Showing Posts For Valfaros.6908:
Well it works better with Ventaris Will okay but this costs you 10 Energy for 2 seconds protection + a little heal if you hit an allie and the elite facet costs you 5 engergy for 3 1/2 seconds protection (every 3 seconds) so it’s still not worth a lot.
+Ventari seems not usable anywhere in pvp
Funny thing is it did 5-7k in the first BWE and they buffed it by 30% now it does 14k dmg…. oh people stop rounding up everyghing. Same game with the expansion price it costs 44.95 mathematically rounded thats 40 but everybody was talking of 50 people just check your numbers.
+The argument with well it can nearly oneshot my berk thief is just well… I oneshot two of them if I play berserk static discharge so what’s your point….
Well this depends a lot on the enemys you face if you face something that applies constantly a lot of condis and have good surviability (like engi or mesmer) you are screwed.
Let’s say it’s okay to have a hard time against those in 1v1 but if you look at teamfights it looks even worse if you have cd on your infuse light when a condi player joins the fight you just melt.
I’m okay with okay the rev has not so much condiremove but we saw how good the warrior handeld this problem before the trait changes. Jup he was less usfull then a ranger pet. I think with all the evades the rev has it’s not that bad but it’s still a problem.
+Traits
There still are some useless/weak traits such as
- Vicious Laceration (Gives you less benefit then Asssassin’s Presence gives you)
-Nefarious Momentum (10s is really short you won’t stack much might because utilitys are expenive)
-Venom Enhancement (I’m not so sure about this one the rev has nearly no posion so if you use runes and sigills for it well okay but still)
-Diabolic Inferno (10s ICD +only 4 sec burning if you use an elite skill cause elite skills are super spammable because they are so low on energy cost ;-). This skill got clearly desined before the burning patch)
-Retaliatory Evasion (2s retail after you dodge…enough said)
-Eluding Nullification (Why this 10s ICD. It’s not like most condibuilds cover their condis. So you waste a dodge on this remove something not so bad and have to wait another 10 sec to remove one, make it two or remove this ICD)
-Cleansing Channel (2 condis would be nice)
-Equilibrium (Dmg seems okay but the healing seems a bit weak you can’t spamm it so getting some heal out of it won’t hurt)
-Radiant Revival (Is nice but most rez traits have 10% rez speed so why don’t rev offer it)
-Swift Gale (Weak an additional effect is missing)
-Bolster Fortifications (Since the herald heal is infuse light this one nervs yourself and if you want to protect allies with it you could just pulse elite for a few seconds)
-Soothing Bastion (A nice selfkill button since it needs 4 seconds of chill to break it)
Roy all in all the changes to rev from last BWE were great. This BWE rev felt a lot better. I know you don’t want too much condi cleanses but you also told us there will be a few little things you could change to deal with them.
Please look at some traits, it shoud be a hard decision which one to take and not well those two are crap I take the 3rd one.
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I think Rev is in a way better place then last BWE the changes were good and herald offers a lot.
There is still a problem with condis, I know you said rev won’t have much condiremove but at least change the staff 4 a bit so you don’t get rooted. + Impossible odds was a condi transfer back in the day, why isn’t it at least a condiremove now. It is super expensive so it wound’t be too strong.
As I said herald offers a lot I think some of those things should be acsessible in core rev. I mean sure right now everything is okay because you can take herald but what happens if you interduce more elite specs. Right now it offers the only way usefull way to give you swiftness and might.
So what that means is well if you interduce any elite spec without swiftness I will just don’t play it. Really nothing is more awful then running around without swiftness just look at the mesmer forum there are complains about it all over the place.
Actually Shiro had a ton of condition remove in GW1 so the idea of him having at least something isn’t so far away at least lore wise.
Well first of all staff is meele so … the only ranged weapon rev has is the hammer
Stealth also stops it
It’s good where it is. Rev really needed some skill for more sustain this skill does a quite good job.
