Showing Posts For Vayne.8563:

Why anet is awesome

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Counterpoint:
Rangers are still a joke.
Lol condition spec.
All fights deteriorate into zerg buttonmashing.

Pigeonholed skill system, 5 skills for the whole game for your favorite weapon, on top of that, their effectiveness precludes the utility skills, making for a bar that is barely customizable at all.

Most classes have less than 3 viable elite skills, more often than not, its not even a choice.

Vertical gear progression.

Lost Shores.

No roles means that everyone can do everything. Without the trinity to structure combat and content design, we have hp sponges with OHKO mechanics that belong in a LoZ game, not an MMO.

Feel free to add to it. I enjoy the game, but ill save praise for when it’s not an utter joke designed to keep me grinding dailies and gambling for RNG skin tickets.

I’m having a blast on my ranger in WvW and I’d prefer my ranger over any other profession there. I also run many dungeons with my ranger, including Arah P4 and 20+ fractals and have no issues with pugs or in guild groups. Yes the profession needs help as many utilities are still useless, but the profession isn’t a joke at all, you can do everything if you play well, terrible players should go find “easier to handle” professions I guess. Go play the easy mode Guardian/Warrior.

Condition specs work, unless you get more than one condition specced char in your group but that can be avoided. Also, Condition specs work very well in sPVP.

I bet you haven’t been to many fights.

Not true at all. I’m using more than 10 utility skills and 4/5 weapon sets on most of my chars (on the Ele I use only 2 different sets) and I would gladly use a way to load/save spec builds quickly, it would certainly help me a lot since I change so much depending on the situation. Again, learn to play.

Most(all?) classes have 3 elite skills and you say 3 of them are viable? Then it’s 100% viability? That’s awesome, but not true, most professions would rather use utility in the elite slot because elites are lacking.

Vertical what?

Lost Shores was a lag fest, that didn’t make it all bad though, one time events should be repeated, with certain changes to eliminate lag.

No trinity means nobody can be carried by the rest of the team, or a group of 7 AI heroes that can make even a total newbie (or someone afk) perform the hardest content ever. Yes, amazing design and trinity in GW1, the afk game.

No you don’t like the game, for someone that hates it so much I wonder why you still play, and post here.

If you’re playing a ranger you are being carried in dungeons. I know two players that were never carried that played that class. I know I’ve been carried before on mine and I played mine a lot better than many players I ran dungeons with.

I have a guy in my guild who’s definitely not carried on his ranger. I’ve done dungeons on my ranger and no, I don’t believe I was carried, Particularly because the longer range of my longbow when traited allowed me to hit the destroyer boss in CoE from the stairs, which none of the other professions could do. Made that particular fight much easier, let me tell you.

There are always people who say stuff like what you’re saying. Your OPINIONS are neither better nor more important than anyone else’s.

Hitting that boss from the stairs might be considered an exploit. I know anything that makes dungeon combat in this game is usually fixed so I hope that works for you on your future runs.

It’s not an exploit. It’s why I traited for 1500 range for that dungeon. It’s a tactic. It’s a regular line of site shots and the boss still attacks me from there using dragon tooth.

I don’t use exploits.

You should put that in one of your guides so everyone who is frustrated with rangers can learn how to correctly play the class.

I don’t write those kinds of guides. More about lore stuff than mechanics stuff. I’ll leave those guides to you number crunchers.

Disappointed and gone.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

It’s a fact that GW1 is better than GW2.

Best post ever. This, more than anything you’ve said, shows that what you say needs to be taken with a grain of salt. Opinions are not facts.

It might be a fact that YOU like Guild Wars 1 more than YOU like Guild Wars 2. It’s not a fact that it’s better. It’s an opinion. And you’re entitled to it.

Why anet is awesome

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Counterpoint:
Rangers are still a joke.
Lol condition spec.
All fights deteriorate into zerg buttonmashing.

Pigeonholed skill system, 5 skills for the whole game for your favorite weapon, on top of that, their effectiveness precludes the utility skills, making for a bar that is barely customizable at all.

Most classes have less than 3 viable elite skills, more often than not, its not even a choice.

Vertical gear progression.

Lost Shores.

No roles means that everyone can do everything. Without the trinity to structure combat and content design, we have hp sponges with OHKO mechanics that belong in a LoZ game, not an MMO.

Feel free to add to it. I enjoy the game, but ill save praise for when it’s not an utter joke designed to keep me grinding dailies and gambling for RNG skin tickets.

I’m having a blast on my ranger in WvW and I’d prefer my ranger over any other profession there. I also run many dungeons with my ranger, including Arah P4 and 20+ fractals and have no issues with pugs or in guild groups. Yes the profession needs help as many utilities are still useless, but the profession isn’t a joke at all, you can do everything if you play well, terrible players should go find “easier to handle” professions I guess. Go play the easy mode Guardian/Warrior.

Condition specs work, unless you get more than one condition specced char in your group but that can be avoided. Also, Condition specs work very well in sPVP.

I bet you haven’t been to many fights.

Not true at all. I’m using more than 10 utility skills and 4/5 weapon sets on most of my chars (on the Ele I use only 2 different sets) and I would gladly use a way to load/save spec builds quickly, it would certainly help me a lot since I change so much depending on the situation. Again, learn to play.

Most(all?) classes have 3 elite skills and you say 3 of them are viable? Then it’s 100% viability? That’s awesome, but not true, most professions would rather use utility in the elite slot because elites are lacking.

Vertical what?

Lost Shores was a lag fest, that didn’t make it all bad though, one time events should be repeated, with certain changes to eliminate lag.

No trinity means nobody can be carried by the rest of the team, or a group of 7 AI heroes that can make even a total newbie (or someone afk) perform the hardest content ever. Yes, amazing design and trinity in GW1, the afk game.

No you don’t like the game, for someone that hates it so much I wonder why you still play, and post here.

If you’re playing a ranger you are being carried in dungeons. I know two players that were never carried that played that class. I know I’ve been carried before on mine and I played mine a lot better than many players I ran dungeons with.

I have a guy in my guild who’s definitely not carried on his ranger. I’ve done dungeons on my ranger and no, I don’t believe I was carried, Particularly because the longer range of my longbow when traited allowed me to hit the destroyer boss in CoE from the stairs, which none of the other professions could do. Made that particular fight much easier, let me tell you.

There are always people who say stuff like what you’re saying. Your OPINIONS are neither better nor more important than anyone else’s.

Hitting that boss from the stairs might be considered an exploit. I know anything that makes dungeon combat in this game is usually fixed so I hope that works for you on your future runs.

It’s not an exploit. It’s why I traited for 1500 range for that dungeon. It’s a tactic. It’s a regular line of site shots and the boss still attacks me from there using dragon tooth.

I don’t use exploits.

Disappointed and gone.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I try to like WvW, but it’s just too pointless. The combat system is absolutely awful. Taking out trinity made this game a pile of shallow trash. There’s no rhyme or reason to it. The game is basically a skin grind. I’m sitting in WvW saying to myself, this zerg of players doesnt need me at all. Without the roles and tightness that brings to combat, everyone just mobs up and zergs the kitten out of everything. I really have no idea why i still log in. This game has fundamental design flaws that just arent going to get fixed. I can’t even explain, but the gameplay is just too shallow, leave it at that. Wish they had some integrity not to turn my favorite online game (GW1) into a steaming pile of average joe trash for the dumbo masses. Hope the cash shop sales have been worth all the disappointed fans that basically GAVE you the wherewithall to fund this dung heap. This game is trash.

