Showing Posts For Vayne.8563:

New Player, Sad Player. Expansion ruined it.

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

@ vayne

snip

Also “L2P includes learning how to use a timer and learn how to use the LFG tool.”
Are you serious?

Wow im fine if you want to say you enjoy the meta map by my god what a terrible excuse to defend something.

snip

Lastly you end both comments with “you assume the OP is struggling with more then just group content” which is a issue beyond that. Then finish the last comment with a failed VB.

Seriously what point are you trying to get threw? You talk about the ability to use a LFG tool but that only works if the map is available with people who know how to do the event. Thats 1

People have not liked that all 4 maps require multiple people to grab a skill point, not all of them but if you are trying to explore and get 100% and you WANT to play solo this is a issue. Thats 2

Lets not forget that for people who want to run THERE OWN BUILDS that are not meta, people who are under geared, people who struggle with the mechanics of the different raid bosses can now not do raids. Thats 3

How are you seriously trying to defend this? HOT was horrible for WvW and PvP. It literally split the PvE community since GW2 core was a casual friendly game.

Verdint Brink i give you is a amazing map with multiple ways and is truly exceptional in all aspects.

The other 3 maps are simply for farmers, when you add in the fact the story was not very good to be kind. That doesnt leave a whole lot for the players like the OP.

Can i relate this to another area of the game having issues? Well thank you i will go ahead.

Right now in PvP gold players and below want warrior and DH nerfed and say OP. Players in plat and up are not really struggling against them. Alot of the higher end players are saying L2P like many of the people in this thread, without looking at alot of the real issues with what the OP is saying.

You are simply saying everything is ok because you dont have a problem with it. Many others like you are enjoying the constant repeat of events for farming. Good for you guys.

I have played all the events, completed them, did not enjoy them. (other then VB)

The OP and MANY others have shown disdain for it. Myself included, many people said its a L2P issue. I dont like it and mechanically if i can be forward. Im probably better then most of the people commenting on this forum, so i simply dont like the meta maps.

My issue becomes since you know and some others know how to deal with DH/war class stacking isnt a issue. But what about for everyone gold and below?

That is why HOT has been a huge let down. Before i could of played s/s rifle warrior in PvE, WvW and PvP. If i was better i won, now with HOT. If you are running the meta build and im running my non s/s rifle build and you cant get out of silver in league. Yet if i play the meta in league and get to plat, that shows Anet threw a brick at balance at build diversity.

Which is what they did to the player base with HOT meta server maps, raids, events.

You can by all means defend the style of play because you enjoy it.

What i would like to see is the L2P comments taken out since they are a loaded diaper.

“L2P includes learning how to use a timer and learn how to use the LFG tool” especially ones like this since its suppose to be a TOOL that can help players instead of being a necessary item to play 75% of the HOT maps.

Okay reality check time. The guy complained about trying to solo HIS STORY. The story isn’t as hard as the zone and they can all be soloed, but maybe the last story. If you can’t solo the early stories, you need to learn how to play.

I NEVER play meta builds. I don’t care about the meta and never have. And I do well in HoT. Not just fine.

As for timers, you want to run Teq, you need a timer. You want to run Triple Threat, you need a timer. The altnernative to timers is the situation you have in Orr with temples and anyone who’s needed a temple event probably knows how frustrating that can be.

The OP isn’t saying he can’t solo HPs. He’s saying he can’t solo story instances. They’re just not that hard.

You don’t have to run meta builds to beat them. You need to have exotic stuff and know your profession and that’s it.

I’ve soloed the HOT story on every single profession without any problem with Australian ping no less.

So yeah, you need timers to get to any world boss event in the game, and that’s in core. No one should be blaming HOT for that.

As for LFG tool,. it’s a tool there for people to use to get into maps and it works. If you come late, you’re locked out because the first map is full. That can also happen at Tequatl, where the last map doesn’t have enough people.

This isn’t HoT, this is the game, it’s been the game for a long time. And I suggest you read the OP, because having a problem with the story..that is a L2P issue.

Should zerk gear be used by casual players?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The deal is that people consider it funnier and more enjoyable if they are doing something optimized. It makes them feel better in general that they are doing something well. This might sound weird at first but, are we not encouraged to do our best at whatever we do?.

That said, this is not a real pressure outside of Fractals/Raids. Marauder, Valkyrie and the like works wonders for survivability as well as damage. You can also wear Celestial to be an all-rounder (change build as you wish without ever worrying about equipment!) and do well at most stuff.

Just remember though, toughness in particular needs a rework. They have severly nerfed it because of a previous PvP bunker meta, and it is basically a junk stat. You need vitality and proper use of protection+vigor much more than you need toughness, as enemies will simply pierce through you in groups. So it might actually be hindering yourself rather than protecting yourself, if you wear toughness equips.

What’s more optimal though, a dungeon run with 3 party wipes or a dungeon run 1 minute slower than the world record?

You’re assuming that dungeon wipes don’t happen if people don’t wear zerker. However if one person doesn’t wear zerker and four do, everything still dies slower and if the zerkers die and that guy is left the only one alive trying to solo a boss it’s not any faster.

There’s no real evidence for what you say, or at least it’s not my experience.

We used to run Lupi in our casual guild, which you’ll find in every path of Arah. Every path. And we’d take 8-10 minutes to kill him, during which sometimes we’d have deaths and sometimes we’d wipe.

Now, everyone is the guild that runs dungeons runs zerker. We kill Lupi in about 2 minutes after the first phase is over or in about 20% of the time we used to take. Fewer people go down because we don’t have to play perfectly for nearly as long.

Saying that you can do a dungeon faster is non-zerk gear is an argument I used to make. I found out from experience, I was wrong.

New Player, Sad Player. Expansion ruined it.

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I don’t get that complaint … it’s no different if you are in Core GW2 … you die, no one is around so you just WP somewhere. Yup it’s harder but the idea that bosses are too hard makes little sense. Again, MMO content … bosses … should be hard no?

Just like it’s a shame that MMO games devolved to a point where people aren’t willing to learn to succeed, somehow the same applies to teaming and co-operative play. Newsflash .. you’re playing a game style where the fundamental premise is co-operating with other people.

Thats fine how about the stuff when maps are dead? We have 3 maps that revolve around a team game. Thats not harder content thats coordinated content.

You are using L2P as a cop out. Under the L2P issue is gear, trait set up, utility set up, and after that its mechanic set up and weapon set chosen as well food and accessorys.

Many people write L2P just accusing the OP of not knowing anything which is fine but you and others still have not answered those base questions.

Saying find a guild, grab some friends, blah blah blah isnt harder content. That is not challenging a group of players is simply throwing more apples at something makes it easier.

A real example of L2P is i play warrior in PvP i am in plat. You are playing warrior and am in bronze crying about the MM system, we 1 vs 1 and i crush you. You need to mechanically get better.

If i fight a boss and can not beat him and its not meant to be for 1 person to beat and i struggle to find people to help me or do not want to ask then this content is not for me.

Simply put HOT isnt for everyone and L2P might not be the answer and no HOT isnt harder based content just content not intended to be solo’d in a reasonable amount of time.

