Showing Posts For Vayne.8563:

Why I think you're losing active players

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Posted by: Vayne.8563

Vayne.8563

Tbh I’m going to be much more cautious when it comes to spending $ in an MMO. I feel completely had by ANET lack of interest in their community.

Not sure why you feel that Anet has a lack of interest in their community. I can offer many many examples of how they gave the community what it asked for. Of course the community doesn’t speak with a single voice.

What you’re really saying here is that Anet doesn’t listen to the part of the community that agree with you. In case you haven’t noticed, the community is fractured. Some people wanted more things to grind for, some didn’t. Some people wanted higher stat items, some didn’t.

So how is it that you think that Anet isn’t involved with the community? I think they’re quite involved. It’s just that a portion of the community probably wants different things than you do.

WvW Titles/Rank/Skills & Multiple Characters

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Vayne.8563

Because these ranks offer skills, they pretty much have to be character bound. I mean think about it.

Do you level your necro to get skills for your warrior? Do you level your guardian to get skills for your thief? Of course not.

Once skills were part of the package, it’s not unlike any other type of character progression.

You are completely right. Gold should also be character bound. How dare MY warrior be able to spend the money that MY elementalist made. That’s basically like fraud.

Skills are not gold. No matter how much money you have on your tenth level ele, he can’t wear 15th level gear. Bad analogy and misleading on your part.

But what if you had all your traits available to you as a level 5 guy. That would change the game significantly, which is more what we’re talking about.

Minor traits are passive. These are passive. Minor traits are character bound. You don’t get trait points for all your characters. These are WvW traits.

It would make no sense for a character to get a bonus on the traits you earned on another character.

People are simply greedy for power. They want more. It’s human nature. But that doesn’t make it right for the game.

Professions skills =/= WvW passive buffs.

An elementalist will never have a clone shatter trait. And elementalist will have +5 supply.

These buffs are designed to work with any profession. Just like gold.

Also your last sentence literally makes no sense and makes it seems like you are trolling me. Are you trolling me? Cause it seems like you are trolling me. People want more power? What in the world are you talking about? No one asked for these buffs and mostly importantly no one is asking for them for free. What people are asking for is when you earn something that it shouldn’t be artificially held back from you just because you have an alt. I can use gold that I earned on one character on another. That is literally the exact same concept. Same as dungeon tokens.

Sure it’s not like skills. But it’s EXACTLY like traits. Care to argue on that point then? Traits are character bound. These passive skills are like the passive minor traits you get which are also character bound.

Bad argument remains a bad argument.

Edit: People can disagree with you without trolling you. That you see my disagreement as trolling says a lot about how emotionally invested you are in your argument. I’m looking at this in a more detached manner.

What does this do to you?

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Posted by: Vayne.8563

Vayne.8563

Well let me ask you this: Why do you want with that max gear? What will you do once you have it? What will it help you achieve, that you cannot do right now?

- People want max level gear because it increases their success at everything they do. You might as well ask why get a high-speed internet connection if slower connection can retrieve all the same info. Effectiveness is the reason.

People want max level gear because they are addicted to progression. The max level gear out now doesn’t appreciably help most people. In fact, people who aren’t running top level fractals don’t need ascended gear at all. Maybe some dungeons are a HAIR easier but not enough to care.

I’ve now done the same dungeons with and without ascended gear and there isn’t much difference. I surely haven’t noticed any.

Yeah maybe something dies like 2 seconds sooner, but considering that 2 seconds is out of a couple of minutes, it’s not noticable without a stop watch. And if you’re in a dungeon and other people have ascended gear, your extra contribution having it or not is 20% of the total extra time you save.

Only a very small percentage of the game population does high level fractals. Another percentage of people do WvW. A huge percentage hang around in the open world, which is easy enough no matter what you’re wearing.

People want this stuff because they’re looking at numbers. Why does it exist? For the people who insist on looking at numbers. They’re not the biggest percentage of players in the game, but they’re sure the loudest.

Storm in a teacup. This stuff isn’t necessary and if people didn’t moan and complain and leave because they felt they had nothing to do, we wouldn’t have it. But that’s what happened. So Anet compromised. They gave us gear that gave a tiny upgrade. Enough for most grinders to want, and enough for most other players to not care about.

Except for the people who think they need it and want it yesterday. And for those people, there isn’t much help anyway.

So are you implying that Arena Net are our drug dealers?

I’m implying that there’s no way possible to satisfy the content locusts with pure content, because it takes a very long time to develop content. And so stuff has to be offered to them to keep them busy. That’s true of a percentage of players…not all players.

Anet is offering people reasons to stay in the game. It offered other people, unfortunately, reason to leave the game.

