Showing Posts For Vayne.8563:

Curious why more people don't PvP or WvW

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Posted by: Vayne.8563

Vayne.8563

I like WvW a lot more than I like SPvP. I like the scale of it. It feels more like open world PvP because of the size of the maps.

But because I run a guild and not everyone in my guild is on my server, I hate that I can’t play with my guild, so I don’t run it as often as I’d like.

That said, I mostly play games for story or immersion into a world. WvW and SPvP, I don’t feel that my character is motivated to kill things. These guys aren’t “the enemy”. There’s no real lore behind it, except for a vague excuse to kill the other guy.

When I played Prophecies in the original Guild Wars, I had a reason to fight and hate charr. I saw what they did to Ascalon. I was on a grand adventure.

PvP doesn’t do that for me.

I actually miss Influence...

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Posted by: Vayne.8563

Vayne.8563

The downside to influence is the pressure of guilds to get people to rep. I’m happier now because it doesn’t matter if people rep. I never wanted to care about guild rep and I never had a rep policy but there were times when fewer people were repping than not repping and it could be frustrating.

If you’re going to have a multi-guild system, why make the guidls compete for rep?

I feel like Anet is abandoning Guild Wars...

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Posted by: Vayne.8563

Vayne.8563

If WvW had been developing properly this game would be thriving. WvW was the real endgame and used to be fun and addictive.

As it is right now most of my friends either went to play another MMO or other competitive games because of how frustrating WvW has become. It seems that Anet rather focus on converting F2P players to HoT and the gem store, for better or worse.

All the new PvE areas are basically just landscapes for groups to farm. No dungeons = nothing challenging. Silverwaste was way better because of the event chain.

I guess you’re not counting the new Nightmare Fractal with the challenge mode.

yeah, you can’t really forget about Nightmare Fractal…they are trying something.

Just I feel they lost a bit touch with Guild Wars World, tho there can be number of reasons why is that so. Maybe they lost crucial staff members, maybe low motivation, and maybe the real reason is not enough resources and time needed for quality updates.

HoT was expansion which put them off too much if you ask me. It was an experiment which actually did succeed in some ways, it’s really interesting if we look from the point of “inovation”. But I can’t get rid of the feeling that they’ve put too much time and resources into it, while forgetting what really is important. Lore and Guild Wars feeling.

I am not the only one who feels disconnected in HoT, that’s how it is, it still has great ideas tho!

But now, I would like if they stop with experiments and put their time and resources into what really matters. Cuz now it feels like the game is all over the place, storyline is very weird.

I do see tho, that they are trying to get a bit off dragon lore, mainly cuz of Lazarus, but I am still holding my breath. I don’t want Anet to abandon this game, and by that I do not really mean stop the updates, but abandoning what this game should be, it’s lore, and the immersion we once had

The thing is I think there are a lot of people who really like HoT. I mean really like it. I spent far more time in new zones than any of the core zones.

I sort of remember a similar reaction to Eye of the North the last Guild Wars 1 release. It was much harder than the core game, and people did complain about it. But that also doesn’t mean it wasn’t a good product.

The problem is, the one thing this game was really lacking was more challenging end game content. People did ask for it and some of those people are happy with the product.

Of course, not everyone asked for it, but if Anet made an expansion that didn’t build on the original game in difficulty, it wouldn’t be much of an expansion for a lot of people.

The problem is the progression. The core world is too easy over all, so HoT seems far too hard. It’s probably not and a lot of people game up on it quickly and never looked back.

It’s not nearly as daunting as most people think it is. I know this because I’ve shown so many people how to handle it, and almost all those people still play HoT.

I feel like Anet is abandoning Guild Wars...

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Posted by: Vayne.8563

Vayne.8563

If WvW had been developing properly this game would be thriving. WvW was the real endgame and used to be fun and addictive.

As it is right now most of my friends either went to play another MMO or other competitive games because of how frustrating WvW has become. It seems that Anet rather focus on converting F2P players to HoT and the gem store, for better or worse.

All the new PvE areas are basically just landscapes for groups to farm. No dungeons = nothing challenging. Silverwaste was way better because of the event chain.

I guess you’re not counting the new Nightmare Fractal with the challenge mode.

I feel like Anet is abandoning Guild Wars...

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Posted by: Vayne.8563

Vayne.8563

I’ve already answered this post elsewhere, and I’ll answer it again here with the same words:

First, in order for any of what you say to make any sense at all, you need some facts. Like how many people stay with the same game in gaming for more than five years. It’s probably not as common as you think.

You’re drawing some kind of correlation about devs leaving a game, assuming devs are staying with a single game for passion and commitment. I used to work in retail and I left one company for another company. I was equally committed to both companies, but one offered me better compensation. People don’t always, or even usually, leave jobs just because they don’t like what they’re doing. Sometimes they’re just progressing their career.

Amazon Studios has an offiice right near Anet and they’re working on three games. If you think Anet can match Amazon’s salary, I’m not sure what to tell you.

Old games are often left alone after new games come out. Particularly in the case of sequels. That’s how it usually goes. I don’t see a tremendous amount of support for Oblivion now that Skyrim has come out. Not from the developer anyway.
I think that you have no clue how the business works and because of that, commenting on it is pointless.

Even if we wanted to draw conclusions about what’s going on at Anet, we really don’t know enough. You’d have to work there or know someone who works there.

but…why should I need facts if these are my concerns? I never have stated anywhere something is a fact. Good, strong arguments or not, I’ve never not even once said it’s really the way it is, I used words “I think”, “I feel”, “i am afraid” to distance myself for generalization.

I don’t see every thread here stating facts when asking questions or sharing concerns…and thanks for answers, they help me calm down…

You don’t need facts to have concerns. However, when someone gives you some facts that allay your concerns, you probably shouldn’t ignore them either.

You state directly that you feel devs are leaving Anet because they don’t believe in the game. That’s a fear of yours. But I’ve stated, factually that Amazon is pretty much down the road, that they’re working on three games, and they’ve hired away a number of devs. That should at least indicate to you that your fears may be unfounded.

In order for your concerns to be something we should worry about, we’d need to know the normal turnover in the industry at most places and compare that turnover to what’s going on at Anet. We don’t have that information.

Essentially I feel your post is alarmist. I’m trying to help you to see that there may be other reasons for devs to move from one company to another besides not believing in a game. You can do what you want with that info.

I feel like Anet is abandoning Guild Wars...

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Posted by: Vayne.8563

Vayne.8563

I’ve already answered this post elsewhere, and I’ll answer it again here with the same words:

First, in order for any of what you say to make any sense at all, you need some facts. Like how many people stay with the same game in gaming for more than five years. It’s probably not as common as you think.

You’re drawing some kind of correlation about devs leaving a game, assuming devs are staying with a single game for passion and commitment. I used to work in retail and I left one company for another company. I was equally committed to both companies, but one offered me better compensation. People don’t always, or even usually, leave jobs just because they don’t like what they’re doing. Sometimes they’re just progressing their career.

