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Personaly, I don't think Dailies are a good idea

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Posted by: Vayne.8563

Vayne.8563

Simple solution would be to make the acsended gear available through other currencies, other than laurels. i.e. Karma, crafting, WvW badges. Than everyone would be able to use the method they prepfer. It is really that simple. You should not have to redesign the wheel by making additional currencies.

The reason why they didn’t make ascended gear available through other currencies is that newer players would be at a larger disadvantage than players who have a pool of karma. That’s the industry standard reason for introducing new currencies as a rule.

I’ve been playing since day 1. I have a LOT of karma. I could have decked out every single one of my characters in ascended gear, even if it was expensive as hell. But a guy playing a month, he now would have to play catch up. He’d look at it and feel he might never catch up. By making it so anyone can get an ascended amulet in 30 days if that’s what they want, they’re actually make it fairer, not less fair.

The difference between Need and Want

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Posted by: Vayne.8563

Vayne.8563

You cant seperate want, need, force and grind. They are all connected even if you (OP) like it or not.

The core of MMOs is wanting to improve your character. With want comes need, need is often connected to forced duties or grind. If you want to improve your character to give it top preformance along with your skill you NEED ascended gear even if you dont feel like grinding for it.

There is a limited way of obtaining it but it is a must if you want BiS gear for your character. It’s only optional in the open world. For instances, WvW and fractals you will want it to be most beneficial to your group (you honestly dont want worse gear when you can obtain better).

You are forced to do the daily each day to not fall behind, even if you dont want to, there is no option to catch up on missed dailies at the end of the week. 7 dailies per week would be better, they could all be done on sunday before reset. Less stress, more options day by day.

You are forced to do dailies to get laurels if you want ascended necks, no other way.

Optional things are cosmetical things. Things that increase your stats and lets your character preform better are not optional.

Okay…this is where some of us different. There are people playing this game that would rather have a cosmetic upgrade than something that gives them better stats. You’re right, everyone wants to “improve” their character but not everyone sees stats as the only or even best way to improve them.

I see the best way to improve my character as getting better at playing the game. The stats, they’re nice, but I think I’ll be a better player being able to get through some of the harder content with less stats, not more.

Because you thing stats are “the” way to progress, you think that you need these items. I don’t see stats as “the” way to progress, so I don’t. I’m quite happy to play my characters that don’t have any ascended gear at all.

Update made us fail first guild bounty

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Posted by: Vayne.8563

Vayne.8563

Happened to my guild last week. You have my sympathies. All you can really do is load up another one and try again. But yeah, it’s frustrating. The only other bounty we’d failed prior to that was the first one we attempted, before we knew what we were doing.

Personaly, I don't think Dailies are a good idea

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Posted by: Vayne.8563

Vayne.8563

By the same token, giving people who don’t really have a lot of time to play the ability to have something like a couple of pieces of ascended gear shouldn’t be the end of the world. Does it matter, in the life of an MMO, if you get something like that in 30 days or 45?

It’s not 30 or 45. It’s more like 30 or 75.

Okay, so let’s say it’s 75 days before you can get an ascended amulet. It still doesn’t change the game significantly. It really doesn’t. That’s assuming you’ve never done a monthly either. because ten dailies and two monthlies gives you the same number of laurels. But let’s say you have to wait a full 75 days to get an ascended amulet.

Because content isn’t gated in this game, you’re still doing exactly the same stuff you’d do if you got it.

The difference between Need and Want

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Posted by: Vayne.8563

Vayne.8563

I think the need want thing has nothing to do with whether you want to play the game or not. If you don’t want to play the game, everything else in the list is pointless. But you ARE playing the game. Once you’re playing the game, you have to ask yourself, how will this trinket, this thing that I get improve, really improve my game experience.

For PvE’ers at least, it makes stuff easier to kill. How much easier? So far I can’t say I’ve seen a difference. I have knowledge that my stats are higher, but stuff I killed before I still kill. Stuff that could kill me before, still kills me.

I don’t need that stuff, because the content isn’t gated around that stuff. That’s why I don’t need it. I don’t need it to access content. In other games, by contrast, you would need it to access content.

So within the boundaries of playing the game, in some games gear is required by the game to access content and in Guild Wars 2 it’s not.

Using the need want thing to say you don’t need to play the game is disingenuous.

Personaly, I don't think Dailies are a good idea

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Posted by: Vayne.8563

Vayne.8563

But again, no content is gated by having an ascended amulet. That’s what at least half the people in this thread are saying. So no, I don’t see this as Anet’s fault. You say it’s bad design. Some of us disagree.

Now this I agree with. I’d prefer that ascended amulet and accessories weren’t time gated. I resent how long it takes to get these items if I don’t log in every day. That doesn’t mean I, and others that feel somewhat like I do, have a psych problem.

It seems like there’d be a possible compromise between the two attitudes in this thread if anet didn’t connect something as valuable as laurels to daily quests. Looking at it as a compromise between WoW and GW2 doesn’t seem right. Seems more important to make a compromise between GW1 and GW2. No matter which side people are on as far as enjoying daily quests, I wish the debate could be centered closer to that. I think such a change could make a lot more people happy in total than the current system does.

By the same token, giving people who don’t really have a lot of time to play the ability to have something like a couple of pieces of ascended gear shouldn’t be the end of the world. Does it matter, in the life of an MMO, if you get something like that in 30 days or 45?

Lets talk Progression

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Posted by: Vayne.8563

Vayne.8563

That’s a good post, OP. I agree we need more variation in gear, and I’m sure it will come over time.

What I’ve been pointing out, over and over, is that this game is not Guild Wars 1 with three full games and an upgrade. It’s the equivalent of Prophecies 7 months after launch. And if you look at your post with that mind, some things seem to fall into place.