I’m pretty sure that more people stayed due to having something to work toward than those that left. Particularly as the game gets new players (which happens) who don’t have the attachment to Guild Wars 1 protocols.

There are still many Guild Wars 1 people playing this game, but there are also people from other MMOs. Many of them find the so-called grind in Guild Wars 2 quite acceptable, because in most MMOs it’s far far worse. Or it’s become pay to win like Lotro and DDO.

Are they are drug dealers? Nah. But they are providing an entertainment service and in that, they’re trying to reach as many player types as possible. Because more players mean more chances of buying stuff in the cash shop, which means more content is possible.

Why I think you're losing active players

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Vayne.8563

I still think the playerbase now is bigger than it was before the November 15th patch. New people playing who came in with less preconceptions. So a bunch of people left, but a bunch of other people would have left without anything to do. It’s human nature.

Most of the young folk today need to be entertained. There’s a lot of entertainment things vying for their interest. I’m older and in the old days, if you liked a TV series, it was on once a week and you had to wait for it. You couldn’t watch the whole series at once. We had to make our own fun.

People like me find fun in games like this, apart from what the company gives me to do. It’s a great playground and I enjoy playing in it. For other people, and it’s not just younger people, they need to be provided with goals. And if you don’t provide that to them, with something shiny at the end, it doesn’t hold their attention.

I’m of the firm belief there are more players like that, than there are players like me. In which case, Anet made the right call, certainly at least from a business perspective.

I’m not so sure anyone with a huge investment in a business would have done anything else.

Why are some rewards limited daily/weekly?

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Vayne.8563

A cop out, dangling a carrot, instead of actual content. Program much?

Actual content takes ages to develop and release. Lest you forget, the Fractals are actual content. They didn’t write them in a weekend. Most good actual content takes so much time, that there’s no conceivable way that ANY developer anywhere in the world could create content as fast as content-locusts devour it. It’s completely 100% impossible.

So what every company does is make it so that it takes a long time to get stuff. WoW hides it behind raids that take a long time to learn, get the hang of and STILL have lock outs on raids. Guild Wars 2 does it the other way.

I prefer the Guild Wars 2 way, personally. Expecting enough content to keep people playing indefinitely shows a lack of understanding of how games are made.

No game I’ve played has come out with more initial content than Guild Wars 2. Then they’ve released the Fractals and some other cool stuff as well. The game is being built, like every MMO gets built. A bit at a time.

Look at how small Rift was at launch, or how much content even WoW offered at launch. We’re six months into the life cycle of an MMO. I think the company is doing pretty good.

In two years, there’ll be a lot more content. But until then, yes, there will be measures taken to slow people down.

I don’t see how that’s a cop out.

Can't mail items to yourself?

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Posted by: Vayne.8563

Vayne.8563

Many games that do allow you to mail yourself charge for sending mail. Mail servers would be continually tied up with people using mail as bank storage. I do it with my wife anyway. I’m in a dungeon I run out of room, I mail her stuff and she hits return to sender when the dungeon is done.

There are, however, several items in the cash shop that would suffer if people could just mail themselves stuff, including the bank consumable and storage space. For a game without a monthly fee, money has to be made somehow. Hence the restriction.

This isn’t like a big deal thing. Either use gold or cash to buy some merchants or remote bank access and support the game. I have a bunch of them I’ve gotten from zone completions, dailys and black lion chests anyway, for free.

WvW Titles/Rank/Skills & Multiple Characters

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Posted by: Vayne.8563

Vayne.8563

Because these ranks offer skills, they pretty much have to be character bound. I mean think about it.

Do you level your necro to get skills for your warrior? Do you level your guardian to get skills for your thief? Of course not.

Once skills were part of the package, it’s not unlike any other type of character progression.

You are completely right. Gold should also be character bound. How dare MY warrior be able to spend the money that MY elementalist made. That’s basically like fraud.

Skills are not gold. No matter how much money you have on your tenth level ele, he can’t wear 15th level gear. Bad analogy and misleading on your part.

But what if you had all your traits available to you as a level 5 guy. That would change the game significantly, which is more what we’re talking about.

Minor traits are passive. These are passive. Minor traits are character bound. You don’t get trait points for all your characters. These are WvW traits.

It would make no sense for a character to get a bonus on the traits you earned on another character.

People are simply greedy for power. They want more. It’s human nature. But that doesn’t make it right for the game.

Confused about megabosses after next patch?

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Vayne.8563

You can get a chest from each boss, like you do now. But the guaranteed rare drop is going to come separately. So if you do the same boss twice in the same day, no matter which character you do it on, you’re not guaranteed a rare.

That rare will show up in a chest over your minimap, in the same way your daily chests show up.

