(edited by Tragic Positive.9356)
Pino, Rangers never were fighters from afar. Not exclusively.
This issue is here because of WoW and the fact that Rangers are a replacement for it.
You can tell that every hunter from there wanted to get a Ranger in here.
The others well… Having pet tank stuff while you sip coffee doing nothing makes you feel good. Things die and you are healthy. You can’t really compare the killing speed because there is no DPS meter, and you see big number using #2 (no one realizes it’s 2,5 seconds which ~ 2,5 auto attacks worth) so they feel great.
Well, the good options are already out there to be copy>pasted.
The original poster asked for a favor, so we are doing our best to help him meet his demands.
I actually believe that Rangers might end up playing even S/A and sword+warhorn. I mean… You know that we can get 5 blasts now in combat with this, do you?
Drake > Swap blast > Drake > 2 warhorn blasts
And it would also open perma swiftness+fury for dungeon runs. I can see myself doing that.
Some pretty valid points from Valder and Umbra.
But the thing is that the most key part to WvW is mobility. If he doesn’t want to play Traveler, he has to get SotH. Plus healing power is mostly useless on everyone except for hybrid classes like Eles. There’s a nice video on youtube explaining why Healing Power is worthless, so I’ll skip the explanation.
The Celestial itself is worth even if the healing power is not used much.
Also, healing spring is not the option. In WvW you never fight around 1 point. You wouldn’t get more than 2 condis down from that ability if you are playing the right way.
If the player decides to go Sinister Stats for trapper runes… That misses the main point of build-goals. If you play full offensive stats – you need to take your enemy down in the least time possible. And Zerker is the clear answer for that. It would even open half of the traits and combination available to the key aspects, since we are facing here a problem of No Condi cleanse/Useless short-ranged missing LB/Traps not reliable/no mobility/no slots for Survival Abilities.
So for full offensive builds – ice trap+spike trap and full Glass would be the way to go. If the original poster requested a condi build with using longbow, I believe the purpose would be fulfilled the best with mix of defense/offense. Conditions make sense only if you live long enough to keep replying them because they have zero burst or surprise aspects.
Valder – He’ll end up with Zero Condi Cleanse.
… And you probably know what that means on a class without reliable escapes/utility.
The most important question is:
WvW?
If so, you might consider playing a Celestial Ranger. I’ll give myself an easy time and build it in PvP editor (much less time picking stats, so please, feel free to ignore the Amulet and Rune – It would take a bunch of time to hit puzzle the stats into ideal):
http://gw2skills.net/editor/?fNAQNAT8YjEq0ua5KGsQ1aABhYVQ73wW2JZblMqKA-T5QIwAAOCAs2fYYZAA
You’ll lack defenses via traits, so I’d say celestial for bonus stats could be a viable compensation. Since you really like the Longbow – that has zero synergy with conditions, I decided to make you a build that makes a use of it. A utility stealth Ranger.
Your game-play should orientate around sneaky plays where you’ll slowly drag your enemy down and stealth/reposition yourself on cooldown. You might not be the best duelist in the world, but you’ll definitely be as irritating to play against as Cloak&Dagger thief.
Might as well change in HoT.
But the build has no place whatsoever. It doesn’t have a purpose, a strength nor it is unique in anything.
I’ll expect more “situational fights” in HoT according to the NPC system they went by in DryTop / SW. NPC’s vulnerable to conditions, ones vulnerable from behind, ones that require stacking and ones that need to be CCed.
So the higher organized runs might just end up needing Sinister bombing groups, some might need the celestials. Who knows, we might need tanks as well (we were introduced to Nomad’s in one of the season’s after all, weren’t we?)
I’’ve said it hundreds of times already and I’ll say it again.
If you want to play for fun – you can, I don’t know, play naked calling yourself the true beastmaster. If that’s what you enjoy – who cares, right?
But you can’t expect that knowledgeable people will approve the term “true beastmaster” when it’s clear that your performance will be terribad.
Those reacting to your post, ma’am, are the people who care for you as well as your reputation. If you were lost to them – they would tell you that your build indeed is cool and admirable. And it is sad that those kind of nice people we usually call friends, while I find it the other way round.
