OP didn’t play a lot of MMOs apparently.
Anet has done some things right. Art, very much so.
The rest? Degrees of Mediocrity and tbh done before, and done to death.
I play it. I love my Norn, the pretty world and um.. yeah, bout it. It’s something to do.
Well, I have played a lot of MMOs, and this is the first one I’ve really liked, so I guess maybe you don’t know what the OP has played and didn’t play.
WoW…dull as dishwater. No reason for my character to be doing what he was doing. By rewarding players instead of characters, it took the RPG way out of the MMO equation. I didn’t much like WoW at all.
Aion…better than WoW, but when I played it, you HAD TO PvP and I’m a PVe’er. WIthout PVPing you really couldn’t go anywhere in the game at all. In fact you ran out of quests and the only way to level was to grind bosses, until you could get to the PvP that you had to do.
AoC – Nice game, particularly the first 20 levels. Went a bit downhill after that. At any rate, kept crashing on my machine, no matter what I tried, till I couldn’t play it anymore.
DDO – Not even sure why people call this an MMO. It was almost as instanced as Guild Wars 1. Turbine’s Greed made this game a complete turn off for me. Otherwise not too bad.
Lotro – Too much grinding for gear and traits, unless you wanted to spend money in their shop. Again, Turbines greed destroyed that game.
Rift – Probably had the most potential of the games I’d tried, but too little too late by way of what I was looking for in an MMO. More should have been done with the open world, instead of forcing people into dungeons and raids as the only form of progress.
Perfect World – Actually wasnt’t that bad, but it was grindy as hell. Not that you can expect much else from that company.
Eve Online – Great idea, but required far too much of a time commitment to do anything with it. You had to live, eat, breathe and drink the game to enjoy it.
Everquest 2 – Not too bad. Hated the graphics style and it felt way too generic for me.
TSW – Probably my second favorite MMO…nice story and voice acting, but the combat didn’t feel good to me and the choice not to voice the main character left everything a monlogue which got on my nerves fast.
There were others too in that time. Guild Wars 2, for my play style is better than all of them…and not just a little better. Significantly better.
Sure there are problems with Guild Wars 2, like any MMO. But to assume that someone who likes this game hasn’t played other MMOs is just a kittenumption.
Yeah, GW1 2-3 years ago ToA always had 4-5 Districts while all the other regular missions 1 with no people at all.
And before people star accusing me, GW1 is THE ONLY other mmo I’ve ever played.
I was there. You had a couple of focal points for hard content. Anet could probably better tell you the percentage of people who finished that content.
There were PLENTY of people in other places..but it seemed like less because the number of people who were in other places didn’t actually all stay in the SAME place….so you couldn’t see them.
In fact, if a hundred different people were soloing say in Sparkfly Swamp, you couldn’t see them at all. Each was in his own instance.
Put it this way. Let’s say you had 3 zones in DOA. But when the Canthan New Year hit you had over 100 zones in Shing Jea Monastary.
So where did the other 90 plus zones of people come from? They weren’t all doing DOA.
The thing is, so many more people just screwed around in the open world than DOA.
As I’ve said often on these forums, everyone always thinks the way they play is the way most people play. Most people in GW 1 never finished DOA.
Here’s a suggestion.
ELITE MISSIONS (A.K.A casuals and noobs GTFO and go play your Hello Kitty)
Cost to enter for each person – 10G. Team size 12.
All monsters kill you in 4~5 hits, Berserker gear owners die instantly.
Tons and tons of coordination and teamplay, can’t be done without Team Speak or any other voice chat.
Lenght of the mission ~2-3 Hours.
No armor repair available, no Waypoints.
Dynamic monsters who dodge and don’t have 10000000000000000000000000000000000hp.
Takes actual skill to complete.
That’s a good idea. What happens after you and the six other guys who want it finish it? What do the rest of us do?
That’s the problem with stuff like this. Even in WoW the hardest stuff was only done by a very small percentage of the playerbase. Is making stuff for them really the best use of a company’s resources?
Loyalty: It’s an extension of community, but it’s still very important. Why be in a guild if you don’t want to spend all your time with them? As a guild leader I’m loyal to my members, dedicated. I expect everyone to be the same at least somewhat. It makes for a stronger community. Why should I be the only one to dedicate all my time to work hard for the guild if my members just take advantage of the ‘perks’ yet not contribute accordingly?
That’s one of the most kitten arguments in existence.
- why have a friend if you don’t want to spend all your time with them. If any of my friends gets too clingy, they’re no longer my friend.
- why have a job if you don’t want to spend all your time there? Overly demanding jobs usually have a hard time retaining their employees. Part-time jobs exist for a reason.
- I can easily pull this into long-term relationships. The best partner is someone who gives you the space you need.Don’t be a clingy guild leader. You members will respect you for it.
The difference between guilds and all your real life examples is that for most people the amount of time you can spend on GW2 and therefore with your guild is already limited. If you try to split that time even further by only spending part of it with each guild you run the risk of never really spending any time with any of them, or making them feel like you’re putting another group of friends first.
If you want a real world analogy it’s like being that guy who goes out with one group of friends and is always texting other people. If you keep doing it sooner or later your friends will decide there’s not really any point in you being there and you’d obviously rather spend time with this other group so they’ll stop inviting you out.
Most dedicated people play GW2 for a few hours a day, most casuals log in at least for their dailies. I don’t see why I can’t fit two guilds into that timeframe. Most friends I don’t see more than once a month. Guild members could just be a turing test to me, I don’t see why they get more props than I give real people.
Secondly, most people keep inviting me despite my texting, since a few texts brings in the gals. People who are in contact with multiple groups are very appreciated in real life. The best sales people are the ones in contact with competing companies. So please tell me why a guild could ask something, which my girlfriend wouldn’t even ask?
I would argue that someone you only see a handful of times a year isn’t really a friend.
As for the second part you’re simply not making sense at all there.As I see it you are part of a team trying to build up something. Let’s say sports team. What you want is also to be on an opposing sports team. Now while you personally get better you are in fact not building a better team. To me that’s being no better than a leech only wanting the good things without wanting to put in full effort.
