I like hammer guardians with berserker gear that are good at using cds. Perma protection is great in PUG-land. GS + S/F guards are great too.
I don’t like cleric/tank guardians that do not use any virtues, use GS/staff, and forget to bring Wall of Reflection.
I thought staff should be more preferable since they are supportive?
It’s not a bad weapon, just bad players using them.
I like hammer guardians with berserker gear that are good at using cds. Perma protection is great in PUG-land. GS + S/F guards are great too.
I don’t like cleric/tank guardians that do not use any virtues, use GS/staff, and forget to bring Wall of Reflection.
I think this boss needs to be an undead asura instead. The particle effects and numbers aren’t doing a good enough job blocking her.
On a serious note, I do find it quite irritating that Wall of Reflection doesn’t consistently work unless you do it a certain way (which I didn’t know until I read this topic).
(edited by TurtleDragon.3108)
Aside from Predator and Underwater legendaries, which are actually pretty cool
It’s a shame that the legendary spear is bugged for rangers :/
I finished Howler for my ranger a few days ago. Mainly a PvE players, and enjoying it a lot with Sword/WH builds. I used to have Twilight as well, but i moved it to my warrior since ranger GS is mediocre. I personally don’t see the point of incinerator on a ranger though.
Never said I was a special cookie, and I’m rarely very far from melee range. And please, I can’t explain how annoying it is when a zerk just keeps dying and then just doesn’t contribute anything. Constantly picking them up and trying to protect them. I’ve seen a few zerks who were good with it, but it’s a rare sight.
If what I do starts to become a hindrance, I’ll change my setup, obviously, but until then, as long as I am finishing and keeping people alive, I’ll stick with this and be a ranger that ISN’T useless
No, it’s pretty useless because it’s not traited for spirits and spotter, the only 2 things that make a ranger worth bringing to a group. Those zerkers could probably be dead for half the fight and still contribute more overall damage than you.
Are rangers one of the classes that benefit from using assassin’s helmet, chest and legs for their ascended gear? (For fractals and dungeons)
Thanks for the tips guys.
Can you please specify which talents/utilities (the usual suspected shouts?) to pick in 15/15/0/20/20 (since it seems the most agreed upon)?
Also with hammer should I use Staff or Scepter/Shield for ranged if needed?
Obal’s guide has the hammer build in detail, and also outlines which utilities you should be taking. https://forum-en.gw2archive.eu/forum/professions/guardian/Guide-DPS-Guardian-for-PVE/first
If you aren’t already, you’ll need to be swapping your utilities based on the upcoming encounters. If you don’t know what will be needed, Stand Your Ground, Wall of Reflection + whatever.
If playing WvW or PvE, longbow for group/zerg content. Shortbow for solo content.
Things to ALWAYS carry as a ranger:
1x SB
1x LB
1x WH
1x GS
You forgot the most important weapon…. main hand sword.
You’ll also want to carry an axe and torch.
I was thinking the ranger skill could actually be alright in some cases, since 70% chance to proc an 800 heal on hit, with no internal cooldown, sounds pretty strong. This is getting an average of 560 HP per strike, and with no internal cooldown that’s like pre-nerf omnomberry pie/ghost powerful.
The problem is with the spirit dying, so you need to position it well.
It has an internal cooldown.
Water spirit basically gimps your own self healing and condition removal for a very small and unnoticeable party support. It’s “okay” if you don’t need the condition removal, you know it won’t die, or if your party is ranging.
Spotter however, is easy sauce to access build-wise and easy to use effectively. (almost brainless, frankly). I can’t imagine why people don’t use Spotter.
Because I need Piercing Arrows and Eagle Eye to accompany me and my pet bear obvs!
I do love the recent improvements to spirits though, makes it much easier to maintain Frost Spirit.
You’re missing out on Spotter, which one of two reasons to bring a Ranger to a dungeon group (the other reason being traited Frost Spirit).
Anyone with half a brain can tell the new dye pattern is awful.
So can I say Anyone with half a brain can tell the new dye pattern is beautiful. xD
Anyone with half a brain can tell that it’s mostly the light armor user’s that are upset.
The changes to t3 medium are pretty good though.
