Another concern with the druid is:
What else can a Druid do when there’s no one to be healed?
~ The answer is, sadly, nothing.
PvE has burn, retreat, kiting, zerg and recuperation phases. The problem with the druid is that it helps only at recuperation. Nothing else.
Druid provides no damage mitigation. No real damage boost for burn phases (Glyph of Empowerment is weak – Maths), no boon support to get ready for next phase…
Nothing.
- Druids need a little bit of something more. Something to do when your allies are at full HP (of course they will be at full HP often).
Your main goal is supposed to be healing, not dealing damage. But when there’s no one to be healed, the druid needs a tool to feel useful via reducing enemy’s damage output, boosting his allies or preparing for next phase (boons).
One of the solutions how to make Druid useful is to make Glyph of Alignment a 5 second channeled skill but gaining much more power. (same cooldown)
~ Thematically focusing the nature energy and distributing it to your allies.
At a cost of “stunning yourself” for 5 seconds you could either provide them with a heal and cleanse burst, or more importantly, boost your allies’ damage (direct and condi) by 50%
It could become a risk/reward tool that would make druids useful, make them wanted and would have counter-play (kill him or simply interrupt him).
To elaborate the usefulness – your DPS stops completely, so if there are 2 people nearby – you didn’t get any DPS boost at all.
But if 4 people are nearby – the DPS would increase as of 1 bonus person in the party (not really that scary, considering it’s 5 seconds only).
(edited by Tragic Positive.9356)
Flaws in Glyphs:
Glyph of Empowerment
This ability won’t see any use whatsoever. Developers said it’s supposed to be the “Everybody, be alarmed, I’m going to pop this so use everything you got”
With all due respect. With 10% damage increase it’s mathematically incorrect to use it over any of our self-DPS boosts.
If it is supposed to be an active DPS buff (like mentioned) for a short amount of time, the damage has to be at least 20%.
I would personally prefer it to be an ability (let’s say … 40 sec CD?) that would boost all damage by 35% for 5 seconds (5 players).
Let’s be real. Time to Compare: https://wiki.guildwars2.com/wiki/%22Feel_My_Wrath!%22
Another is Glyph of Alignment.
It is a good glyph, make no mistake. But it doesn’t feel to impact anything without Astral Form. We already have high access to weakness and cripple from various sources. It either should become a solid source of conditions, synergy or purpose because otherwise it won’t meet any use whatsoever.
So where to start.
I have to say that I am a fan of druid but some of the things I’m concerned about.
- Druid revealed some choices that are never going to be considered because of the competing choices are vastly inferior
~ Celestial Shadow provides very short duration. We don’t know how often do we get to activate this trait but it doesn’t achieve anything worth mentioning.
~ Pets presented are all complete versions of what community asked for. Reliable utilities or pets that do not die in PvE. While we are thankful for these amazing pets – they simply wave goodbye to any and every single pet out there.
They present amazing potential but that idea needs to be implemented baseline to all pets.
The same goes for mentioned balance change to “We Heal as One”. The idea for the heal is amazing but you need to realize that no other heal is ever going to be used again.
Staff
Solar Beam has a flaw in design. It’s a Mesmer GS-like auto-cast that that heals people. So if you play Healing Power (even though we don’t know the numbers) you have to pick an enemy target (it’s not a projectile so you need a target, right? Doesn’t work with 1st Person).
If you use it as a 2nd DPS utility item – the heal is way too low to be even considered.
The biggest concern of all
Healing, reviving or cleansing allies strips you of event completion bonuses such as XP, Loot, Karma and Items.
Druid doesn’t have enough DPS (obviously) which means Mechanic to calculate Healing as a part of Event Completion is inevitably required
(edited by Tragic Positive.9356)
Double-Edged Ranger
http://gw2skills.net/editor/?vNAQFAhmUqA1CCBGh6fiSI15w9bDAA-TJBFABRXGYhHAgO7PAwFAAA
(Using Staff)
Utilities:
Glyph of Unity (Elite)
Glyph of the Tides
Glyph of Alignment
Traits:
Druidic Clarity
Verdant Etching
Grace of the Land
Pets:
Electric Wyvern
Smokescale
PvP
~Melee Support
~Build focuses on high balance of AoE disruption, damage-return mechanic and damage mitigation.
