I like dungeons much better as they are now. Mind you, I’ve always hated running back from rez points.
I find people now go out of their way to make sure no one dies. If you’re in a downed state, people will try to get you back up. Sometimes, they’ll sacrifice themselves in the process, but it’s far more interesting and exciting than rez rushing.
This is definitely a step in the right direction.
Yet another ‘This game is a grind’ thread… I wouldnt mind if the mods started deleting these.
The game is not a grind if you play it how its been designed.
Really? Then explain to me why in order to get ascended drops from fractals, you have to first do the fractals 10 times.
Or why part of the possible dailies is a trip to the Laurel Vendor. For real?!
That’s not grinding?
Actually, it’s not grinding. Because I don’t do it and I don’t have to do it to play the game. I do everything in the game without grinding.
I’m currently up to fractal 8. Not having ascended gear has stopped me from doing nothing. I"m running dungeons, farming Orr, WvWing, SPvPing.
People can’t tell the difference between something they NEED and something they WANT. And there is a difference.
In Rift, you NEED 100 focus on your stats to even queue for specific dungeons. Understand this. The game will not let you queue for that dungeon if you don’t meet that stat requirement. Therefore, to do that content, you MUST have that requirement.
I can see every single fractal without ever getting ascended gear. That content isn’t gated. If you WANT the ascended gear, and it’s worth it to you, you have the choice to go further.
But you don’t need ascended gear to play this game. You only want it.
So yeah, there’s no grinding, unless you CHOOSE to grind.
I wouldn’t use magic find for dungeons. I’d just it for mobs in Orr. If you’re farming mobs, you can get better drops. Most dungeon drops come from chests, which have nothing to do with MF.
The way to test it would be to go into Orr with and without magic find and farm the same area for the same amount of time on consecutive evenings, take note of your drops and compare them.
I’m convinced magic find makes “some” difference. Is is a big enough difference to make it worth your time? That’s a question only you can answer.
I miss my everlasting Kunnevang tonic. I was so happy when I got that. lol
I went and tried to get back into Lotro, just to see some of the new content. I couldn’t even make it an hour. I don’t know why I played it in the first place.
Guild Wars 2 has made it hard for me to go back to other MMOs.
nothing to do with 500 salvage. low range gear is being bought and resold for higher price for a while now.
why it works? because alts, and because players usually just salvage or dump those low level items to vendor.
Ummm, white prices have gone up since the month started. So some people are buying them for the reason I said. And since we’re talking whites, I don’t know a ton of people that buy whites for alts. I also know people personally who bought whites just to finish their monthly.
I can’t imagine why you think it has nothing to do with it.
People salvage whites for a number of reasons. Sometimes to get mats, but this month, because you have to salvage 500 items to get your monthly achievements, a lot of people are just bulk buying whites to get it out of the way.
I don’t get it either. I get plenty of whites while playing, certainly enough to get the monthly, but that’s the reason whites are more expensive this month.
Being in a group definitely increases the amount of loot. You can solo, but you’ll get less loot doing so. It’s one of the reasons I hardly ever play alone. I’d rather play with friends anyway.
It’s just way one Anet encourages players to group. I’ve seen a lot of threads that say you can solo this game, so there’s no reason to group. Obviously not true.
What Anet has done a terrible job on is letting people know that you get better loot for grouping.
Right, my point is it was one line, in one interview. I think there was a second line somewhere. Dozens of things have been changed in this game since then. People keep saying Anet went against their manifesto. They didn’t. They said one thing in an interview, with one guy, and that in essence is the problem.
So what would you do. Anet had a game with exotics being easy to get. They saw people not going after lengendaries, the grind was too long. And you have a TON of people who came to this game who wouldn’t go for cosmetic gear unless there was SOME stat increase. You’d do what they did. You’d compromise.
You give people a single dungeon to grind. You’d keep the main damage to that dungeon, and you’d make the stat upgrade really really minor, which it is. It’s a compromise. It wasn’t their original idea. Big deal. But so many things have changed since this game was annouced.
They announced energy potions and then changed it so the game had no energy. They talked about energy potions endlessly, trying to sell us on the idea. Until they did away with energy. And no one said word one because they liked it.
This was a change they didn’t like and suddenly everyone is saying that they went against their manifesto. No. They didn’t. They changed a single aspect of the game to appeal to a certain type of player, while trying to affect everyone else as minimally as possible.
One line in an interview in an MMO, a game type that changes constantly isn’t a betrayal, or even going back on your word…because I’m sure when that was said that the dev who said it believed it could work. And then they found it wouldn’t.
The only thing going on here is that fans are seeing this as a precusor (pun intended) to a full blow gear grind, and it’s not. It’s Anet making a compromise to try to keep the larger number of players. It’s a sound business decision.
