“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”
I’m over this “lets gently nestle the new gamers into a soft blanket of fluffy unicorn feathers…are they ok?….well at level 2 lets give them a yummy goody gum drop lemony sweetie!!…are they ok?… well at level 3….”
Kitten that!!!
Seriously….what the hell is going on here? Computer games should be marketed at computer game buyers and game players. Not dictated by the “fringe” market of people that have never played such a game or don’t even give two kittens about such games.
What? That’s one of the few times you get to see an Anet rep here? “Oh yay baby took her first step…game going good!!!!”
Anet is seriously delusional at the moment.
As much as I don’t like to admit it, this is exactly what the NPE feels like. This kind of mollycoddling and cossetting is really unnecessary to people who know the game, and as the OP has mentioned, even the new players don’t get it.
My experience? I’m taking my last alt (engi) through the game at the moment, but having 7 other L80’s I feel I’m severely hamstrung by the game’s low-level mechanics that have been recently introduced. There’s limitations to be found everywhere now, when there were none pre-9/9.
Babying people through a game isn’t the way to go about it. If you want player retention then you’re approaching it from the wrong end, regardless of what your metrics have to say about it. Improve the endgame and make some new areas for people established in the game to explore, and feel like it’s worthwhile logging in to play for once.
As for the newbies, we all had to learn somehow. The veterans in this game didn’t get to where they are right now by getting spoonfed and having their hand held every step of the way, there was a simple hint system in place for that. Some likeness of a tutorial for stuff like how to do combo’s and such (more advanced game mechanics) would have been nice, and I think is something Anet would benefit from greatly if they could work on it.
New players — figuring stuff out for yourselves is possibly the last great freedom we have; use that freedom. It really is a joy to teach yourself something new.
While I agree that getting the BEST weapons in the game should not be guaranteed or easy, if you are going to nit-pick the term “Legendary” like that, consider that VERY few players consider the available methods to get one very “Legendary”…..at all….
I just wonder how many people can put themselves in the same boat as me. It took over 596 days and thousands of hours play time before Big Z finally gave in and dropped The Legend for me. Now I’ll not feel smug in any way about how lucky I was with that particular drop; I’ve seen both sides of the coin — the ones whose RNG is crap and those who have actually gotten a pre at sometime through some method that doesn’t involve a gold transaction (including gem-→gold swapping). However…
I just can’t see how getting a precursor is IN ANY WAY legendary, by buying it.
On top of getting the rares and exotics to throw in the forge (toilet) I spent 100g on the Icy Runestones and 10g each on the required recipes (120g total). The rest I acquired through normal gameplay. Nothing more in the crafting of my legendary was spent on the trading post. There’s but a handful of people in the game who can claim that as well.
Now I really wished I’d paid attention to the 4k bags I opened after champ farming became popular when they started with these bags. I do know one thing, of those bags I opened, only one had a Crystal Guardian in it.
Since that time, especially after doing events like the Karka Queen, I get bags which have a relatively good chance of getting something like Cobalt (had that drop 7 times so far). Conversely, strangely enough, the champs that drop white bags like Heirloom Seed Pouches (wurm @ Caledon) sometimes have the collectible exotics inside them.
Right now I have a lot of differing grades of champ bags stashed away for when/if they fix the Hero of the People achieve. I’m still trying to figure out where to get certain grades of champ boxes from…
The solution to this really couldn’t be simpler.
Steal one from the next harpy warrior you see. Job done.
A new patch and still no fix.
I really thought they might have addressed this issue in today’s patch, seeing there’s been countless bug reports submitted about them and various threads been raised concerning them as well. My faith in Anet to deliver – still lacking.
It’s Anet’s policy that the squeaky wheels get ignored. This we’ve seen many times over. Unless there’s been a CDI established on a certain (albeit contentious) topic, then there’ll be no mention of it unless there’s a release in an upcoming patch, or the topic has attracted so much attention that walls of text (and outrage) demand some kind of intervention (traits thread says hello).
So how does ANet get solid, detailed, informed feedback from the other 70%+?
The way they usually do – by voting with their feet.
