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Cleansing ire is not the problem

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Shoutbow getting one shot by organized team with stealth opening happens on daily basis.

If this happens on daily basis, then it also means that ShoutBow warrior is the most valuable target. Why else would you set the priority there?

If it is the most valuable target – doesn’t it mean it should have this kind of weakness? Not to mention that as a support tank – you buy your team just enough time to get others down (you know the focusing a tank story).

And the most valuable classes are a subject for … Nerfs, not buffs I’m afraid. In my humble opinion Warriors are going to be in a good spot. If I’m wrong – facts will prove it after the launch. Currently, subjective aspect of getting killed is objectively nothing else but a proof that Warriors are the top pick you can get. Buffing it further without a clear and powerful trade-off is nonsense.

“Observe, learn and counter.”

Rangers Highest DPS - Sort of Proven

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Sebrent’s calculations should become a sticky in my opinion.

“Observe, learn and counter.”

Rangers Highest DPS - Sort of Proven

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Posted by: Tragic Positive.9356

Tragic Positive.9356

@ Lazze
Is the Ranger’s DPS calculated to be the mid tier?
As far as I am aware, their tunnel sequence has the highest potential with highest numbers as long as 8 second fight goes.

I terms of 15+ – Morph Necro is the top.
In terms of semi-instant burst – Ele>Warr>guard is the thing.

Well, yeah. Top mid if you calculate 30 seconds rotations for each classes with all buffs available. It’s just an expected estimate which people usually refer to when they calculate dps for dungeons.

If you wanna point out situational fights like in AC where the bosses literally melt, then yes, the ranger’s damage potential is pretty much up right up there. Our initial dps is immense.

Um, I mean … Dungeons as such melt in Zerk Setup. And it’s not even considered competitive. Drop 2 icebows and the dungeons is as good as done, right?

But the DPS got me curious (since I got to play warrior and guard only a few times). Thanks for pointing that out.

“Observe, learn and counter.”

Please keep Hide in Plain Sight!

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Posted by: Tragic Positive.9356

Tragic Positive.9356

To say something about Strider’s defense.

I think the trait is powerful. I really do. 50% projectile denial uptime is huge. Whichever way you look at it. It’s just that you won’t squeeze a benefit of it all the time, just like reflects don’t work against melee attacks. People tend to lean towards flashy mechanics that you can see, control and they change your way of play.

Strider’s defense on the other hand is a passive. A very powerful passive. There are times where you want to play a melee ranger that will create the Whirling Defense every other second. Think of it exactly that way. The trait creates a whirling defense for a second every 2nd attack (RNG, I know right) which is supper powerful.

But it isn’t flashy. That’s all there is to it.

“Observe, learn and counter.”

Quickness Melee Ranger

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Posted by: Tragic Positive.9356

Tragic Positive.9356

with Beastly Warden coming into play soon, I think melee rangers could potentially be very strong. they aren’t now.

This, and quick draw

Don’t forget Protective Ward.

“Observe, learn and counter.”

Quickness Melee Ranger

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Posted by: Tragic Positive.9356

Tragic Positive.9356

@mistsim
There are ways. The procedure indeed is too long and not rewarding enough but… It can be done. Muddy terrain is a nice example of how to do it. They can’t dodge roll while immobilized – giving you like an 85% success rate if you hit MT.

And if you chain the combo by MT > PoS > Entangle > Hilt Bash > Maul > wolf fear > all in zerk setup, you might just call it a game. Of course stun breakers partially counter it, but then again, everything has a counter.

“Observe, learn and counter.”

[Poll/Suggestion] Rework Trapper's Defense

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I actually can imagine changing Trapper’s defense of spike trap to cast “Search and Rescue” instead. With the cooldown as it currently is.

Spirit Ranger with Mercy Runes could be like the soul of the nature, bringing his downed team-mates to life.

Yes, I can definitely see that happen.

“Observe, learn and counter.”

Quickness Melee Ranger

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Posted by: Tragic Positive.9356

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@Eval
I’m positive mistsim was right. That reply was directed to the build where RevanCorana was still keeping his unmodified build with dagger instead of offhand Axe. And that indeed lacks spikes.

The build was modified since then. And if I’m correct, this is about sPvP where mobility isn’t as important as in WvW (where full melee ranger works thanks to all the evades, escapes, CC and stuff). You can’t really reset a duel in sPvP – you’d loose a point which is super bad.

