“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”
I don’t think they can be farmed. They were part of LS content, which of course, was temporary, and thus removed. I think one of the last phases of the previous LS allowed us to revisit the area where azurite could be mined, but I can’t think of anywhere else since that time. In retrospect they should have allowed an accountbound mining node in the racial cities, the same as they have for candy corn, sprockets and crystals.
It’s very wasteful, I’ll admit, but I’ve gotten into the habit of throwing bloodstone and dragonite away. I have a spare stack of each of those in ingots. I’m still crafting empyreal stars though.
Considering that the Elder Spirit Residue and Mithrillium have no actual value because they’re accountbound, that’s a bold call. There’s no chance in hell you’d get anything like the profits from the materials used to craft these (20 x T2 / 10 x T3 / 20 x T4) if sold separately. Besides, the rarity (supply/demand) is the inflation factor. Going by TP stats just a few hours ago, it seems that not many people can be bothered crafting these materials for ascended gear.
For me it certainly is. Let’s take a couple of examples:
1. Bolt of Damask. Current sell on TP is 13.5g. Mat’s from farming and doing dailies for a week more than covers the needs for a couple of bolts. Investment isn’t very much at all, mostly just salvage kit uses and such.
2. Deldrimor Steel Plated Dowel. Current sell on TP is 23.5g. As above, mostly made from disused materials and farming/mining nodes. Very little outlay compared to the profit.
I have no intentions of making ascended gear for any of my characters so I may as well make some profit from my materials. As I don’t play the TP and get by on a few gold a day from my limited time online I figure this is a legit way to make a rather tidy sum.
Since the inception of megaservers I’ve noticed that with world boss kills/meta events that it’s getting increasingly hard to land enough hits on bosses for the loot. I personally run a zerker staff ele as my main, so AoE damage is no problem. Tagging is no problem. The only problem I’m seeing now is that tagging isn’t enough anymore. The way the game deals out loot is like a massive DPS race. You do enough damage, you stand a better chance of getting loot.
On some champions I do the most amount of damage that I can, and don’t even get a champ box/bag drop from it.
This is becoming a legitimate issue (if it weren’t before already), and this thread is here to help find a resolution to this problem. Is there a way to re-orient the system’s loot tables and reward-for-kill participation a little better to accommodate the advent of megaservers?
I’m late into this thread, but I wanted to share my sentiments for the people opposing the changes to the daily rotations and the vastly lacking options. I’m in it for the AP’s as well as trying to enjoy the game for what it is. I was happy getting AP’s in the WVW tourny until last week when I managed to finish that off. Only problem is, last week they screwed up the dailies.
I’m not a PvP’er, never have been, never want to be. DON’T FORCE US TO PLAY MODES WE DON’T WANT TO. It’s not a good way to retain players, as many have already said so far. For AP chasers, like most of us are, it is tantamount to forcing us to partake in modes of the game we just don’t like. We are being limited in the amount of options that we were able to choose from pre-15th-April patch.
The better option would be to BROADEN the amount of dailies like you had on offer pre-patch and put in the PvP ones on top of it. That way it gives us a vast choice of what we want to do and doesn’t limit anyone to doing any mode. “Play the game the way you want to play”… Anet. Your words. More PR spin? I’m beginning to think so.
Increase the range of dailies so you can make everyone happy.
Nothing cheers up a legendary creator hunting a precursor more than a precursor drop. And yes, it IS like winning the lotto. Only problem is you’ll have dedicated people dropping in their chances to win in multiples (for greater chances of the #1 prize), and more often than not it will be the person that drops in a chance on a whim that will be the lucker of the hour.
I just realised I posted this only days before getting that first pre drop. I never thought I’d be quoting myself for a QFT moment. That is kind of surreal.
Getting a precursor must be nice.
Oh it is. Let me tell you, for someone with Aiden’s luck in this game, never thinking that something like having a pre come from the forge would ever happen, and then to see it sitting there, it’s a true and utter moment of disbelief.
