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I'm sorry Arena Net but i give up

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Posted by: Vayne.8563

Vayne.8563

3 Dungeons

Where should I start, no strategies hope for the best, I’m really happy about no trinity required but seriously your dungeons are one the worst I have been playing since the last 15 years of my MMO’s experience. Don’t get me wrong they are beautiful but the mechanics is just horrible, doesn’t matter if you are a glass canon or full tank/healer certain boss just one shoot you this is just ridiculous. Also if you are no a warrior/guardian or mesmer good luck to find a group, on my warrior I can find a group in matter of second, with the rest of my char that is an other story.

You are wrong and correct in the one paragraph. Put some thought into why the encounter mechanics are ‘just horrible’, why certain bosses one shot you. I can tell you the answer and it is the lack of the basic trinity threat/heal mechanics by designated classes. I stopped playing the game after the first month (and I don’t believe I was Robinson Crusoe in that regards), I have since returned almost a week ago and I am no reminded – after just one week – why I left. It is because of what you have said here. That and lack of structured classes.

If ArenaNet reverted on their original ‘no trinity’ concept, redesigned their classes with the trinity in mind, obviously brought threat mechanics back into the game – I honestly believe this game would be outstanding. Its a pity they messed up that whole no trinity thing. Sounded great pre release but fails in execution.

In other MMO based forums I see the same thing over and over. The lack of trinity hurt GW2.

If Anet did that, a ton of us, including me, would leave. We play this game because we aren’t necessarily pigeonholed into those roles. You haven’t found the strategies, it doesn’t mean they’re not there. You come from another game and try to play that game within this game. Shrugs. Your loss.

Some of us have become quite good at doing most of the dungeons. Just the people that can’t adapt that love to whine.

Been gone for too long -profession balance?

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Posted by: Vayne.8563

Vayne.8563

Hahaha not balanced at all. Compare a mesmer or thief to ranger/engineer. Both in terms of pvp or just finding a dungeon group. It almost feels like Izzy realized in GW1 that he couldn’t balance classes no matter what he did so he might as well not bother making changes.

I’ve played an engineer in dungeons and occasionally a ranger as well. There are tons of ways, certainly in the engineers case, to be massively useful in a dungeon setting. Sure you have to learn the profession and it has a higher skill ceiling that a lot of other professions. Doesn’t mean it’s not useful.

Forcing players to complete dungeons = bad I think

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Vayne.8563

I have not completed a single monthy yet. Mainly because i don’t like WvW, and the dungeons/pvp are made for hardcore players…which i am not.

So untill they make monthlys casual/solo player friendly, i won’t be able to complete them nor enjoy their benefits.

Storymode dungeons aren’t made for hardcore players…explorable mode dungeons are. Storymodes are relatively easy, comparatively.

Arah story mode : first time i did it took almost 3 hours…and i was in my panties from dieing so often. Second time didn’t take as long, but still not enjoyable. And both times i did not learn the “mechanics” of the dungeon. So i consider it “hard core” as compared to other game dungeons.

So you pick the level 80 dungeon as the example? Good move. Maybe you should start with an earlier dungeon, which gives you a better background for later dungeons. Arah is harder than most of the other dungeons in the game, because it’s the last one.

The last time I played Arah storymode I didn’t die at all, and I’m far from a hard core player. And I don’t like dungeons.

I'm sorry Arena Net but i give up

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Vayne.8563

It doesn’t really surprise me that the OP gave up. I mean, he gave up on dungeons before he figured out how to do them, why not give up on the game?

Unlocking Explorable Mode Dungeons

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Vayne.8563

I have a lot of characters. A mean a lot. I love making characters.

As the dungeon system stands now, you have to unlock explorable mode on every character, no matter what level you are. Today we went to do Crucible of Eternity, which I need for my legendary, on my mesmer, my preferred character for running dungeons. The problem is no one in the party had every done the story mode on the character they were on.

I had done it on my engineer, but I don’t prefer to run explorable modes on him. Had I entered, I couldn’t leave to switch characters.

I think that beating a dungeon on any character should unlock explorable mode for the account. Instead of making an explorable mode run, I ended up making a much less rewarding (and less enjoyable) story mode run, just to unlock it for next time.

Not a big deal, but considering that you once you get the achievement for doing a dungeon it’s account bound anyway, why not unlock explorables on an accountbound basis.

It’s not like if you don’t enjoy dungeons there’s much point in doing story mode again on your second, third and twelfth characters anyway.

I'm sorry Arena Net but i give up

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Posted by: Vayne.8563

Vayne.8563

I never understood people who need to make a production out of leaving a game. Come to the games forum to tell us they give up. I’m playing the same game, and some of what the OP said might be valid, but most of it is just someone who is stuck in a different mindset than this game requires.

Saying there’s no strategy to dungeons simply means the OP thinks the trinity IS strategy. Saying ranged needs a boost is ridiculous. Less risk for less damage. Like in most games. You do more damage and draw more aggro as melee. The pet system, while it has problems, doesn’t stop me from playing my ranger and I do quite well with him.

This post says far more about the OP than it does about the game.

Where Chickens Drop Better Loot Than Dragons

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Vayne.8563

I have actually NEVER gotten an Exotic from anything OTHER than a Risen Chicken at Malchor’s Leap, last September, 2012 (been playing since 3-day headstart). All my other exotics have come through map completion (which I can no longer achieve, of course, since I am done mapping.) It’s kind of ironic than not even the biggest bosses yield better treasure than a putrid chicken (this is not a complaint… I find it rather funny instead.)