Note: This build should be able to hold in TFs out for a considerable amount of time if we take into consideration that choosing you as a target is a very obvious threat to the enemy team.
It also provides an anti-condi support in terms of situational 33% reduction and Seeds of Life(Glyphs). Heals as a druid are obvious.
Thanks to all the utility it brings it is amazing at securing stomps (Wyvern, Tides, Taunt) as well as resurrecting allies. It has an easy access to escape mechanics (both GS and Staff with Quick Draw) in addition to Glyph of Alignment.
- Lightning Field (Wyvern) with GS Swoop results in Dazing Strike.
- Smoke Field (SmokeScale) with GS Swoop or Staff Astral Grace results in Stealth.
Can’t druid provide a lot of that sort of support while also healing unavoidable damage quickly?
Druid is based on healing.
aka damage recuperation. Not damage prevention (which is more useful for speed running and farming).
For farming I still suggest people to play some of the current Ranger builds. Effectiveness, you know. Ranger has a great potential for upcoming PvE challenges but Druid offers literally nothing for current content.
So for raids yes, but for old content zerk ranger is better?
As far as my predictions go. Yes.
The glyph of Empowerment is not numerically as powerful as either 20% damage modifiers from MM or Spotter from SK.
The only place to fit the Druid will be instead of BM(NM) and a utility slot for the glyph (so sacrificing either Quickness or 25% damage from Signet).
The glyph might have been amazing with the IceBow bursts but those are going down by 50%.
Just a note.
Rangers are officially MetaZerk class. People who kick them out are usually arrogant meta-heads who I don’t even bother playing with. It’s just not enjoyable even if the run is fast.
If you know how to play a ranger – you have a free ticket into the groups you mentioned we struggle with. I have even seen f50 4/5 looking for Frost Spotters lately.
It’s very likely that druids will be wanted.
New content is supposed to contain attacks that cannot be dodged or blocked – so healer coming in to the berserker meta may very likely be the thing.
Dungeons can still be done with eyes closed and cat on the keyboard so I believe druids will not be wanted for casual PvE (old content). If they change all the content and difficulty, druids might get a place even for dungeons but I don’t see that coming.
Staff druid will be the WvW/PvP god that everyone will pray to, but I believe the standard LB+S/A will still be the MetaZerk for gold farming.
I still want to try the BoostDruid without staff but I don’t see it being anywhere near efficient as current Frost Spotter.
message reserved for later use
Greetings fellow Rangers!
As of upcoming Beta Weekend, it’s never too early to start with the important stuff.
Here is the thread for you to post all your build ideas, suggestions or simply those made out of curiosity.
To keep the thread simple and easy to go through, please, follow the template of message:
- Name of the build (not mandatory)
~ <link to the build from http://gw2skills.net/editor/?vNAQBAA>
[note: in case of creating the build before the site update for druid, leave the 3rd trait line (and/or weapon slot) empty and fill the druid features manually to your reply. For manually completing the build – only state the names of the Glyphs and major Traits]
~ Environment suggested for the build (PvE/Open World/WvW/PvP)
~ Role to be achieved (healer/CC-bot/Bunker/DPS/Hybrid…)
~ Note from the creator (not mandatory)
Notes can contain literally everything from opinions, maths, jokes etc. but keeping them as short as possible helps the thread stay user-friendly.
If you’d like to respond to a certain build suggestion, please, try to quote only the name and link to the build only to avoid flood of walls.
Thank you for understanding and let the fun begins!
I have to say, I personally love the lunar/astral theme and I hope they don’t change it too much, escpecially the number 2 ability on your celestial “stance” .
I like it too.
One of the benefits of never expecting beforehand but judging on the spot.
I take your point. It’s just a shame that the zerker meta forced everyone into that playstyle for too much content in the game. By all means I think zerker-based builds need to keep a place in the game – and they will – it’s just that all it’s been so far is the only place in the game.
I believe there will be places in Raids where people will get blamed for playing full Zerkers. Irenio leaked an info about the content, remember?
“AoE abilities that cannot be dodged or blocked”
I wouldn’t find it surprising if those were some insta-gib abilities. You’d immediately realize who’s going to occupy your group with constant revive demand and you might eventually try to shun those people.
I still believe that thieves, mesmers (and probably Rangers thanks to their longbow?) will be able to play Full Zerk thanks to their mobility and other useful mechanics.
Guyz, keep in mind that druid is not forced to play with the staff at all.
