The other thread about gw2lfg trolls highlights an increasingly concerning problem with the security of having your community use a third-party resource for group-finding.
You don’t have to register a name on gw2lfg, so anyone can claim to be you, resulting in trolling being very easy as people submit their in-game names to a source external to ArenaNet.
The only solution for this is for ArenaNet to implement an in-game LFG tool of the same quality as gw2lfg as soon as possible.
As it stands, there is currently a massive security hole just waiting to be abused. At the moment it’s trolling; it’s only a matter of time until it gets worse.So as well as for customer convenience, they need to implement a decent LFG tool for the good of game security.
Can you spell exaageration?
This isn’t a massive security hole. It’s a case of griefing. So many people use that site and I have only so far heard of a single report of griefing. I’m sure now that it’s been reported there’ll be more of it, but that’s hardly a security hole.
So because of this, Anet is going to change who the LFG tool it’s working on is released? Maybe release a totally buggy one early? Do you think that will make people happy?
Anet is already working on a looking for group tool. You can’t rush programming. That’s it.
www.gw2lfg.com we already have a comprehensive well crafted, buggless lfg tool.
No game should rely on a 3rd party for what is a pretty basic feature of any modern MMO.
GW2 needs an LFG badly, finding people to do some dungeon paths other than the “farm” ones, is a nightmare in game. Relying on a 3rd party out of game site, is amateur at best, incompetent at worst.
I was supprised that it was not in at launch as Anet themselves said any MMO releasing now (when it did) would have to include an LFG. And no, that does not cover the appalling “flag” system they have now that no one uses and hardly anyone even knows is there.
As for whether players want it, and should it be a priority:
at time of posting GW2LFG.com has created 3267512 groups.
I think thats a pretty big demand for the feature.How many groups are formed is a lot less important than the percentage of players who use it. As an example. A single CoF path 1 run can be run in under 15 minutes. There are people who spend all day doing this. I could care less about them. That’s potentially four groups an hour. It’s more important to know how many people by percentage need the feature, rather than how many parties are formed.
And we know Anet is working on one anyway, they’re not going to finish it faster just because people nag them.
Not to mention, most triple A MMOs have NOT launched with an LFG tool, including Rift and SWToR as well as Guild Wars 2. I don’t know why people think MMOs launch with that.
They got them in pretty quick though.
No one said they launched with them, the only people who mentioned that games shoudl launch with LFG was Anet themselves, then they failed at it.
When did Anet say this? Quote please? Cause I never remember seeing it.
I also remember a lot of games launched LFG tools that were bad, or only marginally useful. I"m hoping the Anet one, which isn’t just a dungeon finder, will be a lot more robust.
I mean you can already do dungeons in this game with people from other servers, something most games do NOT launch with. But people only want to look at the negative.
I mean if you wanted a dungeon at launch in Rift, you had to get people from your server. That’s why the gw2lfg.com does work so well. So many more people to party with. And due to the guesting feature there’s not even a huge outcry over server specific LFG tools like they are in most games.
It’s being designed, it’s not implemented yet. It took SWToR six months to get it in, and they charged a monthly fee and they’re a much bigger company. It took Rift many months to get it in and then a couple of months to get it working right, and they charged a monthly fee.
I just wish people would stop making it sound like no MMO has ever launched with an LFG tool, when most MMOs launch without it.
No one has made it sound like other mmos launch with it, so stop that arguement right now, its total BS.
I cant track down the quote right now, it was on the beta forums I believe, when Anet addressed LFG and said that any game launching in 2012 needed a workign LFG at launch.
Okay it wasn’t said here, but it’s been said in several other threads. My point is many games, triple A games launched without one.
And guess what? Anet does have a looking for group tool, of sorts, in this game. You can flag yourself as looking for group and people can see you as flagged as looking for group. It’s been in since launch. It’s not a great looking for group tool,. but cut the crap about Anet not having one in at launch. What they don’t have at launch is the type of LFG tool you want…which is why someone made that website in the first place.
So if Anet said no game should launch without an LFG tool and they included one, you’re out of line anyway.
But it’s a sucky one. They’re doing what they’ve done with everything else. Launched too early and play catch up. That’s why guesting was late. That’s why the culling solution took so long. That’s why suddenly NPCs can move their lips when they talk.
So stop saying there’s no looking for group tool and say instead that the placeholder looking for group tool isn’t cutting it.
You mean the breathtaking views are gone? I hadn’t noticed.
Welcome to the game. My advice to you is stay away from here. Find a good guild, filled with people that share your play style, and ignore the naysayers. You’ll enjoy the game more with a decent guild, for sure. It’s much better to run stuff later without pugging, for one thing. For another, most people enjoy running zones a lot more with friends. And you can get all your questions answered without having to wade through these murky waters. lol
Funny. The more recent MMO’s launched with LFG very much included. Out the box. Day 1.
But I digress.
Point is, situations like the one explained by the OP is just one of the reasons why this should be a feature at launch. Not an afterthought, as is currently the case.
Rift didn’t. SWToR didn’t. Guild Wars 2 didn’t. I’m pretty sure TSW didn’t also. Which MMOs are you talking about? Seriously I’d love to know.
Tera and TSW had group finders at launch (k, TSW within days of launch, but not 7 months). Even as far back as Aion we had better lfg capabilities at launch than we have in GW2 in 2013. I mean, what is this LFG marker thing supposed to do? Nobody seems to know and I have yet to find anyone who uses it.
The most amazing thing is… GW1 already has a near perfect LFG tool so its not like they don’t know how to create one.Which brings us back to priorities, I guess.
Terra didn’t have group finder at launch. It had group finder at US launch, a year and a half after it’s initial launch. That’s one claim out the window. Aion didn’t have group finder at launch either to my recollection. In fact, Aion at launch was pretty much a mess, if I recall correctly. I’m not sure I’d use Aion is the showcase game for what it did and didn’t launch with.