Rangers are fine in PvE, this isn’t 6+ months ago when they were bad.
Where have you been?
Ranger isn’t as bad as it used to be, but it isn’t good.
If you want a good class in PvE, play the Warrior, Thief or Elementalist.
Warrior, for example, has amazing versatility and sensible class mechanics. You get bang for your buck, so to speak. You can walk in any given direction as a warrior and find a slot suited just for you in the PvE/PvP world. In other words, they are everything the Ranger was purported to be but never actually became.
You and I have different definitions of "good’ then. Rangers just take much more effort to play well than a warrior. Just because most people aren’t happy with them doesn’t make them bad. If you want a bad class in PvE look at necromancer.
How in the world does a Ranger take more effort in PvE than a Warrior? You use auto attack, 1 skill, a pet that people would have you believe is fine, and a spirit. This isn’t rocket science.
Because you have a pet to micromanage and an auto attack that you can’t easily break that can also send you flying places unintentionally. Warrior’s don’t have to deal with any of these issues and are naturally tankier for more dps. You used to have to pay attention to where you placed your frost spirit too (not anymore as of last patch)
Or you can just say everything is easy because only 10 skills. That works too.
Rangers are fine in PvE, this isn’t 6+ months ago when they were bad.
Where have you been?
Ranger isn’t as bad as it used to be, but it isn’t good.
If you want a good class in PvE, play the Warrior, Thief or Elementalist.
Warrior, for example, has amazing versatility and sensible class mechanics. You get bang for your buck, so to speak. You can walk in any given direction as a warrior and find a slot suited just for you in the PvE/PvP world. In other words, they are everything the Ranger was purported to be but never actually became.
You and I have different definitions of "good’ then. Rangers just take much more effort to play well than a warrior. Just because most people aren’t happy with them doesn’t make them bad. If you want a bad class in PvE look at necromancer.
Rangers are fine in PvE, this isn’t 6+ months ago when they were bad.
You’re looking at the wrong type of support: Offensive support > Defensive support. Spotter and traited Frost Spirit are great party buffs . There is room for 1 ranger in most speed clear groups. You can also give 1-12 stacks of might + fury, as well as place fire fields for your group. Healing spring is a great water field, removes conditions and can give the party vigor if you trait for it.
20/x/x/10/x for PvE with Sword/Wh + whatever. It’s basically the build you’re forced to use if you want to be helpful in PvE.
Oh, you know me, busy farming and slow-running dungeons. I’ll talk to you in game some time.
BUT NECROMANCERS ARE GOOD.
also, hai Sorrow.
I think the GS has a much better feel to it, between the leap, block, and normal auto attack, but it lacks a lot of the utility that you get from bringing a warhorn. =(
Why not just take Sword/Warhorn as your 2nd set then? You still get the utility of the warhorn every 30 seconds by swapping.
Your frustration is understandable. However, I would remind you that ArenaNet’s playerbase currently outnumbers its employees at better than one million to one. There’s no possible way they can discover every bug that a player will encounter, even if they spent a full year on each release. Logistically it is impossible.
It’s not a matter of increasing the time that is spent on the game, and it’s not a matter of increasing the employees. Every game conceived has always had a player base that outnumbers the employees, and bugs have been in place since Pong. Fortunately, we’re at an era where bug fixes can be shipped to players, instead of being limited to the software stamped on a board or CD.
That’s why other games having a Public Test Realm, and don’t spit out updates every 2 weeks.
And those game still have bugs.
The quality of content and releases is still much, much better than anything Anet has done.
Your frustration is understandable. However, I would remind you that ArenaNet’s playerbase currently outnumbers its employees at better than one million to one. There’s no possible way they can discover every bug that a player will encounter, even if they spent a full year on each release. Logistically it is impossible.
It’s not a matter of increasing the time that is spent on the game, and it’s not a matter of increasing the employees. Every game conceived has always had a player base that outnumbers the employees, and bugs have been in place since Pong. Fortunately, we’re at an era where bug fixes can be shipped to players, instead of being limited to the software stamped on a board or CD.
That’s why other games having a Public Test Realm, and don’t spit out updates every 2 weeks.