For example, Prophecies didn’t launch with a hard mode. The hardest zones in world were the Southern Shiverpeakes and the Ring of Fire Islands. Once you had a 20th level character, anything before the Crystal Desert was a total waste, because there was no danger going back to it at all.

Guild Wars 2 opens up the world in a way Guild Wars 1 couldn’t. You can still be killed in Wayfarer foothills, a starter zone, if you’re not careful. I daresay it would be a lot harder for a 20th level Guild Wars 1 character to be killed in Ascalon.

The only really hard areas in Guild Wars 1 at launch were the Underworld and Fissure of Woe. Later, Sorrow’s Furnace was added, which was a reasonable modest upgrade.

For the stage of development, this game has more high level content than Tyria did in Prophecies. It has dungeons, fractals, and of course, WvW, all of which are considered ‘end game’ content.

And more will be added. By the time this game is out the same amount of time as Guild Wars 1 was when Eye of the North launched, we’ll have lots more armor sets. Because the range of looks in Prophecies alone wasn’t that great either.

I’m sure more armor sets and more high level zones will be coming in the future, along with other kinds of content we haven’t even guessed at yet.

Edit: I stayed away from the skill bit, because that’s a matter of opinion. I didn’t really enjoy hunting skills in Guild Wars 1, but I understand why some people did.

Personaly, I don't think Dailies are a good idea

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Posted by: Vayne.8563

Vayne.8563

No wonder nobody on my friends list logs in anymore.

There are countless reasons not to login anymore, most of which aren’t ANet’s faults. The existance of dailies surely isn’t one.

If that’s what you think, you haven’t been reading this thread. I mean come on .. one of the biggest arguments for their implementation here is “but it could be worse.” Doesn’t mean they are fun. Doesn’t mean they don’t create a game that would take me years, not months, but years to get my toons amulets. Dailies giving a time gated reward like laurels is an awful design. Consider that some people don’t want to put up with awfully designed games. These mechanics being anet’s idea of new content? It’s a pretty decent reason to not login anymore.

You realize that if dailies just gave some xp or karma, people wouldn’t be complaining, right?

Just because some people post something in a thread, doesn’t mean the majority of the playerbase shares the sentiment. I’m and altoholic too, and I just don’t care. It’s that simple.

I’ve gotten 3 ascended amulets for three of my characters so far. I probably won’t get any more. I just don’t feel like I need them. To be honest, I can’t see much of a difference having them and not having them.

And if you do fractals, and get up to level 10, you’ll have enough rings for every character you’ll ever create in a couple of months.

But again, no content is gated by having an ascended amulet. That’s what at least half the people in this thread are saying. So no, I don’t see this as Anet’s fault. You say it’s bad design. Some of us disagree.

The game isn 't for me

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Posted by: Vayne.8563

Vayne.8563

I agree with the first two, but there are so many people who solo MMOs it’s not funny. Well, maybe it is funny…but it’s true. A lot of people play MMOs without ever joining a guild or grouping with anyone.

I find that hard to believe. I’m not saying that you have to like talking to other players, just that you have to like playing alongside others. It’s pretty hard to avoid.

I was referring to your line about needing other players to complete content. While I agree that’s the goal of most MMOs, a lot of people get very annoyed by it. We see posts by them on the forums all the time. People who get to the end of the personal story and suddenly have to do a dungeon get mad. There’s even people in my guild like that.

Someone linked this today:

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Posted by: Vayne.8563

Vayne.8563

Minecraft comes to Guild Wars 2!

Yeah, Minecraft is awesome! Screw those NES games that copied Minecraft’s style 25 years ago.

Indeed. There were no true 3d games back then.

You apparently don’t remember the 3D glasses for the sega master system. Real 3D. lol

The game isn 't for me

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Posted by: Vayne.8563

Vayne.8563

I would say you have to like three things, to like MMOs in general. Guild Wars 2 being no different:

  1. The combat has to be fun to you, because that’s what you do in the game for 80% of the time. So that really has to be the drive.
  2. You have to like progression. MMOs have always been about progression, whether that means getting one character the best stats gear, or leveling multiple characters and making them look cool.
  3. Playing with other players has to be enjoyable to you. Not only because you’re just playing with other players, but also because you need them to complete some of the content in the game. After all, MMOs are multiplayer games.

But it sounds to me like you’re just giving up on the game, before you’ve even fully tried it.

I agree with the first two, but there are so many people who solo MMOs it’s not funny. Well, maybe it is funny…but it’s true. A lot of people play MMOs without ever joining a guild or grouping with anyone.

The difference between Need and Want

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Posted by: Vayne.8563

Vayne.8563

Ascended armors give very miniscule ‘advantage’ so why the need to implement them in the first place? Some of the arguments here make it sound like Anet just added some more exotics with a different colored fonts. We can sugarcoat it via semantics (needs vs wants) or diminish its value via math, but a gain is a gain regardless.

What purpose do these ascended items serve really? And if they hardly do anything as a higher equipment tier, why even add them to the game? At this point, I’m only being more and more convinced that adding them was a poor decision.

Because sometimes a compromise is called for. The questions are these…how many people left the game because of them? How many people would have left the game without them? I don’t think we’ll ever know.

But Anet apparently saw a lot of dissatisfied people that wanted “end game”. That takes a lot of time to make. Content was burned through fast. And Anet was scrambling for an answer. Any really “good” answer would have taken a lot more time. How many people would have left during that time?

