Showing Posts For Vayne.8563:

Vault Transport Nerf

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Posted by: Vayne.8563

Vayne.8563

Because the two other threads talking about this weren’t good enough to post in.

As already stated in those other threads, exploits need fast fixes. Other fixes take time and most companies, Anet included apparently, will take the fast and dirty way to fix an exploit, particularly one that might damage the economy. That it was done on a Saturday evening, at least to me, suggests that it was a pretty bad exploit.

A few issues with Achievement Leaderboards IMO

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Posted by: Vayne.8563

Vayne.8563

Vayne, the problem is the amount the points different tasks reward. Like it takes years to get 20 points in a WvW track and Legendaries grant 5 each, but old dailies would give 25. Every day.

I’m not disagreeing with this. I’d like to see dailies removed from the totals altogether, myself. I was responding to people who said all the achievements were just killing 1000 mosquitos and meant nothing. Some of them are quite challenging.

Sorry to derail the conversation.

Give me feeling of 1-80 at 80 :)

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Posted by: Vayne.8563

Vayne.8563

just add like 10 more weapon skins to every weapon to start, and like 10 more armor skins to each piece of armor to start that all look awesome and kitten, that dont have rainbows or ponys. And over time, maybe every month, add another 5 skins or something, im sure theyre are plenty of artists and 3d modellers at Anet that would love to design some new skins. And this game would be perfect. there would be so much to choose from and so many cool skins to get, id never get bored!

One thing is, I don’t like most of the greatsword skins. They don’t look like swords to me. One of them looks like a frosting spreader. lol

I think the game would definitely benefit for more skins, but the whole giant I don’t look anything like a sword greatsword is definitely not the direction I’d like to see them go.

Guild Wars 2 and The Secret World

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Posted by: Vayne.8563

Vayne.8563

@Rizzy

ESO probably has a lot of potential, but all MMOs launch with bugs and lack of content. Every single one. At around the time that launches, Guild Wars 2 will be getting its act together. You can bet that a lot of people will try it, but I’m not convinced it will retain a lot of people.

It might…but it’s by no means a sure thing. The surest thing about a new MMO is that it will be buggy as hell, and it will not have enough content for the content locusts.

Simple solution to all the QQ

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Posted by: Vayne.8563

Vayne.8563

Ultimatums are not answers.

But we all require different answers. I’m willing to wager most of the things that I care about aren’t most of the things that most other people care about. Some people say the ranger is irreparably broken but there are people in my guild who love their rangers.

Some people say that we shouldn’t have any gear progression at all, it should just be cosmetic, but just as many people, possibly more, say that we should have more gear progression, more stuff to do at level 80.

Some people say there should be harder/more challenging dungeons, while other people say dungeons are too hard as they are.

It’s easy to ask for solutions, but I don’t think we all require the same things from a game.

Is it fun? Why?

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Posted by: Vayne.8563

Vayne.8563

World PvE has been rewarding for me playing it as a duo. Having that much more DPS/boons/aggro division increases the sorts of risks we can take.

It’s a shame there are some anti-party mechanics in world PvE such renown hearts. I still wonder why they included those. They’re so counterintuitive to the dynamic world idea.

The included hearts specifically to slow people down, so they’d be where dynamic events spawn. That’s why you can’t do them faster…except sometimes you can.

There are hearts that interacting with an inanimate object spawns some sort of creature. If you activate that object, you can only do it once. Then you kill the creature. With two people doing it, you each activate it, so you get two kills instead of one, increasing the heart completion by about 30% time. It’s not as fast as other stuff, but it’s faster than soloing.

And the blind bulldozer runs again

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Posted by: Vayne.8563

Vayne.8563

Someone said the affects the whole player base. Well, no not really. It affects smaller guilds mostly, if they in fact used that one single feature. I’m in a guild of 80 people and never used that feature once. I don’t even think we bothered unlocking it.

It’s not really all that useful. What it means for most people is that they have to think about what they’re going to take with them before they go into a dungeon. You know, bring the potions and food you’ll need with you up front.

Annoying, maybe. Gamebreaking…I think most people played the game without guild transport to begin with.

Whether you deem it worthless or not, the fact remains, Anet removed something earned legitimately by honest players, in a futile attempt to curb dishonest players.

That is the point. I had earned the upgrade, playing by their rules, and they changed them. I could understand removing the upgrade to stop a serious exploit, but fail to see the logic in leaving the upgrade in at a much much higher cost. The “exploit” remains, but out of the reach of small guilds.. some of whom had already earned it.

And so.. if it is fine for large guilds to still have it.. why is it not fine for mine to have been grandfathered?

Implementation of this non-fix defies logic.

I agree that honest players are being punished because of dishonest players. I also believe this happens all the time.

In Guild Wars 1, Anet added Skeletons of Dhuum to the Underworld to prevent speed clearing and solo farming. I never did either, so I was punished by them making the instance harder for me. This is life in MMOs.

Exploits need to be removed in a timely manner. Unfortunately that often means the solution is the fastest they can come up with.

Without knowing the exploit, it’s impossible to say how well they did.

I agree that it sucks for those people who did use it. I just think it’s a relatively small percentage of the community as a whole. Which might be why they decided to do it this way.

GW2 should not allow you to be in multiple guilds IMO

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Posted by: Vayne.8563

Vayne.8563

I don’t understand the people trying to explain away Anet’s marketing mishaps, a hefty bit of GW2’s hype was based on “all the stuff you love about GW1” and appealing to the fan base of the original, when virtually none of it’s major features made the transition over. Lore you say? They needed lore for this game and using GW1 as base beats actually coming up with something that didn’t have prior success and a built in market. Stop making excuses already.

The problem is, everyone may have liked different stuff from Guild Wars 1. I personally see the game as a lot more like Guild Wars 1 than any other MMO. But I went from Guild Wars 1 to other MMOs and then back to Guild Wars 2, so my perspective is different.

For example, in this game damage mitigation is, arguably, stronger than healing. This isn’t true in most MMOs. Guild Wars 1 didn’t have a taunt mechanic, yet almost every other MMO I’ve played does. The whole tank thing, which really didn’t exist in Guild Wars 1 doesn’t exist here either.

Individual features HAVE changed, but a lot of stuff has changed for the better. For example, Guild Wars 1 didn’t have a marketplace, and I’d never want to go back to standing all day in Spamadan to sell some stuff.

Overall, the one big difference between the games, at least in PVe, is the build aspect of the game, which definitely needs improvement.

However, with the dual professions in Guild Wars 1 and the close to 200 skills per profession, Anet couldn’t balance the game at all. Once Rits entered the game, PVe became meaningless.

What can you do? You’ll never please everyone. Trying to brings about its own set of problems.

Is it fun? Why?

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Posted by: Vayne.8563

Vayne.8563

Sounds like you’re not having fun.

I agree that there’s a whole lot less to do in this game that’s “challenging”. Higher level fractals are, and some of the dungeon paths are. Do you notice what happens when you make a dungeon path even harder? People tend to do it less.

Some people want to be challenged, but I don’t think most people do. I think most people play games to blow off steam. I like challenge too, but in small doses, when my head is into it. I don’t like constant challenge.

