Might want to edit your title, since you’re just talking about race change. And yeah, as was already said, race change isn’t likely to ever happen.
I put sex in there to make it more accurate
And how does that make it more accurate?
So people know what I’m talking about.
I don’t think you know what you’re talking about. That wasn’t meant to sound mean. It just seems you’re confused about what ‘sex’ means.
Might want to edit your title, since you’re just talking about race change. And yeah, as was already said, race change isn’t likely to ever happen.
I put sex in there to make it more accurate
And how does that make it more accurate?
So people know what I’m talking about.
A persons race has nothing to do with their sex, so you can see where the confusion lies.
you can change gender, body features and even your name, but changing race clashes with personal story and character biography, which is an extremely hard predicament to work around in a functional way.
It was already stated that there will be more Elite Specializations in the future, but is something like new Elite Specs something we can expect in the near future through a regular content update, or off in the distance in another paid expansion pack?
I know Elite Specs were one of the big things announced during the hype for HoT, but is it truly one of the game features that would require another expansion as a launching pad? It would seem unnecessary to wait until the next expansion in 2017 or so to unveil the next ones, unless they truly take up that much time to create, god knows how many player suggestions they can turn to for inspiration if needs be.
And part of these Elite Specs is that they make the choice of using them stand apart from the others, and if that’s so then what could be done to make an impactful decision on what Elite Spec to use? Are we to expect Thieves with a long-range increment weapon at long last? perhaps Warriors could gain more much needed combo field variety?
I’ve never really stuck to elementalist mostly because it never felt as free-flowing to me. I’d like to manipulate more than one element at a time, or combine them, in order to have a more interesting playstyle.
And here I was rolling my eyes thinking this is another “account suicide” thread…
bravo sir/madam, you got me
Can’t summon the will to go into depth so here’s all you need to know in note form;
- You can still play those events, go buy them, they are on sale.No, they’re not. The events OP mentioned were all Season 1 things, with the exception of the Bazaar of the Four Winds/Queen’s Pavilion which were done during the summer last year and the year before.
“- They will eventually add Season 1 of living story back into the game, be patient.”
Mostly just posting this for fun because I’m bored and had an idea. With all the talk of specializations and pretty much all of them being revealed by this point, I was wondering what could be next and figured a ‘Fusionist’ would be a fun idea;
Unlike standard elementalists, Fusionists pick two elements to channel at the same time, when doing so they are granted a ‘fusion’ power, and their skill tray is altered so that the primary element being channeled occupies the 1-3 slot on weapons skills, and the secondary element occupies the 4-5 slot.
The fusion powers would be similar to the Tempest’s overload abilities, though is dependent on what two elements are being channeled at the same time;
Earth/Fire (or vice versa) = Molten Eruption – AoE burning and crippled
Earth/Water = Mudslide – Cone based knockdown and cripple
Earth/Air = Sand Blast – Cone Blindness and Bleeding
Fire/Water = Steam Jet – Cone Blind and Burn
Fire/Air = Smoke Cloud – AoE Blind and Torment
Water/Air = Cloudburst – AoE Chill and Knockdown
As for their new skills? I think something complimentary of the dual nature of the Fusionist would be fitting, so perhaps a Torch offhand and Wells? Using it as a tool of fusion with other elements
Fire:
Blaze Sphere – Traveling orb of flame that burns enemies
Burning Path – a linear path that burns and cripples enemies
Earth:
Mud Pots – cripple and burn enemies in an AoE radius
Earthen Fumes – bellow volcanic gas that applies poison and blindness
Water:
Steam Blast – blast an area with steam that heals allies and burns foes
Boiling Bolt – apply torment to a foe and knock him down
Wind:
Smog Cloud – create choking gas that torments and blinds foes
Thunderblast – explode an area to knock down and confuse enemies.
