Showing Posts For Tragic Positive.9356:

Weapon issues to address

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Oh yeah, sword DPS trumps Axe – on a single target. On 2 targets, the axe will hit your primary target twice, as well as granting a stack of might every time it hits an enemy. It is in situations with more than one target that axe really shines, and can find its place in a power build. Also, greatsword is by no means a power weapon for the ranger – just because it doesn’t have conditions doesn’t make it power. It’s got an evade on AA, a block, an evading dash, and a stun – that’s a defensive weapon first and a power weapon second.

Since you obviously won’t go test anything at all – this would be pointless.
You don’t take into account neither attack animations, the stat coefficients, targets hit nor anything important.

You see only what you want to see. Greatsword is a part of one of the meta DPS builds and is a burst weapon for Zerk PvP builds. There goes your “Let’s tank with Greatsword” argument.
If you don’t want to add anything important into this thread apart from your emotions that make me explain thing you’ll ignore regardless – don’t add anything at all. This thread strayed from it’s point because of this a long time ago and you don’t really seem like being interested in the topic anyways. You just came here to doubt/argue.

“Observe, learn and counter.”

Is Clarion Bond (trait) Bugged?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Experienced this in CoF the other day.
Seemed like a random bug to me. When I logged in again, not a sight of the bug anymore.

“Observe, learn and counter.”

Weapon issues to address

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Ah I wasn’t aware that was how it worked in that case my greatsword is a shield and my longbow is just blinding powder

Well if that’s how you use them…

No offense, but if you’re going to make such a loaded statement as you did in the OP and then make a fundamental error in either the way you put forward your argument or in your knowledge of the class, it does seriously damage the point you’re trying to make. Axe is a fantastic ranged weapon when there are 2 or more enemies – niche in its use sure, but it’s damage is either on par with sword or possibly even higher in that scenario.

Not necessarily. If you don’t have a slightest clue that Axe is not used in any Power build that would focus on auto-hits, or that any other multi-hitting power weapon (GS/Sword) beats it by a long shot – than I don’t really need to admit errors that I didn’t make.

Main-Hand axe is primary Condition Damage weapon (because there is no other weapon for this purpose), and if you are using it for Ranged Combat – you are as good as forsaking yourself.
So ask yourself this.
What is using a condition weapon that only fulfills it’s role in melee range called? You could even call GS a ranged weapon because it has #4 and Swoop on pretty much 900 and 1100 range. The only difference is that Axe is a projectile weapon and it’s Auto-Attacks (lower source of damage) don’t require melee range. What they have in common is that they only fulfill their role in melee range.
But if you are using it for ranged combat, no offense, you are sincerely bad. Shortbow would be better and even that is considered one of the worst weapons on the Ranger.

If you believe Axe beats Sword in DPS than I don’t really feel the need to explain anything. Everybody knows, even the newcomers that Sword is the best Auto-Attack DPS weapon, so far.
Your arguments are invalid.

“Observe, learn and counter.”

(edited by Tragic Positive.9356)

[Feedback] BWE - Ranger (next Druid)

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Posted by: Tragic Positive.9356

Tragic Positive.9356

If it helps devs to notice our absolutely horrible state in terms of being subpar and clunky – I’m all up for having as much threads about the same stuff over again.
Be it stolen or original.

“Observe, learn and counter.”

Weapon issues to address

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Ah I wasn’t aware that was how it worked in that case my greatsword is a shield and my longbow is just blinding powder

Well if that’s how you use them…

“Observe, learn and counter.”

Weapon issues to address

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Axe on ranger isn’t melee, its a mid range projectile weapon

That only is worth using in melee range because #2.

“Observe, learn and counter.”

Cele Ranger For HoT

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I think they’ll keep instakill mechanics, but I feel like they’re going to have enough unavoidable (well MOSTLY unavoidable) damage that you’ll need to have defensive stats present on at least a few of the raid members so they either 1) tank mobs for the squishier members 2) can live long enough to Rez the squishier members or 3) to do something common in other MMOs where you have to stack to absorb a hit (damage spread equally)

I feel like we will see at least one of those used enough to stop the WHOLE raid from running zerker. I do hope they allow zerkers to still be a thing though. I personally like to play Jack of All trades res builds (celestial + mercy runes) which work really well at babysitting zerkers (at the moment in PvE it only helps bad ones) , which may become a real thing in the “raid meta” if they make much needed changes.