Many agree with you trust me.

And many don’t. See how easy this is.

They are just people who wanted Guild Wars 2 to be Guild Wars 1 with better graphics. They will get over it, or go back to their awesome GW1.

I never played GW1 but I have heard it’s much better in every way except the graphics in GW2.

And I’ve heard from others who didn’t like Guild Wars 1 at all and like Guild Wars 2. I actually like them both. Both have upsides and downsides, much like any other game.

But then you have guys like Clay who say Guild Wars 1 was much better at launch and then died, and I’ve heard many other people say the game got better as it went on.

That’s why it’s called an opinion.

Why anet is awesome

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Counterpoint:
Rangers are still a joke.
Lol condition spec.
All fights deteriorate into zerg buttonmashing.

Pigeonholed skill system, 5 skills for the whole game for your favorite weapon, on top of that, their effectiveness precludes the utility skills, making for a bar that is barely customizable at all.

Most classes have less than 3 viable elite skills, more often than not, its not even a choice.

Vertical gear progression.

Lost Shores.

No roles means that everyone can do everything. Without the trinity to structure combat and content design, we have hp sponges with OHKO mechanics that belong in a LoZ game, not an MMO.

Feel free to add to it. I enjoy the game, but ill save praise for when it’s not an utter joke designed to keep me grinding dailies and gambling for RNG skin tickets.

I’m having a blast on my ranger in WvW and I’d prefer my ranger over any other profession there. I also run many dungeons with my ranger, including Arah P4 and 20+ fractals and have no issues with pugs or in guild groups. Yes the profession needs help as many utilities are still useless, but the profession isn’t a joke at all, you can do everything if you play well, terrible players should go find “easier to handle” professions I guess. Go play the easy mode Guardian/Warrior.

Condition specs work, unless you get more than one condition specced char in your group but that can be avoided. Also, Condition specs work very well in sPVP.

I bet you haven’t been to many fights.

Not true at all. I’m using more than 10 utility skills and 4/5 weapon sets on most of my chars (on the Ele I use only 2 different sets) and I would gladly use a way to load/save spec builds quickly, it would certainly help me a lot since I change so much depending on the situation. Again, learn to play.

Most(all?) classes have 3 elite skills and you say 3 of them are viable? Then it’s 100% viability? That’s awesome, but not true, most professions would rather use utility in the elite slot because elites are lacking.

Vertical what?

Lost Shores was a lag fest, that didn’t make it all bad though, one time events should be repeated, with certain changes to eliminate lag.

No trinity means nobody can be carried by the rest of the team, or a group of 7 AI heroes that can make even a total newbie (or someone afk) perform the hardest content ever. Yes, amazing design and trinity in GW1, the afk game.

No you don’t like the game, for someone that hates it so much I wonder why you still play, and post here.

If you’re playing a ranger you are being carried in dungeons. I know two players that were never carried that played that class. I know I’ve been carried before on mine and I played mine a lot better than many players I ran dungeons with.

I have a guy in my guild who’s definitely not carried on his ranger. I’ve done dungeons on my ranger and no, I don’t believe I was carried, Particularly because the longer range of my longbow when traited allowed me to hit the destroyer boss in CoE from the stairs, which none of the other professions could do. Made that particular fight much easier, let me tell you.

There are always people who say stuff like what you’re saying. Your OPINIONS are neither better nor more important than anyone else’s.

Why anet is awesome

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Is there uncle fan bois too?

Though I am a bit worried about you touching me. ^^

And very strange that you state that “I’m not going to bad mouth you guys” yet started out by labelling, then go on to point out that this game isn’t for us, and then, speak on behalf of “other people” claiming that they “really like the updates”.

So, crystal ball aside. Why does the Ranger blow chunks? Why does the combat feel shallow? And why, if all is well in FBville, are there lots of empty WvW areas. Or did we imagine it all???

I don’t know WvW is busy on my server. Not everything things the rangers “blows chunks” there are people in my guild quite happy with the ranger. And the company feels shallow TO YOU. I don’t think is so hard to understand. This is why it’s called an opinion.

You have your opinion and it’s worth about as much as anyone else’s opinion. The difference is, I’m saying you can have your opinion. I’ve been labeled a fan boi so much by some of you that you obviously don’t feel I’m allowed mine. Or it can’t be right because I’m a fan.

Well you lost me

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I think the reason that many Gw1 players were upset was because the way Anet advertised this game was kind of…misleading. Sure we have dynamic events, but its still kill x enemy, or find x amount of item.

And then there is this little clip…

http://www.youtube.com/watch?feature=player_detailpage&v=35BPhT-KI1E#t=43s

I don’t believe anything that made Gw1 an amazing success (besides the lore) made it into the game. They are two different games entirely.

I like the dynamic event system. It was cool and innovative, though they could have gone a lot further with how they designed the events. The no sub fee is a huge feature this game has going for it.

They can make this the best mmo of all time if they keep developing it and play the game as it’s developed while listening to ALL of the community.

They really need a pts server or in game surveys to find out what the players think and want. They can do these because they did it in beta.

This is utter tripe. They can NOT make the best MMO of all time if they listen to ALL of the community, because the community is divided. One group says make the open world harder, one group says keep it the same. Which group do you listen to? Some guys say they want more complexity in the skills and builds, some guys don’t want that. They want to run around and kill stuff. Who do you listen to?

And there have been times when Anet has listened to the people, and made the big world events “more rewarding”. All that’s led to is really boring and bad world events. That’s what Anet gets for listening to the people.

Most people didn’t complain about the difficult of the world events before they were camped so hard they made overflow servers.

Listening to the players assumes most players would know what makes a good game. And it would also presuppose all players want the same things.

If Anet hadn’t listened to the players, we wouldn’t have ascended gear in the form it is today.

Is tripe a word you use in the outback?

Oh and if I was Anet I would probably listen to anyone except for people who defend the game in every thread. See if the game was as wonderful as the fanboys suggest they’d be playing it and not browsing the forums.

PS please keep posting Vayne your insults and comments are a lot more interesting than the game is atm.

I intend to keep posting. Tripe is just a word that isn’t used very much any more. Problem with being old. Sorry about that.

If Anet listened to everyone but fan boys, you guys STILL disagree on stuff. It’s not like those who don’t like the game as it is would all end up agreeing on what it should be. If you think that’s the case…you’d very likely be wrong.

But that’s irrelevant because you use the word fan boy to dismiss other people’s opinions as if they’re not entitled to them. Which is okay, I suppose.

I guess only the opinions of people who dislike stuff matter. The opinions of people who like stuff is just wrong.

Good thinking on your part.

Ps using words like tripe is just a way for people who aren’t as intelligent as they think they are to make themselves feel confident when speaking down to others. You obviously aren’t old enough to know that :-)

Yes I suffer from a deficiency in intelligence. That must be it. Feel free to ignore everything I say in my vast and uncharted ignorance.

Well you lost me

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I think the reason that many Gw1 players were upset was because the way Anet advertised this game was kind of…misleading. Sure we have dynamic events, but its still kill x enemy, or find x amount of item.

And then there is this little clip…

http://www.youtube.com/watch?feature=player_detailpage&v=35BPhT-KI1E#t=43s

I don’t believe anything that made Gw1 an amazing success (besides the lore) made it into the game. They are two different games entirely.

