It’s obvious the game isn’t a shining beacon of entertainment.
It’s obvious that this is your opinion and others disagree. This isn’t a fact, it’s an opinion and it’s yours. Other people have other opinions. This game IS a shining beacon of entertainment to a whole lot of people. It’s not to other people.
This is precisely the kind of statement that makes everything else you say suspect.
How dare you post a positive thread on these forums! Heathen!
I’m a huge fan of this game, and too often, it’s the complainers who are the most visible posters here. Thanks for taking the time to even the score a bit. Great post!
I stoped for about 1 month a few time ago I came back. Mainly because it got boring, run out of content to do…
At the momment my days in GW2 are Fractals > Farm > Farm > Grind > Farm > Grind > Farm.
I did everything else there is to do, what’s the point now? Does the game ends here?
Like you can name an MMO that had more content six months after release. It doesn’t exist.
Sure there’s not enough content to play for years. Because the game isn’t out for years. Who had more to do six months after launch? Rift? SWToR? TSW?
No developer can possibly have enough content to make the game replayable indefinitately. Creating content takes time. Guild Wars 2 is no exception.
It still launched with more content than any MMO I’ve played.
To those who say this is a grindy game, I say this. It’s only a grindy game if you choose to grind. That’s it. I don’t choose to grind and so the game is not grindy to me. Surely there are enough people on these forums that have said this over and over again.
If you must have your legendary weapon fast, then you’ll grind for it. If you just play the game, eventually, at some point in the unforseeable future, you’ll have most of what it takes to get one…or not. It depends on whether a legendary is important to you.
The same can be said for ascended gear. I got my first piece of ascended gear today, using laurels. Did I grind for that? Ummm no. I played my game every day, did most of the daily without even thinking about it and spent 5-10 minutes finishing it off on the few days I didn’t get it just playing. If you think 5-10 minutes a day is grinding, I don’t know what to say to you.
In any event, I don’t NEED the ascended amulate anyway. I got it because it’s nice to have….but I don’t feel I need it. If I didn’t have it, my game wouldn’t change in any way.
You can grind if you want to, or you can play the game without grinding. I mean if they wanted to make it more grindy, there wouldn’t be DR at all. They’d let people farm and farm and farm.
I know a whole lot of people think this is a grindy game. And I know a whole lot of people who don’t. We can’t both be right.
That’s why I say the grind is self-imposed.
I think thay have stated there wont be any player houseing. Not really any way and the most we will see is advansments in the personal home instance.
How ever guild halls have been planed and even if its just the paperwork right now some small part of it is probably being planed for. I dont expect to see guild halls however until a full flushed out expansion pack.
Actually Martin Kerstein did say there would eventually be player housing, and that it would be released at the same time as guild halls but it was a long time ago. They never said there wouldn’t be player housing.
However at level 80 you are essentially just doing it for the purpose of the activity itself.
Oh no, you mean people playing the game to enjoy the game instead of playing it to improve their characters? Heresy!
You clearly are failing to understand the point I am making. People can enjoy an activity when it accomplishes dual purposes (the activity and the leveling) but not enjoy the activity when it only accomplishes a single purpose (the activity). When a player plays a game the reason why they play it or the thing which leads to their enjoying the game might only be the dual purpose and not the single purpose. There is nothing wrong with that anything more than there is something wrong with enjoying the game only from the single purpose. It is simply the recognition that different people gain enjoyment from different things or in different ways.
Therefore playing the game solely for the joy of seeing your character grow stronger is just as valid a purpose as playing the game to watch the particle effects when doing DEs.
And I agree that a lot of the DEs are very dull (especially the long escort missions, YAWN!) and for the most part the heart quests are extremely repetitive and pointless, and exploration becomes a chore when you are forced to go above and beyond just admiring the scenery (which gets repeated between zones so it ceases to be novel).
That’s like saying I play chess because I like the way the pieces look, rather than why the game is actually designed.
There are games, grindy games, where the entire game is pretty much leveling afterwhich you embark on some kind of end game. And there’s nothing wrong with those games. This isn’t really one of them, though.
Playing this game, you’ve got a couple of options at “end game”, but for a lot of us, we love and enjoy the world. If all you want is advancement and that’s all you care about, this probably isn’t the game for you. That’s the bad news. The good news is there are dozens and dozens of games that you can ride the gear treadmill as high as you like.
This game was designed for people who want the other kind of game…and it’s one of the very few that offer an immersive open world experience as something to viably do at max level.
I mean even the marginally higher stats of ascended gear have sent half the population into a tailspin, so obviously this game isn’t about that kind of progression.
If you don’t like that, nothing anyone can say will make any difference at all.
Having played both ranged and melee and leveled to 80 a guardian, a warrior, a ranger, a mesmer and an engie, I used to think that ranged had a huge advantage. In fact, I find after having played all of these that I’m more survivable over all on my guardian and warrior, and I certainly tend to get more rewards from events using them.
