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What f-skill changes do YOU want for Druids?

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Posted by: Tragic Positive.9356

Tragic Positive.9356


and I don’t see Anet bothering with making it work with all our current traits.

Probably because that would be one way to improve the issues that rangers have been suffering for years. In one go.

Just saying.

“Observe, learn and counter.”

What f-skill changes do YOU want for Druids?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

What I’d like for F5 would definitely be a … I don’t know, let’s call it a
“Master of his profession”.
Upon activating, your next utility abilitiy gain additional bonuses and effects. CD and numbers as such suited for balancing.

  1. Trap: Your trap will now disarm the target – rendering them immune to use weapon skills for 3 seconds.
  1. Shout: You gain the same benefit of the shout as the targeted pet.
    Protect me will make the pet take 75% reduced damage for the duration and will cleanse 3 conditions on the ranger upon activating instead.
    Search and Rescue will now make your pet revive the downed instantly and apply protection to the target for 3 seconds.
  1. Spirits: your spirit will be activated without a cast time and will gain resistance and stability for 4 seconds upon activating. This benefit will last for 2 seconds.
  1. Survival: Upon activating your next survival skill you will receive protection and resistance for 2 seconds. Your next 3 attacks steal some health.
  1. Signets: Your next signet can be used without going on cooldown.

I’m aware the numbers are potentially powerful or overpowered. The numbers are irrelevant. The idea behind matters.
I know that is nothing but a nice and pretty dream, but let me dream for a bit longer.

“Observe, learn and counter.”

Best Short-bow build for PvE and/or Dungeons?

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Tragic Positive.9356

Yeah, I know LB at the moment it 100% isn’t better in PvE. I just wanted to know what the best option for SB was. Thanks.

There is none.
But if there was a build supporting this gamestyle it would still be Frost Spotter Sinister Trapper ranger.
In longer fights – it challenges the Zerk build. In casual runs, it isn’t even close.

http://gw2skills.net/editor/?fNAQNBlODbkRl2VLZxVFqWEIIULDg5ldCcAbwrn11RkxTlIbC-TBCFABFcQAC4CAUsyPAeAAXpEUgjAwwq/oy+DAA-e

No need to thank me.

EDIT: there’s a variation as Taverius clarified. http://gw2skills.net/editor/?fNAQNBlODbkRl2VLZxVFqWDIIULDg5ldCcAbgzjoJy4pSkNB-TxBFABCcEAGW9nAuIAFr8Tl9HA4BAclSQA-e

“Observe, learn and counter.”

(edited by Tragic Positive.9356)

Whining about condition rangers in spvp

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Well…
… We are rangers. Hated for doing good by the enemy, and hated by doing mediocre/bad by our allies. That’s who we are.
At least we have our pets… But we hate them in return since we have no one else to hate.

All in all, hate is everywhere we go.

“Observe, learn and counter.”

Ranger not weak in PvP

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I consider zerker with 6 in MM “glassbow”. Granted I think 6/6 > 6/x/x/6 but that’s cause I think every “glassbow” should run LR, SoS (or prot me), and SoR. You can provide team support through damage, pet control, CC, and condi clear. I’m just saying I think zerker ranger with 6 in MM is the Rangers best option atm.

In that case I might misinterpreted.
GlassBow ranger is 6-6-2, or so I thought.

The others are variations such as the Fury Longbow and several others. My personal favorite and promising was 6-2-0-6-0 (possible to move 2 from Skirmishing into Wilderness).

Now that you explained, I do believe I agree on what you are saying. It’s just that Read the Wind does not necessarily mean the Glass build. The variations can be pretty elusive.

“Observe, learn and counter.”

Ranger not weak in PvP

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Of course, but glassbow vs “otherbows” in PvP, glassbow brings the most to the team when playing as a ranger, unless you want to reroll professions.

Not necessarily.
Swapping the Skirmishing trait line for the SotF gives you one extra free slot for team support or utility. Muddy Terrain comes in mind.