L2P includes learning how to use a timer and learn how to use the LFG tool. The only meta that’s harder to get down now is VB, and that’s not because people don’t show up. It’s because what you need to do is badly explained.

I do the meta in every other HoT zone at least a few times a week. The VB meta I’ve done recently as well, but it’s not successful as often due to people not reading map chat. There are certainly enough people in the map when I’ve tried it.

New Player, Sad Player. Expansion ruined it.

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Im sorry i have to laugh at so many of these comments talking about L2P.

As someone who has 28k + AP and got to lgendary in the PvP seasons and was ranked in the top 250 for NA and place in platinum in the end. I find most peoples comments to be a joke.

First off OP is right, Anet made the new mastery’s mandatory to play the new areas. They also made it to play certain builds and weapon sets more viable then others. When HOT first came out i couldnt do alot of the PvE things with my guild mates because i was in PvP. So there is a frustration factor involved.

Also let me add on the 2nd part, HOT is difficult to solo. It is not easy soloing the HP/SP and AB-TD-DS are all meta event maps. That by definition alone means they can not be solo. Please be the person on the dead map trying to organize a meta event and have 3 people in Ogre Lane. ( omg so much fun)

Heres a bigger factor the OP hit the nail in the head on. Population in the game. We are at a point with 3 daily maps, HOT areas that revolve around meta timers and people are defending a increased difficulty level?

Raids are not difficult, they are mechanic based and gear based. Fractals were not difficult, they were simply AR based. Dungeons were given up on.

I love gliding. The vertical maps are a great joy. This was truly unique and special. It has been 2 maps, blood stone fen and verdint brink. The other maps are simply for organized groups who love to farm.

The amount of people saying L2P is so laughable i actually started chuckling when you see 3-4-5 people say learn the class when really that isnt the issue.

Anet introduce HOT and it was less content then the original, less story, less dungeons/raids, made WvW and PvP worse, made PvE a spam fest as well as brought in more of a zerging mentality.

Its ok to say that HOT isnt for the OP because it wasnt for me either. But the L2P is straight 3 stooges gold here.

And yet there are people walking around without your experience that need to learn to play. I’ve easily taught a dozen people, probably more, how to handle HOT.

Before I showed them they couldn’t do it and after I showed them they could. Some of them still post here, maybe they’ll swing by and back me up, but either way, it’s true.

Simple examples like people not realizing that they can range something if it’s too hard to melee, because they meleed everything in the open world. The idea that they sometimes have to dodge back and switch to range never occurred to them.

Or the mechanics of the Smokescale, which people die too quickly without ever learning it. They don’t realize you have to pull the smokescale out of it’s circle of smoke to kill it, because inside the circle of smoke it can’t be harmed.

That doesn’t mean people will never die. And it doesn’t mean you can solo every hero point, but just because you’re a good player doesn’t mean most of the playerbase is.

We’ve seen it time and time again, many people over many events that don’t have the basics of the game down. People who kill themselves when they have confusion. People who don’t know how to remove condition. People who knockback stuff away from melee guys.

Plenty of people can’t play the new zones at all. Some of us can solo 90% of it. That’s the difference.

What you are saying is fine when it comes to actual fighting mechanics but the OP of the thread is talking about fighting and losing and no one being around, bosses being too hard etc etc.

That is not what i discussed and what potentially the OP of the thread is talking about.

I’m in those zones virtually every day and often at off hours since I live in Australia. There are plenty of people around. And by plenty I mean plenty.

However, there are enough hero points any who knows how to play can solo to get every elite spec unlocked.

I can find 25 soloable hero points quite easy. You might not be able to get map complete solo but you can certainly unlock your elite spec solo.

And I’m not convinced that the OP was talking about 15 hero points and a meta, which is most of what you can’t do.

It’s like going into Orr and saying you can’t solo orr because you can’t solo the temples. It’s just not true. From what the OP is saying I’m gathering he’s having difficult in HoT beyond just group content.

Why would you put important lore in a Raid?

in Fractals, Dungeons & Raids

Posted by: Vayne.8563

Vayne.8563

I don’t often agree with you, but I do agree with this one. The story is fractured enough seeing as no new players can play Season 1 at all. They boiled down the entire year and a half into a three minute video.

I’d like to play this stuff too, but I don’t want to raid to do it.

And for those of you who say going into an empty raid instance (which is problematical anyway) is the same thing, I can assure you it’s not.

Nor is watching a video on youtube.

Quarterly reports Q4 2016

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The thing is, sales don’t so much depend on the quality of the expansion (or sequels), they depend much more on the history of the game.

I’m sorry can you offer evidence for this, because this isn’t my experience. Some people will always buy the expansion no matter what. Some people will wait to see what the first people say.

In this case the publicity long before launch due to the price and not saying how many zones would be in the expansion and also, due to the character slot not being included even though a new profession was. Those two things took a lot of the wind out of the expansion’s sales.

This statement, as far as I can tell, is just your opinion.

It´s my experience. GW2 sold good, not because it was good (And it was good) but also because Guild Wars and ArenaNet did get a good name with Guild Wars 1. Once a game is well received an expansion is likely to sell well, but if the expansion itself then turns out to be bad, the next expansion will not sell so well.

You talk a lot about the negative feedback of HoT and how that resulted in ‘lackluster sales’. I think HoT not fixing the issues many people had is more likely to have an effect on the next expansion.

It’s not so much my opinion. If it works like that is true or false, it’s not an opinion. When you look at game-sales it seems to be how it works. This is also exactly where many inverters go wrong. They look at the sales of the last game and based on that they invest in a sequel.

That does not mean a bad game or expansion is the end. Especially when the game has a long positive history people are more forgiving. If the next game or expansion gets positive reviews people might buy it after-all, while not on release day.

There’s faulty logic here. Even if Guild Wars 2 sold originally because of the good name of Guild Wars 1, you’re talking about a sequel game and not an expansion. Sequel games have a ton of hype around them. There was huge hype for the original game. It was plugged for well over a year before it every came out. There were playable demos at shows. It was talked about infinity in great detail. It was advertised more strongly.

HoT on the other hand, came out when the game had no momentum. The playerbase was already unsettled. Some left early on when ascended gear was introduced because they felt it was a betrayal.

Also the HoT launch was drawn out. There was very little to say but a lot of time to say it (unlike the core game). So I’m not so sure you can draw a parelel between a new game and an expansion.

And the original launch didn’t have the misteps that the HoT announcement did on top of that.

It’s just, in my opinion, an unwarranted assumption.

You can say that if a game is popular it’s likely it’s expansion will sell more than it would have if it weren’t popular.

But Guild Wars 2 has found a loyal core base of players that was considerably lower than it’s launch numbers. There are enough people who enjoy this game for what it is to keep the game going indefinitely.

But that doesn’t necessarily bring automatic sales to the expansion.

Those like me were always going to buy it, no matter what, because I want to continue moving forward in the game. I want the story and the new zones. I want access to everything.

There are also plenty of people who play casually who haven’t even done all the dungeons yet, or who have ever set foot in a fractal. Those casual players might not even be aware the expansion is coming until the expansion hits. And some of those people won’t buy the expansion without looking at what’s being said about it.

