I don’t recall saying I thought that this was the only game this would happen in. But it’s the only game I’ve played in where most of the people were already in the location of the bug and within 5 minutes map and guild chat is full of “loot bonanza!! get yourselves to Penitent Camp!”.
Here’s an exact quote from the end of your OP…
But seriously, when people are prepared to spend hours or even days performing the same monotonous actions that arise as a result of a bug….there something still very wrong with the loot system in this game.
People will perform the same monotonous task as long as they think there’s a benefit in it, particularly if it’s the result of a bug. It doesn’t necessarily mean there’s something wrong with the loot system. This is the conclusion you drew. I pointed out it’s happened in other games I’ve played, a big group of people exploiting until it was fixed.
It happened in SWToR with a PvP bug that allowed people to spawn camp the enemy endlessly. It got so bad, Bioware had to shut down the PvP area until it was fixed completely. A lot of people will do anything endlessly if they think they a) can get away with it and b) think it’s profiting them.
They do it because they know that the opportunity to do so is a small, small window.
Yeah I’ve never required members in my guild to represent(unless they’re officers). Sounds like they were just bad guilds so keep looking!
So my guild is a bad guild because we require people to represent at all times? Troll post? Or just jumping conclusions? I can do that too. It sounds to me that your guild is a bad guild if you don’t care about people representing.
We don’t care about influence, but in our guild each and every one is more than just another number, we treat them like that and we expect the same in return. People who do not represent, aren’t really part of the guild anyway (they cannot read nor participate in guild chat for example) and I really wonder why people would be in multiple guilds to begin with.
The only suggestion I have is, find a guild that does everything you like, instead of joining a seperate WvW and PvE guild.
As I’ve said before, I’m very close with some of my friends, but they have other friends as well. Sometimes they’re with those friends…it doesn’t make them less my friend. This whole, you must represent me all the time or you’re not really loyal seems a bit clingy to me.
We have a guild of about 80 and a very strong core of about 20-25 people in my guild. I think every single one of us is in at least one other guild. Doesn’t change the loyalty or dedication. Just gives people more options.
As a simple example, I have friends from Guild Wars 1 who have their own guild, slightly different from what mine was going to be. So they have their guild and sometimes, I go hang out with them, and I play with them, and I’m in their guild to talk to them. I don’t care any less about my guild just because I go visiting.
In fact, we have a visitor’s rank in our guild for people who just like us and sometimes want to hang out. Help on guild missions or just have some fun.
You don’t need to require complete total devotion from people to prove they care about you or your guild.
Its not “naive”…its “cynical”. And you’re right about the mobs nearby because I took full adavantage of the fact that over 100 people were mindlessly subjecting themselves to a very fast DR by farming everywhere they weren’t.
But the fact remains that most people who want to acquire gold quickly farm Shelters / Penitent nearly endlessly…and of course the ubiquitous CoF P1. ie. Not what the designers intended for the “game that hates grinding”.
Are people farming CM? Or CoE? Or SE? No..because the return isnt as fast. I grinded the mats / money I needed for Volcanus almost solely at Shelters / Penitent…because it is without a doubt the fastest money you are ever going to make in this game. Judging by the hordes of people who are usually there, I’m not alone in this assumption.
You’re naive to think this is the only game this would happen in. I can remember other bugs in other games, exploited just as heartily as what you’re describing here. Even games you could make money fairly quickly in.
The truth is, people just love to get over.
. My dps might be slightly behind but I pull out more for a group than a warrior does and the speed difference isn’t much. especially on big pulls like COF p3 where you have to light the torches…. watching a zerker warrior trying to survive all the oozes or tar is a bit funny. I run in pull them all too me and burst the whole group down be for the warrior can kill 3 lol, if he doesn’t get downed in the process from burning conditions first.
SO no Warriors are not the the be all end all pve god in this game.
The only reason a zerker would die, is because the rest of the team lacks DPS. I.e. non other zerkers. If he had other zerks with him, instead of you, they would steamroll the “ooze/tar” before you even noticed that the enemys did DPS. Unfortunatly, zerkers are grouped in general population with low DPS like Cleric Rangers and they cant carry the entire team now. Not to say guards are bad, I like my guard alot and they can actually put up pretty high numbers imo, but wars are better :c
But in that particular path you have to split up. You can have two guys together but one guy has to be alone. MUST BE. And I’ve seen two zerkers go down. This isn’t like one ooze we’re talking about, this is a big family, all attacking you at once.
As much as you think two zerker warriors can always defeat all the oozes…I mean the first one goes down then the second one does. By themselves, it’s much harder to hold that point.