I kid you not, I sat there and must have spammed that printscreen key about 30 times. It was ridiculous. I went cold from the excitement. Mouth agape, staring at the screen looking at those words and the lovely item in my inventory, I swear it must be physically like winning the lotto. Then an hour and a half goes by and I still don’t wanna hit the ‘accept’ button on the forge result. Looking at it, this massive grin from ear to ear and a silent cackle… all the while saying to myself “this is it… the journey is over, I’ve done it” (well, the game did it, I just got lucky).
Trust me it’s a sensation you don’t wanna miss. And I’d urge yourself and Aiden to not give up on this. All it took was one throw (I bought 4 staves, less than 12g, just on a whim)… all exotics, figuring I might as well give it another try, if I don’t I’m gonna kick myself. It could be me that’s next. I just never figured that it would be me.
If I’d have sold it, yes I’d have made my money back and quite a bit more on what I’d already thrown into the toilet already, but in all honesty, making that legendary is beyond the price of a precursor… when you spend all that time and see that your efforts have paid off, it becomes priceless.
May you have the fortune that I was given, even for just one roll.
Agreed, you might save more using rares, but you have better chances (rolls) by using exo’s. I made myself 1000 rare staves at a cost of around 400g and got a total of 64 exotics in return. No precursors.
Two weeks later I was playing one night, about to shut off the game and head to bed, when I decided to buy 4 exotic staves to throw into the forge just on a whim. Bang — The Legend. Less than 12g invested in exotic staves for the top prize. I do wish I had a vid of the whole event.
Very appropriate music at the start, one I haven’t heard in a while…
Brainbug – Nightmare. BRRRAAAAINIIIINNNNSSSS!!!!!
Nicely choreographed as well. ((thumbs up))
Well I applaud your efforts on doing it the proper way — precursor first. For me the rest is cream cheese. T6 mat’s might be more expensive than when I collected mine (if you opt to buy instead of gather), but that can be easily taken care of in the forge as well with failed clover attempts.
The precursor is arguably the hardest bit. You have a goal you can your set sights on now.
Some legendary love….
596 days and 4,888 hours played on my ele before I got this. I know people who have been playing for more hours and still not had my belated luck.
Anyway. PICS!!
Pics 1 & 2: All that waiting… finally.
Pic 3: Projectiles in rainbow, similar to the Dreamer’s trails, but elemental explosions when they land.
Pic 4: Probably the most apt pic and something I’ve been wanting to do for a while. A big norn in Hoelbrak with a big weapon, and (broadly) a Norn/Nordic character on the Bilrost Gallery, wielding the Bifrost. Anyone who knows anything about mythology knows that depending on the reference, Bilrost and Bifrost are the same, and their differences in spelling come down poetic prose.
Pic 5: The Bifrost’s aura shows up better with darker armour. This is contrary to what I would have believed a while ago, and seeing it on other toons. I thought the effect would have compounded and added to the overall look, but it’s the contrast which makes it look better.
I’ve invested a ton into ascended mat’s — 250 Bloodstone Bricks and a spare stack of bloodstone dust — 250 Dragonite Ingots and a spare stack of dragonite ore. Working on Empyreal Stars atm, need a lot more WvW to get those though.
I’ve wasted stacks of shards and gold on making those Ascended materials in preparation for the legendary crafting patch, which now looks like it won’t be happening. How typical. :P
Thanks Radio, I managed to have the utmost of luck earlier this morning when I landed my first pre ever. Only took 596 days. Now I can finish off my legendary and wish Aiden the best of luck for when he tries for his.
I don’t believe I’ve seen a copy of GW2 on a shelf in a retail outlet for over a year. I think they got some initial stock in when the game launched (QVS is the distributor in Australia/NZ) and they let that dwindle to zero, and if you don’t know it’s available as a digital copy because there’s no advertising for this game here (gg, Anet / NCsoft) then it’s tough cheddar.
Fun fact; I had a precursor drop in a champion bag; Chaos gun. That was a week later after getting the mace precursor in the chest after doing the 5 scepter pieces in AC.