“Observe, learn and counter.”

Please keep Hide in Plain Sight!

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Posted by: Tragic Positive.9356

Tragic Positive.9356

In my opinion…
… Half of the choices we can make …

Are like an ethic quiz. Of course you can choose each of the 3, but I mean come on, everyone knows the correct answer.

Half of the traits are just not in line with efficiency/power/reward/whatever you call it. They are just not worth when compared to other choices of the 3.
The trait lines themselves are fine… But we all know that:
Marksmanship= Beast Master’s bond(Call of the Wild), Signet, Remorseless
Skirmishing= Quick Draw
Wilderness= Condi Cleanse
Nature Magic= Protective Ward
Beast Mastery= the only balanced traitline where you have to make a choice

I hope they’ll do some maths to adjust the traits post-update. Some traits are just unattractive and inefficient at the same time. They might have been attractive if they were more powerful. But currently… No one’s ever going to use any ress trait or Soften the Fall.

“Observe, learn and counter.”

Please keep Hide in Plain Sight!

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Posted by: Tragic Positive.9356

Tragic Positive.9356

In my opinion the 6 sec CD of HiPS glued to Shared Anguish would be grandmaster worth.

If it was just glued together (3sec stealth) and HiPS would be 60 sec CD – I wouldn’t really mind. That would be adequate for a master tier. 60 sec. CD is around adequate.

“Observe, learn and counter.”

Please keep Hide in Plain Sight!

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Posted by: Tragic Positive.9356

Tragic Positive.9356

It was a … Fun trait, I give you that.

I remember a time when I made a WvW build with siamoth, Trapper runes, Longbow and hide in plain sight. So many frustration on the enemy side. They had to target all over and over and over again. It really was hilarious to see players target my pet out of rage.

“Observe, learn and counter.”

Newbie Ranger

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Posted by: Tragic Positive.9356

Tragic Positive.9356

If you’re going to list LB as non-viable for PvP, you have to list ranger as non-viable for PvE. Both are very good up until the best of the best of the best.

This coming from a guy who doesn’t like LB in PvP, so there is no bias.

And on that note, you can easily run a ranger in a zerg. Maybe, maybe not a GvG, but anything else, yes.

I didn’t list Longbow as non-viable. I listed Power builds as such. I’ve run several successful celestial longbow builds. For PvE – the weapon is the meta opener/finisher. Yes, I agree on that. But it is weak as a DPS weapon.

And the last paragraph well… You can even run a Thief Healer in a WvW. Easily. And you can, right? Where’s the efficiency, though?

“Observe, learn and counter.”

Quickness Melee Ranger

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Posted by: Tragic Positive.9356

Tragic Positive.9356

@Revan
Yup, this variation indeed looks better.
Simply because you can afford to spam autoattacks thanks to all the CC you can pull off and occasional stealth. And I’d find it 10 times funnier then the previous version.

“Observe, learn and counter.”

Quickness Melee Ranger

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Posted by: Tragic Positive.9356

Tragic Positive.9356

@Revan, you know…
Your movement is restricted even more because sword is your main DPS weapon, right? If you spam 1 (which is the point of the build) and the enemy ports – you are going to end up in so many strange places (more jumps), especially out of position. That’s how your movement is restricted.

And even with Zerk amulet (=squishie) you have 1900 power. Without any burst. None. If the purpose of your build is to auto-attack the enemy to death with celestial amount of power (yes, I have close to that in celestial), while not being able to show yourself in a teamfight and being able to beat only Zergs in 1v1 duels that have poor sustain…

I still can’t really find any true value besides the fun of playing the build.
And to what you suggested on taking a bear instead of Ice Wolf … You are a melee Zerk and beast master up to that. Why on earth would you sacrifice 25% of your DPS for a bear to have the condi cleanse, I cannot tell.
It’s not like you are vulnerable to condis. You are vulnerable to every scenario (condi, CC, burst, disengages, tanky bunkers…).

About the CC part … You do realize that all your damage resembles channel, right? You can attack only if you are full of openings. Something that almost no other ranger build suffers from. Even Fury Longbow zerk build has less opening because the enemy has to get to you 1st. With your build they just have to outsustain/hit’n’run/burst/chain CC you.

But I already said it the 1st time. I can see the build to be fun. No hard feelings.

