Showing Posts For Valfaros.6908:

Holosmith overheat

in Engineer

Posted by: Valfaros.6908

Valfaros.6908

Um the selfdmg over time is about 4k dmg (in 2.5s) how do you have 1k afterwards. You even get selfheal from Heat Therapy which is 6500 heal over time (10s or so?).

So yeah if you run full berserk jump on the point to trigger overheat in 4 people to see some big numbers then yeah you gonna die. But then again if you jump on the point with enemys on it in full berserk you gonna die anyway those 4k extradmg really doesn’t matter much then.
Best thing you could do with the trait is quickly trigger it when enemys are low to put several into downstate and then dissengage a bit and let the team do the rest the bit of dmg you get shouldn’t be a problem then.

(edited by Valfaros.6908)

Match quality

in PvP

Posted by: Valfaros.6908

Valfaros.6908

Same here, clueless people. Maybe they resetet the rating.

+People not even showing up to 3 matches out of 6…quality games.

Hurray for "soon to be nerfed damage"

in Engineer

Posted by: Valfaros.6908

Valfaros.6908

I’m not so sure Holo damage is too high honestly. Maybe against pure damage builds like most people are probably running or a lot of A.net’s premade builds but something like a Support Tempest can deal with a Holosmith assault pretty easily. I did it and I’m not great.

It might be true, but it is a one in a thousand example, not a status quo. Majority claims that holo’s damage is too much and it is a fact.

Well what the majority claims is mostly not the truth and definitly not a fact. E.g. people were claiming trap guarding was op for most of it’s existence even though it had easy counterplay and was useless in higher pvp. So saying holo is too strong after 1 day of testing is a crazy thing. Most people don’t know counters too it just yet + are testing other elite specs. So we don’t know how things will end up at the end. A class can dish out tons of dmg and still be useless for several other reasons. The best thing is to wait until certain builds have crystalized out of this new possible elite specs and then balance around it. However I agree holosmith feels strong atm but same with scourge, spellbreaker and firebrand.

(edited by Valfaros.6908)

Hurray for "soon to be nerfed damage"

in Engineer

Posted by: Valfaros.6908

Valfaros.6908

Well scourge, spellbreaker and holo are definitly the stronger specs. Deadeye is just annoying but I don’t see a point in picking it in pvp or wvw (outside of being annyoing) not sure about pve. However I think we just need to wait and see how the specs are going to be used in the end. There is no point in balancing a lot before people didn’t play it for a while.

first impressions: holosmith

in Engineer

Posted by: Valfaros.6908

Valfaros.6908

So I like the holosmith so far. Dmg seems a bit crazy but most of the new elite specs seems to be like that so hopefully after a few months they will all be brought in line to the old specs.

Sword feels not worth picking, rifle seems to be a better option in all cases. Sadly it doesn’t have any synergy if the heat mechanic.

New heal is not worth picking aswell heal turret is still by far the best option to pick. Really here I was actually sad that I still have to run the turret. Kinda jealous what spellbreaker got just a plain good heal.

Crystal Configuration: Storm; I first thought it will add an projectile to my meele attack which would have been very strong and therefore a hard choice between it and Crystal Condiguration: Eclipse. It’s still fun to pick but very lackluster since there is so much projectile hate/reflect. Therefore eclipse will be preferred on most cases which is sad I like to have hard picks to choose.

Grandmasters: Great work guys every pick there feels like playing a different holosmith that’s how it should be.

Photonforge 2: Dmg is nice but the leap is too slow you are barely quicker than just walking. I would recommend to make it as quick as the guard gs leap so 1/2 instead of 3/4.

I like the mechanic that photonforge disables kits for 6s giving the spec a real drawback to the crazy dmg it seems to have.

+Spectrum Shield: Nice stunbreak intressting way to shorten cd but toolbelt of it. Really? Other utilitys have so nice tb skills and this thing is just bad. Preferably I’d like to have a condi remove on it since holosmith is hardly forced into alchemy esp with all the new condi flying around. It would be nice to be able to jsut not pick alchemy but I’m happy with any rework of this toolbelt.

(edited by Valfaros.6908)

Endless Fury Combat Tonic Bugged

in Bugs: Game, Forum, Website

Posted by: Valfaros.6908

Valfaros.6908

Yep thought the same. A fix would be very nice.

Request: Fire Djinn infinite tonic

in Guild Wars 2 Discussion

Posted by: Valfaros.6908

Valfaros.6908

Awsome request. I want more of those combat tonics!

Btw Anet I think you made a mistake with the endless fury-combat tonic. Is this supposed to be the first boss from the shattered fractal or just any strange looking norn. Cause if it should be the first boss the model looks kinda bad compared to the actual guy ingame.

