Salacious, you must have a crystal ball to see so clearly the feature. But I don’t see a gear treadmill. I see a new tier of gear that was clearly missing in the first place.
Exotics were way too easy to get and legendaries are monstrously hard. There was nothing after exotics and, for a lot of people, without having SOMETHING to work for, they walk away. So Anet compromised. The added a tier of gear that’s marginally better, made it time consuming to get, and people had something to work for again.
I mean legendaries put a whole lot of people off. They’re not easy to get. A lot of people, even people who play a lot, have no interest in getting them, for various reasons. For some it’s that they have to go into WvW and they don’t want to. For others they won’t run dungeons multiple times to get tokens. For others, it’s just the RNG surrounding the process, or the amount of gold you’d need, or the amount of time you’d have to farm.
People really do need goals in games, and for some people, cosmetic goals aren’t enough. That’s because too many people grew up playing games where stats meant everything, so it was what they cared about. Guild Wars 1 players were used to grinding for cosmetic rewards. Not so much other people.
But a tier of gear does not a treadmill make. Saying so doesn’t make it so. I’ll wait and see before I draw unwarranted conclusions.
When used in the negative sense, grind used to mean doing something repetitive for a specific reward. In Aion, when it launched, if you wanted to level, you ran out of quests and you had to grind mobs to level, at least until you were high enough to PvP. People would grind the same mobs over and over again, just to level. This is the traditional definition of grinding.
You can grind faction points in games by doing the same dailies every single day, because that’s the only way to get the faction you need. The question of course, is whether you need stuff or not.
As in Aion, you needed to be a certain level to PvP. If you couldn’t get there with quests, grinding was the only answer. That was it.
If you need certain gear to get further in a game, you have to grind dungeons over and over again, waiting for an RNG drop in order to get geared high enough to get to the next raid.
By the standard definition, the only real grind in Guild Wars 2 can be found in FotM. Because if you want to go further, you need to grind that dungeon over and over. That’s been alleviated a bit by the laurals.
Dailies in Guild Wars 2 are less grindy than most people claim because most of them can be done quickly and easily and these days, you can even choose which ones you want. People call it a grind but in reality you’re not doing it long enough to make it a grind, unless you’re just not thinking about it. There are many times I get them without even trying.
People call it a grind because it takes a long time, but it doesn’t take a lot of work on your part. If the dailies take you an hour a day, which is a long time for dailies these days, then to get something it’ll take you 30 hours of play. But it’s not quite repetitive, because you can change it up. Do different things on different days. Calling it a grind is misleading because there’s variety. And you don’t have to do them because you don’t really need ascended gear anyway. None of the content is gated, except higher levels of FoTM. You can do the first ten levels without any ascended gear at all. I know because I did it myself.
Then you’ve basically experienced that content and you can decide if you want to continue. Some people do, some people don’t.
Compare this with a game like Rift, where you’re not even allowed to queue for a dungeon unless you meet certain criteria. The game won’t let you play a dungeon without certain minimum stats. Stats you need gear for, for which you have to grind. Specific stats on specific gear to get into specific dungeons or raids.
That’s my definition of grind.
Guild wars 2 a mediocre stereotypical mmorpg? What the hell are you talking about?
I’ve been playing tons of different mmrogps for the past 8 years of my life (wow, tera, gw1 warhammer online, aion just to name a few), some of them pay2play and some of them free2play. There must be at least a hundred mmrogps that I’ve tried and let me tell you one thing, Guild wars 2 might not be THE best mmorpg out there but without a freaking doubt it is the most original and revolutionary mmorpg out there.Please tell me what is original and revolutionary about GW2….im not being smart, im genuinely interested in what you see in GW2 that you think hasnt been done before.
Dynamic Event system, far superior (and different) to anything Rift or Warhammer Online ever did.
Active Combat, ok there have been RPGs with more emphasis in combat, but never a real blend between types like in Guild Wars 2
No trinity, no “roles” in combat. OK maybe there are some roles but not as strictly defined as in other games, nor the same. In this feature I must add the “no threat”, there is no threat management/generation skills/abilities (Thank goodness)
Weapon system/Skill system, it is funny how it is now being copied by the MMORPGs of the future. Limited Skillbars, Weapon-specific skills.
The World and Exploration. Vistas/POIs/Skill challenges, it’s the only MMORPG that is actually rewarding true exploration.
Just to name a few features
No instead of the trinity we get LF serker warrior and Mesmer only for speed run. Also your toons damage effects how much loot you get just to name a few more “features”.