This is on the path where you have to light the three torches, and you have to do it simultaneously. It’s not that easy for zerkers to do this part of the dungeon.
And that they have to depend on so many other guys says a lot about them. I’m pretty sure for high level fractal content, I’d rather have guardians than zerker warriors.
Then perform a server transfer instead. The mechanic is already there and people could freely do it at launch.
The reason why it was stopped was because of WvW(see above on how to fix it)
I’m not sure you’re following me, because I’m not sure I explained the problem very well. The way this game is set up, you can only have data in one data center, which is how it was set up. I’m not sure how hard it would be to change or how much it would cost to change it.
What it means is you can transfer to and play on any server and that’s fine, because your data is still in your server park, and that might give you a bit of lag, but it’s still basically playable.
To move you to another server park, would involve copying the data from server park to server park, giving you two characters in the main system that are identical. The way the architecture is setup, it just won’t work.
I’m sure I’m not explaining this very well, but if someone can actually track down the dev quote, I’m sure it’ll make it clearer. After all, I’m going by memory here.
The problem is you’re not a game designer and so you can’t see it.
Uh, anyone can be a game designer. It’s not a title that presumes the bearer is a bastion of knowledge or talent in their field, like “doctor” or “lawyer” or “virtuoso”. Game designers are promoted to their duties from all sorts of jobs, from programmers to artists, to even lowly Quality Assurance personnel hired on as temporary workers. Markus “notch” Persson, one of the most influential developers in PC gaming today, has no more formal training in creating professional software entertainment products than any given GW2 forum poster.
I don’t think it’s safe to assume that Arenanet has some immaculately cohesive vision for Guild Wars 2, where there is nothing left to add or take away, that none of us lowly mortals could ever comprehend, when there is so much evidence to the contrary.
I"m pretty sure that game designers (not the guys who just program or do graphics, but those responsible for actual design), actually do have some sort of vision, certainly starting out. But that doesn’t really apply to this conversation. What does apply is this…
Every single person who plays the game sees it from their point of view…that is they see the trees, but not the forest. They suggest changes, but they don’t necessarily have the vision or experience to see where those changes will lead. The same might or might not be true for a game designer, but a game designer is generally less self-interested. Their interest, if they’re any good at it, is the over all health of the game.
So you got guys in the thieves forum who play thieves who cry over every nerf, or make suggestions that would make thieves massively OP. Why? Because they’re only thinking about their game, and their character.
The OP has posted this topic I think this might be the third time and has gotten several people who disagreed with him. He even said so in this OP. He doesn’t understand why people disagree.
I’m not even sure I disagree, I’m just saying that if certain combos aren’t in the game, it’s entirely possible they’re not in the game for a reason. But the OP only wants what he wants…whatever that is.
Someone gives him an example of a combo that could be OP and he says he doesn’t think so. Okay.
The OP is beating a drum about something he wants, but I’m not so sure the OP is experienced enough in game design to see the long term ramifications on every aspect of the game. Of course, it’s not his job to see that. But that doesn’t mean that if he can’t see something it doesn’t exist either.
Anet has answered about lag, and it’s not just about crossing servers. It has to do with where the information about you and your account is stored.
A person in Europe has all there info about their characters in a European server park. If they were to guest from American to Europe, the ping would be much higher than just playing on a European server, since the actual data about your character is no longer local. When you play long distance, the update you’re waiting for is that of other people.
If you could guest from Europe to the US, you’d have to have your own data double ping back and forth to sink up…the results are far less reliable than just playing on another server.
They’ve tried it and couldn’t get consistent enough results to allow people to guest.
Actually, this isn’t true. In any game I’ve ever played, and I’ve played a bunch, there’s always a percentage of people who’ll ride a bug like that. Every single game. And there are a bunch of people who won’t ride that kind of bug. I won’t. I’ll do it for a few minutes, get bored and do something else.
Saying there’s something wrong with the loot system because a bunch of people want fast and easy is not only unprovable but completely naive.
I cant see how GW2 can’t see that they need to be combining some of the servers. Sadly Stormbluff Isle has a very low population and it is becoming more difficult by the day to get things done.
Why should anyone need to combine servers when everyone can guest for free to any server they want?
Anyone who points to WoW as the bastion of profession balance, probably didn’t play enough of it early on to comment.
I didn’t want to say that WoW was or is perfect in balancing. I haven’t played vanilla WoW where enh shammy with 2-handed “oneshoted” people and after that they were nerfed forever, but I have played my enh shammy in most of raids (sometimes I were going with my alt just for fun). And rogues, warriors, dks were doing more dps but I have never be afraid to go in raid or dungeon with my shammy(I could outdps some lazy people with “OP” classes) because there wasn’t big difference between 10, 15 or even 30 min length run like in this game. It seems that these groups are willing spend 10mins for shounting LF 3 warriors, guardian and mesmer than start a run immediately with “exotic” class like a ranger, necro or engie.