The thing is mallyx has no stunnbreaker something really bad in pvp. I mean sure you have one if you take the trait on leg swap but veterans will stun you to death just after you switched to mallyx.
Well that would really need bererker amulet on both sites which would mean the thief can oneshot the rev with one combo too so where is your point….
+Last BWE it did less then the sword autoattack so why shoun’t it recieve a dmg boost just try it out next BWE and see for yourself. They won’t chance anything if you are complaining now.
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Were you even playing power based rev last BWE because condis just melted you without malix no mather what you did.
Staff #4 will cover you with more condis while casting it. It roots you, casts for an eternety and is not that good against every condibuild with coverage.
Condi remove on dodge well you have to trait salvation which is total kitten for any power build + you have to waist one dodge to remove 1 condi so….
+1 CR every 10 seconds if you keep swapping so basicly like the ranger trait that gives one condi to his pet just that it wrecks your energy managment which is somehow quite important. You can’t just “oh kitten lots of burning I swap to my legend to remove one condi” and then "wups just waisted the remaining energy I was going to use for my weapon skills so I can use the energyregain from swapping to actually use my utilitys
So based on last BWE he was VERY weak against condis and needed chances.
Roy did some chances that could help (evade on phase skills) + Glint. If that stuff you have based on chances is enough is going to be tested. I hardly doubt it but we are going to see it.
Roy said rev will lack in condiremove. The thing is on some classes this is working quite well (engi, mesmer) the problem here is though that both these classes have a lot of options to just avoid getting condis in the first place. (Mesmer with kite, stealth + invuln and engi with a lot of cc, blocks etc.)
So rev will need his own option to survive condis but since he is pretty much meele (if you aren’t playing hammer) it will be even harder to give him a viable option without just patching in condi remove traits.
We saw it on warrior and how that worked out. They had to patch in A LOT to get him usefull and now he is or he was in a pretty good spot for meta play.
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I was using this skill a lot it does in pvp like 5-7k so there is something off
Ahm modifier is 0.55…
Damage done = (Weapon strengh) * Power * 0.55 / (Targets Armor)
And with those stats you are running super berserk so you going to be onehitted by a falling apple
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Since so many are asking for condi cleanse I’m sure it will be considered. Shiro+Glint has none.
Revenant as a whole is designed to not have much condition cleanse. That’s not to say there won’t be any tweaks for removal, but it won’t be any large changes. can’t have everything.
Hmm well…. “not have much” well I somehow find that okay but you should still have a chance to fight against builds who use them. On rev you were pretty much freeloot if you didn’t play condi with malix. Problem was not enough stunbreaks, condi cleans or to weak dmg spikes.
I think with mesmer you made this concept of not having much condi cleanse work. With mesmer you can kite your enemy, you have a lot of invuln, stealth, stunbreaks, cc and dmg spikes. This way mesmer still can kill certain condibuilds.
With rev you don’t have any of those options mesmer has, most weapons are meele, not many stunbreaks, limited cc, no invuln and weaker dmg spikes then mesmer.
Now we get an evade on all phase skills, some dmg modified + glint who has a stunbreak (Yaay) and some cc.
I’m curious how that works next BWE but I’m sure there need to be done some things in order to make rev really awsome.
You didn’t chance many traits even though there was a lot of feedback about them.
Robert Gee is doing a bit a better Job with his “Chances from BWE” post he even talks about thing who stays the same, or are looked at and tells us why they don’t get chances and what the plans are to certain things.
I would really like to see this here next time too.
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It would feel a lot more fluid if you didn’t had to cast the hammers even more since those hammers just disappear when hitting a wall
Take shiro and ventari and you endup with a 3k burstheal so …. yes take the best heals and you get something pretty good but not that much higher then guardian heal signet so that’s that.
Really they are going for the important heros or enemys there was in the guildwars history not after which race they had.
Less terrible sounding: “The legendary Philosopher Stance” really instead of ventari don’t know what I should say about that.
I don’t thing names are not an important problem of the revenent.