Fun fact — just had The Legend forged. Big Z finally gave in. Spent less than 12g on exotic staves and had one throw. Still in disbelief, thought I’d be the very last person to see this in my hands. I was about to head to bed as well… now I can’t sleep.
I was about to go to bed when I thought to myself, I’ll just buy a few exotic staves and throw them in — see how I go.
Well… wouldn’t you know it… Zommoros awards you with: The Legend. OMFG, seriously. Never thought it would happen, ever. Considering I dropped in 1000+ rare staves that I made myself only 2 weeks prior, and got nothing worth more than 4.5g out of those. I spent in excess of 400g making those staves, and now I buy some exotics for less than 12g and I claim the big prize. Happy is me!! And now I can’t sleep… hands are still shaking.
I made the largest sized norn and charr, but while the norn is physically large (structure), the charr is just big and very imposing.
Also — I don’t know if anyone else has realised yet or not, but large builds of certain races (charr and norn in particular) have limits in their physical size, based on what profession they create. As an example, my norn was made the largest possible size, but next to the same norn as a warrior or a guardian, it’s not only shorter but thinner… compared while armourless. There’s a very obvious size difference.
Also, while Dusk and The Legend are almost on par at ~950g sell, on the 7th of April Spark was close to 1100g. How precious is your dagger skin?
Also, champ bags always could drop precursors, it’s just that chances for it happening are virtually non-existant.
Fixed.
Well right now you have the actions of a few which is forcing the decisions and actions of many – unless supply is increased.
I jumped all the way through Urmaug’s Secret without it counting towards daily JP discoverer. I was gonna report this as a glitch until I found this thread.
Also, I wanted to show you guys the (rather sizeable) terrain/overlay glitch from the last LS patch on the way to sharkmaw JP. Note that I’m the largest norn size available.
The top pic shows the overlay effect between the redesigned terrain and the original terrain, and the bottom one shows about 10% of a norn and the staff and backpiece.
calling it now, never
I hate to say it, but I think he’s right. Although in saying that, I’ve never wanted anyone to be more wrong.
I still remember Linsey Murdoch’s words about precursor prices being monitored back in 2012. Must be still within their limits I see, as it’s ~5x the price they were back then.
And I’ve said this in other threads but CJ has mentioned (google PAX 2013 Colin Johanson interview) that it would be towards the end of 2013 when they’d be craftable. Then early 2014. Then as a part of the upcoming features pack. Now… well it’s anyone’s guess, but it’s looking like it won’t happen.
Funny, the only time a dev voluntarily speaks out on this forum is to dish up bad news… regarding pre’s anyway.
I am currently working on The Bifrost, I have all the gifts ready all i need is The Legend. I have tried my luck at mystic forge, i do temples on regular basis and have 2500hrs on my account and i didn’t had a single drop of any kind for precursor yet. Well I don’t really mind trying each day everyday but what really BREAKS MY HEART is my friends and guild members getting a precursor but just spending 40g in mystic forge or simply through a drop from trash mob in orr.
I mean i feel the game is not fair to me or my account is jinxed.
I know its RNG but what the hell is wrong with my RNG :\
The more I hear stuff like this, the less it’s anecdotal. Why? Because it happens to me too, in almost identical circumstances. I see the same mentioned people throwing in relatively little gold for the best possible outcome. It seems the more we throw in the less we’re rewarded for it.
Again, I ask… why?
I’ve played double the amount of time that you have and I have precisely zero precursors to show for it. I have 6 level 80’s ( working on #7 & 8 ) all fully geared and in the midst of the world in their personal stories somewhere. I’m trying my hardest to make the most of the game by being out in the world and doing exactly what Anet intended for us to do, while also trying to get one particular drop, so I can be a lucker for once. Obviously it’s too much to ask to be lucky just once.
Of course you never hear complaining from the people who got a drop or two from whatever source, because they believe the game is working as intended. As for the rest of us, we’re starting to harbour a deep resentment towards the Anet devs and their coding of RNG because the last part of putting together that legendary seems all too hard. Prices are going up too fast, so if you’re ‘easy mode’ and want to buy one, good luck with that credit card. It’s a market controlled by speculators and elitists. These appear to be Anet’s friends.