The bottom line is you can’t make anyone do a survey. This 70%+ are probably too engrossed in the game, going along with the ride. New players, while being freshly handheld and spoonfed, are subjected to toxic in-game text from other disgruntled players. Before you know it, these new players lose interest, not because of the content/story/etc. but because of the other players, either in map chat or within a given guild.
Behaviour breeds behaviour.
Players new into an environment such as an MMO are easily influenced. If the overall feel is positive, they’re likely to stay longer and enjoy the game for what it is. However it won’t take too long for the veil to be pulled back on the real state of the game. No survey will stop people from abandonning a skinking ship.
I’m with the OP, I’ve submitted bug reports (with screenshot attached) instead of posting in the bug forum, might get through a bit quicker that way.
On top of the other bugged, progress-blocking events, there’s also bugged collections which haven’t been sorted out since the 9/9 patch. Also a few vendors (particularly in low level areas) don’t have the goods they’re supposed to have in order to complete a collection.
It seems parts of the previous patch weren’t very well thought out.
I would prefer legendary feats > legendary luck
Agreed.
but farming the gold for a precursor harness the same amount of respect for time and dedication, no? It’s a scavenger hunt for gold.
No. There’s nothing ‘legendary’ about spending mountains of gold. No matter how much you’ve diligently saved, I’ll always see it as the lazy way of getting one, all because Anet allows it. Re-read quote #1 above, and also my signature.
What I’ve always done for both the Users and upper Management is to keep my focus on presenting a clear view of “Where we are and Where we’re headed.” regardless of the project. In that manner a consistent message is presented that answers the most nagging questions of all folks.
The problem I see with Anet is that no one seems to be able to answer that legitimate concern. To make matters worse the replies we do get seem to reenforce the feeling that they don’t know either.
QFT
/15quaggansagree =)
I’ve always believed that the devs here aren’t speaking from their own free will to do so, but from a reactionary standpoint.
I’ve been playing this game for over 2 years (including beta’s) and browsing the forums for almost as long, but not always posting. I like to get a feel for what the atmosphere is like in these forums before being respondant, and a good 95% of all that time, the atmosphere has been toxic.
Thanks to the dev’s policy of “we can’t talk to you about this yet, it’s still in the works”, it’s basically hamstringing them of free speech to talk about anything upcoming in the game. And no matter how ‘excited’ they get about something coming up in a patch, I’m sorry but I can’t get as excited as they do.
The reason behind this is because of Anet’s past and the god-awful long time it’s taken them to start listening to the playerbase at large. As excited as they get about something they think will really knock our socks off, we’re playing this new patch (I’ll refrain from saying ‘content’ because that seems as thin and sporadic as their communication) and finding endless bugs and glitches with it. We pipe up and complain about stuff that isn’t working as designed/intended and waiting weeks for a resolution. Still the communication is less than forthcoming on what’s actually happening to get the bugs fixed. A simple acknowledgement on what’s bugged and an approximate ETA on a fix would be great – however this essential info is still lacking (I’m looking at you, Collections).
I’ll go back to my first paragraph: they’re communicating from a reactionary standpoint, nothing more. They only communicate because they feel they have to, not because they want to. Whenever they do it’s on twitch or youtube and it’s always this same façade about being excited about something new, never about having problems fixed or a glitch being worked on. It’s that essential info that would make the forums a little less toxic.
There was a survey implemented in the game during the Beta weekends. After a section of the story had been completed there would be a survey pop up with a series of (I’ll be honest) VERY vague questions pertaining to the story, the characters in it, etc. of which we were asked to vote on a scale out of 5.
Of course Anet has the ability to write up a survey. Whatever comes from this survey is a completely different story. How they’ll act on this survey is another matter as well. Regardless you can be assured we won’t know the outcome of it, thanks policy.
They could tell us whether or not they’re working on an expansion.
No they can’t. It’s their policy not to divulge any information of what they’re doing with the game (anything upcoming, changes to Halloween/Christmas, etc.), and this ‘policy’ which, if you look around for a general concensus, is in a lot of people’s eyes, the very source of all the toxicity.
If you’re considering how the GW2 Team can best hear your input about the game — such as what you’d like to see in the future, how things are working now, etc. — I personally don’t think a survey is necessary. Honestly and truly: These forums are a huge and very effective medium for communication. They are read daily by members of the team — probably more people than you think! — and the forums, as a whole, give us a much better view of what’s important to Guild Wars 2 players than most surveys would do.