I think that’s one thing I like about the game. I don’t have to keep a raid schedule. I can just sorta log on, bounce around a bit, do a couple of real life chores, bounce around a bit more. I’m not going to worry to much about stuff.

And when I have a block of time, I do fractals, or help guildies with dungeons.

I don’t personally find the dungeons fun anyway, but you know, the dungeons people ran were always the easiest ones. What do you think is run more often CoF path 1 or the new Ascalonian Catacombs?

I think that a balance needs to be struck between harder content and easier content. As of now, that balance doesn’t exist, but I believe it will. I believe over time there’ll be more hard things for people to do.

Right now, however, the game seems to favor the more casual player. For plenty of people out there, the dungeons are just too hard.

It’s not all about challenge.
I agree that sometimes you just want to blow off steam, but even then, there is nothing to actually do it with others. The only thing you can do is grind another day away on tasks that are boring, doing them together doesn’t actually make a difference so everyone stays in their own little bubble and you have an mmo where playing together is a chore… Entertainment is so much more then comedy, and games are so much more then “fun”. It would be like playing a soccer match like i used to do school where everyone is shooting at a different goal, 200 times in a row. It makes no sense at all. An mmo should let the players make the game, and just support them doing it together, no matter how many they are. GW2 was looking as a game where friends could do stuff together no matter what, when in reality, you can’t do anything together. The social aspect is important to anyone here, otherwise you wouldn’t play an mmo, and yet it’s not used for anything but communication. In the last few weeks i’ve played a few single player games while being on the Teamspeak of my GW2 guild, and it’s sad to say that the only difference in doing that or playing GW2 is that GW2 doesn’t have the quality a single player game has. I didn’t miss playing together because we actually don’t… An mmo can’t be as good as a single player game in mechanics or actual game, it has to make up for that is other stuff, but it doesn’t :/

I don’t know. I joined a guild of like minded people who I love playing with. We’re all on the same page, usually on mumble, doing the same thing. Or different groups are.

This game is so much more fun with a friend. You farm faster, complete tasks faster, and sometimes, you run across a group event that’s actually challenging for two people. Hey it happens.

But if you’re randomly trying to play with strangers in the world, yeah that probably doesn’t work too well.

And the blind bulldozer runs again

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Posted by: Vayne.8563

Vayne.8563

Someone said the affects the whole player base. Well, no not really. It affects smaller guilds mostly, if they in fact used that one single feature. I’m in a guild of 80 people and never used that feature once. I don’t even think we bothered unlocking it.

It’s not really all that useful. What it means for most people is that they have to think about what they’re going to take with them before they go into a dungeon. You know, bring the potions and food you’ll need with you up front.

Annoying, maybe. Gamebreaking…I think most people played the game without guild transport to begin with.

A few issues with Achievement Leaderboards IMO

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Posted by: Vayne.8563

Vayne.8563

There are plenty of achievements that aren’t about just killing 1000 spiders, or getting 1000 kills with the bow. Some of them involved finding certain things, completely jumping puzzles, completeing every path of every dungeon, both story and explorable mode.

Like the rest of the game, there are achievements for people who are more casual and achievements for people who aren’t.

No game is going to make only achievements that are hard to get, because it would lock out too many people from ever getting one.

The trick is to find the balance, and make sure there are harder or more interesting achievements in the mix.

To me it’s not a big deal either way. I enjoy getting achievements, particularly the challenging ones, but I’m taking my time. For example I still need 4 paths of two dungeons to get my Dungeon Master achievement.

Guild Wars 2 and The Secret World

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Posted by: Vayne.8563

Vayne.8563

I liked a lot of what I saw in TSW. I thought it was a good game. In fact, if it weren’t for Guild Wars 2, it would probably be my MMO of choice.

The OP makes some very good points about what Guild Wars 2 can learn from TSW, but there are also issues that TSW had which put a monkey wrench into things.

For one thing, though the voice acting is very good and the writing is superb in TSW, the fact that they chose not to voice your character meant most things in the game were monologues. This was a deal breaker for me. It really bothered me that my character was completely mute. I didn’t have conversations, I just listened to people.

It also pays to remember that TSW is written for adults not teens and the dialogue can be a lot grittier. There’s plenty of cursing, there’s references to sex, all sorts of things that writers in Guild Wars 2 can’t refer too. That kind of limitation does make it harder to make the world feel "real’. At least for me. I sorta wish GW 2 wasn’t a teen game so I could feel like I was in an actual world. There’s too much goody two shoes in my character for my taste.

But one thing that I disliked most about TSW was the skill system. I’ve already played Guild Wars 1 which had a very cool skill system, and the last thing I want to see in Guild Wars 2 is build wars. I really don’t want a game that I have to spend all my time figuring out a build, rather than playing. Or go onto a site and get the build of the month. There’s already a bit of that in Guild Wars 2, but that’s the trade off.

IN Guild Wars 1, there were a whole lot of people who insisted you use the build of the month. Sabway or whatever it was that month. And if you didn’t, well good luck finding a group for the Underworld.

I’m not saying complexity is inherently bad, but the idea of complex builds is a tricky one. I’d rather have less elitism and more the ability to play the way I wanted to.

The mute thing didnt bother as much, I thought well, atleast I dont have to level up, just gotta unlock my abilities and be more awesome.

WRONG

Bloody outright lies they were.

We dont have levels you can play as you want.

B.S what they shoulda said was, we dont use the conventional leveling methods, our leveling system is based on your gear’s quality level.

So say you have items that are of quality level 4, that means you’re QL4, in some dungeons its best to be QL5 before you can go into those, so its best you farm for a bit for QL5 gear.

Really? their idea of leveling up is gear grinding, I detest gear grinding.

It’s one thing TSW should learn from GW2 is to do away with QL and have gear become standardized qualities from Normal, Magical, Exotic each providing a marginal increase to stats so you’re not over powered just because your gear is better.

I agree, with this. They did have levels, they just didn’t call them levels. That was one of the things that bothered me most about the game. If it was an experience truly devoid of leveling it would have been a lot better. I definitely felt they’d misled me by saying there were no levels.

GW2 should not allow you to be in multiple guilds IMO

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Posted by: Vayne.8563

Vayne.8563

And yes, the name Guild Wars was about a historic event called the Guild Wars, which left the human kingdoms so weakened that it allowed the charr to destroy Ascalon and march on the Southern kingdoms. If the Guild Wars hasn’t been fought, Adelburn would have allied with Kryta and the Charr would never have gotten anywhere.

Which you actually never hear about. The name originated with the first game, which was designed by a company called Arena Net and had PvP as the end game. The highest form of PvP was GvG or Guild vs. Guild. So, no matter what the devs say now to cover the fact that GvG is no longer a part of Guild Wars. Guild vs. Guild was a much larger part of Guild Wars 1 than any silly lore than was barely included in the game.

Logical always prevails Vayne.

And, yes, Guilds were a much bigger part of GW1 than they are in GW2.

You hear about it in the one CGI trailer they made for Guild Wars though. It’s the first line of the trailer. It’s Devona talking, and she says, “When I was young, my father fought in the Guild Wars.”

I"m sure you can still look it up on line. It was also in the game’s manual, when you read about the history and the background.

