(edited by Tragic Positive.9356)
…Would they be viable? I’m tired of watching my guardian (mishmash of soldiers, knights, and zerker -with traveler runes) pump out bigger damage numbers than my zerk/scholar ranger, so I started thinking about traps/condi damage. I thought I’d get some opinions here before running out and crafting a whole new set of armor and weapons.
Sinister gear would obviously be the best pick, but for the purposes of being a cheapskate, I was thinking of running carrion armor/weapons with sinister trinkets (I already have all the trinkets).
Make no mistake.
Rangers are the answer for condition meta by far.
We have lots of Fire Fields, huge AoE damage, and Spotter that actually helps for Sinister stats. And you might think about what Sun Spirit does to contribute.
Don’t forget our Poison Master, either.
Sadly, we have a long way till the new content appears. Zerk that will do 20K damage in 2 seconds cannot be compared to the long-to-stack condition builds. Not yet.
I never exploited clarion bond, and it changed my game significantly. I can no longer swap pets expecting to get a remorseless proc/blast finisher when I need one, because I can’t see the cooldown on clarion bond.
Also, forced transformation effects (i.e. legendary archdiviner’s stun) will trigger your pet swap and put clarion bond on cooldown (if it isn’t already).
Well, I never really exploited Clarion Bond, and I never expected it to be on 20 second CD (16 traited). And if you are in an environment where fight last longer than 15 seconds – than you were definitely better of taking Predator’s Onslaught which means your need of remorseless was not that important.
So then again, you either expected Warhorn #5 to be without cooldown – which I doubt – or you were exploiting the bug.
But let’s believe that you really believed you were not exploiting anything.
If you expected the trait with description of 30 seconds to be on 15 seconds CD – you either could have been absolutely inexperienced in this game and it’s mechanics as such – making the opinions of mechanics rather vague, or experiencing a Warrior syndrome – wanting the best stuff in every case at all costs.
But here again, demanding a revert to the bugfix is out of the question. If you really want to fix something to bring Rangers back to the spotlight – address the real problem.
Because right now your statements sound something like this to me.
“Well, we made an ability that can kill anyone instantly. WoW, that’s unbalanced. Better nerf it’s cooldown.”
If you want to fix an issue – fix the issue. Not the consequence of it.
At least fix the bugs we have. We might be able to at least have some fun.
Because there’s tons of them.
They can just make Windborne notes apply 2-3 seconds of quickness. It’s all about the wind theme anyways.
An AoE form of quickness for the Party? To be wanted in dungeons again?
Yes please!
It made sense before they fixed clarion bond. Now it’s just underwhelming.
It never was intended.
Warhorn as such is a bad weapon. That has nothing to do with traits or pet Stow being misunderstood for pet swap.
All the cries of all of you is ridiculous. Only the players who literally exploited the game into oblivion got hit by the changes. Not to mention that even the descriptions told you it was NOT intended like that.
If the “nerf” changed your game that much, you probably were an exploiter. If you want to ask for buffs, ask them at places that make sense. If you want to buff Clarion Bond, you should buff Warhorn.
So if i add you and invite you to a 1v1, you will decline? Wasnt meant to be taken as i dont have people to duel, just no one has proven to me that LB ranger is as dead as people make it seem…
If the duel includes the fact who gets the point 1st, I’d bet you’d lose.
Also, make sure the duel goes from an even ground. So nothing like starting from 1500 range or so. That would be like asking for a duel against Trapper Ranger with a goal of decapping his point or killing a bunker guardian 1v1.
You wouldn’t get any benefit from it now.
If you were at 26% hp, you received the full damage number. Pointless in this meta. I’m surviving tons and tons of situations thanks to the new functionality. I don’t want it changed back.
If you want to gamble on low HP – get SoS.
Might just be my opinion, but you might consider taking BM over MM for small fights. You don’t really need the pierce since you intend to engage 1v1 fights mostly.
And in case you’ll give it a try, definitely go with a Bird. Be it an Ice Owl (Burst and on CD taunt) or an Eagle (blind/weakness bot).