Dune Roller

in WvW

Posted by: Valfaros.6908

Valfaros.6908

Yeah as long as it stays PvD any slightest enemy contact will kill you if you don’t run away quick enough. Then it only stays for 15 minutes and it’s not that easy to get one in the first place. It’s not like camps are defended so most of the time you might not even get to the point where you can summon one.
Then you finally managed to get one after defending and waiting for it only to find out your squad is on the other side of the map until you get there you have like 7 minutes left so this isn’t worth it at all.
This just feels like a funny thing being so bad that after the first 5 funny minutes it just annoys the crap out of you.

Dune Roller

in WvW

Posted by: Valfaros.6908

Valfaros.6908

Can someone explain to me why Anet bothers developping such a cool funny device and then makes it so weak/useless that it won’t be used by anyone. (Except for kitten’s and giggels) Same for several other things like that hell hound transformation.

Dune Roller why is it so bad.
1. You have to wait quite a bit to even summon one
2. You have to spend gold on it
3. It only lasts 15 minutes
4. Extreamly vulnerable to anything especially conditions
5. Does not a lot of siege dmg
6. Bugs out elite spec when leaving it (atleast on daredevil)

Why can’t it be changed to be actually something usefull instead of irrelevant. I’m not a super wvw nerd (wvw rank 1.2k) but this just seems like wasted potential. Atleast make it say as long as you want to stay in it. Getting killed is easily enough so there is no need for a 15 minute restriction. Give it a heal with some kind of condi remove so you survive more then 2 seconds if getting attacked.

Are you okay with the dune roller? What would you guys change?

Mistforged Triumphant Hero's Armor

in Guild Wars 2 Discussion

Posted by: Valfaros.6908

Valfaros.6908

But ranking is easy in WvW. You literally get free ranks just for doing the dailies.
Heck i wouldn’t be surprised to say you could get 10-15 ranks in 2hrs of play just seeking out dailies and escorting yaks.

Or you could quite literally go K-Train EoTM and get those ranks stupid quick.

You get free ranks for dailies really? Looks like you didn’t play a lot of wvw if any at all. You get progress in the reward track from the dailys (well doing stuff yes gives wXP but the dailys itself give you nothing additional).
So you wouldn’t be surpised 15 ranks for 2h that’s 1 rank every 8 minutes. Yeah buddy you never played wvw just go back to illusion city you cleary have no idea of what you speak.

People did you hear him escorting yaks new WXP farm gives 1 rank every 8 minutes….

Mistforged Triumphant Hero's Armor

in Guild Wars 2 Discussion

Posted by: Valfaros.6908

Valfaros.6908

6 bosses a week would be 25 weeks for the first set of armor. The second set would take you 50 weeks. Its also important to note that you can’t just buy the requirements because the heart collection is personal. You can’t buy the cairn heart. You’re either good enough to do it or you’re not. And I agree with you about the difficulty. Raids in this game are laughably easy. However, they require a HELL of a lot more effort and skill than gaining 2k rank in wvw. That just speaks to how easy following a blob around is. Now let me just say this.. I KNOW wvw is more than blobbing.. But you have you look at the lowest denominator in required effort. You can get to 2k by blobbing and that is arguably the best way to get 2k. Anyone can do that and chances are, anyone that happened to choose wvw from the beginning have already reached that due to ease. You don’t just get legendary armor for being a pve player for 4 years. It still requires you to earn it. This can’t be said about t3 armor. But perhaps that’s why it’s not legendary. After all, anet did say that raids are the most challenging group content in the game. Even the devs say that it’s significantly harder than wvw (another potential reason that t3 isn’t legendary).

Okay yes it’s 25 weeks but it’s doing the bosses once a week. If you go only for the easiest bosses how long is that going to take you 1h maybe 2h?…That’s 25h or 50h effort.
+The things for the heart which you can buy for what 1k gold for the rest? And how is following your commander in pve to the green circels any more difficult than following your commander in wvw. It’s not like you have only milliseconds time to do it. If you ask for it when you buy this they will almost certainly help you in anyway possible so that you get it (aka this player follow him, voice chat). Not that hard really.

Now we compare it to making 2k ranks okay you can blob okay let’s say you do 2 ranks per hour which on some servers or times can be hard. That brings us to 1000 hours effort.That is kittening 42 days of strait playing I’m sorry but in no way is this even close to compareable. That’s not even all that’s just the requirement to get them you didn’t earned them by that it’s just required to get them in the first place. Now if I to the math with my account worth down to 1k hours I get more than 20k gold without much farming. So you tell me isn’t that enough effort?

Now you talk from the lowest possible effort to get there what’s that in PvE buying yourself the raid. Not harder at all. Case closed.

Mistforged Triumphant Hero's Armor

in Guild Wars 2 Discussion

Posted by: Valfaros.6908

Valfaros.6908

Honestly, the Wvw armor might as well be a 5th bday gift to WvW players. If that’s your only game mode it’s basically a login reward. It looks ok but the lack of prestige due to it taking no real skill to get kills it for me. There’s certainly NOTHING legendary about it.

Then again all of the legendary weapons are just a money grind, yet they are still legendaries. The current rank requirements just makes the armor available for the dedicated WvW players, which is good and in my opinion makes it prestigious.