Take it this way.
You’ll be playing a standard Survival Power build. You simply change the 3rd utility skill (usually used for Zephyr) for the Glyph of the Tides.
You suddenly gained access to another full-cleanse, CC, sustain… And you didn’t even take the Staff. You’ll still be able to play the LB/GS but now with a completely new store of useful mechanics.
It will be the different play-style but will definitely boost the current offensive Zerk builds.
Holy kitten… with the “we heal as one” change “Guard” may have just become the best skill in the game. 10 seconds of swiftness, regen, protection, and stealth on a 12 second cooldown? Yes please.
Stealth is, sadly, not a boon. It’s an aura.
It cannot be stripped, converted nor stolen.
Everything else – yes. It’s gonna be cool the first few days till it gets nerfed. But then again – BM bunkers (like myself) have some nice days ahead.
As long as I am concerned
~ Frost Spirit (3 permanent might)
~ Spotter
~ Glyph of Empowerment
~ Jungle Stalker 5 permanent might (We are taking Nature Magic)
~ Permanent Fury uptime
~ Possible Remorseless vuln-bot
[edit] ~ and we can now pull enemies to 1 stacking spot [/edit]
I mean yes, I believe we might be good offensive supports.
As long as Staff is concerned – I have no idea. We’ll have to wait and see the coefficients and numbers.
(edited by Tragic Positive.9356)
Also the ‘zerker cancer-meta’ is more thought out indepth and uses more of the games mechanics then stnd in the corner and spam heals.
Oh, so stand in the corner and spam damage?
Zerker meta has been one of the best PvE experiences I encountered. Unlike “don’t stand in circles, bring DPS meter and tank nice” games, GW2 zerk meta had lots of things to pay attention to.
Simply because you had to use your head.
You had to take positioning, timing, animation awareness > dodge roll, evade mechanics, party support (offensive/defensive) Defiance stacks, interrupts (such as Icebow#5) and tunnel phases into consideration. Plus, aggro works differently in this game.
In Fractals lvl 50 there were moments where bosses didn’t just die in 6 seconds. Those were the moments where I loved the game. If anyone screwed and dodged early – they were punished but had the option to correct the mistake (downed state mechanic).
I definitely liked the Zerker Meta for constructive PvE, but not for casual Dungeons or Open World content. It was a brain-dead mode there.
I just hope they’d change some of the original content, too.
snip
Okay.
It is a big deal.
Truth be told, Rangers have less problems with this because they can grab the 1st ranged pet in mind to tag 3-4 mobs and never see the copper again.
But the issue you are mentioning is there. It definitely is a topic to discuss.
Whatever they do to the druid as long as it keeps it fearsome potential – beat it.
If they listen to any of these changes and we’ll get the Healing Spring treatment, that will most likely be my last visit to Ranger forums for a long time.
Ye I actually also think longbow is one of the easiest weapons to fill the astral power bar with barrage/rapid fire beside filling it with healing via staff itself. A full barrage on 5 targets is 60 instances of damage.
Once it is full you have an incredible full condi clear into massive healing into AoE stealth + Super Speed.
I knew I wasn’t the only one who thought of this.
Was the 1st thing I was thinking about but I haven’t found any proof or further demonstration.
It would indeed be nice to have that porting mechanic. Longbow lovers would definitely feel reborn.
@ShadowKain
Then, please, elaborate how do you expect any company to meet expectations of every single player out there.
If you haven’t realized it yet, every other thread here contradicts the next one. Fulfill that, Sir.
If you believe they have the duty to listen to every single one of us and dance like we sing… Than you might probably realize that italic format will not make your thread any more serious or logical.
A gaming industry has one simple goal as any other. To make money.
The easiest way to achieve this is to create a vast variety of options from which players can fall in love with at least one of them. Plus, GW2 had a vision of user-friendly environment as a core mechanic.
Druid is exactly that mechanic that fills this purpose. It is an option people can fall in love with. They have absolutely no duty and you have clearly no right to demand any change about their product. Why? Because you agreed to their terms when buying the game.
I am one person in a sea of many, many others but simply because mine is only one perspective, does not invalidate it as a perspective worth being presented.
That’s true. But the same goes for my reply that your perspective is illogical.
Another thing is to avoid loosing your players in terms of being unfair. Like Ranger enthusiasts have been treated for a long time. Druid addressed most of our problems and brought us back where Rangers demanded for years.