Also, if you wish to be all damage – you don’t loose more than 10%. Because instead of crit and ferocity, you get much higher fury uptime and you can get Zephyr instead of Signet of the Wild (GlassBow usually goes Stone,Wild and LR…).
This way you’ll still deal close to the same GlassBow damage (even though lower, I’m aware), but with better access to dealing with certain threats resulting in higher alive uptime – which in the end means more damage.

“Observe, learn and counter.”

LB help - sPvP - Getting to your team

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Tragic Positive.9356

@Laserbolt
Well, there are lots of people out there who’ll find me disturbing.
I’m aware of that just as I am fine with it. I always do my research and make the results and I feel particularly confident about it. I am a scientist after all.
But I always do try my best to help anyone who needs or appreciates it. By any means necessary.

But there is one thing that you need to consider. People claim their ideas to be true….. Because they are true. For the person speaking – they are the most true you can get. Everyone has a different play-style, and I remember myself getting better results in my Nuclear Bomb BM build that is unreliable than my current that I claim to be the best.
Because everyone has something different he is good at. If a player is displeased by condition builds, he won’t get the results ever. His whole physical and mental state will just repel it up to a certain point.

However, I always do my best to get the analytical results. Not based on personal opinion but facts.

If you think it would help you, you can give me a word in-game and I’ll help you out making a build that would suit you the best.

“Observe, learn and counter.”

Ranger not weak in PvP

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Rapid fire is 8 or 10 sec cd… Glassbow doesn’t need SotW. I get thieves and mesmers are arguably better at the dps role but I think glassbow can fill those rolls too. I would say the only map glassbow suffers on is Forest, because there is so much LoS and no where safe to be at mid. However, on Foefire and especially Kyhlo I think glassbow can shine. Personally, I don’t see the reason of not running zerk or RTW on a lb build because you can still 1v1 just as effectively as any other lb build while still providing to the team fight in terms of damage (only loses to d/d cele and shoutbow, same as any other lb ranger build). Thus making berserker the optimal choice.

On a few points you are right.
Rangers are able to fill the role of Zerk and it’s fine to play the Read the Wind build. You’ll have to sacrifice Skirmishing to get the SotF and that’s all there is to it. (If you don’t, you are dead meat for any stronger duelist out there.)
But they are in no way better than Thief or Mesmer. Because while thief and Mesmer have escape mechanisms, you only have an escape that is inferior to theirs, or have abilities that will make you live longer for a couple of seconds.

That’s all.

You can still make it happen, but the chance that the GlassBow ranger can afford to play it efficiently to catch up to his other 2 Zerk Fellows is rather tiny.

You have to watch out for reflects (th/me don’t), you have to watch out for your position (they don’t – ports), you have to pray your team is going to save you (they don’t – invis and escapes – roam to other points)…

And at the end of the day, the only thing the GlassBow brings is damage. Not the CC because that has to be saved for defense, not the objectives (he needs to be away from point to be efficient), neither the utility. Rangers bring only the damage that isn’t even higher than the Zerk standards of his two other brothers.

That’s what is wrong with the standard GlassBow.

“Observe, learn and counter.”

(edited by Tragic Positive.9356)

Ranger not weak in PvP

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Posted by: Tragic Positive.9356

Tragic Positive.9356

What’s wrong with glassbow?

Well, lots of things actually.

His only good burst is on a long cooldown (SotW), he lacks damage in comparison to thieves and mesmers, he lacks utility in comparison to thieves and mesmers, he lacks team presence unlike thieves and mesmers (that are both good stompers and thieves are excellent at saving downed targets), he lacks the most important boon strip mechanic, is easier killed, and lacks mobility (low access to higher ground because he lacks a port mechanic unlike thieves and mesmers).

So all in all, GlassBow Ranger only had a (dis)advantage of being far away from point. The variation without read the wind gives him the upper hand in dueling (where glassbow usually lost) while allowing access to team support via disruption, as well as being able to survive for longer than Thieves and Mesmers.

“Observe, learn and counter.”

LB help - sPvP - Getting to your team

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I have changed my build to a celestial build that retains a pretty good LB DPS while having solid melee with survival of the fittest that deals 1400 condition damage. I like axe/dagger. Just a style I like as I have never gotten comfortable with the sword. I know a lot of people like the torch, but better players tend to dance outside it.

