Well at least in PvE, Ranger is a top level DPS option.
- Sword auto is brutal
- Stability is very helpful
- Double Path of Scars is brutal
- Double Rapid Fire is brutal
- Two spirits that boost team DPS (Frost gives a 7% increase and Sun works great too)
- Great area condition cleanse
- Perfect candidate to use extra ele weapon summons
So when you hear PvE people saying it’s terrible, they obviously missed the potential.
And all of those are inferrior to having a 2nd ele in the group.
you have no idea what a rangers capabilities are , and most of the rangers you come across in Pugs are not using the class correctly or Using very poor timing + rotations .
spotter + frost is still a very powerful damage boost.
so is the Quickdraw , Gs+Sword/Axe in full zerker gear its Dps is a third higher than that of pre-patch .there is no point in having a second ele in a pug set up you could be double stacking might wasting 25might so it make no difference if its a 2nd ele or a 2nd warroir or a 2nd guardain , these dungeons can be 4manned regardless of what the 5th is running.
his points are proven facts , over many other threads even DnT on both power and condi builds, of which speed run times are only a few seconds slower than the so called 2nd ele or doubling up on classes.
rangers are great in any mode now.
and honestly there are better builds than those that DnT made.
I mained a ranger for 2-3 years and know what they are capable of, even when they were considered bad and before they got substantial buffs to place them where they are now. Simple fact is, Rangers cannot fullfill the same role as Warrior (Banners), Guardian (Aegis/Stability), Thief (Stealth), or hell, even mesmers (Portals). That leaves them only open to replacing the 2nd Ele in a stnadard dungeon team.
The 2nd Ele brings higher DPS, more ice bows, blasts and is not reliant on clunky sword/pet mechanics. They’re utility is just way better too and can go /f for swirling winds, glyph of storms in air/earth, bring out an earth ele to tank bosses, give FGS to mesmers for their portal and heal/remove conditions.
A ranger brings unique buffs that are unique and situational at best. It’s not a banner that you can bring to every boss and trash mob so it’s not there the entire time. There are plenty of scenarios where you’ll be fighting another trash/boss fight and your frost spirit is still on CD and won’t be benefiting your party. Sword is great and all, but only if you are auto attacking with it at max attack speed (which isn’t hard to do on most of the fights). If you are turn off AA to control it at a slower speeed or slow down in preperation for a dodge, you are losing a ton of DPS while the 2nd ele is just happily doing his rotation with staff/ice bow. Oh, and you can’t path of Scars bosses until after the boss is Frozen.
In speed/record runs, maximum DPS buffs is irrelevant. The difficulty from speed runs comes from what you do in between boss/trash fights. Rangers offer nothing there. Some groups don’t even bring the warrior.
Having said that, most groups will be fine with a ranger instead of a 2nd ele. The ele is just objectively better in every way assuming equal player skill. Ranger is just straight up more work for less reward.
(edited by TurtleDragon.3108)