All the melee effects in this game seem to be AOE. I have far less AOE on my mesmer. Some, but not enough. So when I charge into a DE with my warrior or guardian, I’m always hitting multiple targets and getting credit for all of them.
I do a lot more damage with melee than I do with ranged as well.
Do I got down more? In certain situations yes…but not that many. And since both warriors and guardians have the option to swap out to range in those situations (best of both worlds), I’m not seeing a problem here.
As far as we know, they’re not actively working on these things right now. Anet made a big post listing what to expect during the first part of this year and neither of those things were listed.
I suspect we won’t see them till the first paid expansion (but I have no evidence for this).
Nope, that’s their way of stealing your money… just like Microsoft and the Live points -.- Card for 800 or 1600 points… Game cost 801 points.
Except that at least hear, if you have no use for gems you can sell them for in game gold. Not a perfect solution, maybe but at least you’re not stuck with gems you’re not going to use.
To make it worse, at last step of YOUR personal story, you get stuck watching dialogue sessions where another player (the first to enter in the dungeon) replaces you in your greatest last act of glory.
This I can get behind. I hated this. It should be changed. It’s supposed to be this is my story, not the story of some guy I’m pugging with.
There’s no DR on karma that I’ve ever hit. I’d bug report it.
I actually agree with the OP. It’s a silly thing. I mean yeah, you might get a dagger from killing a giant spider of another adverturer less lucky than you had left one embedded hin his side, but I’d also like to see more logical loot drops from things.
It would make the world more immersive, for those of us who play that way.
<b>A writer should be especially aware of how awkward the ending was.</b> If this were a book, rather than a game, I would certainly be just as disappointed with it, if not more so. At least a writer isn’t constrained by game code and mechanics. And on top of it, regarding the part of your post I bolded, Zhaitan was unfortunately the easiest part of Arah to deal with, and I played it before it was nerfed, too.
But even with the constraints they have, with skilled writing and game design innovation, they could have made that ending far better than it was. I played the original Guild Wars, too. They pulled the endings off well in the original in three campaigns and an expansion, where they were even more limited by their medium.
Also, your post unfortunately comes across as a bit condescending. You do not need to be a writer to be able to realize that, from a game and a story-telling perspective both, the death(?) of Zhaitan is stunningly anticlimactic.
At the end of the day, when all is said and done, they really dropped the ball with Zhaitan in the eyes of a great many players. If you like it, great for you, but implying that others “just don’t get it” because they’re not writers/younger than you/whatever is a little obnoxious and people will not react well to it. As I’m sure you can now see.
So you want to talk about condescending. How would you know what a writer would or wouldn’t think, particularly because not every writer is going to think the same…and this is my point.
I’m expressing an opinion and people are telling me I have no right to have this opinion and when I respond someone calls ME condescending.
See, I just stated an opinion on why I “personally” wasn’t disappointed with the ending. I saw it as part of something larger. And yes, I am a writer. I’ve been published. I’ve made money writing. I look at this as a story, and I play games for the story.
Do you know how certain games like Mass Effect have different difficulty levels. Some people jack those levels all the way up, because they want a challenge. Some people use the easy setting because they want the story. I don’t care about the arcade aspect of games as much as some of you. From a story perspective, the ending was fine.
Now, could it have been done better? Undoubtedly. But that’s not what people are saying. They’re asking if you were disappointed. I wasn’t. Saying that I have to be because I’m a writer is about as condescneding as you can get.
It’s far more condescending to say that my opinion has been formed strictly because I’m giving Anet a free pass, rather than admitting that someone can have a subjectively different opinion.
Maybe I come off as condescending because people are telling me I can’t possibly like the end because they don’t. It’s a silly proposition.
I never said the end couldn’t have been stronger. I did say I felt the whole dungeon felt epic. That’s because to me, the feeling I get from playing a game is never derived from a boss fight. Nor do I see why it would necessarily have to be.
If WoW or any other MMO stopped putting out content until they fixed all the release bugs then they would have never released more content. There are still bugs from release in every single MMO that I’ve played over the past decade+ and that’s quite a bit.
As a matter of fact…I’d venture to say that every single player game that I’ve played over the last decade+ still has bugs that were present at release. That’s just the nature of code people. Learn to adapt…it’s what separates us from the lesser animals.
I would adapt if it wasn’t for bugs that existed since day 1 and bugs that are just plain stupid and could have been detected by automated testing (see achievement bug). That’s sloppy work.
You can still adapt…don’t let the bugs stop you from doing so.
Report the bugs. Wait for a fix. If said fix doesn’t come in what you feel is an acceptable time frame and it makes the game unplayable for you then move on to something that might be more enjoyable. Adapt.
However, insisting (not saying you are personally) that all bugs be fixed before new content is release is not adapting…it’s being unreasonable.
Since day 1, the “clone on dodge” trait for the mesmer stopped working when you got transformed into ghosts in the Ascalonian Catacombs. It was fixed with the last patch. That’s several months for a bug that kills the core mechanics of a class in AC.