It is fun to surprise them when they come for the “glass LB Ranger” and find I am not easy to take on.

Celestial would somehow be the best option you could play in the current meta.
But the thing is that Longbow will become only a utility weapon. The damage drops noticeably.

But yes, we had a discussion some time ago, and came to a conclusion that celestial with SotF would probably be the meta. There were some cool builds posted, but I don’t remember the name of the thread. You’d still find it if you searched through. It wasn’t that long ago.

“Observe, learn and counter.”

Ranger not weak in PvP

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Posted by: Tragic Positive.9356

Tragic Positive.9356

@Tragic Positive.9356
Hi,
The Shared Anguish vs hide in plain sight is all about the CD, 30 sec cd vs 90 sec cd, plulling skills are Relatively easy to dodge and even if u do, you got stealth and LR.

I mentioned that vigor can be changed to bleeds, not that strong but its something. The important thing in the skirmishing trait line is the minor swiftness, with pack rune and boon duration its 100% swiftness up time which is always very good.

Here I have to agree. The Swiftness indeed is useful.
Even though the HiPS… Will reveal you if you get pulled. It’s a change of the location (or simply said movement). You’ll only get detargeted for like 1 second. You are still going to end up in the middle of battlefield where you do NOT want to be.

Shared Anguish may save your life big time, or be semi-useless. Just as HiPS. But HiPS will not save your life. It will only make it uncomfortable for the enemy.

“Observe, learn and counter.”

Ranger not weak in PvP

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Posted by: Tragic Positive.9356

Tragic Positive.9356

The whole point is actually to take the SotF instead of Read the Wind.

You’d want to swap Empathic Bond for Bark Skin depending on who’s focusing you. And you’d actually want Shared Anguish. 1 denied pull into the middle of teamfight is 20 times better than Surviving for 1 second more after being pulled into the hell’s nest. Even though you’d survive for 1 more second 3 times more (shorter cooldown). That’s a night and day life-time difference.

There are several variations of how to play the Longbow Ranger, and your is close to being the best. You have to remember that as a zerk, your job is to deal damage. Not to necessarily stay alive for eternity.

Also, the cripple from MM is, in my opinion, better since the vigor is pointless. If a power class gets to you on melee, you have LR that already gives you that.
While the cripple from range that might give you extra 2-4 seconds of ranged advantage is something that you don’t have yet.
If the enemy is able to get to your face more than 3 times (point blank – LR – Signet of the stone), than you are already dead meat and you wouldn’t survive thanks to the bonus 1 evade you’d get from the traited vigor on crit.

“Observe, learn and counter.”

Ranger not weak in PvP

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Yep, that exactly is the build that is suited for PvP.

The standard GlassBow is, with all honesty, not.
Maybe in solo queue, but definitely not an organized match.

“Observe, learn and counter.”

(edited by Tragic Positive.9356)

Sharing fun build - The Furious Crippler!

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Posted by: Tragic Positive.9356

Tragic Positive.9356

For PvE it doesn’t make sense. Any at all. You don’t need it.

For WvW this might be interesting. You might consider swapping the 100% Endurance = +10% damage for the trait that gives cripple when striking a foe below 50%.

I believe it saved my life a few times and I felt the difference. The bonus 10% damage is nice, but you won’t usually have it enabled because you really want to evade the attacks.

“Observe, learn and counter.”

EB is not worthy of a GM trait

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I actually believe EB would be much better and quite reliable trait if you simply had
“Remove a condition from you and your pet every 3 (2,5?) seconds)”
There you go. Viable and if you pair it with evasive purity you have a nice condi cleanse. If you pair it with SotR you’ll be able to win against any of those pesky condi bombers … And yep, your team will love you twice as much if you take Healing Spring to all of that.

“Observe, learn and counter.”

LB help - sPvP - Getting to your team

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Depends on the map, really.

Sometimes I rush to places that needs help and force the enemy to leave it just to chase me down – allowing my team to take it.
Or simply get back to my vantage point as you mentioned.

