I now have a useless infusion that used to be in my amulet and my amulet needs a new infusion of some sort. The new infusion vendor converter thing is beyond confusing. Not sure why this stuff needed changing tbh.
The reason why you think it didn’t need changing is because you probably don’t do high level fractals and you’ve never had to explain to new players how to get their infusions up to the required level. The old system was an absolute mess.
People would get infusions from fractals but they couldn’t use them in defensive or offensive infusion slots. They could only use them in infusion slots, which didn’t exist on low level ascended rings, or on amulets, backpacks, or earrings for that matter.
Having infusions you got every day that couldn’t be used on any slot except a slot you didn’t have and wouldn’t get for some time was terribly confusing.
It absolutely needed to be changed, and probably should have been changed with earlier Fractal changes.
It was a very confusing, badly designed system.
For the record, if you have a teleport to a friend consumable that should get you in.
There’s a pretty good scavenger hunt in Lion’s Arch to get Princess, a reward that eats dragonite ore and returns daily gifts.
It depends on what you mean by solo. Think of the temples in Orr. You can’t solo them, but you can still do them, because other people do them.
There are plenty of people running around the new zones, doing the events you can’t solo. Much like Orr. There are also plenty of events you can solo.
I run around solo in the new zones all the time.
It may take a bit of build finagling, depending on how you were built before, but it’s definitely doable.
Spoilers below (obviously).
The reason we are distrustful of Caithe is because she stole the egg that we were tasked to protect. It’s part of the Living Story Season 2, so you might have missed it, but we were tasked by the Pale Tree to protect the egg and Caithe stole it.
We had no knowledge of her motive for stealing it, because she never told us. So yes, we have good reason to be made at her.
As for cliff hangers, that’s a matter of preference, but since the LS began we’ve had cliff hangers. I mean we defeated Scarlet, but we saw Modremoth wake up at the same time and then, the end. Okay wait for the next one.
I personally like cliff hangers, so I don’t mind, but I could see where it would annoy some people.
Actually, the reason Caithe stole the egg is mentioned by her toward the end of the HoT story (by the spinning tree). You have the opportunity to talk to Caithe and she tells you that she saw the egg as part of her “Wild-hunt” and thought she could protect it herself. If you missed that opportunity, you’ll have probably noticed that your character started being nice to her again and that’s why you can take her with you to fight Mordremoth.
Of course I didn’t miss it. I’ve done the story on eight characters already. But we still don’t completely trust her and there’s plenty of evidence in the story that suggests that’s the case.
My character doesn’t care if it’s her wylde hunt or not because The Pale Tree gave us a task and Caithe stole the egg from under our care. Maybe it was her Wylde Hunt, maybe it wasn’t but she’ll have to come a ways before anyone is going to trust her again.
Spoilers below (obviously).
The reason we are distrustful of Caithe is because she stole the egg that we were tasked to protect. It’s part of the Living Story Season 2, so you might have missed it, but we were tasked by the Pale Tree to protect the egg and Caithe stole it.
We had no knowledge of her motive for stealing it, because she never told us. So yes, we have good reason to be made at her.
As for cliff hangers, that’s a matter of preference, but since the LS began we’ve had cliff hangers. I mean we defeated Scarlet, but we saw Modremoth wake up at the same time and then, the end. Okay wait for the next one.
I personally like cliff hangers, so I don’t mind, but I could see where it would annoy some people.
Yeah I don’t get this at all. I think I got killed once by a veteran bristleback when I went AFK to get something out of the microwave.
I mean a bit annoying? I guess. If this is the worst thing you have to complain about though, I think the game is in pretty decent shape.
You’re just not supposed to try to facetank them. They’re easy enough to avoid and get around if you want to. I do it all the time…on every profession.
I think this thread being up to 4 pages is more evidence that GW2 isn’t dying. Games that are dying don’t have much community activity on their forums, lol.
~EW
I’ve seen threads on dead games go for pages and pages because 3-4 people just use it to argue with eachother, the amount of pages means nothing, it depends on the number of unique users contributing to the thread.
Yeah, 3-4 people as opposed to all the people in this thread… and all the others in all the other threads to boot.
~EW
I haven’t played the game in months, yet i posted my opinion. I keep tabs on the forums in case the game gets better and I’m sure there are others just like that. Posting on the forums and actively playing are not the same.
edit: also have a look at the countless threads with <10 posts. This one is basically an outlier because it’s controversial and pulls in active players as well as former players who want to check on the state of the game.
And since free to play players can’t post on the forums at all, that indicated that some people who played the game a lot and no longer play the game, no longer play the game. That’s all indicated.
Of course this is true of every MMO ever made. Some people who used to play the game don’t play the game.
The number of people in uninteresting threads that post doesn’t concern anyone because some threads are just questions that need to be answered and they get answered and that’s the end. There’s no discussion necessary.
However, in this case, on these forums, where free to play people can’t even post, they’re still plenty active.
And no, there’s no way you can convince me that most people posting here are people who don’t play the game.
I’m relatively sure most people who stop playing a game don’t remain active on the forums even if a small percentage do.
So what would you consider end game?
In every MMO I’ve ever played, with no exceptions, end game is either PvP or PvE. From what you’ve said, I guess you’re not a PvPer or WvW or tournament play would be end game for that.
So that leaves PvE. There are only a few things that have ever qualified for end game in PvE and they’re all in this game now. Gear progression (ascended), raids, achievement hunting, collections, crafted ie legendary weapons, and story progression which comes out too sporadically to be of use all by itself.
This game is about picking goals and working toward them. That’s it. If you can’t pick a goal and work toward it, you’re not going to enjoy the end game of this game.
Have you beaten every dungeon? How many dungeons can you solo. That would be your end game too.
If one of these things doesn’t appeal to you, then you shouldn’t be playing any MMO because that’s all the end game out there, end of story.
If you’re not going to raid, or
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Vayne.8563
Some pretty vivid descriptions of content that you’ve not played there.
Pretty much this. This is a big wall of words for someone who believes the reviews of others without having tried the content.
I’ve met quite a few people who bought the game and ended up liking it after expecting not to like it due to internet “reviews”.
Again, the game is not dying . . . it’s just that there’s not much to do if you’ve already done it all. That said, once you lose a player’s attention, it can be hell to regain it.
Lots of play pretties out there to distract anyone with ADHD these days.
