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Are the devs listening?

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Posted by: Vayne.8563

Vayne.8563

If the devs are listening (which I believe they are) the best course of action when navigating through all the chatter and decide who to listen to and who not to.. is just to:

Add stuff to the game! That’s it.

Don’t take stuff away, don’t nerf anything, don’t reduce anything.. just add and then add some more. If you start removing content, removing efficiency, nerfing classes, reducing effectiveness on things, people will inevitably walk away.

If they however, start adding to what they already have, make skills more interesting, more useful, increase in efficient ways to farm, more content with more rewards, they’ll be hard pressed to find anyone complaining.

Add stuff! Do not take it away.

Way to add power creep to the game. Buff everything until it’s equal to the best thing, but there’ll always be something else that’s best. So you add more power. And then the monsters are even more trivial so people are bored, so they have to up that.

Bad, bad suggestion.

Understanding a Shortsighted Community.

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Posted by: Vayne.8563

Vayne.8563

I don’t know if I’d say the game’s degraded, but I’d definitely say that Anet seems to be moving out of the park of what the game originally was. There are only a few pieces of content that they’ve put out since release that I can definitely say have improved the game, those being FotM and the holiday events, and even then FotM needed some iteration to get right.

On the other hand, the new patches seem very interested in forcing you to do what they’re bringing, with Ascended gear, despite the fact that a lot of people enjoyed the base game’s content for what it was. What content are you ‘forced’ into to gear up a character? You’re at the very least forced to do your dailies and monthlies (kitten timegating), you have to do guild missions, the minimum size of which is pretty dang restrictive, and you have to do FotM; personally, I’m okay with FotM, but plenty of people are getting cranky over having to do it instead of playing in wuvwuv.

To me, it looks like ANet’s thinking “what patch feature can we slap ascended gear onto this time?” with every second patch, occasionally mixing it up with “let’s put in a timegate lol”. Admittedly, I’ve got a very limited data set, but you need to look at what they do, not what they say. What they’re doing?… Well, they added new weapon prefixes to the wuvwuv vendors, so I guess that’s a nice start, but no armors or Ascended gear. They changed the icons for light gear?… /shrug

Also maybe they should vet some of their bigger changes like the Quickness change before implementing them. A 50% nerf to the most popular elite in the game out of nowhere isn’t very nice.

So if you liked the original content, why do you feel you need ascended gear now. Most of my characters don’t have ascended gear and I do all the content in the game on them. The only thing you’d need ascended gear for, certainly at this point, is the higher levels of the fractals, and the fractals give you the gear you need to do them if you do them.

If you like the base game and you’re playing the base game, why do you insist you need to get ascended gear? Do you know how many people get laurels and just buy dye packs with them?

Ascended gear is simply the initial implementation of vertical progression. The power of the game will continue to progress vertically, because, well, that’s what vertical progression is. It doesn’t matter in the slightest whether you feel you need ascended gear or not. If you want to play the game over time you will follow the power curve. Vertical progression primarily is used for two things. One, to provide players with a sense of progression (necessary in any game) and two, to promote continued play. How does it promote it? Simple, it doesn’t really give you a choice. We are talking about the power level of the game. You can’t play the game, long-term, if you don’t perform the activities that keep you consistent with it. Here those activities are FotM, Dailies, Monthlies, and guild missions. Please educate yourself on this aspect of game design, it’s very well known, and stop spreading misinformation about it being optional.

Please educate yourself on this game, instead of taking crap from other games and making out like it’s the only option. I’m not spreading misinformation, but I suspect you are.

By the time this game REQUIRES ascended gear to do content, there will be enough ways to get it that it won’t be that much of a hardship. You can’t prove otherwise, at any rate, and I’m sure that’s what Anet has in mind.

They’ve made the roll out this slow for a reason. Your mind is so much on all the stuff you know from other games, you refuse to see that it can’t be any other way. That’s misinformation in and of itself.

Right now, no one knows what the future will bring…not me, and not you. We both have theories. I think my theory is more likely based on the situation as it stands now. You’re just guessing.

Maybe you’ve played so many MMOs you’re over-educated and like many over-educated people you believe you can’t be wrong. I’ve played a lot of MMOs too. I see a vast gulf between vertical progression here and vertical progression there. A lot of others see it too.

Too bad you don’t.

In my opinion, the potential for GW2 is withering

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Posted by: Vayne.8563

Vayne.8563

I disagree. First off im so tired of posts like this lol. This entire forum has become a nagfest. This recent patch, the razing, has given me hope. For a while I had dwindling hopes of the games future, but now I raise my head. The living story really improved, and as a growing lore fanatic, ive explored many aspects that the living story has offered so far, through npcs, events, and the ones currently, and am very happy. Its nice to see so many storylines playing out, and potential storylines for separate zones. The living story has huge potential for gw2. I cant wait to see how the rest of this month and april turn out for flame and frost, as well as the adjacent zones and storylines that could be affected.

The problem with the living story for most people, I suspect, is that the tendency is to look online to see where to go, read a guide and do it ikittenminutes.

I never used a guide for the story, went looking for stuff, talked to people and generally enjoyed it. It took a lot longer, naturally, but I liked hearing the stories of people who were displaced and trying to figure out what was happening as time went on.

For a lot of people, who just want loot or don’t care about story, this living story did nothing. It’s a mindset as much as anything else.

People are too easily frustrated. They search for something for five minutes, get bored and go look at a guide.

about the black lion chest and skins?

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Posted by: Vayne.8563

Vayne.8563

So,
We can all agree this RNG with (mostly) real world money, is nothing more than gambling, right?

That leads me to the following:
Is this gambling even legal?
Especially if you take their ESRB rating of “Teen” into consideration…

./just asking

It is legal, because you can’t win cash at doing it. That’s the general law, anyway.

Years ago, on Second Life, there used to be lots and lots of casinos where you could win Linden dollars. The problem for Second Life is that lindens can be turned into US dollars quite easily and legally. The problem is when you can win US dollars, not virtual items.

Currently there are no laws that say you can’t have people pouring money into your game to get a virtual item. There probably should be, but there aren’t.

In my opinion, the potential for GW2 is withering

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Posted by: Vayne.8563

Vayne.8563

With the WvW patch out of the way, Anet will be able to concentrate on some really cool stuff. I hope they actually release an expansion next(Jormag, anyone?).

Anet won’t be releasing a full expansion anytime soon. I’d expect at least a year before that happens.

Understanding a Shortsighted Community.

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Posted by: Vayne.8563

Vayne.8563

Vayne.8563, Yet they can choose not to refund you for those gems that someone bought with your info. They also have to approve the refund or they can take action against you. To straighten the record though, I am not the one that posted about the gem confiscation. I can see your point Vayne. However, unless something is stated specifically in a legal agreement, there is a lot of wiggle room. I would also want to believe that this is just to protect themselves and their property when necessary. Maybe I am just a paranoid human being? _ It would obviously not be to their benefit to be seen as abusive with their TOS. Maybe you actually sat and read the TOS in its entirety. I read through all of it at least once, and most of it a few times to make sure I actually read what I read. Again, I am not saying that they would do this, but they leave the possibility open. If you truly do not intend to do something, you would not put it or allow it to be on the table in the first place.

It’s actually more than that. There are several legal precedents that require people to have things in there contracts, or they forfeit certain rights. This happens for example with trademark protection. If you don’t actively pursue someone who uses your trademark, then you, to some degree, forfeit the trademark protection. This law actually forces companies to go after people they might have left alone.

Legal departments produce the TOS and they do it, almost exclusively to protect the company. Many changes that are made to TOS’s are actually made based on new laws or new interpretations of old laws, based on trials that have recently concluded. Often changes to a TOS have nothing at all to do with a companies intent.

Understanding a Shortsighted Community.