I’m not insisting that all bugs be fixed before new content. What I insist on however, is that mechanic breaking bugs and alike are going to be fixed. And what I insist on is better testing.
Current achievement bug – could have been detected by automated testing.
A few weeks back, when they adjusted the drop rate for dyes, the whole guild and party system crashed. How can a change in drop rate come to this? This seems like code hacked together in a hurry in a few parts. It comes down to the title of this thread. “Quality” should be the priority.Also, the handling with the community. They seem to have plenty of time to post fanart pictures on Facebook or boast about upcoming content. When it comes to talking to the community about a little heads up or talking about what’s maybe wrong at the moment and what not…they lack a lot.
So that’s one dungeon path out of three explorable paths, for one profession. That’s your example. And it means you’ll have one clone less some of the time. I see. This is just terrible. I mean, how could Anet have possible missed on mechanic off one fight, in one dungeon for one profession and not gotten around to fixing it. I mean, your mesmer is probably completely unplayable in that dungeon because of this. You probably haven’t even finished the dungeon. /sarcasm
Not only doesn’t this problem affect all professions, it doesn’t even affect all mesmers. It affects only mesmers that use that particular trait line in that particular part of that particular dungeon path. I’m pretty sure the things that have Anet going on things like culling issues that they didn’t expect, and bugged personal stories that prevent progress. As annoying as that is, and I’m sure it is, it’s hardly game-breaking and a terrible example.
Hell, did you try WoW at launch. That game was a mega disaster.
True, but on the other hand it launched at time when there was much less competition and the playerbase had different expectations. If a game does not cut it today, it is much easier to go off and find an alternative.
The only game I remember launching that had less bugs than Guild Wars 2 was Rift…
Really? I am struggling to think of a game that had for example more bugged quests / evetns than GW2 had at launch, I am also struggling to think of a game that had more bugs / broken class skills / traits than GW2, perhaps more importantly I am struggling to think of a game that is slower to address those broken / bugged skills / traits than GW2.
You mention Rift, they would regularly put out 3 or 4 patches a week after a big update to fix fundamental things like skills not working properly, I have never played a game so slow to fix fundamental things like class skills / traits (and on top of that then manages to break them so often with “fixes”) as GW2.
It almost beggars belief that they put seemingly huge resources into fluff like events, whilst parts fo teh core gameplay like skills/traits/minion AI, etc remain broken for months.
I did mention Rift. They changed stuff all the time. This isn’t indicative of fixing stuff. This is indicative of changing stuff. You really think that Rift was balanced? Really? Okay then.
So every day I log in and I have to reset my cleric and my rogue and my mage because they couldn’t get the skills right. Almost every day. Sure I got a free point reset, but that wasn’t the point. Why did the skills change all the time? Skills deleted. Skills added. Skills moved from one point in the tree to another.
In fact, every single day, at around the same time, they went down for a patch, five, six, seven times a week. So they made changes.
And two months after launch with all the changes there were MORE bugs in Rift than at launch. Not less. Do you remember Rift’s first big event. How half the people got stuck in queues and couldn’t get in. And that was on the servers the event actually worked on.
Do you remember the launch bug that allowed people to get passwords directly from the database, until a fan figured out why so many accounts were stolen?
Rift had a relatively good launch but it was my no means even close to bug free. Many of the skills didn’t work right or as advertised and quite a few of the quests had stupid bugs in them too. Not to mention the number of dynamic events that were bugged and sat there, because they couldn’t be finished, until they finally despawned.
And Rift was a modest game compared to this. 500 quests to GW 2’s 1500 dynamic events, without no personal story or mass big battle PvP to worry about.
I guess you weren’t there for Warhammer or AoC’s launch. Or Aion. Disasters all. So many bugs. Warhammer was almost unplayable. Want to talk about balance issues. All the games had them. Rift had them too, why do you think they had to keep changing the skills.
Even months after launch they were doing it. Did it make the professions more balanced? It gave me the feeling they hadn’t a clue what they were doing. They’d announce some change to PvP and then revert it, because it wasn’t going to work after the fans told them it wasn’t going to work.
Look at ANY MMO forum six months out, try SWToRs, or probably even WoW’s and see what people were saying on those forums. They look pretty much like these forums.
I just don’t like it when you state things as fact and use them to explain the bad aspects of the game. Sorry if I don’t see it from your point of view.
And what’s a harassar profession? Perma stealth theif? 100nades engi?
I don’t like it when people state opinion as fact. Saying that it’s a bad aspect of the game is an opinion, not a fact. I disagree with that opinion, and that’s okay. We don’t have to agree on everything. As for a harrasser, it’s a profession that harrasses. Mesmers do a good job at it, engineers too. They annoy people….keep them guessing. Even a ranger can harrass.
Another thing I thought of. One of my favorite zones in the game is Harathi Hinterlands…because it feels like a war zone. The big bosses in the game…Claw of Jormag, couldn’t interest me less. I don’t care about them. Banging away on something for ten, fifteen minutes doesn’t feel like a battle to me, it feels like a game. That doesn’t feel epic, it feels contrived.