As for the Guild Wars 1 LFG tool, I think most people here would find that insufficient.
wowawesomegreatjobworldfirstachievementlikeinwow
Ithinktheremightbesomethingwrongwithyourspacebar…:)
www.gw2lfg.com we already have a comprehensive well crafted, buggless lfg tool.
No game should rely on a 3rd party for what is a pretty basic feature of any modern MMO.
GW2 needs an LFG badly, finding people to do some dungeon paths other than the “farm” ones, is a nightmare in game. Relying on a 3rd party out of game site, is amateur at best, incompetent at worst.
I was supprised that it was not in at launch as Anet themselves said any MMO releasing now (when it did) would have to include an LFG. And no, that does not cover the appalling “flag” system they have now that no one uses and hardly anyone even knows is there.
As for whether players want it, and should it be a priority:
at time of posting GW2LFG.com has created 3267512 groups.
I think thats a pretty big demand for the feature.How many groups are formed is a lot less important than the percentage of players who use it. As an example. A single CoF path 1 run can be run in under 15 minutes. There are people who spend all day doing this. I could care less about them. That’s potentially four groups an hour. It’s more important to know how many people by percentage need the feature, rather than how many parties are formed.
And we know Anet is working on one anyway, they’re not going to finish it faster just because people nag them.
Not to mention, most triple A MMOs have NOT launched with an LFG tool, including Rift and SWToR as well as Guild Wars 2. I don’t know why people think MMOs launch with that.
They got them in pretty quick though.
No one said they launched with them, the only people who mentioned that games shoudl launch with LFG was Anet themselves, then they failed at it.
When did Anet say this? Quote please? Cause I never remember seeing it.
I also remember a lot of games launched LFG tools that were bad, or only marginally useful. I"m hoping the Anet one, which isn’t just a dungeon finder, will be a lot more robust.
I mean you can already do dungeons in this game with people from other servers, something most games do NOT launch with. But people only want to look at the negative.
I mean if you wanted a dungeon at launch in Rift, you had to get people from your server. That’s why the gw2lfg.com does work so well. So many more people to party with. And due to the guesting feature there’s not even a huge outcry over server specific LFG tools like they are in most games.
It’s being designed, it’s not implemented yet. It took SWToR six months to get it in, and they charged a monthly fee and they’re a much bigger company. It took Rift many months to get it in and then a couple of months to get it working right, and they charged a monthly fee.
I just wish people would stop making it sound like no MMO has ever launched with an LFG tool, when most MMOs launch without it.
Because if that were the case you’d never see anyone in any Zone but Orr, which is precisely what Anet doesn’t want.
That would be for ~ level 80s, correct? Why does this concern the < 80 community? If they want to fix what capped players experience, be my guest. I’m only speaking of the leveling process.
If this is all it was meant to fix, they sure did a REALLY bad job with the solution.
And I don’t know about your server, but my server has people throughout all the zones. Maybe not tons, but enough to do events. I can go into any zone in my server at almost any time of day and find help for group events. Sometimes you just have to say something in map chat to make it happen. Doesn’t mean there aren’t people there.
Allow me to roll my eyes here. “some people” is about 10-20 (that upper boundary is stretching it by the way), sprawled across areas such as Lornar’s Pass. Do you know what the population density of that looks like? Probably not, or else you wouldn’t have made such a silly point. I remember I was on my way to one of the dragon fights and I decided to do some events on the way there. I was soloing every single one of the ones in the areas up until that dragon fight. And this was during the day, in the busy hours. Oh, and this was on a “Very High” population server. Explain that to me.
The game has always been meant to have people roaming the open world and on some servers, it definitely works.
Yeah, it works amazingly. </sarcasm>
What you don’t get in Queensdale is the farming of higher level mats, which can be used as a source of income. I mean powerful blood at this time is worth more than an ecto.
There’s mat farming and then there’s leveling. Sure, you can argue that doing that you can do both at the same time, but focusing on two activities at the same time is hardly the most efficient way to spend it.
Anyway, that’s why this design decision was made. I think it’s a kitten good one.
Why, because it stops near capped players from spending too much time in Orr? Allow me to roll my eyes again.
Since all you’ve done is dismiss perfectly valid points I’ll leave you with this. I’m not the only person who has stated they have busy servers. I’ve played at least ten other MMOs and usually, in fact almost always, it’s the end zones where all the people stack. Most zones are pretty dead in most MMOs. Guild Wars 2 is an improvement over them.
I don’t know about you but I do group events in the Harathi Hinterlands relatively often. I often start them in a few minutes later, there’s a group there.
I don’t need hundreds of people for that group, because the events are balanced for less. Normal events are balanced for up to 10 players, and group events for about 50. So you don’t need more players than that.
I’m not sure what MMO servers you’ve been on in the past, but this is far, far from the worst. And nothing you can say will change that.
www.gw2lfg.com we already have a comprehensive well crafted, buggless lfg tool.
No game should rely on a 3rd party for what is a pretty basic feature of any modern MMO.
GW2 needs an LFG badly, finding people to do some dungeon paths other than the “farm” ones, is a nightmare in game. Relying on a 3rd party out of game site, is amateur at best, incompetent at worst.
I was supprised that it was not in at launch as Anet themselves said any MMO releasing now (when it did) would have to include an LFG. And no, that does not cover the appalling “flag” system they have now that no one uses and hardly anyone even knows is there.
As for whether players want it, and should it be a priority:
at time of posting GW2LFG.com has created 3267512 groups.
I think thats a pretty big demand for the feature.
How many groups are formed is a lot less important than the percentage of players who use it. As an example. A single CoF path 1 run can be run in under 15 minutes. There are people who spend all day doing this. I could care less about them. That’s potentially four groups an hour. It’s more important to know how many people by percentage need the feature, rather than how many parties are formed.
And we know Anet is working on one anyway, they’re not going to finish it faster just because people nag them.
Not to mention, most triple A MMOs have NOT launched with an LFG tool, including Rift and SWToR as well as Guild Wars 2. I don’t know why people think MMOs launch with that.