That’s why most MMOs focus on new players and getting players back. After a while, you end up with a core gaming group and everyone else is a new player or a returning player. I’ve never been in an MMO where it was otherwise.
People get bored and leave every MMO I’ve ever played.
Pretty sure your guild owns a daily PvP room too which would make it a lot easier.
From your list of issues, I don’t think you’d particularly enjoy the game more than when you left. I’m enjoying it, but I have different issues than you do.
None of which answers the question posed in the title. Is Guild Wars 2 dying? Nope. Not even close to dying.
Yeah, I was responding more to…
What do I see? I see a bunch of players that want rewards without “time spent”.
…than to the title of the thread.
It seems pretty obvious, to me at least, that the game isn’t actually dying. It seems so patently obvious that I almost take the initial question to be rhetorical or some sort of oddity like asking how many angels can fit on the head of a pin.
The problem is, it’s not obvious to everyone. There are people who have stated all sorts of stuff on these forums that don’t know it, even though it’s obviously untrue, so if the thread is going to keep going, it pays to point out that it’s probably not the best place to discuss something that’s not really the question expressed here, I think.
None of which answers the question posed in the title. Is Guild Wars 2 dying? Nope. Not even close to dying.
We’ve seen dying games. We’ve seen mass layoffs, we’ve seen no updates, we’ve seen no new stuff coming out at all (as opposed to this game which has focused on raids and WvW stuff for a while) but none of this looks like a dying game.
The last quarterly report showed the game taking in 8 million dollars a month. Living Story Season 2 is coming in days.
None of this speaks of a dying game.
Some people want more or different content, but that has nothing to do with dying.
I mean in a year or two, it might be different, but right now, there’s a lot actually going on, even if it doesn’t call to your particular area of the game.
I don’t know…Activity took about 3 minutes, and Orr gathering about 5. There was always Veteran Creature Slayer, which takes only a few minutes, most of it waiting for it to spawn.
But, doing events in AB is pretty easy, really.
I’d guess the post was about enjoyment, as in a lack thereof, in doing those activities, rather than inaccessibility or time. I don’t play MMO’s to play mini games, and 2 of 4 PvE tasks were mini-games, so I can understand that distaste. Some people dislike HoT maps, so I get that one. Some dislike even entering a PvP area, so I get that one. What the issue is with Orr gathering though, I’m clueless.
Me? I killed the Vet worm, 5 guards and managed to get Objective Defender so I didn’t do any PvE tasks. Then I left WvW because nothing but blobs.
That’s why there’s a daily rotation. Some days you get the bear, some days the bear gets you.
If you want the 2 gold, it’s a very small price to pay if you ask me. Before that, sure, there was less of a point. But 2 gold for 10-15 minutes even on a bad day?
Not an issue for me.
At that price, it’s a good deal in my opinion. The gliding alone makes the core world more fun to get around in.
But I really enjoy playing in the new zones, particularly the metas in VB, DS and TD. AB not so much, even though it’s the most popular. lol
You might like to try the revenant, I really like some of the elite specializations, and there’s plenty of decent changes to WvW.
Yeah I’d go for it.
Please discuss the topic not each other.
I’m sorry but my original post was absolutely on topic.
The topic of this post is Did HoT Ruin Guild Wars 2. That’s the topic we’re discussing. It’s the only topic of this thread.
Someone who didn’t like the game before HoT, who complained about it incessantly really can’t come in and say HoT ruined Guild Wars 2, when he already has so many issues with the game before HoT.
It talks directly to the issue at hand. I asked the question, and it’s a valid one, how can HoT have ruined a game for you that you already didn’t like.
Personally, I liked the game before HoT and I like the game after HoT. I’ve always said that I felt Guild Wars 2 was a good game that had the potential to be a great one.
And in my opinion, HoT brought that game far closer to being a great game. It provided more variety. It added gliding. It changed several systems to something I thought was better.
It’s not perfect, but it’s better than it was…to me.
But take someone that didn’t like the game to begin with, as evidenced by their post history, now claiming HoT somehow ruined the game for them… it sheds a different light on their assertion.
I’m not personally talking about anyone. I’m asking a valid question based on a statement I don’t understand. I don’t see how HoT could have ruined a game for someone who had so many issues with the game before HoT.
I’m not sure how much more on topic I could possible be.
The OP has a valid point. I love crafting and craft like everything. It’s fun for me.
But I don’t believe there should be one path to anything in any game. No one should be forced (or strongly encouraged) to play a content type they don’t enjoy to get something. Okay maybe like legendary stuff, because it’s legendary but not stat sets.
That’s just bad design in my opinion.
I also find that all node types become more rare (numbers reduced) and move from their more common locations when they are a daily, taking extra time to locate.
No tin hat—it’s just the way Anet controls things in the game.
I don’t find that at all. I have places I can go for almost every type of gathering any any day for any item to get it pretty fast. Not sure where you’re looking but it’s not like you’re suggesting.
For example, any mining daily at all in the open world (pre hot) can be gotten from a single rich node. Those nodes are in standard locations. Some never move.
Every single area has farms, for herb gathering, even HoT with the flax farm.
For example if it’s kryta farmer, I go to the farm in gendarran, in the north. If it’s ascalon gatherer, I go for the potato farm in Plains of Ashford.
If it’s krytan lumberer, there are always trees outside the gate from LA to Bloodtide Coast.
It almost never takes me more than a couple of minutes to do gathering stuff.
Are you saying that players didn’t use the legendary journies feature? I have seen way too many of the new legendaries to believe that.
I have a guild of well over 200 people. 4 of us have gone for new legendaries. For most casual players they’re far too expensive. I’m not sure annecdotally how many you’ve seen, but being that so many players, according to those that say they know, didn’t buy HoT, I don’t see how such a large percentage could possibly be working on it.
It’s funny, people try to assure me the expansion didn’t sell. then try to convince me everyone has a HoT weapon.
Which is it?
So, a full 2% of your guild has had people go for the new legendaries. That’s an order of magnitude more than the playerbase that’s gone for raids.
We have about the same percentage of people in our guild who have gone for raids, as have gone for legendaries. That is to say not many. But I think there are probably more people raiding than making the new legendaries.
Now that might not be because people like raiding more. People just might not use a pistol very often. Or they might not like the tiger bow. There are a lot of reasons why people might not want to make legendaries, besides just time and cost.
But think of it this way.