My best friend, who I know for most of my life, I don’t even see once a year, since we now live in different countries. If you told him he wasn’t my friend, he’d have something to say about it.
How often you see someone, particularly as an adult with adult responsibilities, does not define whether or not you’re friends.
Guess the leaderboards are already affecting how people play.
Deleted post, ended up in the wrong thread…don’t ask me how.
(edited by Vayne.8563)
He must be a pretty good friend. It shouldn’t flag you as a gold seller, particularly if you’re in the same guild, and it’s only done once. I mean, my wife and I send money back and forth to each other all the time, if one of us wants to buy something and the other has spare funds.
I am rather impressed that there are so many missed oportunitys. i mean, how about “slayer” titles.
I guess they are going for an “archievent-feeling” like they had in GW1, unfortunatly there arent enough to somehow satisfy.
In my opinion they should have taken a look at the Warhammer titles:
http://warhammeronline.wikia.com/wiki/List_of_titles
The slayer titles are completely meaningless, and I don’t think they’d add a single thing to the game. I mean killing X number of skelk or skale or Jotun…just play enough and you’ll do it.
The only one that is anything resembling a challenge is Giant Slayer and that’s still just a matter of patience and farming.
Also with Guild Wars 1, a lot of titles lost their original meaning anyway.
The survivor title became a complete joke once they added the Kilroy Stonekin “dungeon”, whatever it was called.
Even the title for missions was silly. I mean, you got them for running through the missions, but as you could pay runners to get you through all the hard ones, what was the point.
Other titles were just grinds or perseverance. I mean how hard was death-leveling really? Once you learned how to do it, you could easily get the Defender of Ascalon title, just by doing the same stupid thing every night before bed.
And even that title is not the same anymore since they added dailies to Pre.
I think we should remove logic from video games. Although humans have an ability to reason, we often arrive at the wrong conclusion.
This reminds me of a quote attributed to Winston Churchill.
“Men occasionally stumble over the truth, but most of them pick themselves up and hurry off as if nothing had happened.”
True story.
Anet has already created a team to test the viability of port to consoles. This, however, was done before the new architecture was announced. This leads me to believe Anet is not against the idea of making a console port.
The question isn’t if it can be done but if it’s worth doing. I think it probably is, from the business side of things.
Naturally a lot of questions need to be answered, but if Anet could break into the console market, imagine the leap in sales.
Not everyone plays games on computers.
The reason why I seldom get into the numbers game, is because I’m not really good enough at them to prove a point. Which is why I usually let the numbers people speak.
All I really know is that these things aren’t in the game. As I said before, I don’t know why. I proposed a theory as to what might be the case. I simply don’t know enough to argue for or against.
I’ll have to leave it to those more knowledgeable than me. I am not, and will never be, a min/maxer. I just don’t care enough about the numbers. I care about whether I can clear content with the spec/skills I have.
Necro isn’t weak, such much as suffers from a lack of build diversity. Most people don’t think minion builds are very good, for example.
You have a bunch of slots, why not try a bunch of professions till level 15 or so?
You’re right, they didn’t set up those speed runs to educate mesmers and we’re not as fast as you are at picking up little things by observing. I’m used to being asked to ping gear and when party leaders ask me how experienced I am I say I’ve done this dungeon path at least 30 times before because I have. But I didn’t expect to encounter those kinds of people in COF as I haven’t even encountered that kind of extreme elitism and rudeness in fotm 40+ parties.
I don’t think you get it. Let me try to explain.
In a good group I can do speed run in 6 minutes. In your case your group did in 10 minutes.
Now let’s make some assumption. Let’s presume every cof speed run net 90 silver. So in 10 hours my group can make 90 gold. But in your group I can only make 54 gold.
As far as I can tell, there is a big difference between 90 gold and 54. Do you start to get it now?
As opposed to stopping for 30 seconds to explain to a person how they can be better, afterwhich you don’t have to spend 30 seconds looking for a replacement. Plus you build the future of speed runners, by encouraging people, instead of being an elitist kitten.
How much more gold would they have lost if they took that tiny amount of time to educate?
I have 5 80s. I’ve done speed runs on 3 of them. One of which is my mesmer. I’ve done runs with 4 warriors before, but not because I tried. I simply put up a post and what I got, I got.
With that said: I will not EVER link my gear to a group. If they ask me to ‘ping’ my gear I will simply leave. I’ve never joined a group that asked me to do it and I’ve never been asked to join one either. I can get a nice casual group instead and actually have FUN while playing. So it might take me 1-2 minutes longer to finish the dungeon. I really don’t care.
Actually, I think everyone should ping their gear before they post on this thread. If you don’t have the right gear, how can your opinion possibly matter? lol
Its current state is truly pathetic.
It has the potential to be awesome, and they just let that potential continually go to waste.
The story of the game.
Its realty the story of the players trying to label and use the word pathetic right.
Nope, I think he meant the game.
I know what he trying to get at but it still the story of miss use of a word and the try at labeling the game as such. First it was WoW like then treadmill then grind all have failed this is nothing more then the same thing.
Its out right sad at this point to try to come after the game in this way because every time the argument it used it weakens it point over all.
“I think the game is sad and getting sadder because of X reason” yet they still post here and play the game that they find sad to be a game in the first places. Its one thing to make a point of something you do not like but to out right dam a game because of small bit that are not comply finished by using such strong language is hyperbole.
Just an observation…..Calling out someone for misuse of a word, while using poor grammar, is not exactly tactful.
True my grammar is bad at best i just hate to see absolute doom every time something is not just right. (i do read too much into what ppl say and how they say it for that i am sry)
Pretty much this.
My god! There’s one zone in the world that has been left open for further expansion! What a total waste!
Anet said when they released it that it would be relatively empty until they did something with it later. I don’t find a single empty zone, and a small one at that, sufficiently interesting enough to make an entire thread about it.
There’s a problem with heroes in the open world. Imagine 200 guys all with heroes. Now imagine the lag. It’s just not reasonable for an open world game. If you’re really adding heroes, you’re going to have to make the entire game instanced.