Funny. The more recent MMO’s launched with LFG very much included. Out the box. Day 1.
But I digress.
Point is, situations like the one explained by the OP is just one of the reasons why this should be a feature at launch. Not an afterthought, as is currently the case.
Rift didn’t. SWToR didn’t. Guild Wars 2 didn’t. I’m pretty sure TSW didn’t also. Which MMOs are you talking about? Seriously I’d love to know.
The priority for an LFG tool comes from people pugging dungeons. So you’d need to know the percentage of the population that likes/runs dungeons regularly, minus the number of people who don’t pug. I don’t know what that number is.
If more people are bothered by other problems, those problems will be a higher priority. It’s pretty simple. Everything thinks their own concerns are universal but that’s almost never the truth.
…not entirely true.
Anet can perhaps get their priorities straight and add the LFG in-game before adding any more HKO content.I think they have their priorities straight. What makes you think they don’t?
A fundamental tool like a group finder, in a MMO, not a matter of highest priority?
Not sure if serious or trolling.
Nope it’s not a matter of the highest priority. That’s why most games launch without them. In fact, in the past, just about every MMO has launched without a LFG tool, illustrating perhaps how much of a priority it is.
Just another thing to divide the community, par for the course so far. Fix the kitten bugs.
You mean there have been no bug fixes at all. The patch notes of this latest patch didn’t include any bug fixes? Really?
I don’t think that adding leaderboards is work intensive enough to stop other people from fixing bugs. These are unrelated problems.
…not entirely true.
Anet can perhaps get their priorities straight and add the LFG in-game before adding any more HKO content.
I think they have their priorities straight. What makes you think they don’t?
I mean, in a game where everything else is based off a risk vs reward type of deal, why the hell is me going around killing level 60 mobs and soloing hordes of zombies…. just as rewarding as if I was in Queensdale helping some kitten farmers hold off a random small squads of bandits that have a fraction of the damage and life (and me having about 3-10 times the amount of help)? I’m sorry, there is no excuse for that. You can chalk it up to “you do what you want and get exp, it’s your choice”, but that’s a bullcrap moot blanket statement that doesn’t make any sense. Why even bother adding those other options if you’re going to make them blatantly inferior? Don’t even get me started on comparing that to sitting there and crafting. Now, I still enjoy playing this, but I hate seeing potential wasted like this. This game has diverse dynamic events, across huge sprawling zones, and plenty of types of activities that people can partake in, so why are these wasted like this? I honestly get angry just thinking about it. I think that leveling alts would be more fun if there was no optimal or shortest route there, so you essentially do whatever you want… which is what this game was promising in the first place, wasn’t it?
Because if that were the case you’d never see anyone in any Zone but Orr, which is precisely what Anet doesn’t want.
And I don’t know about your server, but my server has people throughout all the zones. Maybe not tons, but enough to do events. I can go into any zone in my server at almost any time of day and find help for group events. Sometimes you just have to say something in map chat to make it happen. Doesn’t mean there aren’t people there.
The game has always been meant to have people roaming the open world and on some servers, it definitely works.
What you don’t get in Queensdale is the farming of higher level mats, which can be used as a source of income. I mean powerful blood at this time is worth more than an ecto.
Anyway, that’s why this design decision was made. I think it’s a kitten good one.
I’m reading a lot of poorly written posts by so-called ‘40 and 50 year olds.’ Did you people actually go to school? I was under the impression the public school system is getting worse, not better, as time goes on.
As for the topic itself, I love the SAB. I’m quite a fan of exploring and platforming. Prince of Persia: Sands of Time and Super Mario 64 are two of my favorite games ever. SAB appeals to players like me, who enjoy doing things in-game that don’t necessarily get us better loot or achieve specific ‘hardcore’ goals. It’s just a way to blow off steam and enjoy a little bit of what made games like Super Mario 64 so iconic in their hay day.
P.S. I’m 25.
The longer it’s been since you’ve been to school, the less you remember about things like grammar, and sentence structure. People who don’t use the written word often will often not be better at it than people who use it frequently. How about a bit of tolerance?
The way schools teach has indeed changed quite a bit. There are, from my point of view anyway, huge omissions in the current day curriculum. Calling people out for not typing or speaking well, it’s just not cool. Not to mention for many people, English might not even be a first language.
And I just make a lot of typos because I make a lot of posts and don’t want to spend the time constantly rereading them.
Are these minis count towards Miniature Collector achievement count?
Nope, special edition minis are not counted toward the achievement, which I think is something Anet did right.
Take a look at WoW for example. Their hardest content, the HM raid, only has 1500 guilds participating (most of them 10 man guilds). This is with their millions and millions of players.
I am not sure where you got this number, but it doesn’t seem right. Blizzard invests really hard at raids. They’re more beautiful every time and the boss battles are balanced, tight and complex. Just as they should be. If there is anything wrong with WoW, that is not raids.
There have been many polls over the years aimed at how many people raid, some of them with fairly high numbers of respondants. Usually the figure of the number of people that actually raid, at least years ago, was very low. I believe that number is getting higher.
Yet, I also believe that many of the people who do raid dont’ want to. I have that in my house. Two sons, one who loves to raid, one who doesn’t, but they never have enough people for the raid and so one guy is badgered to go. Others do it for the rewards and wouldn’t do it if they could get those rewards in other ways. In other words, the game itself trains people to raid.
And still the uptake on raid content isn’t as high as you might think. Plenty of casual players don’t raid at all and plenty of PvPers don’t raid either. They just don’t find it fun.
This has nothing to do with the quality of the raids. This has to do with the mindset of the players. I’m willing to wager far more people play WoW as a solo game than most people realize.
— snip —
Some people actually do play the game to experience the game, not the drops.I’m of the opinion that most people start out playing this way.
But then, what happens when you run out of ‘normal’ content? Not everyone can enjoy the 1-80 personal story quests, 8 times (for example).
