Showing Posts For Vayne.8563:

Gold from playing, not grinding or farming

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Then I’m not sure what I’m doing wrong if you’re just playing the game and having gold.

I play WvW a few hours a day and get nothing. Repair fees only, and if I’m lucky I break even.

Superior runes 6/6 is usually the kicker. Builds are reliant on those expensive 6/6 rune bonus.

If you’re only playing one aspect of the game, say WvW, it might be different. I mean if you play all day and do nothing but SPvP, you barely make any money at all.

I’m talking about PVeing, when I talk about playing the game, as I assume most people are. WvW actually represents only a small portion of the game. Meaning you have four maps, and when you compare the area of those maps to the area of the rest of the game, it’s pretty small.

So you’re playing a small fraction of the game, where as I’m playing the entire game (including WvW sometimes).

I’m pretty sure you’re mistaken about your perception about who participates in what playstyle. I’ve been leading a guild since 2004, and from what have seen over the years, there is a pretty significant portion of our players who are ONLY interested in PVP, be it world PVP or wargame PVP (by whatever name). I’ve also seen people who only run dungeons or who only ever do open world PVE, and there are players who – given a choice – will only craft or only play the market or only participate in socializing (read: stand around chatting for hours on end).

I think the problem is more that for an equal amount of time spent in game, the rewards (perceived and factual) per play style are very different.

I’m not mistaken because I’m not saying what you think I said.

I spoke about playing the game for me and how I make my money. I didn’t say that other people who play portions of the game can or can’t make money as fast or they should. Nor did I talk about the percentage of people who play the game like me.

I’m simply saying I don’t farm but I make money.

I’m well aware certain people only WvW. How does that change what I said at all?

In my view, gw2 is geartrademill

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Posted by: Vayne.8563

Vayne.8563

Right and Anet said all along, it was never intended for WvW to be balanced.

WvW was never supposed to be a fair fight with 5v5s or 10v10s or equal numbers or exact equal conditions.

However, it is supposed to be generally balanced without absurd barriers to entry.

Let’s say that 12% of the people on one server have it and only 8% on another. That doesn’t mean at any given time, the server with less won’t have more people on that have ascended gear.

You’re still making excuses.

WvW should simply use the sPvP ruleset. It is, after all, a PvP game mode.

Failing that, my gear in WvW should be up-leveled to ascended automatically.

Failing that, WvW should not be affected by PvE gear stat creep at all (e.g. make ascended gear have the agony gating stat without any change to normal stats).

Failing that, kitten you.

Those who lose arguments often resort to personal insult. But since I’m notoriously hard to offend that hardly matters.

In YOUR opinion WvW should follow SPvP rules, but I see WvW as a cross between PVe and PvP. After all, you need it for your world completion. It still has vistas and gathering. It has jumping puzzles. This sets it apart from traditional PvP. It was DESIGNED not to be balanced. If you think it should, well that’s okay. You’re entitled to your opinion.

But I seriously doubt your opinion will change the way the game was designed.

This Game Is So Amazing

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Posted by: Vayne.8563

Vayne.8563

I’m trying to play the game for “Fun” but nearly all my “fun” has been taken away these last 4 or so months…

So i come to the forum to explain why i’m no longer having “fun” in Anets game anymore..

I’m glad a few like the OP still enjoy the game and i wish i could too.

Could you give an example?

Lodestones from open world mobs …almost non existent.
T6 mats from mobs, as above
Champion loot is blues at best..

There’s three examples.

Yet, all those examples are about rewards and loot. Not quality of content. Though I do agree with those points they don’t ruin the game by any means.

Dynamic Events breaking constantly
Classes very unbalanced in different aspects of the game
Culling..

Hows that?

Of everything you’ve listed, culling is the one thing that’s a legitimate concern. Class imbalance has always been a matter of opinion and yours is as good as anything else. Every profession is OP according to someone and every profession is underpowered according to someone else. I think people have no clue what it means for a profession to be balanced. And balance issues never get worked out in any game, because no matter how much you tweak the balance, someone will always been unhappy.