Amazon Studios has an offiice right near Anet and they’re working on three games. If you think Anet can match Amazon’s salary, I’m not sure what to tell you.

Old games are often left alone after new games come out. Particularly in the case of sequels. That’s how it usually goes. I don’t see a tremendous amount of support for Oblivion now that Skyrim has come out. Not from the developer anyway.
I think that you have no clue how the business works and because of that, commenting on it is pointless.

Even if we wanted to draw conclusions about what’s going on at Anet, we really don’t know enough. You’d have to work there or know someone who works there.

Server Population.

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Posted by: Vayne.8563

Vayne.8563

I don’t hang out in LA and haven’t for a long time. A lot more people are hanging out in DR or Rata these days. Unless you need the mystic forge and you don’t have a pass to an elite area, I can’t imagine why anyone would hang in LA.

Instanced Hard Mode

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Posted by: Vayne.8563

Vayne.8563

I don’t think it’s too far out of reach to say that fractals and raids are going to be the only real hard mode we get. Anet doesn’t have, in my opinion, the resources to work on an expansion, a living world, raids and fractals, and a hard mode. And I don’t think, by percentage, enough of the people would use hard mode to make it worth the effort.

Tangled Depths needs a higher map pop. cap

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

My success rate of the gharent is about 75%, if I had to guess. That number goes up if I’m actively trying to get it done, though. Most of the times I’ve failed have been times when I just happen to be on a map and I’m doing other stuff and I see if it’s going to go down.

Tangled Depths needs a higher map pop. cap

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Posted by: Vayne.8563

Vayne.8563

Coincidentally, every time i’ve been at Gerent and a full map failed (sample size: over 20) Vayne was not on the map. Draw your own conclusions.

I’m curious how you’d know I wasn’t on the map. lol

Things that need to NOT be on next exp.

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Posted by: Vayne.8563

Vayne.8563

Why should every HP be solo-able? Because you say so? Well, I say that enough of them should be solo content to allow players who prefer it that way to get their elite spec unlocked.

Let’s not forget that HC’s are also exploration content. Imo, exploration should be 100% soloable. It was in core, with a couple of points in Orr (pre-nerf Noose Road and Balthazar) presenting a serious challenge, but still doable.

In HoT, I can solo Golem, but not vampire. I can solo Arrowhead and Mushroom, but only on pet/clone classes. I can’t even find some of the HC’s before I get frustrated and go do something fun.

Ultimately, this turns into a debate over what should be group content and what shouldn’t. ANet has pushed group content down our throats. It seems like everything meaningful requires groups. This includes completed exploration (in HoT), collections, a lot of rewards. MMO’s are indeed social games, but they flourish when they offer robust options for the soloist. GW2 HoT is lacking in the latter.

So how do you get the temple of balthazar HP without the temple being taken, in Straits of Devestation. I know I can’t solo that, certainly not on very profession. Nor can I take the temple solo.

What OriOri said. I burn down the Vet Acolyte while watching out for the Plague Carriers it summons. The rest is just mopping up.

I’ve got at least 6 characters (different professions) who’ve soloed that point. My other characters mostly got lucky and found the temple open. I’ve only ever done the chain once. I usually don’t have that much time in one sitting.

And I can solo many HoT HPs, but I guarantee you most of the game’s population can’t solo all the Orr ones. Most of the Orr ones, but not all of them.

You can do it. I can solo most of the HoT ones. But there are definitely points in Orr some of the population can’t solo. SO what’s the difference.

I soloed the tengu HP on a necro in AB the other day, but that doesn’t make that HP soloable to everyone.

People say every HP should be soloable. Soloable to whom? How many? What percentage? Where do you draw that line? Where does Anet draw that line.

There’s a danger in making the game soloable because that line means different things to different people. I know some HPs in Orr aren’t soloable to people because I have people in my guild who can’t solo them.

Maybe those people have the same complaints about Orr you do about HoT. Should Anet listen to them as well?

Things that need to NOT be on next exp.

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Posted by: Vayne.8563

Vayne.8563

Why should every HP be solo-able? Because you say so? Well, I say that enough of them should be solo content to allow players who prefer it that way to get their elite spec unlocked.

Let’s not forget that HC’s are also exploration content. Imo, exploration should be 100% soloable. It was in core, with a couple of points in Orr (pre-nerf Noose Road and Balthazar) presenting a serious challenge, but still doable.

In HoT, I can solo Golem, but not vampire. I can solo Arrowhead and Mushroom, but only on pet/clone classes. I can’t even find some of the HC’s before I get frustrated and go do something fun.

Ultimately, this turns into a debate over what should be group content and what shouldn’t. ANet has pushed group content down our throats. It seems like everything meaningful requires groups. This includes completed exploration (in HoT), collections, a lot of rewards. MMO’s are indeed social games, but they flourish when they offer robust options for the soloist. GW2 HoT is lacking in the latter.

So how do you get the temple of balthazar HP without the temple being taken, in Straits of Devestation. I know I can’t solo that, certainly not on very profession. Nor can I take the temple solo.

a whole year to fix.. nothing?

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Posted by: Vayne.8563

Vayne.8563

^You may have confused that poster with the OP.

Of course, it could be an alternate account. Only the staff would know.

The amount of painkillers I"m on right now I’m bound to have confused something. Thanks. lol

a whole year to fix.. nothing?

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Posted by: Vayne.8563

Vayne.8563

Let me get this straight. Are you actually defending the fact there are major bugs and the largest complaint about them remains unchecked, with content that literally doesn’t change at all and has just been laying there waiting to be fixed with the excuse of… They changed one thing?

Actually all I see is someone correcting an error on your part. If you say nothing was fixed, and something was, you’re factually wrong.

But there are other issues with your post. Like thinking that a bug in content that’s out for two weeks a year is going to take any kind of priority at all. Other stuff is going on in game. I don’t want devs working on dragon ball, thank you very much. Not for the two weeks a year that it’s around. I’d rather than leave it and work on other stuff, like the next living story chapter, the new expansion, or another Fractal.

The way companies work is they list bugs and prioritize them. Not sure why anyone would think that dragon ball bugs would be any kind of priority at all.

Things that need to NOT be on next exp.

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Posted by: Vayne.8563

Vayne.8563

I don’t think every HP needs to be soloable. I think some HPs can be made for groups. This provided variety which every game needs. Some people can enjoy the harder stuff and some people can enjoy the easier stuff.

The real issue in my opinion is the elite spec. As long as everyone can get them on solo HPs and everyone should be able to do that), then I don’t see a problem. The other hero points lock you out of elite specialization weapon collections (cause you need zone complete) or HoT Legendaries.

I’m not sure why someone feels they need to solo everything for a HoT legendary, or a elite weapon specialization. There are other things a solo player can do (including joining a hero point run and just following along if that’s what they want).

