I carry an axe, a mace, a longbow, a rifle, a hammer, a warhorn and a shield.
It really isn’t just noobs that can end up eating a quickened 100 blades to the face.
I think it was more about that other guy’s comment, which was basically “100b frenzy crit = high damage therefore Warrior is fine”.
I agree with him.
Krizzy.6950As if warriors weren’t good enough, they need a 5 second fear? You’re joking.
Hey, you’re the guy who suggested it!
Can I see this “insta” Kill Shot build please? My Kill Shot is just too slow…
Krizzy.6950^^^^give warriors 5-6 seconds of fear
As a Warrior, I fully support this proposal of giving Warriors 5-6 seconds of fear.
Way too many options. I’d like to see offhand pistol, polearms, javelins, dagger mainhand (for awesome brawling skills), two-handed axes (a.k.a polearms). I’d really like a one-handed range option, as other professions have them – I was really surprised actually that Warrior doesn’t have one, especially considering that the Warrior from Destiny’s Edge (Rytlock Brimstome) uses a pistol quite a bit.
Though there’ll be lots more patching before anybody gets any new toys.
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I’ve had some fun playing around with hammer combined with physical skills (Bull’s Rush, Stomp and Kick) and I have to say it’s pretty fun permanently booting enemies around. Don’t know if I’d ever made a serious build based entirely around CC’s though – it’s common to combine them with shouts which makes a pretty decent CC/Condi-removal build for sPvP and that could possibly work in dungeons.
They’re actually some pretty good ideas; but I don’t think we’ll be seeing new skills or traits before an expansion to be honest. But you’re on the right track, currently Warrior is mostly lacking in group support and synergy, many of your suggestions would go the right way towards fixing this issue.
I’m very interested in banners to be honest, they are what drew me to the Warrior as my first character for Guild Wars 2. Maybe one of the normal banners (probably defense) could have a condition-removing tick every x seconds, or something. Banners doing other things, such as ticks of damage, non-damage conditions or boons at close range could also be useful.
I’d also like to see banners be carried on the back – with banner skills 2-4 being linked to F2, F3 and F4 – or possibly even the option of banners being carried in the offhand. The other thing I can think of with banners, is traited banners being permanent – this wouldn’t be OP as currently they have a downtime of 5 seconds when traited.
Honor of the Waves dungeon armor (called “Koda”) on legs, shoulders and arms. Boots are the veteran reward boots (Heritage armor) for Guild Wars 1 players. The chest is Banded armor.
If you’re going for a pseudo classical look, you could also use Pit Fighter boots and possibly Banded or Vigil helmets. The Honor of the Waves chest armour (“Heart of Koda”) is a muscle cuirass.
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your very first post in this thread was about vengeance, and every time you have posted since has been about vengeance.
My first post was about all of Warrior’s downed skills (except for vengeance) being pathetic. First paragraph in my second post was about hammer specifically. Maybe I’ll repeat myself – all that Warrior #2 downed skill needs is to be AoE – that single fix by itself would make Warrior’s chances of surviving downed much higher. I dare say it would be a tweak that wouldn’t be overpowered, either.
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i never said it should be an “iwin” button, i simply said it should be dependent on the warriors ability instead of facing bad players to actually ever work.
Warrior has the best #3 skill for downed abilities. None of the downed abilities are based on player skill – and Warrior’s Vengeance is the only downed skill that allows you to get back up off the ground without healing.
as far as your second section goes then why have most of your posts in this thread been about vengeance? it seems you are just looking for excuses at this point.
I made my sentence about it – which was in agreement about Warrior having an aoe #2 skill – and that’s all that was needed. It seems everybody has jumped from talking about hammer’s weakness to Vengeance being “weak” because it’s not an instant skill.
Fritz.5026then it should be replaced by something that a warrior can actually use to benefit him.
I’d call being able to hop up from near death and kill the guy who almost killed you is quite a benefit. I just don’t think it should be an “I win” button that you can pop the second you get downed.