It’s hard to say. I usually go for the 1st variation, though. It’s always nice to be at points without being able to reach the high ground. Just being far away is enough – forcing people out of the point is sometimes more important than dealing higher damage – but than again, this depends on how good are you at surviving (the standard GlassBow wouldn’t pull that out. The Survival Fury one can pull that easier)

“Observe, learn and counter.”

Hide in Plain Sight Flushed down the Mystic??

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Pretty much what Zenos said.
Even though I could imagine it being merged with Shared Anguish.

I don’t think I’ll miss the trait that much. It was fun, but I don’t remember if it saved my life once.

“Observe, learn and counter.”

EB is not worthy of a GM trait

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Didn’t read through all of the comments, but I felt like stopping by to agree.
Mathematically the trait is quite weak.

“Observe, learn and counter.”

Nature's Wrath\Bounty & Bountiful Hunter.

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Tragic Positive.9356

@Heimskarl
I never forced you to reply to me or anyone. You are a free human being able to do what makes him comfortable.

The thing you overlook is that you already have a +40% modifier on your damage. You are yet again watching a mechanic alone, not their combinations.
Again, you have to realize that you are choosing between bountiful hunter and nature’s wrath. While Wrath would be better for soloing (low access to boons), Bountiful Hunter would be the clear answer in dungeons.

If power > healing was made, I can imagine very few people running it except some condi builds. 100 healing power is hardly noticeable since Healing Power is the most useless and pointless in the game so far. (which leads me to conclusion that the trait itself could welcome a buff if it wants to compete with bountiful hunter since the whole line is for party support = environment with high boon access).

“Observe, learn and counter.”

Nature magic specialization

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Posted by: Tragic Positive.9356

Tragic Positive.9356

The pet isn’t even close to be 30 % (this number keeps being thrown around all the time) of our damage in the PvE meta build. It was closer to 10 % of the ranger’s dps in a fully buffed group in a 30 seconds window before the September ‘14 patch. That’s with fortifying bond.

The aegis sharing is what makes FB really worth taking in this scenario. Keeps the pet alive against devestating boss attacks if you got a guardian that knows when to pop aegis.

I imagine the pure dps difference between NM and BM will be neglibile, if not in favor of BM. Other factors will be more important to take into consideration. BM offers shorter cooldowns for pet skills, movement speed, Pet’s Prowess, quickness and might on swap (which you may want to do with beastmaster’s bond in MM) and two-handed training for whenever you want to ditch the bow for a greatsword. NM is a bit on the defensive side.

Are you sure?

I see my cat hitting for roughly 2-3K, with occasional 6K crit from the bite. My sword usually goes for 3K with a faster attack speed. I can imagine it being over 20% at a stationary fight with full stacked might on the ranger, and around those 30% when the ranger is not fully stacked (the pet usually gets around 8-12 might without meta group from ranger alone, spiking up to 20 if crits go well on several targets).

I don’t see it that irrational. The 8 second tunnel is different, that’s for sure, but the overall can very easily be at 30%

“Observe, learn and counter.”

Nature magic specialization

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Well, you know better what suits you most.
I’m sticking to the numbers.

“Observe, learn and counter.”

Nature's Wrath\Bounty & Bountiful Hunter.

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Irrelevant overall.

Why? Because Necromancers should get raining meteors of green fire from the sky. And Guardians should be able to revive downed players instantly on a 30 second cooldown.

And I believe A-net has still better analysis numbers and they know best what do they want in their game and why.
That’s why it’s irrelevant to change bounty hunter. I myself believe that a potential of roughly 8% damage is still impressive. Your idea of 2% per boon would have a peak at 26% (assuming the new Quickness is a boon, too). And that’s absurdly overpowered.

Of course it could be implemented just because you wish for it, but that will happen only if A-net analyzed that and deemed balanced as well as rewarding/fun. And that is outside of our jurisdiction, which means it’s irrelevant.
You didn’t ask for changing a mechanic. You asked for straight buffs without proper reasoning other than “I want it” without no drawbacks whatsoever.