So if you go to the Shatterer and you get your daily chest from it, you won’t get that chest again from the Shatterer until it resets the next day. But you can still get the the chest again, just not the guaranteed rare.

What does this do to you?

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Posted by: Vayne.8563

Vayne.8563

Well let me ask you this: Why do you want with that max gear? What will you do once you have it? What will it help you achieve, that you cannot do right now?

- People want max level gear because it increases their success at everything they do. You might as well ask why get a high-speed internet connection if slower connection can retrieve all the same info. Effectiveness is the reason.

People want max level gear because they are addicted to progression. The max level gear out now doesn’t appreciably help most people. In fact, people who aren’t running top level fractals don’t need ascended gear at all. Maybe some dungeons are a HAIR easier but not enough to care.

I’ve now done the same dungeons with and without ascended gear and there isn’t much difference. I surely haven’t noticed any.

Yeah maybe something dies like 2 seconds sooner, but considering that 2 seconds is out of a couple of minutes, it’s not noticable without a stop watch. And if you’re in a dungeon and other people have ascended gear, your extra contribution having it or not is 20% of the total extra time you save.

Only a very small percentage of the game population does high level fractals. Another percentage of people do WvW. A huge percentage hang around in the open world, which is easy enough no matter what you’re wearing.

People want this stuff because they’re looking at numbers. Why does it exist? For the people who insist on looking at numbers. They’re not the biggest percentage of players in the game, but they’re sure the loudest.

Storm in a teacup. This stuff isn’t necessary and if people didn’t moan and complain and leave because they felt they had nothing to do, we wouldn’t have it. But that’s what happened. So Anet compromised. They gave us gear that gave a tiny upgrade. Enough for most grinders to want, and enough for most other players to not care about.

Except for the people who think they need it and want it yesterday. And for those people, there isn’t much help anyway.

WvW Titles/Rank/Skills & Multiple Characters

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Posted by: Vayne.8563

Vayne.8563

Because these ranks offer skills, they pretty much have to be character bound. I mean think about it.

Do you level your necro to get skills for your warrior? Do you level your guardian to get skills for your thief? Of course not.

Once skills were part of the package, it’s not unlike any other type of character progression.

Come on we need more low level dragons

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Vayne.8563

I hated the way Rift did Zone wide events. They were okay for a bit, until they increased the frequency and they happened all the time. It interfered with other stuff I wanted to do in game. And then, because of rewards and frequency, a lot of people stopped doing them altogether and the zone events didn’t get a second look.

As it is the dragons cause a problem with guild missions because people end up on overflows and can’t join their guilds in the fights.

This is a bad idea. If they’re going to put dragons in zones, they should ONLY be in zones where there are no guild missions, and zone wide events, if added, should be rare events.

Please don’t make this game like Rift.

Guild bounties - bounty hunt time

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Vayne.8563

The pre-scouting methods were never used by the testers. Most found it far more efficient to start the mission and the search the map by dividing up our efforts.

Wait… Did you just say that scouting is far less efficient? Lol, um, well… no.

Time = Money.

He didn’t say “effective”. He said “efficient”.

If you spend an hour and 15 minutes doing a Guild Bounty that means that you wasted an hour of your ENTIRE guild’s time. Time they could have spent doing dungeon runs to make money for the guild. Or time they could have spent doing 4 other guild missions.

If your guild is skillful like Anthony’s, then by launching the bounty and finding/killing them in 15 minutes, you are being more efficient.

This is very interesting comment to me.

I don’t think most people in my guild think an hour and a half event is significantly worse than a 15 minute event. It’s part of our play. We’re enjoying the working together aspect. It’s not a waste of time if you have fun doing it.

And I believe we’re having fun prescouting. It gives everyone a chance to participate. We pair off into zones and 1 or 2 people search, other’s coordinate, different people find the bosses each time and lock them down. Everyone feels a part of everything. Not a waste of time in my book.

Everyone running around a zone like chickens hoping to spot the guy and then fifteen minutes later it’s over might be very efficient (if you succeed), and yeah, it’s more of a rush, but then after that, it’s done and the guild goes their separate ways.

I think we’ve bonded more as a guild due to spending time doing the pre-scouting.

Attention!

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Posted by: Vayne.8563

Vayne.8563

They should interest a new profession aimed specifically at people who used to play WoW and then take it away from them. Or perhaps create patch notes saying they’re adding the holy trinity to the game. Or a taunt mechanic. lol

Rejoice Small Guilds! Guild Mission Blog Post

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Posted by: Vayne.8563

Vayne.8563

This stuff was created to fill a void. Small guilds have tons of stuff to do. Big guilds, not so much. Particularly if you’re not a PvP guild.

Yes but then they gated unique rewards behind it and made the other method of getting those rewards unreasonably hard.