Actually it makes sense. The chicken doesn’t really drop loot more often. You might kill a big boss 20-50 times. During that time you might have killed hundreds of other things. So it seems those things give you a better drop rate. But you’re always killing more of them.

If you killed as many bosses as normal mobs, would you have more or less exotics? I’m pretty sure no one can answer that question.

CountDown To Zero: Removing Grind from GW2

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Vayne.8563

The problem of course with kill ALL the bandits is that its’ an MMO and bandits will have to keep spawning in order so other players can kill them too. This is why instanced content is better to tell a story than open world content.

That said, there’s merit to the argument of hiding the numbers better. The problem is a lot of people want to see those numbers. So what you need is a system where you can manually turn off the numbers for those who don’t like it and manually turn it on for those who do.

I’m like you, OP. I don’t want to see numbers. But it is my experience that I’m in a vast minority.

IMO Anet went against their manifesto (& I'm glad)

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Vayne.8563

We need content, I hear you cry. Okay. Since this game has launched with more content than any MMO I can think of historically, and more content is coming I’d say good job Anet.

Content takes time to produce. It doesn’t just mystically appear. Most games six months after launch don’t have as much content as Guild Wars 2 does now. In a year it’ll have a lot more content. Since there’s no monthly fee, go away and come back when there’s more content. Problem solved.

Where Chickens Drop Better Loot Than Dragons

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Posted by: Vayne.8563

Vayne.8563

I like it. I don’t enjoy running bosses or events. I just like going with the flow and doing what I want. Now I can. I can do anything and get rewarded without having to stay in one place and wait for one event.

I’m not seeing anything wrong here.

IMO Anet went against their manifesto (& I'm glad)

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Posted by: Vayne.8563

Vayne.8563

I would like someone to quote the manifesto, and show me in black and white where Anet went back on it. I’ll wait here.

Guild Quest Update concerns me

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Posted by: Vayne.8563

Vayne.8563

Maybe it will encourage people to join guilds again. You never know.

IMO Anet went against their manifesto (& I'm glad)

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Posted by: Vayne.8563

Vayne.8563

The grind portion clearly referred to combat grind, not vertical progression.

Combat grind? What is combat grind? In a decade of playing MMOs, I’ve never seen the word “grind” used that way.

Anet didn’t abandon their manifesto. People have abandoned their memories.

So -everyone- that claims they abandoned the manifesto has a bad memory? Except for you?

No, see when people said they abandoned their manifesto, I didn’t just take their word for it, because too many people indulge in hyperbole. Or they hear something and repeat it without checking it out. My occupation requires me to fact check, so that’s what I did. Since the manifesto is still on web it was easy enough to watch it and listen. This is the ONLY mention of grind in the manifesto.

“‘I swung a sword. I swung a sword again. Hey! I swung it again.’ That’s great. We just don’t want players to grind in Guild Wars 2. No one enjoys that. No one finds it fun. We want to change the way that people view combat.”

He’s talking about grinding to level. In many MMOs you just have to kill stuff endlessly to level. You don’t get mad experience for exploring or crafting, like you do in Guild Wars 2.

There’s nothing in that manifesto that mentions vertical progression even though there are a couple of later quotes from interviews from devs talking about it…but that’s NOT their manifesto.

The manifesto was a video released by Anet that told what they intended to do. The only real problem with it was the editing, because Colin was talking about dynamic events and Ree was talking about personal story and it confused people because of the editing. They came out with a statement shortly after it was released to abate that confusion.

Anet didn’t go against their manifesto and you should stop believing everything you read on a forum. Check it out for yourself if you don’t believe me.

Which class is better for dungeons and why?

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Vayne.8563

Both have advantages. Sometimes a mesmer portal can be a real help in dungeons. In fact, mesmers are often welcome in dungeons for a number of reasons including feedback, timewarp and even chaos storm. I love playing my mesmer in dungeons.

Warriors are wanted for their damage output, mostly, the ability to burn things down quickly. There are some groups that really want warriors, but that’s a minority of the people out there. Frankly, I wouldn’t run with any of those people.

In my view, gw2 is geartrademill

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Vayne.8563

Casual players should be happy with casual rewards. The reason this game is good for casual players is because A) you’re not barred from content by not having ascended gear (except for the one place ascended gear drops which is fine), and the stat difference is minimal. You don’t NEED ascended gear, as much as you want it.

Anet is trying to give everyone something. They gave something for the grinders without breaking the rest of the game. The big open casual world is still there. All the dungeons, still there. WvW is still there. SPvP is still there. None of it has changed except in the minds of those who think they can’t play without this crap.

The persistent world is easy enough were you can do it in greens. I’m pretty sure most dungeons can be done in greens, but if not, golds for sure. You can do fine in WvW without having ascended gear. This is a storm in a teacup. People want it because they want it…but they don’t NEED it.

And so the game remains casual friendly. If you think it doesn’t, you’re focusing on the wrong thing.

What do you really want?

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Vayne.8563

I want Stats Variations like GW 1 so the game does not have a treadmill.
I want loot to be casually found and made like GW 1 through every aspect of the game
I’d like end game “skins” to be the final grind not overpowered crap
The Cash shop full of Armor set weapon set skins.
Story Quest Gives an Epic or Legendary Item, as per GW1 (not a rare)
Story Quests can be redone
Dungeons Scaleable to level and group size in difficulty..
I want Skills Capture and a lot more skills than we currently have as per GW1

I’d just like Guildwars 2 to follow its roots better and appeal to its original fans more, i guess that’s too much to ask.
(my opinion)

I was a Guild Wars 1 player too. The welfare greens that we got by finishing campaigns were terrible. They may have had max stats, but they were generally bad. This is particularly true in Factions. No other mission in the game had item rewards.

