I’ll add in some bonus ones to account for the popular views, and I’ll make them bold and brave
- I actually enjoy Rangers
- Crafting Items for Lengendaries shouldnt force you to do WvW/PvP
- Dailies/Laurels should return to their original concept
- Get rid of transmutation tokens, if outfits can be worn without needing constant maintenance so should skins.
- Sylvari need less focus, they’re smothering the other races.
- Logan Thackary is a complete moron
- the Human Storyline is garbage
- Caithe needs to stop being edgy and mysterious, that’s the player’s trope.
- Norn are way to happy-go-lucky to be intimidating
- Revenants channeling GW1 characters is just a nostalgia circle-jerk
- Legendaries are overrated, I just want the skins.
- I think the Toxic Alliance and Molten Alliance are the coolest villains of the game
- There’s a centaur war? oh! right, the human story doesn’t even mention it.
- Warriors are boring
- Ellen Kiel never deserved to be part of the captain’s council
(edited by Tyrannical.9348)
While they’re fixing the story, maybe they can include the bits of character biography that are present but serve no real purpose. Also, I’d like Charm/Dignity/Ferocity to be included once more, in perhaps a more meaningful way.
I think Charr were the only race that the Dev’s put more thought and effort into, there seems to be plot holes and missing links all over the other stories. And to be frank, the Human and Sylvari stories are just plain BORING! you know? ooh, bandits… political corruption… oh look, that Nightmare problem that’s on our doorstep but we do nothing about… ughh… come oooon.
If your guild is so small that you cant even complete a tier 1 bounty (which awards 15 merits), you’ve probably got less than 5 people in your guild. My bank guild has bounty training unlocked already, and I’ve simply spent gold on the influence to get there.
I think I have all categories up to rank four.
At this point I have two active members, myself and my friend. Two occasionally active members, and maybe three others that pop in every few months.
We used to have twenty at best, with maybe 4-8 active at any given time, all friends that came here after CoH was killed. Most of them have gone elsewhere due to dissatisfaction with the game, sadly.
to be fair CoH had a portable crafting station that was pretty handy, so it goes to show it’s been done and worked before. It also meant not having to standing mobs of people casting abilities, or in GW2’s case, using the annoying talking pets or granting auto-boons every few seconds.
(edited by Tyrannical.9348)
Post your reaction: No weapon for eles, but
in Guild Wars 2: Heart of Thorns
Posted by: Tyrannical.9348
Today I learned that OP is actually Captain Planet
-Mentions Traeherne becoming ‘Scarlet 2’ before running away to hide behind a table-
(edited by Tyrannical.9348)
it would be pretty cool if the backpacks came with that sorta functionality.
For starters, the basic cooking backpack would allow for crafting of food from level 0-50, and the next tier from 0-100. Perhaps maybe giving them a little more use compared to other backpacks in the game?
Traherne, Scarlet, Caithe, Faolain… pretty much every Sylvari NPC has become increasingly annoying in my eyes. I really hope after HoT that Sylvari aren’t hogging up the limelight so much.
I know they’re the ‘new’ race…. but god dang, everything has to be about them up until this point. I’m hoping that other races receive similar praise and focus when they go after their respected dragon nemesis (Charr vs Kralkatorrik, Norn vs Jormag, Asura vs Primordius… and I guess Humans vs The mysterious Sea Dragon?)
Anyway, yes, I too want to throw Traherne and the rest of the cabbage patch kids into a wood chipper.
MRW players threaten to quit the game
Seriously, it’s like a child with his hand on the door handle threatening to run away from home
(edited by Tyrannical.9348)
As a Charr I would like to know what happen with my sire.
That’s… in the story…
level 20 I believe: Sins of the Father — Charr characters are reunited with their father (either a loyal soldier, an honorless gladium, or a sorcerous shaman), and attempt to make their peace with him.
Probably been mentioned a hundred times before but now GW2 is at a pivotal point in it’s existence I suppose it’s kinda relevant once more.
Living Story has been a driving force towards the expansion, and now I guess that’s all history now, right? I’m hoping now that it’s over that there could be a little more focus on completing the parts of the character’s biography that serve no purpose right now, and expand upon the character’s Personal Story somehow. In case you were wondering, these are the useless parts so far;
Asura’s choice of mentor
Human’s patron god
Norn’s most important quality (ironic, right?)