…
Gaile, if you and the devs know that the pressing issues with this game, and there’s so much player desire to get this stuff implemented, then why isn’t it getting done, and instead we’re getting ‘fluff’?
It’s been more than 2 years now, and I hate to say it but the predecessor of this game (that I had so much hope for) is shining in so many more ways than this one ever could; even if GW2 is better graphically, it’s still lagging behind GW1 in terms of overall progress.
If these forums are read daily by team members then why has so little content (which you should know by now, we want) been implemented?
I completed sword mastery on my ele when I killed a krait with a trident. Go figure?
I have a screenie somewhere of me getting Sword Master on my ele as well, but using a meteor shower? I still don’t see how a skill used by an ele (terrestrial or underwater) can count as a sword kill. Maybe if they made them shield kills or focus kills instead, perhaps…
You’re being too sensitive…
I can see why they didn’t do the Menagerie though. That was only for rangers…
Incorrect. I quite often had my Rainbow Phoenix fight alongside me while I was an ele.
As long as you were /R or R/ then you could equip pets. Some transparency for those who didn’t GW1.
My query pertains to the Basic Collections (actually all collections) introduced on the 9/9 patch.
I have submitted in-game bug reports of these collections not being able to activate, and various NPC’s not being available to retrieve items from. Also certain vendors not stocking the goods that are required for certain collections either.
Can we get some feedback on this please, or better, an ETA for a fix?
PS: I started a thread on collections a couple of weeks back and no one has come back with anything productive other than ’it’s a bug’.
No, there wasn’t… only the dormant dragons which could often be seen in/under the GW1 landscape.
http://wiki.guildwars.com/wiki/Wyvern_Blade
This skin is shared with Rocktail’s Stinger, a green drop from a warrior boss in Eye of the North.
Perhaps the Tequatl spoon has a higher chance of dropping, and the Jormag fragment a much lower one.
If the fragment opens up the collection for Corrupted weapons, wouldn’t it make more sense to have its RNG bound to say corrupted creatures, and not as an extremely rare drop from a chest?
Apologies if this has been discussed elsewhere, but I was wanting to know if anyone else has noticed there’s a bit of a disparity between certain chest drops that are now collectibles?
Strictly speaking, I’m referring to the Carved Bone Spoon and the Jormag Claw Fragment as stark comparisons.
This week I’ve played on different toons at different times of different days, and at Tequatl after it gets defeated, the first item to drop out of the chest is the Carved Bone Spoon. 4 out of 4 times this has happened (100% rate). This makes me think there’s no RNG in this, and that it’s designed to be a given drop. Has anyone else noticed this, or NOT gotten the spoon from the chest yet? I’d like to hear your thoughts.
Conversely, I’ve played multiple toons again at differing times of the day at the Claw of Jormag event – sometimes 3 times a day – and not once have I seen this fragment drop from the chest. Now this makes me thing the complete opposite of the Tequatl chest, and that RNG does have a very heavy hand in this. So far this week with approx. 25 Jormag events done, I’ve seen 0 fragments. Again, I’d like to hear your thoughts on this, particularly if you’ve acquired one of these.
tl;dr: why is there such a stark comparable drop rate between new collectible items from event chests?
A lot of the karma items have mysteriously disappeared as well, including collectibles without which we cannot achieve. I’m looking at you, Brother Vince in Eldvin Monastery, and several others.
Finally have Master of Arah done after a successful P4 run, thankyou Jiyn for organising it.
Just need to get CM and SE finished for dungeon master.
Ok well just hitting the login button button will have to do, but I can’t understand why the fire-and-forget functionality of the last build (pre-9/9) was abolished.
Tried that, still hasn’t fixed it.
Any other ideas?
Trudged through the whole lot of them.
Yes I waited before leaving (a good 30secs) and still nothing. I did get the loot from what I recall, but nothing in the achievements that usually flashes up on the right side of the screen.
What puzzles me most is that it’s still saying I haven’t done story mode yet.
I’ve submitted a ticket already, outlining pretty much the exact details of what I’ve put in the OP. Thanks for the replies though.