Wells:
Well of Vapor – create a ice field that heals allies over time and slows foes
Well of Magma – create a fire field that cripples and burns foes
Well of Storms – create a lightning field that grants swiftness to allies and chills foes
Well of Smog – create a smoke field that poisons and blinds foes
Well of Mud – create a water field that slows foes and applies weakness and torment
Well of Havok – create a poison field that poisons, torments, blinds and bleeds foes.
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All I can say is I’m disappointing that all the new weapons are either two-handed or off-handed. I had hoped that at least one class would get a new primary-handed weapon, like Elementalists getting swords like they were supposed to, maybe seeing Mace on a necromancer, or even Dagger on Guardian or Warrior….
Can’t summon the will to go into depth so here’s all you need to know in note form;
- You can still play those events, go buy them, they are on sale.
- Timed exclusive skins are, as it says, timed exclusive. Of course they’re overpriced
- Putting old skins back into circulation will crash the market.
- There’s nothing to celebrate during the summer, so don’t count on seasonal events
- HoT takes priority, it will undoubtedly come with more skins, both sets and uniques.
- They will eventually add Season 1 of living story back into the game, be patient.
- There’s been plenty of good looking skins released over the months; Scientific, Shadow, Dwayna…
- PvPers can still make money, and you are not restricted to PvP as a method of income generation.
personally I’d like some more of the environmental bundles to be weapon skins, like broken bottle daggers, molachev cokctail torches, oakheart branch staves and all that sorta stuff.
You know those people in games that wait on the sideline and act like they’re doing their own thing, and you’re battling a great big boss? he’s the guy who comes on by and steals the kill and wins MVP because of it.
That’s Tree-hernia for you
To be fair, Tengu share the Charr animation skeleton, and Kodan use the Norn skeleton, it’s not like the tools aren’t there.
Now that we know most of what will be seen in Guild Wars 2: Heart of Thorns, it would be cool to start up a little wishlist of all the things we’d like to see in the next expansion. I know one isn’t confirmed but they said there would be future specializations for characters at some point (I presume in another expansion or update), and GW1 had multiple expansions during the span of it’s life.
Obviously, there’s been some outrage about cut features, or promises that weren’t kept, and a few seemingly obvious additions that would have made sense but were overlooked, but this isn’t about HoT-Hate, after all, HoT is a launching pad for potential expansions down the line.
What would the community like to see in the future? more classes being added? more choices of specializations? races like Tengu and Kodan being available? More weapon types?
Isn’kitten bit early in o have a second xpac wish list then HoT.isn’t even out yet? We don’t know everything yet. At least wait till 6 months to a year after launch before starting something like this. Give ANet a chance to do everything they want, and add all the stuff.to finish the story of HoT.
Well so far all the major features that are going into HoT have been announced. I personally would like to see new races being added to the game in the 2nd expansion (namely Tengu and Kodan), as well as some more Specializations (Shortbow Mesmer, Dagger Guardian, Rifle Ranger….)
Now that we know most of what will be seen in Guild Wars 2: Heart of Thorns, it would be cool to start up a little wishlist of all the things we’d like to see in the next expansion. I know one isn’t confirmed but they said there would be future specializations for characters at some point (I presume in another expansion or update), and GW1 had multiple expansions during the span of it’s life.
Obviously, there’s been some outrage about cut features, or promises that weren’t kept, and a few seemingly obvious additions that would have made sense but were overlooked, but this isn’t about HoT-Hate, after all, HoT is a launching pad for potential expansions down the line.
What would the community like to see in the future? more classes being added? more choices of specializations? races like Tengu and Kodan being available? More weapon types?
https://forum-en.gw2archive.eu/forum/game/gw2/Wishlist-for-future-Expansions
You literally reworded my thread’s title and made your own.
I didn’t even know your thread existed, I just checked now and it was like 5 pages back and didn’t get much attention besides arguments about naval combat.
Sorry dude, honest mistake.
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No ears or a tail.