Rewards that you need to do WHAT, exactly. You can get earrings and amulets from dailies. You can get rings from running fractals.

Have you ever heard the term storm in a teacup? The only people who care, are people who have convinced themselves they need this stuff to play the game. 100% untrue. You don’t even need this stuff to do fractals until you get to a ridiculously high level. Because if you’re that into fractals, you’ll end up with ascended rings an ascended back piece.

A difference that makes no difference, is no difference. These rewards that you’re so gaga about don’t change the game significantly enough for people to make such a big deal about them.

Attention!

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Vayne.8563

Except now that you’ve gone and told everyone, it’s hardly going to be a surprise is it? lol

Guild Wars 2's Trinity

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Vayne.8563

Fencers is that you?

Nope. I’m me. lol

Guild Wars 2's Trinity

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Vayne.8563

Bring back tanking, having a shield in PvE is pretty worthless.
Bring back healing roles – so that tanking can be possible.

Having a focus in off-hand as guardian is far better than shield in off-hand.
Every class can fulfill all 3? yah right… Have you seen the aggro mechanics? also lack of support/healing skills for some classes.
Sorry but if you’re not dps as a warrior you’re either bored with pure dps or playing it wrong. Warrior is top dps & that’s the best thing you can bring to a group. If you’re not supporting your team with useful boons & blowing “Save Yourselves!” every time it’s off CD to “burst” as guardian.. you should either be doing pvp or you’re playing it wrong… play a warrior if you want heavy armor dps.

Best utilities – Mesmer, Best support – Guardian Best dps – warrior.

OP is 100% correct, don’t kid yourself. At least if we had a real trinity people would have a defined place & sense of being wanted. Basically any class can replace another class, nobody has any responsibility in the game, you could be wearing Lv.60 gear at lv.80, you can tunnel vision as much as you want since it’s basically all about your own survival – few play on teamwork – stop kidding yourselves that trinity roles like tank & healer aren’t important.

You’re probably playing a different game than the rest of us. Some people play to have fun. Guild Wars 2 was designed for this.

If you’re telling people they’re playing it wrong…you’re playing it wrong.

Guild Wars 2's Trinity

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Vayne.8563

I still believe Anet used the trinity to explain how combat works, not to say there’s a hard and fast trinity. It has to do with classification of roles, but the roles aren’t locked in. And that’s the difference.

In a trinity situation, you play a tank and someone else players a healer, but you can’t switch roles. The healer doesn’t become the tank. The tank is the tank, the healer is the healer. That’s what makes it a trinity.

Sure the devs used the word. They’re trying to communicate something new and different. They used words people knew and understood, but it’s not a direct correlation.

Because here, I could be the “tank” one minute and the DPS the next minute and support the next minute. It’s much more fluid, and that’s why it’s not really a trinity.

All the roles are hybrids. There’s a sliding scale. I can’t think of any profession that doesn’t do damage, even though they’re doing other things as well. Is that really a trinity?

Rejoice Small Guilds! Guild Mission Blog Post

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Vayne.8563

If Guild Missions are designed for 15+ people then why allow guilds to have less?

  • There’s lots of things that guilds do other than guild missions.
  • You can be one person, but that doesn’t change the fact that you’re going to have to work with other people.

Then give us a way guilds can communicate and team up easier in game. If your whole argument hinges around this and you guys still aren’t understanding why we are feeding back the other issue, then surely having a better infrastructure should be discussed? As I said, getting guilds to work together is noble, but the only current way is standing around LA spamming chat.

This I agree with. Anet should definitely bring back alliances like they had in Guild Wars 1.

Can I play with my Swedish friends from US?

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Vayne.8563

You can play with them, as long as you create a character in the European servers (assuming they’re using European servers).

When you get your software, just make sure that whatever server park they’re in, you create a character on the same one, or better still, on the same server, which will let you WvW together as well.

Basically, anyone can create a character on a European or a US server, no matter where they are in the world. However, you can’t guest to a different server park, so you wouldn’t be able to play with them if you didn’t create your character correctly.

Also keep in mind in Guild Wars 2, all your characters are on the same server. So you want to make sure you get the information from them, before you create your first character.

This post is more confusing then helpful lol

NA can only play with NA. EU can only play with EU. You can message and group with them but not actually play with them.

But you can be in North American and create your character on a European server. I actually have two accounts, one with characters on US servers and one with characters on European servers, so I can play with both groups of friends.

Rejoice Small Guilds! Guild Mission Blog Post

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Vayne.8563

I think the issue here is a simple one.

This entire game, with the exception of WvW, is made for 5 man teams. Small guilds. What was missing, what has always been missing, is stuff for larger guilds to do.