Why do you keep people who legitimately try hard in this game out in the cold?
Nothing.
Honestly I thought I would be more upset, I just feel calm right now and depressed. But that’s what I deserve for placing faith in Rng.
Any other rage or depression stories over the toilet?
Almost identical situation. Almost identical outcome, and feelings over it.
I made 1000 rares which cost a bit more than 400g to do (15,000 T5 mat’s, 10,000 Elder planks, 6,000 Mithril ingots) and got a total of 64 exotics. The RNG couldn’t give me just one pre though.
I’m not a pre farmer, basically I just want the one to finish off my legendary and I’ll be happy. It seems the game won’t allow this however.
(edited by Valandil Dragonhart.2371)
I’d like to join as a student as well please. I’ve been directed here under the advice of Lilith Ajit because I’d like to get my Dungeon Master polished off. I’m based on the NA server Sea of Sorrows and I can be on whenever a willing mentor is ready to give some time to help me get through some dungeons.
I’ll make this very plain: I’m not a dungeoneer by any means, and I take no pleasure from doing them. I want to be able to finish my AP’s towards dungeon master so I can focus on other areas of the game. I have full exotics and zerker-specced ele, ranger, war, guard and thief, all L80’s, soon to have a mesmer in that list as well.
I can be on at most times but I’m usually on during late/early-NA hours (9pm-’x’am) and EU late morning/afternoon times.
Thanks for providing the opportunity.
Thanks for your… ahem.. rather constructive input. /sarcasm
The above posts were about ways to minimise lag, either client-side (FPS) or server-side.
My system runs an FX-8150, Crossfired HD7870’s and only 8gb RAM. I have no real issues with frame rates asides when two zerg collide, which would test most modern-day systems. This being said, I also have an H-80 water-cooling setup on the CPU and enough fans running in my Zalman GS1200 case to overrun any ambient noise outside my room.
I get an alert when my CPU hits 65°C, and that’s usually only when my case hasn’t been cleaned out in a while and when abovementioned zergs collide. Systems like ours can support mountains of RAM, but in saying that, this amount of RAM won’t help the game. What WILL help this very CPU-oriented GW2 client is a better CPU, and not one like ours that is somewhat limited by it’s inherent lack of hyper-threading; although it has a lot of cores, the game client isn’t designed to use them. An i5 or an i7 will get you out of trouble, along with better cooling, but how much you want to throw at a system to just enjoy one game is totally in your hands.
Nothing cheers up a legendary creator hunting a precursor more than a precursor drop. And yes, it IS like winning the lotto. Only problem is you’ll have dedicated people dropping in their chances to win in multiples (for greater chances of the #1 prize), and more often than not it will be the person that drops in a chance on a whim that will be the lucker of the hour.
Random? Absolutely.
Fair? Not a chance in hell.
Game-breaking? For people that have gone to such extraordinary lengths to try to acquire one, eventually yes.
For those that haven’t noticed, precursors are on the rise… again. Paying with either real money converted to gems, then to gold, or straight up with gold is a stupid way of doing it. You are paying for pixels. If that brings you enjoyment then good for you. However it fails to address the core issue of precursors — acquisition method alternatives — and the fact that no dev wants to go anywhere near a thread as hot and loaded as this is.
Quoting Mark Katzbach:
“The way progression and rewards work in Guild Wars 2 have changed quite a bit since we initially talked about that feature, and our main horizontal progression systems are about to get some additional updates in the upcoming feature pack. Because of that, we are looking into several ways to integrate building your precursor into our new updated reward and progression systems we’re working on, which is requiring additional development time and iteration."
Because of this, I wouldn’t expect precursor crafting to be any less of a grind than it was intended to be… but we can’t be sure yet because we’ve seen nothing physical come from this besides some datamined code. The rest is all words from devs.
Also, don’t expect it before 2015.