Anet, in my mind, was caught between a rock and a hard place. The really believed most people would be satisfied with just cosmetic gear upgrades. And most Guild Wars 1 players certainly would have. But this game isn’t just made of GW 1 players. We have people coming in from other MMOs, who are used to numbers going up. Take that away from them and they feel that their character isn’t going anywhere. It’s a psychological thing.

Anet didn’t want to add a stat increase that would completely break the game, but they had to do something (in my opinion) to keep those people in the game. After all, more people in the game doesn’t usually hurt most MMOs. And fractals seem to have been popular with certain people. A lot of people played a lot of them.

So yeah, the upgrade is low, because Anet had to appease both groups of people. There are people at the edges of both groups, the die hards, who did leave. There’s no question about it. But I’m pretty sure more people stayed because of ascended weapons than left because of them.

(edited by Vayne.8563)

The difference between Need and Want

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Posted by: Vayne.8563

Vayne.8563

There were two lines from two interviews both before the game was out that referred to vertical progression and what Anet wanted to do with it. It wasn’t in any advertising campaign, but people did have very lofty ideals about what they wanted to do with the game.

And if the player base could have gotten behind that, enjoyed cosmetic only rewards, we wouldn’t have seen ascended gear or fractals, at least not in the form they’re currently in (though I do believe ascended gear was always part of the plan).

In the end, the weight of the playerbase who required something to "work’ towards won out. The people who aren’t in that crowd blame Anet for backing down on their ads and what they said.

It’s true that some game design aspects did change but that happens with every MMO. Its’ not true any of this stuff was talked about in the manifesto, nor did it appear in any Guild Wars 2 advertising per se, unless you consider interviews ads.

There was so much said early on that changed but people don’t quote that stuff. They only quote the two times that someone said there wouldn’t be vertical progression, in interviews that most of the fan base would have never seen in the first place.

I think a lot of dedicated fans who have followed interviews, watched the advertisement, feel lied to in order to make a quick buck. Everyone who was passionately anticipating the game is now seeing the contradictory statements of the game philosophy.

I can’t speak for everyone, but this is what I believe is the reason for the mass complaints on the forums. Most forum goer’s are passionate gamers and they are the ones that stick with the game.

Look at the language….“make a quick buck?”. Really? Does anyone put years of investment into an MMO to make a quick buck? You mean that investment means more to you than to them? Did you put up your money? Did you put more time and energy into following it than they did into building it?

If Anet changed something,. they didn’t do it wily nily to make a quick buck. They did it because they felt it would improve the game. And if you think otherwise, I don’t know what to say to you.

Balancing the game.

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Vayne.8563

Dude people are demanding now because there will always be someone else in the future who actually gives the players what they want. If Anet waits to long to fix the issues, new games will come out and everyone will be tired with this. They don’t really have time to sit around and wait, with no communication of the direction they are heading.

And if the peoples voices aren’t important to the company than this isn’t an mmo I particularly want to play for years to come.

If the new games try to fix the issues fast, because people demand stuff, the new games will crash and burn. The reason for this is because different groups of people demand different things. So it’s not so simple to just do what people say. Any designer who does is risking the game.

Lots of people have asked for raids in this game, but I don’t see any. Some people asked for something to work toward and Anet compromised. I’m sure they didn’t just say, okay that sounds good. I’m sure they had meeting about it and discussed it. Maybe some people were against and it some were for it. No one knows, because no one was there.

If any game has bugs and they try to fix them too fast, they end up with even more bugs, or a bad fix. Rift had this problem starting out. For a while, they were upgrading every night, usually during my prime playing time (I’m in Australia) and a couple of times a week, I’d have to redo my entire build because they changed it so drastically. Do you think that was more fun? Do you think people left or stayed over that stuff.

And it’s not like most of the changes were much better. Some seemed worse to me. But it’s the nature of the game. No one has the big picture but the company. People think they know, but do they really?

Do you really know what’s better for this game than Anet? If they follow your advice, will they stay in business or go out of business.

This would be so easy if everyone wanted the same stuff…but we don’t. So it takes time to unravel and fix things. And any game worth it’s salt will take time to get going. Most MMOs have a shaking out period, where things have to get fixed. We’re in one now.

But you can’t keep speculating on the future as your only means for playing. And you seem to only argue with hypothetical questions that have nothing to do with the problems of the game. Stick to the topics dude and quit telling people who disagree with you that they are wrong, your coming off as a major fan boy and a lot of the people who are seriously discussing issues can’t take your arguments seriously. Please, everytime I post you tell me I’m wrong will a follow up question akin to “How do you know what’s best?” and I respond with that I don’t know. I know this game has issues, and that’s what the community is trying to discuss, to find out the best solution because we aren’t to keen on the ones ANET is providing.

When someone comes along and says, this sucks, that sucks, the other thing sucks, I think about it.

Does it really suck? Are rangers really not viable? If that’s the case, how is one guy in my guild maining one and finishing all the content? They must be viable. Same with other professions.

Of course the game has issues. I can point you to quite a few threads where I agreed with them. It depends on how someone expresses the issues.

There are people here saying the game will be dead in a matter of months. Is that constructive? Can they back it up? Is that truth?

There are guys here who say that any build that’s not zerker is lackluster. Is that truth? I must play a lot of lackluster characters.

There are ways of expressing things that are constructive, and there are people who just like to complain.

Stuff like people complaining about not having an LFG tool when we know they’re working on one…well they can complain all they like. But it’s not going to stop that fact that we’ll get it when it’s ready.

I don’t see the need to kowtow to this looming negativity, because some people love hyperbole or like to exaagerate.

I can be reasonable, when responding to something that’s portrayed as reasonable.

Balancing the game.