Well the problem is that one guy is the president of ANet, not just some dev. What he says carries weight. Reading that interview and others like it, plus the manifesto is what convinced me and I’m sure others to pre-purchase the game and support their original ideas they were touting, which attracted certain types of players ie. the ones looking for something different.
Changing such core features around once the game was released is deceiving and really if they didn’t know they could keep such promises, then they shouldn’t of over hyped the game with such claims. Revolutionary MMO? Not anymore now that they caved and compromised to imitate other MMOs that are already out there.
I honestly thought ANet would stick to their philosophy they kept preaching pre-release, I now know they just like most mainstream devs out there, willing to flip flop for an extra buck. That’s fine, their a business, but not the kind I’m willing to support. It also throws out another question, what will they flip flop on next to increase profits?
I don’t care WHO said it. It was still one line from one interview. He was talking casually about an idea, or a concept. You can’t translate that into saying there’ll never ever be a gear increase in Guild Wars 2, particularly because that interview was pre-release. Development stuff changes all the time.
Taking a line from a prerelease interview from anyone and saying I bought the game based on that is pretty risky if you ask me. And again, there is NO gear treadmill here. It’s a gentle slope. I don’t have a single piece of ascended gear and I do everything in the game. You do not have to go get that gear.
Anet isn’t going back on it’s core principles, so much as trying to please people on both sides of the fence. That’s the problem with a good compromise. Neither side feels they get the best of the deal.
You sent a support ticket because you didn’t like the drops? Way to waste supports time. Unless you think this is a game bug, but since there are threads here analyzing the drop rate, all you’re doing is wasting supports time. Maybe a bug report, but a support ticket?
What do you think support can do for you? Give you a rare?
That’s just misuse of customer support.
Tahearne has a bad wrap. He’s certainly not your typical hero. He’s not an antihero. He’s a scholar put, against his will, into a position of leadership. It doesn’t make him a leader. He’s out of his depth most of the time and tries to cover it with rationality.
He’s not particularly badly voice-acted. And he’s not particularly badly written. But he’s definitely not what most people would turn to as the image of a hero. If he were generic, everyone would love him, but he’s not, so a lot of people hate him.
He’s not as bad as people say he is (though they should definitely have not included the lines “this won’t end well”).
I’m not miserable, I’m disappointed.
disappointed by the fact that the game is good and like you said has the potential to be amazing, but is held back by obviously BAD ideas and directions that they initially seemed so against. I am after all this time on the forums having constantly tried to re-ignite any sort of respect for this game, unimpressed by the defense of the game by players who seem to think their low standards and expectations are the standard for “realistic” and who ignore the fact changes made have often totally ignored real flaws.
Bad ideas and directions in your opinion, which is worth as much as anyone else’s. These aren’t objectively bad decisions, they’re subjectively bad. Some people like some of the decisions you’ve questioned I’m sure.
I’m not defending the game designers, because I don’t have to. Two years from now, you’ll be waiting for a decent MMO and this one will be thriving and I’ll probably still be playing it.
I love how everyone on a forum knows about about game design than game designers. You should start your own company and make your own game. I’ll just keep playing this one.
It’s not my job to make a game, it’s not my chosen profession, I do have years of gaming experience to know that there are a few aspects to this game that can be strongly argued to be complete and utter garbage. This game shares aspects with some of the most notoriously BAD mmo games, many of which limp along abusing their playerbase. I’m not saying GW2 is as bad as some make it out to be, but there’s a lot of bad tissue that if cut out, would go a long way towards helping this game.
But hey, I don’t have their super secret data (A-Net) so I can’t tell if this game is in rapid decline any more than you can claim it’s thriving, I can only go on the assumption that something is amiss given that every time I logged in to do something in game most folks are sitting around LA on “full” servers not even bothered to do anything but talk complete nonsense and troll others… and whilst I fully expected a decline in players after pre-release and initial release, the actual decline has been SHOCKING. A development that had me concerned, which then led me to look closely at game aspects and question them. I would probably be less inclined to be so negative, if the defense wasn’t just “it’s all in your head, take your tin-foil hat off” or “it’s all subjective, which essentially resets any and all points to just, negating them”
And I have years of gaming experience, and I disagree with what you call complete and utter garbage. See how opinions work. Your years of gaming experience make you someone with an opinion, not an expert. Mine too. Welcome to the club.
And the decline in player population hasn’t been shocking, since the population in my server seems to be going up. Unsupported claptrap like this shows that you’re just making stuff up as you go along. What you have is opinions stated as fact. You tell me I’m grasping at straws. Nope. I’m playing a game I enjoy. You’re determined to tell me that game isn’t enjoyable. I’m enjoying it. Who’s right?
We both are. It’s not good to you and it is good to me. The thing is, your opinion isn’t worth more than mine or anyone else’s. In fact, I can almost guarantee I have more years of gaming experience than you, and I’ve probably played more games. And it STILL doesn’t make me an expert.