Fritz.5026either the skill needs to be replaced by something that is worth the slot, or it needs to be dependent on the warriors skill to be effective. the end.
Vengeance is fine and it’s not going to get changed. The end. See? I can do it too!
This thread is about hammer, a skill that could actually use some tuning.
your abilities should not be dependent on facing bad players to work. there is no ‘skill’ in that.
Personally I don’t really consider Vengeance to be about “skill” anyway, considering that to use it you need to be beaten anyway.
Taurethion.7302Can someone elaborate why tanking is bad in dungeons?
Quite possibly because the traditional tank doesn’t really exist in this game. Apart from that its because Guardians are much better at playing defensive and support type builds than Warriors are.
I think the closest thing to tanking I’ve done is having bosses chase me while I use my warhorn for vigor – which helps with dodging the very powerful boss skills – and for swiftness. Standing there and being hit in the face is typically a nice way to die fast.
1) Hammer needs to be changed into Stomp, an aoe knockback that ignores blind.
No it doesn’t, an AoE might be useful, but one that ignores blind is plain overpowered. I just pop stability and drop the finisher against other players, why shouldn’t others without stability be able use one of their skills to finish a player that they’ve already beaten?
3) Vengeance needs to be available MUCH sooner after getting downed.. because what use is there in an ability if you never get the chance to use it?
Vengeance should be hard to use and you should really only be able to pop it if your opponent has been silly enough to ignore you or has been knocked down by your hammer. If you have three people/npc’s beating on you then you shouldn’t just be able to get back up – that would be what we call overpowered.
Vengeance is for those times where you’ve been downed by somebody and you’ve knocked them back once they’ve tried to finish you. It means that because they made a mistake you get another chance to punish them for it. I think Vengeance is such a scrub move in a game like this, at least against other players. But that won’t stop me using it when I can, it’s too good not too.
As somebody who plays Warrior as a main and occasionally switches to 100blades for random sPvP scrubbing… I have to agree. It’s not particularly fun and it doesn’t take skill as a Warrior or a Thief to jump somebody unexpectedly and down them in several seconds.
Less extremes and more moderates would be good for fun factor.
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Warriors excel at trashing normal mobs and solo PvE. Possible perma-swiftness makes travelling around quick and easy too.
That is the dilemma for all bleed stackers though, not a warrior specific issue. And saying that because someone else in a DE might have bleeds means bleeds are bad… would mean no one should ever use bleeds.
Which is why most other bleed stackers can also throw other conditions down with their attacks. For example on my Thief, my dagger auto-attack does poison in addition to death blossom’s spamming bleed goodness. Ranger can do similar, especially with traps.
Traiting and gearing for condition damage in my opinion kittens a sword Warrior for anything but solo PvE. I wish it wasn’t this way, especially since I love Fiery Dragon Sword.
In general though, a larger pool of condition options makes more sense, and allows for better synergies and even condition removal protection. We really only stack bleeds and vulnerability with any regularity, maybe some cripples and a lil weakness… but dot conditions are burning with some finesse required from longbow, and bleeds through swords or rifle.
When I started my Warrior I played like this until level 80, the main issue is that Warrior has access only to two of the four damage conditions. Technically they have occasional confusion through trait that requires interrupting the enemy and it’s not significant or reliable. I don’t think Warrior should have poison, but as I’ve said, confusion – instead of bleed – on Riposte would be interesting, especially when you consider it’s almost limited to Mesmers and Engineers at the moment.
I underlined the most important part of your post, and that I think is part of the underlying issue with sword Warrior.
@Varyag
This thread is not about tPvP.
This thread is not about tPvP.
This thread is not about tPvP.
This thread is not about tPvP.
This thread is not about tPvP.
This thread is not about tPvP.
This thread is not about tPvP.Get it yet?