I was running around with
Shiro/Jalis
Sword/Axe + Staff, Blood and präz on them
Devastation 2/2/3
Invocation 2/3/3
Retribution 2/3/3
Soldiar Amulet with Rune of Rage
Works quite good but performs terrible against anything with lots of condis
I tried a build with lifeleech and selfheal procs in pvp with soldiar stats it worked pretty good execpt if you find a enemy that throws condis at you you will endup melting. Not few times I had numbers in death list like 40-70k burning dmg, or 20k confu + 20k torment. With those little condiremoves the rev has on builds without malix you will always have to run away if you see condis flieing around.
For disengage I was surprised how many times I just swaped back to shiro and started to run away with Impossible Odds workes quite good.
When they anounced that revenent will have accsess to two heals I kinda though “Oh wow that’s a nice thing to stregh on revenent” but when I look at the heals you can use both and endup with almost the same result as other classes get in one heal.
Energy on weapon skills it’s not the most terrible thing I think you have to manage your energy and that’s somehow intressting but since the utilitys are SOO super expensive you will just endup using nearly none of them or spamming AA use some of them. I also find it strange that you can’t use them all even if you collected 100% energy.
If I trait other classes I really have to think about what I am traiting. It’s more like "uh that could be nice together with that and so long. But with revenent most of the time you just pick the one thats not absolutly terrible. Exeption here are traits for only outgoing healing, I see they are somehow nice with ventari but ventari feels so terrible if you have to you even can’t heal yourself with the heal legend that is so I don’t know how to call that. If you use ventary and get attacked by anything you will have to switch it because there is no good burst heal on that stupid tablet. + As Bacon said the heal skaling is …wow.
So many traits could be added to exsisting one or replace some.
What comes to my mind
§ You lose a condition if you use energy
§ You start with more energy (60%, 70%)
§ The cost on skills with energy is reduced
§ Activating jalis skills gives you retail and stability
§ Bundeled with any minor the jalis traitline should power up your upkeep skill, reduced energy cost or 3 hammers
§ Bundeld with shiros traitline you get reduced energy cost on your upkeep skill
§ Same with malix upkeep energycost reduce or more, longer conditransfer
I mean why should you trait in the corresponding traitline if all your utilitys stays the same, they really should think about that. Other classes have traits for specific utilitys rev has nearly nothing.
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For me it would be okay if you have switch your legends over and over again in order to maintain energy.
BUT since your most usefull stunbreaker(if traited) is on legend swap it leaves you very vulnerable if you keep switching them.
The other 2 stunbreakers (Jalis Elit, Shiro 6) are just way to expensive to use. Don’t know if they forgot how a stunbreaker should work but im pretty sure they are not usefull if you only can use them after you just stayed on your AA for all day because that’s what rev has to do at the moment to use them. One costs 50% and that’s like “Well you rather didn’t pressed any weapon skill before you got stunned or you have a hard time getting out of the stun” the other costs 35% and here is something like I hope you didn’t use any of your utilitys …. stunbreakers have to be avaiable at all time sure others have cd on those but with the rev can’t use anything without disable their stunbreakers.
Never seen such a squishy heavy armor class. Because you just don’t have any accsess to good stunbreaker or condiremove!
I agree there are some problems with the energy cost of some skills. So for example a stunbreaker that costs 35% of the energy is just well how do I put it …useless. You start with 50% use 1,2 weaponskill 2 secs of an upkeepskill and bap not enough energy to use your stunbreaker. So you either say okay then I don’t play with one or don’t use anything so you have it. Because as soon as you start using ANY of your utilitys you will end up with not enough to use it….
Additional rev really needs some condiremovel. There are several ways anet could do that I would recommend some sort of trait that you lose a condi when using a skill with energy cost. Give it a not to harsh internal. I even give the trait to replace 2 secs of retail on dodge just add that and then it’s usefull. If you think that’s not it start to give some utilitys condiremove there is nearly nothing against condis other then on 0 dmg or heal for yourself ventary.