I realize, of course, that not everyone reads the game manuals.

Release more aesthetic gear!

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Posted by: Vayne.8563

Vayne.8563

Yep, the game needs more armor. It’ll come too…just not tomorrow. Everything takes time. Until then, we have to make due with that’s available in game now.

Guild Wars 2 and The Secret World

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Posted by: Vayne.8563

Vayne.8563

Forgot to mention…the one thing I really liked about TSW that Guild Wars 2 is mostly lacking, is the longer, more involved quest chains. This game could do with a few of those.

Guild Wars 2 and The Secret World

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Posted by: Vayne.8563

Vayne.8563

I liked a lot of what I saw in TSW. I thought it was a good game. In fact, if it weren’t for Guild Wars 2, it would probably be my MMO of choice.

The OP makes some very good points about what Guild Wars 2 can learn from TSW, but there are also issues that TSW had which put a monkey wrench into things.

For one thing, though the voice acting is very good and the writing is superb in TSW, the fact that they chose not to voice your character meant most things in the game were monologues. This was a deal breaker for me. It really bothered me that my character was completely mute. I didn’t have conversations, I just listened to people.

It also pays to remember that TSW is written for adults not teens and the dialogue can be a lot grittier. There’s plenty of cursing, there’s references to sex, all sorts of things that writers in Guild Wars 2 can’t refer too. That kind of limitation does make it harder to make the world feel "real’. At least for me. I sorta wish GW 2 wasn’t a teen game so I could feel like I was in an actual world. There’s too much goody two shoes in my character for my taste.

But one thing that I disliked most about TSW was the skill system. I’ve already played Guild Wars 1 which had a very cool skill system, and the last thing I want to see in Guild Wars 2 is build wars. I really don’t want a game that I have to spend all my time figuring out a build, rather than playing. Or go onto a site and get the build of the month. There’s already a bit of that in Guild Wars 2, but that’s the trade off.

IN Guild Wars 1, there were a whole lot of people who insisted you use the build of the month. Sabway or whatever it was that month. And if you didn’t, well good luck finding a group for the Underworld.

I’m not saying complexity is inherently bad, but the idea of complex builds is a tricky one. I’d rather have less elitism and more the ability to play the way I wanted to.

Give me feeling of 1-80 at 80 :)

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Posted by: Vayne.8563

Vayne.8563

And herein lies the problem. The OP wants to feel like his character is making progress at level 80. A lot of people who play this game want max stat gear and only cosmetic changes at max level. That’s how it was in Guild Wars 1, after all.

Two different types of players. People who want constant progression will say there’s nothing to do at 80. I, on the other hand, have plenty to do at 80.

I’ve said before that there are people who need better stats to go for gear. They won’t just go for the cosmetic look. This is why Anet made the fractal compromise. Too many players must have gear progression in numbers.

OP, if you want better gear, you have to start looking at ascended gear, which you get from doing daily, guild missions and running fractals. But eventually you’ll max that out too, and then what do you do.

The problem is the game is designed around everyone having roughly the same stats at max level. The content for many is already way too easy in the open world. If you start increasing the gear stats, you have to increase the world stats to compensate. Which means that those with lower gear, who don’t want to work at that particular aspect of the game, will suddenly find the open world stuff harder. You force a grind onto them for them to be able to do content. That’s how a gear treadmills starts.

The only way to really avoid a gear treadmill is to severely limit the differences between the tiers of gear at top level, which is what Anet is trying to do.

No telling if it will work or not, since it’s too early to know.

GW2 should not allow you to be in multiple guilds IMO

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Posted by: Vayne.8563

Vayne.8563

Actually to most people in Guild Wars 1, guilds didn’t matter either. Not as much as you think. They very much DID matter to the guilds who participated in GvG battles, but that wasn’t the majority of guilds.

If you stood around in Kamadan you’d inevitably here someone saying, coming join my guild, first five who join are officers. Yeah that works. This guy cares about who runs his guild.

Guild Wars 1 had tons of players and tons of guilds. Some guilds were very serious PvP guilds, some guilds were social.

Now I belonged to a big alliance in Guild Wars 1 called Mara, which has about 7 or 8 guilds in it. People in the alliance sometimes changed guilds, but were still in the same alliance. Frankly, I think Guild Wars 2 should have alliances. It would make guild missions easier for smaller guilds. It would also provide the infrastructure for them to communicate.

The thing is, in Guild Wars 1, there were different types of guilds. Guilds in GvG had reason to be in a guild. In Guild Wars 2 there are different types of Guilds. People who WvW in this game really do have reason to be in a guild. So it’s not much different.

All the other types of guilds tend to be geared to different things. My guild is very important to me, but I still belong to 4 others

And yes, the name Guild Wars was about a historic event called the Guild Wars, which left the human kingdoms so weakened that it allowed the charr to destroy Ascalon and march on the Southern kingdoms. If the Guild Wars hasn’t been fought, Adelburn would have allied with Kryta and the Charr would never have gotten anywhere.

Is it fun? Why?

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Posted by: Vayne.8563

Vayne.8563

Sounds like you’re not having fun.

I agree that there’s a whole lot less to do in this game that’s “challenging”. Higher level fractals are, and some of the dungeon paths are. Do you notice what happens when you make a dungeon path even harder? People tend to do it less.

Some people want to be challenged, but I don’t think most people do. I think most people play games to blow off steam. I like challenge too, but in small doses, when my head is into it. I don’t like constant challenge.

I think that’s one thing I like about the game. I don’t have to keep a raid schedule. I can just sorta log on, bounce around a bit, do a couple of real life chores, bounce around a bit more. I’m not going to worry to much about stuff.

And when I have a block of time, I do fractals, or help guildies with dungeons.

I don’t personally find the dungeons fun anyway, but you know, the dungeons people ran were always the easiest ones. What do you think is run more often CoF path 1 or the new Ascalonian Catacombs?

I think that a balance needs to be struck between harder content and easier content. As of now, that balance doesn’t exist, but I believe it will. I believe over time there’ll be more hard things for people to do.

Right now, however, the game seems to favor the more casual player. For plenty of people out there, the dungeons are just too hard.

Is Guild Wars 2 Doing Well?

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Posted by: Vayne.8563

Vayne.8563

I just skimmed trough this Thread and Vayne seems the …almost …only one to defend GW2 XD … (on multiple threads XD ..I remembered him because I know where he took that name from …)
Over and over and over again …

I stated the Facts and Logic
You stated your Opinion

Chill out hun and go outside , get some sunlight on your skin

No matter HOW MUCH you want to believe otherwise, GW2 disappointed (and to this day still does) many people. My Guild has over 300 members, and ~10 of them Daily are happy with the GW2, and other ~150 active Daily scream at bugs/glitches/unfairness/no build diversity/ armors

There isn’t a single thing ORIGINAL in GW2 that you can’t find in other games, while most of the CORE MECHANICS

  • Skills
  • Builds
  • Professions
  • Armors
  • Events
  • Dungeons
  • WvW

are Unfair, No Diversity, Bugged, Glitched , Boring and Unoriginal, don’t work ….
the list goes on and on

Yes, GW2 HAS EXTREMELY AMAZING AND EXCELENT CONCEPTS … I will never be able to stress that enough.