Maybe you do not speak English as first language, so I’ll repeat myself. I never said that this thread was about sPvP or tPvP, I said that it seems balancing is being based on sPvP. Most of what I want has more to do with support than it does with sPvP specifics anyway. I enjoy all types of play in this game, so grow up.
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There is a strong attitude in this thread that if you are not discussing tPvP only, then your opinion is irrelevant, and that simply isn’t true.
The opinion is that sPvP is where balance is most important, considering the changes/nerfs that have been made to professions its clear that the developers are inclined to agree to some extent.
Not every skill of every profession is going to be an all star performer in PvP, but it might have a place in PvE… or WvW… and so what? That is going to happen, because they are different environments, it is natural that some will see more use in different venues.
My points aren’t just about sPvP and its under a third of our skills that are actually useful. Most skills should be viable in most forms of play.
Sword, I’m returning to it… It is an amazing bleed weapon, sustained damage weapon. Is that the absolute best option for your tPvP warrior? Probably not. Stacking just bleeds opens you up to having all your damage removed over and over with ease, effectively neutering you. But it works mighty fine in other situations where your target isn’t cleansing it right off, in these situations it does a lot of damage. So it has a place… it just doesn’t seem like many people on this thread like that concept… and I’m at a loss, personally, why that is.
Bleed sword is fine for solo leveling and even then it’s better to use a Greatsword as it kills trash quicker and hits more enemies. Why is sword poor at everything else? because all sword Warrior skills bring to PvE are bleeds, fair enough, you’ve pointed this out. But in group situations and events, there is likely to be more than one or two people using bleeds, therefore your bleed attacks are useless because there that 25 bleed cap means your sword is made out of cardboard.
If sword direct damage was to be increased, as is brought up a few times in this thread… then this weapon starts leaning into the imba side of things as it would have entirely too much dps in PvE.
Even if sword direct damage on one attack was increased on targets of low health, the sword would still not reach the damage potential of greatswords or axes – who aren’t limited by the 25 bleed cap for their damage. I’d actually prefer giving sword access to one other type of condition damage, probably confusion and probably on Riposte. Why confusion? Because it’s linked to condition damage.
Why don’t we have a signet that allows us a decent heal for each attack? or an effective heal at all?
Our heals are something I consider to be fine. Apart from that a lot of your questions are worth asking.
Warriors are aggressive and offensive, guardian are defensive and protective. Both heavy armor fightery types, but who approach life with different attitudes.
I used to think like this, then I saw that the best support builds we have are more focused on minuscule heals/regeneration and condition removals – basically an inferior Guardian – than on offensive support.
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Bladetrail bug giving way too much damage. I’m surprised they haven’t patched it yet.
Varyag, if the warrior underperforms in sPvP, that clearly means ANet should rebuild the entire profession or at least make changes that will drastically alter it in nearly every way even in WvW and PvE.
The profession doesn’t need rebuilding, simply tweaking – could you make suggestions without being a sarcastic jerk? =P
But as I’ve already stated, Anet seem to be patching/balancing with regards to sPvP foremost as they want to go the eSport route. Truthfully while I enjoy all forms of play – and especially would like to do more dungeons – I do see sPvP and more specifically tPvP (which I haven’t played much of) as the most important for balance because of it’s more organised, competitive and structured nature.
As to most of my suggestions, I made many absurd points, deliberately, in order to see how many people here are seeking actual improvements to the class or simple “I win” buttons (see posts made by Lyonell or Madtavish). The most significant changes needed are in regards to banner functionally and physical skills and this has nothing to do with sPvP specifically – these skills are largely underpowered (excepting Battle Standard, which is used mainly for the rez). Second would be a few traits that need adjusting to make more useful.
In general (PvE/WvW/PvP as the OP clearly allows us to discuss) the warrior is one of the best professions in the game.