The difference is is that here you CAN play the game without having to do that. Even in Guild Wars 1, there were people standing in the Temple of Ages spamming looking for whatever the guild of the month was. You had to know the acronyms, because everyone else did if you wanted to pug. Those sorts of people are in every game. The trick is to join a guild of like-minded players and stop pugging. Because though you can have good experiences in pugs, there are too many bad ones mixed in.
I’d rather play with people I know anyway and developer longer term strategies based around knowing their playstyle, than speed running anything. It’s a personal preference, of course, but it’s sure a lot more fun for me than pugging anything.
But the thing is, if you ONLY looked at Prophecies six months after launch, with no hard mode, and I don’t even think Sorrow’s Furnace had been added yet, it’s a whole different game.
Give the game time. It’s growing…faster than the first one did.
Sorrow’s Furnace was added 4.5 months after release, Titan Quests were also added with the same update, both gave some more “progression” to Guild Wars 1, harder content and the “new” unique items, in a way similar to the Novemeber update for Guild Wars 2 as they both added a new tier of gear, although in Guild Wars 1 the new tier wasn’t actually better, “stat-wise”, than the old.
I agree with you, even with those 2 included, Guild Wars 2 at release, had far more content than Prophecies ever did. Let’s see what happens at the one year mark, at which Guild Wars 1 nearly doubled its content with the release of Factions. Guild Wars Factions has a completely new world, although not as big as Prophecies, it was still huge, more than “normal” expansions for other games.
Let’s see if by August 20th 2013 Guild Wars 2 will be nearly double in size or not.
By your own logic, it wouldn’t need to double it’s size. First of all, Guild Wars 2 added the Fractals, 9 minidungeons less then four months after launch. I think most people will agree that the fractals have as much content as Sorrow’s Furnace. You may not like the progression mechanic of it, but just as a stand alone dungeon, without grinding it, it’s a lot of content.
But aside from that, you’re right, this game is significantly bigger than Prophecies was, not even including five starting areas. So it doesn’t have to double the size of the game. It could increase the game by let’s say 30%, just an off hand number, and that would still be the equivalent of a Factions upgrade. I mean Factions was pretty small.
Prophecies had 25 missoins, Factions had 13. And in Factions, half the time you were just running back and forth to the same area, to get to the next quest. The progression was artificially slow. Add in the fact that you had to earn 10,000 luxon or kurzick points to get to the rest of the game, another thing to artificially slow you down, and you’ll realize how small Factions actually is.
Guild Wars 2 has content in spades over Guild Wars 1 for the same amount of time, and in a year, even with the inclusion of Factions, I’m sure it will have more content.
You do have a valid point, but anet will not release add-ons or expansions or expansions like Factions.
And may I ask which guild and on which server? I left my current guild to explore others, maybe it is because of the guild I was in ( a guild full of inactive players).
I’m in Wardens of Destiny on Tarnished Coast. Mostly a PVe guild. And yes, we enjoy playing Guild Wars 2. Many of us also played Guild Wars 1.
As for expansions, Factions wasn’t an expansion it was a stand alone game. Same is Nightfall. Eye of the North was the only true expansion.
But the thing is, if you ONLY looked at Prophecies six months after launch, with no hard mode, and I don’t even think Sorrow’s Furnace had been added yet, it’s a whole different game.
Give the game time. It’s growing…faster than the first one did.
Anet, you’re doing it right. I played Guild Wars 1 for five years, with my wife and many of my friends. I have 50/50 and my GWAMM title, and I love Guild Wars 2 as does my wife.
Everyone has an opinion. Sounds to me like you’re comparing a 7 year old game with all kinds of content, with a 7 month old game, that has less content.
I’d have been bored with Prophecies 7 months after it released, until Factions came out. Just the way it is. No one can offer you infinite content, because content takes time to make.
Anet won’t make it faster because you’re not satisfied. Anyway, me and my guild are having fun.
Really? I was looking through all my pets after having all the zones explored to see which ones I’m missing so I could go back and find them. Then I discover that I need HoM points for the 4 that I’m missing?
I understand that they have the same abilities that other pets already have and are just skins, but still really? I was ok with the entire tab of achievs devoted to HoM points, completely understand the “god amongst mere mortals” title, and I’m ok with the fiery greatsword skin being exclusive to HoM as well. But when I see 4 “grayed out pets” in my action bar that I need to devote several hours into another game to unlock, that’s when it starts to get frustrating for me. Why can’t I unlock rewards in the game that I’m actually playing? I mean, that makes sense right? Just frustrated, I’m a completionist and I was hoping the pets I was missing were rare spawns/hidden in JPs or something interesting but it’s disappointing to find out that if I want them I’m playing the wrong game.
As a side note, it does kind of bug me to see the mist fire elite skill grayed out on all my chars too, but that I can understand because at least even if you do have to pay for it, it’s unlocked within this game.