Theres a lot more to legendary weapons. Especially ones like Nevermore etc. But that’s besides the point. Legendary weapons to t3 is apples to oranges. You’d need to compare t3 to legendary armor. Now that’s legendary because it requires you complete tasks that some people may never complete even after 10 years of being a pure pve player.

Well besides the few legendary’s with a journey you can just buy them with gold.

You could argue that you can buy yourself the raids too for the heart and then only do the easy ones. You don’t have to buy yourself the whole 150 li because vale guard, gorse, escort, and wing 4 1-3 are extreamly easy. That’s 6 easy li every week so it won’t take super long to get the legy armor after all. Even the other bosses are easy to be honest. Raiders always seem to think their content is harder than it really is. Takes less then 3h for me to clear everything every week and I’m not a harcore pve player (wouldn’t even call myself a pve’ler at all since I just play everything).

Going up to rank 2000 takes forever yes you can get there by mindlessly grinding it but killing the same bosses over and over again isn’t a lot different from it. Harder in the beginning I give you that but a LOT quicker then getting to rank 2000. The time it takes to get to rank 2000 put instead into farming/tp trading and you could easily buy yourself the li in pve so…what’s the difference.

+However costs to make yourself the armor should be comparable (400-500g) because otherwise you will have players with 10 sets of legy armor which shouldn’t be the case afterall.

(edited by Valfaros.6908)

Decoration limit

in Guild Wars 2 Discussion

Posted by: Valfaros.6908

Valfaros.6908

The “Halls” in both possible cases are just HUGE EMPTY cavern maps. To fill that space we have multitude of mostly tiny decorations (all the chairs/baloons/tables). The single chair in a cavern sized room looks stupid, but try to put down few tables and few chairs and you hit the limit.

Yes that’s exactly what I ment it just feels empty and if you start doing things with decorations you hit the cap (local and maximal cap) in no time. + Not only should we be able to place decorations we should also be able to place npc’s.

Decoration limit

in Guild Wars 2 Discussion

Posted by: Valfaros.6908

Valfaros.6908

I mean the amount of decorations in a localised area yes.

@Randulf
Well I’m pretty sure WvW with 180 players fighting each other will require a higher spec than placing 30 objects on each other. If this is not the case than there certainly is something wrong with how they do things at ANET….
+Even if that would be the case why don’t just add on option for players with minimum spec to only show a certain amount of decorations.

(edited by Valfaros.6908)

Decoration limit

in Guild Wars 2 Discussion

Posted by: Valfaros.6908

Valfaros.6908

Anet the decoration limit is too kitten low.^^ I really don’t understand why I shouldn’t be able to actually do some cool things with the decorations you offer. You give us walls and pillars but then have such a low cap that you can’t build anything with it and if you are able to do so you certainly can’t decorate the inside of it…

Woulnd’t be possible to just raise it. Nobody is going to complain atleast I can’t think of someone.

http://imgur.com/a/rmzHJ
Click if you want to know why I’m annoyed.

GuildHall Arena Wall

in Guild Wars 2: Heart of Thorns

Posted by: Valfaros.6908

Valfaros.6908

Anet and players what do you think about removing the guildhall arena walls.

By that I mean I’d like to exit the arena and fight all over the guildhall. The arena is just too small.

So many cool obstacles and you can’t use them propperly because you are limited to about five square feet. The guildhalls are enormously empty, nearly any NPC’s anywhere (btw give us the option to place them ourselfs…) and the only thing which really needs some space is penned inside such a mini arena.

It’s okay that you can’t enter the arena without picking a team but if you already picked one who cares if you are inside the arena or outside. I’d like to fight in my guildhall wherever I want. If I want to build a huge flying arena somewhere high in the sky then let me do it. You don’t have to change much but atm you will automatically leave the arena mode when climbing up just remove that and lower the invisible wall a bit (maybe 10 meters above the ground or so)

http://imgur.com/a/mozVA
Let us leave it somewhere there (by there I mean the snowthingy up there above the banenr) okay?
It would be even better if you allow us to place some of the obstacles outside of the arena. Just let the players do what they want with it and you will find some funny/crazy arenas.

Nobody wants a wall except maybe Trump but I heared it will be a tremendous fence now^^

Balance Changes Upcoming

in Guild Wars 2 Discussion

Posted by: Valfaros.6908

Valfaros.6908

So are we still trying to do half measures instead of just separating the modes instead of screwing over one game mode to fix problems in another? And end up doing nothing as a result? If revs and mesmer boon share is too good in WvW, then just nerf it in WvW. No?

Why even bother?

Because having a split is a major reason why we see imbalance.

sPvP is already balanced differently than WvW and PvE because the sheer amount of stats and stat diversity available are simply less than PvE and WvW. What doesn’t work in one format works wonderfully in another.