I dunno about you, but I enjoy broken and buggy content at a rapid pace!
Why do you think this means no build template? This item does NOT replace a potential build template system (that works in a city….like GW1’s templates did).
This item is to fleece stupid players with too much money.
I’ll join your QQ fest when an Dev states there will be no build template system.
Well, why would they implement build templates when they can make more money this way. Typical anet.
I do not disagree with any part of this list. Nevertheless, Teq is now raid-caliber content and it does not belong in the open world. Scale this as a 24 man instance and then I’ll congratulate Anet on a job well done. To require uber-gear and tactics for open world content in a level 58 zone is irresponsible. Sorry guys, but all of the QQ is completely justified in this case, and I don’t normally side with the complainers.
I see no problem with obviously difficult content being placed in low or mid level zones. It’s not like the dragon lands in front of the newbie spawn point in the starting area. A new character stumbling into the Maw is likely to die from the whirlwinds or one-shot for being in melee, and that’s level 10. In this area, at level 60ish, I expect a player to be able to kitten the situation and decide to join the fight or avoid it.
This is raid-caliber content, I agree. So is Jormag, Balthazar and Grenth, and so on. But it doesnt belong in an instance just because it is difficult. If I wanted to play a game where everything is neatly tucked away into into seperated instances I would play one of the many games that offer that gameplay. GW2 promised to create open world gameplay – and challenging, hard to win encounters should be a part of that world.
Problem with the open world is the technical limitation and the random player factor. You are at the mercy of the servers, griefers or new players. Content where one new player who doesn’t know what he can doing can ruin the experience is bad design. Instancing encounters like this give you much more control over the experience without straining your system or the servers.
Elite content should be instanced, not open world.
World events = Open world.
Elite World events = still open world
And im saying the 2nd one shouldn’t exist. Elite content belongs in an instance where you have control over who you bring and the content is not leechable, gated by overflows or having immense server lag with 100+ ppl.
And then GW2 will become like every other MMO with class/build/guild exclusion. I can just see it now, nothing but mesmers eles guards and wars in this instance all having to show their ascendeds at the door. I came to GW2 from other games SPECIFICALLY to avoid content exclusion. I’ve had enough of it. There is nothing in this game that is out of reach to me. I can join anything I want without being excluded. This is the game they presented and hope they continue to build toward.
This is exactly why Teq is Elite Content in Open World. He’s hard. He requires organization. But he doesn’t prevent anyone from trying. That’s why I mention that while gear is important, we don’t require people to run it, or leave the map.
The ultimate griefing would be if there’s a 100 man raid in an instance, and the Commander kicks the pugs out for guildies to get credit at the end. THAT would kill the game. (Yes I know it happens in FotM and Dungeons, but on a smaller scale)
Being instanced doesn’t prevent people from trying, they can still join a group.
Read the last paragraph in my quoted post.
It doesn’t happen nearly as often as people think it does. There are many things Anet could do to make reporting players that do that easier. A few kittenbags in the community should not influence the way Anet handles content.
That said, Dextra makes a valid point about inclusion. No one is kicked out or prevented from participating, because this is an Open World event. Having to go into an instance means someone has to accept you into the raid group in order to participate.
You could also make your own raid group, or join a guild interested in running these types of content. I am arguing that it should exclude people and be tuned appropriately. Elite content shouldn’t be zergable and you should have control over people who decide to contribute as little as possible.
Then you put the power of the content in the hands of a select few players who can weed out people who aren’t geared to their liking, or kick out people they don’t like.
Should everyone be geared the best for this content? Heck yeah. But should someone dictate who can participate or not? Nooooooooo.
Elite content for elite people.
And yet you have no ability or right to exclude those who are not elite from participating if they so choose.
I have the right to invite whoever I want to my group, and so do you for your group. In this scenario, it does not matter at all.
Yeah, because your group of 5 and/or my group of 5 cancels out the remaining 80-100 players with varying skill levels and motivations.
Did you even read the 2nd sentence in my response?
Sure did. Was making sure you understood my original point.
I don’t think you understood mine then. You responded to my group exclusion comments IN INSTANCED CONTENT with an OPEN WORLD EXAMPLE. Of course 5 players can’t compensate for the other 95 players in a zerg.