Laurels (or wreaths) were even used for winning events such as car races and the like up until the mid-90’s, from what I remember. Maybe some people still do it, but now it’s seen as very old-fashioned. I kind of miss seeing the fake wreath (oversized laurel) being thrown over the driver’s heads on the podium. Now they’re just presented with a trophy and celebratory bottle of plonk, which leads to everyone on the podium being sprayed.
There has to be also the other methods: The relatively faster “earning” by doing some missions or quests that require experience and skill, and the much slower but easier crafting that requires mostly time.
IE, every 10k achievement points?
Seems fair, but would be too much of a ‘gimme’ to Anet.
Why are people cursed? Again, they are not ‘cursed’, they’re just victims to RNG. There really isn’t much to explain about it and you’re making a big deal out of something so simple.
It also doesn’t help that these same people who seemingly spend thousands of hours in game yet haven’t got anything are doing the wrong types of content to get a good chance at more rolls.
Quiz time for you – who do you think has a better chance at getting a precursor?
-A player who spends 3000 hours in WvW
-A player who spends 3000 hours in dungeons
-A player who spends 3000 hours farming open world, high density mobsAnd yes, anyone can farm events in one server, like the dozens of people who farmed events like shelt/pen in the old days, to angaria farm today.
But not many people even considered the thought of guesting and completing these events on multiple servers, which increased the # of mobs they killed and the # of loot rolls…until my guide was released.
In fact, the metrics show that at least 80 people have downloaded the metaevent timer, and at least 8 people are using it right at this moment. Before, there were only 424 downloads (499 now) and 2 active users.
You must be feeling really special right about now.
However your sampling on those said 3000 hour players fails to address the real inherent issue. They could get one the very minute after that 3000 hours ticks over, or never at all. They could get it by tagging mobs effectively or by stupid luck. As one of the people who fits into your last category (farming high-density mobs), I can safely say that me doing that has no better chance at a precursor roll than you have, because I’ve been there too.
Farming high-density mobs in the game has never had a proud history, regardless of your results. Why’s that? Because it brings out the greed-merchants who are only interested in tagging and bagging the same as you are. And what happens to those people and what they farm? Oh that’s right, it eventually gets nerfed. Same can be said for ember farming, Arah gates, right the way back to Cursed Shores and Straits of Devastation in the old days.
To throw a legendary-sized spanner in the works, here’s a simple hypothesis — some noob who has no idea of how to tag any mob in the game, and has less than 1k AP, in fact is less than say two hours old in the game… they have an identical chance of getting said precursors in far less time. Anecdotal evidence has presented itself far more often here by lucky players than by dedicated ones. What kind of a message is this sending to us? More to the point, what kind of message is Anet trying to send us?
Can you explain then why people’s accounts are seemingly cursed, and other’s, seemingly blessed? Farm as much as you like, I don’t care, you clearly don’t farm on the same server as I do. People get lucky, yes… and for some reason, they get a lot luckier than others. Not just once.
I get named exo’s from the forge, and that’s as far as it goes. I’ll occasionally get an exo drop (not like the reward chest I mentioned earlier), but that’s as far as it goes. Like I mentioned in my last post which you seem to have glossed over, this is possibly the most stupid RNG mechanic I’ve ever seen in any game. Brutally simplistic retorts don’t help anyone, and are far from productive.
Just for my info..why is having a legendary so important? Is it just the achievement? Is it the changeable stats? The looks?
As for the upper reasons, speaking for myself:
Achievement: I couldn’t care less
Changeable stats: Great…since it most of the time players choose to have assassin or berserker..and does it really hit that much harder then ascended/exotic?
Looks: I have greenies with better looks then the legendaries..but thats a matter of tasteSo again..why is this so important?
((dons the well-worn philosophical hat))
For me it’s not about achievement as much as it is about the goal I set myself and I want to see through to completion. However, like aidenwolf, I refuse flat-out to ever buy my way to getting something that should be earned. I’ve talked about this in other topics in the crafting forum threads, but seriously I’m fed up with this game’s stupid RNG.