The drops in Guild Wars 1, after you maxed out, were pointless, except for holiday drops and your chance of getting a black dye. If you wanted something really good, like a voltaic spear, or a celestial compass, you had to run the dungeons you needed to get them, buy them off the trading post, or get very very lucky with a Z chest.

You’re talking about Guild Wars 1 like it was the be all and end all. It wasn’t. There were flaws with how it was laid out, just like there are flaws with how Guild Wars 2 is laid out. But the welfare greens you got at the end of the adventures? Meaningless, because everyone had them, and you wanted something better anyway.

In any event, the skill system in Guild Wars 1, which was a lot of fun, is part of what killed the game for people in the first place. 200 skills per profession and you could make a zillion builds, twelve of which were viable.

The balance problems due to the dual classing and number of skills were completely impossible to solve. That’s why rits destroyed the game. Everyone could just take rit heros, a minion master, and content became meaningless.

You want some of the very things in this game that prevented that game from growing.

For the record, I do agree that you should be able to get max stat items more easily than no exists in Guild Wars 2, however, I play the game without max stat items and do everything in the game. The gold weapon you get as a reward for finishing your personal story is worth as much as the greens you got from finishing a campaign.

Oh, one more thing. When Prophecies launched, you didn’t get that green. They added the Prophecies gear reward far later. I know this because I had to go back and finish Hell’s Precipice a second time to get it on my earlier characters.

In fact, the high end stuff like obby armor, six months after Prophecies launched was almost as out of reach to most people as the Legendaries are here. You’re just not remembering that.

The fact is, you’re comparing 4 seven year old games (or a series of games that came out over a 7 year period anyway) with a six month old game. But Guild Wars 2 has more in common with Guild Wars 1 at six months than it does with Guild Wars 1 now.

There were less skills, because no expansions. No PVe skills. And there were a couple of effective builds. The best gear was hard to get. And you didn’t get epics or anything great for finishing Prophecies.

I disagree with a lot here i had more than 12 viable builds, may not have suited PvP but i didn’t PvP!

I came to Guildwars one during prophecies and was into it as Factions dropped, i loved the Factions gear (greens etc) i had multiple sets of Armor, multiple weapons, and multiple builds, i never found weapons “welfare” and the final Factions weapons were awesome to me looks great and were top class (better than guildwars 2 skins any day)..
Obviously we saw Guildwars very differently, the whole game mechanics played ten times better than Guildwars 2 ever do, i played Guildwars for many years before i became bored, Guildwars 2 im bored what four or five months into it, that’s saying something broken right there..

Don’t get me wrong. I enjoy Guild Wars 1, I just think you’re thinking about it through rose-colored glasses.

I had many weapon skins I liked better than end game rewards, with the possible exception of the forgotten staff. But the Factions stuff wasn’t released until a year after Guild Wars 1 came out. In other words by the six month mark, none of those end game pieces exists at all.

But at six months the stuff you’re asking for didn’t exist at all. Making content takes time. In a year from now there’ll be far more skins and I guarantee you that ascended items will be easier to get. That’s the path all MMOs take.

Dungeon Master

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Posted by: Vayne.8563

Vayne.8563

Arah is one of the few dungeons I haven’t tackled yet. Mostly because I’m lazy. I mean yeah I’ve done story mode, and I tried explorable mode back when Giganticus Lupicus was bugged, and haven’t gone back in since. I suppose I have to though. I want to at least see the content.

Does anyone use consumable karma items?

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Vayne.8563

I use some of them, but there’s a guy in my guild that has more gadgets than James Bond.

Yesterday I got stuck in a dungeon. Stupid mesmer staff skill teleported me back into something I couldn’t get out of. I was stuck in architecture. Not the first time it happened.

My blink wouldn’t get me out. We didn’t have another mesmer to portal me. Suddenly this guy breaks out his experimental teleportation gun and I’m free. Which is cool because I couldn’t teleport because we were still in combat with a boss.

He also lays down healing seed pods (same dungeon at a place where we had to keep an NPC alive), and he uses both the golems and the ogre pet whistles.

He used to use the spy kit to farm the rich oric. vein in Southsun Cove. I have a lot of this stuff, and always forget to use it though. lol

IMO Anet went against their manifesto (& I'm glad)

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Vayne.8563

There are a million problems with the game, if anything the major problem is the bulk of players confusing anet/ncsoft with what ‘they’ want from the game. The remaining playerbase want a game more like WoW, some want something akin to Everquest and others hail from games like EvE.

I still think, personally abandoning the original Manifesto was a terrible idea, and thats what lead to the mass-exodus and all the player rebellions in the first place, which lead to the reddit panel. My beef is that what mentioned on the reddit panel, none of it has materialized.

Why not watch the manifesto and tell me what Anet abandoned. Because I wanted it, and it’s pretty much what they said. I’ll give you a hint. The grind portion clearly referred to combat grind, not vertical progression.

Anet didn’t abandon their manifesto. People have abandoned their memories.

Wildstar and GW2

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Vayne.8563

Guild Wars 2 can’t be turning into WoW. I didn’t like WoW and I really like Guild Wars 2. So it’s not turning into WoW. People love hyperbole, but saying something doesn’t make it true.