And here I come to see that your biggest problem about the Druid is attack animations and visual effects. And you demand a complete rework about the specialization just because of this opinion.
You critique my offering a suggestion, but go on to insert your anecdotal, personal preference regarding a hypothetical as a reason for not implementing the suggestion. Sound familiar? Because it should.
It does sound familiar, indeed. I believed that was the language you use. Of course I use the same. It helps people communicate, you know.
(edited by Tragic Positive.9356)
A logical deduction of this thread is that they should completely rework every single elite specialization…
…Hand in hand with every class and probably even the content of the very game.
I’m not sure if you realize but all the skills are copy-paste animations. That’s exactly it. This game never had unique stuff for every action alone.
Moreover, from what I read, you are simply dissatisfied that your expectations didn’t meet reality. Just like another couple of thousands of players. ANet is not forced to fulfill your expectations. Their job is to create a concept that people might fall in love with. You don’t have to. There’s 8 other classes around.
You haven’t mentioned anything about viability. You said “Elite Specializations bring no synergy because they were created for PvP”. You also mentioned that Druid doesn’t use nature magic. That he doesn’t spawn plants.
And almost none of it is true. From my perspective, this thread is holding a vast emotional affection from someplace different than druid itself. Almost everything you say he lacks – he doesn’t.
I, however, agree on the in-game feedback option you mentioned. That is an amazing idea to have. But then I was thinking whether the feedback should be just like this thread and I cut the idea in half.
Reading how people want me to re-create everything I worked on for several months “just because of personal feelings without a single rational explanation of balance or logical context”… No, I wouldn’t really need that.
We Heal As One change is AMAZING! I’m thinking, quickening zephyr + we heal as one = double quickness duration. As well as a load of other uses.
I don’t know how it will function with Might, but it seems to me that the Ranger could probably get 25 stacks of might fairly easily.
It won’t be for a long duration, but that 25 might spike will surely come in handy.
HIGHEST DPS? SERIOUSLY!?
Ele and Thief do like 2 times more damage than ranger ever could be!
Engi does more damage than ranger with the right rotation
Warrior do very close damage to ranger, but with MUCH BETTER offensive utilities.
Ranger is only on the low end of dps role, what are you talking about!?
Well… I don’t know. If you are talking about the ZerkMeta LB+S/A ranger that is outperformed by Sinister Ranger by a mile than you might very likely be correct.
People should try to start living outside of meta. They constantly keep missing a lot of stuff. I sincerely have no idea how bringing 16% DPS for party hand in hand with 4500 bonus burning per target affected (means 22500 more damage every 8 seconds for 4+ membered parties) is inferior as a DPS role.
Before I begin, let me clarify a few things till I get to the potential of our Druid specialization.
- Druid concept is what we Rangers needed
~ Whether people like it or not – this move from ANet was exactly what Ranger needed. Of course people will disagree but those are mostly aesthetic opinions. People wanted druid to support up their role-play… But that has nothing to do with competitive environment at all.
While I’m aware of your disappointment in druid offerings, please, you have to realize that you never needed druid for your role-play in the 1st place. Everything you needed was already there.
/- Druid achievements
~ It made us unique as a game role
~ It gave us everything we lacked (reliable CC, sustain, mobility, utility…)
~ It has great design and provides exactly what ranger needs for PvP and WvW – giving us a welcome notification into places where we never had access to
/- Notification to the Main Developer behind Druid
I’d like to thank all of you who worked behind this. The druid as a concept, idea and mechanical strength has been a huge hit (and I believe you hit the nail on the head). You not only gave a lot of us a reason to play, to fulfill their expectations and gave us a free ticket into competitive…
… You addressed everything our community have been asking for for ages (well, you couldn’t fix everything but you get the point). And that’s something we, as a community, have never ever experienced in our GW2 experience so far.
And I’d like to thank you in name of all of our community, regardless of what most of the disappointed people say.
You did a great job and I just wanted to say that we are thankful.
It doesn’t matter now how the numbers are – you did an amazing job and I as a student of nuclear chemistry, living a life of numbers, observation and creative thinking, can tell that the potential you gave us is amazing.
If tweaks are needed (for being too powerful or weak), that we will let you know.
Once again.
Thank you.
The developer behind this deserves some love.