Warning - HoT removes Tyria Dailies

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Posted by: Vayne.8563

Vayne.8563

I think the title of the thread and the OP made it clear way before the middle of the second page.

It’s just a post/thread about dissatisfaction, plain and simple. No amount of information will change that.

Indeed. The thread didn’t need all these posts by other people. It’s simply a complaint and a warning, because…

1. The reality is that owning HoT can cause one to lose access to a variety of dailies one previously had access to before they purchased HoT.
(Spinning the truth and applying personal preferences can’t change the fact that one can log in and not have access to a daily simply because HoT is enabled on their account)

2. This issue wasn’t documented anywhere else.
(It really kittened me off when I discovered it, after spending $40 on software that I couldn’t return for a refund; “Knowing is half the battle” – G.I. Joe)

3. ArenaNet customer support suggested that I make a post on their forum about the issue.
(I presume, because they couldn’t be bothered to do it themselves, but you’d have to ask “GM Maelstrom” about that)

Discussion wasn’t necessary.

When you word your post in a misleading manner, you’re going to get dissent opinions.

Had you said that on occasion some dailies from the core world are replaced by HoT dailies, there wouldn’t have been an issue. This is a problem of you’re own making.

No company could possibly document each and every single change that comes with an expansion and if they did, it would be thousands of pages long and only a tiny percent of the playerbase would read it all. Saying they should have told you something this minor, and I’d wager to the vast majority people it is minor, is unrealistic.

Maybe, next time before you post, you can factcheck your posts, because right now, what you’ve posted, the way you’ve posted it is inaccurate.

Things that need to NOT be on next exp.

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Posted by: Vayne.8563

Vayne.8563

> Plays an MMO this game should not have multiplayer content

The progression of MY CHARACTER (stats) should not depend on other people. In core Tyria I can do Hero Points all by myself, etc.

You can. I was able to get all my elite specs without overly relying on others. And be honest, was core tyria really a multiplayer game? And maybe if you relying on others is so infuriating for you, an mmo might not be the best kind of game to play. Gw1 and various other RPGs like skyrim let you develop your character without ever needing to see another player. Demanding that everything should be soloable in an mmo is just silly

You can get all your elite specs without relying on others. And in core Tyria, there are some hero points that are dastardly hard to get without relying on others. Unless you have a lot of stealth,. I’m not sure how anyone would get the hero point in the Temple of Balthazar in Straits. I tried it yesterday and solo, and even with a guildies help we couldn’t get it. Too many spawns. You have to take back the temple of Balthazar, which I know for a fact I can’t solo.

Things that need to NOT be on next exp.

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Posted by: Vayne.8563

Vayne.8563

This would be true if the HoT maps are empty. They’re not. I’m on HoT maps almost every day virtually all day. They’re pretty busy most of the time.

The exception is Dragon Stand which is pretty busy when the meta is up.

It’s nice that you know how to taxi. Not everyone will. It’s nice that you looked at a 3rd party timer to know when the optimum times to taxi are. Not everyone will. It’s nice that you can play so much, which allows you to make yourself available at the right times to accommodate your activities to the timers. Not everyone can. It’s nice that you always get into the populated map. Not everyone does. It’s nice that you have a large guild to play with failing everything else. That won’t be true for everyone, either.

The truth is that you have a better experience than some for those reasons. The fact of the matter is that the core game’s maps are friendlier to players who don’t have tons of time, who just want to drop into the game when their lives allow and get some stuff done than the HoT maps. The fact that you have an enjoyable experience does not make it a slam dunk that everyone is going to.

Actually I almost never do metas on HoT maps and I almost never use LFG and they’re still not empty. I meant what I said. HoT maps simply aren’t as empty as many people are making them out to be. The population is simply more spread out.

Sure, when I do a meta, I do look in LFG tool., That’s true. But 90% of the time I’m on HoT maps, I’m just doing events or completion. For example,. I’ve completed VB on over 20 characters and AB on 15 characters. Now I’m doing the same with TD.

I don’t use LFG and there are still plenty of people on those maps.

Now admittedly I do use map chat to tell people I’m about to do a hero point,. but those events are being called out on map chat all the time.

People really do need to start using map chat to get people to come.

If you have a mentor tag, pop it, say the name of the tag and post the nearest landmark to it. If it’s complicated to get to, say something.

Hi I’m about to do the Tengu hero point. It’s north of Eastwatch Waypoint (link) up the jumping mushrooms.

It takes about two minutes to finish that (even though I have soloed it on a necro).

And that’s without using LFG.

I’ll agree that people don’t use map chat. I can wander around a HoT map for an hour or more and see nothing at all in chat. Then again, I can, in a space of a quarter hour be asked to leave a closing map three times. That’s either people taxiing, going to a map they find more fun, or logging off.

It’s like any map with a meta though. You go to the fire ele, if you do the fire ele and stay on the map after everyone’s left, they need to consolidate maps, because all the maps are closing. That’s normal for every zone in this game with a world boss.

Do Teq and stay in Sparkfly and you get the same effect.

Except I see HoT maps closing in the middle of metas, not at the end. I don’t see that in Metrica or Sparkfly. This probably has to do with the length of the disparate content.

Yeah, I see that too…when I’m on a map that isn’t currently working toward the meta. It happens because other players left a non-meta map for a meta map. Big surprise, right?

Not a surprise to me. Maybe to Vayne, who never apparently sees an empty map unless a meta just ended.

Except that if you’re not working toward the meta, it doesn’t matter if a map closes. You’re not actually listening to what I"m saying.

On the rare occassions I’m after a meta in VB, AB and TD (DS is obviously different), it doesn’t matter if a map closes, because it doesnt’ affect what I"m doing. I have maps close in Timberline falls and Sparkfly fen while I’m out doing events, and so what? I go to the new map with a buff. What’s the big deal.

The same is true in HoT maps. That is, I play HoT maps pretty much exactly how I play core maps. The idea that you have to play them diffferently somehow is mostly in people’s heads.

There ARE differences, but maps closing is not one of them, unless you’re only there for the meta. And if you’re only there for the meta, you should be on an active map.

Do you know how many times in the past year maps have closed on my during a meta? Probably twice and both were a long time ago.

Warning - HoT removes Tyria Dailies

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Posted by: Vayne.8563

Vayne.8563

…obviously some people, like the OP feel dailies must be done, ….

That wasn’t my point at all. My points were really as simple as this:

1. I didn’t pay $40 to remove things I enjoy from the game. “Expansions” should expand on the available content, not replace it (GW2 isn’t WoW after all).

2. I should NEVER log into the game and discover that I CAN’T do something I enjoy, simply because someone at the game company thought it would be cool to take that content away. It’s never OK to do this to a paying customer, not even for a single day (that may well be the only day of the week/month the customer has to use the product).

Sure, I could do other things for the daily reward, but without HoT on my account I don’t have to do those other things that I don’t enjoy, so that’s the best solution for me; I don’t feel like I am missing out on anything, because most of the HoT content is stuff I don’t enjoy anyway.

