I am, admittedly, a bit surprised. I never realized that gear progression could be viewed so negatively. I see how you are looking at it – but hopefully you can respect another point of view.
We think of gear progression as a good thing. I guess the difference then comes down to a capitalistic vs communistic game design philosophy. Said differently some want a game that reward their players with better possessions and items based on their achievements, hard work, dedication and comittment.
The same game, I guess, can be seen as elitist, requiring it players to work in order to get something that people feel should be communal and given to all freely.
And I don’t see GW2 at lvl 80 as a sandbox.. Once a player has exotic gear, map completion and a legendary what is there to do? Honestly, we can’t figure it out.
The problem is that many players game from Guild Wars 1, like me, and are in fact fans of that game. You maxed out your gear very early in Guild Wars 1 and NEVER got better gear after that. In fact. if you maxed out your gear in Prophecies, the first game, you never had to upgrade your gear again in any of the other three Guild Wars 1 games.
It made for better gaming in my opinion.
In Guild Wars 2, when ascended gear was introduced, a decent portion of the population actually walked away from Guild Wars 2. I don’t think Anet is willing to open this can of worms again.
We’ve had people in my guild who didn’t run any wisps and have gotten it. In fact, we’d just alternate when running through with my guild, stand here and don’t move. Everyone else would do the work this time and next time you do the work.
I got it honestly though, not because I’m very good at seeing traps…I think I just got lucky.
This is where you find a guild of like-minded players. There are plenty of us out here, and you never have to be alone again…or at least not often.
You lost 90% of this forum with the words we need gear progression. That’s all I’ll say on the subject. Good luck, mate. The kittenstorm approaches.
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Was Ascended Gear truly in the works before the game launched? Is there any mention of Ascended Gear prior to its unveiling in November? If Ascended Gear had been mentioned in the Manifesto, how would it have affected the launch of GW2?
It was never mentioned before the Lost Shores update was mentioned. I think it was a knee-jerk reaction to a declining playerbase (normal after a couple months in any game) that backfired horribly, because they didn’t believe that all those people who didn’t want Ascended gear really meant it.
They were convinced, I believe, that the gear treadmill formula was something most players wanted.
Agreed. It seems to me that the declining player base may also be why the expansion was nixed to quickly. I doubt NCSoft wants to continue to fund an expansion for a game that failed to hold the attention of the majority of it’s original customer base.
Traditionally in MMO space, expansions are made when games aren’t doing as well. If a game is doing well, you hold off on the expansion. The idea is to get people back into the game when most people have left…and it usually works. That’s why smaller games like Perfect World keep making expansions.
Games that are doing really well hold their expansions for a time when another big game is coming out.
Depends on where you wanna go. Thieves and eles aren’t really “in demand” classes but they’re welcome everywhere except in certain COF p1 parties. Both classes have anti-projectile skills so they’re good for FOTM. Thieves are desirable for Sons of Svanir and Dredge fractals.
I’m not sure I still understand why most people want at least 1 heavy armored class in their parties. Any class can take lots of damage, just depends on how they’re built.
People insist on heavy armor professions because they’re conditioned from other games. My mesmer is as survivable as any warrior I’ve ever met. Not sure I’d quite put my mesmer up against a guardian, but I’m not far off.
The aspect of the game under discussion has nothing to do with conditioning from other games. It does have to do with the learning that comes from being an experienced gamer. People adapt and notice what works. The warrior profession is simply good at what it does—damage. Is that enough? No; well maybe in cof1; but, elsewhere most groups find an anchor guardian is helpful around managing aggro and positioning mobs. And, the Berzerker warrior we are talking about is squishy as hell in heavy armor. I don’t know if you’ve played one, but it’s rather surprising how fast the large health pool drains when focused. What people in the thread complaining about glass cannon warriors soloing dungeons fail to understand is that players who can do this invested a lot of deaths (theirs or someone else’s) in learning the fights. And, knowing the fights perfectly they are still one mistake away from death. Be careful of what you take away from youtube—I’ve seen people playing every profession doing amazing things. That doesn’t, however, mean that every profession is ‘amazing’ or even OK. The Berzerker warrior fills a combat role in an emergent ‘trinity’ (don’t worry, your Mesmer is included); it is not therefore necessarily a problem in itself. I’ve suggested elsewhere what the actual ‘problem’ is and ways to address it.
You may personally not be conditioned from other games, but I’ve met people that have. It probably depends on the person. Good gamers play different games when they come to a new game. But a percentage of players aren’t good gamers.
I haven’t spent a ton of money…but I’ve spent some…not because I need to, but because I like the game and I’m happy to support the company. Actually, my wife wanted gems for our anniversary so we got some for that too.
My guild wars 1 main was a mesmer named Percival Wolfthane. I have two guild wars 2 mains, so far, a Sylvari Mesmer named Ivymere and a Sylvari ranger named Thrist.
lets discuss who is actually enjoying the game at level 80. also, do you consider this game a grind? in my opinion, people are leaving this game because its incredible boring and grindfest at level 80. what do you guys think?
Except their numbers have been stable or rising & they’ve recently had to increase the server capacity because of an influx of new players.
So.. They’ve increased the server capacity twice. each time they do, the servers fill up again.. so your line: “in my opinion, people are leaving this game” is factually inaccurate.
Actually it’s accurate. People ARE leaving this game. They’re also joining this game. I believe, and it’s just my belief, that the joining crowd is bigger than the leaving crowd. Or at least the joining and returning crowd.
Well i played Tera for a few hours yesterday (for the first time) I dunno what people are saying its not a bad game, sure Guildwars 2 combats is a little more free, but that’s not always a good thing, i find it a double edged sword, yes you have freedom to move dodge but it also Trivializes the mobs and AI..
I’ve only played it for a short period but from what i’ve seen and liked in Tera over GW2
The classes have roles
The classes have many great skills and viable builds
The races are interesting
The armor and weapons look amazing
Graphics are eye popping beautiful
The story seemed interesting (what i’ve seen)
Combat is fun, and takes skillYes Guildwars 2 is a good game, but its core mechanics and story let it down just as much as “other” games out there, and to say GW2 ruined all other mmo’s is a gross lie..
If you think the Guild Wars 2 story is a letdown and you’re off to play Tera, well…okay. But the devs of Tera pretty much said no one cares about story. You may not come back to Guild Wars 2, but it’s really REALLY unlikely you’ll stay with Tera.
Of course they released it too early. I’ve yet to see an MMO in the last five years that hasn’t come out too early. That’s because no matter what you do, at some point you have to start earning an income.
I’ve said this before on many threads, that I believe Anet launched this game to beat MoP to market. It wasn’t a bad move. Probably made them a lot of money. They’ve been playing catch up ever since.