There doesn’t need to be a split. ANet would just be overwhelmed with things to adjust (as if they aren’t already), especially as more elite specs are released. They need to actually normalize the formats better. PvE balance seriously doesn’t matter so long as the content can be completed. All this complaining about the PvE meta doesn’t mean crap. You will find a group doing literally anything playing on literally anything. You might not be optimal, but if you beat the content on a sub-optimal build, it doesn’t actually matter. There will always be a mathematically-superior meta in PvE and it will never change until professions are nerfed or buffed, because encounters don’t change and can be broken down into literal formulas. So long as can group can complete the content, it shouldn’t matter. PvP areas, not so much, which is where the precedent of good design really matters.

The absolute best thing they could possibly do right now is put PvE stat-selection options/values (aside from food) into sPvP, remove Durability and Perplexity runes altogether, and then work on re-designing terribly-designed mechanics to function between formats.

PvE balance means a lot because if you faceroll everything without issues people will get bored really fast = playerbase drops a lot
If it’s too difficult then no one’s gonna do it either = playerbase drops a lot
If classes feel like kitten, class diversity is going to be lower and those who enjoyed their main class will drop off etc.

You can’t normalize PvE, WvW and PvP. They’re completely different formats by default, the kitten do you want to normalize there? Splits are the one thing that actually makes the balance better by giving the devs more control. I’d rather get a pop up saying “some skills work differently in each game mode” when entering WvW/PvP for the first time. Not everything has to be split, but if certain effects are completely overpowered in one aspect of the game while being completely fine in the other two, why gut the skill in all three game modes instead of making it more balanced in the one where it’s causing problems? Obviously splits aren’t the to-go solution for everything and they definitely should not split everything just because they can, but saying that splits are the worst thing they could do and that the balance of certain gamemodes doesn’t matter is ignorant to say the least. Yes it’s going to be more work to handle split skills, but the people at the balance team are getting paid for this and I’m convinced they can handle it, choosing wisely when to split and when not to, seeing it as a strong tool they shouldn’t be afraid of to use (which seemingly they are, and this is a bad thing)

Well looks like most of you guys didn’t play GW1 where they had the splitting which was getting more and more annoying as new skills were added. They learned from there that the splitting is just a pain in the kitten as the game continues to have more abilitys. They would be crazy to do the same mistakes again.
It’s like: “oh kitten I burned my hand on the hot plate” and then two seconds later you touch it again….

They still look for balance in PVE but it isn’t the end of the world if you have to change your stats and you are fine. As long as the encounters stay challenging (which most of them currently aren’t) the players stay (well most of them leave anyway after they done the raid and then come back when more content is ready)…
Whereas in other modes some skills are out of hand and just need fixing. Honestly this stupid boon dump in PVE/WvW was right to get nerved, SoI and revs boon duration buff were both way to strong. It shouldn’t be so easy to keep all buffs at 100% uptime.

Also you guys claim PVE is where the most of the people are this is correct but PVE isn’t equal to raiding in GW2. Don’t tell me balance really maters in open world or dungeons/fractals. Anything of those things is possibel with pretty much every possible skill set/equipment there is.

Rumored: Rifle elite spec

in Thief

Posted by: Valfaros.6908

Valfaros.6908

To be honest they should first fix some of the existing weapons. Like p/p I really don’t know why a weapon which deals mostly power dmg has a condi damaging auto attack. Same with d/d power based autoattack combined with a condi 3. What the thief really lacks (just like the guard) is a condi weapon he has an strong condi bomb but besides that nearly zero reliable condis on his weapons. I thought they will introduce a condi weapon with the last xpac which just didn’t happen yet another power weapon.

Rofl Rev changes coming

in Revenant

Posted by: Valfaros.6908

Valfaros.6908

Facet of Light – Initial activation will now have a cast time. You can no longer use it while being stunned/launched etc

Well yeah because this skill had to be nerved. Because blind people like to smash buttons and this skill was quite strong against mindless smashing keyboard people. For me it was easy to avoid getting the rev any healing before now it will even funnier to kill those few glint/shiro power revs.
I mean glint wasn’t any near meta before (pvp) sure let’s nerv glint so you have to stick with mallyx/shiro. Anet nerving weak things because people still cry about them.
Same with US “Anet he killed me in a 1v1 nerv that skill is too strong” was weak in as a dmg skill in team fights before but sure nerv it so it is always weak.

Pay to win?

in Guild Wars 2: Heart of Thorns

Posted by: Valfaros.6908

Valfaros.6908

Just like to think what every thinks about this topic now that HoT has been out for a few months now

I think this…

@Vayne, it does serve a purpose, it paints the setup in a negative moral light.

Accusations of pay-to-win over anything a poster doesn’t care for that cost money are a bald attempt to generate agreement and/or shame a developer by invoking a buzz-word, in this case an extremely loaded term that reeks of derision and scorn.

Except for one point… In PvP and WvW where balance matters, the OP isn’t wrong. Elite specs are without question more powerful than base specs. More power behind a pay wall is what P2W means.

I think this thread is a bit over the top but balance is broken atm so have at it.

By that definition every game which has an expansion is an P2W game then.