To make a new legendary, you have to be one of the kind of people who make legendaries in the first place, you have to be one of the people who bought HOT and on top of that you have to like the legendary they provide. If you don’t like it, you don’t make it.
That probably doesn’t happen as much with raids. Just guessing of course.
Are you saying that players didn’t use the legendary journies feature? I have seen way too many of the new legendaries to believe that.
I have a guild of well over 200 people. 4 of us have gone for new legendaries. For most casual players they’re far too expensive. I’m not sure annecdotally how many you’ve seen, but being that so many players, according to those that say they know, didn’t buy HoT, I don’t see how such a large percentage could possibly be working on it.
It’s funny, people try to assure me the expansion didn’t sell. then try to convince me everyone has a HoT weapon.
Which is it?
It ruined the game for me in that it was a huge letdown.
You’ve been complaining about the game since long before HoT. Like years. So how is it HOT ruined the game for you when you were so unhappy before HoT?
Or they thought people would make them and people weren’t making them and they made a decision to stop because people weren’t utilising the content in large enough numbers.
A single example with no factual basis for the determining of the decision says very little. It’s proof of nothing.
yeah, the world doesn’t work that way. If you advertise something on your game box cover, you don’t stop making it because “not enough people will use it”. If that statement was how it worked, then raids would never have continued outside of wing one, as raids in any MMO is the content for a minority.
Actually the world works exactly that way. You’re confusing an MMO where you sell a service, you’re paying for entrance, to a product that you take home and never changes.
As an example, I’ve seen amusement parks advertise a specific ride and close the ride due to either safety concerns or they just couldn’t get it to work right. You’re paying admission to the park instead of an actual ride.
I’ve seen restaurants advertise a change and it didn’t work and they changed back.
MMOs are sold with the understanding that it can call change and MMOs change all the time and many times those changes are different from the product you bought.
Because what they’re actually selling is a key to enter the game, not what’s specifically in the game itself.
In the real world products change all the time.
it’s one thing to deliver, decide that it’s not worth it and never take that direction again, it’s another thing to sell a product advertising a specific thing and then never put it in the game. That’s sue material right there.
I’m pretty sure it’s not sue material. You might be able to get the purchase price for the game back, if it ever made it to court, which I doubt. False advertising isn’t as easy to prove as people think it is.
Anet advertised a feature and if people didnt’ use that feature, Anet changed it. And, all the did was delay it indefinitely. If they said these will never appear in game, you MIGHT have a point. I don’t even think so then. But as it stands they said delayed indefinitely which is not sue material.
Not even close to sue material. I’m not sure why anyone would think it is.
(edited by Vayne.8563)
Let’s keep the discussion on topic, please.
It’s not a question of fear, but one of change in tone from the Core game. Heart of Thorns is more focused on group or zerg play where certain objectives must be made in order to progress.
That’s a radical change from the very solo-friendly, grind-free, feel the Core game provided.
It’s that simple.
It’s not that simple. It’s that simple for you. I know people that are scared of HoT.
Or they thought people would make them and people weren’t making them and they made a decision to stop because people weren’t utilising the content in large enough numbers.
A single example with no factual basis for the determining of the decision says very little. It’s proof of nothing.
yeah, the world doesn’t work that way. If you advertise something on your game box cover, you don’t stop making it because “not enough people will use it”. If that statement was how it worked, then raids would never have continued outside of wing one, as raids in any MMO is the content for a minority.
Actually the world works exactly that way. You’re confusing an MMO where you sell a service, you’re paying for entrance, to a product that you take home and never changes.
As an example, I’ve seen amusement parks advertise a specific ride and close the ride due to either safety concerns or they just couldn’t get it to work right. You’re paying admission to the park instead of an actual ride.
I’ve seen restaurants advertise a change and it didn’t work and they changed back.
MMOs are sold with the understanding that it can call change and MMOs change all the time and many times those changes are different from the product you bought.
Because what they’re actually selling is a key to enter the game, not what’s specifically in the game itself.
In the real world products change all the time.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Vayne.8563
It’s still too little content. You can’t deny that. Anyone who states otherwise is just whiteknighting this fact. However, I enjoyed the content I played and I well played a couple of 100 hours out of it. But that’s it, there’s not much else to do. No dungeons, only one raid (which is great imo). Also they sold fractals as the new 5man content without adding one single fractals in almost one year after expansion… Even small companies who do FTP games add more dungeons. Of course they are simple but Anet tends to produce either an over fancied complex thing or nothing. Why not just give people what they want? They don’t have to re-invent the wheel. Just give us meaty dungeons with a lot of hard hitting mobs and a few bosses (and some unique rewards) and I am happy. I still love the old dungeons and do them quite often.
Ah yes, the “If you don’t agree with me then you’re a white knight” statement. Well anyone who doesn’t agree with me is just a quaggan. See? I can do the same too. Unfortunately these personal attacks do nothing for the discussion. It’s like my little nephew who told another kid they were a “poo poo head” because they though that they should be first in line or something trivial like that. It’s just a pointless insult but in that case they were just a little kid.
Adding a few dungeons brings a lot of content? I disagree. People have a checklist of what other MMO’s have done. If an expansion doesn’t include those items then it’s a fail.
Yes this is where I stop arguing too. I think saying that if you don’t agree with me you’re whiteknighting is a terrible position to take. I don’t agree with the statement.
That is to say in hours I’ve played this expansion I’ve exceeded hours I’ve spent playing other expansions. That’s after getting my mastery points to max and not raiding.
Because I am interested in collections and achievements. Plenty of content for a guy like me.
The fact that there’s not enough content for one person’s play style doesn’t mean there’s not enough content for everyone, nor does it mean you’re white-knighting if you disagree.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Vayne.8563
Yet there are a lot of players who bought gems for thousands of $. The comparison with a sub game is incongruous since there is such an extensive gem store which they make a lot of money of. No, it’s a fact that this expansion is small and has little content, and there is no excuse for it. They rushed it (imagine HOT was first planned as free ‘seasoned’ content) and the pricing was bad and that’s why it wasn’t up to their expectations, it’s that simple. They will do it better next time.
Saying there’s no excuse for something is meaningless. There doesn’t need to be an excuse. A company offers a product and if you think it’s worth it you buy it. Some people bought it without knowing it was worth it, It was absolutely worth it to me as it much improved the game. Anet was very direct in saying this expansion would be light on content, thus they don’t need to make an excuse for it being light on content. Anyone who didn’t bother to do basic research on what they were getting, that’s their own lookout.