Also, you yet again said that a supportive trait line should get Healing Power from power. Because it would suit YOU more. You don’t want to invest into healing power (which should probably be the goal of the build). Also, I believe most players would find the little Healing Power boost useless. You either build around it or won’t notice it at all.

But if you build around it, every stat increasing your offense is strongly desired (since you’ll lack one).

“Observe, learn and counter.”

Signet rangers?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Three sigs also works well with the Nature Magic power ranger.

Umm, survival power ranger, that is.

How is it survival without survival skills? Maybe after the patch, but that will still only be TU and Entangle.

Both Signet of Renewal and Signet of Stone are clear survival signets. I don’t really see your point. Empathic bond still works well, just as off-hand training and Shared Anguish.

I don’t see a single problem with Survival Signet Ranger here.

“Observe, learn and counter.”

Nature magic specialization

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I cannot, but I’d appreciate if you could point me to one in NM.

I see your point, but half of it is inaccurate. 1st of all – that is the only DPS increasing trait. And it affects only the 30% of your total DPS.

BM trait line will provide your pet with might on each of your crit (roughly 10 uptime), provides both you and your pet with Quickness on swap (that you’ll need to use anyways, pets die quickly) in which scenario you’ll regain the Might on your pet faster unlike from NM where after swapping your pet is flat (Might is not blast on cooldown, but rather strategically to avoid overcapping).

Also, you can also take an almost permanent Weakness trait even in BM. Or you can make your pet live longer. While the trait is as it stands, the Protective ward only affects the ranger (and pet gets only 2-3 seconds of protection).

BM provides better pet DPS overall. Through higher uptime on a moving target (higher movement speed), through higher Ferocity, through higher alive uptime and even the error recharge in case your pet dies.

“Observe, learn and counter.”

Nature's Wrath\Bounty & Bountiful Hunter.

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I think I got lost.

Well 1st of all I think it makes sense like this. NM has become a supportive trait line that benefits from Healing Power (that you want to get) and will result in higher power that will open access to tripple/penta Leaps into the Healing Spring (Quick Draw).

Such potential is immense, and will work fine when converting Healing Power > Power.

To address some of your concerns…
Circle of life was pointless. You said something like when you get downed it is such a nice heal ( ? ) and swapping to pet will heal you ( ? ) when he leaps ( ??? ).
So many mechanical errors in one paragraph. None of that works like that. Getting downed makes you ignore heals from other sources than reviving on #4.
Leaps heal only the caster. Not the targets around him (in your case a Wolf).

The other concerns are irrelevant.
Subjective opinion. I say they are fine. Neither of us are or might not be right. There’s no mechanical or balance problem in any of the mentioned traits and it’s A-net’s privilege to decide what will the ranger get.

“Observe, learn and counter.”

Nature magic specialization

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I believe…
… That Frost Spirit doesn’t force you to invest for it if you think of using it for PvE only.

The 70% chance is baseline, and the passive benefits are going to be improved (as a compensation of being stationary).

Nature Magic for PvE provides nothing in terms of DPS boost apart from buffing your pet (that can be achieved much easier through Beast Mastery).

“Observe, learn and counter.”

Signet rangers?

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Tragic Positive.9356

Not sure, 3 signets seems a bit of an overkill. I think Wild is a must have for most builds. Required for stomping and those clutch moments when you need stability and small dmg burst.

Actually, it’s the most comfortable build for WvW.
You get access to Movement (key mechanic), to survivability and possible burst/ AoE condi cleanse.

Those are not wrong choices at all.
Sacrificing a utility slot for signet is a big deal. You might as well want to squeeze everything from it if possible and build accordingly.

“Observe, learn and counter.”

Nature magic specialization

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Supportive Bunker build.
Pretty much that.

“Observe, learn and counter.”

Active PVE party support question.

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Posted by: Tragic Positive.9356

Tragic Positive.9356

There is one thing you can do.
It will get on your nerves, but you can do this combination.