Edit:
Two main issues that separate the pets from the other HoM rewards.
1). It is skill/action bar related. Even though they share the same skills as other pets, they have a unique spot in the combat interface. It is a profession specific mechanic, not simply a “skin.”
2) The grayed out portraits feel tacky and coercive. I have to look at them every time I change pets. If you must include them as HoM only, don’t toss it in everyone’s UI.
Hope that clears things up and puts less people on the defensive.
You realize that it takes for a casual player quite a long time to get the 30 points needed for both pets right?
You need around 7million ingame gold to get th 30 points.
For grinders thats around 500ish hours.
For investors about 100 hours.Its still quite long and I would feel insulted in you had the skins I took forever to get.
I’ve run people in my guild to 30 points in Guild Wars 1. Some of them took less than a month, with guild help to get it.
Solo it can take a long time. With a helpful guild it can be quite fast.
The OP needs to understand context. The entire paragraph in the manifesto talkes about grinding to level, not grinding for gear. Nothing about vertical progression at all.
Colin is CLEARLY talking about how in other games you have to level to max level to get to something fun, ie, raids.
Guild Wars 2 gives you big, open world bosses in starter zones. You dont’ have to grind to get to the fun bits. That’s what hes’ saying.
In no way did he say there’d be no grind in the game.
Context is important. You can’t take one word out of an entire paragraph and ignore the rest of the paragraph. This is precisely what the OP has done.
The manifesto isn’t lying. People need to learn how to read.
1. Anet claimed that they wanted their gear to be quick, easy and grind free to get regarding stats. It’s the same way it worked in gw1, its how it used to work in gw2, and a LOT of us feel like they basically betrayed this trust.
2. Ascended gear IS better than exotics, parties will more likely take someone in exotics than rares, and ascended than exotics.
3. Ascended gear is no more a choice than exotic gear was. Are you still running around in rares? No? Then you know exactly why people will basically have to run around in ascended.Difficulty != choice
Treadmill != good gameplay
Anet != very trustworthy
Strange I haven’t run into anyone that asked to see my ascended gear before doing a dungeon. And if they did, I wouldn’t do the dungeon with them anyway. Here’s how the conversation would go.
LFG Arah path 2.
I’ll go.
Let me see your ascended gear.
(Shows my ascended gear). Changed my mind, I wouldn’t play with someone like you anyway.
The truth is, I don’t pug and I’m not generally going to pug, because you’ll run dungeons much better with a decent guild. You’ll WvW much better with a decent guild. You’ll enjoy the game much better with a decent guild.
We run dungeons all the time. I’ve beaten explorable modes of every single dungeon in the game, including Arah. I’m currently up to level 13 in the Fractals. I WvW and occassionally SPvP. Today I’m running my first guild mission.
This isn’t WoW and there’s no way to check gear score. The people who come here with that mentality, you’re better off not teaming with anyway.
This isn’t really the way statistics work though. Because a lot of people will have gotten it much sooner, and there’s no guarantee you’ll get it even if you do it for a year. You could also get that skin on day 1 and be done. It’s just not that simple.
Guild Wars 1 also had very rare skins you could farm for. And you might never get one. I can’t tell you how much I did Bogroots Growth but never got a Frog Scepter. But it didn’t matter, because I enjoyed the dungeon. If I didn’t enjoy it, I wouldn’t have done it.
You don’t need that skin, because there’s nothing in the game that requires you to have it. Sure it would be nice if you have it, but there are other skins.
You make your own end game. If you want it, you try for it. If there’s no guarantee you get it, then change your end game. There are lots of dagger skins in this game.
It’s still easier to get than a legendary.
Yep, I put one guy in ascended gear for fractals, and done. The rest of my characters are quite happy to romp around Tyria having fun…and I have a LOT of alts.
People make their own misery.
On my server there’s plenty of people in Wayfarer Foothills (the norn starting area) as well.
Yep, I love the game too…playing since beta. First MMO I can say I’ve actually enjoyed playing.
The locking of guild mission content particularly was done so that huge guilds, which already have a huge advantage, won’t further disadvantage smaller guilds, which are already doing it tough. Anet said that directly and it makes sense.
A large guild could burn through everything and then get everything all at once. As it stands now, medium size guilds won’t get completely outclassed by large guilds.
I think it’s a good move.
As for laurels and dailies, nothing is gated, because the only thing you need ascended gear for is the higher levels of the fractals and you can get enough gear from the fractals to keep doing it. It’s self-perpetuating.
For everyone else, ascended gear is a luxury item, not a necessity. It doesn’t gate anything. I have one piece of ascended gear so far and I can play pretty much the entire game, except the highest levels of the fractals.