“Observe, learn and counter.”

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I use “Protect Me” and/or Signet of Stone to res downed allies in PvE.

In PvE I expect that my allies don’t die.

And yet it can happen really quick. Just take HotW p1 boss or Arah (Lupi). Both of those can deal severe damage really quick – Sometimes you just don’t have a block/evade left.

What I had in mind was rather that I don’t globally use Signet of Stone and Protect me for PvE. I sometimes use them as a training wheel for wiping phases such as Lupi that you mentioned.

But I wouldn’t call it PvE. I’d use them in risky situations (PvP,WvW,PvE alike). Not because of the environment.

“Observe, learn and counter.”

Newbie Ranger

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Well… How are we doing…

PvE – meta
PvP (direct) – nonviable
PvP (condi / cele) – viable
WvW (Zergs) – nonviable
WvW (roaming) – viable

But you know… People are skeptical, never go through the numbers so you’ll never get a positive reaction towards a Ranger. We used to suck after all.

“Observe, learn and counter.”

Rangers Highest DPS - Sort of Proven

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Tragic Positive.9356

@ Lazze
Is the Ranger’s DPS calculated to be the mid tier?
As far as I am aware, their tunnel sequence has the highest potential with highest numbers as long as 8 second fight goes.

I terms of 15+ – Morph Necro is the top.
In terms of semi-instant burst – Ele>Warr>guard is the thing.

“Observe, learn and counter.”

Rangers Highest DPS - Sort of Proven

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Posted by: Tragic Positive.9356

Tragic Positive.9356

All of these results were done with an exotic weapon, no armour or buffs of any kind, no traits applied either, and against the light training golem in the heart of the mists. I killed it 3 times for each weapon and recorded the times taken, then took an average.

This is your downfall.
Your test is kind of irrelevant.

Who cares about naked-stat test? The coefficients are as important as traits that can affect the numbers.

To begin with: Base condition damage is way too high. Base direct damage is way too low. Furthermore, condition DPS is not affected by any trait (apart from passive boost in terms of duration increase) and scales up additively while direct damage can be boosted by up to 40% (I think…?) and scales in multiplying matter.

To comment on the shortbow – of course it has the fastest kill-time. It’s based on condition damage which is superior to direct one without stats. It always has been. Direct damage scales out of 3 stats. Conditions do only from 1.

Your test has no real value.

“Observe, learn and counter.”

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Posted by: Tragic Positive.9356

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I use “Protect Me” and/or Signet of Stone to res downed allies in PvE.

In PvE I expect that my allies don’t die.

“Observe, learn and counter.”

Quickness Melee Ranger

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Just one thing to be pointed out.

Quickness on Melee setup only improves damage. It deteriorates your ability to stay alive. Evades last shorter, your movement is restricted even more, and you are as vulnerable as ever.

1 backstab in a teamfight in terms of Mesmer,Thief and you are good to respawn. You may have “plenty of kills” with that, but I assure you that you have definitely less meaningful objectives taken with that. As well as meta builds have plenty of kills as well.

For hotjoin or unranked matches – no big deal. No one cares anyways. But the theory-crafting grasps only so far.

P.S. Don’t forget to say hello to CC (harder to evade since quickness)

“Observe, learn and counter.”

(edited by Tragic Positive.9356)

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I learned not to use it even for saving my team.

A few days ago in fractals my teammate got downed and boss kept him targeted, so I pushed him away and immediately ress him after (he got unlucky and got downed by AoE right afterwards but well… whatever)…

And I got flamed for using Point Blank shot because I pushed the boss out of Icebow’s AoE Barrage. My mind was a bit blown but I didn’t question it. I left the guy die the following time and everyone was happy as ever.

It’s as strange as it sounds. Just never use point blank shot in PvE. Not as an interrupt, not as a life saver, never.

“Observe, learn and counter.”

[Sugg] Opening Strike, a Core Ranger Mechanic

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Posted by: Tragic Positive.9356

Tragic Positive.9356

My humble opinion:
… Not going to happen.

There’s nice bunch of things that needs to be changed like MDG, condi removal, Pet issues still glued to Nature Magic, F2 heal still lacking in power, Ress traits, Muddy Terrain on falling, some traits that are clearly never going to be picked if they keep the functionality etc.

Your idea is nice. But I can’t see it coming. And I’d prefer having the already proposed stuff polished than having a new one.