If this was the only MMO forced to launch before it was completely finished, it would be a travesty, but it’s not. Because MMOs cost so much money to make and take so much time that eventually you have to bite the bullet and get it out there.
As usual, you misrepresent my position.
I didn’t say it had to be completely finished. There’s a wide swath of possibilities between underdeveloped and completely polished.
I didn’t buy this game because it’s relatively better than all the others; relatively better can still be poor overall. I bought it because I expected it to meet some set of criteria that exists regardless of the quality of current MMOs on the market.
Me. I’ll just hang out here and wait for the fixes.
That’s the problem. You’re asking us to trust that everything will work out. I don’t see how they can make significant improvements without a significant overhaul of many of the core mechanics. And you’ve already said in other threads you don’t see those kinds of changes occurring.
I didn’t misrepresent you. I disagree with you. The game was playable, it was buggy. If you don’t like the core mechanics, you don’t like them, and that’s fine. It doesn’t, however, make those core mechanics bad. It makes them not your thing.
I have very little problem with the core mechanics of this game and I had very little problem with them at launch. You’re 100% right. If you don’t like the core mechanics of a game, it’s not going to change. I didn’t like the trinity in any game I’ve played. That’s a core mechanic. It’s not going to change. So if I play trinity games, I don’t go to the forums of those games and complain about the trinity, because there’s not much point. I knew it would be there from the beginning.
As for expecting a game to launch more complete more better than it’s counterparts, well, you can expect that. But it’s not a reasonable expectation. The industry is how it is for a reason. The combination of fan pressure for the game to come out, investor pressure for the game to come out, timing of other games…given that no MMO is going to be in a good place when it launches, it makes sense to launch in window with no competition. If you owned the company, you’d do the same thing. Because it’s your money and your investment.
Waiting till the game is more ready isn’t always the best thing for the game. And the higher the overhead of a business, the more risk involved. This is a big risk investment for people and business decisions have to be part of the equation.
This game needs WoW raids + Rift dimensions = perfection
Rift didn’t have dimensions at launch and I’m pretty sure WoW didn’t have a raid. Content takes time. The core of the game is finally working and now they can start adding stuff, in the same way they added the fractals. Again, all it takes is time.
But they said there’s no more content coming….so?
No,. they never said that, sorry. Where did you get that idea from?
Of course they released it too early. I’ve yet to see an MMO in the last five years that hasn’t come out too early. That’s because no matter what you do, at some point you have to start earning an income.
I’ve said this before on many threads, that I believe Anet launched this game to beat MoP to market. It wasn’t a bad move. Probably made them a lot of money. They’ve been playing catch up ever since.
If this was the only MMO forced to launch before it was completely finished, it would be a travesty, but it’s not. Because MMOs cost so much money to make and take so much time that eventually you have to bite the bullet and get it out there.
As usual, you misrepresent my position.
I didn’t say it had to be completely finished. There’s a wide swath of possibilities between underdeveloped and completely polished.
I didn’t buy this game because it’s relatively better than all the others; relatively better can still be poor overall. I bought it because I expected it to meet some set of criteria that exists regardless of the quality of current MMOs on the market.
Me. I’ll just hang out here and wait for the fixes.
That’s the problem. You’re asking us to trust that everything will work out. I don’t see how they can make significant improvements without a significant overhaul of many of the core mechanics. And you’ve already said in other threads you don’t see those kinds of changes occurring.
I didn’t misrepresent you. I disagree with you. The game was playable, it was buggy. If you don’t like the core mechanics, you don’t like them, and that’s fine. It doesn’t, however, make those core mechanics bad. It makes them not your thing.
I have very little problem with the core mechanics of this game and I had very little problem with them at launch. You’re 100% right. If you don’t like the core mechanics of a game, it’s not going to change. I didn’t like the trinity in any game I’ve played. That’s a core mechanic. It’s not going to change. So if I play trinity games, I don’t go to the forums of those games and complain about the trinity, because there’s not much point. I knew it would be there from the beginning.
As for expecting a game to launch more complete more better than it’s counterparts, well, you can expect that. But it’s not a reasonable expectation. The industry is how it is for a reason. The combination of fan pressure for the game to come out, investor pressure for the game to come out, timing of other games…given that no MMO is going to be in a good place when it launches, it makes sense to launch in window with no competition. If you owned the company, you’d do the same thing. Because it’s your money and your investment.
Waiting till the game is more ready isn’t always the best thing for the game. And the higher the overhead of a business, the more risk involved. This is a big risk investment for people and business decisions have to be part of the equation.
This game needs WoW raids + Rift dimensions = perfection
Rift didn’t have dimensions at launch and I’m pretty sure WoW didn’t have a raid. Content takes time. The core of the game is finally working and now they can start adding stuff, in the same way they added the fractals. Again, all it takes is time.
This game was awesome 1-80. Absolute perfection in my opinion. Then I bought some gems, turn it into gold, bought all exotic Bezerker level 80 gear and realized there’s nothing to do because I had the gear I would have been grinding for.
The jumping puzzles (very fun), map completion (cool), alt leveling (a breeze) and skin collecting is stuff you do on OFF RAID NIGHTS…but this game has no raiding. And there’s no new contents planned for this game. So, let’s rename it Jumping Wars and put it back on the shelf.
P.S. I’m a girl and I don’t even care about the skins. I bought the Order of Whispers gear and was very happy with that.
What makes you think there’s no new content coming?
What I do know is no new game is going to compare to a game that’s 7 years old, in terms of content and updates. The game needs to mature for that to happen.
Or maybe they just released it too quickly, without enough thought or resources going into many of the game mechanics and content.
Sequels are compared to their predecessors for a reason. With a similar staff, the second title in a series should build on the previous concepts and successful elements of the first title. It’s completely fair to expect much of what was learned in the first game to be applied to the second. Expectations are going to be much higher, just like they were for Diablo III as compared with Diablo II.
It is funny to me how video games are one of the only products that can be released before they are really finished, just to make a profit, and people defend that position.
I can’t think of any other industry where if you released something early, and it wasn’t really ready for public consumption, that it would get defended because the company needed to start making money. In most industries the company and the product would get absolutely torn apart by the media as well as possibly being the target of recalls, refunds or a class action lawsuit.
Just amazing really.
Video games are not MMOs. MMOs are a very specific, high risk type of video game. I wouldn’t tolerate it in most types of games, but realistically, there are going to be less MMOs as time goes on, because they just cost too much to make, compared to the risk of what you could get back. That’s why more and more iphone games are coming out. Low risk for high chance of profit. If it doesn’t work out, it’s not the end of the world. The same can’t be said for MMOs.