There was free instant travel in GW. Did that break the economy?
Oh come now. Not only did GW1 lack a player-driven trading post, it didn’t even have a persistent world. The idea of there being a difference between instantly traveling somewhere and walking there was silly because everything was instanced. There was no “missing” an event because you took too long to get there.
I’m not understanding, I guess. Why would the fact that a game is in a persistent world vs an instanced world absolutely NEED to have two different travel cost structures or else?
It’s not just that it’s a persistent world. It’s that it has a marketplace. This changes things up quite a bit. More, the economy in GW 1 actually was quite bad. It didn’t work for a lot of reasons.
Inflation was rampant on some items where you’d almost never be able to afford them as a more casual player, where as a dedicated player (I avoid the term hard-core), you could sit and farm the underworld and just get free ectos forever, and thus there was a balance of haves and have nots that was completely unfair.
A new person starting out in GW 1 would have to work really hard to get anything “cool”, where as a person who knew their way around kept getting richer. This didn’t lend itself to building a growing population. It lent itself to a bunch of people who played the game to continue to play the game, while everyone else felt the investment was too high to continue playing. I don’t think we should look to Guild Wars 1 as a shining example of a working economy. The only people who could really play it in the end were the farmers unless you didn’t want cool stuff.
This is one of the reasons Anet is against farming over all. They don’t want one group of people who just farm to get all kinds of loot and make an upper class of people who keep everything good away from the lower class, even though that’s happened to some degree with things like precursors. This is the kind of thing they generally want to avoid. They can’t stop it completely but they can limit it.
Farming ruins the economy because it allows a small group of players to control the market. DR mitigates this a little. Gold sinks prevent inflation which makes it possible for new people to play too.
My hero moment was in one of the paths of CoE…I’m tempted to say Front door, but it might have been the teleporter. Project Alpha had pretty much decimated the group. It was nearly impossible to rez people because of all the AOE circles everywhere. We’re in a circular room and I’m running around on my mesmer, trying to stay out of circles.
The hardest thing about this boss is that he freezes people in a crystal and though they can’t react to it, he continues to cast AOE circles on the crystals. It’s up to others to break you out…while they’re trying to stay alive themselves and kill the boss.
Keep in mind this was before the recent nerf on Project Alpha’s health, and he was about halfway down when suddenly I was one of two people left alive, both of us fighting for our lives. I had blink and I had a staff, which would allow me to teleport out of his crystal if blink was still on cooldown. But I don’t love using the mesmer skill 2 on the staff, because it can also teleport you into a solid wall and that would be that.
Running around and around, it took me ages, rezzing people a bit each time I passed, until eventually four of us were up again (I couldn’t get the fifth because of the positioning).
We proceeded to down Project Alpha and finish the dungeon. Man that was nuts. I’m glad they nerfed him, even if I was able to do him before. lol
It’s just a gold sink. There are plenty of them in the game, but games need gold sinks. Repair and travel are the two most universal ones. If everyone had more money, inflation would kick in and it would affect the game’s economy.
There are those who would argue the game’s economy sucks anyway, but if you’ve played a few games without gold sinks, that had real inflation kick in, you’d realize how necessary they are.
I’m usually the condition guy in my guild dungeon runs and I’m always one of the guys people ask to run with them. I don’t do more damage as a mesmer than a warrior in full berserker gear, but I have other uses.
Anyway, I’m often the one rezzing the warriors in full berserker gear. lol
I got some last week from a zone complete. I was pretty surprised. Usually I only get the regular ones.
Edit: Thinking back, I only got 1.
Assuming the event starts in the overflow in a reasonable time frame, which doesn’t always happen.
One of the reasons I quit. They may as well have added a daily for clubbing baby seals.
You have to wonder what the devs where thinking. In GW1, the brown rabbit in pre was always a favorite. The rabbit potions and the rabbit minis where also always very popular. So what do they do in GW2? turn them in to something to kill for points.
If they think that way, why can’t the charr toons hunt the human children for thier dailies?BTW, while playing I had a bunny who would many times sit next to me to get his head rubbed. Rabbits are the 3rd most popular pet in the world right behind dogs and cats, so those of you making the rude comments are just showing your ignorance, and thats another reason I gave up on this game. Tired or dealing with players like that.
You’re pretty judgmental. I sure hope you’re a vegetarian, or you’re a hypocrit.
Rabbits aren’t endangered and they’re enjoyed in many countries as a main course for dinner.
Saving animals isn’t about saving the cute ones. It’s about saving all animals. Killing a bear or wolves isn’t much different from killing a rabbit in my eyes. It’s all just spin.