“Observe, learn and counter.”

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Tragic Positive.9356

Archon, I believe the Dungeon “mastery” is more likely a setup of information.

Being skilled in terms of information is a part of “skill”. If a player has no idea what he’s doing – and he plays it only for fun – it means he’s going to be a burden for players who know the efficiency. That’s all there is to it.

“Observe, learn and counter.”

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Tragic Positive.9356

But I do have to say I’m looking forward to new rotations on my ranger. Especially the full melee I’m going to run in WvW.

And I’m going to probably run Strider’s Defence for that one. The very first month there’s going to be, oh god, so much confusion running when people run into disruptive elusive ranger that still does fine damage. Aaand can contribute to front lines.

“Observe, learn and counter.”

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Tragic Positive.9356

Hope you realize I’m talking about PVE. As I play both a zerker Ranger and Engie, those “few ability” sequences are much more difficult to keep in rotation during a fight than a Ranger’s.

Being zerk is all about awareness. If you wanna know who needs to do it more, try being a paper-thin Ele that can be one-shotted by most things. Least Rangers have a bit more armour and health pool :P

Well, yes, in PvE it’s pretty much about dodging and breaking your key 1 on keyboard. You don’t want to have that on auto-cast in higher lvl Fractals.
In casual PvE, I don’t remember swapping kits on my engie that much. Similar to swapping weapons like at any other class.

About the buffing part well… You don’t really need to equip torch > bonfire > equip Warhorn > blast > equip Offhand Axe at every boss, right?

It’s not like Rangers are so free on time even there. The rotation includes RaO > Barrage > Signet of the Wild > Rapid Fire > Swap > Quickening Zephyr > Path of Scars.
If we are talking about PvE that is.

“Observe, learn and counter.”

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Posted by: Tragic Positive.9356

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Didn’t even think Zerker Rangers need to pull off keyboard gymnastics. Barrage -> Rapid Fire -> auto attack on sword and using Path of Scars on cooldown that difficult?

I play Engineer myself, and the DPS rotation of a Ranger is a like a World Boss afk fight vs the triple kit fiasco Engineers have to pull off.

You mean the Awareness fiasco of a Ranger that needs to be aware of who is definitely going to stab him – read that enemy’s abilities and cooldowns in order to counter them and keep track of paths that everyone can follow faster than him, assuming he’s the easiest to die since he has like… Nothing to make him stay alive for longer than a few seconds…

Oh, I almost forgot.
What do you think is harder to pull off? Win with a profession that has access to almost limitless mechanics arzenal (that might require you to chain/combo them) or win with a class that has close to none – logically giving him zero combinations …?

Zerk Ranger is much more about awareness and future-telling gymnastics than remembering a few ability sequences.

“Observe, learn and counter.”

Ring Around the Bear Strategy™

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I know exactly what do you mean by that.

And the build is definitely more effective than the zerk. But I’d suggest slight changes in terms of something like this:
http://gw2skills.net/editor/?fNAQNBMhN6kQFaYxeWwXQIaxAVCV7AYAOgX9g7OYaz4UW1VWTF-TZBFwANOEAz2fYxDAAaZAAnBAA
You know, if the most vital part of the boss is to stay alive, the more you invest into support more useful you are.

-Celestial stats are in case you’ll need to finish the thing solo
-You’ll love the AoE perma speed

I also swapped the offhand for Warhorn for AoE swiftness, because in bombing phase you don’t want your pet in the middle.
Rest of your points are well made. I used to spec to something like that myself.

“Observe, learn and counter.”

Ring Around the Bear Strategy™

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Posted by: Tragic Positive.9356

Tragic Positive.9356

The problem is…
… I can see this build be efficient only at last fractal bosses such as Mai Trin or the green laser eye where … You don’t need damage.

And for that purpose … You might as well play full support such as regen shouter with SoR in addition to black and brown bears. And it will help the same way. Because at those bosses you don’t need the damage. Frankly, I soloed Mai Trin around 4 times already on my support mesmer.

While your build meets the goals you reached for – it isn’t even close to being full potential in what it does.
Frankly – in dungeon runs you might as well carry your party through soloing it. And it might be just as efficient as already expecting them to die (Search and Rescue). I don’t remember when anyone even in casual runs died in dungeons. Also, the Guard button also sounds pretty useless for dungeons. It’s something completely different at the Fractal bosses I mentioned… But well, that’s how it is.