I like the dynamic event system. It was cool and innovative, though they could have gone a lot further with how they designed the events. The no sub fee is a huge feature this game has going for it.

They can make this the best mmo of all time if they keep developing it and play the game as it’s developed while listening to ALL of the community.

They really need a pts server or in game surveys to find out what the players think and want. They can do these because they did it in beta.

This is utter tripe. They can NOT make the best MMO of all time if they listen to ALL of the community, because the community is divided. One group says make the open world harder, one group says keep it the same. Which group do you listen to? Some guys say they want more complexity in the skills and builds, some guys don’t want that. They want to run around and kill stuff. Who do you listen to?

And there have been times when Anet has listened to the people, and made the big world events “more rewarding”. All that’s led to is really boring and bad world events. That’s what Anet gets for listening to the people.

Most people didn’t complain about the difficult of the world events before they were camped so hard they made overflow servers.

Listening to the players assumes most players would know what makes a good game. And it would also presuppose all players want the same things.

If Anet hadn’t listened to the players, we wouldn’t have ascended gear in the form it is today.

Is tripe a word you use in the outback?

Oh and if I was Anet I would probably listen to anyone except for people who defend the game in every thread. See if the game was as wonderful as the fanboys suggest they’d be playing it and not browsing the forums.

PS please keep posting Vayne your insults and comments are a lot more interesting than the game is atm.

I intend to keep posting. Tripe is just a word that isn’t used very much any more. Problem with being old. Sorry about that.

If Anet listened to everyone but fan boys, you guys STILL disagree on stuff. It’s not like those who don’t like the game as it is would all end up agreeing on what it should be. If you think that’s the case…you’d very likely be wrong.

But that’s irrelevant because you use the word fan boy to dismiss other people’s opinions as if they’re not entitled to them. Which is okay, I suppose.

I guess only the opinions of people who dislike stuff matter. The opinions of people who like stuff is just wrong.

Good thinking on your part.

To be honest Vayne I actually wonder if you really play this game. You do write guides about it correct?

I did when it first came out…then I started playing, and didn’t have time.

Edit: Actually it’s a fair point. I doubt very much that you and I are playing the same game. Because what I am interested in is different to what you’re interested in.

Disappointed and gone.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I try to like WvW, but it’s just too pointless. The combat system is absolutely awful. Taking out trinity made this game a pile of shallow trash. There’s no rhyme or reason to it. The game is basically a skin grind. I’m sitting in WvW saying to myself, this zerg of players doesnt need me at all. Without the roles and tightness that brings to combat, everyone just mobs up and zergs the kitten out of everything. I really have no idea why i still log in. This game has fundamental design flaws that just arent going to get fixed. I can’t even explain, but the gameplay is just too shallow, leave it at that. Wish they had some integrity not to turn my favorite online game (GW1) into a steaming pile of average joe trash for the dumbo masses. Hope the cash shop sales have been worth all the disappointed fans that basically GAVE you the wherewithall to fund this dung heap. This game is trash.

Many agree with you trust me.

And many don’t. See how easy this is.

Berserker > everything else

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I guess you guys are just uber-leet gamers who don’t make mistakes. I wish I could be just like you guys. You know, wearing tissue paper for armor, while dishing out tons of damage and never missing a dodge.

From my experience, a percentage of the player base is awesome, and a percentage of the playerbase sucks badly and most people are somewhere in the middle (like me).

Asssuming that the best players are a minority (which is a pretty good bet), that means that the best players would indeed be better off with beserker gear. But you can’t tell me all players are in the top 15-20 % in skill.

That’s why other sets of armor exist. I’m quite happy for all of you amazing berserker guys to play together, so I can play together with everyone else, and not have to worry about the pressure of being perfect in every dungeon.

More to the point, there are many MANY people who play MMOs who aren’t as good as they think they are. Spreading this zerker warriors are god myth fuels them into thinking that even though they play badly, they should still wear zerker gear. In fact, just the fact that cool people like those posting in this thread say it’s the most efficient insures a lot of really bad and mediocre players will be wearing zerker gear and blaming others when they go down.

Frankly, I’d rather be less impressive than you guys and have a bit of vitality and toughness…just in case I miss the occasional dodge.

Well you lost me

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I believe everyone should learn to laugh at themselves now and then. If you can’t, I’ll be happy to laugh at you for you. So go ahead and be insulted, it doesn’t bother me at all.

And I absolutely, positively don’t take anyone or anything on these forums seriously. If I did my face would have a permanent palm-mark on it.

Ok for serious: my wife’s mother passed away last night. This is not a very good weekend. So I’m going to not be serious whether you approve or not.

I’m really sorry to hear this. My sympathy to you and yours.

Well you lost me

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I think the reason that many Gw1 players were upset was because the way Anet advertised this game was kind of…misleading. Sure we have dynamic events, but its still kill x enemy, or find x amount of item.

And then there is this little clip…

http://www.youtube.com/watch?feature=player_detailpage&v=35BPhT-KI1E#t=43s

I don’t believe anything that made Gw1 an amazing success (besides the lore) made it into the game. They are two different games entirely.

I like the dynamic event system. It was cool and innovative, though they could have gone a lot further with how they designed the events. The no sub fee is a huge feature this game has going for it.

They can make this the best mmo of all time if they keep developing it and play the game as it’s developed while listening to ALL of the community.

They really need a pts server or in game surveys to find out what the players think and want. They can do these because they did it in beta.

This is utter tripe. They can NOT make the best MMO of all time if they listen to ALL of the community, because the community is divided. One group says make the open world harder, one group says keep it the same. Which group do you listen to? Some guys say they want more complexity in the skills and builds, some guys don’t want that. They want to run around and kill stuff. Who do you listen to?

And there have been times when Anet has listened to the people, and made the big world events “more rewarding”. All that’s led to is really boring and bad world events. That’s what Anet gets for listening to the people.

Most people didn’t complain about the difficult of the world events before they were camped so hard they made overflow servers.

Listening to the players assumes most players would know what makes a good game. And it would also presuppose all players want the same things.

If Anet hadn’t listened to the players, we wouldn’t have ascended gear in the form it is today.

Is tripe a word you use in the outback?

Oh and if I was Anet I would probably listen to anyone except for people who defend the game in every thread. See if the game was as wonderful as the fanboys suggest they’d be playing it and not browsing the forums.

PS please keep posting Vayne your insults and comments are a lot more interesting than the game is atm.

I intend to keep posting. Tripe is just a word that isn’t used very much any more. Problem with being old. Sorry about that.

If Anet listened to everyone but fan boys, you guys STILL disagree on stuff. It’s not like those who don’t like the game as it is would all end up agreeing on what it should be. If you think that’s the case…you’d very likely be wrong.

But that’s irrelevant because you use the word fan boy to dismiss other people’s opinions as if they’re not entitled to them. Which is okay, I suppose.

I guess only the opinions of people who dislike stuff matter. The opinions of people who like stuff is just wrong.

Good thinking on your part.

Why anet is awesome

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Look all the anti-fan bois are out together in the same thread. How touching.

Two years from now, this game will still be doing fine. Hopefully by then you’ll have found other games to play that you actually enjoy.

The stuff that you complain about is of concern to players like you and rightly so. Ergo this game might not be for you.

On the other hand, I disagree with most of what you have to say, and so do other people.

It’s not a fact that this game is horribly imbalanced, it’s an opinion. It’s not a fact that rangers can’t run dungeons, because they can run them fine. It’s not fact that Anet is doing terrible things to the game, because some people really like the updates.