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Posted by: Vayne.8563

Vayne.8563

Dude people are demanding now because there will always be someone else in the future who actually gives the players what they want. If Anet waits to long to fix the issues, new games will come out and everyone will be tired with this. They don’t really have time to sit around and wait, with no communication of the direction they are heading.

And if the peoples voices aren’t important to the company than this isn’t an mmo I particularly want to play for years to come.

If the new games try to fix the issues fast, because people demand stuff, the new games will crash and burn. The reason for this is because different groups of people demand different things. So it’s not so simple to just do what people say. Any designer who does is risking the game.

Lots of people have asked for raids in this game, but I don’t see any. Some people asked for something to work toward and Anet compromised. I’m sure they didn’t just say, okay that sounds good. I’m sure they had meeting about it and discussed it. Maybe some people were against and it some were for it. No one knows, because no one was there.

If any game has bugs and they try to fix them too fast, they end up with even more bugs, or a bad fix. Rift had this problem starting out. For a while, they were upgrading every night, usually during my prime playing time (I’m in Australia) and a couple of times a week, I’d have to redo my entire build because they changed it so drastically. Do you think that was more fun? Do you think people left or stayed over that stuff.

And it’s not like most of the changes were much better. Some seemed worse to me. But it’s the nature of the game. No one has the big picture but the company. People think they know, but do they really?

Do you really know what’s better for this game than Anet? If they follow your advice, will they stay in business or go out of business.

This would be so easy if everyone wanted the same stuff…but we don’t. So it takes time to unravel and fix things. And any game worth it’s salt will take time to get going. Most MMOs have a shaking out period, where things have to get fixed. We’re in one now.

Balancing the game.

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Posted by: Vayne.8563

Vayne.8563

and yes Vayne … so far this game really is a disaster , especially the way it’s headed ^^
That’s what other people on forum are trying to tell you.

When a person does something wrong in few weeks, then again in few weeks ..then limits it’s work to once a month, also doing stuff wrong over and over again ….Players can forsee that That Person ( GW2) is headed in a terrible direction, and trough forums they want to express their opinion, realizations, and to WARN others about it

9 months have passed …
- Ele has 1 viable build
- Pet Ai still sucks
- Conditions are terrible aside from 1v1

It’s not a month, it’s not 2 or 3 months ..it’s not Half a year …. This summer will be 1 year of GW2 …. CORE PROBLEMS SINCE BETA still not fixed ….

Would you suggest this game to someone ? (who you don’t hate and want them to waste money)

There are plenty of people on these forums who agree with me. It doesn’t matter if you’re not one of them. I’ve gotten notes from people who thanked me for expressing what they wanted to.

And yes, it’s half a year. Do you know what most MMOs are like in half a year? A hell of a lot worse than this one. Even WoW was much worse than this at the 7 month mark.

That’s the problem with people today. They want everything now.

Personaly, I don't think Dailies are a good idea

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Posted by: Vayne.8563

Vayne.8563

Dailies are horrible. In every game. The fastest way to make a game go from fun to a job…is adding dailies. And if you add a daily that rewards a currency type that is attainable in no other way…it’s just plain kitten poor design.

Anything that forces players to feel like the MUST log in DAILY or fall behind on their quest for whatever they want is terrible. When I get home from a long day at work, finish dinner, put the kid to bed, and feel like kicking back and watching a little TV or reading a book before bed…but suddenly remember “Oh Crap, I have to log in and get my daily for that stupid Laurel”…I get overcome with a desire to punch someone. Well, ok, not overcome :-)…but seriously, who thinks this is a reasonable way to treat the player base?

I’m sorry…that came out more rant-like than I intended…but the whole idea of dailies just makes me angry.

Give 30 laurels or 40 laurels or whatever you want for the monthly and just give gold and exp and karma for the stupid dailies already. Or 7 for weeklies that can be finished in a single play session.

Dailies. Are. Poor. Design.

/rant off

I agree. It is/was a great way to get people back into the world. But adding a new type of currency, like you said, that is only obtainable through dailies is just plain dumb. I felt the NEED to log in and complete my dailies. It was a job. A chore. Not fun.

I havent played GW2 since end of Feb/early March because I didnt like the insane grinds in the game and because I felt like it was becoming a chore.

Suggestion:
Remove laurels.
Remove commendations
Remove merits.
Allow the items that would be purchased through these means be purchased through karma.
Come up with a conversion rate for each item(laurels, merits, commendations) of item to karma and be done with it. Save your game.

I really wonder what happened to that “play how you want to play” BS they fed us. If I only want to go to frostgorge and farm scales, I wont be completing my daily now will I? I might get two or three parts of it done. Sure you can say “well just go finish up the other two parts real quickly, its easy stop complaining”. That defeats the purpose of “play how you want to play”.

See what I’m saying Anet?

But you can still play how you want. There’s nothing really stopping you from staying in one place and doing what you want. That’s the misnomer here.

I play how I want. I do what I want. If I want to do the daily, I do it. Most of the time it gets done whether I want to or not anyway.

It’s just not that big a deal. Not the deal people make it. Everyone can play how they want but the makers of the game are not required to reward everyone equally for how they want to play.

Suppose I wanted to stand around in LA and just chat with people. I’m still logged in and still playing the game. Should I be rewarded for that?

Saying you can play how you want doesn’t mean you automatically get the same rewards as someone who plays differently. Logically a more efficient player will get more and better rewards than a less efficient player.

I’m a less efficient player. But I still play how I want.

Too easy to stalk / Privacy concerns.

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Vayne.8563

It’s true. My wife’s computer is right next to mine. When she’s on her character select screen, I see her online in game.

Too easy to stalk / Privacy concerns.