While people may not like the concept – all the tools it offers are amazing.
High in power, high in effectiveness, high in synergy and gave us everything we lacked.
This is the day I have been living for in Guild Wars 2.
And this comes from the most skeptical and realistic person in Forums, so far. And believe me that I had my level of requests totally high with this one.
So it’s out buys.
Druid has been confirmed to be heavy healing oriented (something that we have ever seen before) and it’s going to be super needed for new Raid environment.
And it’s looking good so far as my brainstorming goes.
I haven’t seen the exact numbers – but believe me – Druid is not disappointing.It looks super cool and powerful at that. They took their time and their time seems to do the magic.
Yah that is good for the other people in the WvW Zerg but what about the Druid ?
Healing other people does not = Bags or WvW credit for the healer.
Do not really see how this helps Ranger in WvW.
Wisp is an AoE damage that damages enemies. Most (all of?) glyphs are damaging abilities that provide healing and beneficial stuff.
Druid has more AoE than any current weapon. And it’s Ranged, up to that.
Plus has access to lots of defensive tools like melee range Daze, melee range knockback, roots.
Also a wall that turns projectiles into healing sparks for allies.
Tragic, You must be ill-informed
As a ranger we were already given subpar dps because we have a pet – Necromancers got pet without the hit to dps
We used bows, dps got slapped to encourage melee combat, melee dmg will ALWAYS be higher
Our animations got tweaked and bugged for some of our melee weapons and now they dont work well.
and now they pigeon hole into a role which every other class is capable of doing in one way or another…
It shows that they didnt listen nor do they care
I’m not sure if I am the one ill-informed if you are the one who suggests that Rangers are supposed to play Longbow for PvE only.
As for PvP goes – we are the most tanky Zerk class atm. We lacked most of things, but we were told that most of base Ranger stuff is going to be addressed as well.
Explain to me how the Condi cleansing works.
As it stands I want to be Marksman and Beastmaster with my third trait being druid so I wouldn’t have WS line.
One trait cleanses all condis when you swap into astral form (similar to necro shroud)
Your Staff #2 has like a 6 sec CD heal that cleanses condis in an AoE. A trait that spawns this passively
And a GM trait that reduces all condition damage to you and nearby allies by 33%.
Also, we are getting a 33% passive movement speed if we are not affected by movement impairing effects.
Pretty powerful for what you might happen to play.
Ranger already is one of the highest DPS classes in PvE.
And if you watched the glyphs and traits – it’s going to be massive for PvP as well as WvW.
Also, Rangers currently have the potential to become the reason why ZerkMeta stays alive and all people might end up loving you.
I don’t see a single reason how can you guyz get disappointed! We already have all the offensive possibilities on live. This was what we needed for CC, Condi Clear, Defensive support.
We
Got
Everything
We asked of druid!
Come on! What’s wrong with you? If you want an offensive Ranger – you have access to it already. If you want any other one – you just got access to all of it with druid.
So it’s out buys.
Druid has been confirmed to be heavy healing oriented (something that we have ever seen before) and it’s going to be super needed for new Raid environment.
And it’s looking good so far as my brainstorming goes.
I haven’t seen the exact numbers – but believe me – Druid is not disappointing.
It looks super cool and powerful at that. They took their time and their time seems to do the magic.
More info: http://dulfy.net/2015/09/25/gw2-druid-ranger-elite-specialization-livestream-reveal/
(edited by Moderator)
I hate this logic. I played World of Warcraft as a Paladin for years before they became good and competitive,
and this was the main excuse used to justify why the class shouldnt have been buffed.
its crazy talk.
WoW is a bad idea. WoW has been ruled with Ghostcrawler’s ideology of perfect imbalance instead of fair triangular balance.
That being said – every patch a new class has been OP or a different build and if you didn’t adapt you simply sucked (except Frost Mages as Ghost Crawler’s favorite class). That’s how WoW worked (can’t tell if still works, have been out ever since GW2).
Whilst in GW2, balance is usually held around a place where players have close to same possibilities in terms of options or mechanics (e.g. Thieves have high DPS but no team support for PvE – so it’s fair to be the squishy assassin).
The differences are currently not that huge but are still there. ANet is hopefully going to keep their design of the game where everyone can play whatever he feels like playing and still be efficient while doing that. I’m not referring to PvE atm since that is close to being balanced (or too simple to need any real balance) but to every game environment as such.