You have an opinion that differs from the opinions of others. You feel the need to hang around a game forum and badmouth not only the game, but more importantly people who are enjoying the game.

I’m not going to bad mouth you guys…because there’s no reason to. You just want a different game than this is. Which doesn’t by any means make this a bad game.

Topic on End Game

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Certain types of players WILL leave this game…and that’s okay. I don’t play League of Legend because I hate mobas…but it seems to be doing just fine.

I play and enjoy this game BECAUSE it has no “end game”. People who like and play this game are people who make their own end game. They decide what they enjoy and they do it. The game offers a variety of experiences for different types of players.

Some people won’t like ANY of the experiences on offer…and that’s okay. I believe there’s enough experiences on offer (with more as time goes on) to capture a big enough percentage of the player base for the game to do well.

The people who are complaining/leaving are people whose individual taste has not been catered to. They’ll call the game or combat shallow. They’ll say there’s no end game because there’s not enough gear progression. They’ll say there’s not enough challenging content. They’ll say there’s not enough variety…and they’re right. For them, there isn’t enough of those things.

But the combat is interesting enough to me. There’s enough end game for me. There’s enough gear progression for me (I could do with even less of it, truth be told). There’s enough variety to me.

What’s the difference if some people don’t like the game? I mean I wish they’d just go and play something they like instead of complaining, but hey, maybe Anet will change the game and give them something they want too. I don’t think it will happen because I think the Anet devs tend to think more like I do then like they do,but you never know.

Disappointed and gone.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Bye. This thread will be locked soon, because leaving threads are against forum rules as they are on most forums. Hope you find a game you like.

Well you lost me

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I think the reason that many Gw1 players were upset was because the way Anet advertised this game was kind of…misleading. Sure we have dynamic events, but its still kill x enemy, or find x amount of item.

And then there is this little clip…

http://www.youtube.com/watch?feature=player_detailpage&v=35BPhT-KI1E#t=43s

I don’t believe anything that made Gw1 an amazing success (besides the lore) made it into the game. They are two different games entirely.

I like the dynamic event system. It was cool and innovative, though they could have gone a lot further with how they designed the events. The no sub fee is a huge feature this game has going for it.

They can make this the best mmo of all time if they keep developing it and play the game as it’s developed while listening to ALL of the community.

They really need a pts server or in game surveys to find out what the players think and want. They can do these because they did it in beta.

This is utter tripe. They can NOT make the best MMO of all time if they listen to ALL of the community, because the community is divided. One group says make the open world harder, one group says keep it the same. Which group do you listen to? Some guys say they want more complexity in the skills and builds, some guys don’t want that. They want to run around and kill stuff. Who do you listen to?

And there have been times when Anet has listened to the people, and made the big world events “more rewarding”. All that’s led to is really boring and bad world events. That’s what Anet gets for listening to the people.

Most people didn’t complain about the difficult of the world events before they were camped so hard they made overflow servers.

Listening to the players assumes most players would know what makes a good game. And it would also presuppose all players want the same things.

If Anet hadn’t listened to the players, we wouldn’t have ascended gear in the form it is today.

Well you lost me

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Posted by: Vayne.8563

Vayne.8563

I think the reason that many Gw1 players were upset was because the way Anet advertised this game was kind of…misleading. Sure we have dynamic events, but its still kill x enemy, or find x amount of item.

And then there is this little clip…

http://www.youtube.com/watch?feature=player_detailpage&v=35BPhT-KI1E#t=43s

I don’t believe anything that made Gw1 an amazing success (besides the lore) made it into the game. They are two different games entirely.

I like the dynamic event system. It was cool and innovative, though they could have gone a lot further with how they designed the events. The no sub fee is a huge feature this game has going for it.

I’m a Guild Wars 1 player and I knew precisely what dynamic event would be, even back when I prepurchased the game on the first day it was offered for sale. It was explained time and time again. People may not like the fact that the events ping-pong back and forth to different states, but that’s what was told to us.

In fact, just about everything told to us has been true, except for a marketing line about “everything you love about Guild Wars 1” which would be impossible to fill because different people love different things, and a couple of interviews that mention vertical progression.

Aside from that, Anet delivered the product they said they would.

Well you lost me

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Posted by: Vayne.8563

Vayne.8563

We all payed money for a product. We got that product. We don’t get to order the developers of the product. It would be the same as buying shoes and thinking that you made an impact great enough to be able to instruct shoe makers on how soles should be made, because YOU want them that way.

The people posting here are (should be?) smart enough to realize this. They are doing the equivalent of standing on a mountaintop shouting random stuff just to hear it echo back at them. It’s harmless, and the devs have loads and loads of data such as how many purchases of quaggan backpacks were made from the gem store or how many times people have played the SAB to balance out the half dozen grumpy old men spitting out kittens here.

The game isn’t going to completely change just because RandomJoe.4931 said he doesn’t like Asuran cultural armor or something.

On the bright side, I believe everyone should learn how to laugh at themselves once in a while. If you haven’t learned how to do that yet, I’ll be happy to lend a hand an laugh at you for you.

Hey! You leave grump old men out of this, please! lol

Well you lost me

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Posted by: Vayne.8563

Vayne.8563

Don’t let the door hit you where the good Lord split you.. Who are you to tell Anet what their priorities are? I am really tired of reading lame post such as these stating that you all know best concerning GW2.. Honestly.. they don’t need to listen and change the game on every tom, kitten and harry’s whim.. The game would be so messed up it wouldn’t even be fit to play anymore because of the lame crap you people ask for. Keep in mind they don’t make these games to evolve around you and you alone. This post is no different than the other thousands of post of this nature that populate this forum.. pfft

My $60 spent gives me the priority to tell them anything I kitten well please. And, yes, developers make games to make people happy. The only way to let them know if we are happy or not is to tell them.

Sorry you don’t like it that someone doesn’t like the game as much as you do. Pity.

there has been some wise words that I’ve heard:
give masses what you want to show and not what masses want, because if you give what masses want, masses will continue to ask for exactly the same things because they won’t know any better.
We all payed money for a product. We got that product. We don’t get to order the developers of the product. It would be the same as buying shoes and thinking that you made an impact great enough to be able to instruct shoe makers on how soles should be made, because YOU want them that way.

No, I do get a right to review everything and tell people my opinion. In fact, that very idea has changed the way companies are doing business in the last 5-10 years.

Maybe it’s just time for you to get hip to the times?

I can say whatever I kitten well please. I live in a country that allows me to do that. And, unless the moderators think I am being obnoxious, I get to do it here too. You don’t get to tell me what to do. Sorry you’re so upset.

Not 100% true. You can say what you want, within reason. You can’t use hate-speak. You can’t yell fire in a theater…and get this. The forums aren’t America and have their own set of rules.

Of course, there’s a deeper level of what you should and shouldn’t do, that might be layered over what you can and can’t do. You can lie through your teeth on this forum, that’s true…but I don’t believe you should. You can make things up with impunity and no evidence. I don’t believe you should.

And you have to follow the forum rules, because this isn’t America. It’s a forum and it has rules.

GW1 skill system vs GW2 skill system

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Posted by: Vayne.8563

Vayne.8563

Oh my, so it is balanced in your eyes young ones.

Whole game kids, what should the word “whole” consist?

Accessibility, gap between player skills, different types of gamers like casuals hardcores and the gap between them etc etc. Are also part of the list of aspects that one should consider if the game is truly balanced or not.