I’m up for a P4 run, it’s the last I need for my Dungeon Master (Arah anyway).
Have all required gear, can bring my ele.
IGN = same as username.
Thanks for the opportunity.
I’m not much into dungeons and I wanted to get some achieves sorted which I’ve put off for a long time. I couldn’t remember which stories/paths I’ve done on each dungeon, but here’s my experiences today:
I’ve gone to the Citadel of Flame dungeon to try and get the last of my requirements for the Citadel of Flame Foe achievement, and as I approach the portal to enter the dungeon, it’s saying “Enter Story Mode”. No Explorable Mode option. I’m thinking ‘ok, it must be story mode I’m missing’. I’ve gone through with a group and have been discovering areas that I haven’t been into yet (as per the yellow text that comes up on the screen when you go through them), even though it’s looking oddly familiar.
I come to the end of the dungeon and Gaheron Baelfire is there to defeat. At this point I know I’ve done all this before. So nothing comes up on my screen after defeating Baelfire (that I’ve completed Citadel of Flame achieve), I claim the loot and leave the dungeon. I’m back at the portal to enter the dungeon and it’s STILL saying “Enter Story Mode”, not “Replay Story Mode” like what usually happens when you’ve completed story.
I know I’ve done all 3 other paths before, although there’s no way of knowing that, either in the options at the portal or in your achieves. So why can’t I finish Citadel of Flame?
I’ve sent in a ticket to Anet to have a look at this, if they can do anything at all.
PS: sorry if this is a known issue or has been mentioned before, but I don’t like trawling through pages of threads when the Search hasn’t worked for over a year.
https://forum-en.gw2archive.eu/forum/game/gw2/Please-fix-the-dead-camera
I made this earlier as I didn’t know there was already a topic opened on this. This was fixed for probably over a year. Before that time it was as you see it in the game now. Very irritating and uncontrollable.
Please revert to the way you had the camera fixed before the feature patch, or if you so choose Anet, pls implement an option to choose whether or not we want to suffer the way it is now or tick a box to have it go back to the way it was.
I’d like to know why the client won’t remember the password that’s put in, even when the (now redundant) check box is ticked.
Is this some kind of bug or by design? Why can’t we have our password ‘remembered’?
About a year ago you fixed the camera position from auto-lifting and rotating around the corpse. Now it’s reverted to how it was before, instead of allowing us freedom of movement to position the camera where we want it, if we’re dead and can’t do anything about it (dungeons being the prime example).
I suggest a player override option in the F11 menu to allow those who don’t want the dead camera doing what it currently does.
ANet: I really believe you.
But the only problem is that it really feels like you’re ignoring the playerbase. Posts that have so many people posting about an issue to the game… it feels like it’s being ignored because no dev is participating.
I can understand that you can’t participate in it, for all the reasons you said… but wouldn’t be any way to flag a post as “Hey, we’re reading it and we’re talking about it back here”?
From my point of view and by now, I only see these posts as the ones that have the ANet tag in it (i.e., a dev made a reply).
edit: Or at least, when you make the decision that you won’t change a thing because all the playerbase has gone crazy… just tell it?
This has been put forward many times and i think it could be useful. i will bring it up again with the community team.
Thanks,
Chris
I put forward this suggestion on the last page. Thanks blackoil for stealing my thunder.
Those megaserver changes.. they read like addressing the individual bullet points from the feedback thread. I have to give kudos.
Seriously, though.. having that on the boil and yet not telling us sooner did the atmosphere here on the forums a lot more harm than good. I understand not giving details or timelines.. but surely the motivation was fixed to address the issues ‘soon’ months ago.
We always do our best to listen to the community and read the forums, we just don’t always have the time to reply and engage, and it is our goal as expressed last week and over the weekend to build a better relationship with you all.
Chris
This was back on page 18 and it caught my eye.
Can I put forward a more pragmatic suggestion?
Instead of ‘listening’ to the community, can we maybe have an implementation of a system whereby you ‘read’ the post in a way that’s more visual to us, kind of like a checkbox that we can see you’ve ticked that shows you have actually taken the time to read what is being discussed?