But the END PRODUCT FAILED the designated CONCEPTIONS

1. You have no clue where I got the name. Just saying. No it has nothing to do with the Vaynes from any video game.

2. The game hasn’t failed design concepts just because you say so. In fact, the game hasn’t failed design concepts for some people.

It really is a matter of personal taste, something some of you will never understand. Nor will you understand that I don’t really care if someone likes or doesn’t like the game. That’s not my problem.

It’s people who relish in coming onto a game’s forum to say the game is dying (with no proof of it), that need to be taken down a peg.

Frankly, it matters not at all to me whether or not the game is for everyone. It probably doesn’t matter to Anet either. What matters is that there are enough people like me to keep the game going strong. I believe there are. Clearly other people believe there aren’t.

I suppose we’ll just have to wait and see.

Thx God I only have to respond to 2 since other stuff is rubbish

Response to 2.
(I suspect that you play easy class) ..but tell me ..did you ever hoped , that you’r main/favorite classes will have skills that HEAL THE ENEMY (bug/glitch that hasn’t been fixed for OVER 9 months after game’s release ??? )

You’re a player that’s happy with shiny colors, but there are players that actually like to play the game…

And you’re 100% RIGHT, ANET doesn’t care … Nobody will opose you on that

That’s why there are companies that DO care for their community

People come to forums to say what’s wrong with game …not to say “Thank you for (lousy) game” …
I don’t know where do you come from ..but that’s kinda the POINT OF FORUMS ^^

You say I’m the only one who defends Anet. I guess you really haven’t read the thread. There are as many people in this thread defending the game as attacking it. Actually the number of people who attack it, are about the same as the number of people who are identified as fan bois.

As with all the negative people, you see only what you want.

Go count the thread, count the posters, count the for and against, and you tell me that there are more people who dislike this game than like it.

Because by my count, just as many or more people like the game as dislike it. If you coun’t each poster once, see how many people think the game is doing well. I’ll wait here.

Is Guild Wars 2 Doing Well?

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Posted by: Vayne.8563

Vayne.8563

I just skimmed trough this Thread and Vayne seems the …almost …only one to defend GW2 XD … (on multiple threads XD ..I remembered him because I know where he took that name from …)
Over and over and over again …

I stated the Facts and Logic
You stated your Opinion

Chill out hun and go outside , get some sunlight on your skin

No matter HOW MUCH you want to believe otherwise, GW2 disappointed (and to this day still does) many people. My Guild has over 300 members, and ~10 of them Daily are happy with the GW2, and other ~150 active Daily scream at bugs/glitches/unfairness/no build diversity/ armors

There isn’t a single thing ORIGINAL in GW2 that you can’t find in other games, while most of the CORE MECHANICS

  • Skills
  • Builds
  • Professions
  • Armors
  • Events
  • Dungeons
  • WvW

are Unfair, No Diversity, Bugged, Glitched , Boring and Unoriginal, don’t work ….
the list goes on and on

Yes, GW2 HAS EXTREMELY AMAZING AND EXCELENT CONCEPTS … I will never be able to stress that enough.

But the END PRODUCT FAILED the designated CONCEPTIONS

1. You have no clue where I got the name. Just saying. No it has nothing to do with the Vaynes from any video game.

2. The game hasn’t failed design concepts just because you say so. In fact, the game hasn’t failed design concepts for some people.

It really is a matter of personal taste, something some of you will never understand. Nor will you understand that I don’t really care if someone likes or doesn’t like the game. That’s not my problem.

It’s people who relish in coming onto a game’s forum to say the game is dying (with no proof of it), that need to be taken down a peg.

Frankly, it matters not at all to me whether or not the game is for everyone. It probably doesn’t matter to Anet either. What matters is that there are enough people like me to keep the game going strong. I believe there are. Clearly other people believe there aren’t.

I suppose we’ll just have to wait and see.

Is Guild Wars 2 Doing Well?

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Posted by: Vayne.8563

Vayne.8563

Oh gods, it has come down to page links and youtube vids. The wiki link for the Bubonic plague gets a lot of hits too, although I suppose that could be a great marketing tool "More popular than the plague! Buy now! or else…. . And now gw2 has to compete with cats playing the piano. Abandon all hope ye who enter here. /thread

If we were throwing /thread around for every time someone on this forum said something ridiculous, there wouldn’t be much of a forum.

I agree Youtube videos don’t mean much, certainly they don’t prove the company’s success. Other indicators suggest the game is doing well, though.

Is Guild Wars 2 Doing Well?

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Posted by: Vayne.8563

Vayne.8563

To all those who think GW2 is doing Good because they’re hiring :

Explanation

  • Other companies fire their workers because they finished the game in 1-10 years, and for continues update they don’t need that many workers
  • GW2 is extremely small company
  • They have only 2 people working on Professions, Weapon Skills, Utilities, Balance, Elite skills etc….
  • Most of their work/“art” is unfinished, as the attachment shows

Don’t mix hiring because of success with hiring for needs

Silliest post in the thread. Let’s pretend the game didn’t meet expectations (which it did, at least according to the stock market anyway). Let’s pretend that the game wasn’t making money.

No one in any software publishing industry is going to “throw good money after bad”. When games dont’ work out, people pull out of them. That really is how it works. It might not work that way in supermarkets or retail stores. But it sure as hell works that way in game development.

If your game, which sells the most copies it’s going to sell during the first month of it’s existence, is not successful by the half year point, the last thing you do is throw money at it.

Is Guild Wars 2 Doing Well?

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Posted by: Vayne.8563

Vayne.8563

Hi all! To understand if ppl play the game and if others are intrested in just take a look
to youtube…….when i was used ti play gw1 and i was looking for a way to farm( a build to farm) was easy go on google search monk/war/any profession ,( becouse classes ware belanced) and a youtube page popped up with thousand of view , with comment and discussion…….now today go on youtube and search a video with more of hundreds view……

But how many people back then were posting videos as compared to today? It’s a very different situation. Today everyone and their sister posts videos. Means very little, in the scheme of things.

Might as well look at what popular sites get as hits for Guild Wars 2. For example, on MMORPG.com Guild Wars 2 still consistently gets the most hits every month.

Is Guild Wars 2 Doing Well?

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Posted by: Vayne.8563

Vayne.8563

Proof? A Wiki link? C’mon man… Really?

Your opinion is stated in the most positive way possible. It doesn’t make you a hero. You’re not expressing yourself in a way that anyone could look at your posts and take them seriously except for the fanboyism.

My constructive criticism died along time ago.

Pfft, soon as a game launches it is, whether you believe it, or not – dying. Other than that, if the game doesn’t change course it will be dead to me. However the game is less than 1 year old, I’ll give it a chance, but I will not hang on forever.

I usually make a few posts, see whats going on and leave – check my post history. Then you happened, so I’ve been here for a week or so, though I don’t make a day out of it, I am not as dedicated as you are.

The wiki link also had sources that you conveniently ignored. You conveniently ignore lots of stuff. When I agree with complaints of some people, how come you don’t come in those thread to call me a fan boi?