Ps. This is a good example of why I feel content should be released on a per system basis, so folks can buy just the parts that they actually want to use. Bundles can be made for convenience for people who want to save a few clicks. Also, it would be a handy way for the game company to see exactly the kind of content that earns them money. Right now it seems that ArenaNet are stuck in a feedback loop where they make a lot of cosmetics, because the cosmetics sell, because there isn’t much else to buy so… people buy cosmetics! If they put more stuff up for sale, people will buy a wider variety of stuff (shared inventory slots being a recent great example. Mounts, houses, furniture, raids, general maps, pvp maps, and dungeons would likely sell really well and they’ve basically chosen to not have people throw money at them for these things for the past 4+ years).

All expansions remove something from the game in my experience, even if it’s only your favorite build when they redo skills. I’ve been playing MMOs for years and I’ve never seen an expansion that didn’t take away something I enjoyed somehow.

And again NONE of the content you’re talking about has been removed. That is to say the fire ele hasn’t been removed. It’s no longer a daily sometimes for some accounts. That’s not the same as removing content.

Things change in MMOs all the time. Anet removed dungeon rewards, but increased Fractal rewards, then went back and put dungeon rewards back up. They didn’t remove dungeons from the game, they changed the rewards, If you like dungeons you can still do dungeons.

You’re not complaining about content being removed, you’re complaining about your rewards for content not being the same. Changing what happens in dailies which has been done many times since the game launched, is not taking content away. It’s changing how content is accomplished.

When AC was upgraded they replaced one set of bossed with another. If you liked the old AC better, they took something away, but they added something in it’s place. They did the same for Tequatl and the Shatterer. They revamped the system.

If you like the old Shatterer better, because you want to stand there and press 1 and get a reward, well you’re out of luck. Technically they took the old shatterer away but all MMOs, at least all active ones update content.

Saying they’re taking away something when that content is still in the game is at least an overstatement.

Mini Celestial Rooster, here we go again.

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Posted by: Vayne.8563

Vayne.8563

I didn’t get a key for a duplicate glider. I contacted support and they sent me a key.

Warning - HoT removes Tyria Dailies

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Posted by: Vayne.8563

Vayne.8563

There’s always PvP dailies which you can do in a daily room without PvPing, in addition to usually two easy dailies that anyone can do.

I think not all people want to go out of their way just to get the daily completion.

I notice this myself when playing and having fun doing what I like to do and at the end I still don’t have daily completion. I know it’s easy but its a bother. I sometimes don’t bother because its just not worth making me feel less content with my play session.

You’re free not to do dailies but obviously some people, like the OP feel dailies must be done, thus I’m giving them a route to do it. Ten minutes for 2 gold and 3 spirit shards is a pretty good deal if you ask me.

Things that need to NOT be on next exp.

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Posted by: Vayne.8563

Vayne.8563

This would be true if the HoT maps are empty. They’re not. I’m on HoT maps almost every day virtually all day. They’re pretty busy most of the time.

The exception is Dragon Stand which is pretty busy when the meta is up.

It’s nice that you know how to taxi. Not everyone will. It’s nice that you looked at a 3rd party timer to know when the optimum times to taxi are. Not everyone will. It’s nice that you can play so much, which allows you to make yourself available at the right times to accommodate your activities to the timers. Not everyone can. It’s nice that you always get into the populated map. Not everyone does. It’s nice that you have a large guild to play with failing everything else. That won’t be true for everyone, either.

The truth is that you have a better experience than some for those reasons. The fact of the matter is that the core game’s maps are friendlier to players who don’t have tons of time, who just want to drop into the game when their lives allow and get some stuff done than the HoT maps. The fact that you have an enjoyable experience does not make it a slam dunk that everyone is going to.

Actually I almost never do metas on HoT maps and I almost never use LFG and they’re still not empty. I meant what I said. HoT maps simply aren’t as empty as many people are making them out to be. The population is simply more spread out.

Sure, when I do a meta, I do look in LFG tool., That’s true. But 90% of the time I’m on HoT maps, I’m just doing events or completion. For example,. I’ve completed VB on over 20 characters and AB on 15 characters. Now I’m doing the same with TD.

I don’t use LFG and there are still plenty of people on those maps.

Now admittedly I do use map chat to tell people I’m about to do a hero point,. but those events are being called out on map chat all the time.

People really do need to start using map chat to get people to come.

If you have a mentor tag, pop it, say the name of the tag and post the nearest landmark to it. If it’s complicated to get to, say something.

Hi I’m about to do the Tengu hero point. It’s north of Eastwatch Waypoint (link) up the jumping mushrooms.

It takes about two minutes to finish that (even though I have soloed it on a necro).

And that’s without using LFG.

I’ll agree that people don’t use map chat. I can wander around a HoT map for an hour or more and see nothing at all in chat. Then again, I can, in a space of a quarter hour be asked to leave a closing map three times. That’s either people taxiing, going to a map they find more fun, or logging off.

It’s like any map with a meta though. You go to the fire ele, if you do the fire ele and stay on the map after everyone’s left, they need to consolidate maps, because all the maps are closing. That’s normal for every zone in this game with a world boss.

Do Teq and stay in Sparkfly and you get the same effect.

City of Hope: Leave It To Me, Predator Prey

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Posted by: Vayne.8563

Vayne.8563

And actually I’ve been told the party trick was fixed so now the only choice is to bring tons of Fire Ele Power and Ogre whistles. Or in other words, regardless of method, the only way to finish i a reasonable time IS TO CHEAT.

Actually, no one ever said achievements need to be done in a reasosnable amount of time. They’re not going to redo those achievements. Plenty of people already have them. Fire elemental powder and ogre pet whistles are easily available in the game and if you don’t want to use them you’ll take the long route, which is possible.

Whether or not it’s fun depends on how much you like that kind of challenge.

Tangled Depths needs a higher map pop. cap

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Vayne.8563

Every Gerent run I’ve tried usually ends with 15 or less per lane before we get a notice that the map is full.

Numbers aren’t as important as understanding the mechanics. Some commanders do a good job explaining what needs to happen (especially with the shrooms) and some don’t. Some commanders accept that at least some people in their group aren’t familiar with the details and some assume that because the content is over a year old that everyone should know how to do everything.

Every failed Gherent run I’ve been in has had plenty of people; the ones I’ve been that have succeeded include situations with 5-6 in some lanes.

So much this. I was in a TTS map the other day that failed, and there was a full map doing it.

City of Hope: Leave It To Me, Predator Prey

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Vayne.8563

They’re hard for sure, but they can be done honestly. Try taking an ogre pet whistle and an elemental powder and use them both. That works.

Also helps a lot if you have adrenal mushrooms unlocked.

Things that need to NOT be on next exp.

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Posted by: Vayne.8563

Vayne.8563

This would be true if the HoT maps are empty. They’re not. I’m on HoT maps almost every day virtually all day. They’re pretty busy most of the time.