But why consider these aspects in viewing GW? Because at the end of the day. GW is an MMO or Multi Player.

You can argue all day about your own experiences and your own views. But you can never judge a game’s WHOLE balance using your perspectives as mere players.

Once again, more emphasis on the word “Whole” young ones

I’ve been talking about this for a long time…the forest and trees thing. Most people are looking at everything from their perspective…seeing the trees instead of the forest. Very few people have the ability to see the whole picture. I know I don’t.

Anet has more chance of seeing the whole puzzle than most fans..not all, but most. So what is said on the forums is best taken with a lot of very large grains of salt.

GW1 skill system vs GW2 skill system

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Posted by: Vayne.8563

Vayne.8563

Gw1 gave you the “illusion of choice” than real choice. Most skill/class combinations had been so useless that there had been no point of even trying them out.

Well, let’s assume that’s the case for now and run with it.

Some people had a sense of choice in GW1, even if an illusion, and it was satisfying to them in ways that they haven’t been able to have in GW2. Is there a way to recreate that sense of choice in GW2? Or is that unreasonable for some set of reasons?

I think there’ll be more choice in Guild Wars 2 as time passes. I mean the current trait system didn’t even make it into the game until the last beta before launch. It was changed drastically from the original trait system and didn’t get a proper shake out. That’s happening now (and has been since launch).

In a recent interview, Anet is talking about making changes to the trait system, which is a decent start.

No one, as far as I know, doesn’t want more build variety. I certainly want more viable builds per profession.

Loots are not equals to the difficulty

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Posted by: Vayne.8563

Vayne.8563

To the OP, the problem is this game is designed for casuals and carebears. That being said, most of them don’t have the will or the patience to do dungeons, but still want to get the same rewards. So, instead of taking a firm stance on allowing good players to get the best loot, ANet decided that skill shouldn’t be a part of your ability to get good loot.

In fact, they made it so the some of the best chests in the game drop from world bosses which are total zerg fests and take no skill at all.

I love how you use the word “care bears” with thinly veiled contempt. Because it’s much better to be a hard core elitist, than a person who plays games for fun.

I’m a care bear…and proud of it.

ignoring both sides of this

why would you be proud of having a casual hobby? did you really feel the need to go there, to that defense? really? come on.

I think you’re missing my point completely. In fact, I know you are.

Being a care bear doesn’t necessariliy make you ‘casual’. It means you enjoy playing something less competitively. The issue is that people use this word as an insult, implying that there’s somehow something wrong with playing a game for fun.

I think there’s nothing wrong with a playing a game for fun, and I can think of several things possibly wrong with being ultra competitive.

At any rate, who are you to tell me what I should or shouldn’t defend?

GW1 skill system vs GW2 skill system

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Posted by: Vayne.8563

Vayne.8563

Go to the Guild Wars 1 wiki and look up the guide to playing a ranger. This is a line from it, with regards to PvP.

Despite the flexibility available, bow-based Rangers have a very rigid optimal build:

The 8 skills are listed beneath.

Yes, there’s a lot of versatility, but there’s also a single optimal build. And why wouldn’t you want to use the optimal build in PvP?

GW1 skill system vs GW2 skill system

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Posted by: Vayne.8563

Vayne.8563

Face it. There are flaws in the Guild Wars 2 setup and there were flaws in the Guild Wars 1 setup. There are also flaws in every other MMO on the market.

One game isn’t better than the other. People simply have different preferences.

I like them both…for different reasons.

Wasting of Resources and Time

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Posted by: Vayne.8563

Vayne.8563

Telling Anet to stop “wasting resources and time” and citing a project that was done entirely in someone’s spare time for it is, yes, dictating what people should be doing with themselves and is extremely entitled of you to say.

How are we defining relevance? Relation to the Living Story? That’s a new thing, what was relevant before? How do we define the relevance of the other holiday events? Relation to the Personal story? That’s pre-every GW2 event that has happened since. Relevance to the people working on it? It’s a holiday event, it’s totally relevant for the holiday people to work on it (in fact, they have been added to the Living Story team now, so they’re even going to get to add new content to the world outside of events like SAB! Aren’t you excited).

I am failing to see how SAB, something that actually used Anet resources, is “irrelevant”, except maybe irrelevant just because you don’t like it.

Wintersday and The Mad King are all lores in the world of Tyria right?

SAB is?

SAB is an Asuran invention made to help teach children about how to deal with dangers in the world. It’s the kind of annoying, whacky thing an Asuran might invent.

Not everything that happens in a world has to be based on Guild Wars 1, and what happened in Guild Wars 1. That’s like saying Europeans discovered America, so America can’t have any holidays or culture that isn’t based on something in Europe. Baseball cant’ exist because they didn’t play it in England.

Yes, Mad King and Wintersday existed in Guild Wars 1. And SAB, invented by an Asura exists in Guild Wars 2.

Hit 80 a while ago, at a loss for what to do

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Posted by: Vayne.8563

Vayne.8563

Even though it’s aquatic, krait kin is perfectly suited to a necromancer (and to me, it’s the best looking of all the legendaries). I’m making one for my necro.

Loots are not equals to the difficulty

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

To the OP, the problem is this game is designed for casuals and carebears. That being said, most of them don’t have the will or the patience to do dungeons, but still want to get the same rewards. So, instead of taking a firm stance on allowing good players to get the best loot, ANet decided that skill shouldn’t be a part of your ability to get good loot.

In fact, they made it so the some of the best chests in the game drop from world bosses which are total zerg fests and take no skill at all.

I love how you use the word “care bears” with thinly veiled contempt. Because it’s much better to be a hard core elitist, than a person who plays games for fun.

I’m a care bear…and proud of it.

GW1 skill system vs GW2 skill system

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Posted by: Vayne.8563

Vayne.8563

So, what you’re saying, you never created anything unique and only played the latest and best PvX build? (Outside Elite Missions/Speed Runs) ?
Well of course there was no diversity whatsoever in GW1 then.

Now I understand. That explains everything, People saying GW1’s skill system was boring and full of dead skills were the ones who never ever experimented or tried innovating anything. Kinda explains why they prefer GW2’s skill system now.

I experimented all the time. I loved making “crazy new builds”. Had a blast doing it.

I simply recognize that as fun as that was, it made the game a complete nightmare to balance. People say Guild Wars 2 is an unbalanced game. Guild Wars 1, by comparison, was shocking.

Why I think you're losing active players

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Vayne.8563

Another thing that i wished GW2 had is the DDO dungeon system where a player could chose the difficulty of the run between casual, normal, hard and elite.

The main issue with dungeons is that they forgot about them… Now, in Dev team’s own words, they want to strengthen their open world game…. Maybe some day, in the far future, they will go back and give some extra love to dungeons

I thought they said they were reworking all the dungeon bosses. I’m sure I heard something about that.

GW1 skill system vs GW2 skill system

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Posted by: Vayne.8563

Vayne.8563

The thing is, GW1 skill system was way more restrictive than GW2 system. Ever did DoA on Hard Mode? Ever did ANY speedruns in GW1? Much like the 4zerker wars + 1 Mes we get for CoF p1 speedfarming, GW1 speedruns and HM elite area runs were way similar, if not completely the same.

Also, the vast majority of skill combinations, or even profession combinations, were unplayable. Only very few builds were actually good and viable for the hardest content.