Whether you hang out or not, makes no difference at all. There are plenty of players out here like me.

Not to butt in, or say the game is doing badly, but the wiki link only stated that players thought that there was some form of dr, no links or quotes from anet staff.

There was a quote from the staff though on the other page, when they talked about changing the Underworld with the addition of the Skeletons of Dhuum. They explained in notes why they added them, so it was pretty clear.

Just saying.

Is Guild Wars 2 Doing Well?

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Posted by: Vayne.8563

Vayne.8563

Proof? A Wiki link? C’mon man… Really?

Your opinion is stated in the most positive way possible. It doesn’t make you a hero. You’re not expressing yourself in a way that anyone could look at your posts and take them seriously except for the fanboyism.

My constructive criticism died along time ago.

Pfft, soon as a game launches it is, whether you believe it, or not – dying. Other than that, if the game doesn’t change course it will be dead to me. However the game is less than 1 year old, I’ll give it a chance, but I will not hang on forever.

I usually make a few posts, see whats going on and leave – check my post history. Then you happened, so I’ve been here for a week or so, though I don’t make a day out of it, I am not as dedicated as you are.

The wiki link also had sources that you conveniently ignored. You conveniently ignore lots of stuff. When I agree with complaints of some people, how come you don’t come in those thread to call me a fan boi?

Whether you hang out or not, makes no difference at all. There are plenty of players out here like me.

Getting Bored.

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Posted by: Vayne.8563

Vayne.8563

I know, I just think people who came from other games who enjoyed years of excessive play, are disappointed that this game doesn’t fill that void. mmorpgs for a long time have been a life away from life and this game is a shocker once you “beat it” and no patch notes of the next big boss coming to end the world.

Honestly, if I knew this game was going to be this short, I’d have only played it 1 – 2 times a week.

I’ve played lots of MMORPGS. Most of them sucked for me. I didn’t enjoy them. I always saw the potential of the genre, but I never found a game that could hold my attention until now.

So while some of you who played and liked other games, and were satisfied by them, the same is true the other way. There are tons of people who played them and walked away unsatisfied.

If more MMOs were like Guild Wars 2, maybe they would have held my attention.

Ascended Gear Needs to be standardized

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Posted by: Vayne.8563

Vayne.8563

At last make the rings and stuff from fractals sellable on the marketplace. That would help. I got rings coming out of my ears. lol

No. No. No. The entire point of Ascended gear is to have gear that you CAN’T just purchase from the TP. There needs to be a “carrot on a stick” for players, or players will just get done and leave (like many already have). Additionally, making Ascended gear purchasable makes craftable Exotic gear worthless. Why buy what isn’t the best?

If anything, Ascended items need to be salvagable. Give us ectos and a chance at globs/shards/whatever. Then we can salvage what we don’t need.

Okay, I see your point. Salvagable then. Which doesn’t help the OP with his problem.

Getting Bored.

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Posted by: Vayne.8563

Vayne.8563

You don’t, however, have to do Fractal Dailies. I don’t. You don’t need any agony resistence to do level 10 and if you do a level 10 fractal ten times, you’ll be able to get a ring, whether you do the daily or not.

Plus each time you do the daily you have a chance for a ring. My wife got a ring the very first time she did a level 10.

The only thing making you do a daily is your own mindset. Do it when you want to, like I do, not because you’re forced to.

I do fractals when I want I’m just saying that I have to do Fractals to keep on par with others in WvW

Well if you don’t want to, just use gw2lfg.com and find a party at the level you want. Having to keep u kitten till on your head. I have a guild of people, many of which are far ahead of me. I didn’t keep up.

But I still run the fractals relatively regularly…just not as often as they do. It’s still a choice.

Champion loot still a mess.

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Posted by: Vayne.8563

Vayne.8563

All I know, at least champions are dropping something compared to pre-november content. They changed the drop rate of champions to drop blues-exotics 100% of the time, only time you won’t get a drop from them is if you didn’t do enough damage(less then 10k damage). As to vets, they have a better chance of dropping items, I’ve gotten more exotics from champs/vets then trashmob, and the only exotic i got from a trashmob was from a Risen Putrifier(level 81).

The fact that you got an exotic from it, shows that the term trash-mob probably doesn’t even belong in the game. I spent 5 years in Guild Wars 1 and hardly ever heard the term at all.

Calling things trash mobs sort of belittles them. One of my guildies got dusk off a trash mob, or what would be called a trash mob in other games.

It amazes me how many people run through so-called trash in the dungeons, instead of killing them for loot.

Even stuff like the Jade Maw fractal, where I’ve gotten some great drops (including powerful venom sacs) just spending an extra two or three minutes killing to get to the boss.

And that is the thing, I normally don’t call them trashmobs, because I find it worthwhile to kill them all because, a chance is a chance but I say it for the sake of other people who call them “trashmobs” because that is what they are well known of.

I get this completely. I understand why people do it. But in my mind, language forms the building blocks of perception. By using a term people use in other games, people can forget this isn’t other games, and so-called trash-mobs can be worth killing. Only reason I point it out, is because I think over time, if people stop using it, people will learn to think differently.

I realize it’s a long slow process, though.

Is Guild Wars 2 Doing Well?

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Posted by: Vayne.8563

Vayne.8563

I thought this thread would have died by now.
The game is doing financially well.
The game (content and balance) is doing well in comparison to other popular MMORPGs that were under a year old at their respective times.

The community is in utter ruins as trolls and whining babies have risen from the waters of Orr and have taken over Lion’s Arch.

I knew the thread wouldn’t die a quick death because the naysayers were bound to come into it to try to argue their point. I just wanted a thread from the other side of the coin, since most of the threads about the games health have been negative (because people assume their opinions are going to kittenoed by most people).

I agree! I have yet to see a thread that mostly talks positively about the game’s health. There are a few threads in the Game Discussion branch that relates to that but not as widespread as this one.

The doom and gloom crowd would like everyone to believe that because they don’t like a game, or because it’s not for them, that everyone feels that way or even that most people do.

I’m sure there are some people who do feel the way they do…and I’m sure there are some people who feel the way I do.

I guess that’s really the point. No one has a monopoly on an opinion.

Guild Wars 2 > Forums forum > Guild Wars 2 Discussion.

Doom and gloom is much better than the fanboy praise the company gets because OMG-GW!!! I wasn’t a fan at all (AT ALL) because caps emphasizes importants of opinions lul… Anyways I was a huge fan of GW2, loved BWE’s and launch, but the game slowly started turning into a game I didn’t like. Most companies try to improve the game over time, these so called “trolls” are just frustrated in the direction of the game.

If you don’t agree, fine, you don’t have to, but unless you’re making decisions for ANet, shut your trap.

So can you like a game without being a fan boy? I’ve been meaning to ask you.

Because I don’t like some things and I do like other things. But most of all, I dislike people making mountains out of molehills. Minor things are lambasted as the end of the world. As for shutting my trap, let me give that suggestion all the consideration it is due.

You fail to see my point. Both doom and gloom is just as good as praise, get over yourself man, seriously.

-edit, because all you want to do is argue your opinion, closing thread after thread with nonsense.

Nonsense? Like when I said Anet had a DR in Guild Wars 1 and you didn’t believe me so you asked for proof and it was provided?