Clearly, from looking at what was being said about the game, prelaunch and what was being said about the expansion prelaunch, we have a different situation. I wouldn’t try to relate them at all.

Quarterly reports Q4 2016

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The thing is, sales don’t so much depend on the quality of the expansion (or sequels), they depend much more on the history of the game.

I’m sorry can you offer evidence for this, because this isn’t my experience. Some people will always buy the expansion no matter what. Some people will wait to see what the first people say.

In this case the publicity long before launch due to the price and not saying how many zones would be in the expansion and also, due to the character slot not being included even though a new profession was. Those two things took a lot of the wind out of the expansion’s sales.

This statement, as far as I can tell, is just your opinion.

Quarterly reports Q4 2016

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

No, income didn’t in fact get a huge boost, and it was a far smaller boost than one would expect with an expansion. What’s your definition of a “huge” boost?

Let me answer that by 2 pure facts.
1. HoT sales resulted in the highest sales since the initial two (release) quarter results.
2. Q4 2015 where almost double the results from before HoT was announced (Q4 2014).

Based on that I say it’s a huge boost. Sure, it was really low compaired to the initial sale, but results where only so big in one quarter, and the first expansion came way to late. So everything considered I think the sale was pretty good and you can talk about a boost. If 1 / 1,5 year later we would have a new expac with the same results (I don’t think so) you would have a good stable high income.

Yes, they sold boxes, but they stated directly that sales didn’t meet expectations. The expansion itself didn’t do well.

You made this claim multiple times in the past, but the quote you came with as proof, was that sales coming out of the F2P players where lower as expected. That is something else.

Also in that other maddoctor used https://gw2efficiency.com/ to try and find out how many of the playerbase (at least, those who use gw2efficiency did get intop HoT and then continued in HoT. Here is a link to his comment: https://forum-en.gw2archive.eu/forum/game/gw2/Having-a-look-at-GW2-long-term-results/page/4#post6427844

So we know that at least 90% of the gw2efficiency users who did play Gw2 did buy HoT.

You can repeat your claims, but the information we have simply says those claims are most likely wrong.

HoT didn’t do well, so of course, less people are playing now than would have been.

Then would have been if there was not HoT? Again, the information we have suggest else. Results where dropping before HoT announcement and if we followed that downtrend we would now be at a similar place, but likely without the (sadly) temporary bump we had.

But I agree that in the end HoT was a problem, but imho the problem was that HoT did not fix what was wrong, and it should have done that.

Anyway, now we are redoing the other thread. Let’s keep it at where we are now (with the results of Q4 2016.
I would love to know from people why they left, what people think should change to get the game ‘fixed’ and what should happen to get people back. Because honestly just an expansion is will not get as many people back as HoT did imho. Simply because many people gave up faith after HoT did not fix their issues.

But GW2 efficiency pretty much became a thing after HOT came out. Most of the people most into the game are going to have it. It portends almost nothing.

We know from experience a huge majority of players never go to a website or visit a forum and those are the people most likely not to buy HoT.

Anet themselves said (and I’m paraphrasing here because I don’t remember the exact word) that sales were lacklustre.

Pretty sure they know better than you do.

Look up that quote. You claim they said that, please proof it.

I’m not interested in spending the time to do so. I remember it being said, just as NcSoft at their stock call said mistakes were made. Surely if the sale met expectations they would have had no reason to say that.

You’re the only person I can remember on this forum who believes HoT sold well. I haven’t even seen one of the so-called “white knights” saying it.

How can I possibly map complete Doric?

in Living World

Posted by: Vayne.8563

Vayne.8563

I suicided into both point of interest areas by the centaurs. There was no one else there doing anything. I have never seen anyone else there. I showed my husband how to get there last night. He went for the easier lower one first, got surrounded and I went in to help him. We sat there killing centaurs for 10 minutes. They just keep spawning. Let’s just say that the loot from all that was less than impressive. I told him how to get to the spiral point via the Watchers Hollow rear exit. He got in there, got the point died, and we never have to go back there.

At almost every hour of the day in the LFG tool there’s a squad going in to farm leather in that area. The loot is less than impressive killing on centaur at a time, or two. The loot is more impressive when you join the squad and kill everyone.

Open up your LFG tool, go to the open world tab, and click on Lake Doric. Odds are any time you do that there’ll be one leather or centaur farm up.

The only thing people do that farm for is the leather. Leather is expensive now and people don’t want to buy it to craft there ascended gear (on top of everything else they need).

I’ve done the leather centaur farm on at least 3 characters so far to get those points of interest, all of them at off hours, since I’m in Australia, I guarantee you, you don’t need to solo this point. Just join a squad, jump to their server and follow the herd.

Cadecus Fight Suggestions

in Living World

Posted by: Vayne.8563

Vayne.8563

Haishao, that explains it.

Ancient Magics is locked for me. When I mouse over it, it says I have to go to Ember Bay or Bloodstone Fen to unlock it.

Nuts…. like I said, I only bought HoT in November. I only just barely cleared the Verdant Brink map.

No fifth downed state skill for me yet I guess.

I thought you meant the special ability that people used to have trouble with during this mission, which is counter magic. The 5th downed state is in this mastery page too but it’s the last one at the bottom. Spectral Aid.

Naw, I was just confused. The special ability – counter magics is also under Ancient Magic masteries – so I can’t get that either.

Looks like I have to either blow a couple more repair canisters, or just give up on Head of the Snake for now and go work on Bloodstone Fen.

Except that I think you really need your glider masteries working to use that map well… so I’m probably off to Auric Basin instead.

Or you can ask for help. If you’re on a US server, I’d be happy to run it with you.

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I will say this as a general statement and exit. I have anxiety panic disorder so not having friends or family in real life to turn too is Fact, and not having friends or a guild to turn too in game, or the ability to just join a random group was avoidable. By not keeping the world content difficulty level the same for people who mentally cannot be in groups, was a pretty big slap in the face. The difficulty level being raised in the Fracts, raids and dungeons would have been/should have been enough for the elites who needed the bar raised.

You’re right. The general world content in HoT should have been the same as it always was for GW2. The maps we have in HoT now should have been optional raid content – they’re great for that, but they’re terrible “expansion” content for original GW2, as they are nothing like original GW2.

Sadly, the niche of folks who like WoW raid level content are also the same kind of people who enjoy being “Forum Warriors” (people who delight in telling everyone who doesn’t feel the same as they do how wrong they are). Normal players don’t often come to forums at all, so forums disproportionately represent niche players and when game companies don’t comprehend this, expansions like HoT are made.

For the record, I bought HoT for everything other than the new maps, because the new maps aren’t the type of content I play this game for. And, I only bought it when it went on sale, because the price was far too high for the content that was delivered.

This borders on hyperbole. I don’t like raids. I haven’t beaten a raid. I don’t enjoy raids, but I love the HoT maps.

Comparing HoT maps to raid difficulty is just way off base in my opinion.

It’s like saying this is too hard for me and raids are too hard for me therefore they’re l;ike raids.

Which is like saying My dad is taller than me, and my house is taller than me, so my dad is as tall as a house.

Raids require coordination and practice on a level far beyond HoT. HoT is not as hard as some people are making it out to be.

Living World 2: Dry Top - Advice please?