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Posted by: Vayne.8563

Vayne.8563

Vayne.8563. “Ask yourself this…if Guild Wars 2 suddenly went pay to play, how many people would still be here? Even I’d leave. Not because I don’t like the game, but because it would be a betrayal of trust I couldn’t live with. The five guys left paying a monthly fee wouldn’t keep the game alive.”

I guarantee you that more people would stay than you would think. As far as betrayal goes, many feel betrayed by the recent patches and are still here so… IMO people would leave and most would eat it and stay (depending on the price). After all, it is a great game. Definitely worth the money I put into it thus far. On that note, I do not think they will steal people’s gems or remove accounts for the LULZ. The point is that is the agreement, and that is what they are telling you they are willing to do. Regardless of what they end up doing or not doing, which is my point.

No, the agreement is telling us what they might feel they need a legal recourse to do. It could be something as simple as confiscating gems from accounts bought with stolen card, or something to do with gold farming. They need legal stuff to protect them when they do certain things.

There’s no real benefit to taking gems away from a legit person who bought them. But if people found a way to scam with them, or if someone is using stolen cards to buy gems, sell them for gold and then sell the gold, Anet might want the ability to seize or freeze those gems, no?

Where is the optimal place to farm now?

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Posted by: Vayne.8563

Vayne.8563

There are still a bunch of world events you can do daily and get a guaranteed gold from each one of them. What you can’t do is wait around for a single event and do it over and over. It’s one way to farm.

Supplement that with Orr, and you have a farming regime.

As for dungeons, if you find the right guild/group to go with, dungeons can be fun as hell. Fractals too are decent farming.

We have a ball when we run dungeons in Guild Wars 2…not because the dungeons are so much fun…but the guild is.

So I just do not like the Quickness change

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Posted by: Vayne.8563

Vayne.8563

Rangers got the short end of the stick this time for sure. I would seriously expect a ranger buff in the near future. I know people have been waiting, but now it’s a must.

Why the same

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Posted by: Vayne.8563

Vayne.8563

Nice post. Expect backlash. lol

Because it would be one extra thing for the devs to have to balance, that’s why. Not to mention dividing the community in a completely new way. lol

Understanding a Shortsighted Community.

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Posted by: Vayne.8563

Vayne.8563

Vayne.8563, I am sure Anet will do what it wants, just as it has. Just like recent patches, some love them, others lament them. Some will see this game as being worth a monthly fee or w/e. People would still pay to play this. After all, people played WoW for years, didn’t they? Many of those people still do. My point is that is in the TOS. They may, or may not implement, but if they did not intend to, why is it in the agreement? They are keeping all options on the table, which means that someday they may want to. Also, as my other point, if you refuse to play they may just delete your account that you spent hours/days/months/years on. Personally I hope this is not implemented, but only time well tell. I just felt that this deserved to have some attention as many readily click the “I agree” button and move on.

I was going to edit my post to say pretty much this as well. This is exactly why i believe it was added, to cover bases they have ideas for in the future. I doubt its as simple as “soon we will start stealing peoples gems and closing accounts for fun just because they clicked (Accept)”

Companies like NCsoft often have a single user agreement across ALL their products. It simplifies things for them. It doesn’t mean that this product will change.

Ask yourself this…if Guild Wars 2 suddenly went pay to play, how many people would still be here? Even I’d leave. Not because I don’t like the game, but because it would be a betrayal of trust I couldn’t live with. The five guys left paying a monthly fee wouldn’t keep the game alive.

I agree it makes sense to have a legal agreement company wide to simplify things. Somewhere inside I feel like Arenanet could be huge on its own, but we won’t go there :P

Anet could have been huge on it’s own, I agree, but they didn’t have the money to develop Guild Wars 1. That’s why they went to NCsoft in the first place. A lot of people don’t realize that NCsoft bought Anet before Guild Wars 1 launched. They’ve been around all along.

Without those funds, Anet couldn’t have released the first games and we wouldn’t have Guild Wars 2 at all.

Are the devs listening?

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Posted by: Vayne.8563

Vayne.8563

That’s an interesting point. Is this true? Is every patch the result of player requests or merely what someone somewhere has decided is best for the game.

Nah, every patch isn’t. But there are people asking for a lot of stuff that others hate. Those who hate the change will feel they’re not being listened to. But they wouldn’t have to look hard to see other people have asked for the change.

For example, people have asked for quickness to be nerfed. Those who love it, hate that it has been nerfed. I think it was OP personally, and have for a long time, even though I used it. But I used it because it was OP, knowing it was going to have to be nerfed at some point.

But there are lots of things people ask for that do get into patches. People asked for boss fights to be more profitable and Anet did that. And as soon as they did, people complained about overflow servers and dragon events being too crowded and lag.

Seriously, there’s not much a company can add or change without SOMEONE complaining.

Understanding a Shortsighted Community.

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Vayne.8563

So if you liked the original content, why do you feel you need ascended gear now. Most of my characters don’t have ascended gear and I do all the content in the game on them. The only thing you’d need ascended gear for, certainly at this point, is the higher levels of the fractals, and the fractals give you the gear you need to do them if you do them.

If you like the base game and you’re playing the base game, why do you insist you need to get ascended gear? Do you know how many people get laurels and just buy dye packs with them?

Three main reasons;
1. The stat hump between people starting to play today and people starting to gather Ascended gear from the day FotM was introduced to the game is only going to get bigger.
2. Getting a character into the best of the best gear carries with it a sense of finality; you’ve -finally- filled out everything, except perhaps a Legendary, which only increases your Swag stat. Getting to the top of that mountain now takes, at the very least, a very diligent 30 days.
3. Punishes alts. Vanilla GW2 was a very alt-friendly game. Now you have to get one Ascended amulet at a time.

I have characters that have no ascended gear and again, they can do everything in the game. Even if I wanted to do high level fractals, I never need an amulet or earrings to do that. It’s just not necessary. You’re making a need that doesn’t exist.

The game is still alt friendly because the content isn’t gated by gear like it is in other games.

Anet made a compromise, giving some people something to grind for without gating the content for everyone else. Do this. Take one character, get no ascended gear on him and run the game. Do everything. Then tell me you need that.

More than anything, you’re talking about a mindset. People thinking they need BIS gear on every character. A lot of this is a holdover from other games where content is gated because of gear.

That’s simply not the case here.

Understanding a Shortsighted Community.

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Posted by: Vayne.8563

Vayne.8563

Vayne.8563, I am sure Anet will do what it wants, just as it has. Just like recent patches, some love them, others lament them. Some will see this game as being worth a monthly fee or w/e. People would still pay to play this. After all, people played WoW for years, didn’t they? Many of those people still do. My point is that is in the TOS. They may, or may not implement, but if they did not intend to, why is it in the agreement? They are keeping all options on the table, which means that someday they may want to. Also, as my other point, if you refuse to play they may just delete your account that you spent hours/days/months/years on. Personally I hope this is not implemented, but only time well tell. I just felt that this deserved to have some attention as many readily click the “I agree” button and move on.

I was going to edit my post to say pretty much this as well. This is exactly why i believe it was added, to cover bases they have ideas for in the future. I doubt its as simple as “soon we will start stealing peoples gems and closing accounts for fun just because they clicked (Accept)”

Companies like NCsoft often have a single user agreement across ALL their products. It simplifies things for them. It doesn’t mean that this product will change.

Ask yourself this…if Guild Wars 2 suddenly went pay to play, how many people would still be here? Even I’d leave. Not because I don’t like the game, but because it would be a betrayal of trust I couldn’t live with. The five guys left paying a monthly fee wouldn’t keep the game alive.

Are the devs listening?

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Posted by: Vayne.8563

Vayne.8563

Of course the devs are listening, but I challenge you to do this.

Abandon all your preconceptions and REALLY read the forums. This is what you’ll find.

For every person asking for something, there will be at least another person asking for something that’s mutually exclusive. Now you, as a dev, without your preconceptions, need to decide who to listen to.

It’s easy to say rangers should be fixed. It’s hard to say how they should be fixed that won’t break everything else. It’s easy to say they shouldn’t have nerfed quickness, until you see that several people, including people who play mesmers, have agreed that it was OP and should be nerfed.