Possible answer?
Longer term goals.Because of the grindy, time-consuming nature of these long term goals people will aim to get this done via the path of least resistance – i.e. ‘farming’ the currency and materials required in the most efficient way possible.
In my mind there is nothing at all wrong with this. It is just players playing the game, by design and as intended.
This is where it all becomes a mindset, and possibly also where a guild comes in handy. If you’re going to solo, that may well be the case, but with my guild, I’m just hanging out and having fun, no matter what we’re doing.
Some guy needs a dungeon run, I help out. Because I like running with those people. I’ll get drops, but I’m not doing it for the drops.
As an example. for my lengendary I need tokens from CoE, which isn’t everyone’s favorite dungeon. I could have ran the dungeon every day on every path if I wanted to. It took me three months to do those 9 runs and I never did them for the tokens. Someone in the guild would need one more path for their achievement, or someone would be running it because they needed something, or they were bored, or whatever and I’d go along…not for token, I knew I’d get them eventually, but for the guild.
Many people who need badges of honor run the jumping puzzles in WvW, on multiple characters even. I’d simply rather help my server take a keep or defend one. It’s slower. I’m not in any rush. Because I’m helping out the server.
Right now I have 39 Onyx Lodestones without farming them at all, or even buying them on the auction. I will buy them from guildies who want to sell them, though. Again it helps both of us.
Eventually I’ll get what I need, but in reality I know that getting that legendary weapon won’t actually improve the game for me. It’s just something else to work towards.
Colin let it slip recently at Pax East that an LFG tool is in the works. It’s not just a dungeon finder, but anyone looking for a group for anything. We don’t have an ETA though.
“Give them something distinctive that says “I am the best” and not just “I put in a lot of time, spent a lot of real-world money and/or got really lucky.””
That right there is pretty much why I can’t take this game seriously. A buddy of mine are going to give it another shot. Already I’m like meh this still sucks. Having to do PvE to get the best PvP gear in the game rather lame. The other big name games that you pay a sub for don’t have these failings. I could see it maybe it may be worth off time like while watching a movie or something to do PvE dungeons but not really.
Your legendary is also based on RNG. There’s nothing epic about it other then time wasted saving for the parts and the epic roll if you manage to get a precursor. Nothing skill or talent involved. Just seems kinda lame. Tons of grind with a chance of payout.
I’ll give it one more go however since my buddy wants to play it. He likes it basically because it can be played as a single player Non MMO game. It’s going to be hard justifying the time wasted though. Like what they say in RL. You get what you Pay for.
I don’t know. I paid for a lot of those others games and hated them. I paid for WoW, Lotro, DDO, Perfect World, Rift, AoC, always trying to find a game I could play for any length of time without feeling like I was on rails, or had to grind too much, or had to pay into the cash shop to get anything done.
I don’t feel any of that in this game. You think you get what you paid for. I shudder to think how much I paid into other games. I saw the potential of the MMO genre, but until now, I’ve never gotten my money’s worth.
Most of those other games, from my point of view, are a complete waste of money.
WvW is no more an instance than the game world. Each zone has multiple copies of itself. They’re essentially giant instances. You can’t really call WvW instanced in the sense of the word, because it’s no different from other PvE zones in the open world.
Edit: The only real difference is no overflow servers.
I’m sure Anet has a list of priorities. The first priorities are going to be to support people who have no other recourse. Like culling in WvW. They had to get that done, because it was ruining WvW. And WvW didn’t have gw2lfg.com as a workaround. All they had was people popping in out of thin air.
It was a big project. Now that that’s done, some devs will be free to work on other stuff. Whether or not it’s the LFG tool, depends on how many people run dungeons all the time. In my experience, dungeon runners aren’t the biggest portion of the population.
Not only that, but many guilds run dungeons without the need for an LFG tool. Mine for example. I don’t need one at all, though I think the game should have one.
But making it sound like this is so important, well, it’s important to a percentage of the players. But no one really knows what percentage that is.
And a bad LFG tool can cause more harm than a good one. Plenty of game’s implementation have proven that.
I’m content to wait to see it in the game. Because I do a whole lot more than run dungeons, and I don’t pug them when I do.
Perhaps we can get a mod in here to verify the GW1 policy, and their stance against farming, separate from “The War on Bots”.
I posted in the other thread the easiest thing I can find, since I’m too lazy to do research on a subject that was well discussed five years ago in Guild Wars 1. However if you go to the Guild Wars 1 wiki and look up Skeletons of Dhuum, you’ll find that Anet instituted them in Guild Wars 1, a game without a gem to godl policy, to prevent speed clearing and solo farming. Anet has always changed builds to prevent farming. It’s not news to anyone who’s been in the community a while.
I’m not making unsubstantiated claims that the only reason DR in the game is the cash shop. Others are. In that case, why did Anet introduce something to prevent farming the Underworld? Much like they’ve changed the popular Cursed Shore runs here to make them harder.
Most people just play the game. They don’t go to the most profitable spot and hang out there all day. Anet keeps making changes to push people out of the most popular spot. First it was Orr so they added DR, so people would leave. Then it was world bosses. They made the maw run less frequently and they made it so you couldn’t get as much treasure. It’s simply a matter of not wanting a huge group of people all hanging out in one place, because it slows down servers, it makes content meaningless (there were surely enough threads about the world bosses) and it overall decreases the enjoyment of the game for those who play as the game was meant to be played.
Not standing in one place waiting for event. Not running the same three events over and over till you die of boredom. The game was meant to be experienced. And farmers will never get that.
And don’t give me the bullkitten that 100% of people farm. I play the game. Drops I get are incidental. Some people actually do play the game to experience the game, not the drops.
I agree. This is one of my least favorite aspects of the game. It feels “wrong”. I defend Anet on a whole lot of points, but how they offer RNG stuff, particularly stuff that’s account/character bound is just terrible.
because it sells
I know it sells. That doesn’t make it right. It’s a bad look for the company, in my opinion. They’ve done so much else right, that just makes me quite annoyed. I don’t love the RNG in game either, as with precursors (even though one dropped for me), but in game I have more trouble complaining about it. RNG for cash rubs me the wrong way.