Viewpoint: Guild hall decorating is gameplay

in Guild Wars 2: Heart of Thorns

Posted by: Valfaros.6908

Valfaros.6908

Actually it and scribe are gathering gameplay. If you don’t LOVE gathering expect to pay lots of gold to those that do.

There is really no way to gather enough stuff (just by walking around and gather everything) to build any of those higher tier decorations. I’m gathering my stuff in my bank since launch and I wasn’t able to get anywhere with scribe. It is just rediculous that you need lower tier of decoration to build the next one.

Ever walked up to a craftsmen and you were like here I have a small ugly old column use it to build a elegant wall panel and I want you to start with a pattern how you want to build it and don’t you dare to take your old pen I want you to use a new one and you better take a ton of coarse paper to build better coarse paper (wtf really how is this supposed to work). Then you finish it with a finishing kit build of lower finishing kits because kitten not equal pen and ink is not equal ink no because we are here in GW2 where a funny content needs to cost a fortune.
A fortune to build something so small that you just won’t even bother building it. In a game world where they said they don’t want any grind because grind is just not fun and I have to agree.
I was so thrilled by the Idea of building funny things in the guildhall, of making new cool places to show others but instead I get a huge material cost to everything so expensitve that I just can’t afford it even though I have an account (based on efficency) at top 10% of the players.
I get it you want to control your market but you could have gotten the same result by making them low cost, people would just have builded more of the decorations to build cooler stuff. Instead a lot of people just don’t touch it because it’s just not worth the cost and time.

But things at ANet are different they develop systems to completly remove and change them again they don’t build on their old systems they invent new ones. They are doing the same thing car companies did long ago invent the wheel over and over again instead of building up on it. I expect them to abbandon decorations in the future or overhaul it completly instead if fixing the problem. I really love this game but ANet making it more and more hard to do so.
They introduce more and more grind, more and more annoying awful tasks to do I don’t know where they lost their focus to build a game that is “JUST FUN TO PLAY” but they need to get it back!

Viewpoint: Guild hall decorating is gameplay

in Guild Wars 2: Heart of Thorns

Posted by: Valfaros.6908

Valfaros.6908

Yes it’s gameplay i known ppl in other games -EQ2- that only played a crafter never went out to fight just decorated houses and guild halls

Sadly gw2 decorations are more gold/item sinks than fun game play even the
crafting profession is locked be hind guilds that don’t bold well for housing so so later on

If the company is series about guild hall decor and housing later they should really go play some eq2 housing/guild halls

I agree with this. Decorations are just a annoying material/gold sink but I don’t know why they did this so complicated. In fact I would have spend the same amount of gold or even more to decorate the guildhall even if every single decoration would cost 100 times less then they do now. The result would just have been more fun, cooler jumping puzzels and a more interessting guildhall. Now I didn’t even start doing much I only bought a lot of snow because that’s the only resonable price for a decoration.

Raid of the Capricorn

in PvP

Posted by: Valfaros.6908

Valfaros.6908

Yeah underwater combat was not balanced but I kinda still liked the map. I don’t really care if they replace the water or not even if they just put it in for unranked or hot join this was a funny map and I really don’t see why you should ever delete content.

+Removing this map instead of balancing underwater was quite a lazy choice to do.

Nevermore IV: Raven and Spirit / Tamed Spirit

in Bugs: Game, Forum, Website

Posted by: Valfaros.6908

Valfaros.6908

Okay yes seems to work now.

Nevermore IV: Raven and Spirit / Tamed Spirit

in Bugs: Game, Forum, Website

Posted by: Valfaros.6908

Valfaros.6908

No if it’s bugged it won’t restart I managed to find a map where the event wasn’t bugged. Needed 10 or more relogs till if found one map that worked.

Nevermore IV: Raven and Spirit / Tamed Spirit

in Bugs: Game, Forum, Website

Posted by: Valfaros.6908

Valfaros.6908

Just seems to be bugged but I hope they fix it quick.

Nevermore IV: Raven and Spirit / Tamed Spirit

in Bugs: Game, Forum, Website

Posted by: Valfaros.6908

Valfaros.6908

Trying to do the last two things of the collection but they seem to be bugged tryied both because I thought perhaps the order is wrong but can’t complete it anywayes. Pretty uncool fix would be nice there.

+Power over Barradin was quite a pain because the event seem to bug out and simply doesn’t start again when that happend once.

Crash to Desktop Caused PvP Dishonour

in Account & Technical Support

Posted by: Valfaros.6908

Valfaros.6908

Same happend to me you get dishonor for getting a DC (Internet worked just GW2 was bullkittenting around because of reasons…) but AFKing is totally fine for ANET. Insulting the whole team for the match, totally okay for ANET. This is just … you get kicked out of the game because their system kicks you out or whatever, lose the match get back online just to recieve dishonor. Great system Anet great, really well done nearly as good as your try to make a proper system for leagues, or matchmaking.