Sylvari’s cycle when awakened
Charr seem to be the only ones that make use of all their story, though I suppose the relation to their chosen sparring partner could be expanded upon. And not to mention the whole Charm/Dignity/Ferocity thing, what the heck happened to that?
And yes, I know that characters have living story every 10 levels or so, but even if it means working them in as level 1-10 content where there’s no story would be good, maybe in a way that helps introduce game mechanics to the player in ways the tutorial hasn’t? there’s a lot more content added in since three years ago after all.
(edited by Tyrannical.9348)
I think that it would make sense to have your skills unlocked, especially because the Revenant does not have weapon swap. For such a diverse class, it would really take away from how much fun it is if you only ever have a choice on three things (your weapon, legend 1, and legend 2).
Locked skills would also be rough for PvP in the sense that you could look at a Revenant, see that he’s holding a hammer, and then see in the status effects what legend he’s currently running. There’s no mystery there. In one glance, you can tell his entire skillbar, and in 30 seconds when he swaps legends, you’ll know his entire build.
Even if it is just a limited choice as to which skills, I’m sure any sort of diversity would be welcomed. That being said, Anet knows what they’re doing and I’m super excited for the revenant.
Yeah, that’s what I’m thinking, they would be so broke in PvP, so predictable… especially if they only have one weapon, it’s not like you can pull out a sword and dagger and surprise them…
As much as I love the idea of the 6-0 skills changing in an Elementalist style way, it’ll be a real handicap if they’re locked. It worked for Elementalist because weapon skills are static, there’s no swapping about save for channeling a different element, you lock the skills occupying 6-0 and your entire skill bar is just a preset… no diversity whatsoever.
I didn’t say you’d get answers
How hard is it to click on guildwars2.com top left corner and check if there is a news blogpost about druid?
When that fails you come here for answers.
I think if there’s ever gonna be a new playable race, Tengu is the most likely.
They had models ready for player use, as well as a starting city, and a few other bits and pieces of story for them. They didn’t make the final cut but the resources are still there.
Nty for tengu.
God dang it I love you and I hate your for this post… I hove you… late you… err…
In response to this post;
The developers don’t know whether the 6-0 skills on the hotbar will be locked depending on the current legend being channeled, or that they are free to swap around. After my last post asking what the deal with it was it was suggested to me that we use our voice to urge the developers to an agreed upon decision.
Personally, I’d like the last five skills to be a choice. I want it to feel like any other class, being able to swap out skills that suit me and have some degree of personal customization. Having the skills locked would kinda ruin this class for me, because they wouldn’t feel unique, in effect, there would be only three choices for this class, the weapon and two legends, that’s it… kinda harsh in my opinion.
I’d like a choice of what healing, utility and elite skills I have. And I know it means more work for the developers coming up with X amount of variations for them depending on the legend, but at least we can come up with some unique playstyles of our own.
Having the skill bar locked depending on the legend just feels like ‘rock, paper, scissors’, if you know what I mean? channeling just becomes a game of chance, no effort really needed, no need to think…
TL;DR you guys want 6-0 skills to be customizable or not? I’d prefer customizable myself…
(edited by Tyrannical.9348)
Revenant: 6 - 0 skills, do we get a choice?
in Guild Wars 2: Heart of Thorns
Posted by: Tyrannical.9348
To add to this question: also, how does this and the new resource for revenants interact with racial skills?
yeah, racial skills is what made me think it couldn’t all be locked, otherwise those skills could never be accessed… I’m not liking the idea of a locked skill bar at all.
Revenant: 6 - 0 skills, do we get a choice?
in Guild Wars 2: Heart of Thorns
Posted by: Tyrannical.9348
After watching the Points of Interest stream I was a little curious whether or not Revenants can actually choose the skills that occupy the 6 – 0 slots (the healing, three utility and elite).
I know this class features a unique mechanic that changes the last five skills depending on who you’re channeling, but do we gets ‘purchasable’ skills to put into those slots, which then change depending on the legend that’s active, or will they be locked to certain skills that we can’t swap around?
I guess the easiest way to put this is do legends act as weapon bundles (flamethrower, ice bow, so on) that decide what skills we use, or do we get a choice in what appears on our hotbar?
Svanir
The Great Destroyer
Mad King Thorne
What Specialization you want revealed next?
in Guild Wars 2: Heart of Thorns
Posted by: Tyrannical.9348
I wanna see what Elementalist is.