Our guild has dungeon runs, 7 guys want to participate and two are always left out. Until now we’ve had to make our own guild events, which is great for some people but for other guilds, it’s not that easy. And it takes more work and creativity to keep thinking of stuff for the guild to do as a whole.

I mean we could run Orr together, but we can’t even be in the same party.

This stuff was created to fill a void. Small guilds have tons of stuff to do. Big guilds, not so much. Particularly if you’re not a PvP guild.

Can I play with my Swedish friends from US?

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Vayne.8563

Okay, there are two server parks. Anyone can create a character in either, doesn’t matter where you live.

What does matter is that if you have friends on one server park you need to create your characters in the same server park. The easiest way to do this is to find out what server your friends are playing on, and create a character on the same server.

Just keep in mind, that if you’re in the US and you create a character on a European server, you’ll, be limited to guesting only on European servers.

Can I play with my Swedish friends from US?

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Posted by: Vayne.8563

Vayne.8563

You can play with them, as long as you create a character in the European servers (assuming they’re using European servers).

When you get your software, just make sure that whatever server park they’re in, you create a character on the same one, or better still, on the same server, which will let you WvW together as well.

Basically, anyone can create a character on a European or a US server, no matter where they are in the world. However, you can’t guest to a different server park, so you wouldn’t be able to play with them if you didn’t create your character correctly.

Also keep in mind in Guild Wars 2, all your characters are on the same server. So you want to make sure you get the information from them, before you create your first character.

Guild Wars 2's Trinity

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Vayne.8563

they said themselves that there was a trinity in the game, i don’t see how people keep thinking they designed without its trinity in mind.

Did they say there was a trinity in game because they designed it to have one, or did they say it to appeal to people who can’t live without putting things in boxes.

A lot of times companies say and do things to sell their product. Like when Microsoft Word when from version 2 to version 6. Versions 3, 4 and 5 never existed. They simply realized that Word Prefect was up to version six and their version was lower, so they upped it.

It doesn’t make it the sixth version.

I don’t believe Anet had a trinity in mind when they designed this game. But I do believe they felt a lot of people would feel more comfortable if they thought that was the case.

Edit: Case in point, people run CoF path 1 with 4 zerker warriors and a zerk mesmer. Almost all Damage, no real support or healing at all.

Guild Wars 2's Trinity

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Vayne.8563

It’s not a trinity if it’s not required. People make up stuff because they’re used to it. But efficiency doesn’t equal requirement.

We ran a dungeon the other day with a mesmer, an engine, a ranger, a necro and a thief. We did just fine.

Sure some people will min max and want to be as efficient as possible.

Doesn’t make the most effective professions a trinity though.

While you still had professions which i took into consideration for Utility (Mesmer; Engineer), Support (Necromancer; Engineer) and Damage (Engineer and to a low extend Ranger, Thief).

The question I’m asking is, is it possible to clear a dungeon even half as efficent as a group consisting of for example 3 Thieves, an Engineer and a Elementalist , compared to a group of the, apparantly gloryfied, professions, 2 Guardians, 2 Warriors and a Mesmser?

The seceond question would be, “should it be possible for this ‘random’ group to be at least half as efficent as the ‘Trinity’ profession group, or is there a reason for them not to?”

I don’t think it matters.

No matter what professions there are in ANY game, there’ll always be a most efficient combination. ALways.

What makes the trinity the trinity is that it’s required. You need a tank, you need a healer. And those roles are filled by a very limited number of professions. They are required to complete content.

In Guild Wars 2, you can switch roles, even within the bounds of the same encounter, simply by swapping weapons.

Anyone can call anything a trinity but the trinity has a very specific definition. Saying Guild Wars 2 has a trinity because you can put professions into categories doesn’t really do much except show the human propensity to classify stuff.

Guild Wars 2's Trinity

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Vayne.8563

It’s not a trinity if it’s not required. People make up stuff because they’re used to it. But efficiency doesn’t equal requirement.

We ran a dungeon the other day with a mesmer, an engine, a ranger, a necro and a thief. We did just fine.

Sure some people will min max and want to be as efficient as possible.

Doesn’t make the most effective professions a trinity though.

Randomized Borderlands

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Vayne.8563

The only solution is this…

  • Wait for TES:O to come out

This will fix all of your WvW problems because they’re doing it right and learning from the mistakes of Anet

Right, it will be the perfect game. No one will complain about anything. Their forums will be clean and tidy, filled with happy, non-complaining MMO players.

And because it’s a Bethesda game, it will also be bug free.

This message has been brought to you by the grass is always greener corporation.

All MMOs have issues, including GW2. However…

  • Having a trinity
  • Having factions
  • Having only 1 mega server

These things will insure that their “WvW” area is much more successful.