As for people leaving and not playing as much, this is simply something you have zero evidence for. It certainly contradicts what I see in game.
(edited by Vayne.8563)
If you lag too much to dodge, you lag too much to play. I"m playing in Tasmania, and have as much latency as most people and it takes me five minutes to get my dodge.
If you’re really having problems, go to Wayfarer foothills, find a 3rd level grawl that shoots the bow. They’re very easy to dodge, latency at all.
This isn’t an Arena net problem, this is a problem with someone who has a connection that doesn’t support the game. Why blame Anet for your hardware and internet connection?
If your lag is that bad the game would be unplayable.
This is a really good game. And it’s a great MMO. That is to say, out of all the MMOs I’ve played, and there have been many, this is closest to the MMO I’d have designed myself, were I more talented. lol
I also agree more could have been done to explain/teach the game to people coming in for the first time. I don’t prefer games that lead you around by the nose, but there should be some sort of optional tutorials for people who need that sort of guidance.
I’m not miserable, I’m disappointed.
disappointed by the fact that the game is good and like you said has the potential to be amazing, but is held back by obviously BAD ideas and directions that they initially seemed so against. I am after all this time on the forums having constantly tried to re-ignite any sort of respect for this game, unimpressed by the defense of the game by players who seem to think their low standards and expectations are the standard for “realistic” and who ignore the fact changes made have often totally ignored real flaws.
Bad ideas and directions in your opinion, which is worth as much as anyone else’s. These aren’t objectively bad decisions, they’re subjectively bad. Some people like some of the decisions you’ve questioned I’m sure.
I’m not defending the game designers, because I don’t have to. Two years from now, you’ll be waiting for a decent MMO and this one will be thriving and I’ll probably still be playing it.
I love how everyone on a forum knows about about game design than game designers. You should start your own company and make your own game. I’ll just keep playing this one.
I don’t know, I like going for achievements. There are plenty of them. It’s fun. It’s like a giant scavenger hunt.
Or, get this, make another character, turn off your map markers and try to complete zones with no zone completion icons on your map. That’s fun too. And HARD. lol
Artificially creating difficulty in a game to offset it’s lack of challenge in a type of content that is “subjectively” fun?
Seriously, stop reaching at straws.
What an amazing answer.
There are two types of content…user created content and developer created content.
No developer team in existence can make enough content out of the box to satisfy people who want a good MMO. They can only lay the bones for an MMO, and then add to it over time. Otherwise the MMO would be in development for ten years, and no one can afford to front that kind of money. As some point, they have to start making money to pay staff, among other things.
So when an MMO comes out, only someone who hasn’t a clue how MMOs work could possibly expect tons of endgame content from a new MMO. It hasn’t happened yet, it’s not going to happen. They make the world, they make the game, and then they make more content, which takes time. Happens to every MMO. Why should Guild Wars 2 be any different?
So if you see a game you really like the design of, or the world, you make your own fun until more fun comes out. I’m not grasping at straws, but simply being realistic. I never expected unlimited content from a new game, so I make my own fun.
You can go to any MMO forum for every game ever made six months after launch and see these same complaints. The only thing that other games might have that makes it seem like there’s more content is more grind, and lockouts on the hardest content so you can’t do them but once a week. Which isn’t content.
I have realistic expectations of a new MMO, where as you seem to want more content than any MMO can reasonably deliver. Most MMOs start with 500-600 quests. Guild Wars 2 has 1500 dynamic events, plus a personal story none of the games has. It launched with 3 PVP maps and WvW. I can’t think of ANY MMO that has launched with this much content.
Of course you’ll experience it in six months. You only paid $60-80 for the game. What an amazing amount of chutzpah people have to think that will entertain them for years to come.
This is a good game with a potential to become a great game. I recognize that, and so I’ll give the game time to mature and evolve.
You, on the other hand, will complain and be miserable. If that’s grasping at straws, I’ll happily take it.
Chess is a game where pieces only move in 6 ways, but the possiblities are endless. The combat system is deeper than a lot of people realize.
Chess is the perfect example to prove how the combat system lacks depth, imo.
(or the people you mention didn’t play GW2 extensively enough yet to already know all the combat subtelties)The current system is ok for any casual gamer that don’t mind repeating the same button sequence, the same 3 builds for 6 monthes straight (aka people who don’t play that much).
But for any “traditional” mmo gamer, who is used to play 30-50 hours per week, it can grow really, really old very quickly. The current system lacks choices.
Strange, I play a ton, and I’m not bored. Seems to me, maybe it’s you.
Because I swap weapons a lot. I don’t just use one weapon. That’s part of the system. I swap out utility skills at need too. Some are useful in certain situations, some in others. Same for major traits. The stuff is there. If you don’t use it you can hardly fault the system.