Warrior is “best” at a few things, AoE’s in WvW zergs (this is arguable itself and is partially due to a bug), 100blades/frenzy on players new to sPvP and for solo farming/exploring. At best Warrior can play a very mediocre support role. There are a few professions worse off than Warrior, but overall Warrior would be on the lower end of the “best professions in the game” scale.
Currently, less then a third of our utilities are viable. That’s were I would start. This is basically the warrior’s entire skill list – 8 skills. If I’m leaving something off please let me know.
Bull’s Charge
Fear Me
Shake it Off
Endure Pain
Frenzy (But why is the drawback so much worse then Ranger or Thief?)
FGJ (Only when traited for heals and runed with soldier’s.)
On My Mark (Only when traited for heals and runed with soldier’s.)
Signet of Rage
Add Balanced Stance. Apart from that you’re pretty much spot on regarding viable skills for Warriors.
I do have to point out though, that in my opinion the Warrior’s version of quickness – Frenzy – is the most balanced form. It’s one of those examples of Warrior being fine and other classes being too powerful in some aspects.
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Bring capes back, it worked in GW1 well enough.
Originally I asked what made the warrior viable/not viable. Everyone is just saying how bad the profession is instead of saying what is viable and what they want to tweak.
To be honest and realistic, I’m fine with most of the weapons, except the Sword with is horrible and only useful for the leap skill. Sword’s single damage condition is too easily removed in PvP, but it is not a problem with the amount of condition removal – which is fine – but instead of the sword. Hammer is probably our best weapon, even with staggering blow stopping your movement for too long.
The other two major issues I have are with physical skills and banners, there is a reason why these two aren’t as often used in PvP as stances or shouts. Once again the most glaring issue is Warrior’s lack of utility skills – even a warhorn+shout/banner Warrior is somewhat mediocre.
Compare to the other heavily armoured melee class; my Guardian. With one shout (and no soldier runes or traits spent) my Guardian can remove all conditions from my allies, giving them to myself, then I just use my skill to convert all conditions on myself to boons. Also have a group stability skill. My Guardian has also much better access to group heals, especially in elite form. After playing Guardian I began to notice how poor Warriors are for group utility.
I’m not saying we should be Guardians – we definitely shouldn’t – but some more useful utility skills or options would be nice to make Warriors desirable for group play. I would like to see more viable options in how I build my Warrior.
What do you enjoy about the warrior, and what mechanics make the profession fun?
I like adrenaline – it was a better system in Guild Wars 1, but it’s also fun here. I like that we get a good variety of weapon options and that we’re one of the few professions with no magic theme at all. I think the idea behind banners was cool and that is what pulled me to play Warrior as my main (I was Paragon in Guild Wars 1).
If you can read, you’re not intoxicated enough.
In it’s current form, the three seconds needed to change the cooldown on Rampage to 120 seconds wouldn’t be worth it the time or trouble. Not unless you make Rampage useful, of course.
Thanatos.5102Hey Ravnodaus, since you’re a Warrior on a competitive team would you mind helping us out here and offering some much needed advice? What are you tactics, how’s your build, what roles do you take in the tPvP, your overall experience with the profession on a competitive level?
That’s if you don’t mind sharing these info of course, thank you
I would also like to see this, its clear to me that we’re simply mindless casual sPvP scrubs and he’s a tPvP god in the presence mere mortals; destroying bunkers with his sword/sword bleed build of doom.
There is no such thing as a warrior bunker build..wish people would stop saying that..
Sadly, there isn’t.
@Varyag.3751
You and me have different opinion and I respect yours. You don’t like some of the aspects of warrior profession.
It would be more accurate to say I don’t like the lack of viable aspects in the Warrior profession.
100b/shouts are in no way the source of a warrior’s strength… they’re the easiest tools to use. In a class that already ranks a 1 out of 5 in difficulty to play, advocating the builds that require you to faceroll the keyboard to do great isn’t the best way to present an argument. Warriors have lots of builds that are viable, but they require more thinking than keeping your shouts on cooldown.