I wish people would start separating MMOs from other types of video games in their thought process. They really are a beast apart.
The more ambitious the MMO, the earlier it will end up having to launch, unless you have so much money up front that you can afford to hold off indefinitely. Neither NCSoft nor Anet has that kind of money.
Of course they released it too early. I’ve yet to see an MMO in the last five years that hasn’t come out too early. That’s because no matter what you do, at some point you have to start earning an income.
I’ve said this before on many threads, that I believe Anet launched this game to beat MoP to market. It wasn’t a bad move. Probably made them a lot of money. They’ve been playing catch up ever since.
If this was the only MMO forced to launch before it was completely finished, it would be a travesty, but it’s not. Because MMOs cost so much money to make and take so much time that eventually you have to bite the bullet and get it out there.
As usual, you misrepresent my position.
I didn’t say it had to be completely finished. There’s a wide swath of possibilities between underdeveloped and completely polished.
I didn’t buy this game because it’s relatively better than all the others; relatively better can still be poor overall. I bought it because I expected it to meet some set of criteria that exists regardless of the quality of current MMOs on the market.
Me. I’ll just hang out here and wait for the fixes.
That’s the problem. You’re asking us to trust that everything will work out. I don’t see how they can make significant improvements without a significant overhaul of many of the core mechanics. And you’ve already said in other threads you don’t see those kinds of changes occurring.
I didn’t misrepresent you. I disagree with you. The game was playable, it was buggy. If you don’t like the core mechanics, you don’t like them, and that’s fine. It doesn’t, however, make those core mechanics bad. It makes them not your thing.
I have very little problem with the core mechanics of this game and I had very little problem with them at launch. You’re 100% right. If you don’t like the core mechanics of a game, it’s not going to change. I didn’t like the trinity in any game I’ve played. That’s a core mechanic. It’s not going to change. So if I play trinity games, I don’t go to the forums of those games and complain about the trinity, because there’s not much point. I knew it would be there from the beginning.
As for expecting a game to launch more complete more better than it’s counterparts, well, you can expect that. But it’s not a reasonable expectation. The industry is how it is for a reason. The combination of fan pressure for the game to come out, investor pressure for the game to come out, timing of other games…given that no MMO is going to be in a good place when it launches, it makes sense to launch in window with no competition. If you owned the company, you’d do the same thing. Because it’s your money and your investment.
Waiting till the game is more ready isn’t always the best thing for the game. And the higher the overhead of a business, the more risk involved. This is a big risk investment for people and business decisions have to be part of the equation.
What I do know is no new game is going to compare to a game that’s 7 years old, in terms of content and updates. The game needs to mature for that to happen.
Or maybe they just released it too quickly, without enough thought or resources going into many of the game mechanics and content.
Sequels are compared to their predecessors for a reason. With a similar staff, the second title in a series should build on the previous concepts and successful elements of the first title. It’s completely fair to expect much of what was learned in the first game to be applied to the second. Expectations are going to be much higher, just like they were for Diablo III as compared with Diablo II.
Of course they released it too early. I’ve yet to see an MMO in the last five years that hasn’t come out too early. That’s because no matter what you do, at some point you have to start earning an income.
I’ve said this before on many threads, that I believe Anet launched this game to beat MoP to market. It wasn’t a bad move. Probably made them a lot of money. They’ve been playing catch up ever since.
If this was the only MMO forced to launch before it was completely finished, it would be a travesty, but it’s not. Because MMOs cost so much money to make and take so much time that eventually you have to bite the bullet and get it out there.
But I believed this was going to be the case coming in. I expected it. After seeing other MMO launches, I set my expectations to what was actually going on in other games. Lots of bugs, missing features…I mean Anet isn’t EA or Bioware as far as size goes, and look how many features SWToR was missing at launch.
People complain we don’t have an LFG tool…neither did SWToR and that’s a much bigger company and an MMO with a monthly fee.
All this stuff takes time and patience. And MMO players aren’t overly patient, so they make a lot of noise and then either stay or move to the next MMO, where the process repeats itself.
Me. I’ll just hang out here and wait for the fixes.
Depends on where you wanna go. Thieves and eles aren’t really “in demand” classes but they’re welcome everywhere except in certain COF p1 parties. Both classes have anti-projectile skills so they’re good for FOTM. Thieves are desirable for Sons of Svanir and Dredge fractals.
I’m not sure I still understand why most people want at least 1 heavy armored class in their parties. Any class can take lots of damage, just depends on how they’re built.
People insist on heavy armor professions because they’re conditioned from other games. My mesmer is as survivable as any warrior I’ve ever met. Not sure I’d quite put my mesmer up against a guardian, but I’m not far off.
your obviously new to the game. guild wars 2 is a grindfest. just wait til you hit 80. the developers lied and said it has no grind, “dynamic questing is so revolutionary” LOL. its the same thing as wow without talking to a person. at 80 there is no point to the game. they also said it would be a pvp game. LOL, you have all been conned hard. oh yea, they will delete this post soon. they do that when you dont like the game
I love that I can get a character to 80, so easily gear them, and move right on to do all sorts of end game stuff.
If not doing FotM in PvE what other end game stuff is there? Cause we all want to know about it? (for PvE, WvW is diffrent)
We “all” want to know about it? Okay.
As we’ve already defined end game at what you do at level 80, that can vary broadly from game to game and player to player. For some people WvW is end game. For some people RPing is end game. There’s a guy in my guild who loves the dungeons. I don’t, but he does. So his end game is getting armor sets from every dungeon, and doing fractals as well.
My end game is more about exploring. Finding the stuff I missed even though I have 100% world completion. That includes doing some of the achievements.
And you know, if you look that stuff up online, you can do it in a day or two. But if you actually look for it, on your own, you know like a game, some of that stuff is very hard to find.
And of course there are people slowly working on a legendary weapon which is an end game for them.
Anything you choose to do at end game that entertains you is your end game. And I’ll give you a hint. Even in games with raiding. in various polls over the years, most people don’t raid as end game…even though that’s almost always what people refer to when they refer to end game.
On the topic of end game as used in the MMO Genre…
every different area of interest develops its own language. It’s part of how language evolves. A single enemy unit in an MMO is called a mob. In English though, a mob is a group, not a single unit. It’s how language changes.
If you collect stamps, you might be familiar with a hinge, a clear folded adhesive that holds stamps in an album. It doesn’t do anything for your bedroom door, however.
In games like chess, there is a specific kind of end game because the games ACTUALLY end. You can always play another game, but that game will end to. It will end in a win, loss or draw.
MMOs, being based originally on pen and paper RPGs don’t end. So the standard definition of end game simply can’t be applied here. The industry took the term and used to to mean what you do at level cap. That’s how it’s used.