I somehow have the feeling that your ambulance build is still inferior to standard meta warrior who can ress 5 people instantly and still wreck targets like a truck. The same goes for guardian who’ll AoE aegis and heal everyone.

“Observe, learn and counter.”

Let's push traits into Baseline!

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Thank god you guys are not developers, because otherwise the game balance will be horrendous because you guys are so selfish and self-serving.

Reminded me of WoW 4 years ago.

“Observe, learn and counter.”

Rangers In General Seem...

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@anduriell
I would like to avoid any negative feelings but…
… If you are using longbow only – there’s a bit of wrong in how you play. In efficiency that is. We all know that anything in melee range does higher DPS than a ranged spec.

That being said… It works only if everyone is in the ranged zone. Stacked. Which means it takes 4 seconds till the “ranged” group becomes melee (boss comes). And there it’s not even a question to swap for melee weapons when the boss is already in melee… Because… Melee always does more DPS.

Playing all ranged without the boss getting in melee is called kiting – which is one of the slowest strategies to take a boss down.

And if not all of you are stacking at 1 place – you are doing PvE wrong. Loosing tons of boons, you can’t DPS to full potential (cleave) and so forth. Which leads me to conclusion and a question I’d like to ask:
- Regardless of how helpful you might want to be… Don’t you think you would be ten times more useful with melee weapons? Isn’t longbow again a tool that promotes selfish comfortable playstyle, even if your intentions are to help?

“Observe, learn and counter.”

Rangers In General Seem...

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Tragic Positive.9356

@anduriell
I believe I explained what the point is.
I used the word “usually”, and said that not every bear pet means a bearbow, neither longbow does.

As you said yourself – your build is to save your group in addition to dealing damage. But you won’t be able to do that with 1500 range on longbow – where both the signet and spirit are utterly useless, right? And if in melee range – you’ll find the SoS useful, right?

Bearbows are selfish. And that’s what 95% longbow-excluded users are. For PvE that is.

“Observe, learn and counter.”

Wanted to share my build - updated build

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Tragic Positive.9356

By the way, I tested the poison for you.
… Whoever applies the poison 1st gets the damage going. The other applications will have to wait the queue.

So if you apply the poison 1st-you are fine. If it’s the pet – your poison will have to wait.

“Observe, learn and counter.”

Let's push traits into Baseline!

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I believe that a trait for Longbow is well deserved. As you can see – the ranger has a specialization for every single weapon in this game. Making Longbow baseline is out of the concept. We already got buffed there.

If a trait became baseline, I’d ask for Fortifying Bond. I mean yes, of course. Having 2 targets buffed instead of 1 means buffing someone else than a player.

I’m sure people feel the same way. It’s weird to have a useless pet or being forced to go down Nature Magic tree. Every single beast Master is basically glued to NM. Or yea, you can sacrifice whole tree just to get a bonus CC. That’s an idea, too.

Fortifying bond already feels like an “emergency fix” for something that should be baseline. This problem showed up because pets don’t inherit stats from their master.

“Observe, learn and counter.”

Wanted to share my build - updated build

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I would switch Spider for Drakehound or another canine.

The poison from the spider will overwrite your own, more powerful poison, so you will be losing damage there.

You don’t want your pets to overwrite any conditions you apply yourself. So you should aim for pets that apply conditions that you can’t, or use non-condition applying pets.

I did not realize they could overwrite my own, I always assumed they stacked. Good to know.

This might or might not be true. I know that we had this bug going on for quite some time… But when I used my poison-hitting pets in PvP in combination with Poison Master – my (harder hitting) posion was always given top priority, regardless of who applied the poison as 1st.

I haven’t tested it outside of that particular environment (I didn’t need it), but I suggest you trying it out before swapping your favorite pets. You might as well stick to your current choices.

My crit hits are definitely higher now…

We’re rooting for you, ma’am. I hope you’ll have your enjoyable moments with your new changes.

“Observe, learn and counter.”

What do you like about the sword?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I love the part of the sword when your main target dies after 2nd hit and you select another target during the chain reaction.

-Your character will jump 400 units away and if it didn’t hit anyone – it will recast the 3rd hit on the target you selected.
It looks cool when you jump in such a rapid manner around, leaping to your target eventually.