The exception is Dragon Stand which is pretty busy when the meta is up.

It’s nice that you know how to taxi. Not everyone will. It’s nice that you looked at a 3rd party timer to know when the optimum times to taxi are. Not everyone will. It’s nice that you can play so much, which allows you to make yourself available at the right times to accommodate your activities to the timers. Not everyone can. It’s nice that you always get into the populated map. Not everyone does. It’s nice that you have a large guild to play with failing everything else. That won’t be true for everyone, either.

The truth is that you have a better experience than some for those reasons. The fact of the matter is that the core game’s maps are friendlier to players who don’t have tons of time, who just want to drop into the game when their lives allow and get some stuff done than the HoT maps. The fact that you have an enjoyable experience does not make it a slam dunk that everyone is going to.

Actually I almost never do metas on HoT maps and I almost never use LFG and they’re still not empty. I meant what I said. HoT maps simply aren’t as empty as many people are making them out to be. The population is simply more spread out.

Sure, when I do a meta, I do look in LFG tool., That’s true. But 90% of the time I’m on HoT maps, I’m just doing events or completion. For example,. I’ve completed VB on over 20 characters and AB on 15 characters. Now I’m doing the same with TD.

I don’t use LFG and there are still plenty of people on those maps.

Now admittedly I do use map chat to tell people I’m about to do a hero point,. but those events are being called out on map chat all the time.

People really do need to start using map chat to get people to come.

If you have a mentor tag, pop it, say the name of the tag and post the nearest landmark to it. If it’s complicated to get to, say something.

Hi I’m about to do the Tengu hero point. It’s north of Eastwatch Waypoint (link) up the jumping mushrooms.

It takes about two minutes to finish that (even though I have soloed it on a necro).

And that’s without using LFG.

Mini Celestial Rooster, here we go again.

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Vayne.8563

Minis were/are completely RNG ….. some of them I am just getting now from being able to turn in a ticket thing and pick from the previous years

Aye, but mini’s were/are also tradeable. I can’t remember if there were any the weren’t mind oyu. I’ve forgotten more than I remember of the game lol

Mini’s may have been tradable but I can think of minis that were so far beyond most player’s means that it didn’t matter. There were promotion pre launch minis like the Island Guardian, which no one but the riches players could afford, or minis like the mini polar bear, which people farmed for the entire holiday period only not to get one, and not be able to afford one either.

I was a mini collector in Guild Wars 1 and there was no way I’d have ever been able to complete that collection.

HoT Price Feedback + Base game included [merged]

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Vayne.8563

How long has it been since Heart of Thorns launched? Reoccurring bugs from day 1 still aren’t fixed. We’re talking Heart of Thorns story quest that bug out and require you to restart the game. Dragon Stand meta that disconnects or crash your game at the final parts. Clearly if a half baked product is being pushed into the market, it has to be something worth the price, or even free. Since these problems have been reoccurring since day 1, it is safe to say that the devs have stopped working to provide an experience worth at least 50 dollars. I have 2 accounts, one full and one free, and the only reason I am not supporting with another full account is because I do not think the game is worth 50 dollars, not because of the lack of content, but because the devs are pushing out content that are still falling apart and are not doing anything about it.
If these bugs are happening in the free to play areas, do I care? No. Because it is free, there is no cost or commitment by the customers, but we’re paying a ton of money as a huge player base to support Anet hoping that they would at least give us something worth that. No content? I don’t care, at least fix the game and make it worth half the price. We don’t care for previewing BL chests. Fix the game. We don’t care for limited edition miniatures. Fix the game. We don’t care for fancy limited edition mail carriers. Fix the game. There’s no point creating new flashy content when the base is still broken. If the base is still intact and enjoyable, players will be happy with what they have and be more patient with future problems and upcoming content.

I don’t crash in Dragon Stand and for months and months I"ve completed the last story chapter without bugs.

Not to say bugs don’t exist, because some do but that’s true of all games. Bugs exist.

Maybe you should take a look at the list of bugs that have been fixed, because it seems to me that you’re making this a one-sided issue and it’s not.

Not just bugs either. People complained about things in HoT and Anet fixed a ton of them, making HoT more soloable and making it easier than every to level up masteries. They’ve fixed a lot of the issues with adventures. They’ve fixed some of the boss fights at HPs. They even fixed early on how many hero points you need to unlock your elite spec. They did work on things like scribing costs. Saying Anet isn’t fixing bugs is just silly and pointing out bugs you have that not everyone else does is, at the very least, misleading.

Sure there are still bugs. Same is true in any game.

But at the end of the day, not everyone experiences those bugs and not everything listed as a bug is necessarily going to be fixed.

That’s the nature of computer software.

Things that need to NOT be on next exp.

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Vayne.8563

Which means that any of the many GW2 players who did not adopt HoT at launch and try it later face not only those issues, but empty maps. The LFG/taxi work-around is not an intuitive means to maybe find the one working map. What kind of an impression does that make?

Imo the experiment to put harder content in open-world maps is a dismal failure. Expecting the average player to not only want to deal with the HoT mobs, but also to need to use a map-loading meta-system that means several maps fail while one map outnumbers the mobs to an easy win was always going to succumb to diminishing returns as the game population moved on to the next new thing. Design that requires one either be on the leading edge to succeed or be aware of/willing to use grouping systems that are not intuitive and often result in frustration and failure is design built for failure as content ages.

Exactly.

This would be true if the HoT maps are empty. They’re not. I’m on HoT maps almost every day virtually all day. They’re pretty busy most of the time.

The exception is Dragon Stand which is pretty busy when the meta is up.

Things that need to NOT be on next exp.

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Vayne.8563

I disagree, on pretty much every point. This expansion was the best thing that happened to GW2. And the vertical maps, THE best map design I have ever seen( How you can not like them? is beyond me) I hope the next one will be even more of this. But maybe more balanced elite speccs next time.

It depends on the map though. For a jungle, verticality is perfect. For underwater, the same. For a desert or a savannah or a tundra…not so much. The design of the map should fit the type of environment in my opinion.

Tundra could have tunnels, savannas could have buried ruins. But in such areas the underground wouldnt be as spacious as a jungle

There are tunnels and buried ruins in core tyria. It’s just not the same as HoT maps.

Warning - HoT removes Tyria Dailies

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Vayne.8563

Okay I’m not really seeing that much of an issue here.

Anyone who’s in a guild with a guild hall that’s reasonably upgraded can get the gathering daily in their guild hall> If not, it’s not that hard to get anyway. Vista is dead easy. HoT vistas can even be gotten in the new zones like Bloodstone Fen or Ember Bay.

So we’re really talking things like adventures, or more, I don’t get the daily to do the fire ele that often anymore.

But the funny bit is, the fire ele is still there. The great jungle wurm? Still there. The Frozen Maw? It’s all still there.

So you’re missing out on one rare that’s worth some silver, on a few days, during which you might have to get a vista in HoT or do some hot events on maps full of people doing those events?