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Posted by: Vayne.8563

Vayne.8563

I haven’t thought about this before, but I agree, these are great suggestions. You should probably make a post on the suggestion forum (because that’s where this will be moved anyway).

Culling sucks

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Posted by: Vayne.8563

Vayne.8563

They might have changed the culling in PVe areas when they raised the cap of how many people could be in each area. That would explain a lot.

Balancing the game.

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Posted by: Vayne.8563

Vayne.8563

So …wait, the Ranger does have problems now? After you said you disagreed with it? And I quote “I disagree with everything you said”

And nice try guessing what kind of player I am or my builds.

Wellomancer Necro
Toughness healing axe/mace warrior
Cookie cutter ele- because it works
Beastmaster Hunter crit vitality build (and she replaced my ele as my main,and I enjoy the class)
Mesmer toughness build (have no idea what it’s called)
And hopefully an engie build one day that isn’t sneered at by all the other classes.

I don’t theory craft, I just play what feels right to me.
I don’t even know how to min/max in this game because I don’t care.
I have no clue what percentages of what attribute gives me percentage of blah blah, whenever i see one of those posts my eyes glaze over.

That list was pulled from the Professions forums, from fixes that people have been asking for.

Next time you post in a thread topic asking for what you think needs fixed, try actually posting what you think needs fixed instead of just coming in and saying someone else is wrong. Troll harder.

I’m not trolling. I’m expressing an opinion. I’m saying that every single game in existence has stuff that needs to be fixed, particularly balance stuff. At least that’s true of MMORPGs. Go to any forum for any MMORPG and find me people not complaining about balance.

What I’m saying is that saying things are broken because you read them on a forum is just sort of silly. I play my ranger just fine and I have no problem playing my ranger. People should probably use ranged pets in dungeons like spiders and swap them out frequently, they should learn to play what the profession offers, not what they think it should offer.

And still will get fixed at some point, but it’s not as bleak as you make it sound and you did make it sound bleak.

A new player reading what you said would think the game is a disaster, and I don’t think it is. Because I play every profession and do quite well with them.

Saying that only zerker classes are viable marks you as a certain type of player. If you’re not playing that way, you’re misrepresenting yourself.

I don’t troll, btw, and you probably shouldn’t call me one, because someone will end up reporting you for it, and you’ll get nasty letter from the mods (like I did lol).

The difference between Need and Want

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Posted by: Vayne.8563

Vayne.8563

There were two lines from two interviews both before the game was out that referred to vertical progression and what Anet wanted to do with it. It wasn’t in any advertising campaign, but people did have very lofty ideals about what they wanted to do with the game.

And if the player base could have gotten behind that, enjoyed cosmetic only rewards, we wouldn’t have seen ascended gear or fractals, at least not in the form they’re currently in (though I do believe ascended gear was always part of the plan).

In the end, the weight of the playerbase who required something to "work’ towards won out. The people who aren’t in that crowd blame Anet for backing down on their ads and what they said.

It’s true that some game design aspects did change but that happens with every MMO. Its’ not true any of this stuff was talked about in the manifesto, nor did it appear in any Guild Wars 2 advertising per se, unless you consider interviews ads.

There was so much said early on that changed but people don’t quote that stuff. They only quote the two times that someone said there wouldn’t be vertical progression, in interviews that most of the fan base would have never seen in the first place.

Balancing the game.

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Posted by: Vayne.8563

Vayne.8563

Condition builds are hampered in PvE dungeon play

Melee is hampered in PvP and some PvE dungeon play

Ele’s have maybe two viable builds

Ranger class is kitten by pet ai and lackluster damage without a pet

Necro class also kitten by poor summon ai

Warriors don’t have enough closers in PvP

All class builds are lackluster compared to a berserker builds

All classes have at least one or more skills that are either broken or not working as intended

Engie…nuff said

I pretty much disagree with everything you said, particularly the bit about berserker builds. A lot depends on your play style. I hate my zerker warrior, pretty much more than any other profession. Does he kill stuff fast? Sure. Big, fat hairy deal.

I do better on my memser, who’s not a zerker, and even on my ranger. Those who think rangers suck are simply min/maxers who only care about eeking out every single point of damage they possibly can, often at the expensive of survival.

I’ve had many many dungeon runs where my memser, built for survivability, spent the entire time rezzing zerkers.

Not my idea of a good time.

Vayne says: Conditions are great in dungeon play
Vayne says: Melee is great in pvp and all pve
Vayne says: Ele’s have way more than two viable builds
Vayne says: Ranger pet ai is great, and they have great damage without the pet
Vayne says: The necro summon ai is great
Vayne says: Warriors have plenty of closers in pvp
Vayne says: All class builds are superior to the berserker builds
Vayne says: That no classes have at least one or more skills that are broken or not working as intended
Vayne says: Engies are great and need zero fixes

Are you sure you don’t want to go back and edit that post…just a little? I understand you want to be a middle ground, some things are bad, some things are good kinda forum person….but really? Not just a smidgen?

Nope. not even a bit. I stand by what I said. I don’t stand by what YOU said I said, however.

Your point of view is that of a min/maxer. That’s it. You have no other point of view. You can’t see that people do different things or play different ways. It would never occur to you that you can have a less efficient build that still gets the job done, but it’s more fun for you and more fits your play style. You don’t get it, because you’re so involved in your own play style, it’s hard to see that others are not only just as viable, but probably more common.

Most people don’t min/max. It takes a very specific mindset. And tons of people play rangers and enjoy them. I can think of a dozen off hand in my guild. I’m really sorry that you’re so blinded by numbers that you forget how to play games, but not everything is a competition for everyone.

I’m pretty sure the people who complain about rangers on these forums are the most knowledgable people about the profession and pretty much everything they say needs to be fixed, probably does need to be fixed.