Unless your game is Star Wars: The Old Republic or Neverwinter. Both of those games have companion characters and seem to work fine. The SWTOR ones are even customizable. Heck, I once played a free-to-play that was entirely built around the concept of companion characters. Literally everyone in the game had to have one out at all times, and it wasn’t instanced.
In SWToR were those companions all with you in the open world?
Yeah, that was kind of the mechanic. You could recruit companions as the story progressed, assign them skills, change their appearance, and have them tag along during quests, while farming, of course in instances, while exploring cities, and pretty much in everything but PvP.
Then they must have had fairly low map totals on people counts, or the maps were so big people weren’t anywhere near each other. Think about it.
In every game with a zillon guys on the screen, games slow down. They have to. DDO has companions but it’s all instanced.
Now look at what happens during a Jormag fight. Could you imagine what would happen if everyone had even 1 extra hero?
Hey I’m not saying the should add heroes, I am just saying it is possible. Especially if they continue to improve performance as time goes on.
That said I suggested an idea some times ago relating to legendary equivalent rewards, and among them was heroes. Basically getting a hero would be just as time consuming as going for a legendary weapon. That way people could still have them, but they wouldn’t exactly be common place.
I’m not in theory against heroes. I’m just pointing out they’d have to redesign the entire game to support them. Big events with heroes would suffer a whole lot more than big events now…and they’re suffering now, even.
I don’t mind heroes in the game. It would shut soloers up about dungeons if nothing else. In fact, implementing heroes JUST for dungeons, if they could make them robust enough, wouldn’t be a bad thing for the game. Completely optional, make them take a lot longer, but let a single person navigate through a dungeon…people who hate to group. There are plenty of them.
But as the game is currently designed, in the open world. heroes would be a disaster.
There’s a problem with heroes in the open world. Imagine 200 guys all with heroes. Now imagine the lag. It’s just not reasonable for an open world game. If you’re really adding heroes, you’re going to have to make the entire game instanced.
Unless your game is Star Wars: The Old Republic or Neverwinter. Both of those games have companion characters and seem to work fine. The SWTOR ones are even customizable. Heck, I once played a free-to-play that was entirely built around the concept of companion characters. Literally everyone in the game had to have one out at all times, and it wasn’t instanced.
In SWToR were those companions all with you in the open world?
Yeah, that was kind of the mechanic. You could recruit companions as the story progressed, assign them skills, change their appearance, and have them tag along during quests, while farming, of course in instances, while exploring cities, and pretty much in everything but PvP.
Then they must have had fairly low map totals on people counts, or the maps were so big people weren’t anywhere near each other. Think about it.
In every game with a zillon guys on the screen, games slow down. They have to. DDO has companions but it’s all instanced.
Now look at what happens during a Jormag fight. Could you imagine what would happen if everyone had even 1 extra hero?
There’s a problem with heroes in the open world. Imagine 200 guys all with heroes. Now imagine the lag. It’s just not reasonable for an open world game. If you’re really adding heroes, you’re going to have to make the entire game instanced.
Unless your game is Star Wars: The Old Republic or Neverwinter. Both of those games have companion characters and seem to work fine. The SWTOR ones are even customizable. Heck, I once played a free-to-play that was entirely built around the concept of companion characters. Literally everyone in the game had to have one out at all times, and it wasn’t instanced.
In SWToR were those companions all with you in the open world?
Mumble is a partial answer to some of the problem. Mumble or some other voice program.
The thing is, even if you’re repping to build your own private guild, you can still talk to your guild on mumble.
Guild Chat suffers greatly from people making personal guilds. Our guild has remained strong due to voice chat.
1. I would design the entire game and monster AI around 5v5 teams.
2. I would add heroes to the game to still allow for solo play.
3. I would make classes more diverse, so there would be more synergy playing in a group.
4. I would add the monk class and make mesmers, elementalists, necromancers and engineers have more utility. Also, warriors and thieves would use only melee and rangers would use only ranged weapons.
5. I would add class specific resource management requirements.
6. I would make loot scale to difficulty of content. CoF path 1 loot would be nerfed hard.
7. I would remove RNG and make mob specific loot tables with reasonable chances of dropping rare items.
8. I would add random 5v5 deathmatch arenas. I would add multiple objectives to sPvP such as team deathmatch, relic runs, king of the hill and capture the flag.
9. I would add guild halls and GvG.
10. More maps for WvW and more badges for doing things that discourage zerging.
I’ll stop at 10. By then I would have probably kitten off the entire population of GW2 and killed the game. XD
There’s a problem with heroes in the open world. Imagine 200 guys all with heroes. Now imagine the lag. It’s just not reasonable for an open world game. If you’re really adding heroes, you’re going to have to make the entire game instanced.
Well, kits upgrade as your level upgrades. I mean after you get your top level weapon, what upgrade is there? So you have an exotic weapon which you can have in the first month of play, or month two, and where do you go from there. Maybe a better skin, that’s all.
I think everyone one of my characters have exotic weapons for every weapon they use, with a skin I like. Where am I going?
The only real way to get the progression Richie is talking about, is to get new tiers of gear all the time, which I don’t want.
I disagree. I think Richie, and most of us here, are talking about the skins. After all by now just about everyone knows that Guild Wars 2 is a game built around cosmetic rewards. But that is the problem, with kits being locked into a single form, and with Arena Net constantly forgetting or “running out of time” to add pistol and rifle skins when they add other sets, it just means that the engineer is being shortchanged.
In a game built from the ground up around cosmetic rewards, engineers have few rewards. Not only that, this also hurts our sense of customization. A warrior focused on the great-sword has dozens of skins to choose from to customize his look, but an engineer focused on the flamethrower has….one. Just one. Zero customization.
I focus on more than just weapon though. I focus on armor, too. I find a lot of variety with the engineer profession. Even in Guild Wars 1, once I found a skin I liked for my weapon, I didn’t keep needing new skins all the time.
And in Guild Wars 1, there were few enough skins when Prophecies launched. More skins will come in time.
Generally people get weapon sets they like. They settle on a couple. Greatsword gets more attention because warriors, guardians, mesmers and rangers can ALL use it. Only a couple of professions use rifles, and one of them is warrior, which has the biggest selection in the game.