Yes if you are playing a power based rev you are going to have a hard time against condis.
The only way a rev can win a condimatch is to spec condi himself and to spam condis on the opponent and hope that he dies first.^^
Yes sword 3 is a lot of fun up especially against a burn guard with purging flames. You are going to die before the animation ends^^
Rev is still squishy and if you play him powerbased you have a huge problem against enemys with condi builds
Lol really I saw them doing the skill but didn’t thought it’s different from the rev skill.
Jup an evade should really be added for those phase skills rightnow you are just going to kill yourself if the enemy knows what he has to do.
Revenant at times feels very vulnerable, as like the Guardian but without regen, instead has evades and teleports to stay alive, making the playstyle a high skill cap.
Well evades he has dodge like everyone else if you mean the phase skills they do not evade you still can get hit. You even can kill yourself if you face a burn guard with purging flames. It would be nice tho if he had them
Nice idea with the additional utility slot but…
I don’t think they going to develop new utilitis and UI at this point for the rev but Arenanet please prove me wrong :-)
This would definitely give the rev at least an option to survive a little longer in dangerous situations. The rev seem to be very squishy at the moment and this could be a nice little mechanic for the rev.
All what I’m saying is that when glint brings swiftness you always have to use the traitline. If it’s one the utilitys you have to equip both traitline and legend. If it’s in the traitline you have to equip the traitline but that is still annoying. Do you really want to open the window, trait glint every time you want accsess to swiftness.
I don’t.
Yes you are totally right on power rev you really have no chance against any good playing condi build you just get squished. I think there should be at least a chance to fight them other then just running away.
Since it’s a ELITE spec you have to
Well you won’t be able to just equip glint because you also need to take the traitline every time you want it. So if you don’t have the traitline there is no glint. And try to switch traitline + legend just before the fight not so much fun and annoying…
Okay my thought on revenent in this beta.
First of all it really got better since the first beta you can actually do some dmg but there are still some problems.
I didn’t looked at all but i tested some things out.
Traits
Shiro
There are really some good traits you have actually sometimes a hard time to decide which one you should get. The the 2 lifeleech traits are fun but i think they could be a little bit better.
Jalis
Some traits are okay but some are like wow really why on earth would I want to pick that. Things like 2 secs of retail if you dodge. I mean rly I know there is a trait that gives rev might if he gets hit while he has retail but since rev really can’t generate a ton of might 2 secs retail and you even have to get an GM trait in order to get some might (at max 2 or 3 stacks per doge…) this is ridicullus.
Salvation
GM dace nearby foes when using an elite skill sounds somehow good but only usfull if you have malix. Since jalis elite is useless if you have an enemy hitting you and shiro stuns 3 secs anyway. So pretty much useless atm.
Minors only usefull if you have ventary and you run with healpower which just skales way to bad with anything….
Invocation
Some good traits the 20s cd on fury if you use a heal is well why you already have 30s on your heals and the heals are not that strong so you going to use them pretty soon after one an other so you won’t get fury. Empty Vessel so invoking the legend is now baseline so I think this trait should get an secondary thing again.
This gain might if you get below threshold is somehow awkward and seems week.
“While your energy is above the threshold, your outgoing healing is increased” Not sure if it’s saying only healing for others or yourself too. But if it’s just for others it’s in the wrong traitline won’t give me anything if I’m not playing with ventary.
Corruption
This beta I didn’t test it but since I didn’t face any good condi rev it’s probably not that good.
Utilitys
Shiro
Nice well done.
The stunbreaker seems to be a bit expensive since you use a lot of your energy for your weaponskill having no stunbreaker in dangerous situations is a problem.
Jalis
Road: Only usefull for others or before you fight since it just takes too long till you have stability
Chain: Too expensive
Hammers: Pretty nice but stops if you get near a wall, + it should be instant just like the upkeep on shiro that way it’s far more fluent
Elite: BAD, expensive, casts for hours, everybody is going to interupt you and then the time you cast it you probably lost more health then it is worth it.