It’s all very well and easy to say that something has been read by the people that make the decisions and forum users can get a dialogue happening with, but without knowing that you’ve read the comments (ie. no reply to a specific issue or statement), then there’s no real way of us knowing that you’ve actually gone to the trouble of reading stuff that’s been put forward. This confirms that you indeed have read them, rather than no reply and wondering why you’re not talking to us.
Maybe my idea might be a bit too idealistic and hopeful that something better might come from the system that we have now; sure it could have it’s flaws, Anet staff can just go through each post and blithely ‘tick’ posts, but it’s just a brainwave I had based on Chris’s comment and it’s my contribution into the effort of you communicating better with us.
Even if you can’t talk about stuff, it shows us that you’re at least listening.
Protip: It doesn’t matter how much damage you do, it only matters when you do it. All it takes is a single hit to be eligible for loot, but not everyone will be eligible.
This. You can hit a champion a single time with a cleric guard’s staff 2 and you’ll get loot every single time if you hit him before everyone else has had a chance to.
Ok but this still doesn’t answer the question regarding varying levels of champ bags if you’re lucky/timely enough to get one. Take the maw or Ulgoth events for instance, why do you only get a white champ bag for the maw event over the usual exotic bag, and similarly, why the green champ bag in Ulgoth event for the same amount of contribution?
Are people saying there’s actually a scale or an order in which loot is distributed to participants? Such as (hypothetically) the first 25 players to hit a champ qualify for exotic grade champ bag and the 26th-50th players get the lesser variants?
This is a call for transparency from Anet. If this is indeed how the loot system works at world bosses then it’s time for an overhaul. ALL particiapnts should be given equal levels of loot, of equalling rarity. The only thing that should separate the rarity is the champion that it’s based on. Say if you get a white or a blue level bag from a champion as loot then it’s probably going to come from a lower-level area. This would also beg the question; why are people getting exotic-level loot from a starter area boss?
if you not getting loot on a guard. You are doing it wrong. You also have run meta build and equipment. I cannot stress this enough.
guards have plenty of instant leaps and gap closures. Use them
I’ve tried just about everything with my guard – the result remains the same. Just about all of my characters run armour and weapons to the spec of the meta. The plain fact is that there’s too many people to satisfy from one boss. Subsequently this makes me think there’s a loot restriction one boss can offer to paricipating players. If this is the case then being in a party would definitely be an advantage.
If it is a DPS race then the game is in a poor state. Sure it’s impressive watching lots of big numbers come from massive hits, but with everyone doing this one one target, then you really have to wonder why we have to use big damage at all. I get one hit on the dragon totem before the maw starts and get full gold credit for the event.
This smacks of a grossly unbalanced reward/loot system.
Fair points.
I now have seven L80 characters and I get my trusty ele, war and guard out on a bit of a rotating schedule for world boss runs. So far I’ve found neither one of these will do more DPS in a zerg than the other two, or to put it plainly, not enough to get credit for a boss champ bag.
For the most part, if I do get loot from the boss corpse, it’s very haphazard. Sometimes I’ll get a white champ bag, and other times the more appropriate exotic champ bag instead. But lately it’s been very hard to even qualify for loot.
I applaud the points made above this post and would appreciate it if Anet would take a closer look at the implementation and effect of DPS on bosses, and the subsequent distribution of rewards to participants especially in world boss situations.
Enough is enough… something has to be done about this.
https://forum-en.gw2archive.eu/forum/game/gw2/Meta-Events-The-Great-DPS-Race
More than 4 months ago I posted this thread. Today the mechanics behind it still have not changed.
In an effort to keep up with the achievements that have just been release in the newest feature pack, it seems logical enough that people would want to get a variety of champ bags to unlock the ‘Hero of the People’ achieve (which it seems is bugged, by the way). It’s become increasingly difficult because of the megaserver situation to find a map with less players so your DPS actually counts towards getting loot from the boss, and not just from the big chest at the end.
Who else is in the same boat?
Can we get a word of advice (red post perhaps) from someone who can say why this solution was implemented, and a best course of action for rectifying it?
I haven’t gone through the whole lot of the features (low levels / alts, etc.) as of yet, but I’ll point out two of my peeves with this patch.
The first is the login screen. Why does it have a Remember Username and Remember Password check box if it goes and resets them every time? What’s the point in having them there? Please tell me this is glitched.