The person who yells at me trying to make me understand is the one who cares.
2200 armor, no condi cleanse.
Nope, this build wouldn’t do. I wouldn’t try it even for fun. I mean, I have better defense in my Zerker Setup, come on.
An option to get my pet out of AoE?
… Holy mother, gimmie that!
Thanks Heim, you seem to be the only one to get the point of my reply.
@Sneakier
I actually deal more damage with my Longbow with my melee meta traits.
Just saying.And I wouldn’t compare Ranger to Mantra Healer mesmer at Mai Trin I don’t remember wiping once with that.
LB Ranger is like of the worst things you can get at Mai Trin. You draw her out of the fields – which prolongs the fight like 10 fold.Not if you know what hunter shot is there for, and i hardly belive you do more dmg with ur melee traits… i call BS on that.
Longbow build is Eagle Eye (/Piercing Attacks) + Read the Wind.
And from skirmishing a possible Quick Draw (that is definitely not a 20% DPS increase in case someone wanted to say that).
Eagle Eye is a 5% modifier, Read the Wind a 10% on auto-attack.
My melee meta build includes Spotter (7%) and Predator’s Onslaught (10% +5% pet). And I get my pet a nice perma 25 might in place of Quick Draw.
BS yourself if you can’t get the numbers down.
(edited by Tragic Positive.9356)
So there’s no problem then.
All the suggestions for the current (and some for the upcoming) system are kind of pointless since everything’s gonna change.
Probably even the meta. And till we can’t test it in practice yet – speculations are the best we can afford at the moment.
I’m supporting Wondrouswall here.
He hit all the points.
<cough> Wilting Strike <cough>
Why would you want mechanics that are completely uncontrollable and unreliable, when you have like ten times better answers out there already?
I don’t get it.
(edited by Tragic Positive.9356)
That bird solution doesn’t work too well. Just test a bird on immobile golem and then the running one and see how often an attack connets. It ain’t pretty…
As for Hunter’s tactits on pet – if it’s not already happening, it should, but in no way is this a solution to the problem mentioned. Ranger can stun you (movement locked), bleed you like crazy, and on top of that do 10% more raw damage if you don’t watch your back. Pet needs something much more threatening then mere 10% on it’s already not impressive damage to put psychological pressure on opponent and be a considerable threat when not kept in check.
Leap Mechanic on Attack animations of pets are the solution. Just copy>paste the Sword’s 3rd attack mechanic and you’re done.
The problem is to avoid copying to world NPCs.
Plus… Don’t you feel that The stacks of bleed, stun and 10% raw damage form ranger is deadly enough? Don’t you want the Mordrem Wolf Tripple damage from behind to our pets as well? Or a kill shot instead of auto-attacks?
You said it yourself. The flanking benefits we have already are deadly. We don’t need any more. Especially for the clunky pet that we can’t position in combat. That idea is clearly pointless and would call for much more needless rage from the community-to have benefits you can’t control or apply.
Pets should be kitable in my opinion.
But once their attack starts – it should execute as well.
That’s all that needs to be done.
@Sneakier
I actually deal more damage with my Longbow with my melee meta traits.
Just saying.
And I wouldn’t compare Ranger to Mantra Healer mesmer at Mai Trin I don’t remember wiping once with that.
LB Ranger is like of the worst things you can get at Mai Trin. You draw her out of the fields – which prolongs the fight like 10 fold.
Bo-staff stuff?
I wouldn’t find it druidy… But I love it as a non-related art. That’s why I taken up on it but unlike archery I suck at bo-staff.
I agree with Vespers.
I never had the issue post-buffs which is like almost a year. If you get kicked it’s not a Ranger issue but a personal one.
If I got kicked, it was because they asked for a specific class like Mesmer or Ele, and didn’t wait till I relogged. Not because I was a ranger. But if they didn’t wait I knew the group is a bunch of toxic kittens, so I found it a beneficial.
A preparation that changes depending on what weapon we have out would be fantastic.
Yeah, why does that happen to us all the time?