I’d rather take back a town that’s contested than face a single giant boss. So if Zhaitan was the way you like your bosses, I’d like it less. It’s just not my preferred style. And why should everything have to be that way. Why can’t there be some variety?
This is a game not a book. Every encounter must be FUN to play, bending the story to reach the goal if necessary. Really disappointed by the fight against Zaithan.
Of course the game isn’t a book. But it’s also not a typical MMO. Everything has to be the same. It was this way in game A, so it has to be this way in game B. Shrugs.
I like that this game is different in a lot of ways. I don’t mind not having every boss some big huge crazy thing. I really don’t. If everything is the same and people get used to it, they just get jaded and it has to be bigger and more exaggerated.
Everyone is entitled to their opinion as you’re entitled to yours. In my opinion, the reason people don’t like the end game is because they’re isolating the boss fight from the rest of the story. I didn’t do that. Therefore I enjoyed it more.
It’s okay to be disappointed, but it’s a hell of a lot more fun not to be.
Oh god stop with this nonsense twisting everything . I play it like a book, your simply playing the game wrong, you need to play it like a piece of art. Do you realise hwo ridiculous that sounds ?
And not your typical mmo stop there, stop trying to avoid the gmaes blatent errors by falling back on such a stupid remark. The not being a “typical mmo” doesn’t detract from the fact that the final boss is terrible, it being a “non typical mmo” doesn’t justify us smashing the 2 key at the end ENDING STORY does it.
You stating a fact as an opinion doesn’t change the fact that I don’t have a problem with the final boss. You do. From your point of view, it’s terrible. From my point of view, it’s fine.
I’m probably a lot older than you and cut my teeth on quite different types of media and stories. So I play games differently. Who cares.
You’re entitled to express your opinion and I’m entitled to express mine. I don’t think the final boss is a problem. You do, because you’re looking forward to combat of some kind. You’re looking for that challenge. You’re looking to feel like you “did” something.
Well you did. There are different ways to kill something. When I’m in WvW, I like to cut off supply to keeps, rather than take them. It’s not a big thing, but it’s a useful thing. I often play harrasser professions. I’m perfectly happy taking down Zhaitan one stage at a time, starving him, blinding him, depriving him off corpses. This works for me. It’s how I do things.
If it doesn’t work for you, fair enough. But don’t tell me I’m making excuses. If you’re not able to see it from my point of view, that’s fine. It doesn’t make my point of view less valid than yours. And it doesn’t make your opinion into fact.
This is a game not a book. Every encounter must be FUN to play, bending the story to reach the goal if necessary. Really disappointed by the fight against Zaithan.
Of course the game isn’t a book. But it’s also not a typical MMO. Everything has to be the same. It was this way in game A, so it has to be this way in game B. Shrugs.
I like that this game is different in a lot of ways. I don’t mind not having every boss some big huge crazy thing. I really don’t. If everything is the same and people get used to it, they just get jaded and it has to be bigger and more exaggerated.
Everyone is entitled to their opinion as you’re entitled to yours. In my opinion, the reason people don’t like the end game is because they’re isolating the boss fight from the rest of the story. I didn’t do that. Therefore I enjoyed it more.
It’s okay to be disappointed, but it’s a hell of a lot more fun not to be.
I wonder why anyone thinks ESO will be any less buggy than any other MMO that’s come out in the last five years.
Nothing has been as buggy as GW2.
SWToR wasn’t as buggy. Didn’t that have to completely close a PvP area because it didn’t work at all? I guess you never played AoC or Warhammer at launch. Hell, did you try WoW at launch. That game was a mega disaster. For the first couple of weeks it was down more than it was up. And then there are games like Skyrim. Skyrim was amazingly buggy.
I’m a Guild Wars 2 fan, I’m sure you can tell by my posts, but I’m also a realist. I’ve played a lot of MMOs. The only game I remember launching that had less bugs than Guild Wars 2 was Rift, and the world was TINY compared to Guild Wars 2. There was far less content. It was a far less ambitious offering. And they had a self made security problem at launch that led to hacking far beyond what we’ve seen here on Guild Wars 2. Not to mention that Rift became buggier as it went on for the first six months.
I can’t tell you how many times they changed the skill tree completely during the first six months, causing me to have to completely respec, almost every time I logged in.
This is a buggy game, but it’s no where close to as buggy as other MMOs at launch. Many are all but unplayble.
I wonder why anyone thinks ESO will be any less buggy than any other MMO that’s come out in the last five years.
So yeah, I prefer quality over quantity, but don’t suffer from the illusion that every bug is being ignored. Bugs are being fixed by the team that fixes bugs. New content is designed by other teams.
Agreed. But there are some bugs that have been in the game since launch and that is just unacceptable in my opinion.
I’m sure the game came out six months early. I’ve been saying this forever. They had to beat MoP out, for obvious reasons. They couldn’t let MoP release first. So they did what they had to. And the game really wasn’t ready.