OP…I’m an animal lover. Not just the cute ones. I’ve done a lot of work with animals in my life and I have no problem with shooting of rabbits or deer. I wouldn’t do it myself personally, but I recognize that many people do..for sport, to eat…whatever.
We can’t control every impulse on every person. These animals aren’t endangered (and in some cases rabbits are a pest species anyway).
While I understand your concern, the only way to stop children from being cruel to animals is to teach them how not to be. No game is going to do this. And no normal kid growing up tortures animals.
If that were the case. think about what happens to cats and coyotes in cartoons on television, much more violent and graphic than anything that happens in Guild Wars 2.
Teach the kids, because the influences around them aren’t going to change.
The dungeons, for the most part, are only hard until you learn them. Once you learn them they’re less hard. Again, a decent guild can help here.
I can’t stress this enough. Find like minded players and team up. The game is a thousand times better with a guild.
Particularly if you’re starting out, pugging it a terrible way to do dungeons because so many people know them now. But a guild, generally, is more understanding if your’e a newbie because they get to know you.
I have people in my guild I run with who don’t know the dungeons very well, but they’re fun to play with, so everyone benefits.
Anet isn’t going to punish someone for kicking, unless there’s a clear belligerent intent behind it. They can’t get into every personal squabble that happens in a dungeon. They also can’t stop people for kicking people who are perceived to be continually holding a group back, or simply not fitting in with the rest of the group.
A few guildies pugged a higher fractal run recently and ended up kicking one of the guys who was down pretty much all the time. He claimed he had agony resistance when he joined the party but eventually they came to think he was lying.
They kicked him because he was preventing them from moving forward.
Is this aggressive behavior, or is it their right to do so? How is Anet supposed to get involved here.
All we have is the OPs comment that he’d been kicked for no reason. It’s true people should let people know why they’re kicking someone, but you know, a lot of people in pugs won’t.
So on what basis do you punish people?
It’s not so cut and dried as it seems. If nothing else there are too sides to every story and I doubt very much, screen shots or no, that Anet is going to take anyone’s side, unless evidence of wrong-doing is obvious.
I like the idea in theory…my problem is this. If enough people are necessary to beat it, and the lag remains the same, I won’t be able to use strategy because my input lag would prevent me from doing much of anything.
That kind of strategy requirement, in my opinion, is best reserved for instances until such time as the lag problem can be countered.
Great idea. First we get ALL the people out of the world. Hide them away in fractals and raid dungeons. Splendid.
Then we can add a way to gate that content, so only people with certain gear can enter it.
And we can change the name of the game to WoW Clone 127.
This game doesn’t need instanced raids. It needs open world content that’s better than what currently exists.
I think the problem most people have with the story is the pacing. It’s been promoted pretty strongly, with very little actually happening. Still, it’s what it is. I’m quite patient myself, so I’m looking forward to seeing where it goes.
Of course, when I was young, we didn’t have VCRs. We had to watch something and wait a whole week to find out what happened next. Today, you just stream the entire series for the net.
Not quite the same audience. lol
You do realize you only have to do 5 out of the nine and most of them are completable doing other things. Today I did a fractal with teh guild which was good because fractal was one of todays dailies. During that time I also get all my vets killed. Easy as.
Then I went over to Wayfarer Foothills and it literally took me 20 minutes to kill 40 things and a bunch of bunnies. The events spawn so fast near hoelbrak it was ridiculous.
I mean if you want the daily enough, you can run the dungeon and spend 20 minutes finishing the daily.
The other day, I finished most of the daily just running a dungeon also.
I’m an Anet fan and I agree that the survey should work. It’s sorta silly that it doesn’t.
As for the OP leaving or not leaving, having left or not having left, he may well not be back. The game isn’t for everyone. There are a ton of people who love this game, and there are a ton of people who don’t. Who cares?
I love it, my friends love it, my wife loves it. The OP doesn’t.
It’s diversity that makes the world go round. You couldn’t get me back into WoW or Rift or Lotro or DDO with wild horses. But you know, people like some of those games (for reasons I can’t figure out).
More power to them. I just know I’m going to enjoy this one.
The only end game stuff you haven’t mentioned is achievement hunting. Many achievements can be gotten solo. Many, though, can not, like the dungeon achievements.
Though I’ve never really experienced an MMO that had solo end game content anyway, and Guild Wars 2 really is no different.
Why do you feel you have to solo? Why not find some like minded players and play with them?
The overall game is fun, however you only have a level 25, I can assure you almost everyone that is claiming issues with the game today is way beyond that point and loved GW2 to pieces when their first was only 25 levels young.