I think only two can use pistols if I’m not mistaken.
It’s not a matter of Anet not making skins. It’s a matter of them not making skins fast enough. Oh yeah there are plenty of shield skins.
Aside from that, pistols themselves are harder to show off, because they’re so small. Not like a rifle or greatsword. There’s only so much you can do with them that will make them awesome, much like a dagger. And I’ve seen people complain about daggers skins in this game as well.
People didn’t have enough skins when Prophecies launched either and it was rectified as time went on. This will be too.
I played the engineer as my first character and leveled to 80. I enjoyed it the entire time. The point is the lack of weapon choices is only a lack of weapon choices at low level, because when you factor in kits, the flame thrower, the elixir gun, was have as many weapons as most professions and more than some.
Yes but that conflicts with the last part of that sentence. Specifically “and seeing my gear upgrades.” Kits don’t upgrade. Ever. That means that engineers have, hands down, the fewest available weapon skins in the entire game. A fact not helped by Arena Net’s aversion to adding engineer compatible weapons in with their patches, or did I somehow miss the Super Adventure Box pistol and rifle skin?
Well, kits upgrade as your level upgrades. I mean after you get your top level weapon, what upgrade is there? So you have an exotic weapon which you can have in the first month of play, or month two, and where do you go from there. Maybe a better skin, that’s all.
I think everyone one of my characters have exotic weapons for every weapon they use, with a skin I like. Where am I going?
The only real way to get the progression Richie is talking about, is to get new tiers of gear all the time, which I don’t want.
I sound like a broken record, but content takes time. They opened up the island. There are two jumping puzzles on it and a couple of events. It’s the only place in the world to farm passion flowers and karka shells.
And it’s a place where new content can be added as time goes on.
I don’t see a problem here.
And now a quote from someone mildly internet famous, at least to Guild Wars 2 players.
Richie ProcopioThis is one of the main reasons I decided not to roll an engineer at all. I like having a variety of weapon choices and seeing my gear upgrades. I tend never to play monk type characters in video games for the same reason.
Source; Gamebreaker.tv, GuildCast episode 67, comment section
Yep, Richie is mildly famous and some of his comments since launch have led me to believe he’s pedantic about certain things. Usually I agree with what he says, but sometimes, he has a personal bias that makes what he says well…personally biased. That’s true of everyone, of course, including me.
I played the engineer as my first character and leveled to 80. I enjoyed it the entire time. The point is the lack of weapon choices is only a lack of weapon choices at low level, because when you factor in kits, the flame thrower, the elixir gun, was have as many weapons as most professions and more than some.
I made my own leaderboards which crawl the official one, and added search, graphs etc
It was meant only for sPvP, but many people asked to make achievements too, so I didCheck it out here: http://www.gwshack.info
Like it ? Comment in this thread: https://forum-en.gw2archive.eu/forum/pvp/pvp/Leaderboards-with-search-www-gwshack-info/firstIs it wrong of me to be laughing at ArenaNet because, once again, there’s a website out there doing it better?
How long did it take you to do that? How many people did it require? How much were they paid? If you don’t mind me asking. I’m willing to bet you did it faster, better, and for less money than ArenaNet did.
I did the first version in 2 hours + I streamed it (there is a video here: http://www.twitch.tv/turshija/c/2137971), after that I invested 2-3 more hours into polishing it and adding features
That doesn’t mean I am “smarter” then Anet engineers that did that, it only means I had some spare time to make a tool I needed + uploaded it online so that everyone can use it .. I’m sure Anet devs can make that even better, but they are a small team of devs with many tasks, so they can’t invest too much time into one feature …You have to keep in mind that this player is only displaying data that already is out there, copy pasta is very very easy to do. Anet is doing much more than just putting the list out there, they are calculating your elo, showing you how far up or down you are moving in the ladder between updates, and a ton of behind the scene stuff that makes the whole leaderboard work in the first place. Remember there are millions of accounts in gw2, the fansite is only looking at 1,000 players while arenanet is looking at the 3+ million accounts they have. If you notice in this thread issues with the webpage are getting fixed relatively quickly, look a few posts up about the error on an erroneous value entered by a user, now it just lands you on the first page of the leaderboard.
I agree – he didn’t invent the data….but it took him (one person) about 2 hours to make it actually useful. Why couldnt ANet find 2 hours to do this?
Well, there are design imperatives that are different.
I took a design course once, and it was hammered into me that you really want to keep everything on the page without scrolling it. I mean hammered. Every time you had to scroll down, you failed.
Now, in retrospect, I find that really weird, but at the time, that was considered the better design, which is possibly why Anet paged the results, instead of having one long list. For some people, it might be better.
But also Anet is going for a longer game. They’re adding stuff and without knowing what they’re adding, no one can tell if the current design is good or bad.
When you design something with room for growth, you design it in stages and at first it might not look like much. But as you add functionality, it gets better.
There could be very valid reasons why Anet is using the format they’re using, including what they later plan to do with the site.
well i seek to know what the official guild wars 2 forum frequenters think.
thank you for sharing your thoughts with us!i have still to see someone elaborate an over powered build though.
so they say CONition damage/toughness/vitality could make necro over powered.
what i see is just a necro with decent health and defense, high condition damage and low base attack damage. how would that be over powered?
I know that would make you happy. You’ve said it in at least three threads. Just post one thread in the suggestion forum and that’s it. Because making the same thread over and over again, or a thread with the exact same agenda isn’t winning you any support.
It may be that devs will do something like that, unless they have a reason not to, which I suspect is the case. Anyway, good luck to you.
The necro is powerful for a couple of reasons. Though he has low armor, he also has the highest health in the game, along with warriors. Bringing his toughness high, at the same time as bringing his condition damage high, would make him almost impossible to kill. Because you’d end up with a character that was high healh, taking damage like he had heavy armor, with a second health bar like death shroud, who could condition damage you down really fast with poisons (which also slow your ability to heal), bleeding (which can do a lot of damage), life steal, there’s so much a necro could do.