Having more skills to choose from doesn’t make more choices available.

When you decide that you need to exploit the enemy AI in a game for speed runs, you are going to get the same restrictive results no matter what game it is.

OMFG! I agree with you!

GW1 skill system vs GW2 skill system

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Posted by: Vayne.8563

Vayne.8563

You’re talking about Elite Zones, the most optimal builds had only the cookie cutter skills.
Outside of them you could run anything you wanted to, literary.
To add, GW1 had more meta builds.

So you’re saying that you could literally run any build you want…but somehow that game is more interesting/harder than Guild Wars 2? Seems to defy logic to me.

If the game was more challenging, then you shouldn’t just be able to run any build you want. Unless the game is only more challenging in a couple of elite instances.

The fact is, you could run any build you want on your character, as long as your heroes were specced well.

And the funny bit is, I sorta liked that part. I liked playing with a team build instead of a single build. Figure out ways to do things better. But it was just too easy. There was no challenge in it, because the content, even in hard mode was so easy.

At least in Guild Wars 2, if I’m not paying attention, I can still get killed by a couple of veterans even in a low level area. In Guild Wars 1, there were very few zones I had to pay attention in at all.

Why I think you're losing active players

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Posted by: Vayne.8563

Vayne.8563

@Vayne: this isn’t an argument we are having a nice conversation.

Another thing that i wished GW2 had is the DDO dungeon system where a player could chose the difficulty of the run between casual, normal, hard and elite.

I agree that dungeons should have variable difficults, with variable rewards for different difficulties. I think there should be solo dungeons too, like some games have. More options for players aren’t usually worse.

And yeah, I’m having a fine and friendly convo with you. You have to excuse Clay. He assumes because I treat him a certain way, I treat everyone that way. lol

GW1 skill system vs GW2 skill system

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Posted by: Vayne.8563

Vayne.8563

To be fair, barring the pseudo-elite from CoF 1 farming runs, what’s very fun about this game is that, despite the seemingly lacking variation of builds, one can really make whichever build and be successful at most any content, as long as you play well, know the mechanics, and know how to optimize your individually chosen build and Profession. PVx Wiki ruined most of the GW1 experience for me, as I hate flavor of the months build, and can’t just copy what everybody else is doing-I gotta have fun MY WAY. It’s a pity that the possible diversity of builds available on GW1 was killed by a large amount of the playerbase that chose to use “the best builds.” I didn’t want to play the best, but the most fun builds instead. Oddly enough, they did work for me, but then you weren’t wanted in non-friend, non-guildie groups. It was “ping build – kicked, noob”. Now, that’s very much the player’s problem, much like CoF 1 player’s can be entitled individuals (though not all, of course), but it was way much more of a problem than it is on GW2, and it just can’t be denied. Yes, such elitism still exists in here, but in comparison, it’s really a minor problem (and the reason I do have qualms about the general “CoF1 attitude” is that I wouldn’t want GW2 to become GW1 on the negative aspects it did bring.)

I hated Ursanway so much-I wasn’t even able to group up with my own guild at times because it became so popular, and I didn’t want to have any part of it. :/ If GW2 is much more fun with a great friendly Guild and/or great in-game friends, on GW1 you really have to have a good Guild or conform to the lifeless, invariable builds that the majority of PUGs wanted you to play (their way or the highway, rather than YOUR WAY, as it should always be.)

Many Professions were also left in the dust due to this rampant PUG elitism, sadly. The Guardian/Mesmer/Warrior preference in here, which is also ignorant and stiffling, pales in comparison to the close-mindedness of many in the community back then.

I still love GW1, BTW… ironically Heroes made the game more fun to me, because it allowed me to use whichever build I wanted, and I had fun that way. It was both good and bad, but considering the elitism of many PUGS, I often preferred playing with my own, self-customized band of heroes.

You and me have a lot in common. I liked playing with heroes too, because I hated when people insisted I use Build X. My builds worked absolutely fine.

Returning Player Review

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Posted by: Vayne.8563

Vayne.8563

I would say it is the most beautiful looking mmo but like many beautiful things it’s shallow.

Also this game is really a virtual gambling operation disguised as a game. Hopefully in the future governments will regulate the gaming industry and keep kids from playing games with a cash shop that uses RNG.

I agree. It is like the “Avatar” of MMO’s.

And, yes, I think something should be done about the cash shop thing. I’m not big into government oversight, but maybe a warning label for parents or something.

It really is a shame how much of this game seems more like a casino so NCSoft can grow rich and fat than a fantasy adventure game.

you can get everything with gold though..

That doesn’t make it any better. In fact, the fact that they added DR to the game means that there are specific mechanics in the game designed to keep players from making gold which means they are better off pulling out their credit card for gems. Not spending hours farming.

Or there are specific mechanics making it harder to bot, something most games have. Honestly, you continue to say things as if they’re facts, when you have no evidence of it.

Did you never hear of DR in Guild Wars 1?

So, I am wrong to say that DR exists and that it exists as a way to make it harder to farm for gold?

Hold on, yup… I’m pretty sure that is all factual and has evidence to support it.

What part was I wrong about?

You’re drawing a conclusion that the reason they did this was so people would pull out their credit cards to buy gems. That’s exactly what you said…in spite of the fact that DR existed in Guild Wars 1, well all used to talk about it, long before Guild Wars 2 existed. There were no gems and no credit cards to pull out.

Honestly, you really need to stop defending the indefensible. I don’t like this game, so Anet is greedy and that’s why DR is in the game. If it wasn’t in Guild Wars 1, you might possibly be able to draw that conclusion. If it was (and people talked about it a whole lot) then you can’t logically draw that conclusion, you can only suggest it might be a possibility.

Returning Player Review

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Posted by: Vayne.8563

Vayne.8563

I would say it is the most beautiful looking mmo but like many beautiful things it’s shallow.

Also this game is really a virtual gambling operation disguised as a game. Hopefully in the future governments will regulate the gaming industry and keep kids from playing games with a cash shop that uses RNG.

I agree. It is like the “Avatar” of MMO’s.

And, yes, I think something should be done about the cash shop thing. I’m not big into government oversight, but maybe a warning label for parents or something.

It really is a shame how much of this game seems more like a casino so NCSoft can grow rich and fat than a fantasy adventure game.

you can get everything with gold though..

That doesn’t make it any better. In fact, the fact that they added DR to the game means that there are specific mechanics in the game designed to keep players from making gold which means they are better off pulling out their credit card for gems. Not spending hours farming.

Or there are specific mechanics making it harder to bot, something most games have. Honestly, you continue to say things as if they’re facts, when you have no evidence of it.

Did you never hear of DR in Guild Wars 1?

Why I think you're losing active players

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Posted by: Vayne.8563

Vayne.8563

Actually I don’t think Rhinala is attacking the game at all. I don’t particularly disagree with her. I really do believe if it was as simple as it sounds, someone would have done it already.

Sorry if you find that unreasonable..oh and thanks for talking for me.

Why I think you're losing active players

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Posted by: Vayne.8563

Vayne.8563

So how could it be achieved for the event system, this system check how many players are in combat in the given area and adjust the event accordingly, it increase the spawning of the enemies grant better abilities to the enemies. this system do more then what is asked for the spawning system.

If you haven’t noticed, the event system isn’t really doing it’s job either…reference events like the Claw of Jormag or any of the meta events in low lying areas. They simply can’t scale up enough.

As I said, it might be harder to program than you think.