Also, didn’t they say they were changing fractals to be less instakill? I thought I read that in the blog, but I could be mistaking what people are hoping for with what’s been said.

I somewhat believe that if defense becomes relevant – conditions will become the source of damage. Those only need 1 stat to do their job to the fullest unlike Direct.
If Power builds find themselves in need of defense – I believe mix of crusader-like stats would be the answer (Power>Tough>Fero>healing). Especially for Necros and Rangers since they don’t really need much precision.

If they make content where you need healing – you’ll need lots of it. That amount from Celestial would not be enough (we are talking about raids difficulty, let’s be real).
Vitality is not really helping at all. It’s job and role is taken by Toughness.
The only place where Vitality might seem relevant is conditions – and cleanse just beats it to the ground.

So one way or another, I still don’t really see celestial any worth since that’s already 2 stats that you “waste”.

“Observe, learn and counter.”

(edited by Tragic Positive.9356)

Auto-turn?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Mouse Left-click (hold) > Right click
Is what you are searching for ?

If not – could you provide a video of what you have in mind?

“Observe, learn and counter.”

Cele Ranger For HoT

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Don’t get me wrong, i think defensive stats are worth investing in if the content is going to be challenging, but if the content remains as is (IE everything that can kill you is easily dodgeable), then no you shouldn’t invest in defensive stats if you are going for the most optimal route.

That being said, I do use Cele on my ranger because neither I, nor anyone i run with care for the fastest clear time and cele stats are better for when i want to WvW and I have no room for a second set of armor. But that doesn’t mean i’ll be spreading false information about how defensive stats are super great in the current PvE meta. I do think that raids will kill the full zerker meta, but i doubt zerker as a whole will die (IE the group may require having 3 non zerkers or something).

Yep, I believe that with the introduction of Nomad, there might be a need for a person going full tank. Like holding a switch in dmg aura AoE while the others pass a phase?

But those will be specifics like I mentioned. If it is needed – it will be specified, not a requirement for everybody to invest into.
If they want to promote those defensive stats – they have to reduce damage and make it unavoidable. And that I don’t really think is going to happen.
You already get insta-killed if you fail to dodge in 50 fractals. Making content more challenging is not going to be a damage reduction on NPCs.

But if they do implement the mechanics that I stated – we might need it. It’s exactly like that. But I haven’t seen any sign of that, so far.

“Observe, learn and counter.”

Regeneration Druid

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Posted by: Tragic Positive.9356

Tragic Positive.9356

i assume the druid will be more team buffy since that is what ranger is most lacking…but it could be anything
shape shifting brawler tank
healer
buffer

i personally would really like something akin to the shaman in wow – a team buffer/enancer and healer while being reasonable at damage
direct damage mage
who knows

Sinister is already suited to be a part of meta.
Anything viable that is not a complete garbage would be fine by me.

“Observe, learn and counter.”

have option to remve pet full time plz

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Such a silly comment. Dragonhunter won’t play like sword/axe Ranger. Just like Thief and Warrior haven’t. I just assume people who make such statements are extremely ignorant of how the other classes play… they have to be to compare them to Ranger.

Your statement ruined any point you wanted to make.

Since you want a pet-designed class with pet removed – I can assume you are twice as ignorant as you want to make me sound.
Since all classes can play in melee range. And fill the same role (warrior’s sword has similar mobility and stuff). But none relies so heavily on pet as a Ranger does.

People who post messages like me are the ones who are allergic to human’s silly nature.
“Shouting at your brother telling him not to shout is counter-productive.”

“Observe, learn and counter.”

Cele Ranger For HoT

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Posted by: Tragic Positive.9356

Tragic Positive.9356

im happy to see i wasnt the only one thinking of cele on ranger. since the hints of druid looking like a support elite spec for rangers makes me want to switch but i was worried i’d get hammered by the zerker only meta

I wouldn’t really be happy about Cele PvE supporters. It kind of only makes me sad. The most of us, actually.

We already provide a role of support. Spotter combined with Sun and Frost Spirits in Sinister is a heavy AoE DPS role that boosts group damage by lots.
People constantly keep misunderstanding support with healing, for some reason.

“Observe, learn and counter.”

Cele Ranger For HoT

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Posted by: Tragic Positive.9356

Tragic Positive.9356

It was satirical.