I’m currently using a traited warhorn/axe build with shouts, for PvE. Sometimes I’ll use banners, but the buffs are mediocre and they’re currently clunky. Even with a “support spec” the Warrior isn’t exactly useful when compared to other classes. Almost everybody else can bring more to a group than a Warrior can – I learned this in the process of levelling my Guardian.
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I got a feeling warrior players expect for every utility skill and physical skill to be useful in pvp.
I’d be happy with at least half, to start. But yes, skills should be viable in PvP – especially when Anet has stated that they’re wanting to make GW2 an eSport.
You are trying to make warrior a perfect profession that can kill all and counter all without any problem. And even if they by some chance change warrior to your demand there will be always something you are not happy with.
No, I want to make the Warrior something more than 100blades and mediocre shout heals/condition removal. I want every profession in this game to have a variety of options to suit numerous playstyles and to encourage creativity and diversity in builds. But we’re in the Warrior board, so it’s only natural we’d talk about Warriors.
Some of the changed proposed here are very drastic and if you are not happy with warrior so much why don’t you try some other professions maybe you will find one that you like more.
I played sPvp, tPvp, Pve and I’m pretty happy with the state of warrior though don’t get me wrong there are some things that I don’t like about our profession but still I have most fun with it.
I won’t change my main because Warrior is fun, despite it’s flaws the simple theme of being the martial class proficient in weapons and armour – but not in magic, that’s for wimps – is one I’d prefer to play. But the glaring issue with Warrior is it’s lack of utility – everything the Warrior can do, somebody else does better – which makes it a poor choice for organised PvP. Warrior isn’t the only profession with this issue, but as I said, we’re posting in the Warrior board and we’re doing that for a reason.
I’m sure there’s plenty of tweaking that could be done, but the warrior is a Swiss Army knife capable of filling many roles.
“Jack of all trades, master of none” is only useful when you’re playing solo. Guild Wars 2 isn’t about playing solo.
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Addressing the Warrior's "Hundred Blades" immobility issue: a proposal
in Warrior
Posted by: Varyag.3751
100 Blades is fine.
Hmm, I wonder what the moderators are doing…
Ravnodaus.5130It’s like being immortal, due to extreme toughness and rediculous healing. And normally conditions would be its weakness, except it has continous condition removals. All that while providing aoe swiftness, vigor, fury, might, cleanses, heals, and some decent control/debuff. The damage is very minimal… but you can kill someone 1v1 given time, all while safely remaining near full hp.
So you’re like a bunker Guardian, but useless!
Oh and Rampage doubling power stat. That one hurt my sides I was laughing so hard.
It already doubles base power, by the way, so nothing there would change. On paper the skill sounds good, in practice it’s horrible.
Aoe swiftness/vigor is useless.
Aoe Swiftness is one of the few useful utilities this profession has, Vigor doesn’t suit Call of Arms at all. Vigor is used for dodging, but stances – or at least two out of the four of them – are designed for damage/cc avoidance through other means. The Vigor for stances is a useless trait.
Warriors don’t do enough damage.
Rifle, Axe, Greatsword. Everything else is rather lackluster in terms of damage – Longbow and Sword are really the only weapons that could use boost in damage, primarily through conditions.
Banners are useless. Remove from game.
So how often do you see banners used in PvP? Apart from the Battle Standard, which is only occasionally used and for only one reason, I’ll give you a hint – it’s not for the buffs. Banners are lackluster and clunky.
Warriors should get WoWs block % mechanics.
Warrior needs something that allows it to build towards a bunker type playstyle, do you have any suggestions. Or would it be absurd for the shield bearing guy covered in a panoply of plate armour to be an effective defender?
600 range for some melee attacks is too short.
This is golden coming from guy whose profession has 1,100 range melee attack. Honestly, the only melee skill that could use more range is a skill called eviscerate (which should have maximum 600 range), because it often misses moving targets – despite leap skills being designed to keep up with moving targets.