Everyone would cry in frustration when he’s beaten by a Bearbow.
… And we can’t help the global idea of Bearbow=Ranger, can we?
SB does have pretty nice power scaling though.
Wait… What if the class mechanic change is a preparation?
QQ nerfs incoming then.
We have it after every good thing we get, especially the buffs.
Do people really not realize you can just interrupt the Thrasher to stop the roots?
Check my 1st reply.
… And a point that this is visual-based topic only. There’s no need to bother by mechanics at this point. Everything’s been decided anyways, but fantasizing is a good topic, is it not?
it works just as well with 20 mins zerks too, just be sure to have your pet heel and have the other four “pets” facetank it:>
That way it means that 4 men dungeons work the same way.
… What’s the point?
I mean. Make no mistake. Bear is useful in AC part 2 before the boss spawn.
… And yes, Longbow is useful as an opener for bosses … On the other hand graveling burrows are bugged and cannot be hit by LB most of the time…
But
It’s not like Longbow has no uses, and Brown Bear has no uses.
It’s the people who have no idea when and why to use them. That’s what makes bearbow a bearbow. Both the pet and weapon have their places.
@ Heim
I can totally see the ethereal druid that is skyscraper-sized thumping the area for the Entangle skill.
Now that would be one hell of a satisfying animation. (Counter-play aside)
Cool, excellent!
And…
What does solo 5-hour content have in common with 20 minutes zerk runs again… ?
I always found 2 key parts to playing a game.
The first is
Self-satisfaction: pretty explains itself. You play to enjoy, you do not care about others. You are free to play anything regardless of how useless it is. For example playing a tank Ranger as one thread was saying.
The other is
Efficient: playing the class by it’s potential and squeezing as much from it as you can. This one is limited by one’s information he got.
The thing is – if people come to ask whether their build is good – I deduce they are asking for the latter. If they wanted to enjoy themselves, they wouldn’t mind playing anything as long as it makes them enjoy themselves.
If someone wants to play builds that are weak because they like it – and want to be efficient (probably want people to play with the them)
- I believe that only leaves them the option to find people who play the exact same way. Because it’s very unlikely for others to play with people who clearly say “I don’t care about you or your time or score” by playing the builds they play.
Thanks Heim, you definitely put it in the right direction.
Comfort is rather addictive, and symptoms are quite strong in this case, too. It’s fine to have as much chill as possible, but one’s freedom should end exactly where the other one’s freedom begins.
I was actually thinking…
Rangers are now becoming the new meta PvE class.
For Perma 25 Vulnerability stacks via Remorseless and RaO in addition to Frost Spotter. I don’t think I’m needing predator’s onslaught anytime soon.I don’t even need a Greatsword for that. I’ll get my 10% through Strider’s Defense. And I was thinking that with Warhorn and pet swap trait the 2 blast finishers will fit just nice.
A potential 47.5% damage buff to 1h sword when flanking, with full endurance, and frost spirit will be very nice indeed.
I count 50%:
Steady Focus: 10%
Predators Onslaught: 10%
Hunter’s Tactics: 10%
Strider’s Defense: 10%
Peak Strength: 10%Then Spotter and Frost Spirit
So thats 20% more damage that sword will have over GS, along with higher damage and faster attack speed.
I’d say he didn’t count Predator’s Onslaught. I mentioned that I won’t be using it since remorseless can maintain 25 vuln alone. That would match his calculations.
I calculated for a 6/6/0/0/6 build to take advantage of companion’s might and pet’s prowess.
Makes sense now.
I really don’t know …
… I haven’t been a victim or witnessed a Ranger kick. Like… Ever since the buffs came our way. Yes, I kicked a few selfish kitten with Soldier’s Armor and a certain not-specified bear pet with a certain not specified longbow myself…
But I don’t see what does it have in common with Rangers. Bearbows are like a completely different category that people refuse to accept, for some reason. I never tried to join those 2 together. Ever.
I was actually thinking…
Rangers are now becoming the new meta PvE class.