But like you said, join a guild could be a solution.
P.S. I like PUG, but in this game I can’t pug without warrior, guardian or mesmer mostly.
You should read the thread about elitism, it has some interesting comments about speed runs, including how much time is actually saved. I’ve done runs with and without zerker warriors. It so depends on the warrior.
As for pugging, aside from one path of COF, the ranger in my guild has pugged an awful lot of dungeons and gets invited back quite frequently to groups. I’m not sure why you can’t pug, but he sure can.
No, it wouldn’t.
Match manipulation affects scores, this doesn’t.
This is equivalent to doing dodgeball in gw1 through the scrimmage system.
You basically trade wExp with the enemy, this is an abuse of the system.
Only if you agree to lose. If you’re actually fighting for it, I’m not thinking it’s trading with the enemy.
Traditionally in MMOs, people want to play on crowded servers. It’s always the problem in every game. It’s why servers like Tarnished Coast keep getting more crowded. It’s also possibly why other servers get less crowded. Everyone wants to be where the action is.
In an open world game particularly like Guild Wars 2, with dynamic events that spawn at least partially based on population, well, I can see why someone would want to be on a busy server.
Of course, there are downsides too, including lag and WvW queues. Everyone has to make their own decisions on whether or not that’s worth it to them.
There is another way to get it. Convert gold to gems and you can buy it. It’s not like it’s OP and people need this stuff. As pointed out, you can’t even wear it all the time.
So if you see something you like in the shop, save some gold buy some gems and buy it. Or support the company if you’re enjoying the game and spend cash.
WoW had periods throughout the game where certain professions were MASSIVELY OP. If you deny it, you didn’t play much WoW or read much forums. And yeah, eventually some of that stuff does get fixed.
Sort of like where we are now. A seven month old game. In six months will warriors still be OP. If not, how many people who make them will regret it, or feel the need to create whatever character is OP at that moment.
Certain professions in this game, people used to scream were underpowered and some still are. But you don’t hear it as much from eles anymore, when it used to be a lot of what you heard? Why? Because slow change made the profession playable, along with learning the builds that actually work.
The worst profession, arguably, is the engineer, yet there’s a WvW build and a PvP build in which the engineer completely excels. I have friends that play both.
Anyone who points to WoW as the bastion of profession balance, probably didn’t play enough of it early on to comment.Yes, WoW was imbalanced, but the devs did a lot to fix it. Nobody is expecting balance to be perfect from the get go.
What I’m against is your “don’t bother balancing it at all because it makes things change to much”. If a profession is massively OP, it needs to be changed, or other professions need to be buffed. Not just left to rot.
As I’ve said before and I’ve said again, the fixes will come. They’re coming slowly, but they’ll come. When they do, those that rolled warriors just because they were OP will suffer.
Am I the only one here that remembers early on when everyone was rolling thieves because they were getting ridiculous spike damage, until Anet nerfed them? Maybe I am. Back then I didn’t hear the warrior, warrior, warrior chant, I heard the thief thief theif chant.
It changed. Warriors will change too. Having something OP as a reason to make a profession is eventually doomed to regret.
As for WoW, sometimes those imbalanced lasted a long long time before they got fixed. Again, people like to forget the bad stuff after it’s been fixed, like the thief, they only remember what’s most recent. WoW had periods longer than this game has been in existence with major unfixed imbalances. People screamed and cried and some quit, and eventually stuff happened.
WoW isn’t really known for making super fast updates to their content or balance.
I think it’s great for the guilds participating, but it closes down WvW for everyone else for an entire day. What do you think they’ll think about that?
Actually as a hardcore WvW player I do NEED to spend all of this time doing these things. That 8% stat increase is significant enough to be the determining factor in a fight between myself and an equally skilled player. There’s been several times where one of my builds perfectly counters another and said fight turns into a never-ending battle. If I’m hitting 8% harder, or taking 8% less damage or have 8% more health the numbers keep going up, and that balanced fight tips in favor of me winning. I don’t know if the OP has ever played a game with a gear treadmill before, but essentially higher stats are a need if you’re in the competitive world.
If you truly think that your not “hardcore WvW player” as you put it because you should know its not about the one person its about the group in wvw. Your trying to turn WvW into a 1v1 pvp game and that will never work out in the open nature of wvw.
Or are you using that as an excuse why your losing in fights?