Note: yes, the reply you were referring to, Knight, is crazy talk.
We want reliable and working pets.
We don’t want them removed. We want them do their job.
If there would be transformations on Druid I’d have a hard time believing it’ll be anything more than being a skill like rampage, where you transform for like 10s on a pretty hefty CD. It wouldn’t be WoW style where they’re literally in a form 24/7
Sir, let’s be real.
Signet of the Wild already destroys any kind of transformation. Be it fractal model change, any other sort of visual effect…
It’s one of the reasons why Ranger can solo the Fire Room in asura fractal.
They can’t even get that Enlargement effect working. How do we believe they would fit all those 10sec shapeshifts? Sounds fishy to me.
As it goes – I don’t really want shapeshifts.
be cool if Druid could shapeshift
Matter of opinion and personal preference.
I don’t think much of these trait changes are that required.
I mean, most of them do not have a real purpose. And 90% of the mentioned are ones that do their job efficiently.
Don’t fix what is not broken.
If anything, traits that have been mentioned over and over again are the ones that need changes. And those are:
~Predator’s Instinct
~Strider’s Defense
~Most Dangerous Game
~Instinctive Reaction
~Invigorating Bond
~Honed Axes.
(~ probably a way for opening strikes to work more often than once per day if you are speed-farming. Sacrificing Remorseless for that is not cool)
Some of these need only slight changes. Some complete changes because of failed design. But currently these are the only ones that need attention.
What is bad about rangers in sPvP?
We do not achieve any role. We help the objectives with a mashup of random events that cannot be called “useful”.
We might be able to defeat some or most players at 1v1 but for that to happen we need to use lots of evades and abilities that make you leave your point –
counter-productive.
In LB builds – you bring damage only. No stomps, no revives, no damage soak, few CC, no support for your team. So you are basically more of a burden than not.
Of course bringing the damage helps but playing Mesmer for this role is double the reward.
I think, they silence right now, because new balance patch are comeingUP before or WITH HoT.
They have already made Balance patch, and they will show it on TwitchCon behind scene.
I hope there have to be something for CoreRanger also. There have to be something after TTH Big post about RangersBtw, was banned for few days. Today was unbanned xD
Welcome back.
If they have changes for us that are nice and adequate – I will still address them directly but I’ll use an appreciation letter instead.
I was really thankful for their changes with pre-HoT. Everyone kept flaming them, yet I found an amazing improvement in their work. No one really appreciated their effort.
I mean, I don’t remember seeing anyone giving an appreciation Thread about Quick Draw, or Beast Mastery being improved so drastically that I can’t even stop thinking about how much I loved seeing the changes.
On the other hand, I kept seeing how players complained about reduced damage (while we never had access to so many damage modifiers before) and damage modifiers that went poof (yet we actually got access to more).
The only one we lost was from Longbow that has close to no difference for PvE use and no one needed the 5% for PvP anyways. Even the flanking +10 crit was a buff for both Condi and Zerk Rangers. What we saw? Complaints because people use aesthetic feeling instead of logic or facts!
I believe ANet should feel rewarded by the community if they do it right as well as be scolded if they fail at what they do.
^
A cookie for Anduriel.
o/°
You earned it.
@ ragnarokda
Ranger is the easiest class to play…
… but the most difficult to master.
That could sum it up.
To reply to the OP:
I always had 2 horrible habits. I have never been able to play characters that were overpowered. If I felt like mechanics are carrying me – it just stopped being enjoyable.
The other – I always picked classes/characters/champions that I liked aesthetically. The worst part is that they usually were the weakest.
On the other hand, I have been a huge fan of Archery as well as Beast Masters so much that I do archery IRL as well as I am training birds of prey.
If Ranger gets overbuffed, I’d probably still keep playing it because of the archetype it offers. There’s no other class that connects with nature as much as Ranger does.
If it sucks?
It’s simple. Start petitions, boycott, keep addressing ANet directly, publicly make a vast reaction to how they kept lying, ignoring and screwing Rangers over, making fun of us and some other stuff too.
And I don’t need any fear to claim those statements. Proof to everything I just said is already online ready to be reached. Lots of players deserve better than this. If druid is yet another failed design after all those years of being treated so horribly – I believe I’ll risk being banned for spamming their inboxes.
If I get banned for trying for our community’s rights I’ll take the risk.