I disagree.

First, we don’t know how things will work on the one server until a zillion people are on it. We don’t know what kind of queue time there’ll be. We don’t know how buggy it will be.

Having a trinity might not make it better at all, and I’ll NEVER play another game with the trinity again. I think it’s a terrible design. I think it’s contrived. I hated it long before Anet annouced it wouldn’t be in Guild Wars 2. It’s not only lazy but it hamstrings game designers.

And you know, I’m pretty much over factions too.

Hope you enjoy the game, but I’m guessing it’ll have a whole lot of complaints on its’ forums as well.

Randomized Borderlands

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Vayne.8563

The only solution is this…

  • Wait for TES:O to come out

This will fix all of your WvW problems because they’re doing it right and learning from the mistakes of Anet

Right, it will be the perfect game. No one will complain about anything. Their forums will be clean and tidy, filled with happy, non-complaining MMO players.

And because it’s a Bethesda game, it will also be bug free.

This message has been brought to you by the Grass is Always Greener Corporation.

What to do after getting all you want?

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Vayne.8563

Find a guild and help other people attain their goals. You have all this experience, if you have everything you want, why not help someone else get it. You’re still farming and experiencing new content also when you do this. I’ve seen story scenes I’ve never seen, events I’ve never experienced… it’s a whole lot more entertaining than playing alone…for some of us anyway.

The meta-game revealed!

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Posted by: Vayne.8563

Vayne.8563

Another reason why pugging sucks. Since I run with my guild and we play with literally any profession and any dungeon, I don’t have a problem. My main is a mesmer anyway, but I run with engies, rangers, ele’s and necros, pretty much all the time. In fact, the people I run most with are rangers and necros, just because quite a few people in my guild play them. We have our share of engies and eles too.

Even in Guild Wars 1, there was this bring the flavor of the month builds for the Underworld, even though you didn’t need them.

My advice to you is not to team with those people and play with people who enjoy playing the game, instead of speed running.

I won’t get there faster, but I’ll be enjoying myself the entire time.

This game isn't for you...

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Posted by: Vayne.8563

Vayne.8563

If you don’t have the vision to see the potential of this game…this game is not for you.
If you don’t have the patience to wait for content after you burned through the massive world that was already there….this game is not for you.
If you like to stand in one place while using skills…this game is not for you.
If you like spending ten years spamming looking for healer instead of actually playing…this game is not for you.
If you want to do raids and nothing else, because you’re addicted to a skinner box…this game is not for you.

There are a lot of people this game isn’t good for. Thankfully, I’m not one of them.

What happened to leveling XP?

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Posted by: Vayne.8563

Vayne.8563

As far as I know, it’s never been possible to level with hearts alone. You need to do dynamic events to level, not hearts. Event chains are by far the fastest way to level next to crafting.

If you’re doing events and hearts, you should stay around the right level. Maybe last time you were luckier about running into events than this time which would explain the difference.

Don’t forget to gather too, that’s a big help.

Yeah i have seen like 2 events so far. Still feels like something has changed.

No difference in experience from either events or hearts. Those have been the same since launch.

Have event spawns been lowered or changed?

Depends on the zone you’re currently in. I would guess that the first time you did this, near launch, there are zillions of people in the early zones and events popped constantly. Try guesting to a busier server, where there are more people in lower zones and you’ll see more events.

I was in the charr zone last night, and I had so many events, it was silly. Same thing with the norn starter zone.

Apparently Sylvari starter zones have slowed down on some servers, as well as the Asura starter zone. Though I’d say that if you know where in the zones to go that’s still not a problem.

alting

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Posted by: Vayne.8563

Vayne.8563

This game could be alt friendlier but it’s not that bad. The ascended item thing is a red herring, because how many characters do you really need to run fractals. And there’s nothing else you need ascended items for.

Let’s not forget that achievements are account bound. If you do a dungeon on different characters or you kill stuff on different characters, even dailies, it all goes to the account, which is very alt friendly. I often do dailies on a number of different characters.

But I do believe if you complete a story mode dungeon on one character you should unlock explorable modes for the entire account.

What happened to leveling XP?

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Posted by: Vayne.8563

Vayne.8563

As far as I know, it’s never been possible to level with hearts alone. You need to do dynamic events to level, not hearts. Event chains are by far the fastest way to level next to crafting.

If you’re doing events and hearts, you should stay around the right level. Maybe last time you were luckier about running into events than this time which would explain the difference.

Don’t forget to gather too, that’s a big help.

Yeah i have seen like 2 events so far. Still feels like something has changed.

No difference in experience from either events or hearts. Those have been the same since launch.

What happened to leveling XP?