Chess is a game where pieces only move in 6 ways, but the possiblities are endless. The combat system is deeper than a lot of people realize.
Introduction of better than ascended isn’t guaranteed
I’m basing my expectations on dev info, in which they clearly said that they are going to continue forward with “item progression” (including such things as adding items with increased stats within already existing tiers, for example). And 2014 is, interesingly enough, the moment just after all ascended eq will be released (so, we can expect it to be obsoleted as soon as a month after you complete the full set).
And i didn’t start as cynical – my attitude changed as a result of things happening in this game since release. In fact, i’m still afraid that i’m not cynical enough.
Well I sure haven’t seen them say they were going to bring forth stuff higher than ascended. I don’t expect them to not do so, but it’s a bit of a stretch to say they’re going to do what you say they’ll do.
I’d like to see this.
They’ve said they won’t be coming out with a new tier of gear every three months like other games. They also said this was a missing tier, something they’d want have included at launch but they couldn’t hold back launch any longer (paraphrasing here).
Basically this was put in to give people a tier of stuff between exotics and legendaries because they leap between the two was too far. I don’t think it’ll be a big deal in the long run.
It’s only a big deal now because people are scared. They really don’t see why the devs did it. I’m not scared because I see exactly why they did.
Sorry, with the gear grind comment I was referring to an article that first caught my interest
Quote from Mike O’Brien:
“Here’s what we believe: If someone wants to play for a thousand hours to get an item that is so rare that other players can’t realistically acquire it, that rare item should be differentiated by its visual appearance and rarity alone, not by being more powerful than everything else in the game. Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games — we leave the grind to other MMOs.”Article: http://venturebeat.com/2012/05/21/guild-wars-2-interview-monetization/#s:guildwars2-16
It’s been so long, I forgot where I saw it originally. In any case, t’was all marketing hype. It read to me as horizontal progression. Sure there may be gear grind, but you were grinding for a better visual, not better stats.
Right, my point is it was one line, in one interview. I think there was a second line somewhere. Dozens of things have been changed in this game since then. People keep saying Anet went against their manifesto. They didn’t. They said one thing in an interview, with one guy, and that in essence is the problem.
So what would you do. Anet had a game with exotics being easy to get. They saw people not going after lengendaries, the grind was too long. And you have a TON of people who came to this game who wouldn’t go for cosmetic gear unless there was SOME stat increase. You’d do what they did. You’d compromise.
You give people a single dungeon to grind. You’d keep the main damage to that dungeon, and you’d make the stat upgrade really really minor, which it is. It’s a compromise. It wasn’t their original idea. Big deal. But so many things have changed since this game was annouced.
They announced energy potions and then changed it so the game had no energy. They talked about energy potions endlessly, trying to sell us on the idea. Until they did away with energy. And no one said word one because they liked it.
This was a change they didn’t like and suddenly everyone is saying that they went against their manifesto. No. They didn’t. They changed a single aspect of the game to appeal to a certain type of player, while trying to affect everyone else as minimally as possible.
One line in an interview in an MMO, a game type that changes constantly isn’t a betrayal, or even going back on your word…because I’m sure when that was said that the dev who said it believed it could work. And then they found it wouldn’t.
The only thing going on here is that fans are seeing this as a precusor (pun intended) to a full blow gear grind, and it’s not. It’s Anet making a compromise to try to keep the larger number of players. It’s a sound business decision.
I don’t know, I like going for achievements. There are plenty of them. It’s fun. It’s like a giant scavenger hunt.
Or, get this, make another character, turn off your map markers and try to complete zones with no zone completion icons on your map. That’s fun too. And HARD. lol
Yep, if it’s contested, the tree is dead. It happens when you fail the undead attack. I saw it for the first time last month, when there weren’t enough people there to ward off the undead.
Of course GW2 has a gear treadmill, it’s where they went horribly wrong. They shouldn’t have tried to cater to everyone, they should’ve stuck to their original philosophy that they seemed so proud of pre-release. If they did that, at least they would have a strong core of players. Instead they decided to broaden their market, thus kitten off those that bought into the manifesto. Now we are left with a game that has no real direction. They lost their focus.
They could’ve quite easily introduced ascended gear, but without the extra stats. They may be minimal, but I ask why have those extra stats at all? They want you chasing that carrot, but that’s not what I and many bought the game for. It was marketed as not having a carrot, no more senseless grind. Unfortunately somewhere along the line they changed their mind.
So, where in the manifesto does it say they won’t have gear grind. Quote please.
People who pull out dictionary definitions to make points always make me laugh. Because people say to people in Australia all the time, “you’re a legend” when it’s clear they’re not a legend.
In the strict dictionary definition a mob is a group of people, not one creature. Maybe it just takes a legendary effort to get the kitten thing. lol
Hell no. I would quit this game forever if it was subscription based. I wouldn’t mind paying to play gw1, but this game is nowhere near the quality of gameplay that gw1 had. It lacks SOOO much. But I’m sticking in there, hoping for the developers to come around. And keeping an eye on the game updates.