Add note
You getting full ascended gear not going to do any thing to stop your server from losing this week. (losing that major guild is going to very much dropped your power i am sry that it happened please do not take it out on not having the top gear i know a lot of FA wvwer do not have ascended level gear)That major guild we lost was TL, the one in my signature. Ascended gear on one guy in WvW isn’t going to help the collective, and you’re right. However, if many people do as I’ve done and gather 6 ascended trinkets on top of their normal build, it adds to the collective. An entire zerg that’s 8% better than the enemy zerg is going to win, no contest.
So every one will zerg harder!!! I though it was WM that you guys lost hmmm odd. Any way i am tired trying to sell you this game (that you bought and play often) if you want to think Ascended gear going to make it all better once you get them think so no one can talk you out of it.
Oh you must be talking about WM’s recent split due to internal conflicts. Nobody’s really sure what went on in Kaineng to be honest xP
All I know is that when my small guild who all have 6 ascended trinkets run havoc we last a kitten long time against zergs. I’m nearly a glass cannon. This shouldn’t happen ._.
I know people who were doing that before ascended gear and all throughout. Let me ask you. How do you know those zergs don’t have ascended gear too, or what percentage of them do?
Long before ascended gear was an issue, we had a team of guys that used to fight off much larger zergs, just by speccing better and knowing what they were doing. That you can do it now doesn’t mean ascended gear is the reason.
I have played WoW from BC last months to Cata Nefarion and I don’t remember that there was anything like here (e.g. LF 3 tanks, 5 healers(one shammy for Bloodlust) and 20 warriors). Actually there was opposite, diversity in class was very appreciated because every class could bring something special. And there is only DPS matter in GW2 dungeons and warrior’s DPS is OP. So yeah, you can play another class, but you are forced to make warrior alt for farming. I have loved WoW HC dungeons (especially cata’s) and raiding, but here I’m just working for 100% map completion(and it’s going be long because of those kitten WvW[lagging zergfests] pois, vistas, challenges) and I’m waiting for next good game.
Don’t get me wrong, I still love GW2 very much and It’s worth 50euros.
I just enjoy playing my ranger and I don’t care about gold or legendaries.
WoW had periods throughout the game where certain professions were MASSIVELY OP. If you deny it, you didn’t play much WoW or read much forums. And yeah, eventually some of that stuff does get fixed.
Sort of like where we are now. A seven month old game. In six months will warriors still be OP. If not, how many people who make them will regret it, or feel the need to create whatever character is OP at that moment.
Certain professions in this game, people used to scream were underpowered and some still are. But you don’t hear it as much from eles anymore, when it used to be a lot of what you heard? Why? Because slow change made the profession playable, along with learning the builds that actually work.
The worst profession, arguably, is the engineer, yet there’s a WvW build and a PvP build in which the engineer completely excels. I have friends that play both.
Anyone who points to WoW as the bastion of profession balance, probably didn’t play enough of it early on to comment.
You keep saying they won’t hurt. How do you know this?
well, i suppose i keep saying that, because perhaps i have yet to see an example of how they would hurt?
But you don’t really know, that’s my point. Anyway, someone did furnish examples, which someone else didn’t agree with, but an example was furnished. Penatbater did say that he believed certain combos would be OP, which means you did in fact get your example.
The problem is, you’re so one-sided on what you want, you don’t even care what other people say.
the implementation of doing that is extremely un user friendly and daunting. Also, i think they will probably release most stat combinations eventually anyhow. we already have a great many of them
well, we could have both. current system for user friendly and the “fill in blanks” for those who want their own customization. more gold sink too. i.e. vendors sell a tool that allow extraction of attribute stones from any weapon armor trinkets.
more stats combinations would not hurt though.
You keep saying they won’t hurt. How do you know this?
The problem is, most of the PVe content is so easy already in this game, why would anyone want to roll a profession to make it even easier?
Gold. If you can faceroll a dungeon in 6 minutes getting all the loot, then why use a class designed to take any longer. Sad but true; even if you prefer playing one of your alts, the warrior can be used to equip it for you quicker than you could do it yourself.
Because there’s more to this game for me than getting all the loot. Because those people who play just to get all the loot, over all, are less satisfied with this game than people like me. Because loot in general, as it works today, has pretty much destroyed the RPG section of the MMO.
I mean I know a whole lot of people who play games like Skyrim and Dragon age, and almost none of them are in it just for the loot.
So yeah, if all you want to do is farm, and farm and farm roll a warrior. If you want to enjoy the game in other ways, roll what you want.