The more you are balanced between real life and game the more you will enjoy GW2, it is an inviting game. The more you live in game, in time the game will frustrate you, but to me pretty much any game will do that. Some want to believe heaven can exist in a game, that when they find that perfect one, they can make their new reality in game permanently. Many people seem to have crazy and I mean crazy hours into GW 2, if one is handicapped or out of work no matter, crazy hours I tell you!
I hope several things in GW2 become standards in new mmo’s being developed, they made good strides in some areas that will be hard to go back to the old way.
I live in the game, I have 5 80s and the game doesn’t frustrate me as much as most MMOs do. In fact, I can’t think of another MMO that frustrates me less.
To be sure, plenty of things can frustrate…hard jumping puzzles that take me forever, because of camera view, dungeons bugging out on occasion, dying because of lag…all these things frustrate me..but overall, that’s true of any game I’ve ever played.
Guild Wars 2 is by far the best MMO for me, and I’ve tried a bunch of them. I’ve always believed in the potential of the MMO as a game genre. But this is the first time it’s come close to being fulfilled.
It’s not perfect, but there are plenty of level 80s running around that enjoy the game.
Actually OP, I can now see, based on your response what you want, and I think that it’s not a bad thing. The problem of course is how much is “enough” for either side and how do you divide open world content into easy (cakewalk) stuff and harder more challenging content without breaking immersion completely.
See, I’m like you a lot of the time. I need to relax and just run around and coast…but I also want a challenge, and not just a dungeon challenge. Sometimes I want to find something in the open world I need to tackle. Even in an easy zone, I’d like to be challenged some of the time. I think it’s reasonable that that can happen.
But I also agree that the challenge shouldn’t be painted with, in your words, a broad brush because it would change the entire nature of the game until now.
Changing something like the krait would make certain early zones, or parts of them, very tricky indeed.
I’m also not convinced these new changes indicate a new direction for Anet. I think they’re trying to stuff, and will adjust it as time goes on…this always happens when new changes come in.
I think we should wait for the fine-tuning before we assume anything.
OP, I see what you’re talking about but I have a problem with what you’re saying. The entire game can’t be for anyone one group of people. It can’t be for you and players like you and no one else. Nor can it be for hard core players.
I understand the desire to roam freely but you know, for a lot of people the content is too easy. There has to be balance. That is to say there should be enough hard areas for some people and enough easy areas for others. I don’t think the entire world needs to be easy or hard.
I do think that harder krait should be removed from low level zones though. Those are the places where things should be easy.
I don’t think the game is addictive either…and I don’t think that’s a bad thing. Since when did addictive become a good thing.
Slot machines are addictive, and they’re a bad thing. I’m enjoying the game, but I can take time off whenever I want, because it’s not addictive.
And I, for one, am glad it’s not.
In Guild Wars 1 you had 25 missions in Prophecies, some of which were better than others. You also had Factions and Nightfall, since GW1 didn’t consist of Prophecies alone. I found much of the GW 1 story completely predictable. It wasn’t bad, but it wasn’t awesome either, though the undead Rurik but was good. On the other hand, probably has many people hated Rurik when he was alive, as those who hate Tranhearne. He was a pain.
The Nightfall storyline, by contrast, was relatively cliche, simple and rather annoying. There was plenty wrong with it.
The story missions in Guild Wars 2 are variable, depending on a lot of things including race and there are far, far more of them. I find the human stories to be weaker than many of the others, but that’s just my opinion. I think the Asuran stories are a lot of fun and I like the Sylvari stories and the charr stories a lot.
Critickitten: You mention in your first paragraph that this is your opinion. I changed the thread title to reflect that (which you could have done in the first place yourself). The original thread title was sensationalist and broad to attract more views. I will change the title back to reflect that it is a personal opinion. If you change it once again, this thread will be locked and trashed.
Sensationalist.
Pretty much sums up GW2 marketing thus far. Game itself has been anything but.
Changes are made but always not quite there.
Dev replies are based on ‘feedback’, but for some reason it usually doesn’t seem to go down well with the community.
Maybe because when things that matter aren’t worded nicely enough for you, it’s all ‘locked and thrashed’.
Let’s all just say nice things about GW2 and slowly step away. Just waiting for the next better MMO now. Trust ‘Time’ magazine to know anything about games. Hah!
The game is busier than ever. People are playing and enjoying it. I’m one of those people. You think you know more about games than I do?
Why can’t you see that your opinion is just one opinion out of many and for every person who shares your opinion, someone else shares mine. Most people I know are still happily playing the game. This mass exodus people have talked about in other threads is wishful thinking on their part.
The game is so crowded, there are overflows now in several servers, and many events are so jammed with people, it’s hard to function.
Not the best play experience for those events, but surely a sign that people are playing the game.