On a personal note, something I did learn along the way…. if you do ever start out on a legendary crafting expedition, always have the precursor first. If you somehow manage to luck out and grab a pre from wherever (to me the TP isn’t a way of obtaining a pre) then I can confidently say that the battle is half-over. I don’t care how much money you have to throw at materials, recipes, icy runestones, etc. they’re easily obtainable through farming in the appropriate areas. No more than the minimum has to be spent in obtaining those ‘easy’ items. The pre is the biggest hurdle. As many people will say, there’s nothing special about owning a legendary anymore — so many people have them. Indeed, I agree with this sentiment, and it goes right against Anet’s philosophy of what a legendary was supposed to be about from the beginning (but then, Anet were never much good at converting words into actions). Take as much time as you need to craft it but always start with the pre in your bank.
Worst mistake regarding this game?
Opening the box…
I’ll keep using it for now; I’m on 160% base MF and I save stacks of exotic essences in the bank because once you get over say 140%, watching that bar go up ever slower is really depressing. I like to get more than a few % MF at a time, even though I’m not totally convinced it has anything to do with my luck with drops. The completionist in me wants to get to max.
Got another precursor, # 7 (3 forge, 4 drop)
http://i.imgur.com/rPbZR29.jpg
Remember, you just need to farm lots and lots of mobs to have lots and lots of chances.
I farm as much as you do, and probably as often. I did zone completion of Mt Maelstrom on my guard last night because I was bored, and funny thing was I actually got two exotics in the zone completion chest. Level 71 exotics, but hey… got a couple of gold for one and three dark matter and some ecto from the other. Yes, RNG will be RNG, that said I still don’t have any precursors to my name, and I’ve been playing since beta.
Yes, we realise your RNG is good, but there’s no need to keep rubbing our noses in it. This has already turned into a griefing thread, and you’re just poisoning it even more.
I got the same thing happening with mine, I’ve completed 5 of my monthly achieves (a good portion done by levelling a toon in WvW), had the reward and all, but only 2/4 showing on login screen. Was going to make a thread about this but I’m not the only eagle-eyed one it seems.
I can’t expect anyone to understand the way I feel about it; there are others here who agree with me and flat-out refuse to pay for someone else’s good luck. Like you said Daniel, if it happens it happens. I took my lowly mesmer outlast weekend into some WvW battles as support only, but in a group we were running with, someone nailed the Chaos Gun from killing either another player or a guard. Yes, random is random, but how long would you wait without shelling out that cash before you got to the point of frustration because RNG hates you so much?
Daniel, what I mean is I’ve earned everything up to this point. I know it’s hard to ‘earn’ a pre just from a drop or getting lucky in the forge, but since there’s no other way then it’s kind of tough to define how else to earn one without dumping mountainous amounts of gold into getting one assuredly and easily from the TP, and cheapening the feel of that legendary.
It depends on which wood you want to harvest. Caledon is a starter area which will have tier 1 (T1) wood, which is green wood logs. You can chop these down with the cheapest axe, once you have one bought from a merchant and equipped it.
For other tiers of wood, like soft wood, seasoned wood, hard wood (T2/3/4 respectively) then you’ll have to visit different zones which aren’t starter areas. For example, to the north of Caledon is Kessex Hills which is a L15-25 area. Here you’ll find soft wood (T2) more commonly.
Re-reading your post, I’m suspecting you’re only looking for trees in Caledon, so apologies for sidetracking. To do this, you’ll need to search around the entire map (yes this means physically running places). I’ve asked/tried to get all harvestable nodes (trees/ore/foods) more visible on the map when you press M, so you can see them easier. Anet doesn’t want to do this however. So it’s a matter of finding the tree nodes by yourself and having your axe at the ready. I wish I had better news.
Those aren’t features. That’s content.
This is a feature patch.
Barely.
Looking it over right now. Definitely looks like they’re adding quite a few features.
So I’m kind of confused how you think it’s “barely” a feature patch.
:/
Elaborate?