As far as the gem store we KNOW Guild Wars 2 makes roughly 8 million dollars a month before expenses as income, which includes sales of the game and gem store. This is something we know from quarterly reports
Last we heard, WoW had over 4 million subs. 4 million subs at $15 a month is $60 million dollars a month just in subs alone or roughly 8 times the income that Anet makes monthly. 8 times. That’s an awfully big difference in income over all.
And people in WOW, probably one of the biggest complaints you hear from WOW, is the content draught. Yes,. WoW players who pay $15 a month complain about a content draught, quite frequently. And they have a cash shop. And they charge for the expansion and I guarantee you HoT expansion copies didn’t touch what a WoW expansion is going to sell.
There’s no need for an excuse. Anet told us we were getting less content but they were redoing the game. Anet redid the game and gave us less content.
But those maps are still more fun than any expansion I’ve played in any MMO I’ve played. The fact is, there isn’t any excuse necessary. People need to look at the industry as a whole before they start pointing fingers and asking for excuses.
The thread title is why are people afraid of HOT.
The thread is not why is HOT too difficult.
I play a game to be entertained.
The game has got to be fun to play.
Whether its difficult , easy , soloable etc is not relevant.
Its got to be entertaining.
Yep, I find hot to be the most entertaining zones in the entire game. Much more entertaining the most of core Tyria. I’m not the only person who shares this view.
But I’ve run into people who WERE intimidated (afraid) of HoT so the question isn’t hard to understand. They felt overwhelmed as I said. They were afraid to go in alone.
It’s a very simple question and no matter how you personally feel personally, there are people afraid of HoT.
The title of the thread is a bit hard to understand.
I bought HOT, but I dont play it much simply because its not fun.
For me games have got to be fun to play.
The base game is fun and I play there a lot.
The only times I go to HOT now are when some of the dailies have to be done there.
Why is it hard to understand the title of the thread? We’ve seen numerous threads by players who believe HoT is too difficult and that it can’t be soloed. Which would indicate a lot of people won’t even try HoT or stick with it until they learn some of the ins and outs.
It’s a perfectly understandable title if you’ve been following some very long running forum threads.
I’ve met many people who felt at least intimidated by HOT and I showed them around and not they like it. But it first it was overwhelming for a whole lot of people.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Vayne.8563
The expansion, just like the Core game, is much more than just the HoT storyline. One can not disregard content included in a purchase price, just because one dislikes it. It is still content, as games such as MMOs must cater to a wide variety of content and potential players.
And, don’t forget, there is more ‘storyline’ dropping next week, and every 2 to 3 months after. All part of the purchase price of HoT.
Even if I did absolutely everything HoT has to offer I would still not get more than a month out of it. We are still talking about the price – the core game was released with 8 classes, dozens of maps and thousands of hours of playtime. The expansion was released at the same price, yet only has one class, a few maps and a negliable fraction of the playtime. Plus, if Living World 3 is anything like the first season, then episodes will be over in a matter of hours. I still see no reason to buy HoT when it is priced so disproportionately.
Really? I sure got more than a month out of it.
The expansion was comparatively priced to other expansions. Expansions also never contain the same amount of content as its core game. If you believe otherwise then looks like you will never buy an expansion and those Fallout 4 DLC’s that so many people are looking forward to must be a bad deal.
Content is only worth to someone for what they’re willing to pay for it.
I still don’t understand how people are willing to pay 50 dollars for such a lack of content. HoT was comparatively priced to WoW’s expansion, which is the only MMORPG daring enough to price their expansion at 50 dollars. Unless of course you can name another MMORPG that priced their expansion at 50 dollars. WoW: Legion also has…. I would say about 10 times the amount of content that HoT does.
Here is what WoW: Legion contains – http://us.battle.net/wow/en/legion/#features
By this point, you’ll probably argue that Anet doesn’t have the number of employees that Blizzard does, and therefore doesn’t have to meet the content that WoW: Legion has set.
And I will say: Well, they compared the price of their expansion to that of WoW’s, so did Anet just forget to compare the amount of content too?
Think about what you’re saying here. “Expansions also never contain the same amount of content as its core game”. True, but that DOES NOT warrant a 50 dollar price tag. You pay 60 dollars for a full game, and then 50 dollars for not even 1/10th of the content of the 60 dollar game? Logically, that’s a rip-off.
HoT was priced at the same price as WOW’s sub for a game that doesn’t charge a monthly sub. If you play for WoW every month which is $15 a month, over a year you’ve paid $180 plus the price of the expansion. The entire business model is different. FF XIV is the same.
Games like SWTOR are free to play with an “optional” sub that isn’t really so optional at all. I believe you’ll find that you don’t get more bang for your buck with WOW or FF XIV, you just keep paying all the time…and they still hit you with a price on the expansion and they also have cash shops.
I don’t see how people can play a game for three years that doesnt’ require them to pay at all if they don’t want to and then think $50 is an outrageous price for an expansion particularly an expansion that rewrote many of the basic systems of the game.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: Vayne.8563
The expansion, just like the Core game, is much more than just the HoT storyline. One can not disregard content included in a purchase price, just because one dislikes it. It is still content, as games such as MMOs must cater to a wide variety of content and potential players.
And, don’t forget, there is more ‘storyline’ dropping next week, and every 2 to 3 months after. All part of the purchase price of HoT.
Even if I did absolutely everything HoT has to offer I would still not get more than a month out of it. We are still talking about the price – the core game was released with 8 classes, dozens of maps and thousands of hours of playtime. The expansion was released at the same price, yet only has one class, a few maps and a negliable fraction of the playtime. Plus, if Living World 3 is anything like the first season, then episodes will be over in a matter of hours. I still see no reason to buy HoT when it is priced so disproportionately.
And yet other people get many months out of it, so I’m not sure why it’s only a month for you.
I think the Living World 3 is actually the part of HoT that wasn’t ready for launch that we will finally get to play. Maybe the game will feel more complete when it is released.
It doesn’t excuse the lack of legendaries they announced however.
The Living World Season 3 was talked about before HoT launched. I would be immensely surprised of this was true.
Think about it. Personal story we kill Zhaitan. After Zhaitan dies, the personal story ends. Season 1 we face Scarlet. After Scarlet dies the story ends.
The only exception was season 2 which was sort of a prologue for HoT. Really season 2 was part of the HoT story because it was about Mordremoth. We killed Mordremoth and the story ended.