I think Time Magazine probably does know something about games after all.
A mod decided the first title of this thread was sensationalist and put there just to get the thread hits. The mod made a decision to change it, wrong or right.
Once someone changes it back, ignoring the mods decision, in my opinion, that’s ground for banning. Because if everyone can ignore mod decisions, whether they’re right or wrong, with no warning at all, then there IS NO moderation.
This wasn’t badly done. Changing something back after a mod changed it was.
I agree that changing it back was a bad idea, but I also think the mod changing it in the first place was completely unneeded, and the change made was rather insulting to forum community as a whole.
The later comments made after re-modding the title were completely unprofessional. That belongs in private message, not on the public forum.
I have to disagree with this. It belongs on a public forum. This is because it was done publicly. The OP publicly ignored the mods instruction by changing it back. It sets a precedent of the mods don’t respond publicly.
I used to moderated another fan forum, and I ran into the same thing. I would sometimes be forced to publicly say something to someone, because once something is out in the open, saying it to them privately doesn’t inform dozens of other people that it can’t be done. And it shouldn’t be done.
As a former moderator myself (up until about three weeks ago), I can tell you the mod did exactly what I would have. Maybe not in changing the message in the first place, but certainly once it was done, when the OP changed it back, any comment about it had to be public. If not the wrong message gets sent to the forum as a whole.
I can’t find a backpack for sale that has stats anywhere near those of that backpack. I don’t see why I can’t get the best gear doing what I want to do vs the forced grouping in the fractals. Secondly, who are you to tell me what I need or don’t.
I’m a person who speaks English. Need is a word that has a definition. That definition is in the dictionary. Therefore you’re misusing the word. It’s pretty simple.
A lot of people today use the word need instead of want. You want BIS gear, you don’t need it. Because the game is completely playable without it. Whatever it adds is in your mind.
Like when my kid comes up to me and says he needs a certain game. What happens if he doesn’t get that game? Nothing. He doesn’t play it. But he doesn’t need it. He needs food…shelter…air to breathe…those are needs.
Technically there’s nothing in the game you need, but assuming that you’re talking about this from a casual point of view, you need to have armor. Because if you don’t have armor you won’t be able to do content.
Since I can beat any dungeon or boss in the game without an ascended backpack I stand by the statement that you don’t need it. You want it. There’s a difference.
It’s probably just a generational thing, but so many people can’t distinguish between need and want. I blame advertising.
That’s totally awesome! Good job! lol
You’d be right, OP, if Anet forced you to have the backpack by gating content. But if you have no interest in doing fractals you don’t NEED the backpack. You’ve convinced yourself or tricked yourself into thinking you need it. You don’t actually need it.
You can do all the content of this game without that backpack, except for maybe higher levels of the fractals, and I’m not even sure about that.
That said, Anet’s ability to put together patch notes has been pretty bad, generally. I’ve found plenty of bugs that got fixed that were never mentioned. It makes it seem like they’re doing less than they actually are.
Anet is its own worst enemy.
And if you are good i don’t see problem with gear inspection, if you are noob good players will kick you anyway from harder dungeons.
People can’t tell if you are a noob by inspecting your gear- so it is not needed.
Also every single one of us was a noob at this game once- it takes 5 min of explanation to explain an encounter, no more noob.
Unfortunately not all the time in the world will cure the elitism that will come from such a feature.
Yea, try explaining it in FotM. I mena if Arenanet wanted this game to be “played the way you want” they wouldn’t introduce ascended gear and agony! They made more elitism and they will eventually introduce gear check, i’m just asking for it sooner then later.
They introduced FotM to throw a bone to the gear grinders. It hasn’t changed anything else in the game. Anet is never going to add this, because it’s not their style. It’s not what they want. You couldn’t do it in Guild Wars 1 either.
Anet may have given grinders a corner of the world to live in. They’re not going to screw the rest of the world, though, which is clearly what they’re about.
My problem is that I’m such an altoholic, I’d make characters on all five of the other account’s slots, and be in the same position.
But I don’t feel pressured to play all my characters. I had a ton of characters in Guild Wars 1 too. You know how I decided which I played? RNG lol
I made a chart of all my characters and used my old D&D dice to decide who I would play. Get tired of playing one guy and roll another to play.
I’m not quite that far in Guild Wars 2 yet, but I can see the time coming.
On another note, having a second account, if you’re a really die-hard player, isn’t all that bad an idea. If nothing else, you can get more of something than you normally would. Like this year with the Christmas minis. You could get four of the mystic forge ones instead of two. Of course, they’d be on different accounts, but you get the idea.
You can also farm stuff on a second account and use it as a source for your first account. Hell just for the mat storage it might be worth something.