I’m just as sure that there are tons of people who never read these forums and don’t see a problem at all, even though the problem exists.

A lot of it depends on mindset and what you want to do in game. As long as you continue to assume everyone playing this game is playing your game, you won’t get it.

Balancing the game.

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Condition builds are hampered in PvE dungeon play

Melee is hampered in PvP and some PvE dungeon play

Ele’s have maybe two viable builds

Ranger class is kitten by pet ai and lackluster damage without a pet

Necro class also kitten by poor summon ai

Warriors don’t have enough closers in PvP

All class builds are lackluster compared to a berserker builds

All classes have at least one or more skills that are either broken or not working as intended

Engie…nuff said

I pretty much disagree with everything you said, particularly the bit about berserker builds. A lot depends on your play style. I hate my zerker warrior, pretty much more than any other profession. Does he kill stuff fast? Sure. Big, fat hairy deal.

I do better on my memser, who’s not a zerker, and even on my ranger. Those who think rangers suck are simply min/maxers who only care about eeking out every single point of damage they possibly can, often at the expense of survival.

I’ve had many many dungeon runs where my memser, built for survivability, spent the entire time rezzing zerkers.

Not my idea of a good time.

(edited by Vayne.8563)

New player here, question about classes

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

Any profession is viable, but not every profession gets into groups at end game as easily. It’s harder to pug dungeon groups as a ranger, a necro and an engineer.

Mind you, my guild runs hard content with all those professions and those people do just fine. It’s the min/maxers who are up in arms about that stuff.

Will there ever be an Armory for GW2?

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Posted by: Vayne.8563

Vayne.8563

They’re getting there. We have individual leaderboards now. No doubt soon people will be able to look up my toons and see everything about them.

And I can say, if this happens, all my toons are getting deleted. I hated that crap about WoW. If I liked it, I’d be playing WoW.

You can see accounts at the moment, and you can’t search for specific accounts. Achivement points doesn’t even tell people anything about how good someone is. So groups that decides who to take with them based on that is a group I would stay away from anyway.

But perhaps you can see why I’m concerned that they’re moving in that direction? Why does anyone need to see achievement points? Really? What for? Why do we need this? Why is it cool?

What next? Gear Score? Kitten.

There won’t ever be a gear score in this game. Leaderboards are one thing, but think about it. Anet isn’t even letting people in WvW see other player’s names. I don’t think this leaderboard is anything like a gear score and if could be used that way, I don’t think Anet will put it in.

They’re making something competitive out of something that’s just fun, that’s all.

The game isn 't for me

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Posted by: Vayne.8563

Vayne.8563

Yeah six months for a refund is a bit much to expect. I’m not sure why anyone thought you could get one after six months.

Did they recently add the drunk affect?

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Posted by: Vayne.8563

Vayne.8563

Yep, I’m talking about getting drunk from alcohol purchased with gold, or karma.

Personaly, I don't think Dailies are a good idea

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Posted by: Vayne.8563

Vayne.8563

If I do the daily on an alt but dont open the daily chest, will the daily chest be on the screen when I log in with my main character?

I seriously doubt it.

Question about loot DR

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

I don’t ever remember getting loot DR but I move around a lot. However, I do remember killing a lot of those colossi and didn’t do very well off them at all.

On the other hand the skelk/skale/grawl and drakes in the zone I did okay off of.

Should I go for a Legendary?

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Posted by: Vayne.8563

Vayne.8563

My take on it:
I’m doing 5 clover gambles every time it’s the MF daily. That’s every 2-3 days, and in that time you salvage 5 ectos by merely logging in and checking the timer now and then. I’m currently at 21 clovers without putting a single copper towards these gambles. I’ll reach the 77 eventually, no need to rush.

In the meanwhile, I save up my money for the precursor. By the time I have my 77 clovers, I’ll sell out my collection tabs. Together with my cash, which I didn’t spend since release, I’ll be able to afford the precursor without blinking.

After that, it’s just go with the flow until I have the entire legendary.

Everyone will attest that clovers and precursor are the 2 most difficult parts of the legendary hunt. Starting with those will make your life a lot more pleasant.

That’s a smart way to do it. I’m working on T6 mats for my first legendary, while trying to get clovers for my second legendary. So every time I try for clovers, I’m hoping like hell not to get them. lol

Not really but I understand what you’re saying The gambles aren’t that bad if you consider all results as something good :p

Yep. I’m up to 60 clovers for my second legendary but the last time I did it, I got 30 piles of crystalline dust. I also recently got 26 of the vicious fangs. So yeah, for me it’s worth doing. I’ll probably keep doing it after I get my second stack of 77, in case I want a third legendary. lmao

Personaly, I don't think Dailies are a good idea

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Posted by: Vayne.8563

Vayne.8563

I’m not a child. I can decide when to stop eating chocolate.

Can you? Then stop.

Whining when you dont get what you want is childish. I dislike fractals so i have never done them. I dont stop people from doing them or insist to be rewarded by not participating (thus i will never get any ascended back item unless they release another method). You dislike dailies, dont do them.

I do the dailies, because the XP you get from them is the only "rested XP’ type mechanic this game provides for leveling alts, and the laurels are a bonus on top of that.

I don’t see why the OP’s legitimate criticism should be shouted down, though. Adults don’t need to be told by others how to ration their time.

Again with the adult thing. Yes all criticism is legitimate. But all legitimate criticsm isn’t necessarily better for the game. People “shout down” in your words, the OP because they disagree with his opinion. They don’t want the game changed in that way because having the game this way is better for them.

The OP, on the other hand, wants what he wants. Why is is criticism allowed, but their criticism not.