In my view, gw2 is geartrademill

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Vayne.8563

Funny, I know a lot of really good WvWers who don’t think they need those stats to remain competitive. One of you is obviously wrong.

My money is on you.

I’m actually one of those too and agree that stats dont matter a lot.
Infact in WvW there are some diminishing returns on stats, i.e. your attack stats is scaled down (I have 4000 attack in PvE but only 3600 in WvW).

Still does not change the fact that gear treadmills affect WvW overall performance, nor the fact this game was touted as treadmill-free.
The game is great but this does not prevent me from being objective and noticing when the game is being turned into a wow clone (treadmills, fetch quests dailies, and soon to come wow-esque rated arenas).

I think you need to ask yourself what of this content is WOW and whats just RPG?

at its core this game is still an RPG so it has RPG things ((hell Elder scrolls game’s are just a sieries of fetch quest))

its how there handling all the elements of this content (treadmills, fetch quests dailies, and arenas) that’s setting this game apart, not that there is a lack of it or not.

Plenty of RPGs have vertical progression of some kind. The difference between a gear treadmill and having some vertical progression is whether or not the game locks you out of content because you don’t have gear. Guild Wars 2 doesn’t. And it’s not a treadmill if they don’t keep introducing new sets of gear, like every six months.

Long term goals don’t make a gear treadmill. Making your gear worthless after six months does. My gear, so far, isn’t worthless. I can still do all the content in the game, so no content gating. Higher level fractals are sorta gated, except that you can do every fractal and enjoy it without ever needed the gear from the fractals. I know because I have. I even got all the fractal achievements bar one, without owning a single piece of ascended gear.

A gear treadmill means you have to go for the next gear after you go for this gear. But since Anet said that Legendary Weapons will always be top stats, no matter what, that means you don’t have a gear treadmill for weapons at all, since once you get one, it’s done.

What you have in Guild Wars 2 is bad RNG to get BIS gear. That I can agree with. I don’t like that system. But calling it a gear treadmill is simple incorrect.

More, since we don’t know how this gear will be obtainable in the future, we don’t know if it will become a gear treadmill. At the moment it is not. You can’t get off a treadmill…that’s the point.

Last point, the game LAUNCHED with vertical progression and everyone ignores it. Once you hit 80, you have golds and you have exotics. They’re both level 80 gear, but they have different stats. That IS vertical progression. It was there and no one had a problem. The problem is Anet added a level of gear between legendary and exotic, but let me ask you this.

What if they’re right and it was actually needed. What if they miscalculated the amount of people who would work for a solely cosmetic upgrade, and the amount of people who wouldn’t get a legendary at all, because it was too daunting. This tier of gear was necessary. It should have been in the game from the start.

And if it had, no one would be saying a single word about vertical progression. I know this, because no one said it about exotics.

Warriors < Everything Else

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Vayne.8563

Sometimes you don’t want to melee even if you like it as a warrior. Throw a rifle into your secondary slot, learn to roll away and weapon swap. Wait until your heal recharges then go back to melee.

There are dungeon bosses I wouldn’t want to melee anyway, but it can be done. With the exception of a few champions in high end zones, you should be able to take down most stuff in the world with a warrior.

Do you kite?

What do you really want?

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Posted by: Vayne.8563

Vayne.8563

I want Stats Variations like GW 1 so the game does not have a treadmill.
I want loot to be casually found and made like GW 1 through every aspect of the game
I’d like end game “skins” to be the final grind not overpowered crap
The Cash shop full of Armor set weapon set skins.
Story Quest Gives an Epic or Legendary Item, as per GW1 (not a rare)
Story Quests can be redone
Dungeons Scaleable to level and group size in difficulty..
I want Skills Capture and a lot more skills than we currently have as per GW1

I’d just like Guildwars 2 to follow its roots better and appeal to its original fans more, i guess that’s too much to ask.
(my opinion)

I was a Guild Wars 1 player too. The welfare greens that we got by finishing campaigns were terrible. They may have had max stats, but they were generally bad. This is particularly true in Factions. No other mission in the game had item rewards.

The drops in Guild Wars 1, after you maxed out, were pointless, except for holiday drops and your chance of getting a black dye. If you wanted something really good, like a voltaic spear, or a celestial compass, you had to run the dungeons you needed to get them, buy them off the trading post, or get very very lucky with a Z chest.

You’re talking about Guild Wars 1 like it was the be all and end all. It wasn’t. There were flaws with how it was laid out, just like there are flaws with how Guild Wars 2 is laid out. But the welfare greens you got at the end of the adventures? Meaningless, because everyone had them, and you wanted something better anyway.

In any event, the skill system in Guild Wars 1, which was a lot of fun, is part of what killed the game for people in the first place. 200 skills per profession and you could make a zillion builds, twelve of which were viable.

The balance problems due to the dual classing and number of skills were completely impossible to solve. That’s why rits destroyed the game. Everyone could just take rit heros, a minion master, and content became meaningless.

You want some of the very things in this game that prevented that game from growing.

For the record, I do agree that you should be able to get max stat items more easily than no exists in Guild Wars 2, however, I play the game without max stat items and do everything in the game. The gold weapon you get as a reward for finishing your personal story is worth as much as the greens you got from finishing a campaign.

Oh, one more thing. When Prophecies launched, you didn’t get that green. They added the Prophecies gear reward far later. I know this because I had to go back and finish Hell’s Precipice a second time to get it on my earlier characters.