So who,. as a dev, do you listen to? Of course they’re listening. They have people who read these forums and flag serious matters, you can count on it. The question is, how many things are said on this forums that get a unanimous backing of the entire player base.

People used to complain a LOT about stuff to do at 80. The devs brought out the fractals and ascended gear. Some people loved it and some people hated it. Some people, those who hated it, said, the devs didn’t listen. But the people who loved it felt the devs did listen…to them.

What makes you think they’re not listening?

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Posted by: Vayne.8563

Vayne.8563

I always feel that every class is a lil kid jumping up and down and mother anet saying ‘my turn! My turn!’. And when they aren’t picked, rhey shout and scream ‘you don’t love me!’.
I stand b y my previous post. People are so use to 3 month patches with WoW, that they arent use to so few changes in a month patch.

I will say the release time of the game wasn’t good, nor was the lost shores event. Really, the game shouldve come out in dec or jan, so to miss most of the holiday events and not spend time on them. Lost shores was just bad, and november shouldve been a fixer up and balance patch.

I agree, and wish anet would reply more to it, but hunters do need some fixing. I agree with a post that the hunter spirits shouldve gotten the same buff as warrior banners. At the same time, i dont want them unattackable, cause then they might as well be warrio
banners. But yes anet, next patch, focus on rangers please.

I do disagree with all these new skins in blc. We need new skins in the world to work towards. And for wvw, add a new vendor that sells ascended gear, and set the requirements to be badges and a certain rank. Maybe save that for when laurals are tied to achievements.

I dont agree with everything theyve done, the chest skins, ascended gear, precursors being rng, but i do hope that the whole loot dro kitten ue opened their eyes and ears to reasonable posters here, and work more with us and ask for feed back

Heck, maybe one step with classes is to hold a q n a on their forums or so

You need to be sent to the WoW corner. They’re rangers, not hunters. lol

I agree the game launched about six months early. I still think they did it because they felt they had to beat MoP out..because if MoP was successful (and apparently it’s doing well), it would seriously diminish their own sales, which would affect a lot of other things.

When games are made, particularly MMOs where the initial investment is so high, some of the decisions made are going to be business decisions rather than creative ones. Someone at Anet, perhaps rightly, felt they had to launch before MoP. That meant playing catch up.

We’ll never know if the game would have been better had it launched later. It might have had a significantly smaller player base at launch, but no one will ever know. But you’re right in most of what you say.

I’d say we’re just about out of the beta phase now, and this is when the game should have launched. Now we get to see what will happen.

Understanding a Shortsighted Community.

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Posted by: Vayne.8563

Vayne.8563

I don’t know if I’d say the game’s degraded, but I’d definitely say that Anet seems to be moving out of the park of what the game originally was. There are only a few pieces of content that they’ve put out since release that I can definitely say have improved the game, those being FotM and the holiday events, and even then FotM needed some iteration to get right.

On the other hand, the new patches seem very interested in forcing you to do what they’re bringing, with Ascended gear, despite the fact that a lot of people enjoyed the base game’s content for what it was. What content are you ‘forced’ into to gear up a character? You’re at the very least forced to do your dailies and monthlies (kitten timegating), you have to do guild missions, the minimum size of which is pretty dang restrictive, and you have to do FotM; personally, I’m okay with FotM, but plenty of people are getting cranky over having to do it instead of playing in wuvwuv.

To me, it looks like ANet’s thinking “what patch feature can we slap ascended gear onto this time?” with every second patch, occasionally mixing it up with “let’s put in a timegate lol”. Admittedly, I’ve got a very limited data set, but you need to look at what they do, not what they say. What they’re doing?… Well, they added new weapon prefixes to the wuvwuv vendors, so I guess that’s a nice start, but no armors or Ascended gear. They changed the icons for light gear?… /shrug

Also maybe they should vet some of their bigger changes like the Quickness change before implementing them. A 50% nerf to the most popular elite in the game out of nowhere isn’t very nice.

So if you liked the original content, why do you feel you need ascended gear now. Most of my characters don’t have ascended gear and I do all the content in the game on them. The only thing you’d need ascended gear for, certainly at this point, is the higher levels of the fractals, and the fractals give you the gear you need to do them if you do them.

If you like the base game and you’re playing the base game, why do you insist you need to get ascended gear? Do you know how many people get laurels and just buy dye packs with them?

So I just do not like the Quickness change

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Vayne.8563

If anyone is leaving due to a nerf to Time Warp, they had one foot out the door already. I main a mesmer, I use Time Warp all the time. I’m not crying about it.

This goes on in every MMO. Companies make changes, people don’t see why, because everyone sees only a small portion of the picture, and people rant…and some leave. And others stay and adapt.

But there have been people saying for a long time, even since beta that quickness was too powerful. Many wanted it to be removed from the game before launch. It’s not like I didn’t expect it to change.

As I’ve said before, any time there’s a skill which everyone insists you take, or that you have to take, means that skill is OP.

Understanding a Shortsighted Community.

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Vayne.8563

Vayne, I want to point out something that you posted… “This game doesn’t have a monthly fee. Go play another game for a while. Get outside and get some exercise and fresh air. It’s not like you have to buy the game again to see what’s new in a couple of months.”

Did you read the TOS that came bundled with this recent content addition? If you accepted it, you said that you agree to it and that you awknowledge that they have the ability to bill you as they see fit. Specifically mentioned as an example are, “numbers of hours, days, or months.” You do not want to pay? They can terminate your account. I would not worry about this though. There were things that worried me even more included in the TOS such as handling of refunds and credit ratings. I feel it is very foreboding to the future…

TOS for games always have legal stuff added to the game. Anet isn’t going to start charging a monthly fee for this game. It will always be buy to play just as the original Guild Wars was. Changing it now would kill the game completely. No one at Anet is that stupid. They have too many examples of games that have had monthly fees, that have had to go free to play. SWToR and TSW are the newest.

It may be possible they’re going to add some kind of optional system that gives you gems every month that you can “subscribe to”, but you’ll still be able to play the game for free.

Because if they tried to make this a pay to play game, there would no longer be a game, and I’m sure they know that.

In my opinion, the potential for GW2 is withering

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Vayne.8563

On profession balance….

I can’t think of a single MMORPG that didn’t have professions that were easy to pick up and play and harder to pick up and play. Those who want to play a ranger and find it too challenging, I can empathize with you. I enjoy my ranger, but he’s not the only profession I play. I have beaten dungeons with him, even hard ones, but he’s not my main dungeon guy. And yes, it’s harder to find a group that will be willing to pug with rangers, which is why I joined a guild. No one cares what character I take.

What people forget is that in Guild Wars 1 the same problem existed. There were professions welcomed in UW and FoW and there were professions that weren’t. There were specific builds you had to have/use, or people weren’t interested in you. This exists not just in Guild Wars 1 and Guild Wars 2, but every MMORPG with dungeons.

There’s not been a game where min/maxers and speed runners haven’t put up some kind of arbitrary criteria to allow you to join them. And I don’t play with those people because I don’t like those kinds of people. I’m sure some of them are very nice, but I’m inclusive rather than exclusive. So I joined a guild that had the same thought process. Inclusive, instead of exclusive. And it works. We have rangers, necros, engineers, quite a few of each and all of them do dungeons and fractals and play the game and enjoy it.

I’m not saying rangers couldn’t use a little love. I’m not saying necros have a zillion viable builds either. I’m saying that those who complain they’re not welcome in parties, and compare this game to Guild Wars 1, aren’t remembering how it used to be in FoW and UW and volataic spear farming. People didn’t only insist on specific professions but they insisted on specific builds. I hated the build of the week thing and I couldn’t find groups that wanted to play with me in Guild Wars 1…until I joined a guild of like-minded people.