The taunt makes your Rapid Fire days much easier. And to be honest… I haven’t really made any huge use of MM while roaming. I had fun with the Remorseless full melee build in zergs, though.
@DoogySnowStalker
Both builds are completely viable.
But for the casual Zerk dungeon runs (except for Arah, I use mesmer there) I found Remorseless better. Simply because you are constantly on the move and you can’t deny the power of burst on mobs that won’t live longer than for 2 seconds.
The build you showed is definitely better for bosses that die in 8-15 seconds. For the overall run, it’s less effective (or so I found).
I made a thread about in in the early stages of the changes and I came to the same conclusion that LB>S/A would still be the meta. I can totally agree on that – but the effectiveness of Quick Draw and Remorseless is not to be underestimated in “Hit&Run” groups.
*For open world PVE; for dungeons and fractals, you should be running this as your build for maximum damage.
I’m not twice sure about that.
For dungeons I have been doing far better with GS + S/A than Longbow.
Better burst, Better cleave for thrash, higher DPS (lover initial tunnel, though), higher Vuln uptime, better mobility…
I use a variation of this: https://www.youtube.com/watch?v=3ljux9o5FGM
For higher level Fractals I run the Longbow version, though. Single Target tunnel there has the priority.
We already have 1 way of direct damage mitigation. I don’t think we need 2 of those.
I read through some suggestions and I’m giving my vote and hopes for rework into taunting people that attack you.
We don’t really have space for 2 damage mitigation utilities and having 2 that are nothing but variations of themselves is old-fashioned.
A new flavor into PvP world would be just the thing I could imagine.
I play PvE and I believe I run that evade survivalist ^^
Skirmish, wilderness survival and marksmanship with sword/dagger, dagger (other offhand) right?
For PvE the way to go would be remorseless GS+S/A build.
For Sinister (condi) the A/D+S/T Poison Master trapper.
For open content the Evade survivalist might just be fun, though. I wasn’t using Marksmanship but BeastMastery instead. The quickness was really helpful.
S/D + SB was my setup. The rest is just the way you mentioned.
I’m not certain about the Protect Me change.
I believe that pulling a pet out of the stable just to have it killed… Is a bad idea. I often use the ability just for the Stun Breaker,Swiftness and Regen. And I expect my next pet to have fully functional Taunt ready because I don’t think I’ll have 48 seconds of life.
And this way I can use the pet swap and plan the use. Keeping a tanky pet in the stable just to get it killed hand in hand with your active pet is horrible.
If I were to implement a change for “Protect me” – I’d definitely make it:
- Sends your pet to aggressively protect you from harm, taunting enemies that hit you for 1 second (3 sec. internal cooldown) for 5 seconds.
~Stun Breaker
~Shout
~45 second cooldown.
We already have lots of ways to kill our pet, and for damage mitigation we have Signet of Stone. I don’t think we need 2 mechanics of the same kind. Protect me would be a nice place to add more flavor into our PvP possibilities.
Elementalist already has a superior version of this.
this is only because our tools are pathetic. our best power set, LB/GS, is laughably clumsy in comparison to what other power builds bring to the table. playing a flawless ranger and never making a mistake doesn’t get you anywhere against a perfectly played Mesmer, warrior, d/p thief even, or d/d ele for example. all these guys can basically come to any fight and either spam pbaoe’s and cc’s while tanking 2 people like the ele, or instagib people repeatedly like the warrior and mes.
Only partly true.
Ranger has something that Mesmer lacks. Ranger with the right build is extremely difficult to focus, and I believe you know what I’m talking about.
We have been offered a huge loads of defensive and utility options that made our sustained damage more durable just like that. While mesmer will die for slipping a finger, Ranger will get 2-3 chances.
And I believe our bunker options were buffed a bunch.
I mean yea, lots of things changed and we can’t instakill people from stealth… But when it comes to contribution, I find Rangers in much better position now than we were before.