In fact, the high end stuff like obby armor, six months after Prophecies launched was almost as out of reach to most people as the Legendaries are here. You’re just not remembering that.

The fact is, you’re comparing 4 seven year old games (or a series of games that came out over a 7 year period anyway) with a six month old game. But Guild Wars 2 has more in common with Guild Wars 1 at six months than it does with Guild Wars 1 now.

There were less skills, because no expansions. No PVe skills. And there were a couple of effective builds. The best gear was hard to get. And you didn’t get epics or anything great for finishing Prophecies.

GW2 Expansion targeted for 2013

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Vayne.8563

Wouldn’t mind if it’s true. I got 100% map completion and a boatload of other Explorer related achievements, and despite there being so much more to do and achieve, I can’t help but feel like I finished the game. I’m a sucker for exploring and I can’t wait to discover a new continent.

I have 100% map completion and I’m still always finding stuff in zones I missed the first time through. In every zone.

Sometimes it’s a jumping puzzle, which doesn’t count toward completion, or one of the zone achievements, like the hidden river in Orr, or just a weird thing like Anton’s grave (which was very cool to find).

There’s so much hidden stuff in this game, every time I play through a zone (with map markers turned off, now, since I got the achievement already) I find stuff I didn’t expect, or caves I’ve never been in.

GW2 Expansion targeted for 2013

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Vayne.8563

I would really like to see how many they actually sell – 3 mill gw2 sold and the retention rate is so so poor and so few playing now.

It would be very interesting to see the stats. There is no way I would ever give Anet another dime of my money and i know there are lots out there like me.

My server is busier now than it was two months after launch. Since you don’t like the game, you see what you want to see.

Saying stuff like this with nothing to back it up is a measure of your dislike for the game more than any objective reality.

That was not his issue at all, his issue is that he doesn’t deem players who come back for new content every now and then as a fully retained player. At least that’s my interpretation of what he was saying. Also, is your server busier generally or is it just the remaining players are pooled into specific area’s? I was on desolation farming and came across 2 players in the space of 3 hours, one of which turned out to be a bot on a loop of an area. :/ I don’t expect mad volume of players everywhere, but really it doesn’t feel like the game is teeming with life and I’m fully open to the ideal of this game being so, I just DON’T friggin see it….

I’m on Tarnished Coast and I’m an altoholic, so I have many characters at many levels in many zones, at pretty much all hours since I’m also an Australian insomniac. lol

The starter zones I always see people. In the mid ranged zones, it’s less…until an event pops, and I type in map chat that there’s this event starting and 2 minutes later there’s people there. Not all the time, but enough of the time.

In fact, I can’t remember the last time I started a group event solo, where people didn’t end up turning up to at very least rez me. lol

Flame and Frost: The Gathering Storm

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Vayne.8563

I don’t think the new guild content will be instanced. I think it will be like the raid rifts in Rift, that occur in the open world. I think it will be content that a guild can start, and do, but that other people, randomly will be able to join in as well.

GW2 Expansion targeted for 2013

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Posted by: Vayne.8563

Vayne.8563

I would really like to see how many they actually sell – 3 mill gw2 sold and the retention rate is so so poor and so few playing now.

It would be very interesting to see the stats. There is no way I would ever give Anet another dime of my money and i know there are lots out there like me.

My server is busier now than it was two months after launch. Since you don’t like the game, you see what you want to see.

Saying stuff like this with nothing to back it up is a measure of your dislike for the game more than any objective reality.

Forcing players to complete dungeons = bad I think

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Vayne.8563

I have not completed a single monthy yet. Mainly because i don’t like WvW, and the dungeons/pvp are made for hardcore players…which i am not.

So untill they make monthlys casual/solo player friendly, i won’t be able to complete them nor enjoy their benefits.

Storymode dungeons aren’t made for hardcore players…explorable mode dungeons are. Storymodes are relatively easy, comparatively.

GW2 Expansion targeted for 2013

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’d wager it’s true. A year to 18 months after a game comes out is prime time for an expansion.

Evolving the Living Story

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Posted by: Vayne.8563

Vayne.8563

At very least they need to add more content so there is something to do.

I know a lot of people who have stuff to do. I mean a lot. The 20-30 regulars in my guild are all finding stuff to do.

The problem is that some people know how to make their own fun and some people need to be spoonfed stuff. It might be a generational thing, I don’t know.

There are always people who are bored no matter how much they have to do, and there are always people who know how to entertain themselves.

No MMO can ever launch with enough content for the former. For those who know how to entertain themselves, this game is a fantastic playground.

Warning/Disclaimer in the Reporting system

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Posted by: Vayne.8563

Vayne.8563

The idea that you’ll get banned for an occasional bad report is ludicrous. This is obviously aimed at griefers who intentionally report people in an attempt to get them banned. Kids with vendettas.

Anet won’t ban anyone for making mistakes.

In my view, gw2 is geartrademill

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Posted by: Vayne.8563

Vayne.8563

The fact is that the ONLY place in the world you need that gear for is the place you need to farm to get it. This is completely different from gating in other games.

As an example, I can see ALL the fractal content without any of that gear. I can’t see later levels of the same content, but that’s completely irrelevant, since if I want to, I can get that gear.

So for those who aren’t grinders, I checked out the fractals, not only did every fractal but got every achievement except the swamp one, and I’m done. And I don’t have a single piece of ascended gear.