You can do all the game has to offer AND get the loot you know. A lot of people will do both but loot is a major factor and with how ArenaNet has loot aquisition set up it’s only natural to pick the class that allows you to get through it the fastest. ArenaNet has turned everything into a grind. I can see all the dungeon paths and still not have enough tokens for a full dungeon set, I can do all the events in a zone and not have enough karma for a karma set. The same goes for everything in the game. You can see everything the game has to offer, multiple times in fact, and still have to grind for some gear/sigils/runes/etc. The warrior is the bar none the fastest farmer so people use them.
The fact that people will level an alt warrior just for farming shows how poorly balanced classes are. The amount of damage warriors can do in PvE compared to other classes is absolutely stupid, cannot be justified, and needs balanced. Don’t even get me started on their base health and armor. What makes all of it worse is that it’s incredibly obvious yet the devs buffed warriors in PvE last patch. Just compare warrior banners to ranger spirits and you’ll be left wondering if the class balance devs have a drinking bird doing their work for them.
I don’t find most dungeons any faster with a zerker warrior. In fact, I find a lot of dungeons slower, because of all the extra rezzing I have to do.
Full zerker warriors have their place, but I’d much rather do dungeons with guardians and mesmers and even eles than warriors. In fact there’s a ranger in my guild that makes dungeon runs seem quite effortless and most of the time, when he’s in the party I’m very confident for a speedy and successful run.
I think Warriors may be a bit OP but I also think they’re highly over-rated.
There’s always one class that’s better in games. No matter how you balance it, people will find that one profession with one build that’s most efficient. It’ll always happen because the only way to make all professions equal is to make them the same…and no one wants that.
Naturally. But you can get balance to a pretty reasonable point where all classes are viable in all spheres and moderately balanced without sacrificing too much variety. Assymetric balance and all that.
You’d really be fine if your class was 1000% weaker than all the others in the aspect of the game you enjoy? It wouldn’t bother you at all?
Again, nobody should feel like they rolled the wrong class.
I’m saying that within any given game or context, people can still feel like that, because within the context of that specific game, there’ll be a noticable difference.
I love my engineer and my ranger (not so much my necro but that’s another matter). And I do FINE with them. Really. I get through dungeons, I get through content, I have fun, I get drops…everything works.
There’s no MMORPG in the world where you don’t see this kind of conversation on the forums. Consequently, there’s no MMORPG that someone is going to roll a character and regret it.
What’s worse is games that change stuff all the time, constantly to try to balance is, and you end up with half the players rolling the build of the month on yet another alt, just to be that powerful. It’s just human nature.
I don’t think the warriors are SO OP that you can’t play another profession and enjoy it. It’s a mindset.
But WvW takes your PvE character as is, and there some of this stuff might be hairy.
So, Vayne, by your logic it would be fine if one class was 1000% stronger than all the others and gained gold at 6x the rate because balance, progression, farming speed etc. don’t matter?
I disagree. While of course fun and stuff is important, balance is too. It’s not fun to feel like you are playing a game wrong simply by not being one or two classes.
There’s always one class that’s better in games. No matter how you balance it, people will find that one profession with one build that’s most efficient. It’ll always happen because the only way to make all professions equal is to make them the same…and no one wants that.
So let’s way I don’t love dungeons, and I like to farm. An engineer is a great PVe farming professions. Use a pistol to pull a bunch of guys in, switch over to bomb kit and blow them all up in seconds, all the time blinding them and healing yourself. Here’s a profession that most people disdain that I can farm very quickly on (except that I don’t like farming). But I did experiment with different builds in the old Orr when it was still hard, and this worked great for me.
I know people who farm events on eles and use lots of AOEs to tag multiple mobs. I know people who farm Orr on thieves, who use stealth to get by champions they don’t want to deal with.
There are lots of ways to make money in this game. I don’t really play a warrior at all (I have one but don’t enjoy it) and I have 116 gold in my bank right now, and I’m about 75-80% on my way to my legendary weapon.
As I’ve already said, the only way to make all professions equal in a game is to make them the same. Other professions have other things going for them.
Lots of things could go wrong with it. The problem is you’re not a game designer and so you can’t see it. You’re interested in what you want to do…which is fine..since you don’t get to design the game.
The more “freedom” you give in builds, the harder everything is to balance. The less control you have. Games with too much freedom often have the worst balance.
Right now, stats are pretty much capped at how much you can put into them. Changing this so it’s a free for all, means that certain builds could be created that would quite literally break the game.
We had that in Guild Wars 1 sometimes, where a certain build would come out and until it was nerfed, it was all you could do if you wanted to play the game.
could you give me one example of how freely allocating
x1 major attribute
x2 minor attributeto 17 – 19 pieces of blank armor / trinkets / weapon could break the balance etc?
lets theory craft maybe?
No, I can’t, because I’m too lazy to care if you get it or not. But the logic of it is pretty simple.