I’m glad I’m in this kind of guild in Guild Wars 2. It solves a lot of problems. The min/maxers and speed runners. They’ll be there in every game. Stop letting them ruin your fun. Find people to play with who enjoy the game without being elitist.

In my opinion, the potential for GW2 is withering

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Posted by: Vayne.8563

Vayne.8563

The only major issue I have with the game is the lack of a dungeon finder/LFG. Cross server dungeons is wasted without that.

I don’t care about 3rd party site. In 2013 if you can’t put a basic feature in a game like this then they need to get rid of who ever they need too and find someone that will.

The dungeons are pretty much dead expect for CoF p1. At the very least a way for us to enter overflow in LA would fix the problem. I wouldn’t mind going there and just using the chat like we did before until they changed it or a bunch of people quit.

Also lodestones. Let them drop in other places besides just a circle. I don’t care about low drop rates but having to run in the same circle (corrupted,charged..) just to farm them is not fun.

Let them drop from more things or at least all over the proper map. Corrupted-frostgorge.

You act as if most games have a dungeon finder in place at launch. Most don’t. And I’ve yet to see a game that had something as efficient as gw2lfg.com whether you want to use it or not.

Using it, I’ve seldom waited more than five minutes to fill out a dungeon party. If you choose not to use it, that’s your own look out.

Should it be in the game? Do you remember what happens to most games and most forums when people bring up dungeon finders? Do you really believe everyone wants it, or everyone’s for it?

Or is this a case of you want it, and you believe it’s necessary so it doesn’t matter if other people want it or not.

Rift didn’t launch with a dungeon finder. SWToR didn’t (and you couldn’t do cross server dungeons). At least Guild Wars 2 allows you to do dungeons with anyone in your server park (US or Europe). Many games don’t launch with that.

I wish people would stop making dungeon finder out to be such an important thing, particularly with a perfectly serviceable workaround that they simply refuse to use.

Understanding a Shortsighted Community.

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Posted by: Vayne.8563

Vayne.8563

I’ve been playing since the first beta, and before that I played Guild Wars 1. I’ve also played many MMOs.

For those who say this game is becoming WoW 2.0, they should have played WoW for a while before making that comment. It’s patently absurd.

For those of you saying the game is in worse shape than at launch, that’s strictly a matter of opinion. There ARE things that aren’t as good as at launch, but there are many, many things that are tons better.

Guesting is better than not guesting, particularly if you were on a server that didn’t have many people in the open world. Preview in the marketplace is better than not having a preview, because it allows you to see what you’re going to buy. The fractals as a dungeon, for a lot of people, is much much better than any dungeon in the game prior to the fractals. I’m one of those people.

Several changes made to dungeons have been for the better. Like when you used to fall into the lava and die and have to port back and now the game puts you back on a ledge to be rezzed by people. Even the change where you can’t rez in combat is a good one from my point of view. Rez rushing was ridiculous. No one had to learn dungeons, because you could always run back to the fight.

There have been so many fixes and upgrades that it’s hard to even keep track of them. I recently got the staff final rest for my necro and I was disappointed in the autoattack skill, which created a scythe animation that ruined the look of the staff. They fixed that in this upgrade.

People complained about dyes not being account bound…but in Guild Wars 1, you didn’t unlock dyes. You had to buy a specific dye for each piece of armor you wanted dyed and if you changed armor, even on the same character, you had to buy the dye again.

We’ve gotten new PvP maps. We’ve gotten a fix for culling. It took a long time, but then, they didn’t anticipate the problems culling would cause pre-launch. Lots of MMO problems don’t show up until the game is live. It’s the nature of the beast.

And people for get the Halloween instance that was fun as hell. The Halloween and Christmas jumping puzzles, which a lot of people liked. Even the music game over Christmas was something a lot of people liked.

There are also bugs and failures on Anet’s part. The Karka event was a disaster. But Anet made sure those who missed the chest got it. And they learned from it and haven’t repeated it. Those who played Rift early on will remember a similar situation with Rift’s first big one time only event. Half the people were too lagged to play the other half were waiting in queues and couldn’t get in.

People don’t remember the good stuff and focus on the bad stuff…and it’s okay. It’s part of human nature.

I just like to hang around and remind people that there has been good stuff, and there will be more good stuff. It’s just going to take time.

This game doesn’t have a monthly fee. Go play another game for a while. Get outside and get some exercise and fresh air. It’s not like you have to buy the game again to see what’s new in a couple of months.

Because I don’t know many games that you can play a lot for six months and not run out of things to do. Certainly not at launch.

In my opinion, the potential for GW2 is withering

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Posted by: Vayne.8563

Vayne.8563

Vayne why should you even explain how you spend your time?
same logic can be applied to them, if they are here to complain in the forum what they are complaining about since they are not playing the game?
they trolled you because you like the game and you dare not to find the ranger profession useless while playing the best class in every mmo in the world that is the mesmer. if they like the mesmer so much they should play one (i would like see them leveling it properly with no crafting, learning the skills and the timing and just laugh once they discover that is not an easy class to play as they claim especially when they are stomped in wvw) and start to enjoy the game too or a warrior for that matters (i could die of boredom playing a warrior).

that said i love fotm too, while i generally avoid other dungeons unless i can run it with my guild with no elitism over classes or gears. once i have my gift of zhaitan i’ll probably won’t bother anymore with dungeons ever!

i agree that living story was slow paced but i liked the new istances very much and you don’t even need to be in a party of 5 to run them, it was refreshing and fun.
i wait to see more… am i waiting too much? maybe but who cares? i can do something else in the meanwhile

Actually, I was responding, because I had said people who are enjoying the game don’t spend time complaining about it…and they wanted to know why I wasn’t playing. I felt it was a reasonable question, so I answered it.

You’re right, of course, No one knows anyone’s personal circumstances, but they judge anyway. But I wouldn’t say I was being trolled.

I actually believe the OP has his heart in the right place. I believe he cares about the game. And he’s not “wrong” in what he says. He’s simply asking for something that’s going to take time to deliver. That’s the nature of MMOs. It’s a time game.

I’ve said all along that this game released early because they had to be MoP to market. They paid a price for that. Because the game really should have been released around January, with some of the features it was supposed to have already in it.

For one thing, if ascended gear had been in at launch, no one would have said two words about it. Only because it was added, and how it was added was it a problem.

In the end, the game will grow and mature. It’ll have a decent sized player base. Some people will come back to try it, some won’t. But it’s not going anywhere.

Programming content takes time, a lot of time. Guild Wars 1 had significantly less content at launch, didn’t have nearly as much content patches as GW 2 and it’s been around for seven years.

And it also had tons of complaints about balance. People just don’t remember.

As for the person who brought up World of Tanks, it might be an MMO, but it’s not an MMORPG. It’s a completely different thing. I should have specified MMORPG, but I figured most of the people here would have understood.

Lion's Arch: Will it Evolve Over time?

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Posted by: Vayne.8563

Vayne.8563

I don’t know how anyone can look at LA in Guild Wars 1 and find it majestic. Maybe it would have been if it had actual buildings or something. All the cities in Propehecies, such as they were, were big open areas, mostly with some tents that people stood outside of.

LA was pretty hyped up the first time I played GW and getting to LA was supposedly a big deal. I excpected a city when I got there.

Lack of cities was one of my big complaints about GW 1 and Rift. The cities in WoW, like Stormwind were much better (and I hate WoW). Guild Wars 2 finally made cities worth exploring.

I thought the cities in GW1 were better. Yeah they were open areas but thats all the city was for, to stand around it, and use a merchant, or spam trade in the channel. They layout made sense to the game. Why would you want a city when players dont live in cities. People dont work or live in LA, theres no houses or jobs to goto or places to have fun, sure you can add that in and make it look like a city, but its not. In this game, its a place to hang out, use the TP, craft and mystic forge, thats it. The game should reflect that. Maybe LA will evolve into a city when the game evolves to need a city. This is just fake. Cities are places people go to congregate, trade, share idea etc. Its not a place someone out of the sky builds, its happens naturally.