I don’t particularly like them but i’m curious to see what new weapon and mechanics they could squeeze into this four-way mix-match type of class.
Revenant Starting Area [Possible Spoilers]
in Guild Wars 2: Heart of Thorns
Posted by: Tyrannical.9348
Dev’s already called that this isn’t happening on the (almost identical) post about possible Revenant starting zones some days ago…
let’s not jump the gun and declare this bad before it’s even been seen in action.
come on guys, we’re better than this, surely?
The whole idea of GW2 is that the game begins at level 80.
that’s literally the opposite of what GW2 is about. other MMOs “begin” at max level, and GW2 went firmly against that notion, which kittened off a lot of early players that rushed through content and found out there’s nothing exclusive to lv80s to do.
The entire point of the epxnaison is to give content for people AFTER level 80. That’s what they have been saying in all the interviews. The point of the expansion is to give players the chance to progress their character even after reaching the level cap. So what Argon is saying is totally accurate.
Yes Argon is accurate but still shows that Anet was dishonest in that area. They said that Endgame starts at level 1, during the pre-release period.
But hey things change I guess.
No he wasent or he worded it incredibly inaccuratly, the expansion is to give more to do at 80 yes the original game begin at lvl2 you do the same stuff in open world at lvl 2 as u do at lvl 80. ( the only thing you cant do at lvl 2 that you can do later, is instance dungeons i belive )
And ofcourse expansion should add most of its content for 80 people game have been out 2½ years pretty much they need new content so anet dident lie during pre-release period
Yeah, they did say it would offer more content to level 80 players, but they didn’t say that the expansion as a whole would be exclusive to level 80 players.
They stated that they’re trying to integrate as much as they can to the rest of the world too, meaning areas and challenges that are below 80.
Could you imagine if you’re a new player and you wanted the expansion like everyone else? you’d have no clue what to do, you’d question the presence of this so called expansion as you progress up the levels, you wouldn’t be able to reach this content you spent a good sum on until much much later… you’d feel cheated, right?
Not if said on expansion clearly stated this is for 80 only and you think all your players can actualy read.
Well we won’t know for sure until it’s out. But I highly doubt EVERYTHING in this expansion is aimed at level 80 players.
The whole idea of GW2 is that the game begins at level 80.
that’s literally the opposite of what GW2 is about. other MMOs “begin” at max level, and GW2 went firmly against that notion, which kittened off a lot of early players that rushed through content and found out there’s nothing exclusive to lv80s to do.
The entire point of the epxnaison is to give content for people AFTER level 80. That’s what they have been saying in all the interviews. The point of the expansion is to give players the chance to progress their character even after reaching the level cap. So what Argon is saying is totally accurate.
Yes Argon is accurate but still shows that Anet was dishonest in that area. They said that Endgame starts at level 1, during the pre-release period.
But hey things change I guess.
No he wasent or he worded it incredibly inaccuratly, the expansion is to give more to do at 80 yes the original game begin at lvl2 you do the same stuff in open world at lvl 2 as u do at lvl 80. ( the only thing you cant do at lvl 2 that you can do later, is instance dungeons i belive )
And ofcourse expansion should add most of its content for 80 people game have been out 2½ years pretty much they need new content so anet dident lie during pre-release period
Yeah, they did say it would offer more content to level 80 players, but they didn’t say that the expansion as a whole would be exclusive to level 80 players.
They stated that they’re trying to integrate as much as they can to the rest of the world too, meaning areas and challenges that are below 80.
Could you imagine if you’re a new player and you wanted the expansion like everyone else? you’d have no clue what to do, you’d question the presence of this so called expansion as you progress up the levels, you wouldn’t be able to reach this content you spent a good sum on until much much later… you’d feel cheated, right?
I can’t believe this needs to be explained…. further.
Like I said, quite clearly, I like the NATURE THEME of Rangers but not most of the rest of the profession. Not to my tastes. While we don’t have excruciating details on Druids, we know they have more plant based attacks. That’s freaking awesome in my books. Much better than boring Ranger skills.
Sorry to break it to you, but a druid will be like 90% the same as a ranger, you get ONE new weapon (so your 2nd weapon at least will be one of the weapons you ranger have now already), you get a few new traits (and loose one (likely one line, but haven’t been confirmed AFAIK)), as well as gain and loose a few utilities, so if it been so much of a pain to lvl your ranger i highly doubt druid will be enough to satisfy you
New Weapon
New Healing Skill
New Set of Utility Skills
New Elite skill
New Traits
New/Tweaked Profession Mechanic.