I agree. This is one of my least favorite aspects of the game. It feels “wrong”. I defend Anet on a whole lot of points, but how they offer RNG stuff, particularly stuff that’s account/character bound is just terrible.
I feel for you. The only thing that surprises me is why Australians would be on EU servers in the first place. I say this as an Australian.
From almost the very beginning, the unofficial Oceanic server has been Sea of Sorrows. Even before launch the forums were talking about it.
Sucks that it happened though.
I’m 51. When I was growing up, a computer game was a book. Well, not quite that bad, but you get the idea.
However, because I worked in the industry for a while (I managed a computer store and did the game buying), I sorta got roped into the whole thing. Terrible job, having to play games to decide whether I wanted to buy them for the store or not. All the free demos from distributors and developers….yep, it was a tough life. lol
Edit: Even though I’m older, I love this stuff. I’m all for it.
Im not even sure why they didnt put Dervish and Ritualist into GW2 they were both my favorite class’s to play in gw1 for sure
would love it if they added Derv’s into GW2, also they should add a new playable race, those frog people hahaha :P forgot there names, but i would make a frog ritualist anyday
I assume you mean the Hylek. I’d play one if they made one.
The rit was one of the most popular professsions in Guild Wars 1, but it was mega hard to balance. In PVe especially it was completely OP. It did minions as well as a necro, healed as well as a monk and did damage as well as an ele. Fun to play, but yeah, way OP.
At any rate, I wouldn’t mind seeing some of the older professions come back, but like the mesmer, they’d probably end up completely different.
Because I want the holographic skins and anything attached to serious content gets stuck in some RNG box in the Gem Store.
Or Guild Missions, which also had new skins in the last patch. Some I don’t like, some I do. Over all, I liked them as much as the ones in the black lion chest. Not the swords though.
Edit: Didn’t WvW get new skins too in the last patch?
I agree 8-bit stuff has to go after one month, along with all the weapons and pets. It goes against everything GW2 represent aesthetically. It might be fun now but people have to remember it’s all just a joke and it should stay that way.
The weapon skins won’t go after a month, because people will want to keep them. Is it really so much worse than the candy cane weapons or the banana scythe they had in Guild Wars 1?
Dervish was a profession from Guild Wars 1. I’ll go ahead and assume this is an April Fool’s Day joke by the site.
These events never seem to disappoint. Seriously, you’d think they’d get one wrong.
They did get one wrong…the Karka event. At least a lot of people thought it was bad. But you know, one out of so many isn’t a bad track record…they learned from it.
Actually I think it would have been a lot better if the servers could actually handle the event, more so if the event wasn’t as long. I mean the game is really casual and then they have an event that is like a hardcore 5 hour raid session.
Well that’s the point. They should have realized that if you make one zone where everyone has to log on, it would lag to hell, people would be disconnected and people would get kitten off. Hell it happened in Rift for their first big world event too. In fact, in Rift it was even worse, since some people were stuck in a queue waiting to get into the game even after the event was over.
It was just bad planning.
snip
Give it a few months, they will be begging on other forums for people to come play.
I actually like when you say stuff like that. It marks you for who and what you are. A person who doesn’t like the game and has nothing better to do than hang around the forums telling people what a lousy game it is. Your entire post history is like this.
People who have nothing better to do than put down a game other people quite clearly enjoy are present on every game forum (if moderators allow it).
That’s the one problem with GW 2 not having a subscription. People who don’t like the game and in theory have moved on will continue their streak of negativity.
Actually I do like the game, not in it’s current state, but it can be an amazing game. But I guess that doesn’t count when you generalize about others who you know nothing about.
I express my concerns, just because I don’t spam my white-knight fanboyism doesn’t mean I hate the game, quite the opposite. I didn’t stay subbed to WoW so I could complain about Cataclysm, I simply had enough and left the game. Take a good hard look at this sub form category and remind me why you are here.
Hold on a second. I’ve NEVER liked a game, even potentially and then said that in a few months time people would be on other game forums begging for players. That’s not supporting a game. That’s not constructive. That’s nothing but being offensive. There is simply no way you can justify saying stuff like that.
So you’re tired of fan boys on a game forum for a specific game. Well fan bois are tired of people who have nothing constructive to say and would rather insult. Or people who make stuff up without any evidence whatsoever. The fact is, and this is a fact, you no more whether the cash shop affects DR than I do. You have a theory which you express as fact. Is that really helpful to the game you “supposedly” like or see potential in. No. It’s a discouragement to people.
Most forum posters are lurkers. I’m not a blind fanboy. But I’ll stand up against hyperbole and half-truths and made up stuff wherever I see them. I’ve done this on other forums in the past, even for games I don’t like.
If you like a game, you don’t berate it constantly. You say what you feel can be improved and move on. This is NOT what you do.
That first bit, I have no idea what you are even going on about…
Secondly, Facts, start linking them if you have them.
I’ll say the same to you. When you start talking facts, I’ll start talking facts. All you have is a tinfoil hat conspiracy theory about the reason for DR. Where are your facts, Sir?
So you have no facts, clearly, so instead you will just argue with my opinion?
Since ANet will never make a statement such as “We added DR’s to screw players out of coin so they would still use money to buy gems”. I don’t think I’ll have a link for you. However you had said that it is Arenanet’ “policy” surely these facts exist, right, no? Just making things up because anti-farm code was added post launch? Seems like a policy from gw1 would have been implemented before launch, especially since they are so anti-farm/grind, right?
So let me get this straight, Arenanet adds Legendary weapons, they take tons of materials to make gifts, some materials can only looted in certain areas of the game, yet they are anti-farm.. How does one achieve this by never farming?
Please explain, or link facts, obviously you have them.