It shouldn’t be insulting to chess’s end game, because it has nothing to do with a game that has an ending.
I’ve been playing this game for months and it hasn’t actually ended yet.
The feel of the world.
For me the world in GW2 feels much less…..melancholic than in GW1.
Its epic, yes…..and very childish in GW2.
Its not a bad thing per se and actually funny at most, but surely not the same as it was in GW1 apart from those exception like JokoThat you don’t need a tank or healer.
…
That you don’t need a tank or healer.
That you don’t need a tank or healer.Yea, the fact that you don’t need a tank or a healer really makes this one of my favorite games
Either you didnt understand OPs question or you didnt play GW1 at all because in every outpost there were groups spamming “GLF monk” because you needed mostly 2 healers per group. Tanks had their place too, but you could make it without one.
All in all GW2 is a completely different and good game, not awesome as GW1 turned out to be, but GW2 is still very young…lets not forget that fact
I had heroes to do that, and never had to think about it. Since you had heroes, it didn’t matter. As for tanking, there was no true tanking in Guild Wars 1, since there was no taunt mechanic. That’s what I really liked. I never particularly minded healers, but I’ve always disliked the tanking mechanic.
I’m pretty sure I could give you a good run on how many hours of Guild Wars 1 I played.
@ Vayne.8563:
" When I was young, I used to play pen and paper RPGS, including D&D and a bunch of others. We played those games with no end game, because just playing was awesome. When RPGs came out, they were an attempt to put those pen and paper games in a computerized format. For a long time, there were games that kept the spirit of the original pen and paper games. Then WoW happened.""
One of my friend couldn’t get into any MMos because he felt they all lacked the true spirit of what RPG is all about: playing an important role that actually has a huge impact on the world -something like that. And If I remember well, DandD was the original one, and the only one he got into it for a really long time, and still now. I tried to get into, but I lacked the creativity to really excel at it
(Talking about the paper version)
They do lack the true spirit of the original pen and paper games…but you can’t solo a pen and paper game either. At my age it’s much harder to get together with friends regularly (considering I moved 10,000 miles away from most of them).
Guild Wars 2 does a decent job at times of capturing that feeling. Actually, the personal story is probably the biggest obstacle in capturing it.
The wandering through the world and not necessarily knowing that is going to happen is a pretty big thing for me. I quite like it.
The fact that protection is stronger than healing. That you didn’t need a tank. That at least some dungeons had a story and explorable mode. Hell, Trahearne is definitely Komir ressurected.
The feel of the world. Mechanics are different for sure, but we knew almost all those changes before the game went on presale.
I can’t wait for the warrior nerf. It’s going to be entertaining as hell.
Warrior is what ANet wants to balance all other classes with. Wasn’t that the purpose of limiting the skills so they could easily balance the game? If they do nerf the warrior, they will only prove to everyone that they are not only lazy, but incompetent.
In your opinion. It’s your opinion that Anet is lazy. Its your opinion nerfing the warrior would be incompetent. And that’s okay that that’s your opinion.
Others have different opinions. Anet is one of the least lazy companies I’ve come across. There’s a ton of work to do, and they’re doing it.
Where did you hear that Anet wanted to balance other professions around the Warrior btw?
Pretty sure anet said they were happy with where warrior was.
Before or after the meta game evolved to what it is now? Because that’s what ends up happening a lot of the time. Someone finds a really really ultra efficient speed run, and the run was meant to take longer and Anet ends up fixing it. Sometimes they do that by changing the encounter, as in added skeletons of dhuum to the underworld, sometimes they nerf skills or builds, like perma-sins and ursan.
I think that what Anet said months ago about liking where someone is may or may not be what Anet is thinking about them today.
…again, seem to be agreeing with you here (o.O)
They change stance on things many, many times without notifying anyone of their intentions.
Also, when looking back at the precursor history it becomes apparent that they sometimes say one thing while doing the other (or nothing, in the case of precursors).
I guess the question is, when they say something do they intend to follow through, or is Anet lying when they say things.
Part of the problem is Anet isn’t a person. It’s a company. The company has many employees and I’m pretty sure they don’t all agree on everything. So there will be creative differences, arguments about what’s best for the game and all that. When a dev says something, he might well mean what he says.
But reality is when you work on a project, sometimes things do change.4
When I was young, I used to play pen and paper RPGS, including D&D and a bunch of others. We played those games with no end game, because just playing was awesome. When RPGs came out, they were an attempt to put those pen and paper games in a computerized format. For a long time, there were games that kept the spirit of the original pen and paper games. Then WoW happened.
OMG, No endgame in D&D.
That SUCKS!!!
/swipes your d12s
Yeah… you only need an ‘endgame’ if there’s no ‘game’…
Here, we gotz game.
PS: GW1 player here, and WoW player. With both of those in mind, I prefer GW2.
Never used D12 all that much. I eventually wrote my own game system, just for me and my friends. If you took my percentile dice, however, we’d have to have words.
Strangely my son recently started playing Dungeons and Dragons version 3.5 with some friends. He was disappointed with 4.0 he felt that they’d dumbed it down too much.
The combat’s fine for me. As a matter of fact, I rarely see anyone complaining about the combat. That actually says something about you OP.
In another post you wrote that TERA’s combat was better than GW2’s. Oh hell no.
Oh, and no to trinity either. It’s a tired out system.
I want the trinity removed too actually, in TERA it could very well do without it. But that game has a lot of questionable things about it that I’m not surprised they put the trinity in.
Trinity may be history from here on… but history repeats itself. Trinity will come back and everyone will be ever so glad when the time comes.
Not everyone liked it in the first place. In fact, some people couldn’t stand it at all.
Why didn’t they like it?
I don’t like it because it distributes responsibility in a lopsided fashion which creates niche roles that also fill out unequally causing all kinds of problems.
But on a good day when you get everyone together you have a well structured group that is built into very defined roles which makes sense and works.
GW2 is a bit misleading in that sense because you still need support and tankier specs to hold up glass cannons, what everyone thought was we could all jump in as dps and dodge roll our way out of trouble, in reality you need balanced stats and a group with a variety of specs.
What I think people are looking for a is system that allows everyone to jump in nilly willy and take care of themselves as an encounter progresses, for that to happen everyone will need a standard set of skills to counter challenges otherwise you will have people jumping in ill equipped screaming they like to be special snowflake that they are and rage quit when they can’t react to something because they didn’t spec into what they needed.
GW2 had the right idea with giving everyone a healing spell, but it’s not enough, people shouldn’t be hoping another player revives them in time when they go to ground there would be a lot of satisfaction if you could get yourself up all on your own, that kind of thing should be put in a players hand otherwise you’re back to dedicated tanking and support roles.