I played Guild Wars 1 for five years, and I laugh when people say stuff like this. Guild Wars 1 is lacking in some many things it obviously needs. Guild Wars 2 answers a lot of those questions.
We must be focused on completely different aspects of the game.
So you’ve seen everything in every zone. Pretty impressive. You’ve found hidden caves, done all the events, found every jumping puzzle.
I’m level 80 too. I almost never farm Orr, because it’s not that enjoyable to me. I do visit earlier zones though, which is fine since I can get drops for my level. People who limit themselves to the last five zones are playing some other game. I can only do these zones.
But this game was never intended for that. For example the Harathi Hinterlands is one of my favorite zones. There’s always a war going on there. I really like some of the events. So I revisit it.
I’m still working on achievements in those zones. I still get drops for my level. I still get to do all the stuff I normally do.
I guess the question to ask here is that is the end game in Skyrim? Because that’s older than Guild Wars 2 and people still play it.
Also there are 8 dungeons, not 3 and those dungeons are pretty challenging, even at level 80. And each of those dungeons have at least 3 paths (Arah has 4). You’ve beaten all the explorable paths of all the dungeons.
How far have you gotten in fractals?
This doesn’t even include WvW or SPvP.
Now if you don’t like jumping puzzles, dungeons, PvP or dynamic events, then yes, all that’s left is farming.
I’m guessing you’re not in a guild, and you’ve soloed the game, mostly, because a good portion of what I do is guild related. I hang out of my guild, helping the people who need help with various dungeons.
You’re looking for an end game like a raiding game, where they give you a raid to bang your head against, until it bleeds, but lock you out so you can only do it once a week. They don’t have that here.
Edit: Do you have 100% world completion?
To me, the legendary is a long term goal. Long term meaning like year or more. So there’s no point in farming for it. I don’t care enough to farm for anything, really. I just want to have fun.
So I play. I get drops. I know the legendary I want, at least so far, and I know what I need for it, because I researched it. But I’m not going to farm for it. For example, I know I need Orrian truffles for my legendary.
I get a couple every time I go to Orr. Sometimes more than a couple. So if I go to Orr, four times a week, just running around, I’ll get maybe 10 a week. In 25 weeks, just playing normally, I’ll have 250 of them. The same with just about everything else, the exception of course being the precursor.
But it’s not even an exception to me because I’d just save gold to eventually buy one. If it takes a year, it takes a year…what else am I doing?
The question is once I have it, what will I work on?
Even the clovers which are RNG, only involve getting stuff I’d get anyway. Coins from dailies and monthlies, ectos from salvaging golds (some of which I craft just for that purpose), crystals which come from skill points which I get while playing anyway, and obsidian shards that I get from karma, which I get from playing.
The only reason this whole thing is an issue is because people want a legendary sooner rather than later. So they force themselves to farm for it, and then they don’t get good enough drops and then they come here and complain. The whole game sucks because they can’t get their legendary in what they see as a timely manner.
Me, I’ll play my game the way I want to, and enjoy myself. One day, I"ll have a legendary, just like I got my Obby Armor in Guild Wars 1, and my tormented weapon, and my GWAMM title. A bit at a time.
If you’re in the US, Tarnished Coast is one of the busiest servers, particularly if you’re interested in PVe.
I have several low level alts and I’m in low zones quite frequently because of it. There’s almost always people around, even at off hours.
Again, it’s an interesting idea. But you’d have to change the way dynamic events work a bit too. What you’d have is what you have in orr. People tagging a couple of events, running off to the next event, tagging some stuff, without waiting for the event to conclude and tagging that.
I don’t just want bodies in the world. I want players. If you do this, you’ll end up with people running around farming, but not necessarily playing.
It’s really not a bad idea. But it would have to be implemented in a way that would punish people from hitting and running, which is what many do now. I think the best way to encourage more people to play in the world, is to have longer and more involved things to do in the world.
Quest chains that aren’t dynamic event chains. Stuff like they did in Halloween, when everyone was out trying to get the books from Mad King Thorn’s biography. That got players into the world.
But it didn’t get farmers into the world. It got the people into the world who enjoyed open world content.
That I didn’t take into account and I fully agree. I suggest that if you’re not within the vicinity of the event as it completes, no reward for you. Thanks for the heads up.
No worries, mate. I’m one of the idiots that always stays till the end of events, because I’m not just playing a game, I’m there in the moment. Like if I’m trying to save a town, I’m trying to save a town, not just get some karma. Anyway, maybe Anet will take a look at this.
Sometimes less is more. I actually like it better than the fiery dragon sword.