This class should be celebrated for its amazing well rounded completeness, not complained about. It is one of the best ones we have the good graces to be able to play in this game!
Zonzai.2341The warrior doesn’t need to be fixed. It’s one of the best professions in the game.
Warrior’s lack of use in tPvP teams is evidence of it’s excellency and completeness! Third only to the might of Necromancer and the most powerful class in the game; Ranger!
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So I just noticed that the sarcasm in my post replying to Lyonell was too hard to see, I’ll offer some actual criticisms then.
For starters, burst skills should have their damage increased, for many of them I’ll go as far as saying in a 400% or more.
No, maybe traits should be changed to increase critical damage or chance for burst skills, but none of them need 400% damage boost. Currently they’re too easy to build up to be given that much of a boost.
Change the: “When you use an attack that causes cripple you cause 1 second immobility” to cause 3 seconds immobility.
Two seconds possibly, three is too much and would make bolas near pointless.
Increase the amount of damage we heal with our heals. 6.4k when a warrior got like 25 – 30k hp, seriously… 9.8 with our highest heal and only if full adrenaline? C’mon everyone else heals and you see thir hp go full again.
There is nothing wrong with our heals. We currently have the most powerful pure heal in the game – just because you’re able to reach 30k hp doesn’t mean you should be healing for 15k… that’s more health than some classes have at all.
Increase our base toughness….we are too much of glass cannon even in full toughness builds. And increase our base damage by at least 20%
Not necessary, most of Warrior’s issues come from a lack of utility and a large number of useless traits. Our damage in some areas could use a boost, but 20% overall would make us way too powerful.
Warhorn skills should cause better conditions and even deal some damage when used. As well as grant real buffs. Swiftness and Vigor…really?
Almost permanent group Swiftness is kittening excellent.
Kierlak.5209Banners should probably just be removed, and let shouts take over. Banners are simply not very good, and their mechanics ensure that they will NEVER be good, unless they involve the one shotting of entire groups.
Banners are unique to Warrior’s and could easily be made useful with several tweaks. Lack of utility is one of Warrior’s main issues, any of the classes can roll “hurp durp dps” so ignoring utilities for damage is just stupid.
Kierlak.5209All weapons should have either a short cooldown cripple/root, or a short cooldown charge/leap. Mainly for those that PvP, but it would also have uses in PvE.
Also disagree with this – Each weapon should have it’s specific roles and you should switch between them depending on what you want to do. Most of them already to have cripples, leaps or some other way to keep moving. If you’re being kited too much, grab a rifle.
Angriff.1935Warhorn: CTA should also grant fury and might and protection(maybe protection is a bit much) it is a call to arms why do we make opponents weak and give allies vigor? Also reduce the recharge for warhorns, shorter durations to compensate. The main reason to use charge is to break immobilize. I would rather be able to use it more often.
I think this would make it too powerful, I’m fine with it having Fury and Weakness – it’s just Vigor that is kitten useless. Currently traited Warhorns are excellent and overlooked, Charge is a great skill as it gives almost permanent group Swiftness and group immobilize break.
Everything else you said I agree with.
Varqov.69842. Banners are not very useful except for Battle Standard to bring up a group of fallen allies. Hopefully I can run in and switch to it without the game counting me as being in battle locking my skill switching. The cool-downs are just too long for me to keep them on my bar. Also, yes, that kitten environmental weapon pick up issue.
Traited banners (not including the elite) have almost 100% uptime – meaning that the banner disappears about three or four seconds before it’s cooldown is finished. Banners need to be a bit more powerful, but their main issue is just the clunkiness of the system – and idiots who steal your kittening banner! See my points about banners.
I also thought of another change I’d make;
Rampage - Stability and Swiftness 20 seconds – doubling of base power statistic. Similar to how it is now, but with Swiftness and your weapon bar is not replaced with clunky skills. For balance purposes you’d still not be able to use right bar skills.