I know this. That’s why the game now, six months after launch is finally looking like it should have looked at launch. Guesting was a feature that was supposed to be in at launch. It never made it. Not because it wasn’t going to be in at launch, but Anet ran out of time.
Programs like MMOs are huge. They have tons of bugs. IMO ANet has been playing catch up since day one, and they didn’t count on the culling issue at all. It’s been a pretty wild ride for them. They’re not sitting sipping champagne and ignoring the bugs, I’m pretty sure.
And when new content comes out, new bugs get introduces as well. Some of those bugs are pretty timely.
Let me ask you this. If it’s not acceptable, show me an MMO that’s come out and six months later didn’t have as many problems as this one? Hell even games like Skyrim which isn’t an MMO has continual bugs pretty much forever.
This is the way the game industry is going. If you don’t manage your expectations, you’re gonna be way disappointed in the future of gaming.
Re: the Ending Rewards, while the dungeon rewards were not any better than any other story mode dungeon rewards, it’s also the end of the personal story, during which you do get a choice of a rare pact weapon, in addition to a few other odds and ends, including 1000 points of influence for your guild. Could the rewards for Arah be beefed up? Sure they could. The problem is, it’s also a story mode dungeon.
So Anet didn’t want people farming story modes for those rewards. They put it in the personal story instead, so people wouldn’t run the rather easy story-mode area to farm golds.
Vayne speak up. Are you a plant by Anet? You seem to be speaking up for them in almost every instance even in a thread such as this where there’s no two ways about it.
An underwhelming ending.
I’m not a plant by Anet. I am a writer. I understand WHY people think the end is unwhelming, but I didn’t find it underwhelming. Other people in my guild didn’t either. That’s because you’re playing a game, and I’m reading a book. It’s a completely different approach to the game.
Game bosses at the end of the game have to be the hardest thing in the entire process or it doesn’t make sense. I guess none of you remember Shiro from Guild Wars 1, the big bad at the end of Factions.
The next to last Factions mission was three or four times harder than the last one. You could be Shiro Tagachi solo in under a minute if you had an ele/mesmer hybrid, and clones the elite spell the Kunnevang gave you.
Or Nightfall, when you fought the god Abaddon. That mission was far, far easier than the Gates of Madness before it. The company isn’t making a game, so much as writing a story.
So you’re looking at it from the perspective of WoW dungeon bosses, or games that think in that way, and I’m looking at it from the perspective if someone who played the hell out of the original Guild Wars. It doesn’t make me an Anet plant. It makes me a person with a different set of experiences than some of you.
I really do believe the last dungeon was epic (at least before the recent nerf, it’s way too tame now), but not because of the last battle with the last boss. That wasn’t my focus. I got more of a thrill from the idea of curing Orr than the Zhaitan battle.
I also doesn’t see this as an end, but I see it as a beginning. And the lasers btw, was a special Asuran weapon designed to hurt Zhaitan. They didn’t just hit him with a sword.
Sure as a game, it was not what you were expecting. As a story, seeing the forest instead of the trees (which is how some of us see things) it was completely fine.
I agree with ProxyDamage. I quit posts are attention seeking or trolling, nothing more. They add nothing to the debate. They help nothing. They shouldn’t be allowed and actually, they’re not allowed.
Obviously people who are leaving don’t care, but it doesn’t change the fact that posting about quitting is just silly.
I’m pretty sure they have enough devs to work on problems and work on new content at the same time. I agree that I prefer quality over quantity, but in reality I’d prefer both.
There are two sides to this issue. One is that Anet really does need to keep the content locusts, and as such they need stuff to do. But they also do fix bugs. It’s just that some bugs are harder to fix and have higher priority than others.
The culling problem, for example, is a big thing they’re working on. And it’s important that they do work on it, because it’s got to be fixed. But it’s taking longer than they thought it would, as it is with just about all programming tasks.
I’ve seen many fixes to bugs they never listed, which I think it just silly. A couple of months ago, the ranger traits for opening shot was completely bugged. They fixed it, but never said anything. A couple of months ago, the mesmer insignia that gave you random boons every ten seconds wasn’t work. I reported the bug and they fixed it.
People think bugs aren’t being fixed, but all the personal story bugs I’ve seen are now fixed, and I’ve seen a few….I have a LOT of characters.
So yeah, I prefer quality over quantity, but don’t suffer from the illusion that every bug is being ignored. Bugs are being fixed by the team that fixes bugs. New content is designed by other teams.
Which part of no posting goodbye threads in the forum rules did you not understand?
They’re all the same is the mark of every bigot who ever lived. Right next to “some of my best friends are”. It’s intolerance and bigotry and there’s no room for it here.
That’s not a mark of anything at all, and you know that just as well as everyone who is reading this thread. You’re just taking a pre-emptive shot at anyone who does happen to have close friends who RP and don’t agree with your way of thinking, hoping that by making such an obviously incorrect assertion it will somehow validate your future claims that they are all “bigots” simply by saying “Told you so! Someone claimed to have an RPer friend! He’s a bigot!”.
tl;dr- No one is going to fall for that.