GW1 skill system vs GW2 skill system

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Posted by: Vayne.8563

Vayne.8563

Vayne, You’re probably the biggest arena net /gw2 fanboi i’ve seen here, go play GW2, because it’s so great and flawless.

I would just say GW2. I don’t think he is a fan of ArenaNet, at least not the original ArenaNet. Perhaps, the ArenaNet that is now controlled by NCSoft which is squeezing the players of this game for every drop of money they have, but not the original ArenaNet that had a philosophy of making games better.

Sadly, that ArenaNet seems to have left with 2 of its original 3 founders.

More talk without a shred of evidence. Go you.

NCsoft has owned Anet from day one. The game you originally played and loved was made by a company owned by NCSoft. So now its’ all NCsoft’s fault, and Anet is flawless.

And I really did like Guild Wars 1. Like Guild Wars 2, it had many flaws. Every game ever made has flaws. It’s not like a big deal, until people make it a big deal.

This is how it works. If you like a game, you live with the flaws (and tend to ignore them to some degree). If you don’t like a game, the flaws are intolerable.

Pretty simply psychology there.

GW1 skill system vs GW2 skill system

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Posted by: Vayne.8563

Vayne.8563

Vayne, You’re probably the biggest arena net /gw2 fanboi i’ve seen here, go play GW2, because it’s so great and flawless.

And yet I’ve come out against some things Anet has done and you keep ignoring that…which is fine. It shows your true colors.

You can actually like a game and still find things wrong with it (and I do). But that doesn’t mean I’ll stand by while people make up stuff because they don’t like it. It’s funny in a way, because you’re using fan boy as an insult, where as I don’t mind saying I’m a fan of the game.

It doesn’t mean I can’t be objective and it doesn’t mean that I like everything Anet does.

GW1 skill system vs GW2 skill system

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Posted by: Vayne.8563

Vayne.8563

I think the main different for me between the Guild Wars 1 and Guild Wars 2 combat system is where I’m looking. In Guild Wars 1, I was looking at my skill bar. In Guild Wars 2 I’m looking at the world.

I find that, personally, far more immersive.

Maybe you just memorized where your skills are better in GW2? I mean there is no reason to have to look at your skillbar ever in GW1 if you know what you were doing. Maybe you were just bad?

That’s right….I was just bad. That must be it.

Or I was looking at when skills could be cast again, because in PVe there wasn’t much reason to look at you screen. As I’ve said before, there wasn’t much reason to do anything because your heroes were so powerful you didn’t even have to show up.

I said the game was too easy, not to hard. You should probably pay more attention.

I forgot you didn’t play before heroes so your view of GW1 is tainted. I’m sorry you didn’t experience it in its glory days.

No reason for you to say it was a bad game because you played it at the worst point in its history.

It’s glory days. LMAO

Roger that. I’m not so sure I’d have stayed with the game in its glory days. It’s entirely likely, as I liked the later games better than the earlier ones.

Returning Player Review

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Posted by: Vayne.8563

Vayne.8563

something I can comment about
1. I do think that you should be able to win skins for pve. If you buy a pve skin it asks whether you want to use it in Spvp or pve. I don’t know why Spvp skins are different. After all in WvW you can buy distinct armor, why couldn’t you win skins in spvp?
2. I personally like the goofiness. Aiming for a legendary bow that shoots unicorns ^^
3. You might want to try a different server for WvW. Underworld in eternal battlegrounds seems to take it very seriously sometimes. There’s always some sort of conversations going on.
4. I like that there’s no trinity. Though you can still tank if you have a character that heals passively and has a lot of toughness. Because that’s how aggro is chosen in this game. A mob will attack someone that is either getting downed people up (healing), getting up, healing themselves, or has a lot of toughness. So if you go warrior with high toughness it will be very hard to get rid of the enemy. Also if you build a necro in a well build you could be an excellent healer (the same goes for a shout warrior, some ele and guardian builds)
5. Condition cap is being worked on. They’re doing something with conditions, so it will probably be changed.
6. This MMO is not about grinding. Don’t grind. That’s what DR is there for.

Lol this is the grindiest mmo I have ever played. DR is there to increase gem sales and extend the playtime of this extremely shallow game.

So why did the have DR in Guild Wars 1 then?

We are talking about GW2 not GW1 or at least I am. I could care less about GW1 except for it seems most people who played it are disappointed in this game.

You have no idea what percentage of Guild Wars 1 players are enjoying Guild Wars 2. That’s simply made up. You should stop that.

And it matters for this reason. You say that the only reason DR exists in the game is gem sales. But Guild Wars 1 didn’t have gem sales, but still had DR.

So it’s a flaw in your logic. At the very least, if you were being straightforward, you’d have to admit there might be other reasons for DR to exist.

Actually I don’t have to defend any of my opinions to you. I want the game to get better and you want to make personal critiques and defend the game in any thread that shows any criticism.

Argue with clay because I have zero interest in discussing anything with you.

But you make comments categorically that you can’t back up, so if you don’t want to argue with me, that’s fine. But I want to point out what seems to be an inconsistency in your theory.

And I’m not pointing it out for you. You’re never going to change your mind about this game, and that’s fine. Doesn’t really give you the right to say things you not only can’t back up, but that can at least circumstantially to be shown to be not as well thought out as you’d like them to be.

I don’t really care if you want me to comment on your posts or not, since my comments on your post aren’t for you anyway.

GW1 skill system vs GW2 skill system

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Posted by: Vayne.8563

Vayne.8563

I think the main different for me between the Guild Wars 1 and Guild Wars 2 combat system is where I’m looking. In Guild Wars 1, I was looking at my skill bar. In Guild Wars 2 I’m looking at the world.

I find that, personally, far more immersive.

Maybe you just memorized where your skills are better in GW2? I mean there is no reason to have to look at your skillbar ever in GW1 if you know what you were doing. Maybe you were just bad?

That’s right….I was just bad. That must be it.

Or I was looking at when skills could be cast again, because in PVe there wasn’t much reason to look at you screen. As I’ve said before, there wasn’t much reason to do anything because your heroes were so powerful you didn’t even have to show up.

I said the game was too easy, not to hard. You should probably pay more attention.

Returning Player Review

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Posted by: Vayne.8563

Vayne.8563

something I can comment about
1. I do think that you should be able to win skins for pve. If you buy a pve skin it asks whether you want to use it in Spvp or pve. I don’t know why Spvp skins are different. After all in WvW you can buy distinct armor, why couldn’t you win skins in spvp?
2. I personally like the goofiness. Aiming for a legendary bow that shoots unicorns ^^
3. You might want to try a different server for WvW. Underworld in eternal battlegrounds seems to take it very seriously sometimes. There’s always some sort of conversations going on.
4. I like that there’s no trinity. Though you can still tank if you have a character that heals passively and has a lot of toughness. Because that’s how aggro is chosen in this game. A mob will attack someone that is either getting downed people up (healing), getting up, healing themselves, or has a lot of toughness. So if you go warrior with high toughness it will be very hard to get rid of the enemy. Also if you build a necro in a well build you could be an excellent healer (the same goes for a shout warrior, some ele and guardian builds)
5. Condition cap is being worked on. They’re doing something with conditions, so it will probably be changed.
6. This MMO is not about grinding. Don’t grind. That’s what DR is there for.

Lol this is the grindiest mmo I have ever played. DR is there to increase gem sales and extend the playtime of this extremely shallow game.