“New in the gem store; Cat Ears and Tails!” – Devs, probably
Enough about the black lion weapon sets and specialization inspired unique items, I’d like to see more rare weapons added to the game that aren’t super shiny or difficult to attain, things that are already in game like environmental weapons or bundles. There’s too much emphasis on legendaries at the minute and I’d love to see a nice influx of uniques like good old Squeedly Spooch and Poyaqui’s Noggin, just things that look pretty average and already existing in the world.
Post up something you’d like to see as a weapon added to the game, I’ll go first;
Dagger: Broken Bottle
Torch: Molachev Coctail (I know it’s spelled wrong but thank forum censorship for that)
Rifle: Flamethrower
(edited by Tyrannical.9348)
Took me a few hours to get a confirmation email, a day to get my goodies, still waiting on the free character slot for older accounts (last I heard can take up to a week)
Now that we know most of what will be seen in Guild Wars 2: Heart of Thorns, it would be cool to start up a little wishlist of all the things we’d like to see in the next expansion. I know one isn’t confirmed but they said there would be future specializations for characters at some point (I presume in another expansion or update), and GW1 had multiple expansions during the span of it’s life.
Obviously, there’s been some outrage about cut features, or promises that weren’t kept, and a few seemingly obvious additions that would have made sense but were overlooked, but this isn’t about HoT-Hate, after all, HoT is a launching pad for potential expansions down the line.
What would the community like to see in the future? more classes being added? more choices of specializations? races like Tengu and Kodan being available? More weapon types?
Last I checked part of the original GW1 campaign was to kill Abaddon and get rid of all the demons plaguing the land, which is why we don’t see any demons anymore.
Before BWE2 starts, they will most likely unveil the remaining specializations and throw them into testing. So far we’ve got the Revenant one vaguely announced, Engineer and Ranger teased, and Warrior and Thief yet to be disclosed… the time it’s taking them to just do that, I’d guess one or two months from now, if we’re lucky.
It’s entirely possible.
I’m here migrating from City of Heroes (another NCsoft title), which also brought out City of Villains, as well as a ‘grey area’ alignment system of rogues and vigilantes. I’d love something like this in Guild Wars 2.
Naturally, each race has it’s own in-species bad guys (bandits, inquest, svanir, flame legion and nightmare court). In RP, I’ve seen plenty people play characters from these factions, even pirates and aetherblades.
Even WoW has it;s bad guys, they pretty much started out with bad guys, and games that let you pick and choose sides seem to have larger lifespans than linear heroic ones (at least from what I’ve seen).
I hope I’m not the only one thinking that the Ventari/Centaur stance is a little too fussy to manage? Having to micromanage this tablet around everywhere is a little irritating when trying to manage weapons skills and a power bar at the same time, there’s almost too much on my plate.
I think it would be simpler if the skills were entirely separate from each other, or at least give that tablet some better AI. I know the legend fits in as a support role, and it’s best used for concentrating on healing, but that only makes matters worse, because you need to know where both the tablet is, and where your allies are, it’s like playing a very stressful game of football, passing around this tablet while getting beaten down by the opposite team.
Can we PLEASE fix this legend and make it more viable? It’s such a chore to use.
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So, been jumping about a few different threads and from what people say the Revenant needs a little more to make it complete (after all each legend only grands 3 utlities with no choice, unlike the 4 of other classes). I’m not sure if it can be implemented at this point, but a few people said it could do with another Legend, and some said that a Charr themed legend would be nice.
Here’s a quick idea;
Gaheron Baelfire / Bonfaaz Burntfur / Hierophant Burntsoul (Flame Legion themed Legend)
Healing: Cauterize – Heal yourself, remove chilled, poison, torment and confuse.
Utility 1: Molten Strike – create a small volcano that periodically fires lava at foes, burning and crippling them
Utility 2: Effigy – Summon an Effigy that fights for you
Utility 3: Claw of the Kahn-Ur – Summon a giant claw that swipes enemies in a cone and knocks them back
Elite: The Searing – Summon the searing, dropping flames upon your foes, burning, crippling and blinding them
Like I said, no idea if the option of adding more Legends is entirely an option right now, and this idea probably has a 1 in 10,000 chance of working. But Just putting it here for good measure, while the Devs are keeping their eyes on this thread.