Capture the Flag, Team Deathmatch, Deathmatch, Duels, Attack/Defend… there are so many options for more variety. Toss in some additional maps and you’ve increased the fun factor of SPvP immensely due to variety.
Tower defense would be fun, but it’s more of a PvE thing.
Now that I’ve had more of a thought about it, I’ll post some of my ideas.
Banners. Firstly, I’d change the Inspiring Banners trait to allow for non-elite banners to be permanently active, currently the (roughly) four second downtime on traited banners merely manages to be a pain in the kitten I’d also like to see a trait (possibly replacing the useless trait Powerful Banners) that allows banners to be carried on your back – using buttons F2, F3 and F4 for the current banner skills 2, 3 and 4 (banner specific, inspire and sprint). I wouldn’t mind seeing specific adrenaline skills for equipped (not worn) banners – though I doubt it could be made viable.
Burst. I don’t think that these skills are as poor as some say they are. I’d like to see a greater range (600) on Eviscerate as currently the skill can be pretty hard to make hit. Arcing Strike... I am at a loss as to what should be done with this skill, but in it’s current form it’s near useless. For a Greatsword I’d envision a skill similar to Guardian’s Whirling Wrath – but with less range, more damage and stacks of vulnerability applied with each hit. Skull Crack should also apply blind that lasts for 3-5 seconds depending on adrenaline build up. Adrenal Reserves trait should be changed to greatly increase critical chance with burst attacks, possibly 75-100%, it would probably need to be renamed. Critical Burst trait should increase critical damage on bursts instead of critical chance.
Physical. These skills are underused for several reasons, firstly because they have cooldowns that are too long and their damage dealing is piss poor. I’d like to see their cooldowns reduced by 25% and damage increased by 50%. Physical Training trait should keep it’s current boosts, but also make physical skills apply weakness.
Stances. Vigorous Focus should be changed to apply boons specific to the stance being used: Protection for Balanced Stance; Retaliation for Berserker Stance, Regeneration for Endure Pain and Vigor for Frenzy (because Frenzy doesn’t need anything else). Sure Footed trait should include 20% cooldown reduction for stances.
Longbow. Stronger Bowstrings should be removed and Longbows should by default have 1200 range. Burning Arrows should include cooldown reduction of 20%. Stronger Bowstrings could be replaced with “Poisoned Arrows” – Longbow critical hits have 33% chance to apply a short duration poison.
Warhorn. Call to Arms should grant Fury instead of Vigor.
Shouts. Lung Capacity should also add damage to shouts.
Maces. Counter Blow should become a knockdown on hit, but have increased cooldown to 15 seconds – making the skill similar to the sword attack Riposte.
Hammers. Staggering Blow needs to be usable on the move. Damage from Earthshaker should be increased by 150%.
Shields. +90 toughness on Shield Master is practically useless, I’d rather see 5-10% chance to block attacks while wielding a shield. Missile Deflection could also include melee attacks and be switch trait positions with Last Stand.
Swords. Blademaster should be renamed to Auspicious Parry and grant 33% chance to cause confusion upon critical hit with sword. This would help with Warrior’s condition builds, as confusion is based on condition damage. Final Thrust should do increasing damage to enemies under 50% and 25% health respectively.
Axes. Cyclone Axe shouldn’t apply vulnerability – which is mostly a Greatsword thing to me – but instead it’s damage should be increased by 50% and it should interrupt skills. Sharpened Axes should grant fury to axes on critical hit – this encourages extra aggression while using axes but also because Warrior has so many adrenaline-gaining skills and traits that most are useless. Dual Strike should be an “always critical” skill – this would increase damage and encourage use of Sharpened Axes.