I’d say it’s more 60% the same as ranger, more so because you keep certain skills and traits, but not the same gameplay style.
I’ll say this;
I wont be too disheartened by Specialization being a level 80 thing, it wont make me wanna boycott the whole expansion. I just think mechanically introducing them much earlier on in the game is probably a sounder choice.
for those saying level 80 is a must for this, I see your point, you should learn to play the base profession first and then try. But, as said before, this game gives you a nice learning experience as you progress, and simply getting Specializations would result in as said so many level 80 players bumbling about with these new features entirely unsure what to do with them.
The reason say 40 is because I feel by that point you’re prepared to start trying new paths. you’ve handled your unique racial story, you’ve learned skills, traits, and all manner of other features, you’re ready to go onto bigger and better things.
I’ve no quarrel with having to get to 80 for a Specialization, if the devs view that as fair, but I personally feel you wont learn to grow into the new Specializations if you don’t actually progress them with levels.
You’d be getting loot as you progress that you can better learn to use and apply to your character, you’d still be earning skill points at a normal rate, and you’d have trait points you’ve yet to attain, and can wisely invest them in new features rather than having to revert everything. Besides, if it’s at level 80, it just feels like a small add-on to your skills, not a complete career change. something as grand as a career change is something more likely to be taken earlier, so you aren’t progressing into something you don’t want.
Skills Voice Over for Revenants/Specialists
in Guild Wars 2: Heart of Thorns
Posted by: Tyrannical.9348
I never assumed they left, after all, the living story has the voice actors in, right?
Seems to be a heap of mixed feelings here.
For those that say that Specializations are a way to bring further progression to level 80 characters, you’re kinda half correct I guess? I mean, Specializations are purely optional, they’re not and upgrade, they’re a ‘sidegrade’, you can choose not to do them, the only benefit of them is a new playstyle, which I think would be handier much further back in the character’s life cycle.
Nothing about specializations is intended to make the character have the advantage over the others, from what I’m told. Even if they were unlockable at 40 or 60 or whatever, doesn’t mean level 80 characters can’t work towards it either, right?
I know for sure this post is gonna ruffle feathers and get a few people angsty, but I don’t like the idea of Specializations being restricted to level 80 characters. I think it’d be much more sound if they were Unlocked at level 40. Why? well, I have a few reasons;
1: Once you’re at level 80, you’re character just serves to play endgame content, I would much rather use the new playstyles offered to us by Specializations much earlier in my character’s career so I can enjoy the content of the game in a new way, rather than grinding up to 80 and having completed most the existing content already.
2: By the time you’re 80, you’ve spent quite a bit on weapons, skills, and traits to get your character the way you want, and then by changing Specialization, you’ve perhaps wasted quite a few resources you’ve used to get this far.
3: Level 40 is a nicely paced part of the game, where things start heating up and thus begins the character’s storyline beyond their racial origins. This kinda thing could breed new knowledge and understanding, allowing players to be educated in the ways of different Specializations.
4: More character progression. After level 31, you’ve practically got what you need in order. you’ve got access to all your skills, traits are unlocked and you’re free to do as you please, making the next 49 levels a bit of a bore sometimes. offering the opportunity to progress further at level 40 or so will help bring a little more reward to the second half of your character’s life.
5: Perhaps you’re planning a character to be the next profession, and perhaps you build correctly and save all your points up ready. But then… what if you don’t like the new profession? you’ve spent 80 levels to achieve something you don’t like. I feel if you learn what you do and don’t like much earlier, you can make a better recovery, build back into your primary profession and go from there.
I know a few people are going to say that new specializations are 80 level content because of the content in Heart of the Maguuma probably being level 80. I understand that much, but if HoT wants to integrate the expansion with the rest of the game, I feel this would be the way to do it for Specializations at least.
TL;DR – I want to grab a Staff Ranger and go into the world and see what it can do, not wait for level 80 and have all that experience pass me by playing a default Ranger, I’ve already done that… See what I’m driving at?
(edited by Tyrannical.9348)
I think so far Staff and Sword/Dagger are 99% confirmed at this point.
I’d personally like to see Mace, Focus, and Warhorn added into the class.
Most of this thread seems to be GW2 elitists bashing anybody who doesn’t own a Legendary.