For Perma 25 Vulnerability stacks via Remorseless and RaO in addition to Frost Spotter. I don’t think I’m needing predator’s onslaught anytime soon.I don’t even need a Greatsword for that. I’ll get my 10% through Strider’s Defense. And I was thinking that with Warhorn and pet swap trait the 2 blast finishers will fit just nice.
A potential 47.5% damage buff to 1h sword when flanking, with full endurance, and frost spirit will be very nice indeed.
I count 50%:
Steady Focus: 10%
Predators Onslaught: 10%
Hunter’s Tactics: 10%
Strider’s Defense: 10%
Peak Strength: 10%Then Spotter and Frost Spirit
So thats 20% more damage that sword will have over GS, along with higher damage and faster attack speed.
I’d say he didn’t count Predator’s Onslaught. I mentioned that I won’t be using it since remorseless can maintain 25 vuln alone. That would match his calculations.
I was actually thinking…
Rangers are now becoming the new meta PvE class.
For Perma 25 Vulnerability stacks via Remorseless and RaO in addition to Frost Spotter. I don’t think I’m needing predator’s onslaught anytime soon.
I don’t even need a Greatsword for that. I’ll get my 10% through Strider’s Defense. And I was thinking that with Warhorn and pet swap trait the 2 blast finishers will fit just nice.
If Ranger is ineffectively as pure ranged dps, or isn’t made for ranged dps, what class should I play then? Elementalist?
Even elementalist stays melee.
The issue does not come from such a horrible ranged DPS (even though the DPS is obviously weaker) – because that one could be bearable with the right build.
The problem is the damage is, Jeezus, SO HORRIBLE because you are missing AoE fury, 25 might and banners. Also, your spirit and spotter wouldn’t affect a single soul.
Only the Longbow is limited for the Range restriction.
By the way, playing a staff Ele on 1200 range makes you almost as useless as a Longbow ranger. You are going to sit in melee range with that one anyways.
I clearly stated this was about PvE, in which case maul is the easiest thing on earth to land.
Then it will still be way below sword/axe
I dunno, it depends on the situation really, if you were farming or open worlding GS would be far superior. S/A is king for dungeons though.
Isn’t that an issue of mobility / utility?
Sword + Axe still beats those even in the open.
If we are talking about AoE (3+targets) than sword has never been the answer. Not now, not then, not ever.
So we have here two commenters saying that it wouldn’t work and won’t try it vs me who actually plays it and it works…hm….
I never said I wouldn’t.
… If you don’t mind being shown that your build suitable for duels only is not even better at duels than my current team-fighting build then… Well… I’ll give it a try.
By the way, I also think that Mesmer reflect on dodge is not really going to be a problem. You know why? They’ll blow their dodges too early to proc the trait.
And they are vulnerable to Auto-Crits too. So just wait for your moment that will be two times as deadly. You wouldn’t hit them when evading anyways. So this will promote the smart strategic play.
He’ll have bigger ticks on each bleed but he’ll stack less of them with lower crit aswell and the physical damage is bound to go down alot, and he would also be squishier it could still be decent but I wouldn’t go that route myself.
Truth be told, I wouldn’t even play the build in sPvP =D
I was just thinking it might work.
Better Bleeds (a lot. The crit bleeds deal +- 150 damage, that can’t really be considered a thing if you don’t go direct spam weapons like Torch, Longbow and stuff) and better spike through Int Sigil.
But well, I haven’t played the build more than a few games, and I played it a bit differently. With Knight’s armor and Air+Fire sigils on both. I didn’t need bleed damage to kill my enemy since I had MoC.
But hey, we got Barrage on an 8 second cooldown.
… That one can’t be reflected.
Isn’t that a part of counterplay against these things?
Are those the ones that chase me around and I’m forced to gs block or die?
If that’s what you thinking, nty. Thats about as skilless a skill could be made. Even more so than entangle + Madking runes!
Hey great idea! I can super wreck people within 600 range!
Entangle + Madking runes + Chasing aoe vines of Doom = No Survivors
Yep, that one. I like the visual part of the skill. It’s a bit annoying to fight a Champion that has like 20 stability before you can interrupt it… But well, it still looks super cool. Unless you are not standing in it, that is.