Because of their high health, giving them power, toughness and condition damage could almost make a necro unstoppable.
but there is already a CON toughness precision set, so they have already made the tough high condition dmg type, in fact it will do more dmg and have better long term dmg to survivability than con toughness vit, because vitality is only the starter. To be honest i dont think they have done this because they got other things they want to do with that dev time, but at some point the current armor system is going to be problematic. Most MMOs end up having to do various things such as armor storing npcs etc. Its something they will have to deal with eventually. There is a lot of excess space being wasted in armor inventory.
But conditions don’t benefit at all from precision. That splits some of the effects. Many of the skills that do condition damage, however, will benefit from power.
I absolutely hate the multi guild system in this game. I honestly don’t know what purpose it serves.
What ever happened to guild loyalty?
It lets people be a part of multiple communities and groups of friends – it may not serve a purpose to you, but it does to me and many others. In GW2, I can actually be in a guild with different groups of friends, instead of leaving all but one group out in the cold. This is a huge deal for me, as I enjoy both being in a small tight-knit guild with my RL friends while also having a larger guild to do events and WvW with – and my big guild doesn’t seem to mind that I rep my small guild when I’m playing with them.
Whether the implementation is good or not is another matter, but there’s pretty clear reasons why the idea of multiple guilds serves a purpose.
Personally I find ‘guild loyalty’ a bit of a silly concept. There’s no reason a person can’t enjoy time with multiple communities, and since this is a game, not a job, I don’t see why someone should be forced to only put in time with a single community if they don’t want to be. Requiring loyalty to the guild and only the guild is a bit too serious for what amounts to a hobby for most people.
Again – I’m fine with guilds that require sole membership, it’s their choice as long as they’re upfront about it. But for me, the multi-guild system (as an idea) is great – though I do agree the implementation could be improved.
I was with you till you found loyalty a silly concept.
Not loyalty as a whole – perhaps I was not clear. I meant the idea of ‘guild loyalty’ that precludes spending time with other groups on occasion.
I’ll edit my post to be more clear – but in short, I mean that when people consider ‘guild loyalty’ never spending time with other guilds, and devoting all of one’s time to that one guild alone, it’s a silly concept.
People should still contribute to their guild and not leech off of them, but by the same token someone is not ‘disloyal’ if they split time between guilds.
There is nothing keeping you from hanging out with your “other” friends while representing one guild…if your other friends won’t be your friends because you won’t rep their guild…well hell, I would choose guild loyalty anytime.
To be honest, one of the most epic moments I have ever had in MMO’s is when guilds/kins/legions came together and tackled content or to just have fun. There is nothing wrong with keeping one tag and hanging out with people with other tags.
That’s true, there’s nothing to keep you from repping one guild and hanging out with other people…except for two things.
Point 1. If you do a dynamic event in a group with people in the same guild, that guild gets 20 influence. If you do a guild event solo, or the only person in your guld you get 2 influence. So if I’m with someone from another guild, my options are to give 20 influence to a friends guild, or 2 influence to my own guild for the exact same amount of work. And if my guild is swimming in influence (as is the case with the guild I run), I’m quite happy to help out a friend.
Point 2. I have friends who are ALL in another guild, because they were in the guild I was in in Guild Wars 1. I want to chat with all of them at the same time. I can’t do that without repping that guild. I have my own guild. My own guild gets plenty of influence from me. But when I want to talk to other people, well, what’s the problem.
In fact, that other guild I go talk to now comes sometimes to help us with guild missions, just because I’m nice and help them sometimes.
So actually not repping my guild occasionally has become a benefit for my guild.
Sometimes I think people have lost the ability to network.
And yeah, this would be a whole lot easier if they’d implement alliances like in Guild Wars 1.
Thanks for your reply Vayne
I am a member of a guild, but sadly my guildmates rarely play anymore. Which is really too bad, since we had such a blast running dungeons together! Had a good time helping my mates get their dungeon tokens.
Perhaps I do need to find another guild to join, just to have active players to run about the PvE world with. Or take a break. Well… I guess I have already started on that break… I am about 15 hours into Bioshock: Infinite.
I remember playing LOTRO for 6 years before leaving to come here. I always felt like I had something I needed to do. For better or for worse, that sense of urgency just is not here in GW2. Not saying that’s a bad thing, it is what it is.
Hoping the April update to Living Story brings some terrific content! I was really liking Brahman’s story, and I look forward to seeing how it ends.
Do yourself a favor and find yourself a new guild. Playing with other people is a blast. It keeps everything fresh. Particularly when new people join who need help with stuff. At least for me it does.
Yep, no new game can create content faster than people can play through it. It’s the same with books. It can take an author years to write a book, people read it in a week and go to the next book. To them it’s just another read.
No one reads the first book of a trilogy finishes it and says, there’s not enough to do. They wait for the second book to come out. Because the process of creating something is always longer than the process of experiencing that creation. How long does it take to paint a picture, as opposed to viewing it? How long did it take to build Space Mountain, as opposed to the five minute ride of experiencing it?
So this game comes out with tons of content, far more than any MMO released in memory at launch, but it was never going to be “enough”.
Not enough townsclothes. Not enough armor styles. Not even dungeons. Not enough personal story. Not enough PvP modes. Not enough stuff to do in WvW. But it’s still more than any MMO has come out with…maybe ever. There was more content. We’ve played through it.
Anet is working on more stuff. More armor styles, more clothing, more dungeons….more content. They’re hiring more programmers and artists even, to try to do it faster. But if they release too fast, then it’s buggy and no good. There’s no way any MMO developer can win.
I’m done with almost all the content in this game…just about anyway. I still have jumping puzzles left, because I consciously didn’t look up where they were. I’m trying to find them. On new characters I turn off map markers and try to complete zones without having a checklist. It’s like a word search without a word list. It’s harder but more rewarding for me.
I slowed my progress through the game down by not going to walkthrough sites and not going to the wiki that much in an effort to savor the content that’s there…because I knew that there would never be enough if I just played it through.