This issue has zero to do with being an adult. It has to do with what is or isn’t best for the game. I’m not sure most of us are in a position to know that.

Should I go for a Legendary?

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Posted by: Vayne.8563

Vayne.8563

My take on it:
I’m doing 5 clover gambles every time it’s the MF daily. That’s every 2-3 days, and in that time you salvage 5 ectos by merely logging in and checking the timer now and then. I’m currently at 21 clovers without putting a single copper towards these gambles. I’ll reach the 77 eventually, no need to rush.

In the meanwhile, I save up my money for the precursor. By the time I have my 77 clovers, I’ll sell out my collection tabs. Together with my cash, which I didn’t spend since release, I’ll be able to afford the precursor without blinking.

After that, it’s just go with the flow until I have the entire legendary.

Everyone will attest that clovers and precursor are the 2 most difficult parts of the legendary hunt. Starting with those will make your life a lot more pleasant.

That’s a smart way to do it. I’m working on T6 mats for my first legendary, while trying to get clovers for my second legendary. So every time I try for clovers, I’m hoping like hell not to get them. lol

Personaly, I don't think Dailies are a good idea

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Posted by: Vayne.8563

Vayne.8563

Give me a daily, weekly, and a monthly.

I would also entertain the idea of a quartely, bi-yearly, and yearly.

I may or may not do them, but I won’t need to do them, just want.

Maybe they should add hourlies. lol

They already have… SB, Maw, Shatterer, etc.

Hahahaha!

The difference between Need and Want

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Posted by: Vayne.8563

Vayne.8563

I believe you will find that there are exactly 0 scenarios in Guild Wars 2 where your base stats are not taken into account.

Jumping puzzles.

Actually in some cases your base stats are taken into account, even in jumping puzzles. Many of them have monsters within them that you have to kill. In others there are times when you’ll fall and survive and can continue from there, where other people might just die.

Personaly, I don't think Dailies are a good idea

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

You are rewarded for playing the game.
What is the problem here??

Do you want to be rewarded for doing nothing??
Do you not want to be rewarded at all??

I just got back from not playing Gw2 for a week…

Did I lose anything?

No.

Am I going to be punished?

No.

Where in your diluted minds do you feel that the dailies MUST be done?

Why do you feel that doing a daily is “a chore?”

The word daily.

When x is given by doing x once a day and only once, it becomes a chore. Why not let people just get as many as they want in 1 sitting?

Oh here we go again. Dailies encourage people to play everyday without encouraging people to invest so much time per day. This rations people’s time and eventually, this is better for the game. Playing 10 hours in one instance can lead to burnout and eventually the player will play less and less of this 10-hour instances. Anet wants you to play the game for a long period of time, so they will ration the time it takes for you to get your stuff. Same principle why guild commendations are once a week only.

I’m not paying a monthly fee. Why does it matter if I burn myself out or not?

Square-Enix doesn’t care when I burn myself out after spending 100 hours completing Dragon Quest VII.

I’m not a child. I can decide when to stop eating chocolate.

Square-Enix isn’t trying to populate a world. MMO companies are. They make business decisions that they think are good for the game. They don’t make business decisions to insult your independence.

If making a daily is going to get people into the game every day, arguably, that’s good for the game, as long as the percentage of people who don’t like them is small enough. Since it’s good for the game, I’m for it (because I’m enjoy the game and want it to do well).

Naturally some people could become totally fed up and leave, which often happens in MMOs. The trick is to make sure the group that’s leaving is smaller than the group that’s staying and, hopefully, happy.

Personaly, I don't think Dailies are a good idea

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Give me a daily, weekly, and a monthly.

I would also entertain the idea of a quartely, bi-yearly, and yearly.

I may or may not do them, but I won’t need to do them, just want.

Maybe they should add hourlies. lol

Should I go for a Legendary?

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Posted by: Vayne.8563

Vayne.8563

You will be kitten off when you got it because it’s not that legendary…you can trust me on that.

Some people love their legendaries, though. I think both the Predator and Kraitkin look awesome.

Personaly, I don't think Dailies are a good idea

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I LOVE the idea of “weeklies” replacing “dailies”

After they implement this, the forums will be filled with people who can only play weekends, saying they have to spend the entire weekend to get their daily, and it’s not fair, because they’re forced to do it.

Guild Transport nerf?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

They’ve fixed many exploits in this game, and I’m sure there will be more exploit fixes coming up. I wonder how long the programming to do list is, and how many things are on it.

Just the other day, I went into the Centaur path of CM. You used to be able to swim under the raft the final boss stood on and melee him from below in complete safety. Now, the water is ankle deep. The bug was fixed.

The question is, if this does fix the bug, is it worth the time and energy to get a bigger/better fix.

It completely depends on what percentage of the game’s population was inconvenienced by the fix.

Did they recently add the drunk affect?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

AFAIK it’s been there since launch.

Cannot be, because early on I distinctly remember being disappointed that it didn’t have it.

All’s well I suppose, now that it’s in. I’m just kinda wierded out because I do not remember it being mentioned anywhere at all.

I remember being drunk a very long time ago. Is it possible the specific stuff you drank at that time was bugged?

Did they recently add the drunk affect?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

AFAIK it’s been there since launch.

Balancing the game.

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Posted by: Vayne.8563

Vayne.8563

That video could include GW1 in the perfect games like UO, MG and LoL, because it was just like that ..and on PvX wiki you could have found hundreds of Meta-Game builds

BECAUSE SKILLS ARE CONNECTED TO THE WEAPON AND ALWAYS THE SAME from lvl 1 to 80 ….GW2 can never be like that

To create Perfect Imbalance , you need A LOT OF OPTIONS …in GW1, every class had 120 – 160 skills ….now imagine the styles and combinations …

For example, perfectly viable and FUN build was PET RANGER ….do we even have one now ?