Different strokes for different folks. I take it you’re not an immersion player. You don’t really care about being immersed in the world or the game.

When I go out into Tyria, I’m immersed. When I go to a city, I expect to see a city. Surely you’ve seen and heard others rave about the cities in Guild Wars 2. I’ve never heard anyone rave about the cities in Guild Wars 1. They were utilitarian, true, but there’s more to a game than just function.

Drops and builds

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Posted by: Vayne.8563

Vayne.8563

Yeah, I don’t get the whole I’m waiting for the right thing to drop for me thing. By the time you’re level 80 and in end zones, you should have at least enough money to start outfitting yourself.

If you don’t like crafting or running dungeons you can buy stuff on the auction house, as said above.

Waiting for stuff to drop is not really all that efficient.

Lion's Arch: Will it Evolve Over time?

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Posted by: Vayne.8563

Vayne.8563

I don’t know how anyone can look at LA in Guild Wars 1 and find it majestic. Maybe it would have been if it had actual buildings or something. All the cities in Propehecies, such as they were, were big open areas, mostly with some tents that people stood outside of.

LA was pretty hyped up the first time I played GW and getting to LA was supposedly a big deal. I excpected a city when I got there.

Lack of cities was one of my big complaints about GW 1 and Rift. The cities in WoW, like Stormwind were much better (and I hate WoW). Guild Wars 2 finally made cities worth exploring.

PvE Leaderboards - Latecomers have no chance.

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Posted by: Vayne.8563

Vayne.8563

If the only reason you’re doing achievements is the leaderboard, I don’t know what to tell you.

I do things because I want to do them. Where I am on the leaderboard is meaningless. For example, someone who does SPvP and WvW and PVe will always have more points than me. I don’t SPvP or WvW that much, even though I do the dailies every day.

And yeah, I get the achievements I can, because it’s fun for me. Most of them I dont’ really try for like the weapons stuff, or kill 1000 devourers. I know in time I’ll have all of that.

But yeah, I don’t think there’s no reason to do achievements because you can’t top the leaderboard. After all, there are hundreds of thousands of people playing this game….there’ll only be one guy on top of the leaderboards.

Achievements in these games are generally made for players to give them something to do. Not being at the top of the list won’t invalidate them for a lot of people.

In my opinion, the potential for GW2 is withering

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Posted by: Vayne.8563

Vayne.8563

Agree with OP FotM was by far best update. Also Vayne if you enjoy the game so much where do you get so mzch time to respond multipletimes in every even slithly negative thread? I think OP have some vaild points for players like me which plays mostly PvE there isnt really much content if you dont enjoy things like Flame and Forst or Guild Missions which are just boring……Iam sorry but i hate that anet is focusing on those 2 things which most players hates. WvW is just a mess iam no programator but it feels like GW2 engine just cant handle huge battles at solid fps without ridiculous CPU demands so maybe next year its gonna be playable because this needs some serious work and time…..

There are 24 hours in a day. I sleep about six of them. That leaves 18 hours. I don’t care how much you like a game, you don’t play it 18 hours every day. How do I get so much time?

Every now and then, between other things, I tab into my browser, since I’m at the computer anyway, and I type a response. I’ve written and edited for a living so I type REALLY fast.

I probably spent less than two hours a day on the forum all up. That leaves me 16 hours a day to do everything else.

I tend to play Guild Wars more during the time when my guild is active. Since most of my guild is American and I’m in Australia, that leaves an awful lot of time that I can just sort of go in, play around for half an hour, take a break, look at the forums, get some food, or whatever.

Believe me, I play plenty.

In my opinion, the potential for GW2 is withering

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Posted by: Vayne.8563

Vayne.8563

Vayne you say to others that they have rose tinted glasses on while thinking of GW1. You sir have fanboi tinted glasses on.

FotM is cheap content, very cheap. It uses a very bad gating mechanism. several actually. More mobs here, more health there, more damage and to top it off artificial damage that needs gear to negate. I spend weeks in Sorrow’s Furnace doing 3-4 man runs on certain missions or no missions at all. Those took skill.

GW1 gave me much more freedom than GW2 has. You are lead by the hand a lot more in GW2. The World felt a lot bigger in GW1 and at some point I’m going to actually measure it. Quality always trumps Quantity and in my opinion the quality has gone way down just to cram in more content.

I don’t have rose tinted glasses on. I’m having fun. I’m enjoying the content. It’s fair to say that until FoTM was released, I didn’t enjoy a single dungeon in Guild Wars 2. This was the first dungeon I enjoyed.

I ran the other dungeons to help guildies, but I didn’t really like them. So I disagree with your assessment. You may not like the fractals, but a whole lot of people do. That’s very much a matter of opinion.

I could tell you a whole lot about what I don’t like about the other dungeons if you have time.

In my opinion, the potential for GW2 is withering

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Posted by: Vayne.8563

Vayne.8563

Flame and Frost feels more old school to me. You actually have to walk around and talk to people. And yeah, I don’t think it’s brilliant content. It’s filler content while the bigger stuff gets worked on.

But it’s fine. The two new instances are fun, you can run them once a day, get some extra karma, and just have fun with it.

Not sure I see the problem here, unless people were expecting totally awesome events for free on a monthly basis.

I remember Rift. Every month they’d come out with a new event that had new currency, that you could cash in for nonsense. Every month. One event would hang around until the next event came out. Some of it was okay. Most of it was annoying as hell. It was just another form of daily. By the end of the month you couldn’t wait for it to go away…and then they’d replace it with the next one.

Eventually Rift has some time to add new content and they did. The same will happen with Guild Wars 2. Until then, what we get is filler content.

To expect more from a monthly upgrade is probably unreasonable.

In my opinion, the potential for GW2 is withering

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Posted by: Vayne.8563

Vayne.8563

I disagree with your points made. How many content upgrades did Prophecies have when it was six months old? What did they get? Sorrow’s Furnace? FoTM absolutely was better than that.

Sorrow’s Furnace is by far my favourite GW content across any of the games or expansions. If they had come up with something like that for GW2 then maybe I would have logged in since… hell, I can’t even remember when.

You really like the four missions of Sorrow’s Furance better than the Fractals? Shrugs. Okay.

If I’d spent as much time in Sorrow’s Furnace as I had in the Fractals, I’d have shot myself. Just the idea that you had to keep running in and killing the exact same mobs because you had to come out after every mission was annoying as hell. There was no real variation once you did it either.

Admittedly there was some fun and funny stuff in there, but in no way does that upgrade compare with the Fractals.

No on would play that upgrade for weeks on end.

In my opinion, the potential for GW2 is withering

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Posted by: Vayne.8563

Vayne.8563

Couldn’t agree more with the OP. Blind praise gets you only so far.

If it’s a generally accepted truth that no game is perfect, why not look for the things that keep this game from being better?

@Vayne
It’s not the quantity that matters, it’s the quality. What Guild Wars 1 started with had more structure and soul. The campaign felt more fulfilling to complete than the scattered content you could rush through and ignore in GW2.

It’s a different type of game for a different type of audience.

The content in Guild Wars 1 was great…in a structured sort of way. You followed a path. You had a breadcrumb trail of quests that led you to missions which told a story. But there was nothing else there.

Guild Wars 2 is completely different. Each zone does contain stories. There’s a personal story. But there’s no bread crumb trail.

I found Guild Wars 1 to be far too linear for my taste. Of all the Guild Wars 1 products, EotN was my favorite, because it was less linear. Already the seeds of what would become Guild Wars 2 had been planted.

Guild Wars 1 led you around by the nose far too much for my liking. Guild Wars 2 gives you a bit more freedom. And you know, some people aren’t going to like that.

In fact, Guild Wars 2 leads me around by the nose more than I want too.

(edited by Vayne.8563)

In my opinion, the potential for GW2 is withering

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Posted by: Vayne.8563

Vayne.8563

With regard to rangers and balance, I have a ranger in my guild. He played for a month at launch, left for a period of months and came back recently. His ranger is level 80.