Sorry, from all what he wrote I couldn’t really tell. He seems pretty sure about it.

“Observe, learn and counter.”

Taunt Ranger vs DD cele ele?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

not every class has access to stability on demand and taunt can be very problematic for them, especially if it doesn’t let them block or evade it.

Ranger has none at all.
Lots of classes have CC that requires no animation to be cast.
Rangers are the only ones that take almost 2 seconds to charge (wolf) that you even cannot be sure it will hit.

Just suck it up and deal with the fact that Rangers finally got a skill that is useful.
Everyone else already have some.
Or do you want to tell me that Thief coming from Stealth with Stun Venom is less reliable or more obvious?

“Observe, learn and counter.”

(edited by Tragic Positive.9356)

have option to remve pet full time plz

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Posted by: Tragic Positive.9356

Tragic Positive.9356

But since this thread is about “Removing the pet full time” I was sticking with the theme, not pooh-poohing ideas from people.

Play Dragon Hunter.

“Observe, learn and counter.”

have option to remve pet full time plz

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

In the old GW you were able to use extra skills by not having the pet. In this case, if you didn’t understand, if we are able to stow a pet permanently(until you change your build as an example) you get the damage difference you would have had with it. And you don’t have to worry about it dying in 2 seconds in a zerg or to the one-shot bosses.

Since this is not old GW and developers already stated they want Rangers to be the pet class – that’s not going to happen.

That’s why we are mentioning possibilities that would promote having the pet.

“Observe, learn and counter.”

have option to remve pet full time plz

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Permanent stow pet only if we get the damage difference we’d be missing by not having one.

Why? Could can take him out anytime you feel like doing so.
If you want the damage – play with the pet.
If you don’t feel like playing with one – sacrifice the damage.

If you have the skill – save your pet to deal the damage when you need it.

“Observe, learn and counter.”

Cele Ranger For HoT

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Every time you are hit, you make use of toughness, and vitality.

Every time you are hit you most definitely did something wrong. Sword has 2 evades and you have 2 dodge rolls. You should have blinded the boss or should have been defended by Aegis. If you have enough DPS – that’s all you need to survive before being hit by any fatal strike.

Every time you heal you make use of healing power.

If you make use of healing power – it means you sacrificed a portion of your DPS. Which means you’ll need more evades and other mechanics since your enemy will live longer – and the more you need – the higher the possibility of running out of them.
Plus you strayed from your goal – to kill.
Analyze the situation and tell me… Which part of healing power helps you kill your target (that’s your only goal in PvE anyways)?

The only scenario where these stats are useless, is when you don’t take damage. And that, by definition, is not challenging.

The challenge is in not dying – which is achieved by mechanics. Your challenge is not in staying alive for 5 minutes. Neither it is to soak up 20 500 damage. Your challenge is to dodge/block/prevent the fatal damage. Those stats are useful only if you and your party are bad. Sorry to spoil it for you – but that’s how it is.

It’s not a secret that Full Zerk parties have 50lvl fractals a breeze. But once a celestial or healer or whoever joins the party – they all keep dying, naturally blaming the one who is not Zerk (even though he is usually the only alive).
Why? Because the boss didn’t die (lack of DPS) while they still had CDs for their survival skills. When they ran out of them – they died.

If you had LFG, you’d realize that nothing but Zerks are being requested for every content apart from open world events. You might consider asking why.

But to show you how wrong your ideology is.
You don’t really need any stat at all. None.
Just pick 5 thieves, keep perma stealthing and applying caltrops from stealth. You won’t get hit even once – and you will keep bleeding your target to death. You can do this naked without a single stat. This bulletproof tactic works. And there were guyz who already tried it. It took them 10 hours to complete 1 part of Arah, I think.

If you believe you need Armor and Healing Power – than you don’t. You just need a group of 5 thieves as I mentioned. And you’ll be more successful because you can’t screw up with Stealth-bleeding, but you can with full Tank-Healer setup.

“Observe, learn and counter.”

Cele Ranger For HoT

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Snipping

Every single second the NPC lives longer – your party suffers from damage.
By being selfish with defensive stats – you are harmful to whole party including yourself.

And most importantly, OP, don’t forget that dodge rolling to avoid damage is also being selfish with defence because that’s time you’re not spending mashing 1. Your party will and should hate you for it.