I’m saying that some people NEVER liked it. Some people don’t play MMOs because of it. I’m a person who hated it in MMOs and barely tolerated it, because it felt contrived.
There are hundreds of million gamers in the world and only a small percentage of them play MMOs. Therefore MMOs are doing things that don’t appeal to all gamers. It’s possibly the trinity is one of those things. Because outside of MMOs, no one ever talks about the trinity.
Its a very fun game and it just keep getting better as time goes on. If any thing ppl are not leaving you may have some ppl get bored from time to time but they do come back after an update and this is how GW1 was the big thing about GW2 is there are things like WvW that keeps major pop. playing every day.
Any way these is one of these at least once a week please read the forums for the other threads like this and post there. There not much reason to make a new one every time you feel you need to make some weird declaration to no one.
The reason these posts re-occur is because people feel like they have been robbed of their previous experiences or even mislead to some degree. We are concerned for the game because we are loyal and hope that at some stage we could come to thoroughly enjoy the game once again if there is a chance that the things that were true to Guild wars, are implemented in some way.
We all bought Guild wars 2 because we all loved Gw1. The reputation was there and we went along with it until we realized how drastically different it actually was.
These threads have a place on the forum because it raises concern. If we didn’t care, we wouldn’t waste our time writing here.
We? Glad you could speak for all of us there chief.
We = ppl who loved GW1 bought gw2
and he /she can’t be wrong on this .
I’m a person who loved GW1 and bought GW2 and I don’t agree with the conclusions drawn. He’s speaking for everyone who loved GW1 and bought GW 2, and he really shouldn’t be. Because everyone who loved GW1 doesn’t necessarily love it for the same reasons.
Odds are in this forum most people are going to consider the game fun, because most of the time only people invested in the game will be looking in this forum and posting.
Probably the best way to get gauge whether people are having fun or not is to get data from ANet on peak simultaneous logins on the servers and compare the highest number over various months. If people are having fun there will be minimal diminshing in numbers or potentially a gain in numbers.
I myself found I was not having fun and quit months ago. I occasionally jump back on the forums to see what kind of updates are being made, but I don’t anticipate playing again until an expansion is released when there is the potential for major changes such as new skills, weapons, classes, redesigns to combat customization, etc.
I played an ele mainly, then some guardian, and mesmer. Regardless of the profession I was playing I ultimately determined the game was the same few concepts wrapped up in slightly different packages, and didn’t offer enough diversity for my liking.
I was spoiled with Guild Wars 1 having so any different combat functions, and so many different heroic storylines. Someday Guild Wars 2 might have the same breadth to it, but for now it feels like ANet was placing more focus on digging deeper than broader, which there is nothing wrong with. I just don’t happen to enjoy the way the game feels, which in my opinion is narrow with repackaged content.
But you didn’t have so many different heroic storylines at launch. You had one. And only one way to get to it. Factions was another game, beyond Prophecies. It sold separately. We don’t know what paid expansions to Guild Wars 2 are going to offer.
What I do know is no new game is going to compare to a game that’s 7 years old, in terms of content and updates. The game needs to mature for that to happen.
To add this to GW2 to make it more fun it need extra work on the A-net Dev team which they stated it will never happen.
not even once after 6+ months they mentioned anything about adding more skills.That is a shame then… I guess Gw2 is not what I expected it to be after playing Gw1.
I thought the dev team was pretty clear about informing the population there’d be a lot less skills. The number of threads discussing it on guru go back a long, long time. People worried about there not being enough diversity for a couple of years now.
Guild Wars 1 was great for making builds. It was actually my favorite part of the game. Except that when I made team builds for me and heroes, even before you could take 7 heroes, everything in PVe with the exception of a couple of very specific end game instances became stupid easy. That’s a balance problem caused by the inability for Anet to keep track of and balance 10 professions, with all the skills, with a secondary profession. So the skill system had it’s ups, but definitely had it’s downs as well.
Nothings really set in stone I guess. They may have said they gonna have less skills in the game but don’t mean they wont add any ever. Well at least that’s what Im going to cling on to lol.
I’m pretty sure they’ll add skills with paid expansions…but I don’t think they’ll add them before. I certainly expect more elite skills.
The combat’s fine for me. As a matter of fact, I rarely see anyone complaining about the combat. That actually says something about you OP.
In another post you wrote that TERA’s combat was better than GW2’s. Oh hell no.
Oh, and no to trinity either. It’s a tired out system.
I want the trinity removed too actually, in TERA it could very well do without it. But that game has a lot of questionable things about it that I’m not surprised they put the trinity in.
Trinity may be history from here on… but history repeats itself. Trinity will come back and everyone will be ever so glad when the time comes.
Not everyone liked it in the first place. In fact, some people couldn’t stand it at all.
To add this to GW2 to make it more fun it need extra work on the A-net Dev team which they stated it will never happen.
not even once after 6+ months they mentioned anything about adding more skills.That is a shame then… I guess Gw2 is not what I expected it to be after playing Gw1.
I thought the dev team was pretty clear about informing the population there’d be a lot less skills. The number of threads discussing it on guru go back a long, long time. People worried about there not being enough diversity for a couple of years now.
Guild Wars 1 was great for making builds. It was actually my favorite part of the game. Except that when I made team builds for me and heroes, even before you could take 7 heroes, everything in PVe with the exception of a couple of very specific end game instances became stupid easy. That’s a balance problem caused by the inability for Anet to keep track of and balance 10 professions, with all the skills, with a secondary profession. So the skill system had it’s ups, but definitely had it’s downs as well.
Somehow I get the impression that if combat was “fixed” for the OP, it would end up broken for me. lol
My guild has quite a few ladies. They are the most active in our mumble server a lot of the time. I’d say they are about 25% – 30% of our active players.
Obviously voice-changing software. Don’t be fooled. Refer to my previous post.
Your response actually reminded me of a conversation I had with a friend about spotting the difference between a female player and a male impersonator. I came to the conclusion the only way was to talk about periods, lols were had.
I’m kidding.
Pretty sure she knew that. lol
To be fair, there are MAJOR differences between this and Guild Wars 1. I just knew what most of the major differences were going to be before I signed on.
I knew skills would be bound to weapons and there would be less of them. I knew that it would give me less build variety, but would make the game accessible to more people and accepted it on that basis. I also feel it would be easier to balance than Guild Wars 1 which had some very bad balance issues, even in PVe.
I knew the world would be open and because of that, you couldn’t have groups like you did in Guild Wars 1 zones, because they were instanced. With creatures constantly need to respawn, you couldn’t keep throwing out groups with healers and minion masters, because solo players would be slaughtered. It’s far easier to balance an instanced game with a limited number of players than it is to balance an open world game.