Or go to a PvP daily room and cooperatively skip it.

We just had weeks of wintersday and now we have weeks of the New Year. You should be getting 1-2 dalies just from that anyway.

The headline news that expansions might alter game play is hardly breaking news or shouldn’t be. The six guys that are grieved that ZOMG I have to change my routine in an MMO are going to leave, just like people leave when their favorite build is nerfed, or they don’t like a balance patch. It happens in MMOs all the time, and it’s nothing to write home about.

This is simply a non-issue.

If you really want to do the fire ele, go do it. It’s still there. The dailies are easy enough to do 99% of the time and if you miss a day here or there? There’s a cap anyway. It’ll just take you a bit longer to hit it.

GW2 - Marketing

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Vayne.8563

I’ve seen Anet HoT ads and Guild Wars 2 ads both, and recently.

Guild Wars 2 is advertised as a free to play product, which it is. HoT is advertised to people who generally own Guild Wars 2 already.

The trick is to get more people into the game and free is the way to do it.

Anet isn’t trying to distance themselves from HoT.

Pve content - Veteran map instances?

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Vayne.8563

You could always downgrade your gear if things seem too easy for ya. Swap out all your gear for rare equivalent or maybe even masterwork.

All my characters are 30+, the highest just hit 40. Most of my gear is self-crafted, dropped by mobs or bought with karma.

I don’t believe veteran instances would split the community, I have no idea about numbers of instances per specific zone, but I’m sure one or two veteran ones wouldn’t change anything for players in the default instances.

How could it not split the community. If half the people play in veteran instances and half the people play in normal ones, the community would be split. There’s no other way to do that.

For popular maps, this wouldn’t represent a problem. For less popular maps, at off hours, it might.

Returned but serious disappointment

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Vayne.8563

Signing in just to post this:

The takeaway from this thread should be: a critical function of Guilds, like many recent changes, was not adequately communicated or made readily apparent.

That is a serious design flaw.

In the future, the Wiki (link above, or accessed in-game via typing /Wiki [topic of choice] in chat) is a great source for all things Guild Wars 2.

The wiki shouldn’t be used as the help-text removed from the game; it should provide detailed information and minutiae of Guild Wars 2, its lore, and various aspects of the game. There really does need to be better clarity within the game’s UI and various windows to adequately describe what can and cannot be done. Players should not be expected to sift through the wiki or google to find answers to very simple questions.

I agree with this. This sort of thing needs to be more straightforward.

Dragonball = Zero fun

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Vayne.8563

I used to play Dragonball a lot and loved it. Now I have a shoulder injury and can’t really play, but I see these complaints every year and I don’t get it. It’s certainly among my favorite minigames in Guild Wars 2.

Things that need to NOT be on next exp.

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Vayne.8563

I disagree, on pretty much every point. This expansion was the best thing that happened to GW2. And the vertical maps, THE best map design I have ever seen( How you can not like them? is beyond me) I hope the next one will be even more of this. But maybe more balanced elite speccs next time.

It depends on the map though. For a jungle, verticality is perfect. For underwater, the same. For a desert or a savannah or a tundra…not so much. The design of the map should fit the type of environment in my opinion.

An active player base?

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Vayne.8563

Mostly in NA times. During OCX times, it’s like a ghost town lol.

But Monday OCX is active because of raid reset.

Not my experience and I live in Australia. I always find people to play with, no matter what I’m doing. All the metas are being done every time they come up. World bosses too. Not sure what you’re on about.

An active player base?

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Vayne.8563

Here since beta too. My guild membership is now over 300, the most we’ve had and we don’t actively recruit.

People everywhere I go in the game. The game is still one of the busiest western MMOs. For a four year old game, this game is doing very well.

Anyone who says it’s dead is either trolling or mistaken.

Wyvern spawn on Flax Garden

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Vayne.8563

With flax as cheap as it is, I wasn’t aware it was still regularly farmed. Donari has the right idea though. The Jaka Itzel flax farm is easy enough for anyone to get to.

Dragon's stand

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Vayne.8563

No, I’m not talking about a tiny portion of any game. I’m talking about the majority of the game. HoT maps are an entire expansion and a huge portion of GW2.

Snip

Snip

HoT maps have “meta” events which reward currencies that it are very difficult to get in other ways. The only non-HoT meta that even approaches the complexity of HoT metas (imo) is Triple Trouble. But no special currency is locked behind doing TT. Certainly players can figure out the smaller events that make up the metas, but those smaller events aren’t the goal to get those currencies. That’s why so few people hang out in DS. In HoT maps, (generally) almost no one is there if they aren’t doing the Meta.

So it really doesn’t matter if players can figure out the smaller events. If all you need is XP / Karma / gold, you go to Core Tyria where there aren’t a hoard of ccing mobs.

As for DS: something can be broken and still be good. (Venus de Milo, etc.) That doesn’t mean it is MORE desireable in a broken state than it would be if it wasn’t broken.

This is mostly not true. It’s not true that if you’re not doing the meta you don’t hang out in HoT maps. There are definitely people who are doing the meta and that’s all they do, but it’s not all people, and not even necessarily most people. I’m on HoT maps all the time for reasons other than doing the meta.

Hero points runs reward currency and people do them all the time. It’s one reason to be on HoT maps other than the meta, but there’s more.

You can easily, EASILY get currency in VB and TD without doing the meta. In fact, it’s probably easier to get the TD currency without doing the meta.

The fact that people who don’t run this content all the time make these judgements about it, and then promote this “knowledge” on the forums, doesn’t help the new zones. If you don’t go there, and you don’t know the zones, it’s probably best to stop making definitive statements about the zones.

In TD for example, you get most of your currency from caches, which are opened with chak acid. Most events reward chak acid, so you can open those chests without spending currency.

You get 75 ley-line crystals (that’s the currency of TD) from beating the meta. I can make many many times that without doing the meta in the same amount of time it takes to do the meta.

In fact, many caches reward you with 30 ley-line crystals. Open three of those and you get more crystals than you get for doing the meta. Furthermore, I can solo most events in most chains, if I have to, but with only 2 or three people I can do just about all the events.

And remember, hero points reward 20 leyline crystals, so 4 hero points will give you as much currency as doing the meta.

You say no one goes into HOT maps except to do the meta, but the VB daytime events have nothing to do with the meta anymore. Night and day were decoupled back in the April patch 9 months ago. Since then, I still see people doing day chains, even though there’s no attachment to the meta. Again events reward crossbars, which give you currency from the crates you pry open. You do not need to run the meta to get credit in VB or TD.

AB it’s faster to do the meta, because so many chests are locked behind a successful meta. However, you can open those chests, even if you don’t participate in the meta. You won’t get the hero’s choice chest with the extra keys. But you can just do events, get keys, and then wait until the meta is done (it often succeeeds in AB) and then you can loot the chests. So there’s three zones you don’t have to do the meta, and you can get currency.