I’m screenshotting this for how true it is lol

It’s as true as saying that we shouldn’t breathe because Oxygen is toxic (because it is).
This is about efficiency. Defensive armor reduces your DPS by roughly 30-40%. Dodge roll postpones your damage rotation by 0,75 second and may prolong your life just as much as the stats would have. 1 more boss attack.

“Observe, learn and counter.”

Regeneration Druid

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Posted by: Tragic Positive.9356

Tragic Positive.9356

@ Raven
But the thing is Eles have 17 other skills that cure conditions.
We have one that won’t even trigger if you were at full health and you are forced to stay stationary for 10 seconds – plus you have to blow your heal if you want to cleanse.
And one death sentence for our pet.

All the rest is 2(3) traits from which 1 forces you a specific heal and utility path or kills your pet passively. The 3rd trait does not save you from the most OP condition – burning and wastes it’s potential most of the time.

“Observe, learn and counter.”

Regeneration Druid

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Posted by: Tragic Positive.9356

Tragic Positive.9356

The remove condition idea is a really great one, it just needs some sort of ICD (~5sec).

Ele’s trait does similar and has no ICD. Why ICD for the Ranger?

https://wiki.guildwars2.com/wiki/Cleansing_Water

Because we are rangers and we can’t get nice stuff.
We are not elementalists – I suppose.

“Observe, learn and counter.”

Weapon issues to address

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Both 1h melee weapons are clunky.

Wait what? What other than sword is a 1 hand melee weapon? Dagger?

An Axe.

“Observe, learn and counter.”

Weapon issues to address

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Both 1h melee weapons are clunky.

~Sword glue stick gets you killed more often than not
~Sword’s evade abilities all require a cast time where they fail to evade even after being cast (CD blown) – probably intended, but horrible for quality of life.
~Axe has 0,5 sec hidden cast time that delays all of your abilities at times they should be available
~GS Swoop still fails to hit 50% of the times if you don’t cast it from point blank range (and rarely even at those times)
~oh Axe Path of Scars hardly ever hits both 2 times because of terrain issues

I don’t believe any other class suffers from such unreliable clunky nature as we have to deal with. Have there been any word about this trivial issue?

“Observe, learn and counter.”

Is Ranger the best 1 v 1 class?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Nop – D/D celec Ele.

A skilled QuickDraw Power Survivalist can manage to beat a D/D ele.
Not all of the times, but you know where I’m getting at.

“Observe, learn and counter.”

Is Ranger the best 1 v 1 class?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Theifs/Mesmers are the best in a 1v1 ever since permastealth became possible and rapid fire doesn’t track anymore

When did rapid fire tracking change?

Last time RF tracked for me was before summer started…then i took a break (all summer) and now it doesn’t track at all

Still does for me, though.

“Observe, learn and counter.”

Is Ranger the best 1 v 1 class?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Every other.
Depends on the build, skill, what not…

“Observe, learn and counter.”

Regeneration Druid

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Posted by: Tragic Positive.9356

Tragic Positive.9356

…I meant Regeneration.

Yep, I could go with that one.

Would be OP though.
Let’s just imagine Traited Healing Spring, Resounding Timbre with all the passive traits from Wilderness Survival.

Being healed for 1K in AoE sounds pretty neat. I mean, how would that differ from Ele power I cannot tell – but you can tell it’s not going to happen.

“Observe, learn and counter.”

Regeneration Druid

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I wanna see a trait that gives Resistance the Burning/Poison treatment, where it stacks in intensity rather than duration. >:)

You mean being immune even more than being immune?
Something like
“Your Instant Kill ability is now 40% more powerful”
?
I don’t understand.
_________________________
I like the ideas that sync well with Regeneration. We are the most overcapped class with this boon and having powerful effects attached to keeping the boon up I would like. I don’t want more regen – no – I just want to feel good from applying it from already overcapped amounts.

“Observe, learn and counter.”

Cele Ranger For HoT

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Interesting idea, but you are twisting what I said by generalizing. For PVE, the easiest game mode, why run anything but full sinister? Kill things fast and collect loot. Or, better yet, run in a chest farm train. The OP was talking about fractals and the possibly more challenging content, like raids, that comes with HoT.

So, assuming defense becomes a factor, what stat do you think is superior to celestial, to mix in with full zerker or full sinister? Please share your thoughts. I would also like you to clarify what stats are useless on Ranger because they are all useful.