And yeah, sure there are some broken dynamic events here and there. Like quests in other games don’t get bugged? I guess you never played Skyrim.

There are 1500 events in the game. If 10% of them were bugged at any given time (and I don’t think that’s the case) there are still 1350 events you can do. So you skip the bugged one and play the game. Not like a single bugged event should ruin the game for anyone.

Every MMO has bugs. Most games do. This game is completely playable the way it is, with the possible exception of culling, which Anet is working on.

I think people expect too much from MMOs in general.

Gold from playing, not grinding or farming

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Then I’m not sure what I’m doing wrong if you’re just playing the game and having gold.

I play WvW a few hours a day and get nothing. Repair fees only, and if I’m lucky I break even.

Superior runes 6/6 is usually the kicker. Builds are reliant on those expensive 6/6 rune bonus.

If you’re only playing one aspect of the game, say WvW, it might be different. I mean if you play all day and do nothing but SPvP, you barely make any money at all.

I’m talking about PVeing, when I talk about playing the game, as I assume most people are. WvW actually represents only a small portion of the game. Meaning you have four maps, and when you compare the area of those maps to the area of the rest of the game, it’s pretty small.

So you’re playing a small fraction of the game, where as I’m playing the entire game (including WvW sometimes).

I imagine you PVE a lot to make that much gold a day. Cos I don’t and I do maybe 2-3 dungeons a week now.

WvW/sPvP is playing the game. As long as I’m doing something and not just standing around in Lion’s Arch, I’m playing the game.

I do play a lot. But I make a gold from a single dungeon run, almost always, and that takes 20 minutes for some of them. An hour for another. I mean I do my daily that’s 5 silver right there…or 5% of that gold.

I mean I gather stuff when I see it, I kill stuff rather than skip stuff. But it’s just playing to me. Half the time I’m gabbing with my guild on mumble and not even particularly paying attention to what I’m doing. And somehow, the gold comes in.

In my view, gw2 is geartrademill

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Posted by: Vayne.8563

Vayne.8563

Thousands of people have played the game with masterworks and rares. Not everyone in WvW is even level 80.

Yes, I know. Those are the people who I crit for 20k with a basic 1.5-second combo.

They barely get a chance to blink before they are erased from the map. That’s not even fair.

They shouldn’t even be in WvW, although they do make me laugh. Unless they’re on my server. Then they make me cry.

Right and Anet said all along, it was never intended for WvW to be balanced. It was a hodgepodge. A bunch of people doing their thing, without having the equality they have in SPvP. They’re not trying to balance it, because they know it can’t be balanced.

In general if 8-12% of people have ascended gear (and yes I’m making these numbers up, just as an example), that means that there’s 4% potential discrepancy between your server and theirs. It’s not balanced for 1v1 and was never intended to be balanced for 1v1. Overall, the differences between servers should balance out, more or less.

Let’s say that 12% of the people on one server have it and only 8% on another. That doesn’t mean at any given time, the server with less won’t have more people on that have ascended gear.

And when you meet another player 1v1, what will make the difference between living and dying is your profession and build vs. his profession a build. That’s a far more likely outcome than the result being changed by a couple of ascended items.

At any rate, you are clearly playing a different game than I am, and a different game than Anet designed, since WvW was never designed to place everyone on even footing.

Gold from playing, not grinding or farming

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Posted by: Vayne.8563

Vayne.8563

Then I’m not sure what I’m doing wrong if you’re just playing the game and having gold.

I play WvW a few hours a day and get nothing. Repair fees only, and if I’m lucky I break even.

Superior runes 6/6 is usually the kicker. Builds are reliant on those expensive 6/6 rune bonus.

If you’re only playing one aspect of the game, say WvW, it might be different. I mean if you play all day and do nothing but SPvP, you barely make any money at all.