Nobody is a “casual gamer” because they don’t want to grind for a precursor, and nobody is “cheap” because they can’t afford one. If anything, this update helps break those boundaries and lets anybody earn a Legendary with a balanced and fair-for-all path.
Most of all the complaining here is from the vain people who feel like their efforts are all for nothing and don’t wanna risk any damage to their ‘l33t’ status because that sword they’re flinging around is easier to get now, pshhh….
if you think it’s easy to get a Legendary then good for you, but that’s just your opinion.
Thanks for your contribution, am I to applaud now?…
They don’t have enough resources.
What do you mean they don’t have enough resources? there’s animals already in the game they could use and new ones being included, what could you possibly mean?
That’s what they say as a reason for why they don’t do something. And what it means is they don’t have enough staff to do the job properly. Their parent company, NCSoft, is a cheap kitten and won’t devote the resources necessary to do a good job.
Just like a lot of companies though. Why hire more people to do a really good job when you can “get by” with what you’ve got. Its all about the investors not the employees or customers.
Ahahhh, so not a fact, an assumption. A rather gloomy pessimistic one at that.
I for one think that it’s not really that much a push compared to, oh I don’t know, a whole expansion pack of content that miiiight just include new pets? (They did announce new creatures after all, and have been working on class mechanics too)
I think if there’s ever gonna be a new playable race, Tengu is the most likely.
They had models ready for player use, as well as a starting city, and a few other bits and pieces of story for them. They didn’t make the final cut but the resources are still there.
They don’t have enough resources.
What do you mean they don’t have enough resources? there’s animals already in the game they could use and new ones being included, what could you possibly mean?
If these leaks are that old then at least they’re a little more solid than half the rumors circulating recently.
That being said, if it has been two years then it’s possible that they’ve scrapped, redesigned, adapted, so on and so forth to get to this point. We know engie hammer is for real, and that primary attack seems pretty darn close.
As for the guardian? well, longbow certainly sounds interesting, but that wold certainly dash my hopes of them being able to dual wield daggers. I’m curious to see if they kept some of this material
I don’t get whats so “Impossible” about adding new pets, it isn’t exactly rocket science.
As for what I’d like to see, keeping to the jungle theme I wouldn’t mind some of these;
Snakes
Monkeys
Skelk
Skale
Crabs
Karka
Giant Beetles
Yeah…
After opening all these lunar year envelopes after getting what I wanted from them, now it’s just “What do I do besides spam click the luck until I max out magic find”?
A luck vendor would be pretty good I think, something like 10 luck = 10 copper or something, I dunno how you’d balance it out. but SOMETHING to get rid of all the excess luck.as far as ‘rushing it’ goes, why does it matter? eventually we’ll hit the cap, whether now or later, and at that point you’ll have the same problem, it’s an inevitability.
if you stoped salvaging blue and greens instead sold them on the tp or vendor trashed them this problem as you state it dont exist.
Edit
Then someone else who havent maxed out luck can buy it of the tp and gain some coin back on the materials they salvage.
You can still salvage white yellow and orange as they dont drop said luck.
Well, like I said… I got all this excess luck from the envelopes in the lunar new year event, not salvaging, soooo….
I’m personally wanting a Warhorn that looks like a brass instrument like a saxophone, and a rifle that looks more line a cannon or grenade launcher
it would be cool if there was some sort of map generation based on story progress. Keep the events and stuff the same, but say for people who haven’t completed the story, Orr will still be messy and dialogue will be the same. For people who have completed the story, Orr will look a little better, NPC’s dialogue will adjust accordingly.
Not sure if the tech behind it is sound, but it’s an idea.
Yeah…
After opening all these lunar year envelopes after getting what I wanted from them, now it’s just “What do I do besides spam click the luck until I max out magic find”?
A luck vendor would be pretty good I think, something like 10 luck = 10 copper or something, I dunno how you’d balance it out. but SOMETHING to get rid of all the excess luck.
as far as ‘rushing it’ goes, why does it matter? eventually we’ll hit the cap, whether now or later, and at that point you’ll have the same problem, it’s an inevitability.
This might be implemented, though if not I’ll put it here regardless.