Totally untrue. Bigots stereotype entire groups of people and when called bigots, the first line of defense is “some of my best friends are ______”. It’s a way they attempt to justify their prejudice. It’s pretty well known, so no one has to “fall for it”. They teach it in classes on tolerance even.
If you’re not a bigot, then you don’t have to say some of my best friends are to justify your feelings. Because you’re not talking down about a group as a whole. The person I was replying to spoke about what “all” RPers are, and therefore, he’s stereotyping and therefore, displaying bigotry.
You may not like what I said, but a lot of people who have experienced prejudice would whole-heartedly agree with me.
Corpses despawn a lot faster than loot chests. There are events in Orr where you’re just not going to see stuff, before it goes away forever. The loot chests say behind when the corpses depawn. So after a five minute crazy Orr defense of an outpost, you can still get the “better” gear. That’s the theory anyway. Obviously they have to be working right for that to happen. lol
Because RPers on an MMO are a bunch of godmodding morons who claim they are invincible. Or they are ERPing in /e near an event causing the Leroy npcs to die. RPers on MMOs are pretty comtemptable.
For those who dont know what godmodding is, an example:
HappyHippo: Dave was lounging by the window, waiting for his friends to arrive. He gazed out across the dark grounds, and sighed. They were all late, and he was getting bored.
Klaus65: Gina walked into the room, and saw Dave by the window. Quickly, she whipped out her wand, and cast a spell that killed Dave instantly.
HappyHippo: ((Hey!)) Dave dodged the spell. “Cut it out!” he yelled angrily, and sent his own curse Gina’s way, one that would make the girl sneeze repeatedly.
Klaus65: Gina was unaffected by the curse. Gina killed Dave.from http://bravelyignorant.proboards.com/index.cgi?board=recomendedreading&action=print&thread=405
This is how prejudice starts. Saying all RPers are the same. They’re all the same is the mark of every bigot who ever lived. Right next to “some of my best friends are”. It’s intolerance and bigotry and there’s no room for it here.
If you are on a role playing server, why would people lash out on you for role playing? I don’t understand.
Because Anet refused to make a dedicated RP server, so we have people that are upset that they didn’t know in advance that they were rolling an unofficial RP server.
Plus, people are kittens and like to ruin others fun.
They had plenty of time to transfer off for free if that was the case. It doesn’t excuse intolerance.
But people STILL don’t have to log in and do the daily, because the content isn’t gated by having ascended gear. The only thing you need ascended gear for is the fractals, and if you’re going up to the higher levels of the fractals, you’re probably not casual.
The fractals were designed for hard core competitive players, to give them something to bang their heads against. A casual player can start at level 1 and see everything without a single piece of ascended gear. I can.
I’ve done every dungeon in the game, in explorable mode as well, without ascended gear. I WvW, successfully, without ascended gear. And it doesn’t affect SPvP at all.
If you’re a casual player you have no need for ascended gear and frankly, you don’t really even need exotic gear.
That said, exotic gear isn’t that hard to get.
Join a guild and make some friends. Most MMOs are better when playing with people. A lot of times, stuff that’s not fun on your own is a blast with people.
I don’t farm dungeons, but I run them pretty frequently with guildies. Not because the dungeons are so much fun, but because my guildies are so much fun. We’re having a blast.
A lot of times people solo through MMOs and never give the MMO part of the game a chance. Seems a shame.
You did do something epic. You’re taking a page out of a book and making it into the whole book. You’ve already cut off his magical food supply and partially blinded him. You also got rid of the corpses he was getting to build his undead army.
Furthermore, there’s no evidence that Zhaitan himself was particularly powerful, since he did almost all his damage by controlling undead. In the end, when you face him, you’re facing a creature you’ve already chased and have now have cornered.
There is one more point to this entire thing. Anet made a weird choice in making the very last mission in the personal story a story mode dungeon. Not everyone likes or does dungeons.
So if they make that battle challenging, everyone who doesn’t like dungeons are forced to do that dungeon to get that green text off their screen. I’ve run that story mode with people who have never entered another dungeon. They found it confusing and really really hard.
So yeah, by choosing to make the encounter a dungeon encounter, they sort of limited their options in the final boss fight. But it was still epic to me, because I was looking at the whole story, not just the last page.
RPers represent a relatively small population of the game. Then there are players like me who enjoy law and story but don’t actively RP. I consider myself an immersion player but not an RPer. I’m also on Tarnished Coast, which I chose because it’s the RP server.
People often ridicule or even hate that which they don’t understand. Learn to use the /ignore command and move on.
Because you’re never going to change the mind of those people who don’t get it…and there are enough people who do to build a wide community.
@Troels,
@Vayne, Fair points, but Lion’s Arch was a viable solution before Fractals of the Mists. At least on Tarnished Coast, the release of FotM was a negative impact on an established RP routine that existed for months before.
Some guilds are based around themes and laced into the lore of the game. Guilds like these would not be served under your suggestion.