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If you don’t like Revenant don’t play it.
It was created as a homage to the original Guild Wars, bringing the great heroes and villains from that world back into the game. It also fills in a gap as being the 3rd soldier profession and borrows inspiration from the Ritualist/Dervish (channeling avatars, communing with the mists, et cetera). It’s purely here for nostalgia reasons, so of course it’s a love/hate thing, you’d have to be a veteran of the series to fully appreciate it I think, but it’s also about ‘completing a set’, now there’s 3 available professions in each armor category.
Giving legends to every profession? well, that wouldn’t make them feel unique anymore, it’d do exactly what DC Universe Online did, and force every character to be a parody or suckup to their chosen mentor, ever walking in their shadow. Revenant can pick and choose his inspiration at least, and isn’t bound to any single one.
It also does some interesting things with weapons, and while yes, I do think the other half of the skills are a little lacking and restricted, it’s supposed to play differently to the other classes.
You could easily say it isn’t needed, you don’t NEED many things in GW2, but if it means more ways to play then it’s a welcome addition.
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IGN… the Fox News of the games industry, let’s not put too much confidence into the article, mh?
Tomorrow's PoI: What do you want to know about Pact Commander masteries?
in Guild Wars 2: Heart of Thorns
Posted by: Tyrannical.9348
1) Will we get a ‘Treherne’ ability that lets us steal glory from player characters?
2) What exactly will we be commanding exactly?
3) Do I now have a social responsibility to Tyria? I can’t handle that
4) Can I expect to pilot a giant airship against the lesser creatures of the Maguuma?
5) Will I get a discount on pact/pact fleet weapons?
Warrior: 9 weapon types and 2 underwater weapons types
Guardian: 9 weapon types and 2 underwater weapons types
Ranger: 8 weapon types and 2 underwater weapons types
Mesmer: 7 weapon types and 2 underwater weapons types
Necromancer: 6 weapon types plus 2 underwater weapon types
Revenant: 5 weapon types plus ??? underwater weapon types
Engineer: 4 weapon types and 1 underwater weapons type
Thief: 4 weapon types and 2 underwater weapons types
Elementalist: 4 weapon types and 1 underwater weapons typeI’d say that revenant is well in line with how the other classes are based on your argument about the number of weapon types relating to a professions versatility.
Edit: Doesn’t account for elite specializations.
Weapon TYPE is different from weapon kits. With dagger mainhand and dagger offhand that still = 1 weapon type but 5 usable skills. Overall usable skills is probably what people are looking for. Not “types” overall.
The OP was talking about weapon types.
Actually, I was talking about available weapons, as in what’s available in each hand. I would certainly like to see a mace secondary or axe primary if it meant adding more choice.
As for thief? they have the dual wielding mechanic to bring a little diversity to their weapon skills, and I would argue that they need more weapons too. elementalist? sure, you got 4 weapons, but also 4 elements, so 4×4 is 16 total weapons in reality.
By more weapons I don’t just mean more weapon types, I mean more weapons available in each hand too.
Ok. Your initial post and subsequent posts did not bring up using the same weapon type as either MH or OH. All I had seen was the sum of weapon types with OH sword being a theoretical addition to the count. With axe and mace being counted separately, rather than one combination, this was how I drew my conclusion.
That’s my mistake then, I would prefer ‘new’ weapons added, but I’ve no objection to reusing what’s available.
Warrior: 9 weapon types and 2 underwater weapons types
Guardian: 9 weapon types and 2 underwater weapons types
Ranger: 8 weapon types and 2 underwater weapons types
Mesmer: 7 weapon types and 2 underwater weapons types
Necromancer: 6 weapon types plus 2 underwater weapon types
Revenant: 5 weapon types plus ??? underwater weapon types
Engineer: 4 weapon types and 1 underwater weapons type
Thief: 4 weapon types and 2 underwater weapons types
Elementalist: 4 weapon types and 1 underwater weapons typeI’d say that revenant is well in line with how the other classes are based on your argument about the number of weapon types relating to a professions versatility.