Your opinion is stated in the most negative way possible. It doesn’t make you a hero. You’re not expressing yourself in a way that anyone could look at your posts and take them seriously except for the doom and gloom crowd.

I try to keep an open mind, and I have weighed on in threads about stuff I didn’t like…if they were presented in such a way that they weren’t just badly stated opinions filled with hyperbole and bad-mouthing.

There’s a difference between constructive criticism and claiming the game is dying and that no one will be playing it shortly. That may be your opinion, but saying it publicly on a game’s forum doesn’t do you any justice at all.

Sure I express my opinion. In my opinion,. five years from now, you’ll still be predicting the game will be dying any day now.

Will you still be running the same patter then?

Features from GW1 to GW2?

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Posted by: Vayne.8563

Vayne.8563

I really liked the skill system in Guild Wars 1, but it did have some problems. Namely keeping everything balanced. Also there were tons of useless skills that nobody used.

I don’t dislike the Guild Wars 2 skill system, though. In some ways, I like it better.

I’d prefer some longer story missions though, like the kinds of quests that were in Guild Wars 1. I like the immediacy of dynamic events, but the longer storyline things seem to have missed the boat.

Is Guild Wars 2 Doing Well?

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Posted by: Vayne.8563

Vayne.8563

I thought this thread would have died by now.
The game is doing financially well.
The game (content and balance) is doing well in comparison to other popular MMORPGs that were under a year old at their respective times.

The community is in utter ruins as trolls and whining babies have risen from the waters of Orr and have taken over Lion’s Arch.

I knew the thread wouldn’t die a quick death because the naysayers were bound to come into it to try to argue their point. I just wanted a thread from the other side of the coin, since most of the threads about the games health have been negative (because people assume their opinions are going to kittenoed by most people).

I agree! I have yet to see a thread that mostly talks positively about the game’s health. There are a few threads in the Game Discussion branch that relates to that but not as widespread as this one.

The doom and gloom crowd would like everyone to believe that because they don’t like a game, or because it’s not for them, that everyone feels that way or even that most people do.

I’m sure there are some people who do feel the way they do…and I’m sure there are some people who feel the way I do.

I guess that’s really the point. No one has a monopoly on an opinion.

Guild Wars 2 > Forums forum > Guild Wars 2 Discussion.

Doom and gloom is much better than the fanboy praise the company gets because OMG-GW!!! I wasn’t a fan at all (AT ALL) because caps emphasizes importants of opinions lul… Anyways I was a huge fan of GW2, loved BWE’s and launch, but the game slowly started turning into a game I didn’t like. Most companies try to improve the game over time, these so called “trolls” are just frustrated in the direction of the game.

If you don’t agree, fine, you don’t have to, but unless you’re making decisions for ANet, shut your trap.

So can you like a game without being a fan boy? I’ve been meaning to ask you.

Because I don’t like some things and I do like other things. But most of all, I dislike people making mountains out of molehills. Minor things are lambasted as the end of the world. As for shutting my trap, let me give that suggestion all the consideration it is due.

Is Guild Wars 2 Doing Well?

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Posted by: Vayne.8563

Vayne.8563

I thought this thread would have died by now.
The game is doing financially well.
The game (content and balance) is doing well in comparison to other popular MMORPGs that were under a year old at their respective times.

The community is in utter ruins as trolls and whining babies have risen from the waters of Orr and have taken over Lion’s Arch.

I knew the thread wouldn’t die a quick death because the naysayers were bound to come into it to try to argue their point. I just wanted a thread from the other side of the coin, since most of the threads about the games health have been negative (because people assume their opinions are going to kittenoed by most people).

I agree! I have yet to see a thread that mostly talks positively about the game’s health. There are a few threads in the Game Discussion branch that relates to that but not as widespread as this one.

The doom and gloom crowd would like everyone to believe that because they don’t like a game, or because it’s not for them, that everyone feels that way or even that most people do.

I’m sure there are some people who do feel the way they do…and I’m sure there are some people who feel the way I do.

I guess that’s really the point. No one has a monopoly on an opinion.

Champion loot still a mess.

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Posted by: Vayne.8563

Vayne.8563

All I know, at least champions are dropping something compared to pre-november content. They changed the drop rate of champions to drop blues-exotics 100% of the time, only time you won’t get a drop from them is if you didn’t do enough damage(less then 10k damage). As to vets, they have a better chance of dropping items, I’ve gotten more exotics from champs/vets then trashmob, and the only exotic i got from a trashmob was from a Risen Putrifier(level 81).

The fact that you got an exotic from it, shows that the term trash-mob probably doesn’t even belong in the game. I spent 5 years in Guild Wars 1 and hardly ever heard the term at all.

Calling things trash mobs sort of belittles them. One of my guildies got dusk off a trash mob, or what would be called a trash mob in other games.

It amazes me how many people run through so-called trash in the dungeons, instead of killing them for loot.

Even stuff like the Jade Maw fractal, where I’ve gotten some great drops (including powerful venom sacs) just spending an extra two or three minutes killing to get to the boss.

Is Guild Wars 2 Doing Well?

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Posted by: Vayne.8563

Vayne.8563

I thought this thread would have died by now.
The game is doing financially well.
The game (content and balance) is doing well in comparison to other popular MMORPGs that were under a year old at their respective times.

The community is in utter ruins as trolls and whining babies have risen from the waters of Orr and have taken over Lion’s Arch.

I knew the thread wouldn’t die a quick death because the naysayers were bound to come into it to try to argue their point. I just wanted a thread from the other side of the coin, since most of the threads about the games health have been negative (because people assume their opinions are going to kittenoed by most people).

Attack Rate on Ranged #1 Skills

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Posted by: Vayne.8563

Vayne.8563

Maybe the devs are actually balancing on damage per second rather than time per event. We don’t really know how they’re balancing.

It may be difficult for us to figure out the best damage, but I’m pretty sure the devs would use specific tools that would mitigate the need for them to realize this. I mean it makes sense.

I suspect the devs have a bevy of tools to measure stuff that aren’t available to us.

But it’s an interesting thing to consider from a player vantage.

Getting Bored.

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Posted by: Vayne.8563

Vayne.8563

TLDR: I have a very limited play style. There’s a lot on offer I just don’t like, so there’s not enough for me to do.

That’s fair enough. If you don’t enjoy PVe, and you don’t enjoy SPvP (you probably have a valid complaint about it). well, no one can help you.

You don’t, however, have to do Fractal Dailies. I don’t. You don’t need any agony resistence to do level 10 and if you do a level 10 fractal ten times, you’ll be able to get a ring, whether you do the daily or not.

Plus each time you do the daily you have a chance for a ring. My wife got a ring the very first time she did a level 10.

The only thing making you do a daily is your own mindset. Do it when you want to, like I do, not because you’re forced to.

Is Guild Wars 2 Doing Well?

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Posted by: Vayne.8563

Vayne.8563

The linear paths and excessive hand-holding ANet does is killing gw2 slowly. People will go on about entitlement, but really it’s more about the control of dedication, prolonging content via gating. ANet wants to be know for breaking molds and I am sure they’d love to take the crown from WoW, but unless they give more power to the player with dedication and shinies, I don’t see them ever getting close.