So why did the have DR in Guild Wars 1 then?

We are talking about GW2 not GW1 or at least I am. I could care less about GW1 except for it seems most people who played it are disappointed in this game.

You have no idea what percentage of Guild Wars 1 players are enjoying Guild Wars 2. That’s simply made up. You should stop that.

And it matters for this reason. You say that the only reason DR exists in the game is gem sales. But Guild Wars 1 didn’t have gem sales, but still had DR.

So it’s a flaw in your logic. At the very least, if you were being straightforward, you’d have to admit there might be other reasons for DR to exist.

GW1 skill system vs GW2 skill system

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Posted by: Vayne.8563

Vayne.8563

I think the main different for me between the Guild Wars 1 and Guild Wars 2 combat system is where I’m looking. In Guild Wars 1, I was looking at my skill bar. In Guild Wars 2 I’m looking at the world.

I find that, personally, far more immersive.

Returning Player Review

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

something I can comment about
1. I do think that you should be able to win skins for pve. If you buy a pve skin it asks whether you want to use it in Spvp or pve. I don’t know why Spvp skins are different. After all in WvW you can buy distinct armor, why couldn’t you win skins in spvp?
2. I personally like the goofiness. Aiming for a legendary bow that shoots unicorns ^^
3. You might want to try a different server for WvW. Underworld in eternal battlegrounds seems to take it very seriously sometimes. There’s always some sort of conversations going on.
4. I like that there’s no trinity. Though you can still tank if you have a character that heals passively and has a lot of toughness. Because that’s how aggro is chosen in this game. A mob will attack someone that is either getting downed people up (healing), getting up, healing themselves, or has a lot of toughness. So if you go warrior with high toughness it will be very hard to get rid of the enemy. Also if you build a necro in a well build you could be an excellent healer (the same goes for a shout warrior, some ele and guardian builds)
5. Condition cap is being worked on. They’re doing something with conditions, so it will probably be changed.
6. This MMO is not about grinding. Don’t grind. That’s what DR is there for.

Lol this is the grindiest mmo I have ever played. DR is there to increase gem sales and extend the playtime of this extremely shallow game.

So why did the have DR in Guild Wars 1 then?

GW1 skill system vs GW2 skill system

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The thing is, guild wars 2 drops the quantity of skills because it strives to be more of an action game than what guild wars was. It relies more on execution than builds, and I think that that’s one of the reasons why guild wars players feel disappointed. What they need to understand though, is that there are a lot of people who prefer this system.

Personally, I want to spend as little time as possible on mixing builds and changing armor. I would like everyone to be equal so that the only thing determining the winner is his actual skill. Of course, I’m a pvp player and I understand how equal footing would be boring for the pve people.

But that’s the thing, for an action game, all they really added was a pretty shallow dodge mechanic.

If they wanted a real action game, what happened to things like blocking or parrying or making movement and positioning matter. I mean, they did it a little, but it isn’t spread out to every class type.

As such, we have a really bad mix of action and skill based combat that doesn’t work all that well. If they wanted to make it more action oriented, I would have preferred to see the same things that make action oriented games great in this game – and we don’t.

Also, this is just my experience, but one of the biggest complaints I hear about GW2 is about the combat system. This is from all sorts of people, not just GW1 players.

Doesn’t work all that well IN YOUR OPINION.

One of the biggest complaints I heard about Guild Wars 1 was that the skill system sucked.

The truth is, there have even been threads on this forum with tons of people who love the combat system. It’s like everything else. Some like it, some don’t. You don’t have the numbers, you only think you do.

From recollection, in a thread I remember talking about the combat system, as many people liked it as didn’t.

The problem is, you don’t like it, so you think that’s true of most people.

Yep, some people don’t like this combat system, but is that even close to a majority?

I’m not thinking it is.

Why I think you're losing active players

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Posted by: Vayne.8563

Vayne.8563

They’ve redone the dungeon bosses so they have longer leashes…at least most of them. Today I did SE and the boss at the end of ..whichever the Asura path is used to leash just past the steps. You can pull her much further now.

Adjustments are being made. The problem is, I don’t really think those adjustments will ever be enough.

For example, I’m pretty sure all the servers have the same general respawn time for creatures. On a server like Tarnished Coast, a busy one, that’s less of a problem because in a lot of places you NEED a high respawn rate. IN other servers it could be much more of a problem.

Sure, stuff needs to be tweaked. But probably not as much of it as most people think. The respawn rate in Rift was also commented about quite frequently on their forums. There’s simply no way to get it right.

For everyone person who hates it, someone else likes it.

The way to tackle the respawn problem is fairly easy, and had been suggested by a lot of players, Anet need to use dynamic respawn system, the more players in the area the faster the respawn rate and vice versa. There is a similar system for the dynamic events, Anet should tweak it in order to fix the respawn problem.

I’m not so sure that’s as easy to program as you think. There might be a whole lot more variables than that. Players, for example, passing through an area would change the spawn rate of the area, even though they’re long gone. Yes, it’s been suggested, but I haven’t seen any MMO do it.

Can it be done? Maybe. Maybe it should be. Maybe it’s too much work. Since I"m not a programmer, I don’t know. But I’m pretty sure if it was something so easy, some MMO would have already attempted it.

Why I think you're losing active players

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Posted by: Vayne.8563

Vayne.8563

For everyone person who hates it, someone else likes it.

Proof?

Pretty much every thread on these forums. lol Count the number of people who like compared to the number of people who dislike. Most threads are around 50/50. Anecdotal for sure, but then again it was a figure of speech. Only someone looking to start an argument would take that 100% literally.

GW1 skill system vs GW2 skill system

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Posted by: Vayne.8563

Vayne.8563

Casuals found it hard

They did? May I ask how you know?

Okay, let me qualify that. Some casuals found it hard. I know because I’ve met and talked to them over the years. There’s one guy in my guild right now who couldn’t figure out Guild Wars 1 at all. He couldn’t. He’s played lots of other games, but Guild Wars 1 was just too complicated. Too different from other games. It’s not the first time I’ve heard the complaint.

In some ways, Factions was worse than Prophecies in this way, because you could level to 20 in a day. They threw skills at you so fast you didn’t have time to adjust. Prophecies was a much slower game, during which you got skills much slower. But over all, the complexity of the skills, which people keep touting, were too complex for some people.

And these aren’t necessarily unintelligent people. They were people who were overwhelmed by the game’s complexity.

Hell one of the guys in my guild didn’t even know there missions because he didn’t notice the enter mission button the party panel in Prophecies. He spent the entire time doing side quests and wondering why there was no story.

GW1 skill system vs GW2 skill system

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Posted by: Vayne.8563

Vayne.8563

Of course you guys agree. You accuse me of being a GW 2 fan boy. Well you’re GW 1 fan boys and you know, memory is not a perfect vessel.

The balance in Guild Wars 1 was actually far worse in PVe than anything you see in Guild Wars 2. And I don’t care if you believe it or not. The proof is in the pudding.

So many OP builds that had to be nerfed over the years and OP in ways that nothing in GW 2 even approaches. GW 1 builds took OP to new levels.

A permasin…a sin that literally could do damage without taking damage 100% of the time? Really? An imbagon paragon that could mitigate 90% of an entire group’s damage more than 90% of the time? Not imbalanced?

It’s really nice that you guys like Guild Wars 1. I liked it too. But it had a whole lot of really really bad imbalances over the years, some of which existed for years.

Ursan anyone?