No matter what the group size is (5, 10, whatever), I want to decide who joins my group.
Elite content should be instanced, not open world.
World events = Open world.
Elite World events = still open world
And im saying the 2nd one shouldn’t exist. Elite content belongs in an instance where you have control over who you bring and the content is not leechable, gated by overflows or having immense server lag with 100+ ppl.
And then GW2 will become like every other MMO with class/build/guild exclusion. I can just see it now, nothing but mesmers eles guards and wars in this instance all having to show their ascendeds at the door. I came to GW2 from other games SPECIFICALLY to avoid content exclusion. I’ve had enough of it. There is nothing in this game that is out of reach to me. I can join anything I want without being excluded. This is the game they presented and hope they continue to build toward.
This is exactly why Teq is Elite Content in Open World. He’s hard. He requires organization. But he doesn’t prevent anyone from trying. That’s why I mention that while gear is important, we don’t require people to run it, or leave the map.
The ultimate griefing would be if there’s a 100 man raid in an instance, and the Commander kicks the pugs out for guildies to get credit at the end. THAT would kill the game. (Yes I know it happens in FotM and Dungeons, but on a smaller scale)
Being instanced doesn’t prevent people from trying, they can still join a group.
Read the last paragraph in my quoted post.
It doesn’t happen nearly as often as people think it does. There are many things Anet could do to make reporting players that do that easier. A few kittenbags in the community should not influence the way Anet handles content.
That said, Dextra makes a valid point about inclusion. No one is kicked out or prevented from participating, because this is an Open World event. Having to go into an instance means someone has to accept you into the raid group in order to participate.
You could also make your own raid group, or join a guild interested in running these types of content. I am arguing that it should exclude people and be tuned appropriately. Elite content shouldn’t be zergable and you should have control over people who decide to contribute as little as possible.
Then you put the power of the content in the hands of a select few players who can weed out people who aren’t geared to their liking, or kick out people they don’t like.
Should everyone be geared the best for this content? Heck yeah. But should someone dictate who can participate or not? Nooooooooo.
Elite content for elite people.
Elite content is for elite people. But being an Elite means to protect and guide those who aren’t.
With great power comes great responsibility.
Elite by definition implies exclusivity. You’re asking for difficult content that is accessible to everyone, or for players to carry everyone around them whether they want to or not. That’s not what elite content is.
It’s not elite if it’s not exclusive and doable by people that aren’t skilled enough to do it.
Which is exactly why many server’s aren’t able to do it. There are a lot of people who don’t know how to do it, thus will not succeed. Thus it’s exclusive. Thus it’s Elite. In a roundabout way, you just proved my point.
It’s not elite when people can guest over to black gate, lock people out of their own server, and AFK for the fight. I know several people who’ve done this already.
Elite content should be instanced, not open world.
World events = Open world.
Elite World events = still open world
And im saying the 2nd one shouldn’t exist. Elite content belongs in an instance where you have control over who you bring and the content is not leechable, gated by overflows or having immense server lag with 100+ ppl.
And then GW2 will become like every other MMO with class/build/guild exclusion. I can just see it now, nothing but mesmers eles guards and wars in this instance all having to show their ascendeds at the door. I came to GW2 from other games SPECIFICALLY to avoid content exclusion. I’ve had enough of it. There is nothing in this game that is out of reach to me. I can join anything I want without being excluded. This is the game they presented and hope they continue to build toward.
This is exactly why Teq is Elite Content in Open World. He’s hard. He requires organization. But he doesn’t prevent anyone from trying. That’s why I mention that while gear is important, we don’t require people to run it, or leave the map.
The ultimate griefing would be if there’s a 100 man raid in an instance, and the Commander kicks the pugs out for guildies to get credit at the end. THAT would kill the game. (Yes I know it happens in FotM and Dungeons, but on a smaller scale)
Being instanced doesn’t prevent people from trying, they can still join a group.
Read the last paragraph in my quoted post.
It doesn’t happen nearly as often as people think it does. There are many things Anet could do to make reporting players that do that easier. A few kittenbags in the community should not influence the way Anet handles content.