This is how it’s worked since launch. What we’ll be seeing is the content that will bridge the gap to the next expansion story.
Anet doesn’t have enough staff to get everything done at all once.
what you’re seeing is lack of organization and not lack of staff.
Agreed. That they’ve got this massive staff, yet continuously fail to deliver on what they aspire to do says quite clearly the resources they have aren’t utilized well. One need look no further than HOT’s dropped legendary weapons to know the score on this account.
Or they thought people would make them and people weren’t making them and they made a decision to stop because people weren’t utilising the content in large enough numbers.
A single example with no factual basis for the determining of the decision says very little. It’s proof of nothing.
Well you just said it. It’s a 2D game. You don’t think that would be easier to program?
3D game, 2D environment for ARR. For heavensward they butchered the engine enough to introduce full on flying and the Z axis. Because you just called it a 2D game, I’ll add a picture, just in case you’re getting confused:
http://i.imgur.com/27BgQG1.jpg
does that look 2D to you?
That being said, the point is, their engine is also a mess. They developed 1.0 on it in 2010, had to scrap the whole thing due to it being very unpopular and make the whole game anew in 2 years, so they never changed the engine.More to the point, if FF XIV created 100 times the content for 1/10th of the price, most of that content wouldn’t interest me anyway. This is the KIND of content I want.
so you don’t like:
crafting,
dungeons,
raids,
pvp,
dynamic events
and story?What do you do in GW2 then? WvW only? o.o
It’s great to hold people to higher standards. But before we do that, we have to know what is and isn’t possible. I see all these people saying this should be done faster or that should be done faster.
But I find it hard to believe that those people could do better or differently if they were working within the same set of circumstances.
Other MMOs are managing more. So of course there’s a higher bar to reach. GW2 managed more before. Heck they managed to introduce fractals, 3 new zones and by-weekly then monthly updates including story updates. There has been barely any content in the past 1.5 years (content draught before expansion and pretty much just one raid getting completed after) and you think that that is alright?
Are other MMOs managing more? I’ve yet to play a single MMO that has zones like the jungle. Not one. I don’t find most MMO zones all that interesting, and that’s not surprising. Most MMO zones are meant to be played once while leveling in the first place. Not something you should keep going back to.
You talk about holding Guild Wars 2 to a higher standard. I’ve seen very very few MMO expansions I’ve liked as much as I liked HoT and that’s the issue.
You didn’t like HoT so of course you want to hold the game to a higher standard. Where as some of us really like HoT a lot, and so that doesn’t really make much sense from that point of view.
I think the HoT standard is higher than you do.
Different engine, different game altogether. Anet had only 50 people working on Guild Wars 1 and produced content much faster. But many of the same devs were there for Guild Wars 2 and they couldn’t do that.
Because the game engine is that much older, because actual content types are harder to develop. At least that’s my theory.
I can go to two different restaurants and order the same meal. One restaurant can prepare that meal in 3 minutes and another in 20 with the same amount of people. It doesn’t make the 3 minute meal better.
They’re different games, using different engines with different priorities. There’s no way without having worked on both games the difference in what needs to be done to produce content.
the other game is built on wonky ground too though. Heck the reason why there’s no flying in previous zones is because they’re fully 2D. There’s no 3rd plane. Not to mention building and preparing areas compact enough for PS3 to even run.
We should hold GW2 to a higher standard honestly.
Well you just said it. It’s a 2D game. You don’t think that would be easier to program?
What standard? Do you actually know what’s possible to create and not create with the circumstances of this specific game. Games aren’t one size fits all, any more than cooking is.
More to the point, if FF XIV created 100 times the content for 1/10th of the price, most of that content wouldn’t interest me anyway. This is the KIND of content I want.
Anyone can take one look at the graphics of the two games and see which would take longer to produce.
It’s great to hold people to higher standards. But before we do that, we have to know what is and isn’t possible. I see all these people saying this should be done faster or that should be done faster.
But I find it hard to believe that those people could do better or differently if they were working within the same set of circumstances.
(edited by Vayne.8563)
Free to play players should be able to use the merchant closest to the waypoint where you come in, to both buy and sell. They can also gather every day and use the bank’s scribing station. On Guild mission days they can use portals opened by other players to get to guild missions as well.
I just go to my guild hall and mine the stuff there. Daily done. Ten seconds.
I’d go and put the new Anet maps against any FF XIV maps. I played that game. It’s not centered around dynamic events. It’s centered around quests and instances, which are quicker and easier to program.
I’m relatively sure each zone in Guild Wars 2 takes far far longer to program and detail than anything in FFXIV.
So they have a huge budget and there are still people on the FF XIV forums that complain about lack of specific content. That is, the leveling content is pretty much one and done. It’s mostly dungeons and raids…instances. Again mostly easier to program.
If you like dungeons and raids I suppose that’s a fortunate thing, but I have a guy who just came back to Guild Wars 2 from FF XIV because there wasn’t anything for him to do there.
To each his own I suppose.
I found that game almost unplayable, for my personal play style.
the point is, Anet has 4X the developers. What are they doing with them? If 3 people that made on legendaries make such a big difference that they had to pull them off it, it reeks of bad management to me. Either that, or overhiring in positions that might as well have less people assigned to them.
Oh and for leveling content? They still produce 2H of story + a sidequest/sidequests every 3 months. On top of extra raids and dungeons. Anet managed to focus on their raid solely (pretty much) for the last 9 months. With over 200 people working for them they surely could have had living story season 3 running along side it.
Different engine, different game altogether. Anet had only 50 people working on Guild Wars 1 and produced content much faster. But many of the same devs were there for Guild Wars 2 and they couldn’t do that.
Because the game engine is that much older, because actual content types are harder to develop. At least that’s my theory.
I can go to two different restaurants and order the same meal. One restaurant can prepare that meal in 3 minutes and another in 20 with the same amount of people. It doesn’t make the 3 minute meal better.
They’re different games, using different engines with different priorities. There’s no way without having worked on both games the difference in what needs to be done to produce content.
Anet doesn’t have enough staff to get everything done at all once.
what you’re seeing is lack of organization and not lack of staff.
FFXIV functions under around 40 (!!!) staff. It’s a far more expensive game but it works under 1/4th the staff of Anet and has to deliver more content on a faster base.
The fact that Anet recalled their 3 people that were working on future legendaries, kind of shows it. They needed 3 people badly enough to dismiss something that was supposed to be in the expansion.