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

There are a series of stars. The people you have to talk to are marked by stars.

Then you pick up crystals to advance. The first crystal you get is the zooming forward 2 skill one. That one lets you pass through the sandfall. Make sure you tap it again as soon as you’re through to stop.

Then you get a crystal that ground targets you to the plateau across from you. Once you get to that plateau, there’s a high jump crystal to get you across the gap to the next area, and you can keep using it to get higher and higher. It might take some practice but it’s no that hard.

You should now jump to an area that you can just run through with tendrils. There may be an event up there, and if they’re is, it’s much harder. But if the event isn’t up you’d just run forward and grab the jumping crystals that make you go hi to traverse to the ledge above.

Generally speaking you’re going to have to work your way up to the very top, and that’s done through a variety of crystals. Just keep working your way higher.

I bet if you goggled it, there’d even be a video. Dulfy probably has one if nothing else.

Living World 2: Dry Top - Advice please?

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Hi Claire…I can give you lots of tips, or if you’re on a US server, I can show you how. It’s not as hard as it seems, and it gets a lot easier after you have a couple of waypoints.

There are three skills you get. The first one jumps you high. The second skill toggles a speed burst on and off. So if you hit it once you zoom forward, if you hit it again you stop. Just aim for the sandfall, use the 2 skill to get through it and hit the 2 skill right away again.

The third skill is a ground targeted teleport. Just ground target where you want to go and it should take you there.

If you have latency it can overshoot you, so aim a bit closer till you figure out the distance.

Just go from star to star until you get through, or hit me up in game and I can show you.

New Player, Sad Player. Expansion ruined it.

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Im sorry i have to laugh at so many of these comments talking about L2P.

As someone who has 28k + AP and got to lgendary in the PvP seasons and was ranked in the top 250 for NA and place in platinum in the end. I find most peoples comments to be a joke.

First off OP is right, Anet made the new mastery’s mandatory to play the new areas. They also made it to play certain builds and weapon sets more viable then others. When HOT first came out i couldnt do alot of the PvE things with my guild mates because i was in PvP. So there is a frustration factor involved.

Also let me add on the 2nd part, HOT is difficult to solo. It is not easy soloing the HP/SP and AB-TD-DS are all meta event maps. That by definition alone means they can not be solo. Please be the person on the dead map trying to organize a meta event and have 3 people in Ogre Lane. ( omg so much fun)

Heres a bigger factor the OP hit the nail in the head on. Population in the game. We are at a point with 3 daily maps, HOT areas that revolve around meta timers and people are defending a increased difficulty level?

Raids are not difficult, they are mechanic based and gear based. Fractals were not difficult, they were simply AR based. Dungeons were given up on.

I love gliding. The vertical maps are a great joy. This was truly unique and special. It has been 2 maps, blood stone fen and verdint brink. The other maps are simply for organized groups who love to farm.

The amount of people saying L2P is so laughable i actually started chuckling when you see 3-4-5 people say learn the class when really that isnt the issue.

Anet introduce HOT and it was less content then the original, less story, less dungeons/raids, made WvW and PvP worse, made PvE a spam fest as well as brought in more of a zerging mentality.

Its ok to say that HOT isnt for the OP because it wasnt for me either. But the L2P is straight 3 stooges gold here.

And yet there are people walking around without your experience that need to learn to play. I’ve easily taught a dozen people, probably more, how to handle HOT.

Before I showed them they couldn’t do it and after I showed them they could. Some of them still post here, maybe they’ll swing by and back me up, but either way, it’s true.

Simple examples like people not realizing that they can range something if it’s too hard to melee, because they meleed everything in the open world. The idea that they sometimes have to dodge back and switch to range never occurred to them.

Or the mechanics of the Smokescale, which people die too quickly without ever learning it. They don’t realize you have to pull the smokescale out of it’s circle of smoke to kill it, because inside the circle of smoke it can’t be harmed.

That doesn’t mean people will never die. And it doesn’t mean you can solo every hero point, but just because you’re a good player doesn’t mean most of the playerbase is.

We’ve seen it time and time again, many people over many events that don’t have the basics of the game down. People who kill themselves when they have confusion. People who don’t know how to remove condition. People who knockback stuff away from melee guys.

Plenty of people can’t play the new zones at all. Some of us can solo 90% of it. That’s the difference.

(edited by Vayne.8563)

Quarterly reports Q4 2016

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Posted by: Vayne.8563

Vayne.8563

No, income didn’t in fact get a huge boost, and it was a far smaller boost than one would expect with an expansion. What’s your definition of a “huge” boost?

Let me answer that by 2 pure facts.
1. HoT sales resulted in the highest sales since the initial two (release) quarter results.
2. Q4 2015 where almost double the results from before HoT was announced (Q4 2014).

Based on that I say it’s a huge boost. Sure, it was really low compaired to the initial sale, but results where only so big in one quarter, and the first expansion came way to late. So everything considered I think the sale was pretty good and you can talk about a boost. If 1 / 1,5 year later we would have a new expac with the same results (I don’t think so) you would have a good stable high income.

Yes, they sold boxes, but they stated directly that sales didn’t meet expectations. The expansion itself didn’t do well.

You made this claim multiple times in the past, but the quote you came with as proof, was that sales coming out of the F2P players where lower as expected. That is something else.

Also in that other maddoctor used https://gw2efficiency.com/ to try and find out how many of the playerbase (at least, those who use gw2efficiency did get intop HoT and then continued in HoT. Here is a link to his comment: https://forum-en.gw2archive.eu/forum/game/gw2/Having-a-look-at-GW2-long-term-results/page/4#post6427844

So we know that at least 90% of the gw2efficiency users who did play Gw2 did buy HoT.

You can repeat your claims, but the information we have simply says those claims are most likely wrong.

HoT didn’t do well, so of course, less people are playing now than would have been.

Then would have been if there was not HoT? Again, the information we have suggest else. Results where dropping before HoT announcement and if we followed that downtrend we would now be at a similar place, but likely without the (sadly) temporary bump we had.

But I agree that in the end HoT was a problem, but imho the problem was that HoT did not fix what was wrong, and it should have done that.

Anyway, now we are redoing the other thread. Let’s keep it at where we are now (with the results of Q4 2016.
I would love to know from people why they left, what people think should change to get the game ‘fixed’ and what should happen to get people back. Because honestly just an expansion is will not get as many people back as HoT did imho. Simply because many people gave up faith after HoT did not fix their issues.

But GW2 efficiency pretty much became a thing after HOT came out. Most of the people most into the game are going to have it. It portends almost nothing.

We know from experience a huge majority of players never go to a website or visit a forum and those are the people most likely not to buy HoT.

Anet themselves said (and I’m paraphrasing here because I don’t remember the exact word) that sales were lacklustre.

Pretty sure they know better than you do.

"Hearts and Minds" Hates Me

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Vayne.8563

And yet I did this today with people and the gliders work perfectly. You have to walk into the spouts (they’re not updrafts) and if you walk into them they work every single time. Naturally once you’re in the air you have to press space bar.

Multiloot

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Vayne.8563

With this change the ab map is dead and the meta closed for new players. With multi map running for this long, anyone who wanted the achievements and rewards have long since got it. There is no reason to ever go there again.