The content isn’t gated. People’s minds are gated.

Dungeon Master

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Posted by: Vayne.8563

Vayne.8563

Trying to pug stuff like that is infinitely inferior to finding a guild and friends to play with.

The downside of pugs is that you don’t know who you’re going to get. In a guild you meet people, play with them, learn who is who and what to expect. You form natural teams of people who play well together and have a good time together.

I recently finished (with my guild) Crucible of Eternity on every path. I have to say, that dungeon basically sucks. We have the submarine path down pretty okay but the other two just bite. Really really really bite.

So yeah, why would anyone randomly want to do it. At least with guildies, they back you up, and don’t rage quit..at least mine don’t. They muscle through, figure things about and you can talk about it later.

Remember that time in CoE when Coffee had to solo the boss because everyone else died….and we kept waiting for him to die so we could restart, but he just kept going and beat him. Yeah, that really happened.

Anyway guilds usually have voice software which makes completing dungeons a whole lot easier.

Starting to think this is the same helpful Vayne from guildwars2forum.com

Yep, that would be me. How you doing? lol

I left that forum, for a bevy of reasons I’d rather not go into.

Poor dungeon design is hurting GW2 in my view

in Fractals, Dungeons & Raids

Posted by: Vayne.8563

Vayne.8563

This is what dungeon run looks like in other mmorpg:
A bunch of noob get together trying to conquer the dungeon by wiping over and over again, and when they finally beat the last boss and get the equipment they want, they never have to do the same dungeon again.

This is what dungeon run looks like in GW2:
A bunch of dungeon vets(mostly elitism who ask for gear check) are forced to do the same dungeon 100+ times for money or token(or simply because there is no other endgame pve because “No Raiding!”) get paired up with noob and rage quit after a single wipe. (not to mention they don’t forget to insult people before they rage quit).

Or a group of friends in the same guild get together to run dungeons, sometimes for themselves or sometimes to help others, and have a lot of fun doing it, even if they sometimes wipe. You forgot option C. lol

Did i just hit the wall "Why continue on GW2"

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Posted by: Vayne.8563

Vayne.8563

TERA just went f2p, go try it out.

Then come back here when you get burned out on that

I burned out on Terra before I started playing it. That game is soooooo not for me. lol

Dungeon Master

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Posted by: Vayne.8563

Vayne.8563

uhm. i don’t think its fair to compare coe to cof3/arah4 paths. because even if you have terribad group in coe you can solo the alpha and carry your group. therefore you have a chance even if you have couple bad players in group.
in cof3/arah4 if you have 2 players in group. you don’t stand a chance.

and by bad i don’t mean new players. i mean players who lack skills and ability to improve them.

I don’t know anyone who can solo the destroyer crab in the “front door” path of CoE. Just saying. And no one could possibly solo the mutant destroyer, since you need 3 people on guns. lol

“solo the alpha” sir. yeah you need some teamwork for coe3 destroyer.
crab.. what about him? tbh i could never understand what people find wrong with him. we always kill him when helping someone to do coe3. never had any difficulty with him

We kill him too, but with his damage output, I’m thinking he’d be hard to solo.

Is anybody there?

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

Strangely I see people in the Wayfarer Foothills all the time. I mean a lot of people. It’s probably the busiest zone on Tarnished Coast next to Orr. Totally weird. lol

Evolving the Living Story

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Posted by: Vayne.8563

Vayne.8563

Right so it’s magical in nature. After the Searing, what happened? People recovered and regrouped for months. After the Cataclysm, what happened. Nothing, because everyone was dead. After the Foefire what happened. Nothing because no one could get back into Ascalon.

You’re right, this isn’t Earth, it’s Tyria, but storms are still storms. Are we saying here that freak weather patterns or volcanic activity can’t happen in Tyria, cause I’m thinking that there’s been at least one volcano explosion I can think of.

The truth is, this is the disaster part, and some people, the most qualified, will check it out. Weather scholars from the priory is my guess.

If this is vast and magic in nature, I’m still not sure running in with my sword is the smartest move.

Well, I’m not saying charge in all hellbent, for all we know Jormag is just beyond the horizon. What am saying is, we are tasked with the duty to defend the realms. After the Searing, didn’t we battle still battle the Flame Legion, even as we were pushed back. Even so, some staid behind to continue the fight.

Like you said, after the Cataclysm there was nothing left to salvage, so this isn’t the exact same circumstances. Even after the Foefire, the charr battled the ghosts for their land. If that was the case then, they’ll certainly do something about taking back their homes now.

Look, I’m not trying to bash the story here, in fact, I like that it started modest, I just feel the pacing is a bit off. And I don’t mean jump on our high horses and charge into the heart of a hurricane. I can say for certain there are individuals investigating this to see whether or not it was magical in nature, and being a hero I’d like to take part in that in anyway possible. Like we’ve both said, progression, it needs to happen. The next logical step is investigation, and we I bet we can be off some help with that.

We didn’t take the fight back to the charr after the Searing…it took two years. There’s two years between the Searing and the rest of the game.

And the pacing is only off because people are considering this a book. They’re putting too much into it. It’s a side event in a world full of events. There’s a few freak storms in one area, and they displace some refuges. Are we really comparing this to the Searing?

People are leaving homesteads because of flood and fire. We’re heroes. We’re helping them. But then there are still other areas of the world that need our attention a lot more than these guys. Until a threat is actually unveiled, by the people who figure out this sort of stuff (give you a hint, it’s not us), then we’re just on standby.