That said, Dextra makes a valid point about inclusion. No one is kicked out or prevented from participating, because this is an Open World event. Having to go into an instance means someone has to accept you into the raid group in order to participate.
You could also make your own raid group, or join a guild interested in running these types of content. I am arguing that it should exclude people and be tuned appropriately. Elite content shouldn’t be zergable and you should have control over people who decide to contribute as little as possible.
Then you put the power of the content in the hands of a select few players who can weed out people who aren’t geared to their liking, or kick out people they don’t like.
Should everyone be geared the best for this content? Heck yeah. But should someone dictate who can participate or not? Nooooooooo.
Elite content for elite people.
And yet you have no ability or right to exclude those who are not elite from participating if they so choose.
I have the right to invite whoever I want to my group, and so do you for your group. In this scenario, it does not matter at all.
Yeah, because your group of 5 and/or my group of 5 cancels out the remaining 80-100 players with varying skill levels and motivations.
Did you even read the 2nd sentence in my response?
Elite content should be instanced, not open world.
World events = Open world.
Elite World events = still open world
And im saying the 2nd one shouldn’t exist. Elite content belongs in an instance where you have control over who you bring and the content is not leechable, gated by overflows or having immense server lag with 100+ ppl.
And then GW2 will become like every other MMO with class/build/guild exclusion. I can just see it now, nothing but mesmers eles guards and wars in this instance all having to show their ascendeds at the door. I came to GW2 from other games SPECIFICALLY to avoid content exclusion. I’ve had enough of it. There is nothing in this game that is out of reach to me. I can join anything I want without being excluded. This is the game they presented and hope they continue to build toward.
This is exactly why Teq is Elite Content in Open World. He’s hard. He requires organization. But he doesn’t prevent anyone from trying. That’s why I mention that while gear is important, we don’t require people to run it, or leave the map.
The ultimate griefing would be if there’s a 100 man raid in an instance, and the Commander kicks the pugs out for guildies to get credit at the end. THAT would kill the game. (Yes I know it happens in FotM and Dungeons, but on a smaller scale)
Being instanced doesn’t prevent people from trying, they can still join a group.
Read the last paragraph in my quoted post.
It doesn’t happen nearly as often as people think it does. There are many things Anet could do to make reporting players that do that easier. A few kittenbags in the community should not influence the way Anet handles content.
That said, Dextra makes a valid point about inclusion. No one is kicked out or prevented from participating, because this is an Open World event. Having to go into an instance means someone has to accept you into the raid group in order to participate.
You could also make your own raid group, or join a guild interested in running these types of content. I am arguing that it should exclude people and be tuned appropriately. Elite content shouldn’t be zergable and you should have control over people who decide to contribute as little as possible.
Then you put the power of the content in the hands of a select few players who can weed out people who aren’t geared to their liking, or kick out people they don’t like.
Should everyone be geared the best for this content? Heck yeah. But should someone dictate who can participate or not? Nooooooooo.
Elite content for elite people.
Elite content is for elite people. But being an Elite means to protect and guide those who aren’t.
With great power comes great responsibility.
Elite by definition implies exclusivity. You’re asking for difficult content that is accessible to everyone, or for players to carry everyone around them whether they want to or not. That’s not what elite content is.
It’s not elite if it’s not exclusive and doable by people that aren’t skilled enough to do it.
Elite content should be instanced, not open world.
World events = Open world.
Elite World events = still open world
And im saying the 2nd one shouldn’t exist. Elite content belongs in an instance where you have control over who you bring and the content is not leechable, gated by overflows or having immense server lag with 100+ ppl.
And then GW2 will become like every other MMO with class/build/guild exclusion. I can just see it now, nothing but mesmers eles guards and wars in this instance all having to show their ascendeds at the door. I came to GW2 from other games SPECIFICALLY to avoid content exclusion. I’ve had enough of it. There is nothing in this game that is out of reach to me. I can join anything I want without being excluded. This is the game they presented and hope they continue to build toward.
This is exactly why Teq is Elite Content in Open World. He’s hard. He requires organization. But he doesn’t prevent anyone from trying. That’s why I mention that while gear is important, we don’t require people to run it, or leave the map.
