Katana
No need to add them as a seperate class, we already have swords. Japanese style swords will be added if we ever go to Cantha, they were there in Guild Wars 1.
I wanted to play a Norn, but then after I noticed how comical they look in GW2 (lack of necks, oversized arms, undersized legs) I decided to go with human for my first character. Then I decided to make a male beardless Norn Thief, under the assumption that I’m not likely to see another one of those.
If you are going to use stuff from the Norse culture, at least learn the correct way of pronouncing the word.
It’s not pronounced “Yo-tun” either; the “o” has an umlaut (ö).
You should stop being picky about stupid minor things, really.
Because Warrior has high health and armour (plus the fact that NPC’s aren’t intelligent), you’ll typically have an easy time in PvE with normal trash mobs – especially if you use the ever popular Greatsword. Honestly though, at higher level PvE and in dungeons even if you were a defence stacked Warrior you won’t be just standing there watching and eating.
Personally I actually find my Thief to be a far easier class in PvE due to all those escape skills… plus caltrops and Shortbow for kiting heaps of anything :P.
This is a popular fallacy. Guardians lack Ranged but Engineers lack Melee, so clearly it’s intended design. The issue is that while Engineers may not have very many options specifically for use at melee range, Ranged attacks suffer no penalty for being used in melee. Engineers aren’t necessarily penalized for being at less than 400 range. There is no “deadzone” where ranged weapons don’t function. There is no minimum range.
The penalty for using ranged weapons in melee range is the greater damage that melee weapons have, especially when the weapon(s) is/are wielded by a Thief or Warrior.
The issue is that being at range provides a very real advantage in a plethora of scenarios. It is the most common form of combat in WvWvW. And more than a few PVE Bosses require the player to stay at range as much as possible. In these cases, being at melee is punished.
I know, my Warrior is primarily melee with an untraited longbow as secondary, therefore I’m used to slow-auto attacks and 900 unit range. Melee is punished far too much in this game which is one of the reasons why I say Guardian sceptre needs a boost in usefulness, specifically regarding Orb of Wrath (perhaps the “Scepter Power” trait could include faster projectiles, amongst other changes). My only issue would be granting Guardian ranged power equal or superior to that of other classes who by design have more focus on offensiveness, especially by giving Guardians the Longbow and either the single-target “sniping” of the Ranger or the area-of-effect archery of the Warrior.
I actually agree with the rest of your post. I agree that ANet will very likely look into tuning and balancing existing Guardian options before adding new ones, and I agree that there’s just far too much on the design team’s plate right now to realistically expect a Longbow.
Thank you for the well thought out response without sarcasm or flaming. In the distant future I hope we all get more toys to kill people with.
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Why would you need a banner and shouts if you don’t plan on healing or regeneration? They’re at best “ok” without those traits.
Warriors don’t need a 1h ranged weapon, one would be nice but as it stands there are other classes that need a lot more love than Warrior.
I sort of feel like a thrown melee weapon would be more fitting to a warrior than a pistol imo.
After the development of firearms; pistols quickly became a popular secondary weapon for real life heavily-armoured warriors. Pistols suit Warrior just fine.
2h Polearms, 2h Axes, Javelins, Pistols, there are really many options for expansions and such.
A Polearm type weapon could focus on defence, with attacks that grant boons such as retaliation, protection and stability and maybe something similar to the thief spear skill “nine tailed strike”. It would be a defensive weapon.
2h Axe could differ from other current 2h weapons by focusing on powerful but single-target skills.
We definitely don’t need anything new any time soon however.
Scepter is more of a mid-range weapon, if you want somewhat reliable hits (for any aspect of the game, excluding PvE stationary targets). Tridents are underwater weapons so this point is irrelevant.
In this case, the Warrior Longbow is also a mid-range weapon (900 range), except that you cannot wield a shield while using it.
If you guys don’t do much WvW, that is perfectly fine. But don’t come out here saying our “ranged” options are fine the way they are just because you’re satisfied with them.
They’re not, but the solution is to fix them; not to create more balance issues by giving Guardians more weapons at this current time.
Judging by your posts I don’t think you understand the idea behind ANet’s profession versatility. We clearly lack in ranged department and that isn’t something to be quiet about, sorry.
And Engineer’s lack in the melee department, maybe they need maces and hammers.
Now while this is really no priority ANet should focus on at this point, I really do expect improvements (go go longbow) with the first expansion at the latest.
I agree with this, by expansion time I expect everybody to be getting new weapons and skills, but right now to give one of the better classes a brand new weapon this early into the game isn’t exactly fair on the other classes.
One word: “Vengeance”.
traits arn’t meant to be switched around.
If that were so, we wouldn’t have the option to do it.
That’s not true from a PvE stand point, where the main target will have all of the possible conditions on it 24/7, it’s practically a 10% damage increase.
Maybe I should expand on what I mean’t. Compare “Burning Arrows” with the other master level tactics traits: “Shrug It Off”, “Lung Capacity” and “Quick Breathing”. Very quickly you’ll note that it is far less useful considering other options. Ranger master level marksmanship trait called “Eagle Eye” includes a boost to range and a 5% damage boost, without requiring targets to be burning or without two trait slots used.
I’m not saying Warrior requires archery equal to that of the Ranger – but the current Longbow traits for Warrior are some of the few things very wrong with this awesome profession.
What you’ve proposed would dumb down our current traits and give us even less options to choose from. Its quite possible with many builds to keep the build and just change major traits depending on your weapon choice if you feel that the three silver fifty copper is too much cost for you when you want to change your primary weapon to something different.
Would also like to see longbow range to be 1200 by default and not require a whole slot for the reach extend.
It is absurd that Warrior’s Longbow and Thief’s Shortbow share the same range, though there is the aoe Shortbow attack that has 1200 range, so technically the Shortbow thief actually has more range.