It fits with the personal story. We never figured out anything. Some guy knows that the attack on Lion’s Arch is imminent and then we go into action. Some guy says this tome is missing and we have to find the team sent out to find it,. and we go into action. Some guys are missing, or some fort is taken, and we go into action.

There are some storms. Some people are displaced. After defeating Zhaitan, I think I’ll probably wait for someone to check it out who’s a bit more qualified. lol

Dungeon Master

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Posted by: Vayne.8563

Vayne.8563

uhm. i don’t think its fair to compare coe to cof3/arah4 paths. because even if you have terribad group in coe you can solo the alpha and carry your group. therefore you have a chance even if you have couple bad players in group.
in cof3/arah4 if you have 2 players in group. you don’t stand a chance.

and by bad i don’t mean new players. i mean players who lack skills and ability to improve them.

I don’t know anyone who can solo the destroyer crab in the “front door” path of CoE. Just saying. And no one could possibly solo the mutant destroyer, since you need 3 people on guns. lol

Poor dungeon design is hurting GW2 in my view

in Fractals, Dungeons & Raids

Posted by: Vayne.8563

Vayne.8563

So there are how many really bad paths? That’s the question here. There are 24 explorable paths for each dungeon. Are 12 bad? Are 18 bad? Are 6 bad?

I love how people focus on the stuff they can’t do, and ignore the stuff that’s fine. But you know, the stuff you can run through in 20 minutes, is what most people want. They want to do a 20 minute run and get their tokens. That’s it. They don’t care about difficulty as much as speed.

Most dungeons have a faster path and slower paths. Personally I think path rewards should be based on the difficulty of the dungeon, not universal. I think that if you’re in a path of a dungeon that takes twice as long you should get more tokens.

But the idea that dungeon design is bad because there are some bad paths, that’s a bit much. Some of the dungeon design probably does need to be looked at, but it’s not that big a deal.

I need two more runs on CoE for my legendary token requirement, and I’ll likely never go back into that place (except to help guildies) but it’s not as bad as the OP is making out.

And you know, the butler run in Caudecaus is so fast, it’s like not even doing a dungeon. I sorta like having a couple of harder paths to bang my head against.

Dungeon Master

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Posted by: Vayne.8563

Vayne.8563

Trying to pug stuff like that is infinitely inferior to finding a guild and friends to play with.

The downside of pugs is that you don’t know who you’re going to get. In a guild you meet people, play with them, learn who is who and what to expect. You form natural teams of people who play well together and have a good time together.

I recently finished (with my guild) Crucible of Eternity on every path. I have to say, that dungeon basically sucks. We have the submarine path down pretty okay but the other two just bite. Really really really bite.

So yeah, why would anyone randomly want to do it. At least with guildies, they back you up, and don’t rage quit..at least mine don’t. They muscle through, figure things about and you can talk about it later.

Remember that time in CoE when Coffee had to solo the boss because everyone else died….and we kept waiting for him to die so we could restart, but he just kept going and beat him. Yeah, that really happened.

Anyway guilds usually have voice software which makes completing dungeons a whole lot easier.

Evolving the Living Story

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Posted by: Vayne.8563

Vayne.8563

We know why the refuges are fleeing. Freak weather patterns. Weird conditions. Lighting and fire storms. That’s what we know. They told us that. Not Anet, but characters in the game have told us about these weird storms.

Ever been in a disaster area in real life? Floods? Fires? After it’d done, there’s a period of cleanup, but that’s really about it…

True, that might be the way natural disasters happen on Earth, but this is Tyria. Their greatest disasters to date were magical in nature.
The Searing – Charr Flame Legion
The Cataclysm – Vizier Khilbron
Nightfall – Abaddon
Even the latest disasters are all attributed to the Elder Dragons.

If this was Earth, I’d agree with you. However, due to this happening to the inhabitants of Tyria, who have suffered generations worth of disasters at the hands of powerful beings that have reshaped the world, I’m going to disagree with you. We are heroes, and we’d surely be pressed to battle whatever being might be behind such large scale disasters.

Right so it’s magical in nature. After the Searing, what happened? People recovered and regrouped for months. After the Cataclysm, what happened. Nothing, because everyone was dead. After the Foefire what happened. Nothing because no one could get back into Ascalon.

You’re right, this isn’t Earth, it’s Tyria, but storms are still storms. Are we saying here that freak weather patterns or volcanic activity can’t happen in Tyria, cause I’m thinking that there’s been at least one volcano explosion I can think of.

The truth is, this is the disaster part, and some people, the most qualified, will check it out. Weather scholars from the priory is my guess.

If this is vast and magic in nature, I’m still not sure running in with my sword is the smartest move.

Frustration (precursors)

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Posted by: Vayne.8563

Vayne.8563

The problem is, for me, that the legendary weapon achievement is on your log in screen. It’s right there all the time. A big blank space. All the other achievements are easy to get, and that one doesn’t fit in.

If it weren’t for that, I wouldn’t even care about a legendary. By putting that on the screeen, it’s a constant reminder that I don’t have one.

You know, it’s not like I’ll play better or stay alive longer with a legendary. It’s just cool looking. And in fact, most of them aren’t all that cool looking to me. Some are downright silly.

But that blank spot is very annoying. And I have a precusor.

Evolving the Living Story

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Posted by: Vayne.8563

Vayne.8563

We know why the refuges are fleeing. Freak weather patterns. Weird conditions. Lighting and fire storms. That’s what we know. They told us that. Not Anet, but characters in the game have told us about these weird storms.