Profession: Warrior
Specialization: Barbarian
New Weapon: Torch
Weapon Position: Off-Hand
Weapon Skills:
1: Swing Torch (Cone melee attack that knocks back and burns)
2: Firestarter (Throw a torch causing a small explosion, creates a patch of fire that burns)
Healing Skill:
Recovery (Regenerate over time and gain vigor)
Utility Set: Rage
1: Onslaught (Attack an enemy to apply Cripple and Torment)
2: Hurl Boulder (Throw a boulder that knocks down)
3: Throw Debris (Throw debris to randomly blind, poison or stun an enemy)
4: Besiege (Dive at your enemies, apply vulnerability and weakness)
Elite Skill:
Indestructible (Gain 5 stacks of Retaliation and Aegis)
Class: Engineer
Specialization: Rocket spec.Change many of the standard shots on rifle to shoot out rockets that explode with the option for traits that make their explosions larger. Change turrets to include rockets instead of standard shots (like bola instead of a net, rockets instead of rifle shot, and grenade launcher instead of the flame turret that makes fire ground zones).
The Charrzooka already accomplishes firing rockets. And there is actually a Rocket Turret in game. I’m not quite sure what you’re looking for here…
I like that idea, I had a similar train of thought a while back when I was guessing what Mesmer could be. I’ve been wanting Warhorns on Mesmers for ages to create a sort of song-based character (complete with flute focus, ‘The Minstrel’ if possible)
Personally I’d like to see some more damaging utility skills for them too, and sonic attacks/soundwaves seem ideal for that I think
New weapons for heart of thorns expansion
in Guild Wars 2: Heart of Thorns
Posted by: Tyrannical.9348
I don’t want to kill the brainstorming….. but, there are no new weapon types being added in Heart of Thorns. Though, specializations will allow professions to use existing weapon types which they currently cannot use.
No new weapons? Oh so disappointing
Thanks god a new game called Black desert is near…and when it will be out…I suggest you for gw2 sake to add more things and weapons ^^
Regards
A disappointed player
You kinda need to consider the effort it would take to create new weapons, lets go over a few things.
First; The Skills:
Including a new weapon means the developers have to create a whole heap of new skills, and traits, among other things. They also need to consider the potential balance issues, what professions get them, and what would they actually bring to the class that they don’t have already? it;s all difficult work
Second; The Models.
Creating a new weapon means that every single set of skins would need more work, think about the sheer amount of weapon sets in the game, that’s a lot, and I mean A LOT! They would have to work their butts off making a new addition to each and every weapon set.
Third; Crafting.
Not only does it mean that there would need to be revisions to weapon sets, but there would also need to be a heap of new recipes in order to craft these weapons, as well as the items needed to assemble a potential Legendary. Revising all the weapon crafting tables is gonna take time too.
Fourth; Animating.
When you have a new weapon, guess what? you need new animations. Sure, some could be recycled from other weapons, it;s not uncommon, but not all of them, and animation isn’t easy, neither are particle affects and alignment. All time consuming.
Fifth; Integration.
Even if they managed to do all of the above, they would have to mess with the drop and loot systems, create statistics and it would take quite some time for the trading post to balance out what’s what. What’s the value of items? how rare are they? players wont know! it’s all unknowable.
I hope these five points help educate you why you can’t just expect things to happen overnight, because Arenanet simply don’t have the capacity to work on these kinda things just yet. They haven’t ruled out the possibility, but you really can’t expect that during all the time working on living story, and the expansion, and the constant updates that they would actually have the TIME to do something this difficult?
By all means, leave, go to whatever game you want, if you wanna leave this one because you can’t get what you want then there’s the door, please, see yourself out.
(edited by Tyrannical.9348)
[Specialization] game of clues and guess
in Guild Wars 2: Heart of Thorns
Posted by: Tyrannical.9348
Warrior :
Specialisation name : ??
Weapon : ??While we don’t know a lot about warrior, we still have some informations since we saw a F2 possibility. My guess is this F2 will stand for an off hand burst skill. Which then leave us with 2 possibility :
- This burst skill is the new weapon burst skill (meaning that the new weapon is an offhand but leaving warrior with 2 burst skill on a same set)
- This burst skill is here for the actual offhand weapon warrior got but only usable while wielding the new mainhand that won’t have a burst skill.My guess is on the second option (of course). And, here I’m crazy, I think warrior will get scepter main hand. Why scepter ? Because this is the only main hand weapon that couldn’t have a burst skill due to it’s magical nature. As skill, we could then imagine :
1- a mid range, projectile finisher auto attack
2- a multi-hit skill with projectile finisher
3- a field which would most likely be a dark field.Warrior with a magical weapon doesn’t make sense in my eyes.