It’s rare and not efficient but I love it when it happens.

“Observe, learn and counter.”

Wanted to share my build - updated build

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Tragic Positive.9356

If I can make a suggestion, I wouldn’t say “no” to making an ascended… But I’d suggest waiting a bit till we learn more about the expansion.
A nice bunch of things may change and you might end up regretting your stat choice since the Ascended stuff is expansive. But if you don’t mind – ascended stuff definitely brings the nerd joy into our worlds.

So if that’s the case, do not hesitate.

“Observe, learn and counter.”

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Tragic Positive.9356

Yes, the meta is as easy as that.

PvE:
- Dungeons: Full Zerk
- Fractals : Full Zerk
- World Bosses : Soldier (Adds and spawned minions still fall to the Zerk category)
- Open world content : depends on the target. Usually Zerk / Sinister.

For PvP and WvW :
- every class has it’s strong and weak points and should build around that. That’s why Warriors usually go the ShoutBow, mesmers go the Double Shatter and so on.
- and that’s why Eles and Guardians are so powerful in WvW thanks to the mobility/durability/offense/support they have combined.

That’s why it’s only natural to kick anyone who doesn’t understand the context they asked for – which obviously means being a burden. The only difference is that it’s light years easier to spot a lame Bearbow than to distinguish a bad guardian (for example).

“Observe, learn and counter.”

Rabies [Idea for EB]

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I agree with Wondrouswall on the condi>boon convert.

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Hunter's Shot with upcoming "Lead the Wind"

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Tragic Positive.9356

I never had the issue myself.
Hunter’s Shot is not ruined by Lead the Wind.

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Rabies [Idea for EB]

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Tragic Positive.9356


Your suggestion doesn’t fix this. Now, if you said the pet transferred them to the target … then I’d be a little more interested.

That’s what a Necromancer already does. I don’t want all classes to be same.
Plus I believe that a bonus condition applier (on a massive scale) would be just a fine reward for sacrificing the pet (that’s why called Rabies).

And if you specced into Beast Mastery, you could swap the pet more often. Not to mention you could use tanky pets to be useful for once (even though I believe I already mentioned this).

For harmless condition removal there’s already the Survival of the Fittest (that got merged and renamed if I am correct). That one leaves your pet as pure as ever.

“Observe, learn and counter.”

Rabies [Idea for EB]

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Posted by: Tragic Positive.9356

Tragic Positive.9356

That was the trigger to the idea.
Necro trait makes the minions transfer a condition per attack from them to the enemy.

Ranger Rabies could copy them on a set time period and SoR activation.

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Tragic Positive.9356

I’ll add 2 vital points to what Tadeus said.

Guild Wars 2 is different from other MMOs. And that is a point that everyone can fulfill every role. Plus no one relies on other classes/roles/people and has access to the very same results. Just as there is no need for a healer or a tank.

The reason is that :

  • Everyone has access to healing skills
  • Everyone has access to damage avoidance through dodge roll

If everyone can dodge the damage – there is no need for a tank or healer.
If everyone can heal himself if he failed to dodge – there is no need for a tank or healer.
… Which also means you need to be tanky or need healing power if you suck at what you do. And that obviously tells you everything you need to know.

And the most crucial part – by killing the enemy – it stops dealing damage as well as by killing enemies you ress up friends who died.

The context is as easy and simple as that. Every single part of PvE promotes Damage as the way to go. It’s not like “other are not viable”. The thing is why would you go for other gear setups if it only prolongs the time needed for PvE content, risks a failure (most events are time restricted) and no one needs you do anything else than do damage, keeping in mind that your goal is not to keep healing up for ages, but to kill the thing and get the loot.

“Observe, learn and counter.”

(edited by Tragic Positive.9356)

Rabies [Idea for EB]

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I was wondering…

If the Empathic Bond is ever going to be changed to something worth a Grandsmaster, I was wondering if the effect could be similar to Rabies.

-Your Pet pulls 3(2) conditions from you to itself every 10 seconds and if a condition is successfully transferred [works with SoR] it’s next basic attack copies all conditions to it’s target.

Currently the EB is unreliable, not even viable against condition based opponents and kills your pet if it tries to do so (similar to Signet of the Renewal that is viable against condis).
This would make it a worthwhile trait that would promote use of tanky pets into PvP (even though the DPS would be still low since pets have no condi damage).