I’m talking about PVeing, when I talk about playing the game, as I assume most people are. WvW actually represents only a small portion of the game. Meaning you have four maps, and when you compare the area of those maps to the area of the rest of the game, it’s pretty small.

So you’re playing a small fraction of the game, where as I’m playing the entire game (including WvW sometimes).

In my view, gw2 is geartrademill

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

What you’re essentially saying is you weren’t playing the game before you got exotic armor. That’s just silly.

I wasn’t. I was grinding out significant spans on time on Snow Trolls, kitten dragon non-events, and Orr DEs until I could craft / purchase my exotics.

And that was for one kittening stat configuration.

Tons of wasted time.

You’re playing the game from the moment you create a character and start doing the tutorial. You don’t wait to play the game until you gear up (unlike some other games where that’s the case). You’re playing the whole time.

No, I’m not. I’m completing kitten roadblocks and chores the devs have stuck in my face until I can play on a level playing field. The only real fun between level 1-80 were the story quests up through ~50. Every other second was a waste of time.

ANet advertised GW2 with the philosophy of “less kitten wasted time grinding than the other MMORPG”. They’re now stepping backwards away from that and throwing more kitten in my face.

If you truly believe you’re not playing the game until you have the best gear, you’re playing a different game. Thousands of people have played the game with masterworks and rares. Not everyone in WvW is even level 80. Saying you need this to play the game is your own hang up. You can’t blame Anet for it. This is in your head.

It’s exactly what I mean when I say content isn’t gated, people’s minds are gated.

Gold from playing, not grinding or farming

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Posted by: Vayne.8563

Vayne.8563

My gold comes from playing, not farming. And I’m relatively close to getting a legendary. Well over halfway, for sure. Most of the hard bits are done. That said, I did get lucky with the precusor, but anyway, yeah, if I had to guess I’m more than 70% done.

Honey, you farmed your 1 mil karma, that ain’t playing.

FARMING != PLAYING

Wrong, since you get karma by just playing. I almost never “do” dailies. Dailies just happen while you’re playing.

Farming is when you do a specific thing, like run through dungeons repeatedly to get gold. I, on the other hand, don’t. I run to help guildies, and incidentally get gold. I play the game, often in low level zones because I like them.

I’m not running around Orr, following Plinx, though I’ll do an event if I run across it.

The thing that is different between farming and playing is that in farming your intent is to make money. Playing your intent is to have fun. I’m making money incidentally. I’m getting karma incidentally.

Do you know how many times I’ve gotta a daily without knowing I was close. And the reward for dailies is almost 7000 karma with buffs. I’ve done monthlies too. That’s a lot of karma.

But I didn’t farm any of it. I just played the game.

Gold from playing, not grinding or farming

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

My gold comes from playing, not farming. And I’m relatively close to getting a legendary. Well over halfway, for sure. Most of the hard bits are done. That said, I did get lucky with the precusor, but anyway, yeah, if I had to guess I’m more than 70% done.

In my view, gw2 is geartrademill

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Posted by: Vayne.8563

Vayne.8563

This is just four pieces and they’re the ONLY pieces available at this time. So in three months you can get ALL the gear you need pretty easily, without that much effort.

I get it. I have to waste 3 months of my life in this game before I can actually play the game.

Ummm no. Actually you’re playing the game without those rings and backpieces. Everyone who’s playing the game is STILL playing the game. You’re not playing a different game because you don’t have them.

Let’s say over the course of a month in WvW, 3 guys kill you who wouldn’t have killed you before. So? And you can’t even prove that’s the case. It could be that no one will have killed you that wouldn’t have killed you anyway.

What you’re essentially saying is you weren’t playing the game before you got exotic armor. That’s just silly.

You’re playing the game from the moment you create a character and start doing the tutorial. You don’t wait to play the game until you gear up (unlike some other games where that’s the case). You’re playing the whole time.

Some people just suffer the delusion that if they don’t have BIS gear they can’t function at all.