I’m not really twisting anything. DPS is exactly the way to go for high level fractals and all challenging content. I’d dare to say a necessity.

Fractals and Raids are the PvE I’m talking about. Dungeons and open world content are too no-brainy that you can literally run full tank (Vanad was it?) and still feel good about yourself.

The truth is that the less DPS you have – the longer your enemy lives. Which is obviously far more dangerous on higher lvl content (you can literally tank dungeons whilst 50 fractals will result in a hit of 16K from auto-attacks). The more challenging the content gets – the more DPS you will need to reduce your damage long-term income.
It’s all about timing your Aegis, Evades and other mechanics to survive “during” dealing as much DPS as you can. Because Aegis and abilities have Cooldowns much higher than 1 hit from a boss that is able to take 80% of your HP. There’s no way you can outheal the damage, or mitigate the damage enough in order to be able to tank him. Period.

Celestial armor reduces your DPS by a huge margin and that is harmful for your group. You yourself asked

For PVE, the easiest game mode, why run anything but full sinister?

which sadly is exactly what you should do. You are supposed to bring as much DPS as you can for PvE because the goal of PvE is to kill the boss sooner than he kills you. The damage of bosses is far greater than yours and focusing on staying alive is not going to lead you anywhere because regardless of how much you try – you won’t be able to. That’s why Sinister / Zerk is the answer as clear as the day.

You mentioned that armor or dmg mitigation becomes part of the content – and I don’t see it coming at all. So by asking which stat choice beats celestial – I’d dare to say almost every single one that fits the situation and offers more of the stat you need.

The only possibilities to promote survival would be mechanics like these:
~ NPCs with huge health pools loosing their health in % passively
~ NPCs that can only be killed by their own AoE attacks (Mai Trin scheme)
~ NPCs that can be damaged only as a reward for surviving an assault wave for a set period of time
~ NPCs that reduce every single damage income to certain flat number (not by %)
~ NPCs with AoE aura that cannot be dodged, blocked or evaded that can only be negated by High HP pools (dealing more damage based on HP missing, flat amount), Reduced by Armor, or overhealed by sheer Healing Power stat.

And as far as I was able to see the beta – not a single one was designed, so far. Not a single NPC would promote staying alive, which leads me to conclusion that nothing of what are you trying to say is going to happen and that Killing your target sooner than it kills you will still be how this game works.
I haven’t seen the Raids, yet, but I can bet a few fingers on my arm that none of Raids would promote passive defense from stats, especially when everyone can heal himself, walk out of AoE, and actively evade or dodge incoming attacks.

You asked which stat is useless for a PvE Ranger?
1. Vitality
2. Healing Power
3. Toughness
Will we need some of those in the new content? Not likely. If so – the boss/NPC/Raid will be specifically mentioning this stat or stat combination. Nothing of HoT content forced you into defensive stats, so far.

By the logic of defensive stats – they don’t help you achieve anything. Staying alive is not the goal of any PvE content so far. They only make dealing damage more comfortable. Let’s call it training wheels. But we all know that training wheels are a handbrake because no one will run a bike with training wheels not even for sport, I’m not even mentioning competitive scene.

If you still feel like skeptically doubting the PvE system that has been held for several years, I’m afraid I won’t make your day brighter. I always go by the facts regardless of how much it goes against anyone’s expectations. If you can’t explain where am I wrong by real numbers and not assumptions and feelings – you may as well accept that you are playing PvE the wrong way – which might as well mean that you should refrain from advising people about playing high-level PvE content.

“Observe, learn and counter.”

Advice desired for solo survival build

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

If you enjoy Power builds then go full berserker (Power prec ferocity), theres little use going anything else currently. You’ll see plenty of defense comming from your active abilities once you get into it. Mayeb spec into beastmastery and pick up pets that can support you, like the bear in case you want to tank champion mobs.

It’s tons better if it is a Black Bear or Murellow.
Combo Leap into Poison Field for Weakness, Black Bear does it easier though.

“Observe, learn and counter.”

Advice desired for solo survival build

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Hmmh, well, this would be difficult to determine.

In PvE, you simply do not tank. Or heal. Or whatever.
Your goal is to kill. The faster you kill your target – the faster you achieve your initial goal – to farm.