My expectations are built on years of seeing other MMOs. Six months after SWToR was released, what were the complaints. No end game. Nothing to do at max level. Same with Rift. Same with every game that’s come along. There’s nothing to do once you get to end game, until they make it.
The difference between me and others is that I expected it to take years to get the content up to the level of games that have been around for years.
well i seek to know what the official guild wars 2 forum frequenters think.
thank you for sharing your thoughts with us!i have still to see someone elaborate an over powered build though.
so they say CONition damage/toughness/vitality could make necro over powered.
what i see is just a necro with decent health and defense, high condition damage and low base attack damage. how would that be over powered?
I know that would make you happy. You’ve said it in at least three threads. Just post one thread in the suggestion forum and that’s it. Because making the same thread over and over again, or a thread with the exact same agenda isn’t winning you any support.
It may be that devs will do something like that, unless they have a reason not to, which I suspect is the case. Anyway, good luck to you.
The necro is powerful for a couple of reasons. Though he has low armor, he also has the highest health in the game, along with warriors. Bringing his toughness high, at the same time as bringing his condition damage high, would make him almost impossible to kill. Because you’d end up with a character that was high healh, taking damage like he had heavy armor, with a second health bar like death shroud, who could condition damage you down really fast with poisons (which also slow your ability to heal), bleeding (which can do a lot of damage), life steal, there’s so much a necro could do.
Because of their high health, giving them power, toughness and condition damage could almost make a necro unstoppable.
Sounds like you’ve done it all. Except maybe join a guild and help people get their stuff.
The problem with new MMOs is that there is no way to produce enough content to keep people playing forever. So either take a break and play something else until new content comes out, come in and enjoy the monthly events/upgrades, or join a guild of likeminded players and have fun playing with other people.
Honestly with a guild, and that comraderie, no MMO would hold my attention at launch for more than six months.
Edit: I’m also working towards a legendary weapon but that’s not what keeps me playing.
thanks for the feedback everyone!
anyway, i would be happy even if they give us:
1. blank skins
2. slot in soldiers, berserkers, clerics, shamans stones etc.if freely slotting in
x1 major attribute stone
x2 minor attribute stoneis asking for too much.
I know that would make you happy. You’ve said it in at least three threads. Just post one thread in the suggestion forum and that’s it. Because making the same thread over and over again, or a thread with the exact same agenda isn’t winning you any support.
It may be that devs will do something like that, unless they have a reason not to, which I suspect is the case. Anyway, good luck to you.
When I was young, I used to play pen and paper RPGS, including D&D and a bunch of others. We played those games with no end game, because just playing was awesome. When RPGs came out, they were an attempt to put those pen and paper games in a computerized format. For a long time, there were games that kept the spirit of the original pen and paper games. Then WoW happened.
Everything suddenly became about raids and loot…at least PVe. But we never had raids or loot in original games. We never had the holy trinity. Games like Guild Wars 2 and even Guild Wars 1 was much closer to what playing a pen and paper game was like than something like WoW and the games that came after it. Even the original Everquest, at launch was more like it. UO was certainly more like it.
For a lot of people WoW and other games took a wrong turn, because if focused on the MMO portion of the equation but largely ignored the RPG part of the equation. Guild Wars 2 did less to move the genre forward than most people say…but it did more to get the genre back to where it was before a whole lot of people stopped enjoying it. It has tried, at least, to put the RPG back into MMORPG. This was sorely needed in this genre.
The end game that people like the OP seek isn’t here, but that doesn’t mean there’s no end game. It means that the end game isn’t defined by grinding for gear, or by raiding. It’s defined differently. In fact, in a game like this everyone makes their own end game…just like in pen and paper. Different groups focused on different things.
So if you love one aspect of the game and it becomes your focus, that becomes YOUR end game. not THE end game.
That’s why I don’t mind Fractals or Ascended gear. It’s another end game for a different type of player. But you can play this game with any end game of your choosing and be just as happy.
There are several open world dungeons that you can only enter once certain events have been completed. They’re hidden. Much smaller than regular dungeons, hence mini, but fun because you can just happen upon them. Here’s the wiki page.
Yup, games especially MMORPGS now these days, you have to use outside source to even have a clue about any type of meaning or how to use something or do some quest. Like mystic forge, if you never did it before you wouldn’t even have a clue how to use it.
EQ has allakhazam to tell you everything, GW2 has gw2wiki. You just don’t learn stuff ingame anymore, these games are terrible at teaching you stuff.
I think most people are horrible at reading comprehension. Talk to Maylani, she explains the Mystic Forge quite well. The unique rings are labelled “unique.” It’s really not that hard.
Except that unique had a different definition in Guild Wars 1. Why would someone who played Guild Wars 1 assume the definition has changed?
Guild Wars 1 didn’t get dungeons until the last expansion. To be fair, we had instances that were elite content that you’d probably have loved. Prophecies came out with the Underworld and Fissure of Woe, both big, elite areas.
Then in Factions, you had The Deep and Urgoz’s Warren, which were 12 man content (instead of the normal.
Nightfall added Domain of Anguish, which was broken into four zones. And finally, Eye of the North introduced dungeons, I think there were 16 of them, including the Elite Dungeon Slaver’s Exile.
All of this was done in a two year period, I think. But Guild Wars 2 is a different animal.
I suspect you’ll see more fractals before new dungeons.
Have you done all the minidungeons too?
I think people are being a little harsh on guilds that ask for representation a majority of the time.
When I invite people into the guild, I make sure I’m very clear on that requirement. If they’re not comfortable with that, that’s okay. If they have a smaller guild with friends, I always encourage them to invite them as well.
But the reason we switched to that requirement is we were bringing in new recruits, and they were leaving because no one was repping, or a minority was. We were also having issues with people repping only for guild missions, and then not doing so the remainder of the time. Due to the intense influence requirements for guild missions, we felt it only fair so we could gain that influence from our members.
We don’t even ask 100% – just a majority. I personally think that’s very fair and those judging otherwise, well I think you’re being a bit ignorant on the matter.
So I’m being a bit ignorant on the matter, because I don’t agree with you? So noted.
I understand your point of view, but you know, this is a game. It’s not real life. It’s not life and death. And you know if you want people representing you most of the time, as long as you’re up front about it, well, that’s fine.