I’d go and put the new Anet maps against any FF XIV maps. I played that game. It’s not centered around dynamic events. It’s centered around quests and instances, which are quicker and easier to program.
I’m relatively sure each zone in Guild Wars 2 takes far far longer to program and detail than anything in FFXIV.
So they have a huge budget and there are still people on the FF XIV forums that complain about lack of specific content. That is, the leveling content is pretty much one and done. It’s mostly dungeons and raids…instances. Again mostly easier to program.
If you like dungeons and raids I suppose that’s a fortunate thing, but I have a guy who just came back to Guild Wars 2 from FF XIV because there wasn’t anything for him to do there.
To each his own I suppose.
I found that game almost unplayable, for my personal play style.
‘hot ruining GW2’ is childish hyperbolic self centered nonsense that you see a lot in this current culture of self entitlement. This is how it should go, if you don’t like the Hot elements, avoid them and play the parts you do enjoy, if you don’t enjoy anything, take a break or move on. It really is that simple.
No. It’s not that simple.
HoT is supposed to be the game going forward. Ongoing updates tied to HoT guarantee that. HoT definitely does not appeal to everyone, but it should have if ANet had any interest in maintaining interest among the group they repeatedly dumbed the vanilla game down for. That’s what’s perplexing to me. They nerf the base game over, and over and over and then have their pride stung by the accusations of lack of challenge. They ought to make up their kittening minds who their target audience is.
The idea that HoT is “how it should be” is every bit as self-centered and entitled as the opposite. There’s no “should be.” If ANet decides to reverse course — again — then you’ll be the one that’s hyperbolic-- unless your agenda is that ANet can do no wrong no matter what they do.
I think you’re simplifying this. Anet didn’t dumb down the base game to make it so that it’s braindead easy and ignore anything getting harder. They’ve constantly added harder content in. Drytop is harder than core Tyria and so is Silverwastes. Many of the mobs in Silverwastes are similar to HoT mobs.
The Living Story got MUCH harder as it progressed. Anet mostly changed the earlier part of the game to make it so people could get their footing, but make no mistake, elements of the game did get harder.
There were several challenging fights in LS 2 and achievements for that are a lot lot harder.
Anet changed the beginning part of the game ot try to stop people who couldn’t do even that from staying with the game. They didn’t change Arah path 4. They made Shatterer harder, Tequatl harder and introduced Triple Threat.
What about the Queen’s Pavaillion? That was hard content too, particularly Liadri.
No, Anet has added hard content to this game all along. They simply want to add enough of it for the most disenfranchised group.
If I’m simplifying, so are you. While there’s been an effort to add challenge, there has also been a contradictory initiative to subtract it. Then we get HoT, where the easy stuff is Tigers — who are more like Tiggers.
The problem I have is not that ANet adds challenge, it’s that the core game is very poor preparation for HoT, both in terms of teaching the use of mechanics and preparing players for the idea that they ought to use them. It’s also that the company has sent mixed messages about what it’s offering. This can (and maybe has) become a problem when they expect all their active followers to keep buying their XPac’s to stay current. It’s not like HoT was a side track for your “disenfranchised group.”
You know as well as I do that ANet swings like a pendulum do (props if you get the reference). We don’t at this point know how they’ll swing down the road. Personally, I expect mob difficulty to be consistent with HoT, but for them to iterate things like map design and maybe things like map meta’s so there’s more for small groups or solos to do. I could be way wrong, though.
I just don’t care for points like the one I responded to. There’s no right or wrong, no “way it should be.” It’s just a game, not physics where there are natural laws.
I agree with you, particularly your last line. And I agree with Anet swinging like a penduluum (nope don’t get the reference), but I believe there’s a reason why they swing like a penduluum. We’re seeing things in real time, they’re seeing things in dev time. When people ask for more challenging content, all that stuff takes time to create. A lot of time. A long time. And during the time, the other easier content isn’t really being worked on, because Anet doesn’t have enough staff to get everything done at all once. so they move this way and everything gets done then they move that way and everything gets done. From the outside looking in, it definitely looks like wild pendulum swings, but from their point of view, they’re just playing catch up all the time.
In a perfect world there would be time and staff to work on everything, but I see Anet as adding content to the game for the most disenfranchised portion of the game.
For years now, casuals like myself have gotten their way almost all the time. They finally give something to harder core people and yes, it’s taken 9 months, but I don’t see where I can complain being that I was the target audience for three years. Now it’s someone else’s turn.
Now that the hard core guys got their raid, there’s going to be more living story. It’s my turn again. Sure it looks like a pendulum but in the end, it’s just taking a long time to get to the next bit.
I’ve always thought people wanting the game to be harder, were steering this game into a ditch. Simply put, an MMO, or any game really, should be fun.
Heart of Thorns for me was basically Cursed shore all over again, 4 whole zones of it, with a new set of living story chapters glazed on top. Back in “vanilla” most players hated Orr. The only reason people even went to Orr outside of map completion or Obi shards was because of Anet’s amazing ability to keep the player base poor which soon ended when people discovered that world bosses and CoF could make them more gold with less effort.
So here we are with Orr 2.0. Meta-events with grindy rewards keep them populated to some extent, but for how long? Ever since the Teq revamp it seems like Anet’s been on a mission to “make the players get better” or to play the way they want you to instead of how you want to.
I loved “vanilla” GW2. I spent a lot of time and money into the game at that time. Leveling/PvE was by far my favorite aspect, but I enjoyed some PvP, WvW, and occasionally dungeons as well. I guess when I heard about the HoT expansion my hopes were that it was going to be more zones and content like I’d enjoyed when first playing the game. Sadly it seems like they really threw their winning formula away.
The simple fact is, nobody wants to drudge through a game. There’s no love or nostalgia for most games that are annoying to play. It’s this design vision that has hurt more MMO’s in the last 5-7 years than helped they retain their player base. I had high hopes for HoT, but after everything GW2 is a completely different game now, one I don’t really find a lot of enjoyment in sticking around for.
You’re right. The game should be fun. I find the HOT zones more fun than the core Tyria zones. Unfortunately no one demographic has a monopoly on what fun is. You assume easier is funner but that’s not true for many. How many? No one really knows.
Assuming the ridiculously easy open world is enjoyable to everyone (particularly when we see so many complaints about how boring leveling is), is a misnomer. Assuming you’re talking for some sort of majority might well be a misnomer too.