You get Torch and drop Bonfire #5
Swap immediately to Warhorn and use Call of the Wild #5
That will allow other blast finishers to be cast for 6 seconds (I believe?) and start up with 20 sec Fury, and 4 bonus might. With a Jungle stalker, make the might 9.

Then you are free to take off hand Axe again and start a fight.

“Observe, learn and counter.”

Why a great sword?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

I will try to make it as short as possible, Sir.

You are forsaking yourself.
You have no idea about the design of any class in this game, mechanics, reasons, physics, basic knowledge as in a game so in the real world.

You have no idea what are the basic requirements for a Role-Play game, not to mention you have no idea about purpose of any given thing (why a character wears different types of armor for example).

You … Basically … Have no idea. At all.
I believe everyone else sees that. So instead of teaching you something new – I won’t (because I know you wouldn’t learn a thing), but instead I’ll give you an advice.

If you don’t want people to remember your name as the one to skip over anytime it appears on the screen, you should either try to change your way of thinking, way of learning, or at least stepping out of your own world where nothing makes sense but your reasons.

“Observe, learn and counter.”

[Suggestion] Strider's defense revamp

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Or using it for front line tankier builds.
People lack imagination with the new HoT traits.

I believe it’s awesome for WvW. Yet people keep bringing out PvE when it comes to that. Everyone believes that Ranger MUST use a Longbow, otherwise he can’t log into the game.

“Observe, learn and counter.”

Rune of the Traveler and Signet of the Hunt

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Posted by: Tragic Positive.9356

Tragic Positive.9356

There’s another thing.

There is a cap on movement-increasing effects. This cap is 133% and cannot go further up. Which means that while out of combat and under Swiftness boon – you hit your highest possible movement speed.

Your straight movement speed is also reduced by 30% of total while in combat (strafe and backpedal is unchanged).

Abilities like Signet of the Wild (or Enlargement) will grant you 50% movement speed / Super speed (Rune of the trapper), which can only be used in combat, since you are not able to surpass those 133%.
However, Super speed is able to grant you almost free movement while under cripple or chill effects – making it an ultimate escape mechanic.

“Observe, learn and counter.”

[Suggestion] Strider's defense revamp

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Tragic Positive.9356


I hope you guyz know what you wish for.

I’ll wish you lots of success in your demands.
If Strider’s Defense gets nerfed by half just for a “reliable proc”, I’d be fine with it even.

But if any of you dare to complain about it being nerfed afterwards, you won’t want to bump into me at a discussion again.

“Observe, learn and counter.”

[Suggestion] Strider's defense revamp

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Posted by: Tragic Positive.9356

Tragic Positive.9356

There is a projectile denial that can be controlled.

It’s called GreatSword #4.

Why are people so skeptical around so powerful 50% RNG? You can swing the weapon even without hitting anything, after all.

“Observe, learn and counter.”

Signet rangers?

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Tragic Positive.9356

@Oak da Vite

Currently, Frontline Ranger does not have the damage in addition to the support you mentioned (unlike guardians or Eles).
Also, they are awful at recovering back up (unlike guardians or Eles).

That of course is going to change in HoT.
But at the moment of speaking, we are a weak derivation of their function(ality).

“Observe, learn and counter.”

New Ranger Traits Not Good

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Do you guyz remember how everyone is crying over Shortbow being useless, or the trait being in skirmishing?

Now I hereby present to you the idea I intend to run along.

Celestial Air+Fire sigil on Shortbow with Poison Master. The weapon itself has fine survivability, utility… And with celestial setup even the crit chance for the crits. Now let me ask you …
What immense burst can you expect from Poison Volley since poison is going to stack in HoT, Hmm?

All a matter of imagination
<sips coffee>

“Observe, learn and counter.”

(edited by Tragic Positive.9356)

Tips for fighting guardians?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Well, for the tips (even though you’ll rarely win an equal fight against a Guardian)…
Here are some

Pay close attention to their Aegis. Always – Always open with an AutoAttack. Players tend to start with 3 or 4. Against guardians, never do that.

Also try to watch for their Defensive cooldowns. During those, turn your backs to them and gain some distance. They have absolutely nothing to do while being immortal (they have to channel).