Edit: Doesn’t account for elite specializations.
Weapon TYPE is different from weapon kits. With dagger mainhand and dagger offhand that still = 1 weapon type but 5 usable skills. Overall usable skills is probably what people are looking for. Not “types” overall.
The OP was talking about weapon types.
Actually, I was talking about available weapons, as in what’s available in each hand. I would certainly like to see a mace secondary or axe primary if it meant adding more choice.
As for thief? they have the dual wielding mechanic to bring a little diversity to their weapon skills, and I would argue that they need more weapons too. elementalist? sure, you got 4 weapons, but also 4 elements, so 4×4 is 16 total weapons in reality.
By more weapons I don’t just mean more weapon types, I mean more weapons available in each hand too.
They have the same number of weapons on land as Thief.
Revenant = Sword mainhand, Sword offhand, Mace Mainhand, Axe Offhand, Staff, Hammer, Whatever they get from elite spec
Thief = Sword main hand, Pistol Mainhand, Pistol Offhand, Dagger Mainhand, Dagger Offhand, Shortbow, Whatever they get from elite spec
True, but unlike Thief, they lack the ability to swap around their healing, utility and elite skills, they’re all locked to whatever the Revenant is channeling, which makes the class less diverse.
My logic is more choice of weapons to offset the lack of playstyle customization given by the class mechanic.
Just looking over the Revenant thus far and we seem to have a mere 5 weapons for the profession thus far (6 if you count offhand sword, and 7 if you count the Specialization)
Out of curiosity, will this profession be getting any more weapons, or is that it? because it doesn’t look too versatile right now, with the skills being locked in to each legend, and hardly a variety of weapons to choose from.
I’m not sure what else fits, perhaps daggers? torch? greatsword? scepter? focus? warhorn?…
I know the class isn’t complete yet, but I sincerely hope they add in more weapons.
Some of the content was data mined
So far what we know is they will be getting an offhand shield and the ability to channel Glint.
This! Please!
My main is a Chef/Artificer, so I end up making a lot of consumables, I would really like to be able to use them much more easily!
Just make warrior with a perma rampage like a brawler type. and no weapon. for ex. Elite Specialization, Perma Rampage a form of Juggernaut and whatever weapon they hold stays on their back and they use similar skills as Rampage mode. like a monk but would be called a brawler. I know the Elite Specialization has to be in same theme as the HoT so if Brawler does not fit in it then so up to them to find a name for it.
So… make the Physical skill tree redundant, and make weapon stats useless?
You literally just posted this in the Warrior Speculation thread, you don’t need to open up a new thread just to say it again…
https://forum-en.gw2archive.eu/forum/game/hot/Warrior-Speculation/first#post5346549
those who agrees with a brawler warrior please raise your hands up XD
For the record my hands are so far down the devil is giving me a manicure
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I’ve noticed it myself. It might be because we have such a small sample size, but it does seem that so far the elite specialisations with a two-hander feel like a secondary profession, while those with an offhand feel more like they’re fundamentally the same profession with new options.
I guess because they get 3 more weapons skills in addition to the normal 2. Other than that? each seem to be getting the same amount of content.
I hope Thief is revealed next. Just to end the major debate.
I agree completely. I’m extremely eager to know what the thief elite is going to bring, but also I just want the staff/rifle war to end already. It’s pretty ridiculous at this point.
Also agree with yolo swaggins. The suspense is real.
I’m gonna throw Axe into the mix, I dunno why, but I have a strong feeling if it isn’t rifle or staff, it’s gonna be axe.
It’s gonna be hard to make torch different to how ranger uses it, which is pretty basic and combat-like already.
