a hybrid longbow build where I used Rapid Fire for the burning/chill/poison projectile finisher and not raw damage as such.

Just a thought, though.

“Observe, learn and counter.”

[PvP build] Danger of Support

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I have tried that build, Trunks, but I didn’t have that much of a success with it.
It’s exactly as you said – the combo you mentioned blows people up.

But that’s it. I don’t even remember when wasn’t that combo countered by a single cleanse / stun breaker. People I play against already know how to counter taunt (thieves usually port out and back in matter of 0,25 sec interval), and I don’t even want to mention that I am able to land Entangle only if I blew both 2 enemy dodge rolls. Also, players who have access to condi duration reduction aren’t really affected by it at all (they can move out after each tick).

The build you proposed ended up as a complete failure for me. Either people cleansed the stuff immediately – leaving me with zero direct damage, or the person was going to lose anyways without any abilities to stay alive.
Entangle is amazing with trapper setup, where people try to blow everything to survive the traps – where all you have to do is just put another round of them into entangle. But then again – it’s easy to counter traps.

“Observe, learn and counter.”

need help fellow rangers

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

The idea is simple.

sPvP is based all around fighting / mechanics / timing and strategy (/tactics).
WvW is based all around mobility, because if you are at 20% HP and you happen to have better movement – you just so happen to reset the fight every single time.

And you logically build around this fact.

In sPvP there’s nothing like having better stats, having better food, catching people off-guard and naturally, mobility does not win you the game (because if you failed to win the point – the objective will stay in enemy’s hand – loosing you the game)… Everyone is equal there, whether anyone likes it or not. Dueling and fighting experience is all that matters.
The strategy around objectives is a bigger deal, but I believe that’s not what you have the problem with.

If you want a help with builds, this is the site you want to look at:
http://metabattle.com/wiki/MetaBattle_Wiki
from this, builds that you might try are:
http://metabattle.com/wiki/Build:Ranger_-_Condition_Survival or
http://metabattle.com/wiki/Build:Ranger_-_Carrion_Survival
Me suggesting the Carrion.

I hope I was of any help.

“Observe, learn and counter.”

(edited by Tragic Positive.9356)

A suggestion to make almost all pets viable

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Too much coding.
You probably already have the premonition …

“Observe, learn and counter.”

PvP support

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Actually, I’m doing fine in 1v1, 2v2, 2v3 and even 1v2 situations.
In group fights of 4v4 – that’s occasional because there’s just too much going on too fast that any sort of support apart from CC, Burst and Stomping is futile.

But yes, I did manage to save a teamfight a few times. I saved a fully-bombed Thief with Signet – allowing him to reset and kill the enemy Ele.
I also manged to clear immobilizes and Fears a few times, just as 10 stack of Burning from Eles and guardians (via shouts).

It’s not the support that people really seek, but the one that occasionally helps (and sometimes helps a huge lot). After all – it hinders neither your DPS nor your Defense via evades. It’s a passive benefit that I’ll gladly take. This build is not meant to heal anyone up. Make no mistake. This build is there to help people rally, to burst targets, to lock targets/ to deny abilities (stealth and blocks vs taunt) and provide that little of the swift/regen/cleanse.

And yes, that build I posted in the new thread is definitely going to be my signature build for the time being.

“Observe, learn and counter.”

[PvP build] Danger of Support

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Greetings, fellow Rangers.
As I usually do, I’m sharing another potent PvP build.

http://gw2skills.net/editor/?vNAQRAnY8fnUqA9rg9CC2CCctgBGhiD3vNA+nYYTdf0HhT/ijOKC-TJBFwAF3fYxTAAaZAAnEAA

Pros:
~Turns fights around easily with “Search and Rescue” trait / Taunt
~lots of Evades, 2 stunbreakers, decent survivability
~lots of Condi Clear (90% AoE)
~mobile
~Marsh Drake+ SotP combo gives instant 18 might
~high hybrid dmg spike

Cons:
~both weapons are clunky. You’ll often find yourself needing the instant response that you won’t get
~lack of blind (still has lots of weakness, though)

“Observe, learn and counter.”

PvP support

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

I’d like to thank all of you who shared your opinions, insights and past experiences.

I think I finalized the build and it’s actually surprisingly really strong. I had no problems at all against any opponent, from mesmers, thieves, eles and guardians.

I added a little more flavor into it, so it’s as deadly as supportive. If it weren’t for you guyz, I wouldn’t have gotten into it, so
Thank you all, you are awesome!

I’ll be posting a new thread about it.

“Observe, learn and counter.”