I am not talking about box sale numbers here, but active players and the state of the game.

*edit, power to the player (not meaning stats) though, cosmedics are not much of a reward honestly, especially the way loot is done in this game.

What linear path? I chose my own way around Tyria and had a blast doing it. I wasn’t forced to run dungeons or do my “personal story”. Nobody forced me to go left or right when I come to a fork in the road. If I wasn’t cutting across the map. Guides may have told me what is in a particular area but I rarely if ever did what they suggested. I explored the world and did events or hearts or skill challenges in whatever order I felt like.

Bah! Linear path, right.

Not linear eh? Start zone >next > next > next… Ignore the all paths you want, but playing the game on course is linear by design, both leveling and story leads to Orr. Running in circles all day doesn’t change a thing.

This depends on how you play the game. Do you know why this game is not linear to me?

Because I can stay in Wayfarer foothills and NEVER leave it if I choose, and get all the way to level 80. Not too many games offer this sort of thing. I can get to level 50 and decide you know, I quite like this zone, I’m going to come back to it when I’m 80. Most games don’t offer that kind of choice.

It’s not linear because there are not only five starting zones, but multiple ways to get to Orr. You can get all the way to Orr without ever setting foot in Timberline Falls, or Mount Maelstrom. You can get there without ever setting foot in Sparkfly Swamp.

You can do high level content in Orr or Frostgorge or even Sunset Cove if you have a mind to.

So no, the game isn’t linear. The story is linear, but you know. stories are. I read books all the time and they’re all linear, in that page 300 comes after page 250. That’s what makes it a story.

But the rest of the game. Being able to jump into PvP as a level 80 character at level 2….not linear. Being able to WvW from almost any level, not linear. Being able to go back to any zone to level, not linear.

If you don’t play the type of game I do and all you want to do is farm high level areas, of course you’ll find the game linear. I just wonder if you realize how many people don’t want to do that.

Zone > Zone > Zone. Nah not linear at all.. I mean you can make a new character and go anywhere in the game as level 1 right?

No, you can’t go anywhere in level 1. But the fact that there are multiple zones doesn’t make it linear. Again the story IS linear. But you can actually go from a 1-15 zone to a different 1-15 zone, to a 15-25 zone and back to a 1-15 zone.

Not really any definition of linear I know.

Basically you’re saying anything with a starting point is linear. Like if you have to go from one place to another, it’s a linear trip. But that’s only if there’s one path.

If you can double back and still be playing the game…then it’s not linear.

I guess you think everyone must have the goal to get to Orr or finish the personal story.

What about a guy who only SPvPs. He goes from tutorial to level 80. How is that linear?

would you rather major traits be universal?

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Posted by: Vayne.8563

Vayne.8563

They tried this in beta, before the trait change, and it didn’t work. There are always going to be more powerful traits and those are the ones everyone used, because they didn’t have to sacrifice anything to use them. Build variety went down, not up.

It’s nice on paper, but when it was tried, it didn’t work.

I might not have explained things clearly. I’m not proposing a removal of trait tiers; I’m proposing a removal of train separation. Instead of 12 traits per trait line, I’m proposing 60 traits in one large pool from which we can freely choose the adept, master, and grandmaster traits we want. You would still need 30 points in a line (any line) to slot a grandmaster trait, etc.

I understood you perfectly but that’s what led to the problem.

If you have a best trait, a most useful trait, you only need to put 10 points into that tree to use that trade. People were using 10 in each of the attributes to get the best trait from each attribute. No one was speccing far into each tree.

That’s one of the reasons they changed it.

Ascended Gear Needs to be standardized

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Posted by: Vayne.8563

Vayne.8563

At last make the rings and stuff from fractals sellable on the marketplace. That would help. I got rings coming out of my ears. lol

Arah is completely shut down...

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Posted by: Vayne.8563

Vayne.8563

I don’t know, I’ve done Arah story mode five times on five different characters, almost once a month. Saying you don’t like Orr is one thing. Saying that a dungeon is shut down that I keep running is something else entirely.

You know if one person in the party can get to the dungeon the others can be anywhere in the zone, right?

would you rather major traits be universal?

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Posted by: Vayne.8563

Vayne.8563

They tried this in beta, before the trait change, and it didn’t work. There are always going to be more powerful traits and those are the ones everyone used, because they didn’t have to sacrifice anything to use them. Build variety went down, not up.

It’s nice on paper, but when it was tried, it didn’t work.

Is Guild Wars 2 Doing Well?

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Posted by: Vayne.8563

Vayne.8563

The linear paths and excessive hand-holding ANet does is killing gw2 slowly. People will go on about entitlement, but really it’s more about the control of dedication, prolonging content via gating. ANet wants to be know for breaking molds and I am sure they’d love to take the crown from WoW, but unless they give more power to the player with dedication and shinies, I don’t see them ever getting close.

I am not talking about box sale numbers here, but active players and the state of the game.

*edit, power to the player (not meaning stats) though, cosmedics are not much of a reward honestly, especially the way loot is done in this game.

What linear path? I chose my own way around Tyria and had a blast doing it. I wasn’t forced to run dungeons or do my “personal story”. Nobody forced me to go left or right when I come to a fork in the road. If I wasn’t cutting across the map. Guides may have told me what is in a particular area but I rarely if ever did what they suggested. I explored the world and did events or hearts or skill challenges in whatever order I felt like.

Bah! Linear path, right.

Not linear eh? Start zone >next > next > next… Ignore the all paths you want, but playing the game on course is linear by design, both leveling and story leads to Orr. Running in circles all day doesn’t change a thing.

This depends on how you play the game. Do you know why this game is not linear to me?

Because I can stay in Wayfarer foothills and NEVER leave it if I choose, and get all the way to level 80. Not too many games offer this sort of thing. I can get to level 50 and decide you know, I quite like this zone, I’m going to come back to it when I’m 80. Most games don’t offer that kind of choice.

It’s not linear because there are not only five starting zones, but multiple ways to get to Orr. You can get all the way to Orr without ever setting foot in Timberline Falls, or Mount Maelstrom. You can get there without ever setting foot in Sparkfly Swamp.

You can do high level content in Orr or Frostgorge or even Sunset Cove if you have a mind to.

So no, the game isn’t linear. The story is linear, but you know. stories are. I read books all the time and they’re all linear, in that page 300 comes after page 250. That’s what makes it a story.

But the rest of the game. Being able to jump into PvP as a level 80 character at level 2….not linear. Being able to WvW from almost any level, not linear. Being able to go back to any zone to level, not linear.

If you don’t play the type of game I do and all you want to do is farm high level areas, of course you’ll find the game linear. I just wonder if you realize how many people don’t want to do that.

Is Guild Wars 2 Doing Well?

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Posted by: Vayne.8563

Vayne.8563

I just wanted to stop in and say that the game is dead. I logged in and there is no one there whatsoever. I encourage everyone posting/reading on forums to log in and see for yourself. it is completely empty, but all 10k+ of you should log and in see for yourself. I’ll be waiting, and the 10k of us online will be able to see no one is there. That will be our proof.