Traits. Cull the Weak should be 33% chance to drop short duration daze on weakened foes. Furious Speed should be 50% chance of 5s swiftness on critical hit, bringing it up to par with Engineer’s Infused Precision trait of the same level (adept). Leg Specialist should be a two second immobilize. Dual Wielding should have cooldown reduction of 20% and damage increase of 10% for offhand skills. Berserker’s Might should grant boosts to movement speed and health regeneration stacking in intensity for each stage of adrenaline. Attack of Opportunity should be a damage increase to foes suffering from any condition.
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Lyonell wrote what I was thinking of. Especially regarding everything he said.
there must be a reason so many people are rolling thief.
Because they’re the faceroll class, essentially.
You’re not getting any argument here… I agree with what you’ve said.
Schwahrheit.4203There is a way to make that build viable, just the fact that majority of the players are unskilled. That’s what I meant to say.
100b is certainly viable, that is the main reason as to why it is still probably the most popular of Warrior builds – that and the build type is relatively easy to use and get results with.
Schwahrheit.4203Sure Warrior has no Shadow Step, but they have Rush and Whirlwind attack to dart in and out of combat if necessary. Those two skills allow plays to happen AND they break immobilize.
This is also true, the lack of shadow steps, stealth and lack of immobilize on 100b is what prevents 100b Warrior from being overpowered. Which is the point I was trying to make to compare with Pistol Whip thieves.
Schwahrheit.4203because Greatsword Warrior is fine as is.
Fixed for you.
This game lost alot when it decided to go without secondary professions.
in PvP
Posted by: Varyag.3751
bezerkers stance, clock and dagger + steal teleport, backstab, switch to axe eviscerate whatever you were fighting is probably dead
And all the posts in the SPvP forum would be nerf calls of Thief and Warrior… oh wait…
sounds fun not using my skills to kill all the other ppl.
It is quite fun to occasionally use a skill in the interests of self preservation.
Well of course they are, but im a ranger and we seem to be severly lacking in this department.
Rampage As One isn’t a bad skill, especially considering that it would stop you being stun locked for 20 seconds…
Hey Jon, wile your at it “fix” hundred blades too if a 8k Pistol wip had to be “fixed” a 16k hundred blades needs the same treatment don’t you think? Also I can’t wait to see what’s gonna happen to backstab! (already started leveling my warrior just in case)
100Blades doesn’t need a nerf really, not only does it have no CC attached to it but the Warrior profession can’t exactly Shadow Step or anything. The issue that Pistol Whip Thieves had was the fact you could throw a 9k Pistol Whip and follow up with… another Pistol Whip and then another. Thief profession mechanics really screwed over Pistol Whip.
Too bad not a lot of people even has the balls to use that 18k HB build LMAO.
Yeah, but that’s because it’s an easy to counter one trick pony build that doesn’t have Stealth and Shadow Steps. Still rolling first day chumps in hot join with 100blades (especially unsuspecting Thieves) is kitten fun.
(edited by Varyag.3751)
This game lost alot when it decided to go without secondary professions.
in PvP
Posted by: Varyag.3751
GW1 was also hard to balance due to the secondary professions. I miss them too, but really, GW2 has a lot of other problems with current profession balance, I cringe to think how bad it would have been were I a Warrior/Thief.
I be approvin’, matey.
Its the same for some Warrior Longbow skills, they’re intended to be slow. Just be happy that it has 1200 range without traits and that its not as bad as the Guardian Sceptre auto attack or the Staff #2 skill “Orb of Light”.
alot of classes can stun lock and think that should be nerfed or at least toned down a little. Cause more then 3 seconds of stun lock usually = death.
Skills that break stun and Stability are your friends.
Obvious troll is obvious? Profession X looses a pvp match up and comes immediately to the forums claiming to be the class he lost to…claiming profession Y needs to be nerfed. We’ve never seen that before.
The sad part is he also made the same post in suggestions… oh and the fact he got owned by somebody who was auto-attacking him to death. And it’s Warriors of all classes he’s calling to nerf… that’s almost as bad as calling nerf on Rangers or Necros… almost.
The Axe is fine.