(edited by Valfaros.6908)

Guild Hall Jumping Puzzle

in Players Helping Players

Posted by: Valfaros.6908

Valfaros.6908

I was trying to make a jumping puzzle in our Guild Hall but I have a really hard time to build anything because I always get the note that the surface is to uneven. It works to build horizontal (kinda after 3 tabeles and some chests it’s over) anything else seems just impossible. Any tips or tricks?

(edited by Valfaros.6908)

It's only been ten days.

in PvP

Posted by: Valfaros.6908

Valfaros.6908

Well I just think they messed up.

The whole MMR and League system combined just doesn’t work how they did it.

Lets say they did a good job with the MMR calibration you end up 50/50 which will cause a lot of frustration because you can’t really rank up only if you have a winning streak. You can see this clearly because even the pro teams are abusing their system so they can rank up properly.

In my opinon they can keep their MMR but make it rank specific. So basicaly you make a player pool for every rank there is.
So if you are emerald you fight emerald players who have about the same MMR.
+If you are a team the rank of the highest player choses the player pool
+If you fight players from a rank below yours you can only gain 1 pip/lose 3 pips if you lose
+People who fight higher ranks can’t lose any pips, you shoudn’t lose progress in a lower rank than the enemy currently has (Would be funny if a heavy weight boxer beats a mid weight champion and gains his title…cound’t come up with a better example) gain 3 pips if you win

That way the rank says way more about how good of a player you are then it does now. Because now it’s all about match farming, hoping for a winning streak or abusing the system with low rank players.

(edited by Valfaros.6908)

Balancing Revenant (PvP) with Minimal Effort

in Revenant

Posted by: Valfaros.6908

Valfaros.6908

50% reduction on US jup that looks like somebody lost a 1v1 and now thinks he should whine about it on the forums. To not point it out that much he thought 10 minutes about what else killed him.

Yes the dmg from CoR looks high but the hammer is not a good choice for pvp because of the same reasons long bow ranger was never viable.

I don’t know why some people don’t want to get it but I tell you again. This game is not balanced around 1v1 and that’s good so. Why, well first of all there is no 1v1 game mode so why should it be balanced around it….
People who try winning a fight somewhere on far for 10 minutes not holding the point are the worst and the most useless team members you can imagine and most of the time they start flaming the rest of the team when it results in a fail.

+ Most funny argument I saw in a long time: who on earth thinks that how high your dmg output was is a viable argument if a class is good or not. Could mean you insta kill your oponents with the mesmer always only doing 20k dmg or so and you need 1 minute to kill someone with the rev dealing more dmg in that time….rly that’s just not a argument at all. It somehow says to me you are one of those 1v1 guys in the match who annoy the rest of the team. Calling out: “Who are you guys after you died somewhere offpoint and then rage quit.”

P.s. I know that I didn’t give any solutions to your suggestions. That is because they are so ridiculous to beginn with. I would even change back the heal because it was clearly only a LTP issu. Did what it was supposted to do punish button mashing “plebos.” This skill healed for 2k-6k if you kept an eye on the rev while giving him some more survivability against condis….Anet just changed it because even one plebo in the opponent team can give the rev a full heal every time he uses it…
The other skill they already nerved PT was kinda okay although I would have changed the energy instead of a clunky feeling cooldown.

(edited by Valfaros.6908)

Is Revenant supposed to 1v4 other classes?

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Posted by: Valfaros.6908

Valfaros.6908

Infuse light is perfectly fine. It has 2000 initial heal so if you hit 1-2 times you will land at a normal heal for about 6-7k. If you hit more then 1 or 2 times shame on you if you hit less good for you.
If you are able to negate glints heal is looks pretty bad for the rev. I had a lot of matches against revs it really isn’t that hard to keep an eye on the buffs. People are just complaining because button mashing is just not going to work and thats perfectly fine.

Unrelenting Assault

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Posted by: Valfaros.6908

Valfaros.6908

Pistol Whip was some time viable in pvp jup it’s not anymore but still not a bad skill. +Pistol Whip has no CD does more dmg while it stunns, evades and hits multible targets the downside of this skill is the root you could change it to be casted while moving but that would just cause that the skill has to be nerved A LOT dmg wise.

Upcoming Revenant changes for BWE3

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Posted by: Valfaros.6908

Valfaros.6908

Those Retribution chances are well Roy you did a lot of nice stuff in the last few weeks but that.
Okay Redeeming Protection was a perfectly fine trait (same as engi trait) now you give it a kitten ICD which makes it not really good
But the worst trait GW2 has ever seen Retaliatory Evasion wasn’t touched at all you merge two fine traits together to get some space while there is such a useless trait right there. 2 lousy seconds of retail after you dodge wow I mean rly why is this trait still there merge it with the might trait and it’s still bad…

Come on roy I know you can do better think for yourself would ever want to pick that if the answer isn’t yes absolutly then kick it out or chance it so you would.

Revenant is Too Weak to Condis

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Posted by: Valfaros.6908

Valfaros.6908

Oh well yeah just run mallyx and take corruption and then camp mallyx. Oh and take invocation because otherwise you have no stunnbreaker on mallyx and while you are at it you need to chose glint to get more resistance. Sounds great doesn’t it…..