Again, it’s an interesting idea. But you’d have to change the way dynamic events work a bit too. What you’d have is what you have in orr. People tagging a couple of events, running off to the next event, tagging some stuff, without waiting for the event to conclude and tagging that.
I don’t just want bodies in the world. I want players. If you do this, you’ll end up with people running around farming, but not necessarily playing.
It’s really not a bad idea. But it would have to be implemented in a way that would punish people from hitting and running, which is what many do now. I think the best way to encourage more people to play in the world, is to have longer and more involved things to do in the world.
Quest chains that aren’t dynamic event chains. Stuff like they did in Halloween, when everyone was out trying to get the books from Mad King Thorn’s biography. That got players into the world.
But it didn’t get farmers into the world. It got the people into the world who enjoyed open world content.
Guild Wars 2 doesn’t promote elitism. Elitist players can’t relax enough to enjoy the game and not worry about rushing everywhere. I get through dungeons just fine and I’d never want to group with you OP. Because you think you’re better than other people.
It’s nice that you want to run dungeons fast/fast/fast. So join a guild of fast fast fast people and run your dungeons. No worries. You’ve done yourself a service by teaming up with like-minded people. Sorta what guilds are for, one would think. Make your own, choose your dungeon partners and be elite. Go you.
But there are a lot of people who don’t really care that much how long a run takes, because they’re, get this, having fun. Fun is the thing you’re supposed to do when you play games. It’s fun to hang out with friends and have a good time and yes, clear content.
But don’t say this game promotes a problem. The problem here is yours. Your inability to see any way to pay a game besides the way you see it.
If you don’t want to play with “bads” stop pugging and get yourself a guild of elitists. You’ll all be very happy together.
The funny bit is, the very math that makes WoW a better choice for someone like you, is the very thing that breaks immersion enough for someone like me to not want to play the game in the first place.
Here’s a question, OP…if you trait well, with extra traits, you can either survive better or kill things faster. How long will it take you, under those circumstances to make back the 2g the book costs in the first place?
I mean if you have to pay for armor repair and teleporting if you die, or if you’re killing faster getting drops in a shorter amount of time.
In my experience, particularly at max level, 2 gold just isn’t enough to worry about.
An interesting idea, but it would feel too artificial for me. Right now, I can do the dailies pretty much anywhere. I’m in any zone, I can dodge. I can kill X number of things. Most zones (with the exception of Orr) have the kill types I’d need. Most zones have some water creatures, even if I’m just killing fish.
I am where I am, not running around after imaginary rewards. Even now people are complaining about seeing dailies on their screen and having to go out of their way to finish them. Imagine what they’d say if we had to zone hope for those tokens.
The other side is now, everyone gets tokens at the same rate. Token are, in part, there to allow more casual players who don’t have as much time to be relatively competitive, in as much as that’s possible.
By doing this, those who have more time will get more laurels and the difference between casual players and those who can spend all day playing will be increased.
But the laurals are only one possible solution to the in world stuff anyway. I’m interested to see what these guild events do, since they’re supposed to be happening in world as well. It might help.
Actually, many swords are not as heavy as they look or as people think they are. I’ve held some marvelously light longswords in real life. People think these things are hugely heavy, but let me ask you this? How heavy is mithril? Orichalcum?
We simply don’t know how heavy these swords really are.
Oh really?
http://www.youtube.com/watch?feature=player_detailpage&v=VNc7kHADtUw
There is a huge difference in real life, medieval weaponry and silly, solid-steel surfboard style video game swords.
I used to collect swords many years ago. Some swords that look really heavy were much lighter than you’d think. Also look up the company museum replicas, who make plastic practice swords as the same weight as their real life counterparts.
I have several of those now (since I’ve lost my collection) and believe me, you don’t need to be a powerhouse to use them.
Worst mmo game mechanic ever.
This is the first mmo I’ve ever played in 15 years with diminishing returns. It’s also the first mmo I’ve played that launched with an in-game cash shop. Go figure.
Either remove DR completely, or at the very least provide some sort of notification icon that we are now under the effects of DR and we should log off and stop playing the game we paid for.
I wasn’t aware that anyone bought this game for shiny loots or the ability to farm. If you did, I didn’t see many ads or reviews that suggested this would be a farming game, anyway. That you choose to see it that way is a conclusion you drew, based on past experience with other games. If you bought this game to farm, not much anyone can do about it.
So the question here is this a bug or is this really DR we’re talking about. Because I’m not sure. I tend to get pretty good drops most of the time and I know other people who do as well. And I know people who get really bad drops. That doesn’t sound like DR to me, but more of some sort of bug that needs to be found and fixed.
Yes there is DR in this game, but it doesn’t kick in until you’ve farmed the same area for a couple of hours. If that’s your entire game, and your entire reason for playing this game…well, I don’t know what to say.