I’ve gotten 3 keys from drops since launch. Not much in the chests worth my time…unless you like to gamble. One girl in my guild got the endless makeover kit and sold it for 200 gold.
I’ve opened a whole lot of chests and, for the most part, never got anything all that spectacular.
It’s not like you need anything from the chests to play the game, so let Anet sell the keys. It’s not affecting my game at all.
@Mernick.
Weather your casual or hardcore pay2win should not be anywhere in a game. If your going to pay to win how about you just do us all a favor, don’t bother playing at all, because you are effectively not playing anyways.
You don’t see a pay to win option in the Olympic games do you? Not quite the same type of game but the point is your supposed to be playing fair and winning because your good and learned how to win after putting in the time, not because you threw 800 bucks at it.
You can’t compare Olympic games to Guild Wars 2. For one thing, there’s no way to win in this game, not really, except for PvP. And you can’t buy anything that will affect PvP.
WvW is a different matter, but again, you can’t really pay to win it. The most powerful stuff in the game isn’t for sale on the trading post, you have to get it in game yourself. Same with dungeon armors.
But the rest of PVe, being cooperative, if someone next to you has better gear, they’re HELPING your game. You don’t need to compete with those people.
What’s the point of comparing a competitive game to a non-competitive one?
Just make a second necro and keep the mesmer. Why delete it?
Mesmers are, for most purposes, more sought after than necros anyway. They’re more welcome in all forms of PvP and in dungeons.
I wouldn’t delete a mesmer to make a necro.
I’m still shocked that just by a title name a developer would comment just to threaten to close this thread down. Now that is personally the most shocking but clearly a statment that Anet has changed.
Actually when a mod changes something on MOST forums and a person changes it back, they’re flouting the mod decision and on MOST forums that’s grounds for being banned. Try it on Guru and see how that goes for you.
A mod decided the first title of this thread was sensationalist and put there just to get the thread hits. The mod made a decision to change it, wrong or right.
Once someone changes it back, ignoring the mods decision, in my opinion, that’s ground for banning. Because if everyone can ignore mod decisions, whether they’re right or wrong, with no warning at all, then there IS NO moderation.
This wasn’t badly done. Changing something back after a mod changed it was.
Character, once per account would hurt the Economy and people with Alts
Just like how the laurel/merit system is the most alt unfriendly thing I’ve ever seen.
Umm this is alt friendly since you can get chests on alts.
Ogden Stonehealer.
But to be less flippant, I actually don’t think there’s anything mechanics-based from GW1 which was directly carried over. I’m struggling to think and the only other thing is the distinct separation of PvP into its own section of the game not affected by PvE/WvW.
I’d say that the short skillbar with (partially) customizable skills is also a retained GW idea, even if the actual implementation was significantly changed and dumbed down.
You are right, though, at the moment i just can’t think of anything more than those two things.
I see a progression of lots of stuff from Guild Wars 1. The way I fight in Guild Wars 2 is very similar to Guild Wars 1, certainly more so than any other MMO I’ve played. For example, I pull exactly the same way to the same affect, I use LOS the same way and because neither game had a taunt mechanic and anyone could be attacked at any time, there’s a very similar feel. Guild Wars 1 may have had healers, but like Guild Wars 2, protection and avoidance of damage was always much better. Position is important in both games.
Those who played other games have a much harder time coping with the dugeons than those who played Guild Wars 1.
The storytelling aspect of places like Bloodstone Caves and Oola’s Lab, which later became dungeons are the forerunners of story and explorable mode. A lot of the later Guild Wars 1 skills did allow you to cast on the move, though not most of them.
The SPvP is very much reminiscent of AB, so the PvP is similar at least in that way.
That said, Guild Wars 1 is a very old game, and the only real thing it had going for it as far as combat went was the way builds worked. 200 skills per profession with the ability to cross profession was in some ways the best thing about the game. You could make a zillion builds. But a good percentage of those skills were all but useless, and people ended up with the same builds anyway.
Ever try to get a pug together for the Underworld without having the prescribed build of the month? Did you see the spamming for specific kinds of builds in Temple of the Ages.
Guild Wars 2 is much improved in many ways, except for the skill base, and I know people personally who found it too hard to survive, because they couldn’t make builds. I wasn’t one of them. I loved the way builds played out.
Still, this game feels a whole lot more like Guild Wars to me than any other game I’ve ever played. Down to Trahaerne taking all the credit for my hard work. lol
Yes, the patches are creating fun. And I love loaded questions like the one in the OP. It’s clear the OP isn’t really asking a question that needs answering, so much as trying to express an opinion by asking the question.
I have a guild of 70 people, most of whom are having fun.
Wish you were here.