Like with dungeons, I find that a bit sad. I do a dungeon run like once every second month, but I doubt I will even do that with AB.

Bet me. The same thing happens after a new zone comes out every time. People walk away for a while.

But there are people who enjoy the AB meta and there are people who never multimapped. I don’t think most people did.

So you have a bunch of people that didn’t run that content over and over and even some who have yet to discover it.

You check back in a week and people will be doing the AB meta again.

Hell people still do the TD meta.

Am I at a disadvantage if I don't buy HoT

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Vayne.8563

Of course you are at a disadvantage for not having HoT in Pvp and WvW, The point of a free account is to let you see how fun the game is, if you appreciate it and want to take it to the next level, then purchase HoT, currently like $30.00…. has been as much as $60. What is $30? You can’t barely go get dinner for two for that amount anymore, and you get hours and hours of entertainment from it, and well ANet has busted their buns to write such a beautiful well thought out interface, combat system, story lines, and etc, giant giant amount of content for the price, give me a break. Anet is not perfect, but more and more I see them getting it right, and more and more this game just seems to get better. I can’t ask for more than that, GW2 is amazing and really fun once you get down to it. And $30 or even $60 for that much content and fun is just too easy to say yes to for me. imho.

If the OP had a free account he wouldnt be able to post on the forums.

Cannot honestly say that I consider HoT to be worth even the $30 except for my own desire to see the entire story. I bought the expansion for access to LS3, in spite of the content of the expansion itself.

And is HoT plus LS3 worth $30 bucks to you?

Renown Heart

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Vayne.8563

People can complete hearts each day to get extra jade shards from the karma vendor. You can even do it on multiple characters.

Quarterly reports Q4 2016

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Vayne.8563

Edit: My guess is the company’s perceived change of direction with regards to the way the game itself is structured is one of the bigger reasons the game hasn’t made as much money. That and the fact that HOT sales were lacklustre, which would mean the expansion model hurt the game, rather than helped it.

I could be wrong, though. There’s simply no way to tell.

HoT sales were not lackluster (F2P people buying GW2/HoT was lackluster), income did get a huge boost with HoT, it just was not able to retain that boost. Looking at the results from pre-HoT, it’s safe to say the total income would have been lower without HoT, so it’s a strange conclusion you make.

No, income didn’t in fact get a huge boost, and it was a far smaller boost than one would expect with an expansion. What’s your definition of a “huge” boost?

Yes, they sold boxes, but they stated directly that sales didn’t meet expectations. The expansion itself didn’t do well.

There are many possible reasons for this. Pricing and the character slot fiasco probably key among them. The community was angry, people came to look at the reddit and website saw that and it was overall bad for sales.

HoT didn’t do well, so of course, less people are playing now than would have been. Because people who didn’t buy HOT have no new content except for a couple of new fractals (which lesser rewards since they dont’ have masteries) and the shatterer revamp.

Why just cats?

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Vayne.8563

Because cats are superior creatures. You had to ask!?

~ Posted by Franklin, Gaile’s pet

Are cats better the frogs? Enquiring minds want to know.

Quarterly reports Q4 2016

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Vayne.8563

It’s like having a huge box, filled with an unknown substance. We can speculate all day about the substance, but in this case, there’s no way to open the box to check.

Feel free to speculate. But in this case the data simply isn’t there to draw any kind of conclusion realistically. All we know is that total income is down. That’s it. It’s too complex to really get a bead on.

Pointing that out is not dismissive. It’s just factual. We can’t know this.

I have to disagree. You can shake the box, look at the shape and size of the box, way the box, look where the box came from, who gave it to you, the colors of the box. All that information can give you a better idea of what is in the box.

You don’t know for sure, but you can get an accurate idea. And in a way that is what we are doing here, and what I have been doing a long time.

It is also very important and because it helps you to at least narrow the possibilities and that is also why companies make big decisions in a similar way. There is almost never a 100% certainty about how something will work out. So they look at the information they do have and try to figure out what it means.

But let’s not make this a discussion between you and me. We have had enough of those discussions and agree to disagree on this.

Again we can’t even see the box that was a analogy. Unfortunately the box we’re discussing isn’t something we can pick up and hold. The box we’re talking about is in a locked room at Anet headquarters, and most likely even they don’t know all the reasons why something happens.

We have to at some point acknowledge the nature of causality. Western thinking teachs us there’s usually one major reason for everything, and it’s almost never the case.

Edit: My guess is the company’s perceived change of direction with regards to the way the game itself is structured is one of the bigger reasons the game hasn’t made as much money. That and the fact that HOT sales were lacklustre, which would mean the expansion model hurt the game, rather than helped it.

I could be wrong, though. There’s simply no way to tell.

Quarterly reports Q4 2016

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Vayne.8563

Yep this thread is about how things are. You’re trying to determine WHY they are, and you don’t have the information to do so, nor have you ever had that information.

The players and ex players are likely the best source for that explanation so I just ask them here.

We know that the game isn’t making as much money as it used to, but we don’t know if that’s expected or not expected. We don’t know the expectations of the companies or the stockholders and without knowing that, there’s no way to judge it’s success.

The game is still successsful, even having had its lowest quarter. At least I think it is. I don’t really see any reason to believe otherwise.

Great how you keep doing that (dismissing people ideas because they can’t be factually proven while making a lot of claims yourself), even here where you end once sentence telling there is no way to judge it’s success, trying to dismiss somebodies opinion or data. And then making a similar claim yourself.

I mean.. look at this " there’s no way to judge it’s success. The game is still successsful, even having had its lowest quarter."

Anyway, it might still be successful from the investors perspective, I think it makes perfect sense that the more income, and the more stable the income, the better is is for the game and so the player. So dropping results is something you would not want to see. Even if the investor is happy because he made his money.

You’re trying to make a point using this as data.

uhm.. no? I am not trying to make a point in this thread. It’s just about sharing opinions and discussing data.

I’m not dismissing your idea. I’m saying there’s no evidence to support it. You MIGHT be right. You just as surely MIGHT be wrong.

It’s like having a huge box, filled with an unknown substance. We can speculate all day about the substance, but in this case, there’s no way to open the box to check.

Feel free to speculate. But in this case the data simply isn’t there to draw any kind of conclusion realistically. All we know is that total income is down. That’s it. It’s too complex to really get a bead on.

Pointing that out is not dismissive. It’s just factual. We can’t know this.

New Player, Sad Player. Expansion ruined it.

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Vayne.8563

However you look at it the fact is that many players will buy the expansion expecting “more of the same” and that’s not what they get. Not everyone wants an ever increasing challenge.

This pretty much sums up the feelings of everyone I have talked to that hasn’t liked HoT.

Yes, I’ve enjoyed the increased difficulty…but I have also noticed the maps lacking in population because of it. You should ‘never’ have to rely on shuttling people into a map in order to complete it. That is HORRIBLE game design. If that means you need to lower the difficulty, then you do so. People begging for more difficult things…you give them areas for it. They do not need unique rewards (if all they want is a challenge then the challenge itself is the carrot, otherwise they are lying and simply want more exclusivity).