Rubbish, it’s not dead at all. I was on last night and my server was quite busy, plenty of people still joining in for DE’s etc. Certainly not as bustling as launch but that’s obvious.

While I agree there’s zero chance of it being as bustling as it was at launch, I also wonder how anyone would be able to know, since at launch everyone started in five zones. On launch day no one was in Orr.

People are far more divided now than they were then. There were no fractals then to hide people either.

As obvious as it is that there would be less people now than at launch, how many less would be impossible to determine.

Does GW2 have a community?

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Posted by: Vayne.8563

Vayne.8563

Different servers have their own community. We definitely have some kind of community on Tarnished Coast, but it’s a bit fragmented. For example, The RPers have their own community while the WvWers have their community. I’d say there are several communities going on all at once.

I know I see the same guys out looking for guild bounties when we do our guild missions all the time, and some of us have become friendly. We have arrangements with a couple of very small guilds to help on guild bounties.

Yes, I’d say there’s a community. But I’d also say that it’s a young and maturing community, not a fully developed one.

Why is the tone and style of GW2 so "goofy"

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Posted by: Vayne.8563

Vayne.8563

I disagree. The fact is, what you’re hearing, that conversation IS the background. We know he’s a warrior dude. We know he’s Eir’s son. We know nothing about his history with romance or women (but nothing would surprise me about a Norn). His comments is the writer’s way of introducing that side of him. We haven’t been exposed to that side of him before because, understandably, he’s preoccupied with getting help and fighting. Only after the imminent danger is past does he return to this other matter. Also, perhaps trusting the character more now that we’ve fought beside him.

When authors are taught to write, they always say show, don’t tell. In this case, his dialogue shows us who he is, since we haven’t really seen him in any kind of normal situation.

You had another view of him in your mind, but what’s been done here isn’t unreasonable.

Everything that a character goes through, is a representation of who he or she is. Braham is not just a warrior. He is depicted as someone who isn’t afraid of facing other people. He talks to both Rytlock, Knut, and Eir, while standing up to them. At this point, he is presented as being somewhat over-confident, and not afraid to say, or follow through with, what’s on his mind. This isn’t something I’ve come up with, this is the tone of the conversations we have witnessed. That’s not to say he couldn’t be insecure about love, but he defiantly doesn’t come of as a shy character. Even something like this would had sounded a lot better:

-So who’s Ottilia?
-Ottilia? She’s…just a girl I grew up with. I’ve always looked after her, but she’s never really noticed me.
-Sounds like she means a lot to you.

This could also represent a sense of insecurity, but without going against what we’ve already been presented with.

Nothing that I saw from anything he said told me anything about how he deals with the opposite sex. You have some idea that someone who’s confident in dealing with others is automatically going to be confident in dealing with a woman.

And this isn’t a book or a movie. It’s a game. So the scene servers the game.

I’ve done professional writing and editing. Not to say this makes my opinion better than yours, but I’ve almost never read anything I didn’t think I could reword better FOR ME. But I also know enough from editing to know that how things are worded is often very much a matter of personal taste.

For example, the earlier exchanges with him led me to believe he was young, impetuous and somewhawt immature anyway. I didn’t get the idea that he was some mature warrior guy. It felt more like he was a young, possibly hot-headed guy who had an agenda. His agenda was more important to him than anything else going on.

He expected leaders to change what they were doing based on his say so. Yes, it was urgent to him. Young people also felt that sense of urgency.

We’ll just have to agree to disagree about this, but I got a different character from the earlier part of the story than you did, which probably made the later character seem no so out of character to me.

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Posted by: Vayne.8563

Vayne.8563

I don’t know your situation, but I have remember me checked off, so I don’t have to keep logging in. However, when my machine goes to sleep, to save energy, I always have to relog. No idea why.

Why is the tone and style of GW2 so "goofy"

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Except that people who are good at one thing, or even great at one thing aren’t always good at other things.

I can make a great argument for a great warrior, who is emotionally not really experience, who’s shy around women, or who just has no experience. Hell, I know people like this in real life. They just never got the opposite sex. Experience didn’t favor them.

It’s really not that implausible. Not to me anyway.

I understand that. But you have to write in relation to the story. In the words of Tom Clancy; The difference between fiction and reality, is that fiction has to make sense. So when you got this great warrior who’s the son of Eir, and who has slain a ton of monsters, this awkward conversation comes off as being out of character. Because there is no background depicted for Braham, that leads us to think, that this sudden shyness is normal for him. Everything up to that moment has lead us to think, that this is a strong character, who doesn’t fear anything.

I disagree. The fact is, what you’re hearing, that conversation IS the background. We know he’s a warrior dude. We know he’s Eir’s son. We know nothing about his history with romance or women (but nothing would surprise me about a Norn). His comments is the writer’s way of introducing that side of him. We haven’t been exposed to that side of him before because, understandably, he’s preoccupied with getting help and fighting. Only after the imminent danger is past does he return to this other matter. Also, perhaps trusting the character more now that we’ve fought beside him.

When authors are taught to write, they always say show, don’t tell. In this case, his dialogue shows us who he is, since we haven’t really seen him in any kind of normal situation.

You had another view of him in your mind, but what’s been done here isn’t unreasonable.

Why is the tone and style of GW2 so "goofy"

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

You liked the teen drama story of who can act the least mature in a situation that needs maturity, thought, and the ability to not waste time on stupid arguments(excluding Eir and Caithe the only 2 that actually had a level head and tried to get things done making them believable as leaders of their society). High school and middle school must of been a blast for you. Eir and Caithe were like the teachers trying to get the students to shut up and listen so they might actually get things done.

Are you trying to say that grownups can’t be stubborn or ignorant? Because you are greatly mistaken then. Destiny’s Edge aren’t exactly mad at each other over “who gets to go to the prom”. Someone died that shouldn’t had died. People in the real world get separated over less then that..

On topic: I was actually really starting to like the Flame & Frost story. Braham is pictured to be this tough norn, who’s the son of Eir, which fits for most of his story. But then at the end of his story, when you talk to Braham, he suddenly acts like a 10 year old boy, when he gets asked about a girl:

-So…who’s Ottilia?
-Ottilia? Who’s Ottilia? Well, she lives in Cragstead, and she’s… kind of beautiful. I mean sweet. She’s nice. Okay?
-Sounds like you’re sweet on her. Talk to you later.

I really don’t understand who the writers have in mind, when they write this? There was a topic a while back, where players could write their age, and the majority of people who wrote in that topic were over 25 years old. This sentence sounds like it was written to an audience of 8-12 year olds. Why couldn’t they have written something on the lines of this:

-Who’s Ottilia?
-Ottilia? She’s the girl I grew up with. We’ve always been close. I asked her father permission to marry her, but…he said I wasn’t worthy yet. Maybe now I can prove to him, that I am. If they are still alive..
-I am sure they are. We will find them.

Except that people who are good at one thing, or even great at one thing aren’t always good at other things.

I can make a great argument for a great warrior, who is emotionally not really experience, who’s shy around women, or who just has no experience. Hell, I know people like this in real life. They just never got the opposite sex. Experience didn’t favor them.

It’s really not that implausible. Not to me anyway.