I don’t hold any high hopes, but I thought I might share the idea.

“Observe, learn and counter.”

(edited by Tragic Positive.9356)

Rangers In General Seem...

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Toxicity towards rangers from non rangers is WAY higher than for most classes imo.

That’s why we stick together. Rangers are a family and well, for anyone who feels like abusing our members there’s always the “Sick’Em!” button.

“Observe, learn and counter.”

Rangers In General Seem...

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Ok so you’re mostly talking about PvE, which is fair enough since Read the Wind only shines in PvP/WvW.

Yup, that’s the case.
Now that I think of it, I haven’t really said in any of my posts about Bearbows that it’s pretty much PvE excluded. That would be my bad.

Thanks for pointing that out. I never thought of that.

“Observe, learn and counter.”

Rangers In General Seem...

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Posted by: Tragic Positive.9356

Tragic Positive.9356

But ugh, if a selfish bearbow crosses my way, I swear to god… That’s not even a Ranger. That’s an insult to the class itself.

Then obviously this topic isn’t about you.

And that’s fine.
I prefer helping people who need or at least appreciate the effort. For being nice to everybody including the arrogant ones – I have you guyz, don’t I?

Ok maybe I don’t understand what you were saying. What’s selfish about bearbows? To me it just sounds like the popular lingering hate they’ve been getting for years, eventhough the longbow has been great for over a year now (since Read the Wind).

Well, 1st of all, Longbow has it’s uses, but it’s DPS is still way too low to be the DPS weapon. The weapon is safe – thus the damage can be used efficiently in WvW small roaming groups.

The bear also has it’s uses. While stacked against groups of mobs that bomb with AoE (AC P2 has such a phase near end boss). But the DPS is way too low to be useful anywhere else.

So to sum it up:
Bearbow is a selfish player who ignores the party – being a negative addition to the composition by almost healing instead of dealing damage (they usually run Signet of Stone, Renewal and Hunt) because they don’t even care about making a Zerk armor and they don’t receive any boons, drawing NPCs out of stack corners.
They care about their own personal comfort and ego more than other players and will sincerely send you to hell if you tell them what’s wrong. Regardless of which way you tell them their system is worthless and toxic.

Make no mistake. Bearbow is not a Ranger using bear as a pet and Longbow as a weapon. But you can tell that a player who uses nothing else that this setup is most likely the one.

I once had a ranger with LB and Bear in fractals. But he saved our lives twice, cleared half of the condis and brought Frost Spotter to the table. That was something completely different from Bearbow.

“Observe, learn and counter.”

Rangers In General Seem...

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Posted by: Tragic Positive.9356

Tragic Positive.9356

But ugh, if a selfish bearbow crosses my way, I swear to god… That’s not even a Ranger. That’s an insult to the class itself.

Then obviously this topic isn’t about you.

And that’s fine.
I prefer helping people who need or at least appreciate the effort. For being nice to everybody including the arrogant ones – I have you guyz, don’t I?

“Observe, learn and counter.”

Rangers autokicked from PvE Groups

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Didn’t want to be as straightforward as Pino…
… But he just said it.

“Observe, learn and counter.”

Rangers autokicked from PvE Groups

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Posted by: Tragic Positive.9356

Tragic Positive.9356

@Genlog
You might not be aware, but that is almost zero support all in all.

You are ignoring a fact that by killing stuff – you rally people.
If you can’t kill stuff – you have nothing to do there anyways.

The support means damage mitigation (aegis/protection) or damage boost (Might/Fury/Frost Spirit/Spotter/Banners).
If you wanted to help cleanse stuff – Healing Spring or Signet of the Renewal it is.

While you hate Zerkers that work their kitten off for useless people like you, it might just happen to be the other way round, as well. Just keep in mind where’s the majority.
Do you think that Zerker people like it that way? They wanted to play something that “didn’t feel like them”? They wanted to be forced down the meta? Well be assured that wanted to be efficient/helpful was the main idea.
Not to be selfish like your attitude currently is.

“Observe, learn and counter.”

GS better then Sword once traits change?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Had the same doubts on that… But I’ll try it out anyways. I might consider GS + S/W. I’ll see what works the best in the end.
By the way, Hunter’s Call connects way too fast in order to swap after using #4. Probably the blast will have to do.

“Observe, learn and counter.”