Dragonstand is by far the hardest zone to get currency in and you can get that currency without doing the meta, even solo. It means learning how to avoid foes, while going into maps and farming the pods that are there. There’s not many. It’s a long, slow process, but it’s absolutely doable.

Of course, Dragon Stand is not hard to get the meta done. Evidence. I’ve been needing crystaline Ore for the minis sold in guild halls and every single time I go to DS I get into the group and we beat the meta.

You don’t like the HoT maps, so you’re going to judge them based on your limited experience. Maybe there’s a think or two you don’t realize.

Compensation for Copper-fed Salvage-o-Matics

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Vayne.8563

I sent a ticket before opening this topic, but they stated, that I won’t get a refund, because I used the Salvage-o-Matics many years.

So, long-time players don’t get a refund, but players, which bought them close to the introduction of shared inventory slots maybe got refunds …

this makes me teary :’(

This is like any refund policy on any item anywhere. The longer you own something, the harder it is to return it. That’s just logic.

Most places will allow you to exchange something in 7 days for pretty much any reason. I know places that have a 30 day return policy. A 90 day return policy is considered generous.

You talk about loyalty. I could have bought a couple of them years ago, and then left the game for two years and then come back and want a refund on them. How old it is doesn’t necessarily make you more loyal.

I agree that people who bought them should have received SOMETHING for them, but to say that it’s bad that people who recently bought them shouldn’t be entitled to a refund is not really very logical in my opinion.

And yeah, I have seven of them.

Warning - HoT removes Tyria Dailies

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Vayne.8563

Not sure what the fit is about. Dailies, core or HoT are incredibly easy to do, and you got PvP and WvW dailies as well…

If you have a level 80 character and still have trouble with your dailies, you might want to consider to stop playing the game if dailies in all game modes give you discomfort.

It is the kittening ‘do 4 events in whatever zone’ because it is really ‘run to 4 dynamic events in a zone and tag it in the milliseconds before it ends’. There are some exceptions where there is a boss (and pres) at/soon after reset in some zones or a high event density. I highly doubt anyone doing pve-only is having trouble with gathering and a region-wide vista (mystic forge is free money and activity is basically just ‘kitten, it will take me a few minutes’).

I’m not a PvPer. I almost never do event dailies, and I get my daily every single day and I can’t remember when it’s taken me more than 15 minutes.

There are daily “PvP” rooms set up that are cooperative. It takes minutes to get 1-2 dailies in those rooms every day, even though no PvP at all is occuring. On days when there’s big spender, I spend 25 badges of honor in the guild hall, most of which have come from achievement point chests to get that daily. And on daily ruin days in WvW, it’s as simple as going and capping a point with a bunch of other people also doing it. I don’t engage in fighting other players, I get my daily in minutes. On jumping puzzle daily days, I can get a portal if I don’t feel like doing the jumping puzzle. They’re always around.

And on top of that, there are festivals. There’s always at least one easy festival daily you can do. Right now, to light 5 fireworks in DR it takes 2 minutes. That means you don’t have to do the event daily if you don’t want.

But if you did want to do the event daily a lot of it is about knowing the zones and the event chains anyway. Just as boss events with pre-events make it easy, every event chain has long enough event chains to make it easy. You just need to know the zones.

Precursor Crafting

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Vayne.8563

Yall make me smile.

The important thing to realize is that precursors are not legendary, they are the items that lead to legendaries. Which legendary crafting is a time sync, considering you are paying for mainly a skin. Ascended weapons are the same statistically.

A precursor is overvalued because we made them that way, truth is, these crafting quest should have been set up as alternatives for truly crafting legendaries, not for precursors. Do the math, in 1 hour, you could potentially earn at least 2 gold from events, plus 2 gold daily. So potentially 10 gold a day x 10 days is 100 gold. Thats saying you play 4-5 hours.

Pvp for first tier crafting costs you 200 of pvp and wvw currency. I earned 2 currency for pvp in about 1 hours playtime. To be honest, Id rather farm gold and just buy the shritting precursor at this point. 2 currency an hour means 100 hours, or 20 days at 5 hours a day and that is just the pvp requirement.

I do not mind it having a pvp requirement or a wvw requirement, but its ridiculously off par to the reward you get, a tier 1 exotic.

The problem with this analysis is that you can earn money much much faster now, People who run Tarir multimap or people who run Fractal dailies, or even people who farm the Silverwastes can make a lot more than ten gold in 4-5 hours.

You can make 10 gold in an hour and a half doing T4 fractals. There are a lot of ways to make money nowadays. Even farming wood and metal on alts can make you quite a bit of money.

Precursor crafting was meant to get an alternate route to getting a precursor to people who didn’t want to buy it on the trading post and didn’t want to depend on the RNG of the forge. People like me.

To me, precursor quests are content. The mystic forge and trading post aren’t.

Is HoT pay to win?

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Vayne.8563

So it is pay to win!
There is no matter whether you are buying skills in the cash shop or in a regular store.
I bought this game when it came, and now I have to again buy the game for the skills and level, growth statistics! So for me it’s Pay TO WIN! You are all liars! Even if they are selling skills in a funeral parlor that will always pay to win!.kitten… all of you and arena net!

If you buy WoW and don’t buy the expansion than people who buy the expansion can play professions you can’t play or get gear you can’t get or get to a higher level. Therefore WoW is play to win. In fact, by your definition every MMORPG that’s ever come out that’s come out with an expansion is paid to win. Do you know why people don’t call those games pay to win. Because pay to win is a phrase that has an existing meaning. Anyone who interprets anything in the English language literally is doomed to make similar mistakes.

I was attacked by a mob in the game. In the English language a mob is a group. In online games a mob can be a single creature. Short for mobile unit, most likely. It has an existing meaning. Most people don’t think when I’m attacked by a mob, it means I’m attacked by a group, unless they have no familarity with gaming.

If all MMORPGs with paid expansions are pay to win, then the term looses all meaning. Since virtually all of them raise the level cap, they must be pay to win. That’s what you’re saying and it’s simply not the truth.

Pay to win specifically was meant to deal with games that sold power through microtransactions in the cash shop. Not expansions that come out every couple of years, or even every year.

I mean by your definition the original game was pay to win because you had to buy it to play it. You can’t win if you’re not playing it.

How's Guild Wars doing after colin leaving?