The second, and this is a biggie for me, is the death-state camera movement. This was fixed for what seemed to be about a year, then all of a sudden, this patch reverts it back to the elevated and circling camera, disregarding your override commands via the mouse. Please revert this back to the way it was pre-patch!
Also, how does one begin the Hero of the People achievement? I’ve used various champ bags of differing rarities and so far there’s no unlock for it.
I haven’t gone through the whole lot of the features (low levels / alts, etc.) as of yet, but I’ll point out two of my peeves with this patch.
The first is the login screen. Why does it have a Remember Username and Remember Password check box if it goes and resets them every time? What’s the point in having them there? Please tell me this is glitched.
The second, and this is a biggie for me, is the death-state camera movement. This was fixed for what seemed to be about a year, then all of a sudden, this patch reverts it back to the elevated and circling camera, disregarding your override commands via the mouse. Please revert this back to the way it was pre-patch!
On a positive note, I’m hoping this scavenger hunt thing that’s going on with collections is a good pathway to more progressive steps, with more important (hopefully upcoming) pieces of the GW2 experience. It gives people something to do, something to chase and makes our inner OCD child go completely bonkers.
Minis are gem store items and give AP. You’re too late.
Ones that give AP’s are also purchasable on the TP. Your argument is only half valid.
I don’t think we’ll find the precursor scavenger hunt being implemented in the game. It’s great in theory but Anet just can’t get their shizz together… I mean look how long it’s been on the backburner for.
That said, I want to be wrong. Please prove me wrong Anet!!
Indeed – he’s always there, just to remind us of the fun and challenge of SAB.
in Crafting
Posted by: Valandil Dragonhart.2371
I’ve thrown in thousands of rares, both specific weapons and junk rares from bosses, in efforts to grab a pre. Just won’t happen. I ‘hit paydirt’ when I bought 4 exotic staves one night before logging off, and the Legend appears. RNG will be RNG.
Last night I was in LA sorting through some inventory when one guy at the forge manages to get a Tooth of Frostfang after 5 rare drops in the forge. No more than two minutes later he pikes up again – this time he gets Spark as well. Again, with just rares.
RNG – why you be so cruel…
My experience: I’ve thrown in a heap of rares in my time. Both types – the ones you get from random drops and the ones you craft yourself. The random drops I used to throw into the forge just for a bit of a gamble to see what might come out. The crafted ones were with a very specific purpose.. to land a precursor.
Non-made rares: Throwing these in the forge I found was a bit hit and miss, as is the nature of RNG. What I found sometimes helped me along to get exotics from the forge was the use of Mystic Forge Stones. A lot of people here will say to not use them for such a purpose, and to save them for crafting a Mystic Salvage Kit instead. You’ll probably get more mileage with that kind of use, but each to their own.
Made rares: In my time in the game, I’ve crafted upwards of 1500 rares in an effort to get the forge to drop a legendary precursor. 100% of the time has this not worked out for me. Dropping in a single forge of 4 random exotics however… that’s quite another tale. Having maxed my Artificer craft, I made all my rares mostly from being out in the world and gathering T5 materials. This made the process a hell of a lot easier and far less costly than the T5 materials of today.
People have different goals for making rares – some do it as forge fodder, others so they can sell on the TP, others still who want to just salvage for essences and ectos.
I get whispers all the time from AFKing in Divinity’s Reach, because “your mesmer is so hawt” etc etc.
How did Amy Farrah-Fowler make it into this game?
I’ve been working on alts that I think have potential to look good so I started kitting out my female Human ranger.
I’m going for a soft style with subtle illumination to reflect armour & dyes.
Armour = Human Tier 3 Cultural, Radiant gloves; dyes are Celestial and Blacklight.
Top is with a freshly-crafted Mawdrey, Cutthroat Caller & FDS.
Bottom is with a brand new Wings of Dwayna.
I have a bit of a burning question about trading minis. Say I’ve bought a few minis which a year later I’ve sold to make some funds towards other stuff in game… the minis aren’t in my collection anymore. Is this new functionality retroactive to minis that I’ve had in the collection, ie. does the system pick up that I’ve had these minis in my collection and unlock them, or do I have to actually have these minis in my collection at the time?
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