Engi is getting more condi remove with his meele build because they called it a strong weakness I really don’t see the point I’m not asking for a ton of condi remove just chance the traits to a usefull level.
1 condi on doge 10s ICD
1 condi on leg swap (so basiclly 10s ICD)
that stuff is not going to do anything the staff chance was good but fix those super weak traits….

(edited by Valfaros.6908)

Now we literaly can't manage condis

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Posted by: Valfaros.6908

Valfaros.6908

Mallyx was only a hard counter to condi builds if you were running condi dmg yourself because the transferd condis are based on your condi dmg.
Always said there is a problem for power based revs with condis but nobody really cares. Specially if you are in a team fight were condis are flieing around everywhere. Rev is in pvp more or less meele so having no condi remove isn’t a option. We saw it at warrior and we would have saw it on engi elite spec (but oh wait look they are getting more condi remove what a miracle) ^^

We still haven't had a final word on racials

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Posted by: Valfaros.6908

Valfaros.6908

Nice thanks a lot

We still haven't had a final word on racials

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Valfaros.6908

Roy since you are in the forums right now do we get a BWE changes thread for rev again or do we have to wait for the next BWE to see those?

Revenant is Too Weak to Condis

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Posted by: Valfaros.6908

Valfaros.6908

Much to your dismay, Revenant’s do need a weakness.

I do agree each class needs to have a counterplay. Don’t you think that it also doesn’t have to be he should be virtually helpless against it though. Conditions are no longer like they were when the game first launched, they are now more prevalent, easily reapplied (in matter of seconds). Especially in PvP when virtually every classes do condi now, it means that non-Mallyx will be weak against everyone. I do think condi removal on legend swap should be increased to one, each legend should have at least one way to remove condition, be it a weaker one than other classes.

I don’t think that is entirely true, as an example engineers don’t run much condition removal in PvP as they have limited options similar to revenant, but still aren’t helpless in PvP.

Well now you’re right in my wheel house Roy!

Most competitive Engi builds use Alchemy, which even if you change nothing about your skill bar can help tremendously (relative to baseline Engi). You get the 75% health Elixir B proc and clear. 25% health Elixir S proc and clear if you grab it. Transmute every 15s. This is without using any elixirs or Elixir Gun on your skill bar. A skill bar that already has one of the best heals in the game that removes 2 condis every 15-20s.

Engi is among the worst at dealing with conditions no matter how you gear, but they have a chance. My argument is unless using Mallyx + Corruption a Rev doesn’t really have that same chance, at least I don’t think so. I believe increasing the amount of conditions removed on the traits/skills that have that functionality would help a lot and I would like to see where that puts us in BWE3 before we start seriously asking for more sources of removal.

To add to this point engi is really good at applying conditions more so than most professions. They do it better than warriors, rangers (in most cases), thief (in most cases), even necromancers (talking application not xfer) only applying conditions with skills that are not reflects.. About the only profession that does it better is mesmer because it just spawn and shatter spawn and shatter spawn block spawn and shatter. I say honestly Revy needs no more removal at least on shiro, mallyx, and glint. If anything gets more removal is ventari and the other stance. AND even then the removal should be minor so not to devailue Mallyx.

You and your “devailue Mallyx” you must be a big fan of it. Mallyx offers a lot of resistance and due to that you can outplay most condibuilds I mean as long as your enemy doesn’t know your weakness, jup right no stunnbreakers. That’s why I’m not a big fan of mallyx at least not for the power builds I tested. For condibuilds I find mallyx pretty funny but that is because you can go way more deffensive while wrecking every other condibuild (without boonstripping).
+ Nothing is going to devailue Mallyx because you take him on every condibuild. It would be nice if he isn’t going to be mandatory in powerbuilds AND THAT is what the people are asking for.
I know you can’t have all on every legend. Having not much condicleans is okayisch but the ones you have shound be a bit better then they are now

-Staff4 is in most cases worse to use then using nothing because it roots you
-1 condi clean on dodge (10s ICD) is useless because you will always have cover condis on you specially in team fights
-1 condi clean on leg swap (10s ICD) same as the one with the dodge

So to take this 3 condi cleans you have to equip staff and take 2 traitlines you should mean if you take so much stuff you should get accsess to a lot more than that.

-Jalis heal since they buffed the heal of it I find it okay as it is.

-Ventari condi cleans, not really good for yourself because they take to long till you get it. Lets say you are in a different legend and you have to swap till you get the condi cleanse you will most likely be burnt to death.

(edited by Valfaros.6908)

Revenant is Too Weak to Condis

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Posted by: Valfaros.6908

Valfaros.6908

It’s right that some classes need to skill a specific traitline in order to keep condis off them. I woundn’t complain about doing that but you also need to take mallix. That means you have 1 mandatory traitline and 50% of your utility (what should be the strengh of rev) is also mandatory.

That’s just …..