The ultimate griefing would be if there’s a 100 man raid in an instance, and the Commander kicks the pugs out for guildies to get credit at the end. THAT would kill the game. (Yes I know it happens in FotM and Dungeons, but on a smaller scale)
Being instanced doesn’t prevent people from trying, they can still join a group.
Read the last paragraph in my quoted post.
It doesn’t happen nearly as often as people think it does. There are many things Anet could do to make reporting players that do that easier. A few kittenbags in the community should not influence the way Anet handles content.
That said, Dextra makes a valid point about inclusion. No one is kicked out or prevented from participating, because this is an Open World event. Having to go into an instance means someone has to accept you into the raid group in order to participate.
You could also make your own raid group, or join a guild interested in running these types of content. I am arguing that it should exclude people and be tuned appropriately. Elite content shouldn’t be zergable and you should have control over people who decide to contribute as little as possible.
Then you put the power of the content in the hands of a select few players who can weed out people who aren’t geared to their liking, or kick out people they don’t like.
Should everyone be geared the best for this content? Heck yeah. But should someone dictate who can participate or not? Nooooooooo.
Elite content for elite people.
And yet you have no ability or right to exclude those who are not elite from participating if they so choose.
I have the right to invite whoever I want to my group, and so do you for your group. In this scenario, it does not matter at all.
Elite content should be instanced, not open world.
World events = Open world.
Elite World events = still open world
And im saying the 2nd one shouldn’t exist. Elite content belongs in an instance where you have control over who you bring and the content is not leechable, gated by overflows or having immense server lag with 100+ ppl.
And then GW2 will become like every other MMO with class/build/guild exclusion. I can just see it now, nothing but mesmers eles guards and wars in this instance all having to show their ascendeds at the door. I came to GW2 from other games SPECIFICALLY to avoid content exclusion. I’ve had enough of it. There is nothing in this game that is out of reach to me. I can join anything I want without being excluded. This is the game they presented and hope they continue to build toward.
This is exactly why Teq is Elite Content in Open World. He’s hard. He requires organization. But he doesn’t prevent anyone from trying. That’s why I mention that while gear is important, we don’t require people to run it, or leave the map.
The ultimate griefing would be if there’s a 100 man raid in an instance, and the Commander kicks the pugs out for guildies to get credit at the end. THAT would kill the game. (Yes I know it happens in FotM and Dungeons, but on a smaller scale)
Being instanced doesn’t prevent people from trying, they can still join a group.
Read the last paragraph in my quoted post.
It doesn’t happen nearly as often as people think it does. There are many things Anet could do to make reporting players that do that easier. A few kittenbags in the community should not influence the way Anet handles content.
That said, Dextra makes a valid point about inclusion. No one is kicked out or prevented from participating, because this is an Open World event. Having to go into an instance means someone has to accept you into the raid group in order to participate.
You could also make your own raid group, or join a guild interested in running these types of content. I am arguing that it should exclude people and be tuned appropriately. Elite content shouldn’t be zergable and you should have control over people who decide to contribute as little as possible.
Then you put the power of the content in the hands of a select few players who can weed out people who aren’t geared to their liking, or kick out people they don’t like.
Should everyone be geared the best for this content? Heck yeah. But should someone dictate who can participate or not? Nooooooooo.
Elite content for elite people.
Lets get back on topic a little more. Making the challenging content instanced, not open world.
(gear treadmill, which ascended really isnt, is a whole different topic)
It’s not a real gear treadmill, but they did go against what they said by introducing it.
On topic: Agreed the the OP, having a fight like this in the open world causes too many problems. Having people semi-AFK or not try for the fight undermines the challenging aspect of it.
The randoms in blues must have something as objective in the game, how you can be motivated to grow up your gear, if your gear are able to do anything in the open world game. The game already have a system to penalty the blues in the battlefront, the repair system.
And this is where I’ll have to remind you that a lot of folks bought this game because it was supposed to free of the cancerous gear treadmill, a treadmill which is now sadly being reinforced by fights like Tequatl. The underlying issue here is that ArenaNet has turned their back on their original vision in favor of something more traditional and I’m not convinced that’s a good thing.