If ArenaNet posts here and says things will have to stay as they are, then so be it but I don’t see the harm in trying to have all segments of the community accommodated. I think an RP-oriented overflow would be fine and would sidestep the technical hurdles of increasing capacity or making a new map for FotM, but the suggestion has to first be posed, which is what I’m trying to do here.
Even if Anet agreed to this, it would take many months to implement. They can’t just do things like this willy nilly. During that time, RPing could be going on the way I suggested.
Sure you can pose the question and wait for a response. But I’m pretty sure that you’ve got a long wait on your hands. If the RP community wants to wait to play the way they want, all well and good.
If not, they might look for something they can do themselves. And I’m not anti-RP by any means. I just think that waiting for Anet to take action on this is going to affect the RP segment of the population a lot more than figuring out another solution.
I think that Anet did it the way they did it to make them look more beefy than they actually are.
Quite the opposite – it helps hiding how much stronger they are, because the difference for each individual position seems numerically smaller.
Don’t know. For those who don’t actually sit and do the math, like me, it looks a LOT more impressive than it is. How it looks, I suspect, is quite a bit different to some people than others.
And what percent of the people actually do the math. Seeing the stats listed as they are makes me feel, personally, like it’s this huge upgrade. I’ve seen the math after the fact, and it’s not.
So I still believe it was done to convince people that it’s bigger than it is.
I believe the largos are the descendents of the original margonites. They say the margonites were a sea-faring race, so that fits. We’ve only ever seen the corrupted ones who’d been imprisoned with abbadon. Surely some of the race didn’t follow abbadon though, and only his followers were corrupted.
They have wings and so did the margonites. They come from the sea. I just think it’s a possibility.
I think that Anet did it the way they did it to make them look more beefy than they actually are. The actual differences between ascended and exotic aren’t that great. The way it’s presented makes them look huge. Look at all the stats I’m getting. It looks much bigger with the entire list than having the gem separated.
And since the fractal stuff was supposed to be some sort of bone thrown to the people who wanted gear grind, it was smart for them to make it look more powerful than it was.
Seems it fooled a lot more people than Anet thought it would. lol
I was in Caledon forest yesterday, waiting to do Twilight Arbor and I found vanilla beans in the general vicinity, so the nodes aren’t gone, at least on my server.
I know for a fact though that different servers have different node placements.
Yep, they’re doing it. I’m predicting it’ll be in their first paid update with player housing too, but it’s just a guess.
Nope. You can’t get a definitive answer. Because Anet, rightly, won’t give a date for something until it’s close. If it was close, we’d have the date.
No dev in his right mind would give a date of something that’s not ready to go into the game. Imagine the screaming when it didn’t make it.
Guild Wars has always been about balanced builds, rather than focused builds. I believe this is one of the reasons you can’t get a full set of one armor from some sources, or that different armors don’t exist at all.
A lot of people want to focus there stats, even though higher stats have diminishing returns. A lot of people want glass cannon builds. But having a piece of armor up a stat that you’re using a little less probably won’t greatly hurt you and may indeed help you.
I’m a big fan, personally, of balanced builds rather than focused builds. I find myself more survivable in harder areas, while at the same time putting out a reasonable amount of damage.
Anet may not be lazy. They may be making the game they want to make.
Gold is farmed by CoF path 1 ad nauseum or ori nodes farming(?).
Why can’t I just play the game and be rewarded? I wanna just play WvW, and maybe get 1g (selling junk from bags) after an hour of playing, and not worry about trying to maximize my bags by tagging as many people as possible in zergs. The issue here is with tagging in WvW probably. And TP inflation.
I’m rambling. This isn’t the first time I’m revolted by the game because of the grindiness / economy.
I want to do one simple thing. Get some alternative stats gear to try out a build. I don’t think I want to grind 50g (exotic armor/runes) to get the pieces from the TP to try out a build.
Well you could farm Orr -tunnel grinding.
But your right. The economy is out of control and the grinding is insane. Personally for me anyways you can only grind CoF so MANY TIMES. I mean it gets annoying seeing the same mission -over -over -over and over and over and over again. Or tunnel, seeing the same DE forever and ever and ever.
Or you could flip but thats risky, and requires a bit of knowledge of how an economy works, investing god. How people are so lucky to by 100 gold of an item to watch it go up 20x is above me.But I agree, and Anet did point out stats wouldn’t be such a grind. To those who say it isn’t what do you think about this; even if you are willing to wear a trashbag for looks armor + weps, the total amount to get your build (this includes: armor, weapons, jewlery, rings etc.) is around 65-70 gold.
Not only is it ridicilous but for some people it will take so long to get and will feel like a job getting.
Assuming you use no karma to get gear. Since most of my guys are using karma armor and karma is relatively easy to get, this is less of a problem than you’re making it sound. Lots of people use karma armor. Some use armor from dungeons as well, which is just dungeon tokens. Some people mix and match so they spend some gold, some karma and get some dungeon armor.
There are lots of ways to get armor in this game. Assuming you need to buy it all from the trading post is simply a misnomer.