Ever been in a disaster area in real life? Floods? Fires? After it’d done, there’s a period of cleanup, but that’s really about it…because there’s no way I get hit a storm with my sword and get it to stop. The Priory might have started to investigate this, but I’m still busy mopping up Orr.

This is one thing in a world of things. Zhaitan is defeated, Orr is cleasened, but there’s plenty of undead still around.

This other thing, it’s a disaster like any other…it’s one in a world of disasters. We’re just focusing on it, because it’s the new content.

Flame and Frost: The Gathering Storm

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Posted by: Vayne.8563

Vayne.8563

Ok, I will bite. Look for the coming free content update for LotRO, update 10. A regular free update for a F2P MMO.

Maybe I’ll get an infraction for this, but people in this thread seem to never have played any other MMOs.

Really? REALLY? LMAO!

I played Lotro. That game is so pay to win it’s not even funny. That game is a HORRIBLE example of a F2P MMO. Sure you can play it, but not all the content is free. Some of the content you have to buy. Sure they have free upgrades in between, but the last I looked, some professions weren’t included in the base price (2 professions were locked off when I played) and many of the individual areas were off limits.

Do you know how annoying it is to want to play with a friend, but he has different content than you do? Are you really holding up Lotro as a bastion of f2p?

Turbine may not be the greediest company to have ever produced a game, but that’s only because EA exists.

What is the purpose of DR?

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Vayne.8563

It’s not just about botters. Anet has always been against farming and speed runs. There were relatively few botters in Guild Wars 1, but Anet still took the time to thwart speed clears in places like the Underworld. This is the reason.

And ecto should be, realistically, around a certain amount of money. You can buy or sell them for X amount. But when people are speed clearing the Underworld, or solo Rit farming it super fast, suddenly the ecto supply is greatly increased. This is supposed to be a baseline material. In Guild Wars 1, it was actually a form of currency. People would sell things for ectos, if they were really expensive.

The problem is, if ectos become cheap, then the entire fabric of the game becomes meaningless. For example, Obsidian armor, which required a lot of ectos to get is suddenly something anyone can get. It stops being something to work towards. It ceases to have any meaning at all.

There are people who play games like this specifically to play the economy and farmers actually make it much harder on those people. In fact, due to speed clears, Anet placed a harder creature into the Underworld, Skeletons of Dhuum, which were immune to damage mitigation. They did this to stop speed clears, but in doing so made it much much harder for casual people to go in and try to clear it with a team (particularly on the escort quests you had to do to complete it).

In the end, it annoyed me that I was affected by decisions made to curb the speed farming, because I never would consider speed clearing anything.

The game is made to be played a certain way. And while some people like to farm, it’s not designed to be farmed. If you farm enough, you undermine the economy and that affects everyone. Anet has to draw a line between what is acceptible in terms of farming and what becomes something that affects to economy of the game.

The other side of the coin was if everyone could get money faster, it would just drive up inflation anyway, and nothing would be cheap enough to afford.

I personally feel that there is a lack of competition

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I thought the February update was supposed to be the big PvP update. I’m sure ladders will be introduced, and then you can all go be competitive with each other.

Since I’ve competed for a living in real life, I have zero desire to be competitive in my gaming time. But ultra competitive types aren’t most people. Why should anyone go out of their way to make a game for a minority anyway. A minority that’s never satisfied and always complains, because one profession is OP or one profession is underpowered, or we don’t have this or we don’t have that.

Guild Wars 2 launched too early, I think that’s pretty clear, since lots of the features they were going to launch with weren’t ready. It launched early, in my opinion, because Anet had to get the game out before MoP was released, and rightly so. Six months down the road, we’ll end up with a game that’s got more content and things like guesting, and ladders and what have you.

It’s not in there now, but you’re not paying a monthly fee anyway. You already have the game. Wait for the PvP update and see if they put this stuff in.

On the game being busy or not, I don’t know about you but my guild is growing and Tarnished Coast is pretty much always busy. And since I’m in Australia, that means the off times too.

Am i Doing it Wrong?

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Posted by: Vayne.8563

Vayne.8563

Plenty of people play this game casually. If you can’t do it, find another game. Doesn’t mean it can’t be done.

Casually for an MMO doesn’t mean you get everything today. In fact, most people when they get max gear leave games, because they think there’s nothing left for them to do.

Laurels. Thoughts?

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Posted by: Vayne.8563

Vayne.8563

People don’t need BIS gear to play this game…they want it. And if they don’t go into the fractals, they don’t need agony resistance. So I’m not sure what all this fuss is about.

I don’t know about other people but I play MMOs long term. So if it takes me two, three months to get something…so? When I get it, I’ll have it.

The problem is everyone wants moar, now. And you know, it really doesn’t make the game better.

Am i Doing it Wrong?

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Posted by: Vayne.8563

Vayne.8563

What profession do you play? That’s one question, because I solo Orr all the time on several of my professions. There’s also Frostgorge sound which you can solo. You don’t have to do dungeons to get drops.

Do the jumping puzzles in the hard areas, or show up for the dragon events, which will eventually get you enough money to get all rares. By eventually I mean like in a week or two.

Try guesting to a busier server. If you play at odd hours, try Sea of Sorrows, which is the unofficial Oceanic server. Orr might be busier on that server. You’re not locked into doing PVe on your server since guesting was introduced. Tarnished Coast is also busy most of the time.