That went out the window the moment they introduced ascended gear and time gated everything.
Elite content should be instanced, not open world.
World events = Open world.
Elite World events = still open world
And im saying the 2nd one shouldn’t exist. Elite content belongs in an instance where you have control over who you bring and the content is not leechable, gated by overflows or having immense server lag with 100+ ppl.
And then GW2 will become like every other MMO with class/build/guild exclusion. I can just see it now, nothing but mesmers eles guards and wars in this instance all having to show their ascendeds at the door. I came to GW2 from other games SPECIFICALLY to avoid content exclusion. I’ve had enough of it. There is nothing in this game that is out of reach to me. I can join anything I want without being excluded. This is the game they presented and hope they continue to build toward.
This is exactly why Teq is Elite Content in Open World. He’s hard. He requires organization. But he doesn’t prevent anyone from trying. That’s why I mention that while gear is important, we don’t require people to run it, or leave the map.
The ultimate griefing would be if there’s a 100 man raid in an instance, and the Commander kicks the pugs out for guildies to get credit at the end. THAT would kill the game. (Yes I know it happens in FotM and Dungeons, but on a smaller scale)
Being instanced doesn’t prevent people from trying, they can still join a group.
Read the last paragraph in my quoted post.
It doesn’t happen nearly as often as people think it does. There are many things Anet could do to make reporting players that do that easier. A few kittenbags in the community should not influence the way Anet handles content.
That said, Dextra makes a valid point about inclusion. No one is kicked out or prevented from participating, because this is an Open World event. Having to go into an instance means someone has to accept you into the raid group in order to participate.
You could also make your own raid group, or join a guild interested in running these types of content. I am arguing that it should exclude people and be tuned appropriately. Elite content shouldn’t be zergable and you should have control over people who decide to contribute as little as possible.
Elite content should be instanced, not open world.
World events = Open world.
Elite World events = still open world
And im saying the 2nd one shouldn’t exist. Elite content belongs in an instance where you have control over who you bring and the content is not leechable, gated by overflows or having immense server lag with 100+ ppl.
And then GW2 will become like every other MMO with class/build/guild exclusion. I can just see it now, nothing but mesmers eles guards and wars in this instance all having to show their ascendeds at the door. I came to GW2 from other games SPECIFICALLY to avoid content exclusion. I’ve had enough of it. There is nothing in this game that is out of reach to me. I can join anything I want without being excluded. This is the game they presented and hope they continue to build toward.
This is exactly why Teq is Elite Content in Open World. He’s hard. He requires organization. But he doesn’t prevent anyone from trying. That’s why I mention that while gear is important, we don’t require people to run it, or leave the map.
The ultimate griefing would be if there’s a 100 man raid in an instance, and the Commander kicks the pugs out for guildies to get credit at the end. THAT would kill the game. (Yes I know it happens in FotM and Dungeons, but on a smaller scale)
Being instanced doesn’t prevent people from trying, they can still join a group.
Read the last paragraph in my quoted post.
It doesn’t happen nearly as often as people think it does. There are many things Anet could do to make reporting players that do that easier. A few kittenbags in the community should not influence the way Anet handles content.
Elite content should be instanced, not open world.
World events = Open world.
Elite World events = still open world
And im saying the 2nd one shouldn’t exist. Elite content belongs in an instance where you have control over who you bring and the content is not leechable, gated by overflows or having immense server lag with 100+ ppl.
And then GW2 will become like every other MMO with class/build/guild exclusion. I can just see it now, nothing but mesmers eles guards and wars in this instance all having to show their ascendeds at the door. I came to GW2 from other games SPECIFICALLY to avoid content exclusion. I’ve had enough of it. There is nothing in this game that is out of reach to me. I can join anything I want without being excluded. This is the game they presented and hope they continue to build toward.
This is exactly why Teq is Elite Content in Open World. He’s hard. He requires organization. But he doesn’t prevent anyone from trying. That’s why I mention that while gear is important, we don’t require people to run it, or leave the map.
The ultimate griefing would be if there’s a 100 man raid in an instance, and the Commander kicks the pugs out for guildies to get credit at the end. THAT would kill the game. (Yes I know it happens in FotM and Dungeons, but on a smaller scale)
Being instanced doesn’t prevent people from trying, they can still join a group.