It’s true that most people who were playing the game before the expansion hit were probably enjoying the more casual content. It’s also likely true that many who wanted harder content walked away from the game, only to return when HoT launched.
Since neither you or I have the numbers, it comes down to what it’s always come down to. Finding a middle ground between ridiculously hard and kitten easy. Unfortunately the balance is different for everyone.
Make it too easy and you lose a percentage of people. Make it too hard and you lose a different percentage of people. The trick is to make it so that you lose a minimum number of people.
I don’t think HoT is as hard as people are making it out to be, and there were plenty of people complaining when the first Orr was nerfed too. Orr is a joke today. It’s not more fun…for people like me.
Well I tend to go into higher level areas to level for a challenge, but still if I want map completion I have to do the hearts anyway.
Exactly my point. Orr was nerfed to the point where it is barely a challenge any more. There aren’t all that many challenging zones to go into. Even if I go into a higher level zone, with Orr and Frostgorge basically being easy, you have Southsun, Drytop and Silverwastes. That’s three hardish zones.
Southsun isn’t all that interesting from a mechanics point of view. It’s okay for farming. Dry Top and Silverwastes are better, but not great event variety in Silverwastes, even though it was a fun zone the first 80 times.
HoT needed harder maps to give more balance to the harder and easier, so we all had something to do.
Doing hearts is my far my least favorite component of map completion. And I have to keep doing map completion because I like making legendaries.
I’ve always thought people wanting the game to be harder, were steering this game into a ditch. Simply put, an MMO, or any game really, should be fun.
Heart of Thorns for me was basically Cursed shore all over again, 4 whole zones of it, with a new set of living story chapters glazed on top. Back in “vanilla” most players hated Orr. The only reason people even went to Orr outside of map completion or Obi shards was because of Anet’s amazing ability to keep the player base poor which soon ended when people discovered that world bosses and CoF could make them more gold with less effort.
So here we are with Orr 2.0. Meta-events with grindy rewards keep them populated to some extent, but for how long? Ever since the Teq revamp it seems like Anet’s been on a mission to “make the players get better” or to play the way they want you to instead of how you want to.
I loved “vanilla” GW2. I spent a lot of time and money into the game at that time. Leveling/PvE was by far my favorite aspect, but I enjoyed some PvP, WvW, and occasionally dungeons as well. I guess when I heard about the HoT expansion my hopes were that it was going to be more zones and content like I’d enjoyed when first playing the game. Sadly it seems like they really threw their winning formula away.
The simple fact is, nobody wants to drudge through a game. There’s no love or nostalgia for most games that are annoying to play. It’s this design vision that has hurt more MMO’s in the last 5-7 years than helped they retain their player base. I had high hopes for HoT, but after everything GW2 is a completely different game now, one I don’t really find a lot of enjoyment in sticking around for.
You’re right. The game should be fun. I find the HOT zones more fun than the core Tyria zones. Unfortunately no one demographic has a monopoly on what fun is. You assume easier is funner but that’s not true for many. How many? No one really knows.
Assuming the ridiculously easy open world is enjoyable to everyone (particularly when we see so many complaints about how boring leveling is), is a misnomer. Assuming you’re talking for some sort of majority might well be a misnomer too.
It’s true that most people who were playing the game before the expansion hit were probably enjoying the more casual content. It’s also likely true that many who wanted harder content walked away from the game, only to return when HoT launched.
Since neither you or I have the numbers, it comes down to what it’s always come down to. Finding a middle ground between ridiculously hard and kitten easy. Unfortunately the balance is different for everyone.
Make it too easy and you lose a percentage of people. Make it too hard and you lose a different percentage of people. The trick is to make it so that you lose a minimum number of people.
I don’t think HoT is as hard as people are making it out to be, and there were plenty of people complaining when the first Orr was nerfed too. Orr is a joke today. It’s not more fun…for people like me.
‘hot ruining GW2’ is childish hyperbolic self centered nonsense that you see a lot in this current culture of self entitlement. This is how it should go, if you don’t like the Hot elements, avoid them and play the parts you do enjoy, if you don’t enjoy anything, take a break or move on. It really is that simple.
No. It’s not that simple.
HoT is supposed to be the game going forward. Ongoing updates tied to HoT guarantee that. HoT definitely does not appeal to everyone, but it should have if ANet had any interest in maintaining interest among the group they repeatedly dumbed the vanilla game down for. That’s what’s perplexing to me. They nerf the base game over, and over and over and then have their pride stung by the accusations of lack of challenge. They ought to make up their kittening minds who their target audience is.
The idea that HoT is “how it should be” is every bit as self-centered and entitled as the opposite. There’s no “should be.” If ANet decides to reverse course — again — then you’ll be the one that’s hyperbolic-- unless your agenda is that ANet can do no wrong no matter what they do.
I think you’re simplifying this. Anet didn’t dumb down the base game to make it so that it’s braindead easy and ignore anything getting harder. They’ve constantly added harder content in. Drytop is harder than core Tyria and so is Silverwastes. Many of the mobs in Silverwastes are similar to HoT mobs.
The Living Story got MUCH harder as it progressed. Anet mostly changed the earlier part of the game to make it so people could get their footing, but make no mistake, elements of the game did get harder.
There were several challenging fights in LS 2 and achievements for that are a lot lot harder.
Anet changed the beginning part of the game ot try to stop people who couldn’t do even that from staying with the game. They didn’t change Arah path 4. They made Shatterer harder, Tequatl harder and introduced Triple Threat.
What about the Queen’s Pavaillion? That was hard content too, particularly Liadri.
No, Anet has added hard content to this game all along. They simply want to add enough of it for the most disenfranchised group.
Did I tell you to leave, or did I tell you let me show you how good it is?
There are always people going to leave, and I’m not usually one of the people telling people TO leave. However, if a person is gone, having them come talk about a game they’re not even playing and may not even know anymore is not necessarily helpful either.
There’s no evidence yet that these changes have hurt Anet. None at all. You being a customer for HoT doesn’t break this game one way or another. Anet will survive without you. But I didn’t tell you to leave. I offered to show you around and give you a tour. If that’s telling you to leave, then I guess we’re not speaking the same language.
You say you’ve lost nothing by not learning how to play a game you enjoyed for three years and invested time and money into. It doesn’t sound that way from where I’m sitting. I’ll allow the rest of the forums to make up their mind about that one way or another.