I knew there’d be more emphasis on the cash shop. I also knew the staff was five or more times larger and there’d be more frequent content updates.
I knew there’d be a marketplace, which meant a place like Spamadan was not likely to evolve.
I knew there’d be no healers. I was happy about this. I still am. Healers open up a world of problems. Even in something as simple as random arenas, if one side had a healer and one didn’t, the win was automatic.
I also knew there’s be more races, more starting areas, dynamic events instead of quests. I reasoned out, and heard described, how dynamic events would ping pong back and forth along a track. I didn’t know about hearts until the very end, but they’re not a big enough part of my game to care about. I also didn’t find out about vistas and jumping puzzles till after I bought the game, but I really like them, so that’s no problem.
There are problems in all games, and there are problems in Guild Wars 2. But over all, for a player like me, the pros far outweigh the cons.
I can’t wait for the warrior nerf. It’s going to be entertaining as hell.
Warrior is what ANet wants to balance all other classes with. Wasn’t that the purpose of limiting the skills so they could easily balance the game? If they do nerf the warrior, they will only prove to everyone that they are not only lazy, but incompetent.
In your opinion. It’s your opinion that Anet is lazy. Its your opinion nerfing the warrior would be incompetent. And that’s okay that that’s your opinion.
Others have different opinions. Anet is one of the least lazy companies I’ve come across. There’s a ton of work to do, and they’re doing it.
Where did you hear that Anet wanted to balance other professions around the Warrior btw?
Pretty sure anet said they were happy with where warrior was.
Before or after the meta game evolved to what it is now? Because that’s what ends up happening a lot of the time. Someone finds a really really ultra efficient speed run, and the run was meant to take longer and Anet ends up fixing it. Sometimes they do that by changing the encounter, as in added skeletons of dhuum to the underworld, sometimes they nerf skills or builds, like perma-sins and ursan.
I think that what Anet said months ago about liking where someone is may or may not be what Anet is thinking about them today.
Its a very fun game and it just keep getting better as time goes on. If any thing ppl are not leaving you may have some ppl get bored from time to time but they do come back after an update and this is how GW1 was the big thing about GW2 is there are things like WvW that keeps major pop. playing every day.
Any way these is one of these at least once a week please read the forums for the other threads like this and post there. There not much reason to make a new one every time you feel you need to make some weird declaration to no one.
The reason these posts re-occur is because people feel like they have been robbed of their previous experiences or even mislead to some degree. We are concerned for the game because we are loyal and hope that at some stage we could come to thoroughly enjoy the game once again if there is a chance that the things that were true to Guild wars, are implemented in some way.
We all bought Guild wars 2 because we all loved Gw1. The reputation was there and we went along with it until we realized how drastically different it actually was.
These threads have a place on the forum because it raises concern. If we didn’t care, we wouldn’t waste our time writing here.
You’re making some pretty big generalizations here. We all bought Guild Wars 2 because we all loved Guild Wars 1. I’m guessing there’s a ton of people who didn’t like Guild Wars 1 who are playing Guild Wars 2. And a ton that never even tried it.
Also, not every Guild Wars 1 player is disappointed. I’m not sure how big that percentage is. Some definitely are. Some are definitely not.
I agree that everyone has the right to voice their concerns. What I don’t like is when people make sweeping statements about Guild Wars 1 players, as if all of us can be painted with one brush.
I can’t wait for the warrior nerf. It’s going to be entertaining as hell.
Warrior is what ANet wants to balance all other classes with. Wasn’t that the purpose of limiting the skills so they could easily balance the game? If they do nerf the warrior, they will only prove to everyone that they are not only lazy, but incompetent.
In your opinion. It’s your opinion that Anet is lazy. Its your opinion nerfing the warrior would be incompetent. And that’s okay that that’s your opinion.
Others have different opinions. Anet is one of the least lazy companies I’ve come across. There’s a ton of work to do, and they’re doing it.
Where did you hear that Anet wanted to balance other professions around the Warrior btw?
There are a lot of answers to that question. If you’re trying to speed through everything, you can get there fairly fast but a lot of people will suggest you don’t speed through everything.
A lot of people enjoy the leveling process in this game and have less fun at level 80. If you’re approaching this game as people approach other MMOs, you might be disappointed. Unless you have a specific reason to get to 80 quickly.
What are you most interested in doing in the game? Or do you know?
funny… i just posted a topic on why the game hasnt kept me on like the Gw1 did like many of the other have mentioned here. I hope The devs are reading these topics and actually thinking of ways to bring back the essence of Guild wars. Right now I believe many of the loyal fans of guild wars have been pushed away due to such ambitious drastic changes.
I agree that some have…but I also think many have stayed and are enjoying the game. I think a lot of it depends on your perspective..or how you approached the game.
The people that are probably the hardest hit are the PvPers and the “competitive” PVe’ers. The guys who enjoyed running DOA all the time or the Underworld don’t have as much to do here as they did in Guild Wars 1. Likewise, the PvP community has far less play options. Nothing like GvG for example or Heroe’s Ascent. No battles in the Hall of Heroes.
My own perspective is of someone who don’t love dungeons or competitive play. I did like the Guild Wars 1 story better too, but here, each zone has mini stories in them and I enjoy exploring them. It’s a different game, but the feel, for a player like me, isn’t much different at all.
In other words, this game feels a whole lot more like Guild Wars 1 to me than it does other MMOs I’ve played.
The lack of a trinity really helps, since I never used a tank in Guild Wars 1 and my healer was almost always a hero.
Fun enough to keep me playing. Probably would be less fun if I didn’t have a great/the right guild.
Guild Wars 1 was also fun, but not quite as fun for me.
The grind in this game is a matter of perspective and largely voluntary (in my opinion).
I love how GW2 advances the MMO genre but I can’t fully commit to it because I do not care one iota about the game’s story. It did a very poor job of getting me to care about the world or any of its characters.
Thankfully there’s no sub fee so I can stay subscribed to WoW!
I had the same reaction to WoW. I didn’t care about the story or lore at all. In fact, half the time, my character had no reason to be doing what he was doing except that someone told him to.
Everything about WoW is built into the rewards. In WoW, the player is rewarded for doing quests, but very often the character isn’t. Guys would tell me to go do things I never wanted to do and I’d do it because I needed the XP to go to the next quest hub. Not very satisfying for me at all.
In Guild Wars 2, I started my human experience during a centaur attack. I had to react, if nothing else, out of self preservation. I really didn’t like centaurs much after that, and it provided a springboard for my character to do stuff. The Sylvari opening experience, the invasion of the dream was even more poignant. Of the opening stories, the only one that didn’t really give me clear motivation was the norn one, and that fit the race anyway.