But I wouldn’t consider joining a guild that wants to own me in a game. I have many groups of friends. They all have guilds. Why should I limit myself?
Then don’t. I’m saying, is don’t judge me for asking for it. There are good reasons why.
Everyone judges everyone. That’s part of being human. If someone asks for something others find unreasonable, they’ll be judged by that. Asking someone not to judge you is probably asking too much for most human beings.
Judging is how we relate to the world. Everything is judged. The only real problem is when people attach themselves to their judgments and set them in stone….which unfortunately happens all too often.
I think people are being a little harsh on guilds that ask for representation a majority of the time.
When I invite people into the guild, I make sure I’m very clear on that requirement. If they’re not comfortable with that, that’s okay. If they have a smaller guild with friends, I always encourage them to invite them as well.
But the reason we switched to that requirement is we were bringing in new recruits, and they were leaving because no one was repping, or a minority was. We were also having issues with people repping only for guild missions, and then not doing so the remainder of the time. Due to the intense influence requirements for guild missions, we felt it only fair so we could gain that influence from our members.
We don’t even ask 100% – just a majority. I personally think that’s very fair and those judging otherwise, well I think you’re being a bit ignorant on the matter.
So I’m being a bit ignorant on the matter, because I don’t agree with you? So noted.
I understand your point of view, but you know, this is a game. It’s not real life. It’s not life and death. And you know if you want people representing you most of the time, as long as you’re up front about it, well, that’s fine.
But I wouldn’t consider joining a guild that wants to own me in a game. I have many groups of friends. They all have guilds. Why should I limit myself?
I really hate how town clothes are implemented in this game. Why didn’t Anet look at Lotro, who has an amazingly good cosmetics system, which was implemented YEARS ago. It’s not like it would be a new thing.
Yep, the Lotro cosmetic outfits were something that game definitely got right. There were some things I really didn’t like about that game, but the cosmetic outfit system was top notch.
Well I’ve never had trouble getting runs with my mesmer, but it’s irrelevant, because I almost never pug and because most people like having mesmers around anyway. However, I’ve run most dungeons on my engie and several on my ranger, all with pretty good results.
Hmmm, I never played GW1 so I don’t know. You do have a point though if GW1 had a unique item that had a different meaning then does GW2, that makes a big difference. My guess is there are more GW1 players in this game than first time GW players.
A unique item in Guild Wars 1 simply meant a green named item dropped by a specific boss. So the Beserking Bison Asterius the Mighty dropped Asterius’s Scythe, which was considered a unique item. Unique in this case meaning it was a named item that only dropped from that single boss.
Guild Wars 1 was different though, because there was no jewelry. Still because it represented a named “special item”. seeing unique on an item here might make one thing it was a named special item, just like in Guild Wars 1.
What about people who have personal guilds, just for extra storage (which a lot of people do). What about people who have real life friends who have a tiny guild, and their friends really don’t want to join a big guild, but aren’t on all the time. What about people like me, who live in Australia, but I belong to a US guild and at times, there’s very few people around to play with?
There are very legit reasons to be in multiple guilds, even if your guild does everything.
I hear what you’re saying, but what I am talking about, is people joining multiple guilds and simply taking advantage of both guilds. For example, guild #1 does a guild bounty mission, I represent that guild, I participate in the mission and I do the same when guild #2 does something like that, and so on. Not the best example maybe, but there are people who simply exploit guilds in certain ways. I’m sure you can figure out some stuff for yourself.
In any case, all of the above you described is not an issue in our guild at all, we also have people like that, who are in different timezones and who are also in small guilds from friends. It’s just the people using multiple guilds to their own advantage which is the issue. The “represent at all times” works for us, and it works for us because we aren’t forcing anyone, but we’re asking. And because of the way we handle things in our guild, we have a very strong bond.
You’re limited in the number rewards you can get in a week. For example. You can get 2 commendations from a bounty per week and then say another 1 from a trek, giving you three. If you do a mission beyond that with another guild. you don’t get rewarded. I’m not sure how you’re using anyone.
But here’s another situation. My guild has a scheduled day to do a mission. I can’t get home that day from work on time, or I can’t make it because of scheduling. Another guild has an open bounty day (there are a few of them) that allows me to get my commendations and I’m only logged into that guild for the duration of the event.
I’m not seeing a problem here. Or, because I’m loyal to a guild, I should miss out on commendations that week altogether? What if the guild I’m in never has bounties at times I can make them?
I think it is pretty clear what unique means. The above post makes it very clear. 3 of the biggest MMO’s out there clearly use unique equip as the ability to only have or use one of that item. What is the problem.
If the game needs to babysit everyone we are going to have a lot of annoying warnings in game and when that happens everyone just mindlessly skips them and they no longer serve their purpose.
I made the unique equip mistake in Rift, once, then never again. Unfortunately it is the best way to learn a lesson.
The problem is Guild Wars 1. There are a TON of players who played Guild Wars 1 who never played another MMO at all. This is a sequel to Guild Wars 1. And in Guild Wars 1, unique meant something completely different.
If you’re going to change terminologies between games in the same serious, you have no choice but to define it.
Unless you’re trying to say no players came from Guild Wars 1 to Guild Wars 2 without having played other MMOs.
Except that it’s a relatively standard MMO term, and many people do understanding. Out of curiousity, what word would you use instead?
I don’t remember playing a single MMO with “Unique” type items at all. I’d replace it with something user friendly like :
- “Can only use one”
- “Uniquely equipped”
Can use only one works, but it’s longer…uniquely equipped means nothing to me at all, and includes the word unique. That wouldn’t make me think I couldn’t use two at all.
I think there should be a mouseover so when you mouseover the word unique, it says what it means. Even more, if you can’t use it, you shouldn’t be allowed to buy it, which would save tons of trouble.
I don’t know who’s OP or what, but I have a related question:
If Warriors get
- Highest direct damage
- Highest armor
- Highest health
What exactly is the trade-off for other classes that are obviously deficient in at least one of those areas? Meaning, how is this balanced?