Let’s hope we won’t get something like the glorious Spirit rework ;D
Anything viable is fine by me.
@Situations
I might have been misunderstood, but what I meant is that players expect the “1 button game” to be as effective as the Ele’s full rotation. And of course – just like you already said – there’s much more there is to it.
I’ve always said that Ranger is the easiest class to play, but the most difficult one to master. The skill cap on our class is pushed the furthest.
Ranger now has a vast variety of choices that … Frankly sound viable (not OP, though, we have Warrs and Eles for this).
You see, plenty of Rangers play the class because you don’t have to do anything. Pet tanks the stuff, your DPS comes from 1 button… One can only wonder how that type of playstyle would bring them towards sunshine.
I’m been playing a Power Ranger in PvP and WvWvW roaming (except this week… stupid golems…), and I got a huge buff from the patch.
Now I can remove 8 conditions on demand.
Now my pets blind and taunt in an area of effect when I use their F2.
Huge buffs to my control and survivability, and I couldn’t be happier.
But you won’t explain this to people. They lost 5% dmg in pew pew builds.
<chuckle>
For me, only thing that is immensely wrong with ranger is the bloody pet mechanics. Either correct it or just remove it I say. Otherwise playing a ranger is the easiest thing you can do in this game. But learning how to play correctly is the hardest.
There are some op classes yes. And rangers need changes, yes. Pet is stupid, again yes. But rangers arent dead yet friend
This.
Rangers are the class to exploit the enemy. Our damage lacks high burst or immense utility, but we have enormous amount of evades and ways to counter the enemy.
That being said – we are the class that rewards you for playing good unlike other classes that reward you for clicking abilities in correct order.
Buying tickets for the Stance train, too.
That sounds really interesting and might just add the needed flavor into our store.
I believe Mantras are still in the store. And would fit thematically. Haven’t thought about game-play much, though.
But they could be fine.
The Wall
Anyways, one I used for some time is this. Feel free to use Spike Trap instead.
https://forum-en.gw2archive.eu/forum/professions/ranger/PvP-build-Marauder/first#post5221438
@DavyMcB
That’s true – but as I already said, I doubt developers would risk another change like that.
The 1st idea of spirits was to buff them, but as you can see – nothing but actual game-play nerfs were the result.
You still have to stay a realist and see that if we got a change like this – they’d nerf us elsewhere.
Because “Invigirating Bond is a strong trait”.
It’s a change of mechanic. I’d actually like to see our current form being useful and user-friendly. Not seeing the HP of our spirits (in order to activate the spell before they die) is quite toxic. I have no idea why the activate on death was removed in the 1st place.
The idea sounds fine.
But that’s a bunch of work for developers and it didn’t really take my breath by reading through it. If devs won’t be amazed by it – this is probably not going to happen.
I really think that all the Spirits need are better survivability, faster response on active casts and buffed our Trait for Spirits (Nature’s Vengeance it is called – I think).
According to the wiki the Fury only gets applied every 10 seconds
Yea, that is not as frequent as I’d like but every 10s you gain opening strike + your ways of gaining opening strike = near inifite opening strike. At least till the turret dies.
There is a problem.
Opening Strikes don’t have stacks. So you’ll basically just overlap the already existing OS. Another problem is that you don’t really need infinite opening strikes. You need them on your Maul, Swoop and Path of Scars. And that’s pretty much it.
I tried a power and condi build wtf else is there? If u can’t power down thief/mesmer, then ur screwed! Condi.: Next is necro/ medi guard, hello ur so screwed, u can’t disengage and ucant out condi. Soo….. u die!
So, we lose to thief, mesmer, necro, guard, what is left (forget ranger 1v1) all we have left is warrior and ele omg ur so f" again!
There is:
Celestial Decapper
Condi Trapper
Carrion Evade Survivalist
Minion point Holder
…
But before I’ll go on and on – I’ll tell you this.
You came into PvP to kill. Not to improve – and that’s your fault.
You came into PvP to win duels and fights. Not a game – and that’s your fault.