Just a complete visualization to draw the attention from all the problems, drawbacks, counters and whatnot. No balance included.
Don’t you think it would be cool if one skill was the same as Mordrem Thrasher one? The one that spawns roots on everyone in range. I don’t care what the effect would be, so be it healing and cleansing allies or damaging and condiing enemies.
I’d just like the visual effect where nature/jungle bows to your will.
It’s going to have better burst for sure.
… Higher DPS? I doubt it. Sword’s going to gain another 10% boost increase at a place of quick draw.
@Manekk
Condition damage is doubled (he said it himself – his pressure comes from bleeding), Power goes up, crit and ferocity go down,…
He can deal with Power specs because of SoS and increased Vita helps him deal with conditions as a compensation of the lack of Healing Power.
Greatsword is not what kills people, it only helps him do that. You won’t persuade me that he’s going to kill anyone with Greatsword only in celestial setup. Thieves, Mesmers, and clearly not Warriors and neither Eles.
Shortbow is his main pressure weapon (I assume). Which means that doubling the condi damage is obviously not a DPS loss. Greatsword doesn’t really do that much damage even in Zerk. Taking away the already low damage wouldn’t really be an issue for me. Especially if I can utilize the Sigils afterwards.
Well, if he decides to go for other sigils choice where he needs the precision – that would be another story.
I agree that melee is a good way to counter reflects.
There shouldn’t be a class in this game that sits on max range for the whole duration of the fight. Though I believed it was a fair trade off to have zero team support and zero objective contribution and like zero mobility…
…
I don’t think the least presented build in competitive getting countered twice as much is a good way to start.
I’m fine with lots of other builds… But I’m aware that thousands of others will not.
Um, well…
… You do not really focus on crits. Your sigils clearly say that.
The whole point of critical strikes is burst. And you have none. If you do – that comes from MoC and sigil of intelligence if that matters.
Crits from shortbow is a laugh, so are from GS auto-attacks. The only crit that matters is Maul and possible Swoop and Counter-Attack.
Nothing more.
Sacrificing stats for 3 abilities altogether is way off the board. That’s why I suggested for going into more power and bleeds via Carrion, since in your case – power gives exactly the same dmg increase as precision (if not more).
Can someone explain me why the brown bear that skill is cleanse conditions runs against it target before use the skill and the cabbage wolf that has healing do in on the spot ans then go attack?
Just asking because still i don’t see any sense in the bear cleaning conditions on the target instead you.
Look, the “don’t target anything” is a very bad excuse for something that is broken. If i have the pet on passive that means that i want to tell him exactly when i want the pet to attack.
If the pet cast F2 and then go attack the target even in a passive state that’s a bug / bad programming. If it’s in passive it is in passive IMO. Otherwise i would have it in aggressive and call it back when needed.This kind of erratic behaviour in the pet defines this class, most skills/traits are random and not reliable.
And what does this have in common with the OP?
The OP states that the pet uses abilities in a magical state that is always wrong due to casting abilities on wrong targets and at wrong places.
And we already explained that the pet always casts the abilities at targets you told him to or at the place he currently stands at.
Easy, simple and complex as that.
What you are saying now is an issue that is completely different, because the topic of it is “Helpful Casts” such as Bear’s Shake it off! or probably Sylvan Hound’s Regenerate, and Jungle Stalker’s Mighty Roar.
That is completely irrelevant from the issue and is a subject of completely different topic. If you want to talk about that – you should consider creating a different thread.
As it is now – every single problem of the OP has never been wrong and it’s clear the problems are an issue of the player. The ways to achieve the proposed is already there.
You don’t ask the state to create a straight road to your home just because you are too lazy to walk the roads that are already there, do you?
Furthermore: Your proposed change would make pets on passive useless. Because only the ones with helpful abilities would make an effect. You might not be aware, but a pet that needs a target for his ability will blow the cooldown without effect if he casts it on the spot (just like now without a target). So your idea will turn pets into helpful utility sticks that cannot attack because we turned them “passive”.
Huh 5v5 on a zerker ranger should be done at a very far distance away. Positioning is paramount to survival.