I linked the Skeletons of Dhuum article from the Guild Wars 1 wiki in another post. Here it is again, in case you missed it. This specifically talks about an upgrade made to Guild Wars 1 that was made to prevent farming, specifically solo-farming and speed clearing. They had no greed reasons to make that policy in Guild Wars 1, so why did they? Here’s the link again..relevant info is in the notes at the bottom:
http://wiki.guildwars.com/wiki/Skeleton_of_Dhuum
I’m not farming for my legendary weapon. I’m getting it by playing the game. I’ve never sold a single gem. I simply play. See, I see getting a legendary as a long term goal. I don’t see spending zillions of dollars cash to get stuff for one, because there’s no reason for me to. I’ll get it when I get it.
I play the game, I get stuff. Money, badges of honor, dungeon tokens…whatever. Some people want to have everything now, I’m not one of them. Right now I’m about 80% of the way to my first legendary and I plan to get at least two.
I didn’t farm once. Not one single time. I don’t even run jumping puzzles in WvW for badges. I just play the game.
It really is possible that people do this.
(edited by Moderator)
These events never seem to disappoint. Seriously, you’d think they’d get one wrong.
They did get one wrong…the Karka event. At least a lot of people thought it was bad. But you know, one out of so many isn’t a bad track record…they learned from it.
Hmmm doesn’t work when I click on the link.
And it’s not even great to play low level characters after you have some lvl 80 characters.
All the fun stuff begins at lvl 80
For some people. There are also a whole lot of people who enjoy leveling alts. It’s a completely different playstyle.
To me, the fun doesn’t really begin at 80, but then I’m more “into” each character. I’m building a play style for each, weapons and armor I want them to wear, personal story choices…all sorts of stuff that some people don’t consider fun.
I agree that for certain types of players leveling is boring. For other types of players (even in other games) leveling is what’s fun.
And the fun DEFINITELY doesn’t begin at 80 for some of us.
This game is so AMAZING! I spend all my time on the forums DEFENDING it, instead of PLAYING it.
Clearly no one ELSE can HAVE an OPINION, or even JOKE unless it’s PRAISE and done with RaNdOm caps to make sure YOU know it is serious business.
Actually what I’ve said before and I’ll repeat here, is that this is a good MMO with the potential to become a great one. You’ve never seen me say this game is amazing. I did say it’s fun. I’ve also said of all the MMOs out there this one is the best for my play style. It has a ways to go before it’s amazing. The difference is, I’m willing to give it time to mature.
There are plenty of jokes I don’t reply to. I reply to posts like yours which can’t really be construed as a joke, unless people are psychic. Me, I’m not psychic so I assume you’re not joking when you say the fun begins at 80. You might be. It’s possible you’re being sarcastic and if that’s the case, it doesn’t come off that way.
Saying I think this game is amazing, isn’t true, and remains not true. As for why I’m here on the forums, I tend to play when my American guild is one and take breaks when they’re not. It’s 10:13 PM in Australia most of my guild isn’t on, so between chores and tv and talking to the wife, I come onto the forums.
Yes I like the game. Yes, I defend it against people who wantonly attack it, mostly because their attacks use hyperbole, which I can’t stand. Or when people state opinions as fact.
I just want people to hear BOTH sides of the story.
While on the topic of opinion and fact, you find that anti-farming policy yet?
Other than that, you can’t argue peoples opinions and that is what you continue to do, give it a rest already.
I didn’t find the anti-farming policy because obviously Anet doesn’t publish that, but I thought I’d take a quick look on the Guild Wars 1 wiki for anything about Skeletons of Dhuum, which I know was added to prevent speed clears and farming. Here’s the link.
http://wiki.guildwars.com/wiki/Skeleton_of_Dhuum
If you scroll to the bottom you’ll find this text (complete with source):
“Skeletons of Dhuum, with skills that penetrate all defenses, were introduced during Halloween 2009 to reduce Underworld speed clearing and solo farming. (Source)”
So Anet has changed things to slow down farmers in the past. There were no bots farming the underworld, I can assure you. This was to prevent players from farming.
It’s in the wiki with a source. Now it’s your turn. Show me your evidence.
And it’s not even great to play low level characters after you have some lvl 80 characters.
All the fun stuff begins at lvl 80
For some people. There are also a whole lot of people who enjoy leveling alts. It’s a completely different playstyle.
To me, the fun doesn’t really begin at 80, but then I’m more “into” each character. I’m building a play style for each, weapons and armor I want them to wear, personal story choices…all sorts of stuff that some people don’t consider fun.
I agree that for certain types of players leveling is boring. For other types of players (even in other games) leveling is what’s fun.
And the fun DEFINITELY doesn’t begin at 80 for some of us.
This game is so AMAZING! I spend all my time on the forums DEFENDING it, instead of PLAYING it.
Clearly no one ELSE can HAVE an OPINION, or even JOKE unless it’s PRAISE and done with RaNdOm caps to make sure YOU know it is serious business.
Actually what I’ve said before and I’ll repeat here, is that this is a good MMO with the potential to become a great one. You’ve never seen me say this game is amazing. I did say it’s fun. I’ve also said of all the MMOs out there this one is the best for my play style. It has a ways to go before it’s amazing. The difference is, I’m willing to give it time to mature.
There are plenty of jokes I don’t reply to. I reply to posts like yours which can’t really be construed as a joke, unless people are psychic. Me, I’m not psychic so I assume you’re not joking when you say the fun begins at 80. You might be. It’s possible you’re being sarcastic and if that’s the case, it doesn’t come off that way.
Saying I think this game is amazing, isn’t true, and remains not true. As for why I’m here on the forums, I tend to play when my American guild is one and take breaks when they’re not. It’s 10:13 PM in Australia most of my guild isn’t on, so between chores and tv and talking to the wife, I come onto the forums.
Yes I like the game. Yes, I defend it against people who wantonly attack it, mostly because their attacks use hyperbole, which I can’t stand. Or when people state opinions as fact.