They’re a martial profession that’s described as “masters of weaponry who rely on speed, strength, toughness, and heavy armor to survive in battle”.
I reckon Warriors are going to get an off-hand pistol simply because Rytlock, when he was a Warrior, had one.
Given how Necromancers will be having a specialisation modeled after Marjory, it sort of makes sense that Warriors may take a leaf out of Rytlock’s book.
I’m thinking Torch personally.
It’ll be hard to come up with some abilities that make it stand out compared to Guardian and Ranger (excluding Mesmer since they use it defensively)
Perhaps these abilities?
1) Swing Torch: Hit three enemies in front of you, applying burning and knocking them back
2) Firestarter: Throw your torch, creating a small blast that creates a patch of burning land
I’m seeing a lot of theories and predictions over what specializations there might be coming out in Heart of Thorns, and then beyond into the possibilities of further specializations. So I figured I’d make a thread to help form ideas on a dedicated specialization.
I’d encourage players to create their own specializations and give positive constructive feedback on others. I’l start one off, and create a template of sorts, then hopefully people will continue from there.
Profession: Thief
Specialization: Sniper
New Weapon: Rifle
Weapon Position: Two-Hands
Weapon Skills:
1: Quick Shot (in Stealth becomes Sniper Shot that applies Torment)
2: Piercing Shot (Pierces and Bleeds)
3: Poison Bullet (Applies Poison)
4: Head Hunter (Pierces, first target is dazed, others are blinded)
5: High Caliber Shot (Knocks back target, applies cripple, targets up close are launched)
Healing Skill:
Focus Senses (Heal yourself, gain stability)
Utility Set: Maneuvers
1: Assail (Gain stealth and charge an enemy)
2: Retreat (Roll backwards and gain swiftness and vigor)
3: Counter (Gain Aegis and Retaliation)
4: Sabotage (Attack, causing crippled and torment on an enemy)
Elite Skill:
Shadow Master (Gain stealth, your next 3 attacks do not break stealth)
Trait Line (Optional): Surveillance (Focuses on Firearms, Maneuvers and Conditions)
Adept: Crack Shot (Increases Piercing Damage)
1: Deadly Aim (Rifle, Pistol and Shortbows have more damage)
2: Swift Reloading (Rifle and Pistol skills recharge faster)
3: Tactician (Maneuvers grant Might)
4: Repositioning (Dodging reflects attacks)
5: Spotter (range is increased in stealth)
6: Rend Armor (Gain fury when you inflict vulnerability)
Master: Swift Maneuvering (Maneuvers grant swiftness)
7: Headshot (Criticals with rifles, pistols and shortbows daze targets)
8: Powder Pellets (Pistols and Rifles create smoke fields on critical hits)
9: Longshot (Rifles and Harpoon guns have increased range)
10: Quick Thinker (Maneuvers recharge faster)
11: Defensive Stance (When below health threshold you have a 20% chance to Counter enemies)
Grandmaster: Deadly Sniper (Gain bonus Precision based on your current initiative)
12: Cull the Weak (More damage against bleeding, poisoned or tormented targets)
13: Supreme Rifleman (Rifles and Harpoon Guns grant initiative on criticals)
14: Shot from the Dark (Rifles, Pistols, Harpoon Guns and Shortbows inflict blindness on stealth attacks)
If by funny coincidence this actually ends up being the Thief’s first profession, I will review what I’ve put and attempt to model it to better suit a Rifle wielding Ranger, perhaps also giving Rangers the stealth ability maybe? would be an interesting twist.
(edited by Tyrannical.9348)
A small suggestion I have about the Engineer healing ability “Med Kit” to make it seem a more interesting and useful.
FIrst of all, the three “Drop Bandages” Skills should be merged into one skill that functions as a three part combo as many other primary attacks are. So clicking it three times drops three bandages before needing to recharge
With this in mind threes two more empty ability slots. If you guys have any ideas let me know, I was thinking something like…
(1) Drop Bandages
(2) Drop Painkillers – drops a bottle of painkillers that grants regeneration and protection
(3) Drop Antidote
(4) Drop Stimulant
(5) Drop Medicine – drops a vail of medicine that grants healing, regeneration and vigor. longer reacharge
Just as a note the names of attack’s I’ve mentioned may have been used before, these are just placeholders that fit the theme