You picked a class that has highest skill cap in this game – and that’s your fault.
I’m still even thinking why did you start playing PvP with this attitude in the 1st place. I’m not even surprised that you keep losing every single match-up.
You already received lots of advice so I guess you have the space to fill the gaps now.
Hey guys,
I definitely share this concern with you guys. Something I do is trait Enlargement that activates when I’m at 50% health, and I run Shared Anguish. Together, they buy me time to activate “Strength of Pack”.
I know its not ideal but I promise you if its 1v1, they aren’t paying attention. In fact, today a Necro accused me of hacking today because he blew all his fears on me without any success – he also claims to have recorded footage, we will see how that goes.
I already see it. He’s going to look like an idiot.
That being put aside, the issue I see with Ranger’s stability is that none is instant and both have long CD. Both are used as DPS boosts as well, and the way they are now – I really feel strange to be forced to start casting SotP and Signet of the Wild like Mantras before I can start attacking. And this goes for both PvE and PvP.
I suggest using Spike Trap or Signet of Renewal/Stone instead of Guard!.
You already have like perma swiftness and Regen without it. And if your pet is destined to die – it will. Guard is not going to save it. You are running empathic bond after all.
Apart from that, the build looks quite fine.
I’m on the edge thinking that after their recent Spirit redesign, Anet is possibly planning to incorporate a redesign of Spirits for the Druid specialization as well?
All in all, I just want some group utility. I want other members of my party to mentally say “Oh great we have a Ranger!” just the same way we feel when a Guardian joined our party in nearly every gamemode…
I’m such a blind optimist. This dreaming isn’t healthy.
Keep being an optimist. People hate realists.
Reasons why Shortbow is considered meh.
In PvE – it doesn’t have any direct or condi burst. None.
In PvP – it doesn’t offer any real DPS pressure. Requires your target to at least partly ignore you – and even then you won’t be able to force him into the down state.
The CC it offers has long CD for the use.
As it stands – it’s a hybrid utility weapon. That doesn’t make you live longer, that doesn’t help you kill people, that doesn’t help you lock people down.
It does everything and nothing in particular at the same time.
The celestial build I found the most effective was the decapper.
Well, it’s a completely different story of purpose, but is nasty if handled with care.
http://gw2skills.net/editor/?vNAQNAT8fjEqQ/KWuCusAVLGMEq+dPhWgDgRvB+c/2r9T21XiA-TZBFwANeCAu3fo9BBAaZAAXAAA
…As it is, though, LBs are ONLY good for power glass builds…
Celestial Hybrid LB is pretty nice actually, should try it out some time.
I had great success with decapping Celestial LB ranger. You know, 4sec CD Point Blank is something people hate. And they don’t expect it on melee range.
@ Dojo, I agree with you. Which is why sometimes someone might say, “Phew, that oakheart salve 5% just saved me!” because they could make it out of a fight with like 200 hp. Most of the time that isn’t the case though. It’s not a bad pick up but with what its compared too, its the only pick up.
That regen saves you at least from time to time.
The other traits you won’t ever benefit from regardless of situation.
That’s exactly my angle of view.
I’d just like to know where people get the idea that they should be able to outdamage melee weapons with ranged weapons. In any game aiming for balance and a fun environment to play, risk will always provide reward. Shorter range is higher risk and lower DPS uptime, so of course it has higher active DPS.
I don’t even know why people enjoy using long-range weapons in the first place. I didn’t pick Ranger to stand around plinking arrows all day.
This is probably because our highest source of DPS was SA and our highest opening spike was LB. So you were using LB as an opener in the former Meta.
For those who didn’t play it because of meta – they played it because of role-play dreams or comfort.
And these people who played it for comfort usually got bored so they spammed 2>3>4>1. They got hated at this point. Those who realized they have to manage their pets swapped to something that doesn’t die soon – they pick a bear. And have stayed being the most useless (even harmful) out of the least useless stat choice (zerk).
And that’s how Bearbow is born.