I bought the game for other reasons, most of them supported by what I read about the game. Guild Wars 1 had similar issues with making gold. It wasn’t really a farming game, though people could farm in it. Trying to make this game into something it’s not probably isn’t the best way to play it.
In Guild Wars 1, I had a character named “I Brake for Oni” Of course, many of you want get that. I also had a charactered called “I Runed My Armor”.
Of my Guild Wars 2 names, my favorite is a ranger pet…a shark called diplomacy. As a member of the Vigil, that’s about as diplomatic as I get.
Actually, many swords are not as heavy as they look or as people think they are. I’ve held some marvelously light longswords in real life. People think these things are hugely heavy, but let me ask you this? How heavy is mithril? Orichalcum?
We simply don’t know how heavy these swords really are.
I agree with this. Sometimes less is more. I even think most of the legendaries are overdone. My favorite sword in Guild Wars 1 was the fiery gladius. It looked like a sword. You know, the kind of thing you might actually fight with.
This whole bigger, flashier thing is great for some people, but horrible for others. At least give us a chance to have great looking armors that look like armors.
I remember a huge player uprising a couple of years ago on guru, when Anet first said the regions wouldn’t have crossover and the players really got up in arms. Anet said, at that time, they couldn’t promise, but they’d see if they could do it. In the end, after testing, they decided they couldn’t. It’s unfortunate, but they did say originally they couldn’t, and the most they said after was that they’d try.
Unfortunately if you haven’t been following the game as long as I have, you might have missed the first outcry about it.
I’d bug it…they’ll remove it from WvW just like they did the other consumables.
Having played Guild Wars 1 for years, I’ve been conditioned to think more in terms of balanced builds than focused builds. Many people come from games where maximizing damage to squeeze out every drop was important, because you had a tank and a healer to protect you.
You can be just as successful, even more successful in Guild Wars 2 with a balanced build. That’s why armor at the temples in Orr don’t have just one stat on every piece. You may not like it because you think putting even more points in precision or power is the only way to go. It’s not.
If you think balanced builds, which is what the game is basically designed around, you’d see why these stats are offered.
If you want to stack everything in one direction, you can do it, but I don’t believe you’ll be more effective at the end of the day than having a balanced build—in most cases anyway.
Guild Wars 1 had plenty of RNG. Voltaic spear, celestial compass, frog scepter, there were many many items that people farmed or tried to aquire. In all the times I ran Bogroots growth, I NEVER got a Frog Scepter and I ran it hundreds of times. Sure you could buy one for 150k, but don’t say that the RNG wasn’t there. It was. You ignored it.
And you can ignore it here just the same. I do.
Well this is only partially correct. At least in GW1 people knew where to go to farm particular items. GW2 is a mess in that department. You have to look no further than the thread about chickens dropping better loot than dragons to see how kittened up loot drops in GW2 are.
Yep I saw the thread. And it was very entertaining. But even going to those places doesn’t guarantee anything. Nothing at all. As I said, I tried for a frog scepter for well over a year, and never got it. I knew where to go and I had to repeat the same dungeon over and over.
In Guild Wars 2, they took that aspect away. You can get that drop anywhere, do you can go anywhere. And you’re seeing this as a negative. I didn’t WANT to run that dungeon anymore. I’ve have loved to chance to get a frog scepter somewhere else. So what to you is a negative, to me is a big positive. You don’t have to troll one spot for a chance at something.
This is NOT a bad thing.
It’s effective as far as farming karma and gold at very least. And upping your achivements in that area. It’s something you can do. But until the changes come on, you don’t really know what will be. It might be much better for you. If I were you I’d hold tight and see what the changes are, before I jump anywhere.
Guild Wars 1 had plenty of RNG. Voltaic spear, celestial compass, frog scepter, there were many many items that people farmed or tried to aquire. In all the times I ran Bogroots growth, I NEVER got a Frog Scepter and I ran it hundreds of times. Sure you could buy one for 150k, but don’t say that the RNG wasn’t there. It was. You ignored it.
And you can ignore it here just the same. I do.
You got to keep moving. Also learn to use the X’s to your advantage. You can make X’s by having everyone attack a bunch of moas then do it again with another group after you’ve run off, showing a trail, then double back. Stay ahead of the zerg. We do it sometimes, just to leave them a false trail.
If you get really good at it, you can really annoy people. It’s great. lol
Sorry but the ‘some of you’ that have become quite good at dungeons are not going to keep ArenaNet in the black my friend.
CJ said a while ago that the amount of players logging on is steadily rising.
Take what you will from that.
Absolutely, I am one of those that returned. When they start making announcements of new content like they have lately, the population will always rise. I just get reminded of the horrendous dungeon encounters, lack of defined class roles and look towards ESO. I’d love to stay and call this MMO my home, it does some things very, very well. It completely lacks in the overall pve basics though.
I must admit it really is one of the best looking MMOs out there, the art and design department really nailed it.