He’s beaten some dungeons, including Arah path 1. He’s up to level 19 fractals now. He doesn’t think the ranger is so underpowered…why? Because he doesn’t read forums. He’s playing the game, and he’s happy as a clam with his ranger.

When I told him a lot of people see rangers as a waste and no one wants to take them into dungeons, he was like really? It doesn’t bother him, because he’s playing the game.

Seems to me the more you focus on the stupidity of elitists, the more unhappy you’ll be.

So you seem to be focusing on the playtime of what would appear to be a very casual player as the standard for all rangers. If he’s cool with it, everyone else must be right?

Ok..done discussing with you then.

I’m saying if you play the game, and stop listening to whining, you might enjoy the game. I’m saying it’s possible. Since this guy HAS finished hard content and has done well as a ranger and everyone likes him in a party in my guild, then there’s no way you can say a ranger can’t do these things.

I’m not saying the profession is perfect. I’m not saying it doesn’t have challenges. I’m saying it’s being blown WAY out of proportion. The biggest problem with a ranger is pugging dungeons. Because you can go into WvW and joikittenerg, or follow a commander and do just fine.

In my opinion, the potential for GW2 is withering

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Posted by: Vayne.8563

Vayne.8563

@ Vayne
Way to generalize. But no I have not seen any game that fits the criteria. I have also never seen any MMO that advertised itself as an eSport outside of GW2.

And to address the misguided vitriol you have against all PvPers, there were players from GW1 that had provided insight so great that even the developers took their advice from time to time. They didn’t care only about “their character,” because that would be silly. They cared about the health of the game itself. Then again there are those selfish players who can’t think outside their biases.

Anywho, getting off topic.

I am generalizing. I’m not saying EVERY PvPer is like that. I’m saying a percentage are. And btw, it’s a higher percentage than self-less PvPers like yourself. Most people are self-interested, no matter what area of the game you’re talking about, or even life. There are selfless people and selfish people. Guess which are more numerous?

In my opinion, the potential for GW2 is withering

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Posted by: Vayne.8563

Vayne.8563

With regard to rangers and balance, I have a ranger in my guild. He played for a month at launch, left for a period of months and came back recently. His ranger is level 80.

He’s beaten some dungeons, including Arah path 1. He’s up to level 19 fractals now. He doesn’t think the ranger is so underpowered…why? Because he doesn’t read forums. He’s playing the game, and he’s happy as a clam with his ranger.

When I told him a lot of people see rangers as a waste and no one wants to take them into dungeons, he was like really? It doesn’t bother him, because he’s playing the game.

Seems to me the more you focus on the stupidity of elitists, the more unhappy you’ll be.

In my opinion, the potential for GW2 is withering

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Posted by: Vayne.8563

Vayne.8563

I wonder how many times these types of posts are made per day.

Does that make them any less valid? Or do you comment with genuine curiosity and agreement with the points made?

Yes, it does make them less valid. Every game that exists and has players get similar posts. The more players, the more complaints.

Well its easy to generalise without identifying specific points. So forgive me if I disagree. It wasn’t a whine post..it was pretty clear that there are legitimate issues with the game. But feel free to be an Ostrich

Disagreeing that your post has merit does not make one an Ostrich.

Virtually everyone who complains feels that THEIR post is “legitimate” and “not a whine” post. Yet the vast majority are. So feeling that way is silly. I liked the update. I felt it was fun and substantial. If you don’t feel the game has been added to a great deal in the last few months, I have no idea what game you are playing, frankly.

Well..“frankly” you’re obviously playing a different one from the rest of us. I would assume you are a lone ranger in the game. Have you talked to other players? I don’t know what server you are on, but on mine, sea of Sorrows, most people I talk to or listen to in general chat or Guild chat or random pugs are UNDERWHELMED.

I’ve never understood why some people take legitimate constructive criticism of the game as a personal attack. If you are personally happy with the current level of updates , then great. But I think you are in the minority imo.

Strange, my server is largely positive about the changes…in map chat anyway. Of course, it’s usually natural for unhappy people to vent and happy people to play anyway. The question is how many people happily playing stop in map chat to say, hey, I’m happily playing.

Most people who stop to say something in map chat are venting. So it’s not a great barometer of how well a patch does.

I thought the patch was fine. Not awe-inspiring by any means, but it was fine for a free content patch. Very few MMOs come out with as much stuff as GW 2 as often and many who try do a much worse job than this.

Try comparing what SWToR did as updates in the first six months, or Rift. Then you can complain. Until then, you’re just asking for something unreasonable.

Ok..irrespective on “content”..how do you feel they have performed regarding profession balance? What profession is your main toon?

I’m not tremendously stressed about profession balance, and you know, most players aren’t. The only real issue is that if you’re not in a guild, and you play a ranger, necro or engie, you might have trouble getting into pugs.

But I play in a guild. I have one of each professions. I’ve done dungeons with my engie and ranger, even a couple of with my necro. Mostly I use my mesmer though.

In the open world, I have no problem with any profession. Engies with the bomb kit, for example, are great for farming. My ranger is pretty kitten survivable in the open world. Engineers and rangers both have some place in PvP as well, as do necros.

So the real thing here we’re talking about is dungeons. That’s it…dungeons. And since my guild has beaten every dungeon with every professions (one of the guys who has the dungeon master title in my guild is a necro), I don’t really see the same problem some of you do.

If you’re playing a profession and having trouble getting into dungeon pugs, join a guild that doesn’t worry about running a dungeon five minutes faster. You’ll be much happier.

I have to agree with you. PvPers, the ones stressed over profession balance, have all but left so it’s true that very few of the remaining population would be concerned about it.

I defy you to find a single MMO that has PvP in it, that doesn’t have a forum full of PvPers whining about balance. Just find one.

The fact is, I’ve yet to play ANY MMO at any stage of development where the PvP fan base said, yep, we’re balanced, it’s all good now.

You’ll never see it because a lot of PvPers care only about their character and not about the game’s overall health. To them, things would be more balanced if they were more powerful than other professions. Without the data, it’s hard to know, but again, you find me one MMO that is balanced according to the PvP crowd.

I’ll wait here.

In my opinion, the potential for GW2 is withering

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Posted by: Vayne.8563

Vayne.8563

I wonder how many times these types of posts are made per day.

Does that make them any less valid? Or do you comment with genuine curiosity and agreement with the points made?

Yes, it does make them less valid. Every game that exists and has players get similar posts. The more players, the more complaints.

Well its easy to generalise without identifying specific points. So forgive me if I disagree. It wasn’t a whine post..it was pretty clear that there are legitimate issues with the game. But feel free to be an Ostrich

Disagreeing that your post has merit does not make one an Ostrich.

Virtually everyone who complains feels that THEIR post is “legitimate” and “not a whine” post. Yet the vast majority are. So feeling that way is silly. I liked the update. I felt it was fun and substantial. If you don’t feel the game has been added to a great deal in the last few months, I have no idea what game you are playing, frankly.

Well..“frankly” you’re obviously playing a different one from the rest of us. I would assume you are a lone ranger in the game. Have you talked to other players? I don’t know what server you are on, but on mine, sea of Sorrows, most people I talk to or listen to in general chat or Guild chat or random pugs are UNDERWHELMED.

I’ve never understood why some people take legitimate constructive criticism of the game as a personal attack. If you are personally happy with the current level of updates , then great. But I think you are in the minority imo.

Strange, my server is largely positive about the changes…in map chat anyway. Of course, it’s usually natural for unhappy people to vent and happy people to play anyway. The question is how many people happily playing stop in map chat to say, hey, I’m happily playing.

Most people who stop to say something in map chat are venting. So it’s not a great barometer of how well a patch does.

I thought the patch was fine. Not awe-inspiring by any means, but it was fine for a free content patch. Very few MMOs come out with as much stuff as GW 2 as often and many who try do a much worse job than this.