Hall of Monuments fail

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Posted by: Vayne.8563

Vayne.8563

Actually I would say I’m an Anet supporter (though I don’t feel I’m entitled to anything for it). I’m an Anet supporter because I spend money in the cash shop, even in Guild Wars 1 I did, mostly because I liked the game. I didn’t really need some of the costumes I bought and I didn’t care.

The way I see it, I paid pennies per hour for the entertainment Guild Wars 1 gave me. A few bucks here and there as a thank you meant nothing to me.

Of course, I also sold a whole bunch of people on Guild Wars 1 and Guild Wars 2. I’m directly responsible for at least 20 sales of this game, which sorta makes me a supporter.

But yeah, the whole entitlement thing is sorta weird.

Hall of Monuments fail

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Posted by: Vayne.8563

Vayne.8563

You can get rewarded for having just prophecies and eye of the north too. Or just Factions and Eye of the North. This isn’t a greed thing from Anet, no matter how you feel. Saying it is won’t garner you any sympathy.

That’s the most recent game they came out with that they programmed the mechanic into of the hall of monuments. It’s the place where your achievements are recorded. Those achievements don’t apply to the other games, because the place didn’t exist in the other games.

Anet should what, go back and reprogram old games to give you stuff? Now who’s unreasonable?

Drop rate of.. just about everything

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Vayne.8563

Finally what do people really need so much gold for? The only thing I can really think of is a legendary. And legendaries are supposed to take a while to get. I mean, you can’t buy 500 badges of honor, yiou can’t buy 500 dungeon tokens. If you see legendaries as a long term project, there’s no need to spend money.

OK, so I personally want Kudzu for my ranger. At the current price of 1,750 gold and at my current rate of saving (600+ hours for 30 gold in my bank atm) it would take me… 35,000 hours of play to get the gold needed, but then again the item might cost 100,000 gold (I have no idea of course) by the time I save so there is no possible way I could save the money to buy one.

Sure I have wasted some of my gold over the 4 months but I don’t think I would have earned much over 50 gold in total as I have been saving everything since XMas.

The only real way for me to get a legendary is to craft and I don’t like crafting so I won’t be getting one. T.T

Sure, but how many people are going to spend hundreds of dollars to get it. People are talking about Anet designing the game so you don’t get a lot of money from rares, let’s say.

Now, I have 140 gold right now, and that’s after spending quite a bit of gold on other stuff. I’ve never sold a gem. I do run dungeons relatively frequently, but I don’t farm them.

Most of this is gotten just from playing.

So if a legendary is a long term goal, and it takes a year, it takes a year. Surely you don’t think most people are going out and spending hundreds of dollars to get a legendary.

The idea that the drop rate of the game is made the way it is so people don’t have money is just a conspiracy theory.

There’s some kind of elusive bug in the system, because some people ARE getting the drops, that’s my point. What’s the point of giving some people drops and not giving others, if Anet is just in it to get gem sales. Why not give nobody drops if that’s the case?

I’m not saying that a small few people won’t spend hundreds of dollars on gems, but I will say that Anet isn’t counting on that to stay in business. It makes no sense as a business model. Either everyone has lousy farming or no one does. Not half the people.

Warrior Skill - Rush

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Posted by: Vayne.8563

Vayne.8563

Turn off both autotarget and experiment with target assist. That should help a lot.

Game isn't addressing core issues in my opinion

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Posted by: Vayne.8563

Vayne.8563

But some people enjoy the dungeons and I, for one,. enjoy them much more now that you can’t rez rush.

I’m pretty sure pugging dungeons sucks a lot more than playing with a guild or friends, though. I always play with my guild and we have a ball. I haven’t found many tedious dungeon paths, though some are longer, or harder than others.

Arah and two paths of CoE seem to be the big remaining culprits.

You say that Anet isn’t addressing the problems, because they haven’t redone the dungeons. The WvW people say they haven’t addressed the problems because culling is still in the game. Both are being worked on, and both take time. A lot more time than people seem to think.