Right now, there are X numbers of possible combinations of stats. That’s it. That’s how many stat combinations there are.
Once you have more combinations of stats, that means that certain stats could, conceivably go higher than “intended”.
Simply put, the options that are available are options for a reason. Now I may not know that reason, but it’s not beyond the realm of possibility that Anet didn’t test other stat combos and find them OP.
Since I don’t know, I can’t say, but it seems to be a logical reason why certain stat combos exist and certain others don’t. I can’t think of any other reason, off the top of my head.
So if you can put any stats you want, you’d then create a combo which hasn’t been balanced for.
It’s pretty simple logic.
gear wise, in PVE i dont think there is really that power for OPness. from selecting major and minor stats by choice. Except for extreme min maxing you can already do this by combining different types the problem is, the implementation of doing that is extremely un user friendly and daunting. Also, i think they will probably release most stat combinations eventually anyhow. we already have a great many of them
We do have a great many of them…which makes me wonder why some have been excluded and if it’s intentional. If it is, we can’t obviously open it up.
I’d assume several combos aren’t offered simply for balance reasons. Naturally I could be wrong, but until I hear otherwise, it’s not such a poor logical leap to make.
^ m8, your preaching to the choir
. I’m more of a “smell the flowers” type myself that will most likely never own a legendary. I was just answering your question as to why in an easy environment players will play a faceroll class.
Ah, I misunderstood, sorry. And yes, some people will play a faceroll profession, I agree…but I think there’s a lot more of us out here who see games as more than a way just to get loot.
Lots of things could go wrong with it. The problem is you’re not a game designer and so you can’t see it. You’re interested in what you want to do…which is fine..since you don’t get to design the game.
The more “freedom” you give in builds, the harder everything is to balance. The less control you have. Games with too much freedom often have the worst balance.
Right now, stats are pretty much capped at how much you can put into them. Changing this so it’s a free for all, means that certain builds could be created that would quite literally break the game.
We had that in Guild Wars 1 sometimes, where a certain build would come out and until it was nerfed, it was all you could do if you wanted to play the game.
could you give me one example of how freely allocating
x1 major attribute
x2 minor attributeto 17 – 19 pieces of blank armor / trinkets / weapon could break the balance etc?
lets theory craft maybe?
No, I can’t, because I’m too lazy to care if you get it or not. But the logic of it is pretty simple.
Right now, there are X numbers of possible combinations of stats. That’s it. That’s how many stat combinations there are.
Once you have more combinations of stats, that means that certain stats could, conceivably go higher than “intended”.
Simply put, the options that are available are options for a reason. Now I may not know that reason, but it’s not beyond the realm of possibility that Anet didn’t test other stat combos and find them OP.
Since I don’t know, I can’t say, but it seems to be a logical reason why certain stat combos exist and certain others don’t. I can’t think of any other reason, off the top of my head.
So if you can put any stats you want, you’d then create a combo which hasn’t been balanced for.
It’s pretty simple logic.
The problem is, most of the PVe content is so easy already in this game, why would anyone want to roll a profession to make it even easier?
Gold. If you can faceroll a dungeon in 6 minutes getting all the loot, then why use a class designed to take any longer. Sad but true; even if you prefer playing one of your alts, the warrior can be used to equip it for you quicker than you could do it yourself.
Because there’s more to this game for me than getting all the loot. Because those people who play just to get all the loot, over all, are less satisfied with this game than people like me. Because loot in general, as it works today, has pretty much destroyed the RPG section of the MMO.
I mean I know a whole lot of people who play games like Skyrim and Dragon age, and almost none of them are in it just for the loot.
So yeah, if all you want to do is farm, and farm and farm roll a warrior. If you want to enjoy the game in other ways, roll what you want.
The problem is, most of the PVe content is so easy already in this game, why would anyone want to roll a profession to make it even easier?
Well, this is really very dependent on not only your play style but who you hang out with. For example, there’s a specific path of a specific dungeon that heavily benefits from having four warriors for speed runs.
However, we have every profession represented in my guild and we all do all the content.
Edit: Guardians and mesmers have no trouble at all finding parties to play in.
So if you play a min/max style and all you care about is high damage output in PVe, warrior is one of your best choices.
If on the other hand, you’re like me and you just enjoy playing different professions, either for the feel of it, or the utility, or the fun, well then you can play anything.