If I had to guess, they might give it a ranged AoE and a melee cone attack
as for the skills? my guesses are either Traps, Tricks or Survival. We know for a fact they aren’t just throwing shouts on this one, thank god.
Just to put it out there; saying warriors get offhand because Rytlock does isn’t all too solid because;
a) He’s an NPC, therefore has different skills/values anyway.
b) He’s Charr, so therefore would have a pistol regardless of class (like the racial skill).
c) He’s a Revenant now.
d) They don’t base specializations off what NPC’s can do.
Also, hand to hand wont work because;
a) that’s an elite skill
b) it would mean the warrior gets no weapon stats
c) theres already unarmed attacks as utility skills
sorry to be a party-pooper :P
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Just roll a human necromancer or a norn druid and shape the concept from there if you’re especially driven to recreating a vampire or werewolf, because the chances of them including them into the games lore by this point is extremely unlikely, it’s not very creative, sorry.
it’s hard to relate to the new characters, yeah, and it somehow feels as though the player’s character arc is over, and is instead sidelining for the character arc of NPC’s… it’s not interesting to sit and watch other characters take the limelight, WE are the heroes of Tyria after all, we had enough glory hogging from Traherne.
Nah, pass…
She wasn’t a good character, that’s the nicest way I can put it, I’d hate to see every Revenant I meet channeling her power and reminding me of the one thing that got me to quit GW2 first time around.
Thieves will probably get shouts too;
“I’m so edgy!” – apply bleed to all nearby foes
“You can’t see me!” – blind foes, go into stealth
“Hidden Ninja Strike!” – stun and crit enemies
“Yatatatatatataaaahh!” – cripple, torment, chill, burn, poison and confuse foes.
good to know, thanks
I noticed if you have a long serving account you get a free character slot if you pre-order. is this restricted to the standard edition, or do I still gain this ‘free’ character slot with any of the improved editions? (in addition to the one normally gained)
new zones, new creatures, new pets… it’s entirely possible
when they added Southsun Cove they also added a new drake pet, I believe. So there’s no reason why not.
and then they added drytop and silverwaste with no pets so there is just as much reason they might not do it either
that IS true… though not many animals there seem to be the ‘pet’ kind, besides beetles, which I would perhaps like
ELEMENTALIST: Fusionist
Loses Fire, Water, Earth and Wind elements, instead gains Volcanic and Storm elements only (acting as fire/earth and wind/water for the purpose of traits). With the ‘loss’ of elemental choice, the fusionist instead gains the ability to weapon swap like any other class, thus creating 4 choices of skills either way.
Added Weapon: Hammer
Added Skills; Wells
Healing;
- Well of Water – summon a well of water, healing allies and curing conditions periodically
Utility;
- Well of Tar – summon a well that slows and weakens enemies
- Well of Brimstone – summon a well that cripples and burns enemies
- Well of Vapor – summon a well that blinds enemies and regenerates allies
- Well of Thunder – summon a well that confuses enemies and applies vulnerability
Elite;
- Well of Disaster – summon a well that chills, burns, blinds and cripples enemies
Staff;
- Magma Ball – fire a ball of magma
- Rolling Lava – create a patch of lava that slows and burns enemies
- Molten Wall – create a wall that enemies cannot pass, applies burning field
- Flame Geyser – create an explosion of flame that knocks back enemies
- Eruption – crack the earth open and cripple and burn all enemies nearby
Daggers;
- Lava Slash – slice the enemies with lava and apply bleeding
- Bubbling Blast – create a small explosion of bubbling lava
- Obsidian Flow – create a path of obsidian that slows and weakens enemies
- Earthen Heat – overheat your enemies, applying
- Volcanic Fumes – create a fog of volcanic fumes that poison and blind enemies
Hammer;
- Molten Strike – strike your foe with magma
- Lava Splash – splash the area around you with lava, burning enemies
- Ashen Slam – create a burst of ash that blinds and damages foes
- Searing Fissure – slam the ground and create a burning fissure that cripples enemies
- Brimstone Boulder – create a rolling boulder that knocks enemies back and burns them
Scepter:
- Scorching Slag – throw shards of heated slag at your foes, applying bleed