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Posted by: Vayne.8563

Vayne.8563

As far as I know, it’s never been possible to level with hearts alone. You need to do dynamic events to level, not hearts. Event chains are by far the fastest way to level next to crafting.

If you’re doing events and hearts, you should stay around the right level. Maybe last time you were luckier about running into events than this time which would explain the difference.

Don’t forget to gather too, that’s a big help.

Clarification of Jumping Puzzle "policy"

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Posted by: Vayne.8563

Vayne.8563

In addition to enlisting the aid of a mesmer, try leveling an engineer. The fifth rifle skill is jump shot, which can get you across pretty much any jump in the game. You’d have to wait for it to recharge, but it’s just a ground targeted skill. This should help you immesurably.

We have a guy in our guild with a disability who has trouble with jumping puzzles, one of the reasons he rolled an engineer.

And again, getting a mesmer to help would be great, because a lot of jumps you could be portaled through.

I guess "grind" is a matter of perspective

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Posted by: Vayne.8563

Vayne.8563

How is it different?
I don’t play 1 day there, i don’t get something i need for doing end game.
I don’t play 1 day here, i don’t get something i need for doing end game.(farming/grinding is not end game, or is it?)
Also you get points for raid there, points for guild missions here. Only difference is guild missions are nowhere near epic.

Point one, you don’t need anything from the laurel vendor to play end game. You really don’t. I play end game without it. You perceive a need that’s not there. That’s on you.

But it’s still different.

Someone gets something for doing something. That’s a reward they get. If you don’t do it, you don’t get that reward. But nothing’s been taken away from you because you never had it.

It’s only been taken away from you if you had it already and lost it. Admittedly it’s semantics, but when you’re on a text forum, words and meanings are sorta everything.

FotM? If your end game are those 3 events in Orr that everybody farm then good luck. And don’t you think Agony will be introduced in other places in next patches?
Nothing has been taken away from me? Did you read about Guild Mission issues????!?!

FoTM can be run without ascended gear until level 10. At level 10, you can run it at level 10 over and over until you get rings. Keep in mind you can run level 10 with NO ascended gear, because people in my guild do it. If you run it ten times you AUTOMATICALLY get a ring.

The ring you get will take up to 5 AR. The 5 AR WILL get you to level 20. But you can get rings before that as part of your daily anyway. I did.

During this time if you’re running this enough to get the rings, which most people did (remember fractals existed before the ascended amulets or earrings), you can get an exotic backpack for the tokens you get daily in the Fractals, which you can then “ascend” for another 500 fractal relics (which I have a ton of).

This allows you to continue to do deeper and deeper fractals. In fact, before the earrings and amulet were out, people were doing higher level fractals. So you don’t need them, whether they introduce them elsewhere or not. In any event by the time they do introduce them elsewhere, there will probably be easier and more ways to get them. So it would be better if you stopped making stuff up.

There are explorable mode dungeons and fractals for end game, plus WvW and SPvP. I have people in my guild who do all of these, who have no fractal amulets or earrings. Thus, there is end game attainable that you can do without laurels or guild commendations.

In fact, you can’t name content you need an amulet and guild earrings for that constitutes end game.

And let’s keep in mind you can start getting fractal skins from level 20 in the fractals, for which you need nothing from laurels or guild missions.

Maybe you need to do a bit of research before stating things that aren’t true.

This game isn't for you...

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Posted by: Vayne.8563

Vayne.8563

If you are a 100% completionist and want every bar filled on your titles…. This game is for you!

Its what I play games for to 100% them. Then do it again faster.

Mad King’s Clock Tower no longer being available, among other things . . . I debate whether you can actually 100% your titles

Till next Halloween anyway, when it will likely make a reappearance.

Never assume what nobody is sure of

Hence my use of the word likely. I think it’s likely because stuff like that does tend to make a reappearance. It’s a lot of programming time to be used once and discarded.

WvW achievement scaling is unreasonable.

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Posted by: Vayne.8563

Vayne.8563

I’m pretty sure we’ll see changes to this, possibly as early as this month. It shouldn’t be that hard to change.

Still it’s a pretty minor point, over all. Sure, it’s a screw up. But not a game-breaking one. It’s not like you can’t enjoy WvW, because you can’t max your Dolyak achievement.

And if you can’t, I’d say you have more problems than the achievement in the first place.

It’s broken, and it’ll get fixed…at some point.

This game isn't for you...

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Posted by: Vayne.8563

Vayne.8563

If you are a 100% completionist and want every bar filled on your titles…. This game is for you!

Its what I play games for to 100% them. Then do it again faster.

Mad King’s Clock Tower no longer being available, among other things . . . I debate whether you can actually 100% your titles

Till next Halloween anyway, when it will likely make a reappearance.