And the biggest thing is. If you succeed and your target dies – you and everyone around you get revived. And that’s a thing.

If you want a suggestion on how to improve your survivability – you should definitely practice Quick Draw mechanics. Also, for survivability, the greatsword should be just enough. The problem is, even with tanky stats you would die just as easily. But being a DPS anchor for your party at the same time.

The only thing we can recommend is probably using Quick Draw for stealth on LB#3, or GS block #4. Survival in GW2 is designed on active mechanics. Not stats. In order to survive, you need to pay attention to boss animations, AoEs and your cooldowns.

“Observe, learn and counter.”

Is the ranger a weak proffesion?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

In my opinion I dont find us the most difficult to master, by a long(range)shot :P We have, like the warrior, quite easy to understand/straight forward mechanics. But I guess one could say it is quite important, the glassier your longbow build is, the more important it is to always have proper positioning/movement between you/pet and your targets, as your skillset alone wont save you. If you misuse LB #3 and #4 (and they can sometimes be a bit buggy) you’re more likely sc#&4ed. Again, from a PvP perspective of course.

That’s just my definition of “skill-cap”.
Rangers do not possess the vast store of mechanics as any other class of choice. Our abilities are complex with no real set of combinations. Which makes us the easiest to play.

But without the mechanics – you need to catch up to other classes with sheer awareness, timing and positioning (and your reposition mechanics can be harmful to you). That is what is the most difficult about Ranger.
Being able to compete with other loaded-with-mechanics classes without having any yourself. Warriors’ abilities are all better-supporting than Rangers’ and are reliable.

“Observe, learn and counter.”

Is the ranger a weak proffesion?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Ranger is the most unreliable profession of all.

The easiest to play – the most difficult to master.
And even if you put 5 times the effort into your play – ele will just right-click the mouse to outDPS you.

If you want efficiency – this class is not for you. If you want challenge – that is the only reason to play this class.
For challenging content you never needed 50 bucks to buy HoT.
You just needed a Ranger.

“Observe, learn and counter.”

have option to remve pet full time plz

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Pets are a huge part of our damage. To remove them would decrease our DPS significantly. If you want to remove pets, first go into battle with a group and just let your pet attack and watch the numbers… Some of them hit extremely hard when the have a full stack of might… Why get rid of that?!

Edit: Drake Tail swipe hits for around 5-6k and he blast finishes fire fields for you. His chomp can hit for 3-4k…

We need an in-combat stow option.
Especially because we need pets to deal damage and not a dead pet.

“Observe, learn and counter.”

Cele Ranger For HoT

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Yeah, I currently use a full set of celestial armor and Zerker weapons and trinkets for the daily Fractal 50 run. The celestial mixes in nicely and compliments GS/LB.

No, really, it doesn’t.

Celestial has the highest stat values and keeps pwr/pre/fer while adding defense. So it’s the best way to compliment a pure zerker build if you need to add defense.

I would be extremely cautious around this one. It offers the highest amount of stats that, sadly, are useless. Saying that it adds stats has vague meaning. Soldier’s Armor provides higher power and precision, and also offers more toughness – which means easier healing overall. See? That leads nowhere.
Every single second the NPC lives longer – your party suffers from damage. Celestial doesn’t belong to Fractals. Especially not those lvl 50.
By being selfish with defensive stats – you are harmful to whole party including yourself.

WvW/PvP are completely different from PvE and people shouldn’t mix those together. The only place in PvE where you can make use of Celestial is Mai Trin. Full stop and no exceptions.

As i already said – Celestial is not a bad choice for WvW roaming, especially if you have ways to stack might (which Rangers have).
But for PvE? God, please, no. Just don’t. For the sake of our community and your own.

“Observe, learn and counter.”

have option to remve pet full time plz

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Well, now I can confirm that NapTooN would be able to understand the topic. The problem is he does not want to.

@NapTooN
http://wiki.guildwars2.com/wiki/Light_on_your_Feet
Please do take note of the hyperlink of the expression “dodging”. It’s the very same I sent you already and you keep ignoring it. If you insist on proving your point – please make a video where the trait procs after side-stepping, please.
Here I’ll be leaving the discussion. It has become pointless a long time ago.

I would take the time to explain it to you – but I already know you’d just repeat the statements that we all have already proven wrong and illogical.