There are people who don’t like to take engineers, rangers or necros into dungeons, so if you pug, one of those three professions might be tougher on you, but in most guilds. no one gives a toss.Hmm, a little worried about rolling a P/P thief now
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Plenty of thieves in the game, particularly in PvP and WvW, but also in PvE. You’ll do fine. There’s always going to be a few people who are looking for specific stuff for dungeon groups. My advice to you is to define your play style and fine a guild to play with. Solves all your problems and you can play what you want.
because it would require a lot of work to rebalance things so it makes sense, and would probably lead to a mass nerfing of traits. (part of the balance in grandmaster traits is that it comes with X stat commitment, and thus limits your choices elsewhere)
Its not impossible, but it is something that would turn the entire game on its head, and there is no reason to believe it would actually improve the game in doing so.what could go wrong with:
- giving us blank skins
- filling it up with x1 major attribute and x2 minor attributes ourselves?
Lots of things could go wrong with it. The problem is you’re not a game designer and so you can’t see it. You’re interested in what you want to do…which is fine..since you don’t get to design the game.
The more “freedom” you give in builds, the harder everything is to balance. The less control you have. Games with too much freedom often have the worst balance.
Right now, stats are pretty much capped at how much you can put into them. Changing this so it’s a free for all, means that certain builds could be created that would quite literally break the game.
We had that in Guild Wars 1 sometimes, where a certain build would come out and until it was nerfed, it was all you could do if you wanted to play the game.
Well, this is really very dependent on not only your play style but who you hang out with. For example, there’s a specific path of a specific dungeon that heavily benefits from having four warriors for speed runs.
However, we have every profession represented in my guild and we all do all the content.
Edit: Guardians and mesmers have no trouble at all finding parties to play in.
So if you play a min/max style and all you care about is high damage output in PVe, warrior is one of your best choices.
If on the other hand, you’re like me and you just enjoy playing different professions, either for the feel of it, or the utility, or the fun, well then you can play anything.
There are people who don’t like to take engineers, rangers or necros into dungeons, so if you pug, one of those three professions might be tougher on you, but in most guilds. no one gives a toss.
Edit; Guardians and mesmers are almost always welcome in parties as well.
We don’t know the numbers, that’s 100% true. Also, anecdotally, some servers are really busy, others are not. There’s just no real way to know.
But in my experience, even at really off hours, if I post events in map chat, I get people showing up.
Kits are far more efficient than engie weapons. It’s not that you can’t use weapons and no kits, but you’re seriously gimping yourself if you do. It would be like an ele who never swapped attunements.
All the things the OP doesn’t like about this game are it’s main selling points. lol
Growing.
Due to a number of servers approaching full with a recent influx of new players from the sale on Gw2 that just ended, the server capacity was recently increased for a number of servers yes.
Unless you know how many people left vs. how many people bought the game, you can’t say that the active population is growing, just the number of accounts, which will continue to happen as that is the only way it can go.
Honestly, these threads should just stop. Nobody agrees on anything and we won’t know the answer unless the devs tell us. Speculation just causes flame wars.
But Anet has said at least at one point that the concurrency is going on, and that does match my in game observation. Of course, that was a while ago, and who knows now.
Also,. they said that the sale did well and they expanded the server cap as a result. You can all them liars if you want, but it sorta makes sense to me. Not very many interesting MMOs out these days to compete.
I’m trying to build a family in my guild. And I have a family in real life…but sometimes, they go visit other families. I don’t get it.
I don’t feel I have the right to insist that anyone in my family attend to me or family matters 24/7.
You guys may have differing opinions, but I’m trying to state the facts
LoL at this line! when someone says I didn’t enjoy PvP or the leveling wasn’t that amazing then to give us THAT line. What a joke.
Well it’s a fact he didn’t like it. lol
I only got this game because of the “no-farming” policy of ANET (if nothing else, since the game came out look at the stuff that got nerfd).
It’s true that I have no interest in legendary weapons, but I do collect armor sets for example, just on my main I have 3, all mix&match (I.E. lots of money wasted in transmutation crystals, etc) MF, DPS and Tank, and still I have more gold than I know what to do with.
I guess what I’m trying to say is just play the game.
Sure, getting 100% of the map is far from the most efficient way to make gold, but it sure is the most fun, you’ll be surprise how much you can raise.
You only got the game because of the no-farming policy. That’s the first. I mean I like it, but its’ not the only reason I got the game.
I wish more people would just “play the game”.
You’d be able to send mail…not sure about whisper. But you wouldn’t be able to group, guest, or even do a dungeon together. You would not be able to play together if you were in different server parks (e.g. one in US and one in Europe).
The thing is, there’s an element of negative prejudice in even posing the question. On Earth, there’s no real proof that God exists, and religion is obviously looked down upon.
On Tyria, the gods are real. We’ve seen them and their avatars. So the question as asked is why is it necessary to including religion in a game. The very question leads me to believe as an atheist the OP has problem with religion (which I suppose is fine since most religions have a problem with atheism).