…or at least merge the longbow range and the +10% longbow dmg against burning target into one single trait.
+10% damage against burning targets is a near useless trait and should be changed.
Keelin.5781Okay? You claim guardians have “excellent melee” capabilities and “superior support” capabilities yet the warrior can do these things just as well but warriors can have ranged weapons and guardians can’t.
A defensive Warrior is not as good as a defensive Guardian, end of story. Guardian’s support abilities ARE superior; Warrior has no access to Protection or Retaliation boons (Warrior can gain retaliation upon being critically hit with a grandmaster trait, but cannot give it to allies), not to mention inferior condition removal and Guardians far greater number of healing skills. Hell, Guardian even has more block skills, their elites are also better.
Warrior isn’t a weak class, but it does lack the variety support options and number of defensive skills that the Guardian does – and rightfully so, the Warrior has more options in regards to weapons and offensive combat.
Keelin.5781And then you seem to believe that the guardian can be everything at once – tanky, supporty and yet still do high damage – and that they can’t.
No I don’t, no class can do this. Stop putting words in my mouth because I don’t agree that the Guardian should dominate at long range.
shiz.5976I crit for 2.5k with my scepter auto’s(55% crit chance). And crit 8-12k with my zealots flame(torch). Guardians can deal tons of dmg at range. The only problem is the scepter’s auto-attack projectile travel speed. It has to be faster, cause now you can outrun it with swiftness.
This, period. Guardian doesn’t need to take the Longbow from the few classes that already have it, Orb of Wrath just needs a boost in projectile speed. Once again, if you want a Longbow, roll a Ranger or Warrior, weapons are class-specific for a very good reason.
Keelin.5781Oh hey also – Even D’n’D Paladins could use ranged weapons. I’m not sure which paladin exactly you are comparing guardians to?
Guardians do use ranged weapons, if you didn’t notice, we have staves, tridents and sceptres. Guardians just aren’t masters of ranged combat – ranged weapons are backups for when the enemy is too far away.
Keelin.5781Oh yeah. Poor warriors and their lack of support and defense.
I guess having some of the best sustainable healing on paper isn’t good enough for them.
Actually, I included Warrior in the category of “some of the best classes in the game”; complaining about Warrior being underpowered or useless is almost as bad as calling Guardian weak or underpowered.
Keelin.5781You go ahead and build a class cannon guardian for your “excellent” melee and see how long you survive. I’ll wait here…
Reducing yourself to attacking straw men now? That’s poor.
George Steel.1804Scepter is not only THE WORST RANGED WEAPON IN THE GAME, but it is also the most boring weapon you’ll ever use. Go ahead. Take the scepter challenge. Use it for extended periods of time and TELL me that the annoying repetitive whistling sound, useless projectile speed and constant misses don’t make you want to rip your hair out.
So if you don’t like the weapons used by the class, why did you roll the class in the first place? I agree that sceptres need work, but Guardians don’t need a weapon that doesn’t suit their theme; which is far better known as the Paladin.
Add new Ranged weapon The Bola 1H.
Warrior already has a “Throw Bolas” skill.
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Ang.2157@Varyag.3751
Nor are we battlemages.
What is the functional difference between a “Magic Knight” and a “Battlemage” exactly? Guardian combines martial prowess with magic, seems pretty fitting to have them using magic weapons.
Ang.2157Look at this bow, that is what i want for my guardian.
http://fc02.deviantart.net/fs41/i/2009/034/1/0/Light_Arrow_by_Daniel_Link.jpg
http://unitedpeople.ucoz.com/_ph/5/2/416340329.jpg
Look at these pollaxes; these are what I want for my Warrior, or some weapon specific to the “weapons class”. But right now there are bigger issues regarding class balance that need to be solved before throwing more weapons and abilities to classes, especially ones that are already some of the best in the game. Poor Elementalists… they need more help than anyone.
With Guardians excellent melee and superior support capabilities it would be overpowered to make them as powerful at ranged combat as their soldier counterpart the Warrior – who lacks the support and defensive abilities of the Guardian. Guess you’ll have to roll Warrior if you want to be a heavily armoured fighter with a bow.
How can people say that it makes more sense for a heavy plate armor soldier to run around with a little wand than a real ranged weapon?
Because the Guardian isn’t the “pure” mundane weapons-master heavy plate armour soldier… that would be the Warrior (feel free to go play one, they’re pretty fun actually). Guardian is the Magic Knight type class, so you get stuck with wands, staves, tridents and very flashy skills. Not to mention all that retaliation and regeneration…
Rifle
-Add more maximum range for kill shot (1800 or 2000)
I agree with everything you said except this, 1500 range is effective enough.
- Increase default longbow range to 1200. Current range trait for longbow would become 20% quicker recharge.
- Addition of elite shout skill. My personal preference would be a shout roughly based on the elite shout from Guild Wars 1: “Victory Is Mine”. Shout grants regeneration, quickness and vigor to nearby allies, with duration being longer for each condition on your target foe.
- Ability to wield banners offhand, with banner abilities being on their own toolbar similar to pet skills. Banners should have shorter cooldowns and Warriors should have the option to make the banner appear in your hand instead of on the ground.
- Faster animations for mace and hammer (this would also effect Guardian).
Warrior, supposedly being the “weapon master” of the classes doesn’t have any unique weapons. All of the classes have their niche so it I think it makes sense for us to have a unique weapon type or two.
I feel as though we should have 1 or 2 unique weapons only for a warrior. Maybe a two handed axe and some sort of 1 handed weapon, a spear that we can use out of water quickly comes to mind.
Javelin would be my first choice, followed by Polearm (category including poleaxe, halberds, etc.).
(edited by Varyag.3751)