I have problems entering dungeons!

in Bugs: Game, Forum, Website

Posted by: Vayne.8563

Vayne.8563

Have you closed down and restarted your client?

What do you find most fun on this game?

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Posted by: Vayne.8563

Vayne.8563

OP, don’t wait for a dungeon group on your server. Check out gw2lfg.com

You can find dungeon groups quite faster there. Keep in mind you can do dungeons with people on other servers.

If guildwars 2 had monthly fee

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Posted by: Vayne.8563

Vayne.8563

I probably would pay it, but I wouldn’t be happy about it. Not because I don’t think the game is worth it, but because I know that once a game starts charging a monthly fee, it has to throw in time sinks. Lots and lots of them.

It’s the reason for lockouts on dungeons and raids in most games. Long flight paths. Crafting that takes ages because, unlike GW 2, you don’t craft faster as you craft more. Slow leveling. All the things that make games tedious to me are in pay to play games.

Free to play games don’t necessarily have the same time sinks (though some do), but many are pay to win, which I hate.

Guild Wars 2 has time sinks I can deal with, and it’s not pay to win. So yeah I wouldn’t mind paying for it. My problem is, as soon as I started paying for it, the game would likely change in ways I wouldn’t want it to.

Guesting Abuse Punishments?

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Posted by: Vayne.8563

Vayne.8563

I think people who call people exploiters who are not exploiters should be banned. It’s the only sensible solution.

If you're terrible at MMOs and you know it..

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Posted by: Vayne.8563

Vayne.8563

I’m pretty good. I wouldn’t call myself awesome, or even maybe very good, but I can hold my own just about anywhere.

Yet I still find myself enjoying runs with fun people who don’t know as much, a lot more than the runs that go flawlessly with very experienced people who just want to get the job done.

That’s why the guild I’m in is relaxed and social. Sure I could get the dungeon run faster with an experienced group of guys…but I wouldn’t have fun. Some of the most fun I’ve had is going in a dungeon with people who really don’t know what’s going on. Sure we have silly wipes and it takes a lot longer, but you know, I’m not running any races.

For me, being good is only a small part of the equation. Having fun is the bulk of it.

I'm missing some wilderness in GW2

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Posted by: Vayne.8563

Vayne.8563

So what’s the difference between an outpost and a quest hub?

Step Back, Breathe, Chill: Think

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Posted by: Vayne.8563

Vayne.8563

It’s ok to be bored in GW2.

In my opinion; GW2 is breading a very casual type of gamer. A gamer that never fails at anything. This gamer always succeeds because everything around him poses no threat. The dailies have no hard mode that challenges him to acquire superior rewards.

Actually people do find some things challenging. See there’s two types of people. Super-uber people like yourself, and then people who don’t live, eat and breathe games. Older people, people with less time to focus on things, people who have families or lives.

So they don’t get to run through Arah path 4 very easily.

The open world, for the most part, is set up to be easy. Dungeons and fractals are more challenging. Sure some people won’t be challenged, but many people will. I find explorable mode dungeons, many of them anyway, to be challenging…still doable but challenging.

But for a lot of people, Orr is not all that easy. The temple events certainly aren’t easy anymore.

I think that they need to make a really really hard game, so all the people who want that level of challenge can all go hang out together and have a good time, and leave the casual, beautiful, fun stuff to those of us who actually play games to enjoy, or relax, or just have a good time.

Precursors... People Chill Out Please

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Posted by: Vayne.8563

Vayne.8563

I have a precusor (two actually) and I agree with Sazgo. It’s not fair to people. I was lucky and had my precusor drop during the Karka event. I was lucky enough to get one I could actually use. I bought a cheap one (relatively cheap) off the trading post. It’s cheap because it’s an underwater one. People don’t like those as much because they can’t walk around LA showing off, but I think the skin is awesome.

But I don’t think the way it stands now is fair to people, and I can certainly see why people are frustrated.

Scythe?

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Posted by: Vayne.8563

Vayne.8563

That’s just the auto-attack staff skill that adds that affect to whatever staff a necro is using.

Edited so it wouldn’t be misleading anymore. Sorry guys!

(edited by Vayne.8563)

Should unpopular events give bonuses?

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Posted by: Vayne.8563

Vayne.8563

People go for the easiest loot, period. So if you put more loot somewhere that’s better it will not longer be an unpopular event. This is what happened with the big world events. People didn’t camp them that much until they were guaranteed a gold. Suddenly there’s lag, there’s overflow servers, there’s all sorts of stuff.

If you buff the rewards on everything few people are doing, you’ll throw the entire economy out of whack with inflation. If you change where the big rewards are, people will just start doing the new stuff.

I agree with the OP in principle, but unfortunately human nature makes this very hard.