Hmmh… If they are Zerky – expect their blind and port. At that time, use Lightning Reflexes immediately. It will not only give you the distance again, it will negate the burst and remove your blindness.

Other tips are pretty much situational. These are common.

Oh, one other thing. When you see their 3hit block pop up – don’t hesitate to use Rapid Fire. It’s the best solution. It will negate the least damage possible (1 tick of RF is less than 1 autoattack)

“Observe, learn and counter.”

Tips for fighting guardians?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

The build would be pretty much fine.

You’ll have tough times killing them 1v1 at any time. There is no pattern how to deal with them, though.

Btw, you should be using Sigil of Fire and Sigil of Air on Longbow. Will help a lot

“Observe, learn and counter.”

New Ranger Traits Not Good

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Posted by: Tragic Positive.9356

Tragic Positive.9356

What do pets have to do with marksmanship?

Pretty much everything. We are a pet-class. Using longbow or not. Deal with it.
Moreover, you pretend to be blind that the trait you are talking about is pet oriented, while it is not. It uses a function available throughout the whole gameplay.

What does a great sword and axe have to do with being a beast master?

Thematically? Not really much. From gameplay perspective? Quite a few things. I’ll use your terminology and say that I don’t have to go into details. Is there a problem with that according to balance? No. Not even a teeny bit.

Instead of niggling about the precise specifics, you all should read through the traits and use some common sense. You guys and gals would not try to fit a round peg in a square hole so use that same logic and you’ll see what I’m talking about.

I did. Did you try to do the same, but my way? If you did, you knew what we are talking about. If you don’t, than you clearly didn’t bother.

Also, no, I don’t need to go into specific and detailed numbers and figures to provide this feedback. The spirit and feedback of this post is to point out the nonsensical trait rework. Open your minds people.

It doesn’t make sense for you. I’m sorry to disappoint but most of things they changed makes perfect sense. You just can’t see it. I’d say that your vision is narrow-minded and you got stuck at a single idea of classification. Some things they had to fit into trait lines they did because others were full or it suits that way the best from gameplay perspective.
Wake up, sir. You clearly didn’t want Shortbow, Sword, GS, Axe and dagger all in skirmishing traitline. Most of weapons you’d want traited would overlap with each other. (And yes, Shortbow is thematically exactly a skirmishing weapon).

Edit- I’m sure there are a whole bunch of trait changes across professions that don’t make sense either, but I’m talking about the ranger here.

I’m glad that I explained why most of them make sense. But you have to broaden your mind in order to see that. And I don’t mean it in offensive way.
You are taking this way too subjectively. You have zero experience with developing a game, even so a class. A-net has to try to suit millions of players from ALL POINTS OF ANGLE at the same time. Thematically, game-play-wise and balance-wise. What your thread is saying is that you are ignoring every aspect but yours saying that what they did is wrong.

And with all due respect, Sir, you have no idea.
Some of the points may be justified and considered but clearly not the way you did.

“Observe, learn and counter.”

New Ranger Traits Not Good

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

And here comes yet another complaint thread that gives nothing but subjective personal opinions without any numbers or objective explanations whatsoever.

Yay…

Some changes are definite to come. I expect the reviving ones. Everyone can see that it’s too situational and not worth when compared to other traits in the same category.

Until then, I find it strange to make a thread that says nothing but “I don’t like it”. Because I do. Who’s gonna profit from a thread that states literally nothing? Developers? I don’t think so. If you want to address their decisions – look at all classes altogether, compare the changes, provide the numbers (that you can’t since HoT is not out yet) and then say what could be done better and especially state in which way.

If you don’t do this in at least similar order, than the thread is pointless.

“Observe, learn and counter.”

Im going to miss the current bark skin

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

@Toxsa
What I meant was that your enemies could exploit it easier to negate most of it’s effect.
Mechanic abuse is what we’ll have easier with this change. I think it’s differed this way.

You’ll have much easier time using the potential of this trait without worrying that your enemies could “exploit it” since they can’t avoid hitting you Above 90% 1st.