Actually, there’s no evidence that making it easier will bring more people into those maps. There are plenty maps in core that don’t have a lot of people on them most of the time, because there’s no reason to be there.

The reason HoT maps are empty is because metas come and go on schedules and people follow that tide.

So if you have a bunch of people doing the meta and they all leave on say three maps, that means you have two maps closing.

But all three maps get empty at once so everyone ends up transfering and ends up on a map that everyone has transfered off of.

The problem isn’t necessarily that people aren’t doing it. The problem is that some people don’t really know how to get around. I don’t think the design is horrible, because I haven’t seen too many games that have solved the problem. That is, every game suffers from empty zones, even WoW.

At least Guild Wars 2 provides some kind of mechanism to get where the action is.

If it were easy to solve, everyone would have done it already.

But saying that making it easy will increase the population might not be correct. You might lose as many people as you gain at that point. There’s no way to know.

New Player, Sad Player. Expansion ruined it.

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Vayne.8563

I can deal with the increased challenge, the increased damage, the increased spawns, the increased need to understand your build and all that. I get the fervent git gud crowd. What I absolutely, uncompromisingly cannot deal with, is the constant sense of being lost.

And if being lost in a strange and dangerous place gets you excited, you can stop reading now.

Even in the real world, there are landmarks, maps, GPS, locals, something to help you along the way. In HoT the map is always above or below you and there is no friggin way to tell. Landmarks are covered by acres of forest. Locals try to kill you. You can spend half an hour walking to a spot on the map you need to be at, only to find that you’re in the wrong spot. And there’s no apparent way to fix your mistake. Some places just seem inaccessible no matter what route you take.

Infuriating level design is one thing, not equipping the player with information to make smarter choices is just poor game design dressed up as a “challenge”. I’m sorry, I just don’t buy it. Being constantly lost is about as much fun as having your knackers waxed.

Those that have conquered Hot, to you I say “well done,” some of us are beating our heads on our keyboards wondering why we spent $50 to be constantly frustrated by poor design.

I don’t see how something I can find my way around quite easily is poor design,. just because you can’t. There ARE landmarks. There ARE ways to find your way around.

It’s not always easy, but puzzle solving has been part of RPGs for ages, and those are puzzles. That’s what some of us like about HoT.

In the old days of computer gaming, we had puzzles that were far worse than anything in HOT. You play a game like Ultima IV and you had to find a cave with a hermit in it, in a mountain range, and maybe you find out he’s in the north of the range. No arrows, no hints, no directions, no stars, no mark on the map at all.

Saying it’s badly designed is an opinion, but I don’t agree with it. I think the HOT maps are probably the best designed maps in the entire game.

New Player, Sad Player. Expansion ruined it.

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Vayne.8563

However you look at it the fact is that many players will buy the expansion expecting “more of the same” and that’s not what they get. Not everyone wants an ever increasing challenge.

And many bought the expansion expecting more challenging content and that’s what they got. I’m not so sure either side has a clear majority.

New Player, Sad Player. Expansion ruined it.

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Vayne.8563

The story can be played on any profession solo (though the last fight of the last story will be pretty challenging and may take several tries).

That said, there is no reason why you can’t solo the story. I’m kitten year old guy with arthritis in my shoulder neck and back and I can solo the story on every profession.

What you can’t do is assume that you can solo the story on the first shot without really knowing your profession.

Saying you can’t solo the story is incorrect. You just need to learn your profession better and also figure out how to use things like terrain and positioning to make fights easier.

Hint: If you insist on meleeing and running into the center of everything you’re absolutely going to die some of the time. Make sure one of your weapons as a warrior is a longbow, or rifle, and learn to stand on the outside and pull enemies to you in smaller groups. Be strategic. Learn to move around corners, so archers can’t hit you.

Learn to read tells and dodge.

It’s not hard to do. But you can’t play end game content in most games the way you handle the open world.

Quarterly reports Q4 2016

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Vayne.8563

Well the lack of content was still a factor. Episode 3 wasn’t that time consuming and Wintersday could be done in a couple hours. There’s also the holidays when people are with families instead of playing. Students also had finals to study for. I also don’t recall any noteworthy sales or promotions in the gemstone to warrant people to rush to buy things.

Q4 is usually a higher quarter (for this type of results) because of the holidays, not a lower one.

This isn’t true, unless an expansion comes out in quarter 4. I don’t think it’s going out on a limb to suggest that most people who wanted the game had already bought it and the core game is free. Not really much of a Christmas gift this year.

So why would the 4th Quarter be higher? That’s probably true for newer games and I’m not so sure it’s true for games that depend on a cash shop.

Most people probably buy their own gems. If you’re spending money on gifts for people (holidays can be costly) then you’re probably spending less money on yourself and gems. I spend less on gems during the holiday season because I have other uses for my cash.

After the holiday season is over I recover for a bit and then start buying gems again.

Stating quarter 4 is usually bigger is a very tricky thing. Even in the store I used to manage, I did better in January than December most years.

Quarterly reports Q4 2016

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Vayne.8563

Nope lack of content arguments can’t be shredded. People stopped playing because of lack of content and not all of them came back. So unless you have some proof that everyone comes back, I’m not sure what to tell you.

Other issues are even more loudly complained about including the game becoming more “hard core” and less “casual”.

All this proves is that Anet had a really good run and now they’re falling into the pattern most MMOs fall into.

Nothing else can be gleaned from this. Not one thing.

Fallen from former glory...

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Vayne.8563

I hate their progression.
There’s the new player experience which I understand was supposed to be progression of some sort?
There were the trait changes at one point. And they became specializations? I have only opened that window by accident, haven’t wanted to look at it. It’s on, the wait to see if they ever overhaul this into something else in the future again. I don’t trust Anet.
I haven’t seen masteries and never will but what I have read it sounds horrible.

I hate the idea of having to do some specific stuff because something is gated behind it. So I didn’t. I have never liked endgame (high level difficult combat), I was and was always planning to be on a slow and quiet journey of some sort. I have the impression that they started to make their game all about this endgame thing, with its progression.
I deeply hate Anet for their direction.

The progression is fine. You’ve never tried it, you’ve never seen it. Builds are easier to make now than they were at launch. Progression isn’t as hard as you’re making it out to be.

Of course, if you haven’t tried it, why are you here complaining about it? Saying you hate something you haven’t tried accomplishes what, exactly?

The Last Days Of Multiloot

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Vayne.8563

Multiloot, oh Multiloot. As your time ticks away I can only wish you goodbye, my friend.
You were fun. You were frantic. You were lucrative.
You were hugely entertaining.
You brought together players from many walks of life.

I’ll miss the superbly organised ones.
I’ll miss the chaotic ones.
I’ll miss the random ones.
I’ll miss “that guy”, who never quite grasped the concept and entertained us all in chat.
I’ll even miss the ones where the comms went mad with power. Kick, kick, kick.

Multiloot, you were my fool, my friend, my lover.
Well, OK, maybe not my lover but I’ll miss you anyway. <sniff>

And where will I get all my stuff stuff stuff now????

You do realize there is more meta events besides AB multiloot, right ?

you do realize where the multiloot was the only place where people bothered to communicate

They communicate in DS too and I’ve seen plenty of times when they’ve communicated in TD.