I just want people to hear BOTH sides of the story.
While on the topic of opinion and fact, you find that anti-farming policy yet?
Other than that, you can’t argue peoples opinions and that is what you continue to do, give it a rest already.
It’s as much a fact as your theory, young man, at least based on the experience of playing the first game for years. It’s as annecdotal as yours. I don’t have an answer a fantasy accusation with proof, since you’re the one making the accusation. Where’s the proof?
Those who have played Guild Wars 1 know well that amount of SPECULATION involved in the anti-farming policies in Guild Wars 1, and those same people will remember that Skeletons of Dhuum were added to the Underworld to prevent speed runs (ie the ability to obtain ectos quickly, because that’s why you want to the Underworld).
I can’t prove it, but I know it’s true, because I was there. Trying to find that info five years on isn’t worth my time. Why not prove your accusation, if you have evidence.
Nah, it’s one of the guides that comes out with any new game. Seriously, there’s no reason to pay money for any unofficial guide, because there’s so much out there for free already.
It’s true, we’ve done it with 3 people and people in my guild have soloed. If you do have five people playing, you’ll need five keys to open chests or get past checkpoints. If you don’t, then it scales to the number of people you have playing, at least the chests and checkpoints do.
And it’s not even great to play low level characters after you have some lvl 80 characters.
All the fun stuff begins at lvl 80
For some people. There are also a whole lot of people who enjoy leveling alts. It’s a completely different playstyle.
To me, the fun doesn’t really begin at 80, but then I’m more “into” each character. I’m building a play style for each, weapons and armor I want them to wear, personal story choices…all sorts of stuff that some people don’t consider fun.
I agree that for certain types of players leveling is boring. For other types of players (even in other games) leveling is what’s fun.
And the fun DEFINITELY doesn’t begin at 80 for some of us.
This game is so AMAZING! I spend all my time on the forums DEFENDING it, instead of PLAYING it.
Clearly no one ELSE can HAVE an OPINION, or even JOKE unless it’s PRAISE and done with RaNdOm caps to make sure YOU know it is serious business.
Actually what I’ve said before and I’ll repeat here, is that this is a good MMO with the potential to become a great one. You’ve never seen me say this game is amazing. I did say it’s fun. I’ve also said of all the MMOs out there this one is the best for my play style. It has a ways to go before it’s amazing. The difference is, I’m willing to give it time to mature.
There are plenty of jokes I don’t reply to. I reply to posts like yours which can’t really be construed as a joke, unless people are psychic. Me, I’m not psychic so I assume you’re not joking when you say the fun begins at 80. You might be. It’s possible you’re being sarcastic and if that’s the case, it doesn’t come off that way.
Saying I think this game is amazing, isn’t true, and remains not true. As for why I’m here on the forums, I tend to play when my American guild is one and take breaks when they’re not. It’s 10:13 PM in Australia most of my guild isn’t on, so between chores and tv and talking to the wife, I come onto the forums.
Yes I like the game. Yes, I defend it against people who wantonly attack it, mostly because their attacks use hyperbole, which I can’t stand. Or when people state opinions as fact.
I just want people to hear BOTH sides of the story.
Sorry that happened to you Markadis. The only thing I can think of us that if I did have a monthly to do, I’d have double checked if I planned to leave it for the last minute. I wouldn’t have assumed a server reset time.
The problem is those who visit the forums do see the same thread every single month. I don’t think one month has gone by without seeing this thread at least once.
I still feel bad that it happened though.
Because it’s one set of minigames in a series that you don’t have to participate in if you don’t like it. And because it’s April Fools Day. It’s a fun event, thrown in for fun. I promise you go go to the places where the war is on (Orr for example) you won’t have to go into the fun box.
And it’s not even great to play low level characters after you have some lvl 80 characters.
All the fun stuff begins at lvl 80
For some people. There are also a whole lot of people who enjoy leveling alts. It’s a completely different playstyle.
To me, the fun doesn’t really begin at 80, but then I’m more “into” each character. I’m building a play style for each, weapons and armor I want them to wear, personal story choices…all sorts of stuff that some people don’t consider fun.
I agree that for certain types of players leveling is boring. For other types of players (even in other games) leveling is what’s fun.
And the fun DEFINITELY doesn’t begin at 80 for some of us.
GW1 had many impressive late-game units.
Mursaat, Titans, Margonite, Destroyers, Shiro’ken.
In GW2 it’s hordes of chavs after hordes
You keep doing this. Actually, Guild Wars 1 PROPHECIES (you know the first Guild Wars game) had titans, and mursaat for most of the end game, with a few stone summit thrown in a couple of the missions. The last three missions take place on the Ring of Fire islands,
There weren’t ANY destroyers in Prophecies. There weren’t any Shuriken in Prophecies. There weren’t any Margonites in Prophecies.
So when they make the next installment and we fight Jormag, or whoever, they’ll add the next end zone.
Right now in Guild Wars 2, in end game zones we have undead, sons of svanir, karka, 80th level grawl, and other stuff as well.
I think you’ll find if you take the five end game zones and break them down bit by bit, you’ll find as much variety was there was in Prophecies.
Ever since the new dailies system the zones have been busy. I always see people spamming map chat for events that are up and if you go there heaps of people are attempting them. Sometimes in the major group events there are too many people there and the scaling can’t handle the amount of people.
I’m on Sea of Sorrows. Some events will be untouched because unless you send out a /map message people won’t come to help you since they don’t know they are up.
Since I live in the Oceanic region and SoS is a Oceanic server there is always a lot of people on out in the world doing quests.
This has to be one of the busiest open world MMO games ever, I came from WoW and trust me you have no idea how bad it can get. A game where everyone sat in two capital cities spamming trade chat due to boredom.
WoW starter zones didn’t die off until like 3 years after launch, hell 2 years after launch starter zones looked like BWE 1-2 and three.
Sure, because WoW had very little competition back then. There aren’t a hundred free MMOs. What MMOs existed were pay to play, except for Guild Wars 1, which wasn’t a true MMO at all, but a multiplayer RPG that didn’t capture the mainstream.