If the other teams thief comes after you he’s out of position and will be dead soon.
Don’t understand that statement since I find properly timed long range burst is the most potent burst in the game.
That would be incorrect. If Thief comes for you – he is out of position for 2 seconds – doing his only job he should – Killing high priority targets. Also – if “he is dead soon” it means all of your team is out of position and you are going to loose the game with that setup.
Plus, he can port back whenever he feels like, leaving an escape button in case of emergency.
And I’m sorry to disappoint but Ranged burst is, by all means, not potent at all. It’s a subject for Retaliation, Line of Sight, Reflects, Body-blocks, Blocks, Evades and has a slight delay due to travel time.
People like it because it’s comfortable. Not because it is effective. Everyone can sit on 1500 range sipping coffee while pressing #2 once in 10 seconds. That’s how solo queue goes. Anywhere in organized game – ranged burst is a laugh that no one finds funny.
Yup, I can see it in duels…
… The problem comes in teamfights and such. You are squishy in order to camp fights. And your can’t really sneak or get to the priority targets you’d like to lock. They will be the ones to target you.
If you intend to bunker a point, that should be fine. But not better than other builds suitable for bunkering.
Have you been thinking of this build with Carrion amulet? Power, Condi, Vitality. You do not focus on crits anyways – and if you do – that’s a Sigil of Intelligence.
Yep, that exactly is the build that is suited for PvP.
The standard GlassBow is, with all honesty, not.
Maybe in solo queue, but definitely not an organized match.Too bad we get out-dps hard by any other zerker classes if you traited that way. Now you lose dps and gain survivability, great, but it means you contribute even less to the team now. Even 6 2 6 0 0 has trouble killing decent Guardian, Warrior, Engineer, and even Ele “fast enough” in a group fight (if it’s 1 v 1, it’s even harsher, you probably will never kill a good Warrior, Engineer, Ele 1 on 1 before his teammates come or he outsustain you).
This is not WvW roaming, where all you need to do is stay alive.
Our selling point is the on demand range spike on crucial target. If we even lose that, we may as well not exist at all, and bring a better AOE zerk class with better dps and better utilities to the table, or another sustain celestial class for staying on nodes.
You get out-DPSed by every Zerk class regardless.
And furthermore, My build has
2442 power,
60% crit chance (since I have high access to fury unlike yours) and
187% crit damage.
Your build has
2333 power,
50% crit chance and
200% crit damage.
Can you tell me how my build is not going to kill anyone 1v1 and yours is?
And I start feeling a bit old saying over and over again that there is no build that will outburst a mesmer combo. Because now you said that Ranger is picked for exactly that purpose. And I am not even sure anymore if I should find it strange or funny.
EDIT: Aaaaand I messed up the thread, I thought this is the one I was talking about 6-2-0-6-0. This is what I get for not reading what I replied to when someone’s quoting me. Yep, that taking 2-0-6-6 decreases the damage. But for solo queue it’s still efficient. You should never even try to 1v1, to be honest. You are a zerk.
(edited by Tragic Positive.9356)
Oh… So you are playing PvE.
My bad, I deducted that wanted the build for PvP. I apologize.
If you like Axe main hand for might stacking in PvE. That’s still better kind of bearable in recreational play.
You’d like to get Honed Axes for more Ferocity while wielding axe in main hand, too. And if possible, try to hit targets where 2 are close to each other. You can beat GS DPS on single target that way. Because your main target will get hit 2 times since the bounce will return to the only target available – your main one.
Axe is quite fine if you want to stay at a safe distance and get as much tags from farming as possible. It’s not DPS effective, but it’s definitely self-satisfying. You came to the open content with the goal of farming anyways, Right?
I have to double up this. The training dummies in PvP section consume the MoC even for me. The combat log does not even mention gaining MoC, nor ending, but the damage is applied.
The sequence, though, is Dealing the damage – then interruption. So basically a bug. Finally one to our advantage.
I’ll do some more testing in hotjoin to find out why did it not happen against players, or whether it was just a coincidence, or a failure from my side.