How can there be many options and viable builds when 4 class’s have 2~4 weapon sets -.-"

IE, Ele’s won’t ever move from DD unless of a TOTAL Staff/Scepter overhaul … and who can blame them … they only have 3 weapons -.-"

;)

Guild Wars 1 had tons of options, but it was not perfectly balanced. It has an evolving meta where there were professions that were flavors of the month, and they were considerably more popular.

There are people, believe it or not, who left Guild Wars 1 because Anet couldn’t balance it. ..because there were too many skills and even worse, there were cross profession builds.

There needs to be a balance between too many skills and not enough skills.

Should I go for a Legendary?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Getting a legendary is a long drawn out process. Personally, I’d never have started the whole legendary process if I didn’t already have a precusor, which dropped for me during the Karka event.

The precusor, if you don’t know, is a named exotic item that you need to make your legendary. There are three ways to get it.

1. You have to be very very lucky.
2. You have to buy it from the marketplace with gold.
3. You have to put 4 rares or 4 exotics into the mystic forge and pray to the six gods that you get one.

Unless you can afford the precusor for the Legendary you want, I’d be very careful about starting on.

What I did was, I started just saving the stuff I’d eventually need, just in case.

The other thing I did was…I bought a second precusor recently but I bought one for an underwater weapon, which is quite a bit cheaper than many of the others. I paid 29 gold (but I really like the way Kraitkin looks).

So yes, after I get The Predator I’ll be going for Kraitkin. Kill me now.

The difference between Need and Want

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

@ Vanthian.9267
Sry not to many are going to read what you posted its a bit too much for non math major. The point was that even if with the numbers as they are will not excludes you from content in the game making all Ascended WANT and not NEED.

This is the point of this thread beyond that your getting off-topic badly.

It is still very much on topic. The higher numbers will be needed and required eventually. Do they scale FotM with Masterwork Gear in mind? No, they do not. They are designing the high levels for Ascended.

You can say that, “But… but… that is only one place in the game!”. That is very true, at the moment. That does not lend towards the future in which they have stated that more Agony bosses will filter their way into the game at some point. Which means that eventually Ascended items will be needed for the game (as it is now).

My first example still stands. Why would you stand around eating nothing but Jelly sandwiches when you can be having a 3 full course meal?

Also, taking out the base stats shows the pure increase from Exotic to Ascended and not the buffed base numbers. Consider this simplified version.

Exotic gear gives: 5 Power
Ascended gives: 7 Power
So the increase is: 40%

Now, say base stats where 10 each.
Then you would have…
Exotic gear + Base = 15 Power
Ascended gear + Base = 17 Power
Which comes to: 13.33333%

As you can see, the second example is miss leading in the actual increase of the single items power. The second example is a overall increase. Very different things.

Please note: When presenting a percentage as fact while using a formula that gives something completely different than what you are trying to prove is a way of trying to sway a crowd. Politicians and polls do it all the time.

So when talking about a Percent Increase of a item; show the increase form item to item… not the overall increase or the difference percentage between the two.

So when this great increase in a need for power appears in the game, how hard will it be to get this ascended stuff you’ll need? Do you know? Are you making certain assumptions? I’m relatively certain, personally you won’t see much content gating in this game. Anet seems to be aiming the game toward the casual audience, rather than the hard core one.

I look for a reason

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Thanks for the feedback, appreciate people taking the time. Like I said up top I’m not fishing for a different concept i merely thought i’d get some inside on whats to come if I keep playing the game, what kind of changes and new content will be available within the next year or 2

My guess is a lot of stuff that will move the narrative forward is the living story stuff, which has started slow, but might well ramp up. There are also supposed to be new events. At some point I’m sure they’ll be a paid expansion.

Personaly, I don't think Dailies are a good idea

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I enjoy the daily. Please keep them. They are a great idea.

I do not ever feel any kind of NEED in any manner what so ever to do the daily. If I can’t, I won’t.

You got problems if you feel you NEED to do the daily. That is a personal issue that you should probably seek professional help since there are other underlying psyc issues. ANet isn’t a therapist that can help you there.

I have fun optimizing my toons. I have lots of alts so I have lots of them to optimize. It has nothing to do with a need or want. That’s just how I have fun. Now they’ve time gated the best gear and made it so I have to log in every day. Every different build. Every different alt. All of it time gated. It would take years to fix up all my toons with the different builds I use. Kitten that. It’s not some pysch issue. It’s that they took away the fun that a lot of people had when the game was released. I didn’t want a typical MMO. I wanted Guild Wars.

If the ONLY way you have fun is getting BIS gear on EVERY toon, and that’s it….then MMOs generally might not be for you, since in most games, getting BIS gear is far far more time consuming than in this one.

Anyway, why is it that you have to have every single toon in BIS gear this year? What’s the rush? What will happen if you don’t?

How do you know that there won’t be ten other ways to get BIS gear long before the year is up?

Because you have a very very specific playstyle, everyone should be punished? Nice.

Achievement Leaderboards: Truth behind them

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Posted by: Vayne.8563

Vayne.8563

They should just make two different leaderboards. One including dailies and one excluding dailies.

Achievement Leaderboards: Truth behind them

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The real truth about the leader board is that it doesn’t matter to most people, and making a big deal about it is just silly since it doesn’t affect gameplay.

Daily healer

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Not to start server wars here, but it seems to me that servers that are heavily into PvP seem less likely to rez people than servers that tend to center on PVe. It’s just too care bear for some people.