I can’t wait for the warrior nerf. It’s going to be entertaining as hell.
Wrong approach. Better to buff all classes that are behind instead of nerfing the warrior to the substandard level. Or they could just make content harder on glasscannon specs.
The problem with buffing everyone, as I’ve said elsewhere, is that the content, already easy would become easier. Just about everything in the game would have to be adjusted if you adjust all the professions.
And if you do that, then you end up with one profession being more powerful/doing more damage than the other professions.
I don’t have the same problems as some of you, because I didn’t really enjoy those other MMOs in the first place. I saw the potential of the format, but there were always things about them that bothered me, the holy trinity being one of them. Before Guild Wars 2 every talked about the trinity, the tank/healer thing felt contrived to me. Maybe because I read so much fantasy. I just feel Lord of the Rings is more epic as it is, than it would have been if everyone only attacked Boromir, while Gandalf stayed back and healed him.
The only other multiplayer fantasy game I really enjoyed was Guild Wars 1. I don’t consider it a true MMO, but it’s the closest thing to providing what I was looking for…until Guild Wars 2 came out.
I don’t know. Every time I post in a thread, Vayne states that my opinion is wrong because his guild is different. As if opinions can be invalidated.
I didn’t state your opinion was “wrong”. It’s an opinion. It’s yours. It’s not wrong. I don’t agree with this opinion. I know others who don’t agree. Why does it bother you so much that I disagree?
There have been multiple occurrences where I had to deliberately quote the words “my opinion” because you kept stating that they were wrong. You kept saying my dislike for the customization was wrong because your guild is ok with it and that having things unbalanced is ok if you play to have fun. You derail the topics at hand and every topic you post in ends up dying or becoming like this. I don’t get offended that you don’t agree with me. I get annoyed when you view your opinion as superior and try and drive it down people’s throats. It’s why you constantly are quoting others to tell them you disagree instead of just posting your opinion. You start a personal thing by constantly quoting. Why are you unable to just post your opinion in a thread without starting an argument? You can post your positive opinions without having to make it oppose someone else.
The irony here is amazing. I view my opinion as superior and you’re not viewing your opinion as superior? lol
If it’s an opinion, then neither is superior. I’m coming at the game from a different perspective from you. I’m supplying the perspective…not for you but for others who are reading your text.
I’m sorry you don’t like it. You could always not respond and the thread wouldn’t be derailed, if it bothers you so much.
(edited by Vayne.8563)
I’ll bet if you looked, you’d find negative threads I haven’t posted in at all. Of course, you haven’t looked, because you don’t do that kind of research. You just make snide statements that are demonstrably false.
How narcissistic are you to think you’re even worth that kind of research? I’m with clay on this one. Get over yourself.
If you haven’t noticed, Clay is personally attacking me, which is fine. It shows his mettle.
Of course I didn’t expect him to go and look at which threads I’ve posted in or not. But the challenge is now there for him to put up or shut up. He believes I post in every single negative thread, which is simply, demonstrably not the case. That’s all what I said points out.
You can be with Clay if you like, but it doesn’t make is attacks on me warranted, nor does it make is opinion any more reasonable.
It’s far more reasonable to say the game is less than a year old and has some balance issues that are being worked out slowly than it is to say these professions are broken and Anet is doing nothing about it.
It’s far less reasonable to personally insult people, rather than to discuss opinions. I’m not so sure most people wouldn’t see me as being more reasonable than Clay.
You’re not being reasonable. You’re just arguing behind guidelines like this is debate class. You’re still repeating the same thing over and over, while doing your best to devalue the opinions of other.s
Your opinion (from what I can gather) is: “The game is slightly imbalanced, but it’s not that bad. Maybe someday ANet will work on it.” While the opposing opinion is: “The classes are very wildly imbalanced. Most groups won’t even accept you in a group if you’re not a Mesmer or a Zerk Warrior.”
There’s a difference in our opinions. The latter is backed up with evidence. Your opinion is only backed up by personal preference.
The latter is not backed with evidence. Most groups won’t accept you in a group unless you’re a memser or a beserker warrior. What you meant to say is most speed run groups.
Have you or have you not seen the myriad posts on these forums by necros who say they never have trouble finding a group, rangers who say they never have trouble finding a group, engineers who say this.
I actually posted I think the engineer is in the worst state of the professions and someone came on to that thread and told me that that’s because most people don’t understand the profession and there are a number of viable builds.
You believe something so you find evidence to support it. I believe something else, because I see the evidence against it. What kind of evidence?
Well if everyone who says they can get a group just fine is lying, I guess you might be right.
There is work that needs to be done. There is work being done. In a year, no one will even remember this conversation.
Stop being offensive. Not the first time I’ve had to tell you this and not the last. I DO think before I speak. You probably do too, and I’d never insult you by suggesting otherwise. That’s one main difference between us. You must use personal insults for some reason. Do you think it makes your arguments stronger?
Lol, what are you my dad?
“Yes daddy, I’ll stop being so mean on the interwebz, please don’t spank me…”
C’mon now, you are so full of yourself you think you can tell people how to act now?
I don’t care if my posts get removed. You think you are god’s gift to MMO forums and crusade against any little bit of negativity even if it has merit.
Stop trying to control everyone and using your pointless arguments to tell everyone they’re wrong. No one cares about your guild or how you play the game. Get over yourself. Seriously.
I’ll bet if you looked, you’d find negative threads I haven’t posted in at all. Of course, you haven’t looked, because you don’t do that kind of research. You just make snide statements that are demonstrably false.
For example you claim I’m a fan boy, but I’ve come out against Anet for some of the stuff they’re doing. I just don’t rant about it, because that serves no purpose. And I don’t personally insult people who disagree with me. I argue with them, without name calling.
Yes, I’m a fan of this game…because the other MMOs out there are mostly terrible to me. If that’s a problem for you, I’m not sorry about that. I won’t apologize for liking a game. Nor should I have to.
No, you should apologize to everyone else that their opinions don’t matter and yours is the only one that does.
That is your problem. That is what you do in every thread. It goes as follows:
OP: I think opinion X, because of Y.
You: Your opinion is wrong because me and my guild prove it. My opinion is right.
OP: Yes, but look at logical statement X.
You: You’re still wrong. I’m right. My opinion is better and you are just a negative forum-goer.
OP: Whatever…
Basically every thread, except for that one where the OP was upset about engineer weapon skins. Ya, that’s important….
Where did I say the OP’s opinion was wrong? Can you show me this? I’ll wait here.
What I said was I disagree with the OP’s opinion. I wasn’t aware that disagreeing with an opinion was a crime.