If everyone was like you Vayne, then companies will have a free pass to roll their players in the dirt.
Without any critique, the next GW2 expansion can’t be better. Perhaps the next expansion pack
- small guilds will have their courner
- end game won’t have to be just raids
- zones won’t have to be on very strict timers
- there will be more balance between horizontal and vertical zones
- there will be more content for the price
- the developers won’t go back on their promises (the legendary fiasco)
- content won’t have to be easy versus hard
without critique, without people being unhappy or leaving, none of this will happen. Everyone knows that there are some good points to HoT, but if there’s no backlash, there’s no improving in the future.
First of all, you ignore the points I don’t like that I point out and agree with. I was against raids and remain against them. I don’t think they have any place in this game. I don’t think they should be been introduced and I don’t think specific rewards should be locked behind them. So trying to railroad me into a guy who doesn’t say anything negative about what Anet has done is not only misleading, but it’s dead wrong. We got where we got by Anet listening to people complaining and changing to the game accomodate them. They added raids and harder content, because people asked for raids and harder content. If everyone was like me that wouldn’t have likely happened, since I didn’t ask for raids.
That said, I think the expansion is a lot of fun. I find the idea that I have to think to survive in the open world refreshing. Or that I have to think to get around and learn the zones. This may be a bad thing to you, but it doesn’t make it a bad thing.
I don’t find masteries all that grindy because they’re account wide. I don’t mind that the story is so short because I have a ton of alts. Do you know how many times I’ve done the personal story on different characters? 17. If the personal story were longer it would be much worse for me. Shorter isn’t necessarily worse to an altoholic.
I defend the things I like about the game because I like them, not because I’m Anet’s lap dog.
I complain about the things I don’t like about the game because I don’t like them. It really is that simple.
I’m in HOT zones almost every day and there’s a ton of people in there running around having fun.
But you know, if you’re going to take issue with what I say that’s one thing. Saying guys like me ruined the game because I never complained is demonstrably wrong.
I’ve complained about the introduced of ascended gear which I didn’t think was necessary. I complained about gambling in dye packs and black lion chests. I complained about raids being in the game. But I don’t complain about difficulty or grind, because I don’t see that as issue.
i can appreciate your offer but im not looking to learn how to have fun
core gw2 was fun for me, hot isnt
taking lessons isnt going to change that, or maybe it will butits 2016, theres a new game out every hour. i dont need lessons for them.
and youre right no one knows the numbers but anet, i just hope they did their research
Your loss then. HoT has made this game better in many ways.
You can’t see that and that’s fine. But it’s a lot better than it was for me before HoT came out.
im sitting here thinking how to respond and realize i just dont care anymore. watever combination of things HoT brought i didnt like, it made it worse than hating it.
hate requires passion
i just honestly dont care, im sorry i posted, i keep checking in here to see if things are going to change but all i read is LS later, only addition is raids, legendaries canceledmaybe its time i stop checkin in at all
sorry for posting, take care
It’s not wrong to dislike something but defending someone else disliking it for a very specific reason is quite different. You aren’t always on the same side as someone just because something brings up the same emotion in you.
HoT made the game better for a lot of people, possibly more people than it made it worse for. People don’t seem to acknowledge this even though almost 50% of the posts say that. And more people will always tend to complain than compliment.
There are a lot of threads started by people who are negative on the game, but if you count the number of posts that say yea or nay it’s not that clear a majority.
I have a couple of people in my guild who don’t like HoT but they’re a very small minority when compared to the people who like it. That’s not to say each person who likes HOT likes everything about HoT.
The problem here is that knowing what the problems are that most people have is definitely more important than just knowing some people have nameless problems.
well to explain my feelings
i started GW when WoD was launched for wow, it was bad, i needed the anti wow
that was GW2, easy pace, solo friendly, no raids, no trinity, heck you could pick flowers to max level.
than hot dropped and i wondered what happened, we got raids, basically rep grinds in masteries, power creep in elite specs, raid only gear upgrades in legendary armour
and then Legion info starts dropping, relevenent areas because of level scaling, world quests brings people together, alternate gear paths to raids.
and im just confused, the game i left wow for became more wow like as wow came more gw2 like
and i guess it just bred apathy, so isntead of hopping around mmos im kickin it with Geralt in the witcher.
You’re making is so much worse than it is, because you were so sensitive to certain things. We got raids, but I don’t have to raid. And I don’t raid. I can get max gear without ever raiding so why is raiding a problem.
We don’t have a trinity. That is to say, except in raids. No trinity in dungeons. No trinity in Fracatals. There’s a single raid, broken into three wings, delivered over 9 months. I’m not really seeing that as an issue…except for your particular sensitivity to it.
The rep grind you talk about, isn’t nearly as much grind as you think it is. To get the stuff you need to play, it’s very very fast. I mean like very fast.
If you were to play casually and take your time you’d have had it months ago, without even doing anything.
I can show you how to play HoT without grinding. I’d be happy to. You built this up in your head, reinforced by comments on the forums, when in reality it’s not nearly as bad as people are saying it is, particularly after the April patch.
I still play Guild Wars 2 in the most relaxed fashion. In fact, low level fractals are easier now, not harder and I’m sure more people do them.
im sitting here thinking how to respond and realize i just dont care anymore. watever combination of things HoT brought i didnt like, it made it worse than hating it.
hate requires passion
i just honestly dont care, im sorry i posted, i keep checking in here to see if things are going to change but all i read is LS later, only addition is raids, legendaries canceledmaybe its time i stop checkin in at all
sorry for posting, take care
It’s not wrong to dislike something but defending someone else disliking it for a very specific reason is quite different. You aren’t always on the same side as someone just because something brings up the same emotion in you.
HoT made the game better for a lot of people, possibly more people than it made it worse for. People don’t seem to acknowledge this even though almost 50% of the posts say that. And more people will always tend to complain than compliment.
There are a lot of threads started by people who are negative on the game, but if you count the number of posts that say yea or nay it’s not that clear a majority.
I have a couple of people in my guild who don’t like HoT but they’re a very small minority when compared to the people who like it. That’s not to say each person who likes HOT likes everything about HoT.
The problem here is that knowing what the problems are that most people have is definitely more important than just knowing some people have nameless problems.
Some bugs have been fixed, others no so much. I’ve done Heart and Minds quite a few times to help guildies and haven’t seen bugs in quite a while.