And there were other things to work on too. You think the PvP people don’t want the new PvP maps? You think the people who play in the open world don’t want solutions to getting people back into earlier zones?

You’re not really whining, in my opinion, but you have an unrealistic expectation of how long stuff really takes to fix. I’ll tell you this much. An MMO that’s out for six months has a lot of things to fix and many things have been fixed and many more are being fixed.

If it’s not fast enough for you, it doesn’t change the fact that it’s not an unreasonably long time. It may seem like that from a consumer point of view, but it’s not really that long from a development point of view.

The game keeps getting better. It’s just not getting better fast enough for some people.

In my view, gw2 is geartrademill

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Posted by: Vayne.8563

Vayne.8563

The fact is that the ONLY place in the world you need that gear for is the place you need to farm to get it. This is completely different from gating in other games.

No, that is the same argument that is used by raiders in every other game to justify why they should be the only ones to get better gear than those who don’t raid.

It’s not the same argument, because you can’t actually enter raids, where as you can enter the fractals.

In other words, you can’t see the highest level raids in most games. That content is completely cut off from you.

The fractals aren’t cut off from you. People have done fractals without ascended gear in greens up to level 18. You can’t in any way say that content is gated.

What people complain about in those other games, non-competitive people like me, is that we can’t see content at all. Whatever lore, story, or interesting items are in those places are completely cut off from us because we’re more casual.

But that’s not the case with the fractals. Without any ascended gear you can go in and see every single fractal. Now if you like that sort of thing and want to repeat the same things over and over again, but harder (and I don’t), you can keep going.

But that’s different from raids in most games where you can’t see the content at all.

Rift tried to put in single player raids so people could see it, but they missed the mark. They made the content so unbelievably easy if you had any gear at all that it felt pointless. They might as well have handed me a video to watch.

The fractals doesn’t suffer than problem. I can do the fractals. More, I can KEEP doing them, and stay at the same level if that’s what I like.

That content isn’t gated.

Worth playing again?

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

It’s worth playing just to try the fractals. I really enjoy them. Aside from that dungeons are a lot better now that you can’t rez rush.

But there are still bugs, and people are still complaining about DR. I don’t think DR is a problem, I think there’s a loot bug that affects some people and not others, which is a completely different story.

But why not come try it, instead of asking our opinions. It might be great for one person and crap for someone else.

Guild Wide Mail

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Posted by: Vayne.8563

Vayne.8563

I agree with this. This is something that needs to happen. The idea that so many people have personal guilds just to have extra storage makes it hard to get everyone in guild on the same page. And not everyone will use voice communication even it’s available. Others won’t go to the guild website. Guild mail would be solve these problems.

Lion's Arch Overflow and Roleplay Concerns

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Posted by: Vayne.8563

Vayne.8563

If I were the RP community, I would look for another place or series of places to RP. RPing in the busiest place where everyone goes anyway seems counter productive to me, no matter how cool the place is. The game can’t take tons of more people in LA and overflow servers exist for a reason.

So what if there was an agreed upon rotation within the community of different RP days in different cities instead of sitting in the same city day after day. It would actually change the nature of RP, since with Asuran gate it makes sense people wouldn’t always be in LA. And since the other cities almost never have an overflow, it makes more sense.

Sure it would take time to set up and get people used to but it’ll still likely be faster than Anet being able to fix this problem.

In my view, gw2 is geartrademill

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Posted by: Vayne.8563

Vayne.8563

250 t6 mats + 50 ectos for the best in slot back slot is a grind, you can grind fotm also.
20 dailies + monthly=1 Amulet
10 Fotm dailies OR 25 dailies + monthly= one ring.

And this is just for four pieces

This is just four pieces and they’re the ONLY pieces available at this time. So in three months you can get ALL the gear you need pretty easily, without that much effort. The daily can’t be called a grind because you can get it doing different things. The fractals probably could be a grind, unless you do what I do and like do them every now and then when you feel like it.