Try comparing what SWToR did as updates in the first six months, or Rift. Then you can complain. Until then, you’re just asking for something unreasonable.

Ok..irrespective on “content”..how do you feel they have performed regarding profession balance? What profession is your main toon?

I’m not tremendously stressed about profession balance, and you know, most players aren’t. The only real issue is that if you’re not in a guild, and you play a ranger, necro or engie, you might have trouble getting into pugs.

But I play in a guild. I have one of each professions. I’ve done dungeons with my engie and ranger, even a couple of with my necro. Mostly I use my mesmer though.

In the open world, I have no problem with any profession. Engies with the bomb kit, for example, are great for farming. My ranger is pretty kitten survivable in the open world. Engineers and rangers both have some place in PvP as well, as do necros.

So the real thing here we’re talking about is dungeons. That’s it…dungeons. And since my guild has beaten every dungeon with every professions (one of the guys who has the dungeon master title in my guild is a necro), I don’t really see the same problem some of you do.

If you’re playing a profession and having trouble getting into dungeon pugs, join a guild that doesn’t worry about running a dungeon five minutes faster. You’ll be much happier.

In my opinion, the potential for GW2 is withering

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Posted by: Vayne.8563

Vayne.8563

I disagree with your points made. How many content upgrades did Prophecies have when it was six months old? What did they get? Sorrow’s Furnace? FoTM absolutely was better than that.

Content takes time to develop. You act like the stuff they’re providing is worthless, but it’s not. It’s also not awesome beyond all reckoning.

You have a game that launched early by anyone’s standards. It’s taken them six months to get the game to launch quality. If during that time they had one decent upgrade, that’s ahead of the game.

I think people are just impatient. If you played Prophecies at launch, six months later it was like, umm, we need more stuff. Same thing people are saying here.

If you want more stuff to do, be patient, it’s coming. But comparing Guild Wars 2 to Guild Wars 1, when Guild Wars 2 had three full games and an expansion out, just isn’t right.

Sure we all want more content. The question is how reasonable is it to expect it so soon.

You should look at other MMOs six months out and compare, before you judge.

Well imo GW1 prophecies had a LOT more content at launch than GW2 anyways. I mean just look at the map…a good 3rd of the map has yet to be revealed! In GW1 it was all available from the get go. Also you have to factor in, that was like 8 years ago. the market has changed. Competition is stronger than it has ever been. It is in THEIR interests to up the ante. And the argument isn’t really about content per se..its about whether its the RIGHT type of content.

Guild Wars 1 had a LOT less then Guild Wars 2. How you can even compare the two is beyond me.

Guild Wars 1 has 1 race with 1 starting area and six professions instead of 8. It had nothing at all like WvW. It has the slowest zones of any game I’ve every played, and yeah, I’m a fan. I sorta like that.

The water was entirely off limits, and a lot of the land areas were gated because everything was pathed. You just couldn’t go there.

How many quests all up did they have in Prophecies? About 500 and 25 missions. That’s not 1500 events, and hearts and story missions.

And while some of those missions were pretty cool, some of them were annoying as hell, and people hated them.

I think the rose-colored glasses are in effect here. Prophecies didn’t have 8 dungeons either.

You could take your time playing Prophecies but there wasn’t a huge amount of content there…considering each of the five starting areas are bigger than Pre.

Fair points. Maybe it felt like it DID have more content. But the fact is, the rules have changed..gamers have moved on..this isn’t 2002 anymore. When GW1 was active we didn’t have Rift, Aion, Tera, Secret World , SWTOR and all the other mmo’s. I fear the market is saturated and I want GW2 to be the one that survives…I’m not criticising out of attention or whining..I’m doing it cos I worry. Not to mention ESO is incoming :|

1st world issues I know lol

You’re right. And Rift had FAR less content in the first six months than Guild Wars 2 does. The world was tiny. I mean really really small, compared to Guild Wars 2. In fact, I can’t think of any MMO that launched with more content.

Most MMOs average 500-600 quests, usually centered around hubs at launch. They can get away with this, because they know exactly how much experience each hub gives, and thus how much experience each player needs to get to the next hub. GW 2 didn’t have that luxury because it had no standard quests. So it launched with roughly 3 times the amount of dynamic events (not including hearts, or personal stories) that most games launch with.

Rift had like 8 dungeons too, but only one path through each dungeon. About the same number of PVe arenas, but nothing at all like WvW. There’s a lot of stuff here, and you’re just underestimating it.

Sure people have moved on. And I challenge you to go to ANY MMO forum for ANY game and check what people are saying at six months.

You won’t find a single one that doesn’t complain about lack of content.

In my opinion, the potential for GW2 is withering

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I wonder how many times these types of posts are made per day.

Does that make them any less valid? Or do you comment with genuine curiosity and agreement with the points made?

Yes, it does make them less valid. Every game that exists and has players get similar posts. The more players, the more complaints.

Well its easy to generalise without identifying specific points. So forgive me if I disagree. It wasn’t a whine post..it was pretty clear that there are legitimate issues with the game. But feel free to be an Ostrich

Disagreeing that your post has merit does not make one an Ostrich.

Virtually everyone who complains feels that THEIR post is “legitimate” and “not a whine” post. Yet the vast majority are. So feeling that way is silly. I liked the update. I felt it was fun and substantial. If you don’t feel the game has been added to a great deal in the last few months, I have no idea what game you are playing, frankly.

Well..“frankly” you’re obviously playing a different one from the rest of us. I would assume you are a lone ranger in the game. Have you talked to other players? I don’t know what server you are on, but on mine, sea of Sorrows, most people I talk to or listen to in general chat or Guild chat or random pugs are UNDERWHELMED.

I’ve never understood why some people take legitimate constructive criticism of the game as a personal attack. If you are personally happy with the current level of updates , then great. But I think you are in the minority imo.

Strange, my server is largely positive about the changes…in map chat anyway. Of course, it’s usually natural for unhappy people to vent and happy people to play anyway. The question is how many people happily playing stop in map chat to say, hey, I’m happily playing.

Most people who stop to say something in map chat are venting. So it’s not a great barometer of how well a patch does.

I thought the patch was fine. Not awe-inspiring by any means, but it was fine for a free content patch. Very few MMOs come out with as much stuff as GW 2 as often and many who try do a much worse job than this.

Try comparing what SWToR did as updates in the first six months, or Rift. Then you can complain. Until then, you’re just asking for something unreasonable.

IMO, GW2 is the best game ever played

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

They still haven’t put “In my opinion” into the title of this thread…

I know I’m probably the only person who finds this amusing, but well, I do…

;)

Some negative posters make well thought out, well intended posts. Some are just complaint threads, or simply trolling.

Since this forum is owned by the company who makes the game, it makes sense for them to make sure that non-constructive criticism gets all the respect it deserves.

I’m not thinking threads like this necessarily do the game any good either, mind you. They’re instantly dismissed by most people, even me, and I love the game.

So yeah, I don’t find it amusing that mods make people put in my opinion.

In my opinion, the potential for GW2 is withering

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I disagree with your points made. How many content upgrades did Prophecies have when it was six months old? What did they get? Sorrow’s Furnace? FoTM absolutely was better than that.

Content takes time to develop. You act like the stuff they’re providing is worthless, but it’s not. It’s also not awesome beyond all reckoning.

You have a game that launched early by anyone’s standards. It’s taken them six months to get the game to launch quality. If during that time they had one decent upgrade, that’s ahead of the game.

I think people are just impatient. If you played Prophecies at launch, six months later it was like, umm, we need more stuff. Same thing people are saying here.

If you want more stuff to do, be patient, it’s coming. But comparing Guild Wars 2 to Guild Wars 1, when Guild Wars 2 had three full games and an expansion out, just isn’t right.

Sure we all want more content. The question is how reasonable is it to expect it so soon.

You should look at other MMOs six months out and compare, before you judge.