I also like the Archer type of design – so I took him into small roaming groups for WvW where I was doing fine, actually being useful. And it’s been doing pretty fine with the Quick Draw in PvP.
For PvE LB/SA is still slightly higher dps than GS/SA so what’s the problem?
Only if the fight goes for 13 seconds (traited for Predator’s Onslaught). Anywhere near longer fight, GS/SA with Remorseless beats it. And also on 2+ targets (trash).
Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows
Maybe if all your foes are ambient creatures!
Actually I do bring enemies down quite often. I can’t stomp or finish them though.
I don’t get it.
Is this another thinly veiled “RANGEr” thread?
It is.
Also mentioning how traits that were unintentionally more powerful because of pet swap being merged with pet stow being nerfed into mechanics back to intended values.
So yea, this is just another of those threads.
Well, I might be wrong in these definitions since I took some of them from other games as well. If that’s the case, I’m sorry for any misunderstandings I might have caused.
I knew spike to be a “section of damage rotation or sequence of attacks that ramps up the damage/DPS for a short period of time”.
I knew burst to be a “sequence of attacks to hit the target for the highest damage possible and damage being dealt in least time possible”
For example… Mesmer’s GS #2 into Shatter F1 into GS#3. That’s called burst because all the damage is being dealt almost the same second.
If you did it in sequence of GS#3 > Shatter F1 > GS#2 – it would still be considered a spike, but not burst anymore. The DPS might be close to same, but the time for enemy to react to this burst is much more limited.
If you know the expressions the other way round – just swap the meanings and you’ll know what I had in mind. We have spikes, because the DPS peaks at points where Maul or PoS hit the target. But we’ll never be able to take 80% of the enemy’s HP in a blink of an eye like a mesmer or Thief can.
It’s really sad that people are clinging on to that signet LB + GS glass build instead of looking into other options. Rangers do not currently suck. We just are not on the high end of the unbalance meter like some other classes are at the moment.
Oh, and shouts definitely do not suck. But keep bringing Entangle like that does anything lol.
This is what I’m thinking. I seriously think that Rangers are not bad. We just aren’t OP like some classes are.
I played a match against premades in PvP and believe me, you hated the Ranger for everything. The ranger was paired with an Engie – and the Ranger was Fire/Spike trapper+LR with double sword/Torch/Dagger. Perma healing from HS, water blasts all the way, tons of burning and perma poison, huge DPS, hard to focus any of them…
Any point they felt like taking – they won. Even close points against 2+2 (who came later to join). Their only weakness was the 14K invis stunning shatter Mesmer with d/d to finish the job.
But it’s just as you say – he wasn’t using entangle. He was using SotP with River Drake for instant 8might and 12sec stability.
Of course – this kind of ranger only works in small-scale fights. But there he excels.
Currently my biggest concern isn’t even Rangers being too powerful. My concern is the eternally overpowered classes like Ele, Warrior… Those that excel in every game scenario including PvP,WvW and PvE.
Everyone asks for buffs to be overpowered like them, while I only want them to be as “weak” as we are.
(edited by Tragic Positive.9356)
“What would you guys like to see Beyond Druid?”
Being on par with other classes. By any way required – I just want to feel viable. If eles and warriors are not getting nerfed, I want to be only as OP as they are. No nuclear physics.
RANGEr
Another of these threads…
Really starting to feel like we need to get the definition of ranger stickied on this forum for new players to read.
No need as the definition is already there, as quoted by ANet:
“Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows.”
- https://www.guildwars2.com/en/the-game/professions/ranger/
And I’m feeling like burying your dreams.
Only Longbow user apart from Ranger now – is warrior (guardian coming soon).
And Yes, Ranger does better with Longbow than a Warrior. Yes, he is still unparalleled.
Now get back to reality, read that every melee spec deals more damage than a Ranged one again, soak up the facts and move on.
Rangers never really had the greatest of bursts
I disagree. gs and axe oh have always had burst. Rapid fire is meh. Yes other classes have better burst, but with quick draw, we have bursty rotations.