The OP feels this is a serious matter that must be fixed. I feel this is a normal state of affairs in a relatively new MMO that’s being fixed.
You keep putting words into my mouth. That doesn’t help any of your arguments either.
Keep telling yourself that…
Disagreeing isn’t a crime. Telling someone their opinion doesn’t matter because yours is better is the problem you have.
That and the fact that you tell people they are in the minority because your guild doesn’t agree. And the fact that you use your godlike MMO knowledge to tell everyone they’re wrong too.
It’s as if he can’t grasp the fact that his opinion doesn’t hold any more weight than that of anyone else.
I’ve never said my opinion holds more weight or less weight. I’m simply saying that what I believe. There are others who feel the same way and others who feel differently.
Seems you spend a lot more time discussing me than the issue of profession balance. Perhaps we should get back to that.
But you said the issues weren’t important to discuss because the game isn’t even a year old yet and we are making too much out of it. Which is it? Can we actually discuss the fact that there is imbalance or are we going to have to be ridiculed by you because we feel that it is important?
I didn’t say you can’t discuss it. I simply said discussing it won’t change anything. There is a difference.
The balance in this game is about where the balance in most new games is IN MY OPINION. It needs some work. Work is being done. Discuss away.
I don’t know. Every time I post in a thread, Vayne states that my opinion is wrong because his guild is different. As if opinions can be invalidated.
I didn’t state your opinion was “wrong”. It’s an opinion. It’s yours. It’s not wrong. I don’t agree with this opinion. I know others who don’t agree. Why does it bother you so much that I disagree?
I’ll bet if you looked, you’d find negative threads I haven’t posted in at all. Of course, you haven’t looked, because you don’t do that kind of research. You just make snide statements that are demonstrably false.
How narcissistic are you to think you’re even worth that kind of research? I’m with clay on this one. Get over yourself.
If you haven’t noticed, Clay is personally attacking me, which is fine. It shows his mettle.
Of course I didn’t expect him to go and look at which threads I’ve posted in or not. But the challenge is now there for him to put up or shut up. He believes I post in every single negative thread, which is simply, demonstrably not the case. That’s all what I said points out.
You can be with Clay if you like, but it doesn’t make is attacks on me warranted, nor does it make is opinion any more reasonable.
It’s far more reasonable to say the game is less than a year old and has some balance issues that are being worked out slowly than it is to say these professions are broken and Anet is doing nothing about it.
It’s far less reasonable to personally insult people, rather than to discuss opinions. I’m not so sure most people wouldn’t see me as being more reasonable than Clay.
If you find the truth insulting, maybe that should tell you something.
I’m not insulted by you. You seem not to realize this. I think if you did get banned from the forums, we’d have one less intelligent voice to counterpoint mine. It would be a loss. I’m sure you can express your opinion without overt hostility.
But if you think you’ve annoyed or offended me…you’re wrong. I’m notoriously hard to offend.
Stop being offensive. Not the first time I’ve had to tell you this and not the last. I DO think before I speak. You probably do too, and I’d never insult you by suggesting otherwise. That’s one main difference between us. You must use personal insults for some reason. Do you think it makes your arguments stronger?
Lol, what are you my dad?
“Yes daddy, I’ll stop being so mean on the interwebz, please don’t spank me…”
C’mon now, you are so full of yourself you think you can tell people how to act now?
I don’t care if my posts get removed. You think you are god’s gift to MMO forums and crusade against any little bit of negativity even if it has merit.
Stop trying to control everyone and using your pointless arguments to tell everyone they’re wrong. No one cares about your guild or how you play the game. Get over yourself. Seriously.
I’ll bet if you looked, you’d find negative threads I haven’t posted in at all. Of course, you haven’t looked, because you don’t do that kind of research. You just make snide statements that are demonstrably false.
For example you claim I’m a fan boy, but I’ve come out against Anet for some of the stuff they’re doing. I just don’t rant about it, because that serves no purpose. And I don’t personally insult people who disagree with me. I argue with them, without name calling.
Yes, I’m a fan of this game…because the other MMOs out there are mostly terrible to me. If that’s a problem for you, I’m not sorry about that. I won’t apologize for liking a game. Nor should I have to.
No, you should apologize to everyone else that their opinions don’t matter and yours is the only one that does.
That is your problem. That is what you do in every thread. It goes as follows:
OP: I think opinion X, because of Y.
You: Your opinion is wrong because me and my guild prove it. My opinion is right.
OP: Yes, but look at logical statement X.
You: You’re still wrong. I’m right. My opinion is better and you are just a negative forum-goer.
OP: Whatever…
Basically every thread, except for that one where the OP was upset about engineer weapon skins. Ya, that’s important….
Where did I say the OP’s opinion was wrong? Can you show me this? I’ll wait here.
What I said was I disagree with the OP’s opinion. I wasn’t aware that disagreeing with an opinion was a crime.
The OP feels this is a serious matter that must be fixed. I feel this is a normal state of affairs in a relatively new MMO that’s being fixed.
You keep putting words into my mouth. That doesn’t help any of your arguments either.
Keep telling yourself that…
Disagreeing isn’t a crime. Telling someone their opinion doesn’t matter because yours is better is the problem you have.
That and the fact that you tell people they are in the minority because your guild doesn’t agree. And the fact that you use your godlike MMO knowledge to tell everyone they’re wrong too.
It’s as if he can’t grasp the fact that his opinion doesn’t hold any more weight than that of anyone else.
I’ve never said my opinion holds more weight or less weight. I’m simply saying that what I believe. There are others who feel the same way and others who feel differently.
Seems you spend a lot more time discussing me than the issue of profession balance. Perhaps we should get back to that.
I’ll bet if you looked, you’d find negative threads I haven’t posted in at all. Of course, you haven’t looked, because you don’t do that kind of research. You just make snide statements that are demonstrably false.
How narcissistic are you to think you’re even worth that kind of research? I’m with clay on this one. Get over yourself.
If you haven’t noticed, Clay is personally attacking me, which is fine. It shows his mettle.
Of course I didn’t expect him to go and look at which threads I’ve posted in or not. But the challenge is now there for him to put up or shut up. He believes I post in every single negative thread, which is simply, demonstrably not the case. That’s all what I said points out.
You can be with Clay if you like, but it doesn’t make is attacks on me warranted, nor does it make is opinion any more reasonable.
It’s far more reasonable to say the game is less than a year old and has some balance issues that are being worked out slowly than it is to say these professions are broken and Anet is doing nothing about it.
It’s far less reasonable to personally insult people, rather than to discuss opinions. I’m not so sure most people wouldn’t see me as being more reasonable than Clay.