I’ll elaborate. You have more than 1000 pages of General Discussion where a feature has been mentioned or a suggestion for something to be fixed (which isn’t already in the bugs forum) on at least half of those pages. You could spent months sifting through those pages and ‘features’ which were supposed to be in the works, but it looks like whatever we’re getting is what they think will get us back into actually playing the game.
Well, most of us…
2. Crafting to 500 for cooking and artifice. This was supposed to be introduced in 2013 but never appeared.
I believe you meant Cooking and Jewelcrafting, but yes I’d like to see 400-500 for these too. If we can’t have precursor crafting then I’d rather have Grandmaster Crafter.
Besides buying the necessary icy runestones and the recipes for the respective gifts, I’ve not dropped another gold into my legendary thus far. Period. The only gold I’ve invested so far is the mat’s (T5’s) to make rare weapons to try for a chance in the forge. As it stands, flushing 1000 rares is about half the price of buying a pre off the TP.
In other words, I’ve earned my legendary up to this point, and felt good about it. I’ve not had the guilt associated with buying one from another person who put one up on the TP for a quick buck. Yes it’s a grind to get everything including the precursor, but that’s the way Anet intended it. If you wanna shortcut your way there, good for you. Personally I won’t cheap myself out for the sake of progress, as I want to be able to say I’ve earned what I carry.
Anet basically have told us there’s no other way of getting one at this point in time, aside these two options. I’ve been waiting long enough (beyond 18 months) for something to be done about this and my patience has stretched thin, along with several others here. I want to get this goal achieved and then move onto something else, but buying my way there feels wrong. Sure they’re pixels to you, but what else does having a legendary mean to you? Quite obviously not a lot.
You do what you do, I’ll do the right thing according to what I believe I should be doing.
Wow. I love how you think ‘buying one’ is the answer to everything. It’s like saying “I’m giving up”. Such a defeatist way of doing things. Sure people can and do buy them, but does that make it right?
The moral compass in some people (right vs wrong attitude) appears to be missing.
Well, gg. Precursors have gone up past couple of days. Was hoping this would be coming soon.
yeah they are basically starting over… so 2015 maybe if we are lucky…
Don’t be such an optimist.
I recently decided to bite the bullet and throw in 1000 self-made rares. Total cost of just over 400g to do so. So far 34 exotics have come from 500 rares, so that’s maybe 1 every 15 throws. All I need is for one of those exotics to be my precursor.
I note today’s patch notes… “Improved server performance”. How is it then that since I’ve logged on, in either PvE or WvW, I’ve been rubberbanding most of the time?
I’ve been on sites like outageanalyzer.com that give near-realtime reports of which areas are affected by which ISP’s outages. I’ve been suffering packet loss for a good two months with no real permanent/effective fix from anyone.
I’m not sure if anyone else has these problems (rubberbanding and packet loss), but this is getting to be very annoying.
1) Co-ordination, learning to dodge properly and when to go into battle (saying that from a caster’s perspective, I’m more one of these people that sit on the outer than going headlong into an enemy blob). Hand-eye co-ordination is second-nature to tactics for the way I play, but I’ll go into more depth later.
2) a. Dodging takes a little while to master so about 100-200 hours to get down properly to not even thinking about it.
b. Proper casting takes a measure of patience and timeliness to execute properly. Aiming properly needs to be mastered as well. Hand-to-hand takes less skill for me, it’s mindless button-mashing/facerolling.
3) Here is where I’m at a particular disadvantage to most users. I’ve been a keyboard user for as long as I can remember. I’ve not had the exposure to WASD/mouse-look games that a lot of younger players subject themselves to; the idea is foreign to me. I use the arrow keys like on so many single-player PC games I’ve used before. Just like I can’t touch-type but I know where the keys are on the keyboard to be able to type quickly, I still need to look at them. Not so with arrow keys and numbers for skills, it’s knowing where they are. Having said that, WASD/mouse-look is as foreign to me and as hard to adapt to as touch-typing.
4) As outlined above.
5) D.
I have screenies of both shatterer and Claw of Jormag, and by far the most confronting was the latter. We should have been able to take it down very easily in the 2nd phase, considering it’s head reached past the blue ice area!! o.0
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