Elite content should be instanced, not open world.
World events = Open world.
Elite World events = still open world
And im saying the 2nd one shouldn’t exist. Elite content belongs in an instance where you have control over who you bring and the content is not leechable, gated by overflows or having immense server lag with 100+ ppl.
And then GW2 will become like every other MMO with class/build/guild exclusion. I can just see it now, nothing but mesmers eles guards and wars in this instance all having to show their ascendeds at the door. I came to GW2 from other games SPECIFICALLY to avoid content exclusion. I’ve had enough of it. There is nothing in this game that is out of reach to me. I can join anything I want without being excluded. This is the game they presented and hope they continue to build toward.
There is already content exclusion in this game: FotM requring AR at higher levels. And the whole point of elite content is that not everyone can do it, if everyone could do it it wouldn’t be elite. Even if there wasn’t, people would make artificial gates to avoid running with new or inexperienced players anyways.
Elite content should be instanced, not open world.
World events = Open world.
Elite World events = still open world
And im saying the 2nd one shouldn’t exist. Elite content belongs in an instance where you have control over who you bring and the content is not leechable, gated by overflows or having immense server lag with 100+ ppl.
Elite content should be instanced, not open world.
You are not supposed to complete explorable mode in a PUG.
Which is bad for the game in general, locking people out of one of the few end-game activities to do.
From a purely PvE perspective, dungeon and legendary farming are the only endgame activities. People will get frustrated and leave the game, and this game will become another Diablo 3.
Having said that my only problems with dungeons right now are:
2. I think enemies have too much Health, and in certain fights, it gets extremely boring once you know what to do.
2. Not being able to do dungeons when my friends are offline. No point in spending hours wiping and repairing now that you don’t even get partial credit (Tokens only upon completion) and DR glitches everywhere.
The Dungeons are Not Difficult - They are Mechanically Flawed - Here's Why...
Posted by: TurtleDragon.3108
And make explorable accessible and fun for pugs. I consider myself a good gamer and I’ve had my hardcore days in the past, but I don’t have time anymore to find a static dungeon group. I want to be able to do explorables with any group I find so people need to be able to figure out how to play on their own.
Right now dungeons are just not fun for the average gamer and they are supposed to be accessible and fun for everyone
Pretty much this. I’ve been on both sides of the casual/elitist spectrum in other games, and dungeons are not fun for anyone that doesn’t have a dedicated dungeon guild/group. (It’s fine when i run it with a full group of friends with ventrilo)
Locking the majority out of the “endgame instanced content” is something most people are unhappy about, and there is no real fix to this issue. It’s a l2p or nerf the content situation… And I highly doubt the average player will get better at doing dungeons.
I have 2 level 80’s, and I never use racial skills. They are noticeably weaker and only meant to be used for fun.
Having said that, pick the race you like the look of the most. If you have trouble deciding, make a level 1 of that race, then go look at armors in the PvP locker or from vendors in Lion’s Arch.
Crash on Loading Screen. Out of Memory. Will upgrading to win7 64 bit help?
in Account & Technical Support
Posted by: TurtleDragon.3108
Hello,
I have this problem, where sometimes I will use a waypoint, and then my game will crash as soon as the loading screen pops up. It appears to be a memory issue, and I have greatly decreased the frequency of crashes by putting all my settings on the lowest possible.
I posted in the gw2guru forums, and one poster said upgrading from windows 7 32 bit to windows 7 64 bit might help. I’m looking for an second opinion, to see if it would actually help. After i lowered my graphics settings, I did go from crashing ~7 times a day, to crashing once a day if i’m unlucky.
Don’t know how to put the DxDiag and Error Report in a spoiler, so i’ll link the original thread i made: http://www.guildwars2guru.com/topic/55451-random-crashing-on-loading-screen/
Basically, i’m using Windows 7 Ultimate 32-bit (6.1, Build 7600), and the error i’m getting is
—> Crash <—
Out of Memory: arena=Environment, cat=Gr, allocBytes=30872944, arenaBytes=27105048, fallbackBytes=46338952, align=16