“Observe, learn and counter.”

how you imagine the druid spec

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

how you imagine the druid spec

RE:
viable.
Nothing more and nothing less.

“Observe, learn and counter.”

On fighting the new specs.

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Yeah there is a reason people hate rapidfire. Now you know how they feel ;-)

It’s actually quite different even though I get your point.
The problem with Revenant’s skill is that there is nothing that will help you.

Ranger can be Reflected, body blocked (without trait which is more likely than not) or LoS’ed. Ranger does have the counter-play. Revenant’s ability has none, which is compensated with dealing less damage and taking more time to proceed.

“Observe, learn and counter.”

Cele Ranger For HoT

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Posted by: Tragic Positive.9356

Tragic Positive.9356

There has been a nice calculation some time ago.

Celestial Armor is better only if you need every single stat of it minus 1.
If we take calculations of DPS and traits you need to split for the highest profit – do take celestial only if you can make a use of every single stat it offers.
Every single one.

Which may very likely happen when WvW is taken into consideration. Rangers offer nice regen uptime (healing with highest coefficient from Healing Power), and most of our weapons are hybrid with exception of LB and GS.

I personally made Celestial armor for my hybrid mesmer… And sooner realized that I never needed toughness nor healing power or condition damage, since all I needed was 3 seconds to blow anybody up, then stealth away and repeat if he managed to blind-dodged it.

So I’ll say it again. If you find at least 2 stats that you do not use in your build – do not take celestial.

“Observe, learn and counter.”

how are rangers these days?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

@Leodon
Yep, Wondrouswall’s posted build is the thing.

In practice, your bonfire is on a 10 second cooldown.
Your Flame trap on 12 (less if you have the chance to pre-set it which you usually do).

Since bonfire lasts 8 seconds (and have a CD of 10 thanks to QuickDraw) with Flame Trap combined provides a permanent Fire field(s).

“Observe, learn and counter.”

Longbow 4

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

So from my understanding it’s still a form of “cc” period.
There as other classes have the ability to cc a downed person why is our only good cc not applied anymore like it used too?

I think it has always been a knockback and not a launch.

This.
Plus – Spike Trap does CC the downed targets.

“Observe, learn and counter.”

#RangerProblems

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Killing ambients only puts you in combat for a second since they die in one hit, they are great for triggering clarion bond, quick draw, and swiftness from birds.

I believe killing ambients is random.

Sometimes they provide combat for a second, sometimes none at all.

“Observe, learn and counter.”

have option to remve pet full time plz

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

I know what dodging is in GW2, a Dodge Roll does the same as sidestepping just further and if you don’t “dodge” through an attack there is no difference to a sidestep. There is no “dodged” popup, but an “evaded” one if something hits you in your roll. Sidesteps can not evade, but they can dodge something. It is semantics i know, but i never claimed it to be something else.

Than something is wrong.
Because I can “dodge” effects right in the middle of their happening. But I cannot sidestep a 2000 radius boss AoE.
Have you tried sidestepping a Thief? That would be one hell of fun to watch.
I can do it with the “Dodge” everyone is talking about, but not the one you are trying to.

I’m not sure if you do not understand or do not want to understand. I believe in the latter. Sidestepping is totally different to what the discussion is about.

“Observe, learn and counter.”

Search and rescue and Allies aid

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

You all guyz are missing a point here.

The ressing game-play is not what’s the problem here.
I myself am playing the S&R trait and it’s amazing. But I can hold my ground for 30-40 seconds against 2 people on point, pressure people down through various conditions from which poison is almost on 100% uptime…

And I bring Spike Trap that gives an AoE knockdown with AoE condi pressure, which with Entangle CD baiter combined is a disaster for the enemy team. I negate much more damage through CC than the glorious Regen menitoned does.
Rangers never were a class to heal, people should realize this already.

This build is horrible because of the stat and weapon combinations. You are literally using a Longbow,GS build that is used for burst and Ranged Pressure, focusing on melee like S&R and it’s trait, paired with healing power that is a contradiction to the former 2 points, since it doesn’t scale with revive speed and ruins all and any damage you could deal.

That is why the build is absurd, regardless of how much you want to defend it.