See the fractals came out in November, and it’s now February. You could have rings and stuff from the fractals without grinding them, if you just do them every now and again as part of the stuff there is to do.

I don’t grind dungeons, but I’ve managed to complete most of them. Actually I’m only up to level 8 fractals, because I kept going back to help guildies get their early ones done. But I still haven’t grinded.

See grinding is a state of mind as much as anything else. I’ll play more normal game and in the next couple of months, I’ll have my ascended gear.

But even if I didn’t have that gear, it wouldn’t change the game for me, so the grind isn’t required. I don’t have a single piece of ascended gear right now and I’m doing all the stuff I used to do.

Server population

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Posted by: Vayne.8563

Vayne.8563

Well, guesting should solve most of your problems anyway, Nuka. Just find a busier server and guest to it, since some of us have people on their server.

Drop rate of.. just about everything

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Vayne.8563

For those people who claim that the drop rates are just some plan to get people to buy gold, I really don’t get it.

First of all, some people do have decent drop rates. If this conspiracy theory is true, why don’t all of us have crap drop rates. It’s been acknowledged even by people who have bad luck consistently that their guildies they run with have better luck. I’m certainly thinking something’s up, but this conspiracy theory doesn’t seem likely to me, if some people are getting drops. I mean why pick on just certain people if they want people to buy gems for gold.

Likewise, if they wanted people to spend money on gems for gold, why would they continually give out things like black lion trading kits and transmutation stones from things like dailies and zone completion. I get so much of that stuff I never have to buy it. If they were so greedy, those rewards never had to have been introduced.

Finally what do people really need so much gold for? The only thing I can really think of is a legendary. And legendaries are supposed to take a while to get. I mean, you can’t buy 500 badges of honor, yiou can’t buy 500 dungeon tokens. If you see legendaries as a long term project, there’s no need to spend money.

Stuff like exotics can be bought for karma, which is easy to get. Ascended gear would sell really well if it were on the trading post and people would need gold to buy it but Anet isn’t allowing ascended gear to be sold. Even most exotics acquired in the fractals are account bound. Does this really sound like a company that wants people to buy gems to get gold.

I played Guild Wars 1 for a long long time. I don’t remember golds (rares) falling from the sky, or greens that were that easily farmable even in that game. In fact, once you hit a certain level, farming was pretty much pointless, Either you ran the Underworld for hopes of getting an ecto, or you tried to get a lockpick drop in a dungeon, which didn’t happen often, or you tried for a voltaic spear drop and farmed it ad nauseum.

The only difference between the two games was that the drop rate could be fooled if you had a trick build with which to solo farm. Because the drops were designed for a larger party and if you soloed stuff you normally wouldn’t be able to, you could get more. But actually playing the game, which is what I did, yielded the same kind of drops I get here. Every now and then you’d get a lockpick or an ecto or a black or white dye, but that’s it.

This game isn’t much different farming wise than Guild Wars 1, which had no gems to gold thing. And you’d need a whole lot of ectos and obby shards to get obsidian armor.

So let’s stop with the conspiracy theories.

Server population

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Posted by: Vayne.8563

Vayne.8563

You must be playing a different game from me, because I see people in the world all the time. I’m on Tarnished Coast and no matter when I play (and I play at all hours), I always find people.

I’ll often start group events in zones that look empty, and try to solo them. Before they’re done, there’s usually a small group that forms even without it being annouced in map chat. If I say something in map chat, most of the time, people show up.

But it’s a relatively big world for a new MMO, and when you take away PvPers, WvWers, dungeon running and fractals, of course there aren’t going to be zergs in most zones….and most zergs don’t need them.

You shouldn’t either.

Consistency in Item names

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Vayne.8563

Yep one of my problems is color blindness, so I don’t always see red text, at least not easily. If I had I’d never have made the mistake. Spending 180 tokens on light armor I can’t use that’s soulbound..I mean why even let a heavy armor wearer buy light armor that’s soulbound on acquire. So he can salvage it? He can salvage heavy armor too.