(edited by Tragic Positive.9356)
Currently the game isn’t even won with skill, it’s won by whoever has the most D/D eles.
Sad but true.
Except it is a lot easier to balance your own health around the 50 % than your pet, especially when considering the pet is a useful utility when not treated as death fodder. I don’t see anything wrong with my reasoning when I don’t struggle to keep the pet alive or want any trait that promotes killing of our mechanic.
Anyways, as a bottom line, MDG or any other offensive grandmaster trait shouldn’t have a trigger dependent on our own, or the pet’s, health in the first place.
Still the same thing over again.
It promotes keeping your pet below 50%. If you let it die – you lose a lot of DPS and utility – that’s exactly it.
Currently the mechanic promotes killing ourselves.
This is a statement that logically deduces from yours. So any way I look at it – getting it from pet is still far better than the current version. Regardless of how much it helps people who hate pets. After all, there are currently 2 utilities and 1 trait that promote dead pet.
<cough> Synergy <sough>. In reality, it promotes keeping your pet alive since it’s constantly close to dying. Having it killed is still utility and DPS loss. There’s no real promotion of dead pet.
Sometimes you can’t avoid having a dead pet. PvE- and PvP-wise. The only way to avoid a dead pet is keeping him at 1500 range where the pet is useless. And that is, by any means, not a representative kind of class mechanic.
Signet of stone, protect me aren’t invulns.
If you are going to narrow-mindedly consider only things like mistform and distortion as “invulns” then there is no use arguing. Endure Pain is widely considered an invuln despite condition damage technicalities and likewise so is SoS and Protect Me. You are more interested in semantics than actually contributing to the discussion.
The point was:
No, rangers dont need more HP, we have good HPS, good access to evades, and good access to invulns (^physical invulnerability only. “Invuln” is not available in CT, MA or California. Trolls and Conditions may apply**).
Ranger’s don’t really need higher HP. That’s true.
What we need is a complete design look-at and buffs at pets, traits and weapons.
If we could compete with other classes – higher HP wouldn’t be needed.
But since we are not getting any – higher HP becomes a solution for several issues we experience without affecting PvE whatsoever.
The point is
The game is not won through evades, healing and damage mitigation when you can’t support it up with anything else unlike guardians.
We got tons of evades, damage invulnerability,
no, we do not.
We can have 18s of pure invulnerability, we have the most access to invuln in the entire game, yes, yes we do.
Please elaborate on any working build that isn’t made for hotjoin, only. Thanks.
And that so almighty invulnerability is not so invulnerable considering 12 seconds that only block Direct Damage and lets condis go through full, and 6 out of 12 seconds is just a damage transfer (so not really invulnerability).
Warriors can be considered the ones with Invulnerability. Not us.
@Heim
No, I mean … the point is that even if druid had that 100% convert into condition damage… You still wouldn’t want Instinctive Reaction. You already have conditions, remember?
Trying to fall below 50% HP yourself is a disgrace for the game itself. That’s much worse than keeping your pet dead in case you know he’s going to die again even if you ress him up.
Doesn’t apply to me because
_I’m not using the trait as a “reason” to stay below 50 %. I look at it as a bonus when I am below 50 %. _…
…
The same applies to your pet. I get your point but your reasoning does not really explain the situation.
One way or another, this trait needs a serious overhaul.
Maybe healing power will be more important to the druid
God, please, no…
That would imply that druid will become a healer and as we know – that role is completely out of the game design.The thing is that even if Healing Power is druid’s desired stat – this trait only gives less than 100 power from that.
So in reality – what this trait does is:
~it provides nothing for hybrid or DPS builds
~if your goal is to heal people, it gives you Direct damage that is vastly inferior to condition damage source (uh, I mean… hello?)Even people who intend to deal damage while focusing on healing power will go for conditions and will ignore Power one way or another.
This trait is just designed as bad as it could have been.If Druid has a trait that was “You gain 100% of your Healing Power as Condition Damage”, then it would be good
I’d run Cleric or Apothecary Druid all day, haha!
I mean okay… But…
… How would power contribute to your already condition oriented Druid? Also – that’s never gonna happen. We’d be the only class with double the condition damage amount (Healing Power convert + Condition Damage).
And still! The boon convert into damage would provide more damage than this. Period.

I’d run Cleric or Apothecary Druid all day, haha!