That is called spike, not Burst. Yes, our spikes were buffed. Our burst went up only by remorseless.
I heard it on WP channel.
https://www.youtube.com/watch?v=PEgazaOtjqY
from 7:30 minYay nerfs every 2 weeks! /sarcasm
Seriously though, we should be talking damage buffs. We still only have one, rather easy to avoid burst skill.
We need improvements to GS damage and ability to land hits.
More condition application.
Offhand training…
Etc.
The DPS of Rangers is one of the highest. From PvE point of view.
Rangers were designed as “stable DPS” class. So I’m not sure if burst will come into the question. Our survivability was addressed accordingly (We got a huge bunch of things).
If the meta didn’t make a 180% turn into 2second fights we would have been in a solid spot. And frankly, I don’t want all classes to be same.
I’d rather have Ranger similar to our current state… If we were able to fit the bloody game. With things we have. Let’s say – Spirits are a potent place to do that – but they need a long way to go.
If we get 33% resistance uptime, we are set to enter the game. But as long devs believe 33% regeneration and 33% 1 might is any useful, we are doomed. Especially when we can get 100% Regen with BM adept trait that also grants 100% swiftness. And yes, you need only 1 utility slot for this to happen.
I’ll explain the whole problem.
People desperately want ranger to be OP like the eternally-mentioned classes.
Through a trait that gives absolutely nothing to address it and is only an activation of a skill that is wrong itself.
While not realizing that if we get a trait that is better than a weapon ability – it means A-net are fine with this kind of changes. And since we are rangers – every class will demand these changes, and since A-net is already fine with that – they will actually listen (Hello warrior cries).
Point of the trait is not to strip your lives of misery and cleanse all your problems. The design was obviously simple:
- Make pet swapping a boost to utility. So let it cast Warhorn #5.
BOOM, done. You don’t even use Warhorn #5 on cooldown. Why in the world would you use it on pet swap? That’s plain wrong. Yes, I’m aware that it would praise the ego of several of you, but for Christ’s Sake! Haven’t you been paying attention to changes? Ever? For “Perma Fury/Swiftness/Might” we’ll pay a price being nerfed elsewhere. Regardless of whether that’s OP or not. We are Rangers and you hoped you’d know it better than me.
If you want a buff elsewhere, IQ up and ask for it at different places. Clarion Bond makes perfect sense. Design of the Warhorn #5 is wrong and Clarion Bond just pays the price.
Trait that uses Weapon Ability never was stronger than ability itself. Ever since the history of Guild Wars2. It might have had another effect glued, but the mechanic was never stronger.
While we are at it, how about raising pet stats by 300 instead of 150 when they come around fixing it, it’s not like we would suddenly become meta in any game mode that way ..
I’m not sure. Did they fix the stats already? I’m positive it was bugged and pets didn’t receive any.
You know, we all say ArenaNet, but ArenaNet consist of human beings. With emotions. I feel bad for them sometimes. That’s why we should pinpoint the specific human being who is allowing such patches and/or changes.
Probably Josh.
I’m a realist. ArenaNet is a company of people who made a MMORPG game. With several classes and tried to make it equal class and spec-wise. That was their initial goal. And it’s their job to manage their staff and agree on it as a company. The game is not a product of 1 person.
But they failed. If they are in a position where they feel bad about their work not being appreciated – it’s the risk they knew they are going to take. Thousands and thousands of players are being pushed out/back from the community, because anyone who isn’t playing Ele/Warrior is considered bad.
And trust me, I know that in reality – we are bad. We are meaninglessly try-harding to play a luckluster class that has the worst mechanic glued to our existence – AI – to compete classes that do it with a single button press. And do it better.
Yes, of course that means we are bad, because even if we try 5 times harder we won’t get the results of an Ele. Ever.
And ArenaNet had done nothing to address this abuse. For several years – 2 classes has been dominating every single game mode from PvE,PvP and WvW and they do not care. The community (me included) are not satisfied – because the goal of this game was supposed to be “equal game-play”.