Religion, like it or not, is part of humanity. And you know, I’m not a big fan either, but it doesn’t mean I can deny it’s existence, or it’s impact on human society. Not having religion in a fantasy game would almost be more of a “lie” that having it, considering how wide-spread it is.
I guess the question I’d ask the OP is why you would not put religion into a game.
(edited by Vayne.8563)
We only know the game has sold over 3 million copies, nothing else. The naysayers will tell you the game is dead. On my server at least it seems packed, but I’m on one of the busier servers.
Okay, Anet never said top tier gear would be kitten easy to obtain. So far, ascended gear isn’t that hard to attain, in fact, some of it is pretty kitten easy. (yes I typed out kitten I didn’t curse).
As I said before, and I truly believe, if ascended gear had been in there from day one, no one would have said anything. And because content isn’t gated because of it, only a small percentage of people “really” care.
They’re the loud ones.
SInce left-handed play was not advertised as a feature of the game, or listed anywhere, it can’t be considered false advertising. For it to be considered false advertising, you’d have to find an ad for the game the explicitly mentions you can have a left handed character. Furthermore, you’d have to prove that that’s a desirable feature, that somehow changes the game.
False advertising usually refers to a selling point of something that makes someone buy it that turns out not to be the case. If you say your product helps you lose weight and it doesn’t, that’s false advertising.
The left handed thing would be laughed out of court so fast it’s not funny.
@Syeria
You’re almost right about this being an industry standard term, except that this game is a sequel and unique already had a definition in the Guild Wars universe. If a game company is going to take a word already being used in game, and change it to another definition, some education should occur. After all, people who played that other game and not a lot of other MMOs have been taught what unique means in games by Anet.
A unique weapon in Guild Wars 1 was a weapon dropped by a specific boss. It was the only place in the game you could get it. That or buy it from a player that go it from killing that boss. A staff like Final Rest, which only comes from one event, would be considered unique in Guild Wars 1 language.
Saying that no one cares that a sequel of a game has changed an existing definition without notifying the fan base of the first game…well it’s just not really a good idea.
It might be different if Anet didn’t already have a definition of unique floating around for years before this game went into production.
Relgion expands the world….it’s the simple. It provides culture for various races. And in a game, religion is real in the way that magic is real.
OP, you say you’re an atheist. So you don’t believe in God. So maybe we should keep religion out of the game.
Well, I don’t believe in magic…should we keep that out of the game?
I don’t believe in Asura. Should we keep them out of the game?
Within the context of the game, the spirits of the wild are real. They’re part of the story and lore of the world, same as magic. Since neither provably exists in the real world, why keep them out of the game?
I have a similar story that I’ll keep short.
Full exotic gear, lvl 80, 100% map star going for Ascalonian Catacumbs for the first time.
As soon as I asked if it was cool being my 1st run I got kicked, like 4 times that day.
People just rather spend 20 minutes waiting for someone than 10 explaining anything.As a result I just ended looking up a walkthrough video on YouTube before I had a go.
Guilds > pugs.
You don’t have to live with someone you treat badly in a pug. There’s a good chance you won’t be seeing them again. Guilds have different standards, at least the ones I’ve been in have.
Not farming guilds maybe but most guilds will explain and help you out.
Sorry but the fact that “it’s a relatively standard MMO term” just doesnt cut it. This game was marketed specifically to atract people who may not be familiar with MMo’s…remember “if you love MMOs you will love GW2, if you hate MMOs you will love GW2”?
And even if it wasn’t, does everyone playing have a vast welath of MMO experience? What if it’s your first?
Fact is, a purchase in game of this item needs a tooltip making it clear you can’t equip two….in plain English. As it doesn’t…a refund of the laurels is in order.
Though I used the term “relatively standard MMO term”, I never said nor implied I’m not for having a way to protect people from wasting laurels. I said quite the opposite in fact. I’m simply against changing the term.
Each time you die (not go downed) you damage a piece of armor. When all your armor is damaged (eight pieces including your back piece and aqua breather), the next time you die a piece of armor breaks. That means it ceased to give you the protection and stats on it..and it actually disappeared, until you repair.
You can not damage armor from falling damage, but if you fall into something like lava, and die in the lava you can.
I don’t know about the vengence warrior skill though. Hope this helps.
The dictionary definition of the word unique is: single, solitary in type.
As you CAN buy two of these items and in fact everyone playing the game can buy two (or more) of these items…..they are not “unique”. In fact quite the opposite.
The wording is wrong and should be changed to better reflect the meaning.
Except that it’s a relatively standard MMO term, and many people do understanding. Out of curiousity, what word would you use instead?