Is Heart of Thorns Worth it?

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Vayne.8563

The idea that you can’t solo HoT is simply wrong. You can’t solo HOT if you don’t know your profession and you don’t know how to look for tells.

Take the sniper comment. The sniper puts a big target over your head, just before he fires. If you move sideways when you see the target over your head, the snipers biggest attack will not kill you.

Many people find HOT too hard because they don’t take the time to understand the enemy or figure out how to progress through it.

If you don’t mind dying sometimes, and you’re willing to learn HoT will be a fun experience.

As for getting through Guild Wars 1 being an indication of anything, I guess the question is, did you have heroes with you because with decent heroes, it doesn’t matter how bad you are in Guild Wars 1.

Of course Guild Wars 1 wasn’t an open world MMO, it was a CORPG, with no open world, and it’s a completely different playing experience.

HoT was meant to be expansion content. Just as Eye of the North was harder than core Guild Wars 1 content, so is HoT harder than Guild Wars 1 core content.

But not being able to solo it is simply wrong, based on the number of people I know who can solo it who are fairly casual.

There are, however, some hero points which you won’t be able to solo unless you’re very very good. Some hero points will require a 2-3 people and a couple will require even more.

Is Heart of Thorns Worth it?

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Vayne.8563

If you like PvE then maybe. If you are just in it for WvW or PvP then no.

I don’t know. A lot of PvPers and WvWers bought HoT just for access to elite specs. Playing those formats without HoT makes it a lot harder to find competitive builds.

The Dragon's Stand final encounter.

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Vayne.8563

I usually take 3 islands and bounce back and forth between them. I never just stay on one island, so I’m almost always doing something.

Standing on one island is a waste. If you have a small circle of islands you can easily get back to an island to do stuff when it’s up.

HoT sale anytime soon?

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Vayne.8563

The time is now (sorry lol).

And it is GLORIOUS!

Hahah, I misquoted, it should have been “Our Time is Now”, referring to the deeply disliked Anet “commercial” for Guild Wars 2 that a lot of people on the forums joked around about.

But yes, these days, everything is glorious. That was a good PPV. lol

Is Heart of Thorns Worth it?

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Vayne.8563

I just want to add that just because none of your real life friends play the game, doesn’t mean you can’t play the game with people. I’ve made some pretty close friends from gaming, some of which I’ve later met in real life. I’ve gone and met 12 of my guildies from this game, even though they’re on the other side of the world.

Saying I don’t have real life friends who play isn’t a good reason to solo everything, unless you only like to solo.

There’s a huge difference between joining a casual social guild and a harder core guild that has expectations. If you’re soloing anyway, you might consider finding a guild that just runs content without the baggage associated with it. Those are the only kinds of guilds I join in games, and it’s always worked for me.

Warning - HoT removes Tyria Dailies

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Vayne.8563

When people spread misinformation about the game in the strongest terms possible, there’s going to be a backlash.

It was bait. Obviously they would have known that the dailies weren’t 100% HoT, but that exaggeration is also the only thing that kept this topic alive. It’s pointless however, because the type of person that would have liked to know this probably isn’t reading the forums. It might seem trivial, but ArenaNet did lose sales because of this.

You really think Anet lost sales because of this? Anyone who doesn’t buy the expansion because of this wouldn’t like the expansion anyway. How many sales do you think we’re talking about.

I really do believe this is a non-issue.

Warning - HoT removes Tyria Dailies

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Vayne.8563

For me, preventing me from doing the dailies that I like doing

That’s the bit I don’t understand. Nothing is preventing you from doing that content regardless of whether it’s a daily or not. If you enjoy it, just keep on doing it.

Yep this. The daily reward is easy to get, no matter what the OP has stated, and the content the OP wants to do is still in the game and can be done.

Warning - HoT removes Tyria Dailies

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Vayne.8563

So the question basically comes down to if a HOT cycle REPLACES what is in the GW2 cycle or ADDS to it? Simple solution. Look at the days a HOT zone does not come up to see if they are in sync or not. Admittedly I have not looked closely (except on mystic forge days, which is the same on both accounts) but my two accounts (HOT and non-HOT) are on the same screen at the same time at reset and when I notice a difference it has always been because it was a HOT zone daily.

Wouldn’t it have to replace unless they added another daily option for those that have HOT? Since they didn’t add another daily option then obviously it’s going to replace a core daily.

There’s a massive difference between replacing a daily on a given day or removing core dailies in general.

Say, you have a bag with a lot of white marbles inside. Every day you pick a marble from the bag, look at it, and throw it back inside. Now, someone went and thrown a lot of black marbles inside that bag. On some days from now on, when you pick a marble, you will end with a black one instead of white. Does that mean, that the black marbles replaced the white ones?

For some reason some people in this thread seem to claim that it does.

Depends how you define replace. If both have 4 PvE options and on a particular day non HoT owners have 4 core dailies and HoT owners have 3 core and one HoT then you can argue it replaces the core daily as it takes the place of a core daily they would have otherwise gotten.

But that still doesn’t REMOVE the daily which the OP claims. It most, on that single day you can’t access it.

If I come to your house and remove a chair, you can no longer sit on that chair, because it’s no longer there.

If I come to your house and put something on the chair for a day, it doesn’t mean the chair has been removed, and saying so is factually wrong.

There’s nothing at all to discuss here.

If its’ removed, you never have access to it. That’s not the case here.

Interesting how you’ve changed my words from replace to remove. I never said removed so you’re arguing about something I didn’t ever say. If you’re going to discuss what I said then at least stick to what was said and not change it to different words. At any rate, if you had actually read it I was originally talking to someone else about to what they said about replace, not the OP. Go back up the thread to where I was discussing replace versus add with Menadena.7482. You and astralporing had to get in on that conversation and make it about the OPs words.

But the OP did say removed, which is why there’s an argument. Look at the title of the thread. The thread is about HoT removes Tyria Dailies. Bold print, right at the top.

I said earlier in the thread that if it weren’t worded that way, if he’d say some dailies are replaced, this thread would have had a completely different reaction.

When people spread misinformation about the game in the strongest terms possible, there’s going to be a backlash.

Request: More than one daily reward per day

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Actually you’re not disadvantaged at all for not logging in.

I log in every day and in 28 days I have a specific reward. You log in 28 days in six months. You’re logging in the same number of days I am and getting the same reward. It’s not like you’re in game to spend that currency anyway, so you’re at the same point I am for the same amount of time.

If you were getting stuff for not logging in, maybe some days I wouldn’t log in because I wouldnt’ have to. I wouldn’t hook up with guldies who needed help with something. I wouldn’t become involved in stuff on those days, because I don’t have to.

The entire idea defeats the idea of daily log in rewards. It’s never going to happen, nor should it.

I actually miss Influence...

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

But isn’t the point of a guild to do stuff with others?

For you and many others perhaps. For me, I liked being able to build up my own thing. And, the Influence system let people do stuff with others, or let them go it on their own if they wanted. You had a choice. Now, you don’t. The system in place only works fine for big guilds, most of which were probably already established before this change.

It sure was nice to have that choice!