“Observe, learn and counter.”

Im going to miss the current bark skin

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

The thing about new Bark Skin is that it can’t be exploited.
The old Bark Skin worked clunky (but still worked).

If you got hit by a hard-hitting ability at 26% HP, you usually ended up downed, because the damage begins to be negated only when at, or below 25%.
That being said – there’s no way to exploit it at HoT. You’ll always get the full or higher benefit of the trait.

“Observe, learn and counter.”

Remove Fall dmg/Rez traits

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

I actually know what would be the best solution for the Revive replacement.

“You and your target receives Camouflage for 4 seconds when reviving an Ally. After the target is successfully revived both you and the target receive Swiftness.”

Camouflage – turns invisible as long as the target stays stationary.

“Observe, learn and counter.”

Ranger Shortbow

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Shortbow is a utility weapon.
… Unfortunately, PvE ia based on DPS.

We might wait for HoT. Celestial might get fashionable. Even condi might get popular. Longbow will be inferior in that scenario. But if Zerk meta continues, a hybrid weapon will always be inferior. That’s to be expected.

There are no scepter mesmers in PvE either.

“Observe, learn and counter.”

Why a great sword?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Dunno guys, just wanted to know why a great sword? They have axes, and swords for melee. Was just wondering, lol

Because Aragorn from Lord of The Rings Series is one example of a Ranger theme.

Which hobbit was his pet? Or did he just use perma stow?

Which Aragorn do you have in mind? Did they have Wi-fi in the Shire to play Guild Wars 2-updated lore or something?
I seem to be missing some of the point. They made the Ranger a pet-class in Guild Wars 2. It was not the other way round.

Do you consider Texas Ranger’s pet a pistol? You can’t possibly mean your question seriously.

“Observe, learn and counter.”

Why a great sword?

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

Dunno guys, just wanted to know why a great sword? They have axes, and swords for melee. Was just wondering, lol

Because Aragorn from Lord of The Rings Series is one example of a Ranger theme.
And what was he using? Could you guess?

Games and not even reality are made on “1 weapon per mode” basis.
Are Rangers capable of fighting with Greatswords? Yes. Does it fit thematically? Hell yea!

What would be the problem then?
Greatsword is awesome for “defensive utility stance”. Has the block, CC, lots of passive evade, has mobility, spiky damage. In case you asked for the use, and not the thematic filter.

“Observe, learn and counter.”

power ranger

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

In my opinion, if there should be a class able to one shot with the current kit – it should be the Ranger.

Mesmers have far superior utility and boon removal.
Thieves have far better utility, burst and disengage options.
Rangers have nothing but damage. I see it only fair to be able to one shot just yet another one-shot build if he fails to evade it.

For those who still have problems…
https://www.youtube.com/watch?v=kvS6zMThiZU

“Observe, learn and counter.”

How to buff Rangers!!!

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

I was curious for some time now …
… Isn’t his behavior a violation of terms he agreed on by entering Forum environment?

“Observe, learn and counter.”

Ranger Pet

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

If you want to play a Ranger, you have to get used to having a pet.

It’s specifically a pet-class. There’s no way to play without one. A-net also favors a must-pet design of Rangers, so as long as things are this way, you’d either have to roll another class, or get used to them.

I personally like pets. I find them clunky, but I still love them.

If you want an Archer, get a Guardian ready and take the DragonHunter specialization.

“Observe, learn and counter.”

Pets for PvE and PvP

in Ranger

Posted by: Tragic Positive.9356

Tragic Positive.9356

5 might for 10s is worse than 2 blast finishers. If your 5-man group can’t somehow manage 2 blast finishers you have much bigger problems than pet choice.
So it’s not a math issue. It’s a common sense issue!

What does it have in common with the Maths?
And what does have Jaguar’s ability have in common with blast finishers…?

If you want to shadow the Jungle Stalker that much, you can as well say that Jungle Stalker is useless because you can play a Mesmer… This is about the choices we have. Not about blast finishers or meta warriors or what not.
… There’s no logic in that statement. Not even a common sense.

“Observe, learn and counter.”