Well imo GW1 prophecies had a LOT more content at launch than GW2 anyways. I mean just look at the map…a good 3rd of the map has yet to be revealed! In GW1 it was all available from the get go. Also you have to factor in, that was like 8 years ago. the market has changed. Competition is stronger than it has ever been. It is in THEIR interests to up the ante. And the argument isn’t really about content per se..its about whether its the RIGHT type of content.

Guild Wars 1 had a LOT less then Guild Wars 2. How you can even compare the two is beyond me.

Guild Wars 1 has 1 race with 1 starting area and six professions instead of 8. It had nothing at all like WvW. It has the slowest zones of any game I’ve every played, and yeah, I’m a fan. I sorta like that.

The water was entirely off limits, and a lot of the land areas were gated because everything was pathed. You just couldn’t go there.

How many quests all up did they have in Prophecies? About 500 and 25 missions. That’s not 1500 events, and hearts and story missions.

And while some of those missions were pretty cool, some of them were annoying as hell, and people hated them.

I think the rose-colored glasses are in effect here. Prophecies didn’t have 8 dungeons either.

You could take your time playing Prophecies but there wasn’t a huge amount of content there…considering each of the five starting areas are bigger than Pre.

In my opinion, the potential for GW2 is withering

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I disagree with your points made. How many content upgrades did Prophecies have when it was six months old? What did they get? Sorrow’s Furnace? FoTM absolutely was better than that.

Content takes time to develop. You act like the stuff they’re providing is worthless, but it’s not. It’s also not awesome beyond all reckoning.

You have a game that launched early by anyone’s standards. It’s taken them six months to get the game to launch quality. If during that time they had one decent upgrade, that’s ahead of the game.

I think people are just impatient. If you played Prophecies at launch, six months later it was like, umm, we need more stuff. Same thing people are saying here.

If you want more stuff to do, be patient, it’s coming. But comparing Guild Wars 2 to Guild Wars 1, when Guild Wars 2 had three full games and an expansion out, just isn’t right.

Sure we all want more content. The question is how reasonable is it to expect it so soon.

You should look at other MMOs six months out and compare, before you judge.

Leveling and Explore Quest

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

If you REALLY like exploring, don’t make it a checklist. Turn off your map markers, as I often do, and try to complete a zone BY exploring. It takes a lot longer, but it’s far more fun for me. Far more like old RPGs.

When when exploring I run into events and hearts and stuff, and do them as I go.

Let's see what 40 black lion chests gets us:

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Boy is my post gonna be unpopular..

Arenanet needs to eat to. I agree that the holiday lotteries were terribly lame, but some sort of revenue stream needs to come from something like this (as opposed to guaranteed cosmetic items like backpacks and whatnot). Everyone takes a chance, most take a lot of chances and invests in their own future content and entertainment.
You may not get your loot drop.. But you could be buying bug fixes, new dungeons, WvW features, class balance, expansions, etc..

I dont understand this, you act as if they didnt charge for the game. They did, it cost $60 and they sold over 4 million. They’ve been fed, the servers are paid for, for years to come. The revenue stream you talk about that needs to feed them is just gravy., pure profit after expenses. Nothing wrong with wanting profit but it costs, its costs us in a game that allows cheating (buying gold) costs us in the way the game is developed as a money grab isntead of as entertainment. Stupid people will buy black lion keys and keep encouraging them to make more of this. Thing is I wont ever spend real money on this game. I spent over $200 on accounts and expansion in gw1, I wont be spending anywhere near that on this game by the looks of it. If those gambling morons can make up that extra money for me then good for them, then the moron game will be filled with morons gambling on chests and I dont want to be apart of that crowd anyway. So, no loss for me.

They sold over 3 million copies, nowhere does it say 4 million. Of the 3 million copies sold, some are retail copies. They don’t make the full boxed price on those, only a small percentage.

There are 270 devs at Anet, and they’ve been working for five years. Do you know how much that costs. Or rent on offices for five years? Or electricity? Or going to shows? Or advertising? Or insurance?

You sound like you’ve never run a business. I have. It’s not that simple to say they sold X amount of games, and they’ve been paid. They may well have recapped their investment already, but they sell less boxes each month as less people who would have bought the game are left without out. So that means they still have people they’re paying every month, still have rent, electricty, phone bills, convention bills, insurance, advertising and everything else…and they’re still producing content, which takes time and money.

Unless you have had a look at their bookkeeping system, you have no idea what their profit is, but looking at the NCsoft quarterly report, considering it’s a subsidary of that company, it’s the only product in the stable that’s producing.

I think you’re simplifying things far too much.

Consumables disabled in dungeons ... upset!

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Posted by: Vayne.8563

Vayne.8563

Obviously certain things were making it harder to balance dungeons, because Anet wanted the content to be difficult. That’s their goal for these areas. They’re doing this to try to make it difficult.

COF p1 disagrees with you.

The nerf on that will come. They did it with AC, and now no one runs that for money..they used to. They’ll get to it.

Let's see what 40 black lion chests gets us:

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Posted by: Vayne.8563

Vayne.8563

Current price is 5 keys for 450 gems, so 3600 gems. That’s $45 I think.

To put it in perspective, that would buy you a whole expansion in WoW, or 3 months of game time.

Or a server transfer and half a mount. lol

Consumables disabled in dungeons ... upset!

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Posted by: Vayne.8563

Vayne.8563

The question is why are people so attached to these short cuts?

Because speed, efficiency, and higher gold-per-second acquisition rate.

Right, which Anet sees as an exploit, if you’re doing stuff you’re not “supposed to be able to do”.

Yes but what they should do is fix the specific exploiting action not remove the whole thing, its the same response they have to everything eg. removing the orbs from WvW. Except in this case it doesn’t even have the WvW excuse of orb hacking being cheating.

There’s a lot of assumptions here. I guess the question would be how many exploits we’re talking about and how long it will take to fix them all. It may be easy, it may not be easy.

I’ve run dungeons since day one and I only run with one guy who uses consumables to get throw them, other than maybe potions and food. Everyone else just plays the kitten game.

Obviously certain things were making it harder to balance dungeons, because Anet wanted the content to be difficult. That’s their goal for these areas. They’re doing this to try to make it difficult.

Some people are going to hate this, but I suspect that only a small population of the game used these kinds of consumables in dungeons and at least some of them exploited with them.

Maybe if 50% of all dungeon runners uesd them, Anet would be justified in spending time to fix every single possible exploit point. But programming is always going to be a matter of numbers.

I don’t know the numbers and neither does anyone else outside of Anet. So the assumptions we make about what would be easier or harder are just that…assumptions.

Consumables disabled in dungeons ... upset!

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The question is why are people so attached to these short cuts?

Because speed, efficiency, and higher gold-per-second acquisition rate.

Right, which Anet sees as an exploit, if you’re doing stuff you’re not “supposed to be able to do”.

Please Help Me

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Posted by: Vayne.8563

Vayne.8563

i think that someone of maybe more than one person in Darkhaven is just out to get me. thats what it feels like and seems like.

Well I guess that’s possible, but if someone complains about a name that breaks the TOS that’s how Anet handles it. Send a ticket to support, and explain the name was never meant to be offensive and I bet they reinstate the account and let you change it.

Consumables disabled in dungeons ... upset!

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Posted by: Vayne.8563

Vayne.8563

I suppose the question is why the dungeons were designed in the first place. They were designed to be the challenging portion of the game. Every time someone finds ways to speed through them, and skip content, Anet nerfs something.

I use blink and portal to circumvent part of the dredge fractal and it is easier. I’m not sure why banning the gun in that case makes a difference, since a mesmer can portal people anyway.

However, I understand why people want to keep the dungeons “pure”. There’s always a run run run crowd that wants to do everything fast fast fast, because they’re farming and that’s what they care about. Then there are the people who want to preserve some form of challenge and want to beat content “honestly”. If stuff can get used as exploits, Anet has every right to ban them from dungeons.

The question is why are people so attached to these short cuts?