It was also nice to be able to log in and accomplish something useful for the guild, even if no one else was around. That was a big part of what made guilds great in Star Wars Galaxies – you could help each other out in many ways without having to sync up your real life schedules. The effect was less so in GW2, but at least you knew you could log in, “do your own thing” for a while, and still help out your friends, even if you didn’t happen to see them that day.

As we were building my guild hall I was able to log in solo when no one was around and do stuff for the guild hall.

The guild needed mats I could farm and farm them I did.

I actually miss Influence...

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

But we got to keep our storage, all 3 banks. Also our ranking and permission system.
Not only us, but anyone we invite can use it.

We just can’t make any other progress, and have no source of funding or the ability to create anything, including the banners we could create prior to HoT.

Yes, because if they forced you to delete all your personal guilds, where would you store all the items contained inside? It’s called being grandfathered in.

Which doesn’t change the answer. There are almost always, in MMOs more existing players than new ones. After the initial rush new players trickle in. Most people who were going to have a guild bank already had one when we were grandfathered in, so it was a pointless change to make just to put new people on an uneven footing. It makes no sense at all.

But making is so anyone can join multiple guilds without the pressure to get people to rep makes a lot of sense.

I’m not sure I understand your point here? You’re saying the only way they would have done it to encourage storage expansion purchases is by deleting all the personal guilds already in existence? That causes the issues I already described.

Additionally, even if newer players on trickle in, after expansions, some updates, etc new players do sign up. And the quote sometimes a little is better than nothing at all. Let’s say you sold magazine subscriptions. At first you had buy 1 get 1 free, and lots of people bought subscriptions initially. Some time in the future, you remove the buy 1 get 1 free part. Is it pointless selling subscriptions now because a majority of people already have one? You can still make money off the people who are still trickling in.

Additionally, timelines do apply. The removal of influence happened before GW2 went f2p. F2p most likely brought in a new source of players altogether.

Most new players trickle in. Most people who trickle in aren’t going to stay anyway. Most of the “damage” you describe has already been done.

Do you know the percentage of players that stay long enough in an MMO to level something like a personal guild bank in the first place?

They could have easily just changed what was needed to make one if they just wanted to make that harder. It would have saved time and energy.

But they didn’t just do that. They introduced an entirely new system. Introducing an entirely new system for the tiny percentage of new accounts that would both log in and get that far into the game and keep playing it doesn’t sound like a good use of resources.

On the other hand, they’ve had complaints about guild repping and people arguing about it since launch. The changes affect those people. Why do you think your theory is more likely than mine?

Warning - HoT removes Tyria Dailies

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

So the question basically comes down to if a HOT cycle REPLACES what is in the GW2 cycle or ADDS to it? Simple solution. Look at the days a HOT zone does not come up to see if they are in sync or not. Admittedly I have not looked closely (except on mystic forge days, which is the same on both accounts) but my two accounts (HOT and non-HOT) are on the same screen at the same time at reset and when I notice a difference it has always been because it was a HOT zone daily.

Wouldn’t it have to replace unless they added another daily option for those that have HOT? Since they didn’t add another daily option then obviously it’s going to replace a core daily.

There’s a massive difference between replacing a daily on a given day or removing core dailies in general.

Say, you have a bag with a lot of white marbles inside. Every day you pick a marble from the bag, look at it, and throw it back inside. Now, someone went and thrown a lot of black marbles inside that bag. On some days from now on, when you pick a marble, you will end with a black one instead of white. Does that mean, that the black marbles replaced the white ones?

For some reason some people in this thread seem to claim that it does.

Depends how you define replace. If both have 4 PvE options and on a particular day non HoT owners have 4 core dailies and HoT owners have 3 core and one HoT then you can argue it replaces the core daily as it takes the place of a core daily they would have otherwise gotten.

But that still doesn’t REMOVE the daily which the OP claims. It most, on that single day you can’t access it.

If I come to your house and remove a chair, you can no longer sit on that chair, because it’s no longer there.

If I come to your house and put something on the chair for a day, it doesn’t mean the chair has been removed, and saying so is factually wrong.

There’s nothing at all to discuss here.

If its’ removed, you never have access to it. That’s not the case here.

I actually miss Influence...

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

But we got to keep our storage, all 3 banks. Also our ranking and permission system.
Not only us, but anyone we invite can use it.

We just can’t make any other progress, and have no source of funding or the ability to create anything, including the banners we could create prior to HoT.

Yes, because if they forced you to delete all your personal guilds, where would you store all the items contained inside? It’s called being grandfathered in.

Which doesn’t change the answer. There are almost always, in MMOs more existing players than new ones. After the initial rush new players trickle in. Most people who were going to have a guild bank already had one when we were grandfathered in, so it was a pointless change to make just to put new people on an uneven footing. It makes no sense at all.

But making is so anyone can join multiple guilds without the pressure to get people to rep makes a lot of sense.

I actually miss Influence...

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

They took influence away to kill off micro guilds. A shame imo.

Not sure I agree. There were a lot of complaints about having to rep. It seems like influence was at odds with the multi-guild system, so they changed it. I think the micro-guild affect was a side affect. More like collateral damage, than something specifically intended.

I’m not sure how anyone can definitively say why they did it unless they were there when the decision to do it was made.

Basing my conclusions based off other things GW2 does, it does seem like they removed it to kill off personal guilds so people couldn’t use it as additional storage.

They have a 10 mail limit for mail from players so people can’t use it as additional storage.

They only have an option for take all in the auction house presumably for the same reason. It’s not difficult to add an option to take items individually, as other games do.

Personal guilds allowed for a lot of extra free storage, which goes against ANet’s goal, to get people to use the gem store to buy additional storage.

Talk about confirmation bias. People have complained about many things that Anet has changed. Surely there were easier ways to get rid of the personal banking thing than changing influence to something else.

They could have simply, if they wanted, made the minimum guild size 10.

Because everyone who had personal banks before still has them. The logic doesn’t really hold up.

How do I purchase GW2 for friend?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Your friend can set up an account, or if they already have one, use the code to upgrade their currrent account.

Then the information would be theirs.

You simply go to account.arena.net and click on game content, then click add code. If your friend doesn’t have an existing account they can just go to register.arena.net

HoT sale anytime soon?

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

The time is now (sorry lol).

Bonus Weekends in GW2?

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I don’t know. The last 2 weeks have been lunar new year, which give a bonus to magic find. That’s a lot better than a weekend.

I agree than can have more of these though.

On the other hand, with boosters in the game, I don’t find much problem getting XP boosts all the time, and there’s food for karma and such as well.

In fact, there are a lot of ways you can boost your karma, such as the karmic retribution buffs from some of the new zones.

I actually miss Influence...

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

They took influence away to kill off micro guilds. A shame imo.

Not sure I agree. There were a lot of complaints about having to rep. It seems like influence was at odds with the multi-guild system, so they changed it. I think the micro-guild affect was a side affect. More like collateral damage, than something specifically intended.

I’m not sure how anyone can definitively say why they did it unless they were there when the decision to do it was made.

Sink the Ash Horizon event in SF

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I find if I call out in map chat, someone will come and help. Then I don’t have to solo it. The only exception might be when Teq is on, so do Teq and then get people to help you.