Rangers still don’t have any purpose in this game apart from PvE frost Spotter. In every other game mode it’s “I like the class”. Especially PvP.
Yes, we can survive the initial burst, but we have none. Making this benefit pointless. Ele survives the burst too, heals up easier and provides better DPS/Utility/Support than a Ranger anyday. And on an AoE basis.
Yeah, we can blind like that, but who says we don’t want to bring Resounding Timbre along?
Either way, I like your proposal for slow. Don’t just make it one application though, make it per hit, so some can be dodged and it cannot just all be cleaned off 0.1s after it is applied. Something unique.
Needs to have the damage doubled, the hits halved and time between each packet of damage increased too imo, retaliation is a killer with this one.
Well… I know I’ll get hated for this one but…
I’m fine with Ranger being countered by Retaliation. I mean yea, this is the buff you want against Ranger. Against anyone else – the boon is really useless.
The trade-off is Blinds and Aegis being close to pointless against us, as well as on-hit effects and sigils being much more powerful on us.
Warhorn can very easily be a Rabid Weapon. With your proposed changes – this potential falls apart by half.
For a mechanic that we don’t know if it’s going to work, yet.
The 4sec slow might as well be applied as 0,25 sec per hit. With 16 hits it’s going to be exactly that number. No need to change the ticks, or the damage. I don’t want Warhorn to be no.1 DPS weapon on every scenario. I want it to be a viable utility weapon – because it’s currently only a (nonviable) utility weapon.
Agreed warhorn needs lower cooldown, what they could do is reduce the ICD to not 15s but 18-20s so that you get garanteed call of the wild on pet swap only if you spec into warhorn cooldown from nature magic.
This is a wonderful idea. I approve.
If they made Clarion Bond work out of combat, it would be so great for us, big solution for mobility and burst setups.
As for Hunters Call… Well, double the damage per hit, halve the amount of hits, halve the cast time, add 0.75s blind per hit and reduce the CD to 18s base.
Well, I believe we already can be nasty with 5 sec. blind on BM with birds, right?
How about keeping it’s functionality as utility on-hit proc weapon… But giving it a 3,5 second “Slow” debuff.
I mean yea, you would do everything slower with 7 eagles tearing your head apart.
Not a DPS weapon, but a utility weapon. I’d actually use it instead of my Axe for the team support with these proposed changes.
The healing part of Healing Spring doesn’t work at all. Tested and confirmed. This skill only have regen + condicleanse now.
Give us back the old skill please. I can’t believe how they took a perfectly viable and working skill, reworks it to something noone asked for, and made it fubar.
Great work Anet. Really.
You are wrong at this one.
There were plenty of people who came to demand this pointless convert into a trap. Like a lot.
Of course that those of us who claimed it not necessary were sent away with words like “You know nothing Jon Snow” and now we all pay the price for it.
And I always give my silent sincere words of appreciation to people like those. Believe me. I do.
Guard [30s cooldown]
Command your pet to guard target area aggressively over the next 30 seconds. During this time you gain ‘Return to pet’.
Return to pet [sequence]
Activate to instantly move to your pet’s location. Breaks stun.
Guard cooldown starts when activating ‘Return to pet’ or when the pet dies or after 30 seconds.
Your opinion?
That would actually make Ranger viable (yet, still not OP). Not going to happen.
A mechanic that would allow the Ranger only to go back to a higher ground or get back onto a node-point? No, that sounds like too of a needed ability.
We are Rangers. Not Thieves or Mesmers who can do that without sacrificing 30% of their existence (DPS, and abilities such as Signets included).
No, actually that would solve most of PvP problems we have. The mechanic is way too good to come to reality. A-net thinks that 2200 heal on a 20 cooldown is powerful (because we are rangers). What would they think if this ability?

Either way, I like your proposal for slow. Don’t just make it one application though, make it per hit, so some can be dodged and it cannot just all be cleaned off 0.1s after it is applied. Something unique.