I got 3 rares the day before yesterday farming, and I was in Orr less than 2 hours. I got 4 rares last night. My wife was with me. She only got one rare on the first day but an exotic and two rares last night. She took magic find food. My magic find was much higher.
I’m not saying people are lying when they say they’re not getting drops. One thing that I think I’ve noticed, and I can’t back this up at all, is that certain of my characters seem luckier than other characters. If I farm on my mesmer, I get better drops than if I farm on my engineer. He hardly ever gets anything decent, my mesmer gets stuff all the time.
And I’m finding out my warrior, he’s pretty lucky too. Just weird.
Guild Wars 2 could use some depth. Some of the longer scavenger hunt type quests would be a decent start. But they can still be in the form of triggerably dyanmic events, rather than traditional quests.
Even instanced deeper missions would be welcome.
That’s the one thing this game is missing for me.
Don’t farm cores. Make money and buy cores. If you’re farming cores for hours and not getting anything, why not run some events in Orr, instead. You spent time in Orr, gather mats, get your magic find up, get what you can, sell the stuff you get, and get the money to buy the stuff.
Does it take a while? Sure it does. But considering how long the process is, and how much we need money for, doesn’t it make more sense to just farm money and get what you need.
Half of the lodestones I need for my legendary come from fusing two cores together btw. Every 2 cores is a lodestone.
Right, so Frega, your complaint is you want to skip most of the game to play one aspect of the game, which CAN be played without max gear, but you refuse to believe it.
I understand your issue now. And I sincerely hope that Anet adds something to allow WvW players to get gear faster.
But I maintain you don’t need ascended gear to do well in WvW. That’s the one main difference between you and me. Exotics are fine.
And you can get them with karma, which you do earn in WvW and with badges of honor too, if I’m not mistaken.
You must have mistaken me for someone else. I don’t want the game my way. I’m simply not objecting to the game Anet gave me. That’s hardly the same thing.
You’re doing more than “not objecting” to the current model. You are arguing and making excuses why it should be maintained.
I’m saying I understood why Anet did it. That’s what I’m saying. I’m saying that it’s fine the way it is for me. What am I asking Anet to change? How is it selfish to like something that exists as it is?
One of us wants it their way, and that’s you. And if it was your way, I’d be fine with it. I’m arguing that the way it is isn’t as bad as you say it is. I’m not making excuses for anything.
You’re trying to say that until you’re max geared you can’t WvW, when lots of people WvW without being max geared. I’m saying it was never supposed to be a level playing field, because Anet said that.
Sure there’s a percentage of people that don’t want ascended gear in WvW. And if it was excluded that wouldn’t bother me. But that its’ included doesn’t bother me, because Anet has said all along it was never supposed to be balanced.
Basically I’m saying you’re making a mountain out of a molehill. But I don’t really care if they change it or not.
The same with ascended gear and stat increase altogether. I see why they felt they had to do it. But it wouldn’t bother me if they hadn’t done it. And it doesn’t bother me that they have.
What’s wrong with not being bothered, or understanding why something was done?
In YOUR opinion WvW should follow SPvP rules, but I see WvW as a cross between PVe and PvP. After all, you need it for your world completion. It still has vistas and gathering. It has jumping puzzles.
All of which have been cited as the dumbest aspects of WvW.
You’re entitled to your opinion.
I find it ironic that you demand that I play the entire game your way, when all I want is for the both of us to play our separate game modes our separate ways.
I have cited numerous solutions that would work well for both game modes.
Yet you still want it your way and only your way.
Greedy much? Then again, I suppose ANet on the same gear treadmill $$$ page as you, ohwell. Too bad ANet couldn’t stick to their guns on maintaining accessible gameplay. I guess they have to make revenue from the BLTC somehow. I’d rather pay a $15/mo sub than deal with that kitten.
You must have mistaken me for someone else. I don’t want the game my way. I’m simply not objecting to the game Anet gave me. That’s hardly the same thing.
If Anet turned around today and said WvW will now have SPvP rules that wouldn’t affect me at all. In fact, you’re the only one here who wants the game your way. I’m quite happy with the game Anet provided, because I don’t have quite the attachments you do.
For example, I don’t grind fractals, but I’m not upset that fractals or fractal gear is in the game. How is this wanting things my way.
I WvW sometimes, and I have no ascended gear. I’d WvW whether the rules were SPvP or Pve. I’m simply not fussed by it. You are. So how is this wanting the game my way?
We’re two people with different opinions, having a discussion. I’m saying I’m quite content with the way things are, but if they changed it likely wouldn’t bother me. That’s because this is a game. I play it to have fun. I don’t know what kind of changes that Anet could make that would affect my fun.
Certainly ascended gear hasn’t affected how I play the game. WvW changes wouldn’t affect me much either.
All I’m saying is that Anet designed the game a certain way and you want it another way. And you’re not likely to get it, because that’s not the way it was designed.
But it wouldn’t bother me if you did get your way. It’s just not likely to happen.