“Observe, learn and counter.”

how are rangers these days?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Good Rangers are actually getting slightly popular. Not really meta, but I am invited into 50 lvl fractals regularly. The sad thing is that it’s all about reputation. Not class as it is. The risk of involving bad rangers is just not worth.
(I myself get skeptical about time efficiency when I see another Ranger in my PvE group)

But even though, when I’m not online when those groups are running I always get reactions from other groups saying “WoW, we do have the damage / I didn’t expect that DPS”.

Frost Spotter is a thing. But what is getting much better thing for sure is the Sinister. That is becoming a real thing in HoT.
Spirit (Sun+Frost) Spotter with burning keeping it’s DPS at 4K per second and bleeding at around 3k – the DPS gets much higher than with Zerk. The initial 6 seconds are naturally lower due to inefficiency of quickness.

But now you provide 2 permanent fire fields, Sun spirit that is a 3K damage per target affected every 8 seconds (roughly 15K bonus) and your Direct Damage for condi immune targets is better than anyone’s else (playing sinister) due to your pet.

I’m having huge success with it even though it’s not worth for Dungeon Runs. Any boss melts within 8 seconds thanks to Icebows.

“Observe, learn and counter.”

have option to remve pet full time plz

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

So we could already dodge in Guild wars 1 and every other game where you can move your character.

exactly. At least all the non Instahit Heatseeking Skills.

The point here is that repositioning your character is not dodging, and that point appears to have flown right over your head.

not at all. Moving out of the way of something coming at you is dodging, it does not matter if you do it with a fancy roll or just with a sidestep. You dodged what came at you, period.

This is Guild Wars terminology.
Traits, Abilities, Effects and Mechanics are set for “Dodging”.

If you didn’t dodge by the Guild Wars 2 terminology – you didn’t. Play with words will not help you get anywhere with your point.

http://wiki.guildwars2.com/wiki/Dodge

“Observe, learn and counter.”

Trap ranger is still great fun

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Well, traps are now just that.

Traps.
Maybe they are not as powerful as they used to, but for point holding it’s golden against certain classes. Rangers and Mesmers have easy time exploiting them, though.
Other classes sacrifice all of their CDs for it, but that’s usually all they need to win.

Traps are also useful in premades. Trap ranger can easily blow a point upside down if he gets the chance (with an Ele or Engie who help them survive). I’ve seen a duo who constantly kept occupying points and rotating like this.
They usually won 2v3s.

“Observe, learn and counter.”

(edited by Tragic Positive.9356)

Shortbow Zerk Ranger Viable?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

I thought we were talking about Condi LB, not Hybrid. Also, I speak mainly from PvP perspective, where I’ve even seen Zerk SB builds, but not a single Condi LB, ever.

That’s closely the same.
LB is a pure Power weapon – and builds promoting Condition Damage (hybrid) work with it.
SB is a hybrid weapon – so builds with pure Zerk stats work with it.

But is there enough efficiency? Well, not really. Both cases involve only a part of the stats they are made for. The situation is exactly the same.

“Observe, learn and counter.”

Shortbow Zerk Ranger Viable?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

sadly, SB isn’t a viable weapon with any stat combination

I’m actually having my bright moments with Rabid SB atm.
sPvP perspective.

“Observe, learn and counter.”

Search and rescue and Allies aid

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Truth? Wow dude its just a game, there is not such a thing as truth or lies..
We are just having a discussion. Its ok to disagree but come on guys relax lets add something to this conversation, dont be all like “I TOLD YOU THERE IS NO HOPE”

With all due respect, a statement of “there is no truth or lies in forums or this game” is absolutely blindfolded and ignorant.

You just want to promote the playstyle you prefer, not the playstyle that is effective.
I remember you saying your Regen ticks for 280 per second. Congratulations. Ele keep reapplying AoE burning ticking for 2K.
Thief is bursting for 6-10K every 3 seconds in the meantime.

While in the meantime your allies are struggling to down the enemies because your damage was not found in this game. Which means for every second that enemy can keep the damage up because they can afford to go offensive – your allies recieve roughly 2K per second. So in reality, you are so useful with the healing that it’s below zero. That’s analysis. Not assumptions.

It should be time to embrace the reality and open eyes to facts. Not feelings.

About adding to the relaxing conversation -
Sadly, there are people like me who add truth to the discussion instead of sugar-coating harmful game-styles. I’m completely relaxed by telling you the truth. You, on the other hand might be distressed since it’s negating the truth you wanted to hear.
That’s science of psychology.

“Observe, learn and counter.”