By saying that it completely lacks in the PVe basics, you are stating an opinion as a fact. This game doesn’t lack in the PVe basics. It has different basics to what you were accustomed. People said the same thing about Guild Wars 1, particularly WoW players.
The games are different because there are people who detest the way MMOs have been to date. WoW has 10 million people who are subscribed to it and probably as many or more who walked away because they hated it. I saw the potential of the MMO genre, and until now it hasn’t been realized.
In fact, it probably still hasn’t been realized, but Guild Wars 2 is closer to the PVe content I want than any other MMO I’ve played prior to it, and I’ve played a bunch.
I’ve always found the trinity to be contrived and the set roles to be lacking. It was never good enough for me. I didn’t enjoy it. Imagine how bad Lord of the Rings would have been if people attacked only Boromir while Gandalf healed him and no one ever went for Frodo. That’s simply bad design. It’s not exciting or dramatic. It’s crap.
You may like it. But I think it’s taken away from fantasy the reason I play fantasy games in the first place.
3 Dungeons
Where should I start, no strategies hope for the best, I’m really happy about no trinity required but seriously your dungeons are one the worst I have been playing since the last 15 years of my MMO’s experience. Don’t get me wrong they are beautiful but the mechanics is just horrible, doesn’t matter if you are a glass canon or full tank/healer certain boss just one shoot you this is just ridiculous. Also if you are no a warrior/guardian or mesmer good luck to find a group, on my warrior I can find a group in matter of second, with the rest of my char that is an other story.
You are wrong and correct in the one paragraph. Put some thought into why the encounter mechanics are ‘just horrible’, why certain bosses one shot you. I can tell you the answer and it is the lack of the basic trinity threat/heal mechanics by designated classes. I stopped playing the game after the first month (and I don’t believe I was Robinson Crusoe in that regards), I have since returned almost a week ago and I am no reminded – after just one week – why I left. It is because of what you have said here. That and lack of structured classes.
If ArenaNet reverted on their original ‘no trinity’ concept, redesigned their classes with the trinity in mind, obviously brought threat mechanics back into the game – I honestly believe this game would be outstanding. Its a pity they messed up that whole no trinity thing. Sounded great pre release but fails in execution.
In other MMO based forums I see the same thing over and over. The lack of trinity hurt GW2.
If Anet did that, a ton of us, including me, would leave. We play this game because we aren’t necessarily pigeonholed into those roles. You haven’t found the strategies, it doesn’t mean they’re not there. You come from another game and try to play that game within this game. Shrugs. Your loss.
Some of us have become quite good at doing most of the dungeons. Just the people that can’t adapt that love to whine.
I think you’ll find that the numbers that play the game ‘now’ compared to release are massively different. That ‘ton’ you refer to has already left. I understand that people like it but I can tell many more don’t. The funny thing is the first thing people say about the trinity is that they whine about ‘LF Tank or LF Healer’ yet now it has become even more difficult to get a group simply because of the mess dungeons are – and yes they’re a mess, the only people that go are the experienced players that put up with it. Even the OP who states he has many high level classes and has obviously played the game as long if not longer than you admits to the dungeon mechanics being bad. He also mentions the difficulty in getting a group. Sorry but the ‘some of you’ that have become quite good at dungeons are not going to keep ArenaNet in the black my friend.
My server is busier now than two months after launch. Some people left the game and some people found it. The people that left the game are hanging on to a format that is dying. They just don’t know it yet. This is always how the gaming world changes.
Guild Wars 2 is the fastest selling MMO of all time. My server is still crowded. People still play. And people leave EVERY MMO after a couple of months that’s normal. Anyone trying to use that as a baseline for success is clearly stretching.
I did two dungeons and a fractal today with my guild. Maybe it’s people who only pug that are having problems because I have to turn down dungeon runs, just because I can’t be in multiple places at the same time. Maybe if you join a guild of like-minded people you won’t have to wait around for people who pug.
Likewise people who use gw2lfg.com also find groups, often within minutes.
Just because the game’s LFG tool is lousy, doesn’t mean that the game doesn’t have a healthy population.
You assume because you don’t like a game most people don’t. I’d say this game is a great MMO for non-MMO players. And there are far more non-MMO game players than there are MMOers.
Over the years, I’ve come to accept the fact that I’m one of the “unlucky” players who never gets the really good drops.
I’m resigned to the fact that I’ll never have a Legendary, because a Precursor will never drop for me (and NO, I’m not spending hundreds of gold on a Precursor – it’s crap that RNG and tons of gold are my only two Legendary options, but that’s a different discussion for elsewhere).
So easy to digress…
Anyway, RNG sucks, but it’s here to stay, so I’ve decided to live with it.
I don’t usually get good drops in games, including Guild Wars 2….but I did have a precusor drop for me. In fact, I wasn’t going to go for a legendary until it happened. It can happen.