Warriors have less healing than other professions, for one thing. And while they have more health than a guardian, the guardian has a awful lot of tricks up his sleeve to even the score. In fact the whole game is about how you go about what you do.
Necromancers have the same high health as warriors, but they have lower armor. On the other hand, necros have what is essentially a second health bar to get them out of trouble and also do damage, in death shroud.
Guardians have more boons at their disposal than any other profession. I dare say guardians pound for pound are more survivable than warriors.
Mesmers bring a lot of utility to the scene. Though they don’t have high health or armor, they have other ways to mitigate damage. I have one phantasm, for example, that halves the damage I take while I’m up. I’m also traited to take less damage for each clone I have. And the ability to shatter clones to get different effects can be very helpful. There are also mesmer stealth skills, condition removal and boons, and a portal. There’s a lot a mesmer can do to bedazzle others.
Eles have low armor and health, but lots of different ways to heal and defend and also they’re probably the most mobile profession in the game. Ever try to catch a decent ele in WvW? Good luck. In fact, with some of the bunker builds, they can be as hard to kill as warriors.
There’s even an engineer bunker build that’s really really tough to kill. Engineers get kits that can be quite useful, including grenade kits, bomb kits, they get a flame thrower and for support an elixir gun.
Now admittedly there are harder professions and easier professions. Warriors, for the most part, are easy out of the box. But that doesn’t mean other professions don’t have answers to what the warrior has. Often those professions have to be played better to get the same advantage.
A really good ele or a really good mesmer are worth their weight. Warriors have a much lower learning curve.
If they aren’t then they are doing activities my guild doesn’t par take in with the other guild.
The problem, as i see it in my guild, starts when your guild actually does everything the game has to offer (dungeons in both byob and speed runs, all guild missions more often than once a week, tournaments, more organised and byob wvw, open pve – farm / exploration / temples, social events – meetings in towns; you name it!), and you still have members multiguilding elsewhere, effectively staying out of the guild’s community.
It’s not about influence – my guild generates over 30k influence a day, sometimes more, so it’s not really an issue. It’s about the approach of players, respect to the guild and guildmates. Long story short, why would an established and organised guild keep people who rep them only during guild missions or when they want to join a guild event, when basically everyone else is a part of the guild community?
Mind it, it’s not about their in-game activity – they can play a few hours a week for what it’s worth, and take longer breaks. But when they are online and they are members of a different community, then why let them occupy guild slots?
What about people who have personal guilds, just for extra storage (which a lot of people do). What about people who have real life friends who have a tiny guild, and their friends really don’t want to join a big guild, but aren’t on all the time. What about people like me, who live in Australia, but I belong to a US guild and at times, there’s very few people around to play with?
There are very legit reasons to be in multiple guilds, even if your guild does everything.
The problem is you’re not a game designer and so you can’t see it.
Uh, anyone can be a game designer. It’s not a title that presumes the bearer is a bastion of knowledge or talent in their field, like “doctor” or “lawyer” or “virtuoso”. Game designers are promoted to their duties from all sorts of jobs, from programmers to artists, to even lowly Quality Assurance personnel hired on as temporary workers. Markus “notch” Persson, one of the most influential developers in PC gaming today, has no more formal training in creating professional software entertainment products than any given GW2 forum poster.
I don’t think it’s safe to assume that Arenanet has some immaculately cohesive vision for Guild Wars 2, where there is nothing left to add or take away, that none of us lowly mortals could ever comprehend, when there is so much evidence to the contrary.
I"m pretty sure that game designers (not the guys who just program or do graphics, but those responsible for actual design), actually do have some sort of vision, certainly starting out. But that doesn’t really apply to this conversation. What does apply is this…
Every single person who plays the game sees it from their point of view…that is they see the trees, but not the forest. They suggest changes, but they don’t necessarily have the vision or experience to see where those changes will lead. The same might or might not be true for a game designer, but a game designer is generally less self-interested. Their interest, if they’re any good at it, is the over all health of the game.
So you got guys in the thieves forum who play thieves who cry over every nerf, or make suggestions that would make thieves massively OP. Why? Because they’re only thinking about their game, and their character.
The OP has posted this topic I think this might be the third time and has gotten several people who disagreed with him. He even said so in this OP. He doesn’t understand why people disagree.
I’m not even sure I disagree, I’m just saying that if certain combos aren’t in the game, it’s entirely possible they’re not in the game for a reason. But the OP only wants what he wants…whatever that is.
Someone gives him an example of a combo that could be OP and he says he doesn’t think so. Okay.
The OP is beating a drum about something he wants, but I’m not so sure the OP is experienced enough in game design to see the long term ramifications on every aspect of the game. Of course, it’s not his job to see that. But that doesn’t mean that if he can’t see something it doesn’t exist either.
your objection seems based in some history of his ideas. Im merely looking at it academically. I do beleive that anet probably initially limited combinations because they werent sure how things would pan out, and also for other reasons they have alluded to. I am also not positive that there are no OP stat combos, however, as far as PVE is concerned, i tend to doubt it. Most attacks are avoidable, in this type of system the most OP stat combos already exist, they are the glass cannon types, power prec crit dmg, and cond prec _.
as far as being super tanky, they already have clerics givers and shamans. Since these extremes exist, i doubt that other mixes would break the game.I mean hey the designers can test it, but to be honest, the current system will continue to get bloated and become harder and harder for players to manage. People who want a mix of stats basically have to try to use a simulator. In trying to make it easy, it has become more complex. And really if they actually have certain stat combos that are insanely OP they can just make them uncreatable.
The problem is, there is no PVe in this game…that is, PVe alone. While these stat combos won’t affect SPvP, they may very well affect WvW which will definitely have to be watched.
You don’t really want to see the kittenstorm if they implement this and the WvW crowd get affected, trust me on that. lol
Congrats to you. I might my wife online too (though not in Guild Wars) and we’ve been together ten years. We’re both too old to have wanted kids, they’re all grown up now, but it’s great to be in a relationship with someone who shares your interests.
A lot of married people do everything separately. This is more fun, for me at least.
And it’s nice to see the occasional good post on the forums too.