Revenant is Too Weak to Condis

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Posted by: Valfaros.6908

Valfaros.6908

I don’t get the problem. Not using Mallyx, is like a Mesmer not using condicleanse (Which is decently common). Or any other class in the game for that matter. Mallyx gives you your utility skills. It’s just like picking a utility condicleanse on any other class. Beside, Mallyx’s heal is insane if you get a lot of condis on you. Having like ~8 condis with resistance on you is like 13k heal. And unless the opponent is running boon-stripping, they can’t destroy you with condis. So it’s a very fair and powerful way of them dealing with condis.

The only thing is mesmer doesn’t need condi cleanse because he can simply kite and control the enemy which the rev can’t really offer. He don’t has all those nice mesmer things such as invuln, stealth, hard cc, reflect, teleport, immobs, ca. 16k instant bursts. Memser is build to don’t get harmful condis in the first place that’s why he can deal with most condi builds.

Rev has some nice things too (infuse light, more evades and block) but other then the mesmer or the engi are most of revs in meele where get way more conditions on you because the enemy can put harmful fields on themselfs and thats only in 1v1.
If you look at teamfights it’s even worse. As a meele class you are going to get a lot of condis all the time and that’s what kills the revs in most cases.

Revenant Worries: Master of All Trades?

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Valfaros.6908

We don’t really know how the raids are going to look like and what you need. They said it will be possible with every class combination. So you shoudn’t worry that you can’t join a raid with ranger or whatever you want to play.

+ Those other specs looked really decent to me specially the chronomancer and there are still a lot of chances to every spec.

Revenant Worries: Master of All Trades?

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Valfaros.6908

Who cares about the dungeon meta just play what you want there.
Even if it kicks anything out of this meta they were in there for 2-3 years so whats the point if an other class takes the spot for a while.

Phase Traversal game breakingly OP?

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Posted by: Valfaros.6908

Valfaros.6908

Same skill guard has so case closed.

Revenant is Too Weak to Condis

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Posted by: Valfaros.6908

Valfaros.6908

Much to your dismay, Revenant’s do need a weakness.

I do agree each class needs to have a counterplay. Don’t you think that it also doesn’t have to be he should be virtually helpless against it though. Conditions are no longer like they were when the game first launched, they are now more prevalent, easily reapplied (in matter of seconds). Especially in PvP when virtually every classes do condi now, it means that non-Mallyx will be weak against everyone. I do think condi removal on legend swap should be increased to one, each legend should have at least one way to remove condition, be it a weaker one than other classes.

I don’t think that is entirely true, as an example engineers don’t run much condition removal in PvP as they have limited options similar to revenant, but still aren’t helpless in PvP.

You are right Engi doesn’t have much condi remove BUT they have tons of cc, imob, block, invuln and can fight ranged. The problem here is rev is normaly in meele (if you don’t run hammer and even with hammer rev cant really kite due to lack of fast cc’s and imobs). You think well it’s working with engi and mesmer but both these classes have a main thing that rev don’t offers kite.
I don’t say rev needs ton of condi remove but he need a bit more and better ones then he has now.

Well actually you sorta proved that engi, to condi clense has to spec in alchemy (which is true) and Rev to deal with condis has to spec to mallyx.
So, where’s the problem? Rev can deal with condis, is up to you to build for it or not.
I mean you are asking to have MULTIPLE way to deal with condis, well that’s not fair imho.

Yes that’s true but rev has to trait mallix and then use the legend too thats 50% of his utility skills and I don’t think anybody wants that 50% of his stuff is always the same because you HAVE TO take mallix.

(edited by Valfaros.6908)

Unrelenting Assault is massively OP

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Posted by: Valfaros.6908

Valfaros.6908

1) Really you can’t teleport while it has a 3/4 second casttime wow you have a hard time in pvp then

2) Things that are different from every other class are intressting I don’t want every class have all the same skills so …

3) It is a counter that you can teleport a rev into a fight he can’t get out so I don’t see the point. Taking someone out like this is fast and will give you a big adventage in nearly every scenario.

(edited by Valfaros.6908)

Can you outrun a centaur?

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Valfaros.6908

Make it follow the player even when you chance the legend problem solved + redesing skill 6 to be a actuall heal

Jalis BWE #2 Deep Dive

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Valfaros.6908

The road got nerft pretty heavy it should come down way faster if not instant or become a placeble effect.
Give it 1200 range (for the end of it) so you can use it while walking. Rightnow if you walk with swiftness you won’t get any stack stability from it for a skill that costs A LOT and has a CD. + Give 3 seconds stability per pulse.
People complain about pirate ship meta so why do you nerf stability skills so hard anyway.

Can you outrun a centaur?

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Valfaros.6908

Could be a addition to a minor. It’s not like anyone really took ventari because it just seems weak.

Teach Me How To Centaur

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Posted by: Valfaros.6908

Valfaros.6908

Well ventari seems slow and weak anywhere. High cost utilitys, bad heal for yourself + high casting times.