Heal: One of the only condi cleans other then that week
Ventary:
Didn’t test because I thought it’s annoying from the first beta to run around having no real heal for yourself + you have to manage that tablet
Malix:
Utility seems to be okay
Weapon skills
Swords
1 okay if not a bit too week
2 Does enough dmg if you mange to get all 3 hits on one target otherwise too week
3 Dmg is not so strong the might is a bit short and you kill yourself sometimes if you use it. (14 Stacks burning if you dare to use it on a burn guard) It would be nice if you get evade or anything that you just don’t kill yourself when using it (Protection, condi duration reduction or condi dmg reduction) just give it anything. Some with other phase skills.
I think there is really potential in those skills since rev is squishy at the moment you could use those to give him some survivability.
4 Well you still get hit so …
5 Only does what it says in 2 of 5 cases in the other 2 it does nothing and in one case it doesn’t pull the target (no they didn’t have stability)
Staff
I think the dmg chances made this weapon very good. There is a problem with the condiremove it’s annoying that you have to stand still sometimes the animation is over and if you walk you still interupt it.
The phase skill of staff is great because you actually are ccing your target you don’t kill yourself as it happens with other phase skills. It does get interupted a lot because of so many traits that other classes have if they get cced (ele, mesmer)
Axe
Great weapon good dmg, I like the gap closer a lot and having an extra cc is pretty nice too.
Hammer
Okay the stun has a pretty huge and strong animation so it’s super easy to doge or just walk away if you see it. (Should be faster)
Phase Skill if your opponent knows what you are doing you going the have a hard time
Jup sry got a bit long but you really need to chance some stuff but all in all rev got a lot better and way more fun with shiro and the weapon swap.
+Don’t give us a cd on leg swap ooc pls roy pls not let us the fun of that.
Well those 44 poison and the 84 torment dps + the 300 dmg of burnign really looks good….
Rather play sword/axe and staff for pve jalis instead of malix because you can do a lot of aoe with the hammer (at least if not near a wall^^) you will get even more out of it if you chance the gm shiro trait in leeching because of the extreamly fast rev autoattack on sword.
If you really want a pve hybrid build with condis use sinister because everything else will be too week.
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I think it’s a bit unfair that you lose all your energy if you get ooc and if you have less then 50 you slowly reg it again. At least make it fair.
If you get ooc you are on 50 energy no matter what or give a dereg that’s about as fast as the reg if you are below 50
Please don’t give us a cd on legendswap out of fight.
This way you can’t even prepare some things before fight. Like drop a road or cast this super mega extra long jalis elite just before you get infight in order to prevent cd on leg swap.
Since legendswap is so important (stunbreaker, fury, one of the only condi removes, energy reset) you really don’t want it on cd the second you start fighting. If you start giving us cd even before we fight you just let us stick to one leg.
Other classes can prepare fights with boons (empower) and then switch weapon before they get infight rev has nothing on his wepons to do so. He has such things on the utility and with cd on legswap you just steal this option entirely.
+ Where is the problem that rev gets superspeed other classes have leaps that they can spam in order to run though the map. Rev can’t use any of his mobility skills without a target.
+ “Rev will get switftness when it’s ready” if you are saying he gets it with glint in don’t wanna stick to glint with every build just because there is the only usefull swiftness.
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Sword 3 is a lot of fun against burn guards. They just have to put down purging flames and see the rev go down.
Sword 5 seem to just not work properly.
In 2 of 5 cases it does what it says
In 2 of 5 cases it does nothing
And in 1 of 5 cases it does dmg jumps back and thats it
Those phase skills gets even more useless if you use them in wvw it can instakill you and thereby you rather just don’t ever use them.
As Dinsy said some kind of protection or even evade are really necessary for those phase skills. Rev still feels a bit squishy and this would be a nice mechanic to avoid dmg.