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Vayne.8563

It’s interesting to see many of these comments, those that cheer mainly talk about the many updates mostly referring to S3. They forget that there was a period of low content before S3 just as before S2. So did much really change on that part? Will S3 end before the next expansion and will there be another period without content? In that case it’s not that different from how S2 was, during S2 there were also many content patches.
So they forget about the lack of content we had before S3 and then compare the content from S3 to a period of lack of content during GW2 and then say its better because there are more patches.. That does not make a lot of sense. It’s really selective.
During S2 many cheered about S2 just as they cheer now about S3. Now many seems to dislike S2 so I would not be surprised that half a year from now many dislike S3. Especially considering how much of the love is based on selective observations. Who knows? I really don’t know, maybe everybody still talks positive about it, maybe not. I really don’t dear to say. But it’s something to keep in mind when reading the comments.
Personally I don’t care so much about having a period without content as long as the content we get (preferably expansions) is of a good quality and keeps me busy (in a fun way) until the next one.
It is also hard to know what changes are because of Colin leaving. He left in March of 2016 so there has been plenty of time for Mike’s changes to really come into effect and be noticeable, on the other hand, it is likely that plans for S3 where already worked out and work on it had already started.
Of course we don’t know any of this for sure just like we don’t know anything for sure in any forum discussion, but that is being used to close topics these days, if they do not like the topic. Just something to keep in mind.
I did not do any S3 so can’t say much about the content itself, I ask a player in game about it and he said the story was fine to play once but the maps where small and that the maps had their own currency you would need to grind to get stuff. That to me shows the main problem (imo) is still not solved, boring grind.
The biggest issue is that by now it does not really matter anymore. Many of the people that left GW2 and came back for HoT left again in the first half year after HoT. IMO you will not see them back even if the game gets better. For many people GW2 simply is off their radar.
This is likely also why Q2 and Q3 both had the worst results GW2 has ever had. And Q3 had plenty of S3, but that did not make a change. I expect Q4 to be better but how Q1 will do??
For the vets that are left you may hope that the game keeps dong well, and grind (imo the biggest issue) clearly is not an issue for them, else they would not be so active yet. But the question then is if those people are with enough to finance the game on a level where the team can stay at its size that is has been.
I am really curious as to what the next expansion will bring, but I am afraid that sales will be lower than hoped (even if the expansion is really good) and so you might see a shrink in the dev-team as a result. The only way I can see the next expansion to be a success (financially) is if they can put it back on the radar of people what imo can only be done by basically making it GW3 and making some radical changes (justifying it being GW3) that gets people interest and willing to give it another try.

I’m willing to wager it has changed, considering this was something that Mike directly addressed in an interview or AMA, not sure which. My guess is Mike might be better at resource management than Colin was.

Every game developer has strengths and weaknesses. There’s no good reason to believe it hasn’t changed, because there is a different guy running the show.

Destiny's Edge 2.0

in Lore

Posted by: Vayne.8563

Vayne.8563

Ah, thanks for the reminders Vayne.

I had totally forgotten about all that. Guess I didn’t think they were important enough to remember at the time.

And I only just realized I had no idea where they came from or how I knew them until today when I realized that I was traipsing around with these randos instead of Pact Soldiers.. which would only make sense.

Like you’d think I’d have the A-Team of the Pact.. but then, on that note… Why does it seem like the Pact doesn’t actually have any soldiers that know what they’re doing?

Like… How did we even kill Zhaitan?

I know, I know.. Airships.

Yet, on that note, why was our strategy for defeating Mortie to just.. FIRE RANDOMLY INTO THE JUNGLE?

Like.. who seriously thought that would work and why wasn’t I briefed on this strategy so I could tell them “Yeah, that’s not gonna work?”

I mean.. we’re not in the Federation here, we don’t have phasers and quantum torpedoes.. we have cannons.. and there were massive massive trees in the way of this dragon whom was known to be under the ground.

I feel like if I had been teamed up with Pact people and had taken a more proactive role in the pact instead of just being thought of as “the emergency stuff doer” that things would have gone.. a lot less… bad.

I legitimately feel like me joining up with these random people is actively hindering my ability to be anything other than the “hero of the hour.” That it actively hurts my reputation with the Pact soldiers and their morale, since I apparently would rather group up with a bunch of non-soldier civilians than with my own soldiers.

About that. Said civilians all feel very…

Special for the sake of being special, especially the super smart crippled kid that is allowed to go on mega-dangerous adventures.

Zhaitan was different than Mordremoth. First of all, for Zhaitan, we had already starved him, partially blinded him, and taken away his ability to make more undead in the story. And Trahearne was an expert on Orr. No one knew anything about Mordremoth. It was a complete unknown.

The other part of the Zhaitan equation isn’t airships. It was one very specific weapon, an anti-dragon magic ray developed by Professor Gor. If you don’t do that specific Asuran story you might not know about it (actually there are two stories with Gor) but we spent 10 levels of the personal story just weakening Zhaitan before we ever faced it, and then we had the technology made by Gor.

But Mordremoth controlled the jungle and the fleet never got near him.

There are smart people in the pact, but even smart people try to repeat stuff that worked the first time.

useless xp

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Eventually many players who are not getting XP because of this will become dissatisfied and leave GW2. Not sure why Anet wants this, but I guess they want to stick to their “force people to play other game modes” guns.

Eventually many players will what? Source.

I’m relatively sure many players who aren’t getting spirit shards don’t even know they’re supposed to and many others have tons of spirit shards from years of playing. I’m relatively sure the vast majority of the playerbase doesn’t use spirit shards anyway. But some people obviously do.

Older players are likely to have tons of spirit shards.

Other people who raid are probably getting them, so where does this many number come from?

Many people left the game over ascended gear being introduced. I find it highly unlikely that a significant number of people will leave the game over this.

That said, I still think it should be fixed. There should be a toggle to earn either mastery experience or spirit shards. If you toggle spirit shards, you don’t earn any mastery XP at all.

Predictions for Episode 4

in Living World

Posted by: Vayne.8563

Vayne.8563

Okay Rytlock wasn’t arrested as in , there were no charges laid against him. He was brought in for questioning, maybe, because he wasn’t responding. He was stripped of his rank for disobeying orders, but there’s no reason to believe he’s actually in prison.

For more likely, he would be assigned some menial assignments as punishment than him being in prison.

Either way, I don’t think we’ll be seeing him soon.

Destiny's Edge 2.0

in Lore

Posted by: Vayne.8563

Vayne.8563

These things all happened during the Living Story Season 1. It’s a shame that people can’t play that. Rox and Braham were introduced to us via the early living story when an alliance of Dredge and Flame legion known as the molten alliance, started combining technologies to create new weapons. Charr and Norn were both affected due to their proxitimity to the Molten Alliance.

We were introduced to Marjorie through Logan Thackery who himself couldn’t investigate a murder in LA because he had no authority there, and it would have chilled the relationship between Kryta and Lion’s Arch (which is run by the council of captains and is an independent city). A member of the Captain’s Council had been murdered during the Dragon Bash event, and we were asked to help out. Marjorie and Kasmeer both helped us solve that murder.

We got involved with Taimi because she was an expert on Scarlet Brier. She had spend her years as a progeny studying Scarlet, who was our enemy. No one knew more about Scarlet. So she was useful. She’s since proved her use in many ways.

The fact that you can’t replay that stuff, doesn’t mean it didn’t happen, unfortunately.

Royal Tarrace Pass

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Pretty sure the Noble’s Folley pass doesn’t have that functionality. Can anyone confirm?