With no competition, or very little, it’s not surprising that the zones didn’t empty out fast. And the advertising budget that Blizzard had didn’t hurt either.
How does that apply to today, where DDO, Lotrol Age of Conan, and SWToR are all advertised as free to play (even though most of them are P2W and you can’t “really” play for free"?
It’s a bad comparison.
Really? 100’s of crap F2P mmo’s are now crushing this AAA B2P mmo?
Well, let’s see. Last I looked, Lotro is a major brand name and yes, people play it because they love Lord of the Rings. Same with Dungeons and Dragons, Same with Star Wars. Not so much AoC since Conan isn’t as big a brand. But Rift is relatively popular too.
The thing is, if you added up 100 games, and each of them only have 200,000 players, you still end up with 20 million people not playing a game. The math isn’t that hard.
If you go into Perfect World, people play it. Hell there are a few hundred thousand people playing Eve. There are games like Terra who have part of the marketshare.
I can almost guarantee there are more people playing other MMOs than there are playing WoW.
Anet had an anti-farming policy.
Please link, or copy/paste this policy for me to read over – Thanks.
Actually I think the inclusion of DR is enough to explain that.
That isn’t a policy, that is their pitiful attempt at stopping bots with a line of code. Which it did slow them down on farming DE’s, but like all who run bots, adapt to new strategies, such as tele-gather, or worse hacking.
If they had a policy, I’d think that Diminishing Returns would have been in since release, not months after.
Anet tells us it’s for bots, but despite that, it affects legit players enormously as well (and as farming is concerned, not in a good way). The reason it’s there months after release was because, like some players put it, “not playing the game Anet wants us to”. The message there is quite clear and obvious, especially since DR extends beyond just outside world farming.
You asked for an “anti-farming policy”. Obviously there’s no official policy, but from DR, we can tell that farming isn’t Anet’s intention (eg. they don’t want people farming). If the game was about farming, we wouldn’t have any of it.
That’s a satisfactory enough of an answer. If you’re not happy with it, then I don’t think you’d be satisfied with any answer.
If you read up a little bit, you will see why I am requesting the policy from the poster who keeps telling me “ITS IN THE POLICY”.
If the game isn’t about farming, actually if the game didn’t have a cash shop we wouldn’t have DR’s, DR’s are there to stop botting and to ensure that people would still buy gems with money, not just IGC. If the game wasn’t about farming there would be 1 set generic gear, 1 set generic weapons, no loot, no currency.
If the idea is to just play and enjoy the game, all those things like blue to legendary/cosmedics are completely unneeded to do so.
Wait, come back? Why would anyone ever come back after completing something? >.> It’s almost as if I was hungry once a day, and this place in the woods had food… Hrmmm..
You keep saying this, and I keep saying that Guild Wars 1 had an anti-farming policy, yet it had no gems for gold policy at all. In other words, Anet had an anti farming policy long before they were making any profit from it.
The policy was in place for game economy reasons, not because of any profit on the companies end. You’ve yet to explain why a continued policy from a previous game is suddenly a cash grab.
Repeating that the cash shop is the reason for DR doesn’t make it true. It’s an opinion you have and, considering Anet’s propensity to make it tough on farmers, I don’t see where you have a leg to stand on.
Link the policy, kthx.
’
I don’t have to link the policy. Every single person who played Guild Wars 1 can tell you this is the case. How Anet added Skeletons of Dhuum to the Underworld specifically to break the backs of ecto farmers, as just one example. Yes they said it. I don’t have to link it because it’s so long ago, I’d have trouble finding where it was said.
But Anet has always been against farming. They changed skills to break builds. They rearranged encounters to make them harder for people to solo or speed run. They kept doing it and people kept finding ways around it.
And people complained about it back then. Do some research, instead of making a claim you absolutely can’t back up with anything but your opinion.
In fact, give me one shred of proof that DR is because of the cash shop. You have two facts from which you draw a possibly unwarranted conclusion.
Fact 1: DR exists, which we know is true.
Fact 2: There is a cash shop which allows people to buy gems and sell them for cash.
These two things are facts. Together they don’t equal the fact that Anet included DR to get people to purchase gems for cash.
Sure, you can ASSUME that. You can BELIEVE that. But it’s only your belief. There’s nothing factual about it.
Ever since the new dailies system the zones have been busy. I always see people spamming map chat for events that are up and if you go there heaps of people are attempting them. Sometimes in the major group events there are too many people there and the scaling can’t handle the amount of people.
I’m on Sea of Sorrows. Some events will be untouched because unless you send out a /map message people won’t come to help you since they don’t know they are up.
Since I live in the Oceanic region and SoS is a Oceanic server there is always a lot of people on out in the world doing quests.
This has to be one of the busiest open world MMO games ever, I came from WoW and trust me you have no idea how bad it can get. A game where everyone sat in two capital cities spamming trade chat due to boredom.
WoW starter zones didn’t die off until like 3 years after launch, hell 2 years after launch starter zones looked like BWE 1-2 and three.
Sure, because WoW had very little competition back then. There aren’t a hundred free MMOs. What MMOs existed were pay to play, except for Guild Wars 1, which wasn’t a true MMO at all, but a multiplayer RPG that didn’t capture the mainstream.
With no competition, or very little, it’s not surprising that the zones didn’t empty out fast. And the advertising budget that Blizzard had didn’t hurt either.
How does that apply to today, where DDO, Lotrol Age of Conan, and SWToR are all advertised as free to play (even though most of them are P2W and you can’t “really” play for free"?
It’s a bad comparison.
I’m not big fan of jumping puzles but it’s kinda ok. On the other hand, I would rather see all this effort put into improving/enchancing/adding stuff to PvP.
Get your logic out of this topic.
There are different teams that program different things. Anet has a lot of devs all working on different stuff. Nothing is being taken away from PvP to do this update.