- Meltdown – melt your enemies armor, burning and making them vulnerable
- Basalt Bindings – immobilize your foe
Focus;
- Ash Storm – create cloud of ash that blinds and applies torment
- Tar Pool – create a pool of tar that cripples and burns foes
Staff;
- Thunder Blast – blast thunder at your foes
- Snow Storm – create a wave of snow that blinds enemies
- Chilling Gust – chill and knock back enemies in front of you
- Misty Blanket – create a soothing mist that applies regeneration to allies
- Stormcall – barrage the enemy with snow and lightning, chilling and confusing them
Daggers;
- Aqua Slice – slice your foes with razor sharp water
- Ice Needles – fire icy needles that bleed your enemies
- Conductivity – douse your foes and apply vulnerability and chill
- Shocking Blast – blast your enemies back and steal a boon
- Snow Torrent – bring down a heavy snow that cripples, chills and weakens foes
Hammer:
- Thunder Hammer – smash your foe with a thunder strike
- Ice Crash – hammer the ground and cause icy shards to burst forth, bleeding enemies
- Wind Bellow – launch a foe with a swing of your hammer
- Storm Pummel – stun your foes and chill them
- Tempest Strike – strike foes around you, applying weakness and vulnerability
Scepter;
- Ice Rain – pummel your enemy with ice rain
- Lightning Rod – shock surrounding enemies over time
- Vapor Bomb – create a bomb of vapor that heals allies and confuses foes
Focus;
- Boom of Thunder – create a boom of thunder that knocks foes back and stuns them
- Ice Sheet – create a patch of ice that cripples and chills enemies
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new zones, new creatures, new pets… it’s entirely possible
when they added Southsun Cove they also added a new drake pet, I believe. So there’s no reason why not.
They said it wont be tied to the mastery system, so I can only assume hero points, yep
No, screw that. Let’s not delay the expansion for God knows how long for story content that people will play once and dump.
Nobody said anything about delays. And if there were delays, how much delay do you expect from them going “oh actually no, let’s not have that backstory, let’s tweak it a little” like, what… an hour tops? god forbid
Also, you have no concept at all how development works. This right here would take a week, minimum.
to change one statement?
“Rytlock will return and will teach others to be Revenants”
that’s pretty much the only decided upon solid story so far. currently Revenant as a whole is still being developed, so a little tweak to it’s background is hardly gonna be that time consuming when not much about the class so far is set in stone.
Also, I’m quite aware of how development works, so lemme help you down from that high horse. Story is handled by a different department to the rest of the development team, in reality, there’s going to be so many delays with other things like animation, modelling and skill-balancing that the story team will have PLENTY of free time to revise and tweak these things, since writing a story doesn’t throw coding errors or warped textures in your face if you make a mistake.
Like I said, no concept, because that’s not how that works. There is already story. It’s already been developed. It’s been decided on, written, checked, approved, recorded, approved again, programmed, implemented. This has already happened at this point. To change one line of dialogue, which this would not entail, would require going through all of that again.
Really? because last I heard “Professions don’t get any devoted story” according to you, so if all there is to it is this minor little statement from one or two pre-production interviews then all you just said is completely irrelevant BS.
You’re defending a point you yourself have argued against, so there goes your whole argument. Plus, you couldn’t know for sure what the Developers are doing in the background with the story, let’s be honest here, you’re stating opinions as if they were biblical truths…
Until then, I find your lack of sourcing, evidence or even this profound ‘knowledge how the devs work’ completely laughable. you build an argument on facts, and you have none.
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Possibly with the new specialization, though I think since Minions are a skill branch, and each specialization gets a new skill branch rather than adding to the old ones, I’m not too sure it would happen.
possible, though, it’s still all speculation so far until we get some reveals