The worst part of it was that the names were exactly the same for all three armor types, and there were multiple types of each.

Obviously I’ll be more careful next time, but it’s not a great feeling when it happens.

Fractals grinding neccessary?

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

It’s not marginal – the percent increase on every single piece of gear will add up to being a flat increase of that amount across the stats you choose.

And by the time that stuff is released, how hard will it be to get that stuff? Right now it’s marginal. Unless you have a crystal ball and can predict the future, there’s not much else to say.

Right now, at this moment, it’s marginal. Nothing has been released but what we’ve seen. We know Anet has plans to make stuff available through other means. There may also well be other ways to get laurels in the future.

At this moment, you don’t have to grind and no one knows what the future will hold. For all I know, by the time they introduce the next thing, I’ll have enough days for the necklace and both rings.

Until I see something, I don’t assume it will be. And I certainly don’t state with certainty that you’ll have to grind to play the game. Remember the big crisis when people for saw what was in the cash shop and everyone screamed pay to win. And it never eventuated. It was just people screaming.

The same is going to happen this time. People scream about all sorts of stuff, but a lot of that stuff never happens. Personally, I’d rather take the wait and see approach than make assumptions. Fractals are out what, three months now…and all we have a back piece, a couple of rings and a necklace.

I’m not to worried about it.

Fractals grinding neccessary?

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

*obtained with Laurels in nine million years because it takes forever to get any single item that way if you don’t like Fractals.

I’m not sure what the rush is. I play MMOs for long periods of time. A couple of months in MMO time is nothing to me.

I’m four days away from getting my necklace, and that’s only 20 days after they instituted the daily. Getting one piece of gear a month, assuming I never do level 10 fractals (I’m at 8 now) is fine. I don’t see what the big rush is.

It’s not going to drastically change the game for me. It might not even noticably change it. I’ll be doing all the same things I did after I get it as before I got it.

I just don’t get the whole immediacy thing.

is that because you bought a game without informing what you were buying..

Gw2 was labeled as a no grind mmorpg.
1 month per piece is actually grinding considering you need more than a year to get fully equipped at that rate….

They will possibly fix it someday but for sure for now laurels items are grindy.

Also if you think how much is required to get 2 rings+1 amulet + 3 infusions….its really too much of a grind.

I’m not grinding though. And they never said there’d be no grinding. The grinding talked about in the manifesto, if you bother to actually listen to what’s being said, is talking about combat grind as in killing mobs to level. Don’t believe me. Read the entire paragraph, it’s in the wiki.

There were a couple of quotes in a couple of interviews that said something that you might believe would be no grind, but then there’s another quote that says there’ll be stuff to grind for for people who want to grind for. The only difference is cosmetics.

Now, the difference in the ascended stuff is so unbelievably marginal, certainly at this point, that there is zero reason to grind for it. You may in your heart of hearts believe you must absolutely have BIS gear, but the backpack, the necklace, and the rings, all there is out now, is just too small a difference to make a difference. And as time goes on, you have no idea how hard or easy this stuff will be to get.

People have it in their minds that they have to grind for ascended stuff, but it’s not true. I play every single aspect of this game without a single ascended piece.

Fractal Weapon drop rates?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I want ANET to make this dungeon like all the others, and let me spend my tokens(relics) on the weapons i want.

Doesn’t seem an unfair request, since they caved for people complaining about rings and made acquiring those in line with other dungeons, buying with the dungeon currency.

I wish ANET could read this and do the necessary implementations to the system already we are all begging to it.

What makes me laugh is that they are even going to do a conference and say how much they made comunity-based online game, when yet they have never added something asked from the comunity (duels, new game modes, less RNG, better rewards, no dr, and million more)
You can read it here: http://www.arena.net/blog/guild-wars-2-game-director-to-speak-at-sinfo-conference-in-lisbon
" Building a Community Focused Game."

Anet never introduced anything players asked for? Really? Never?

The fractals were introduced because people asked for them. Probably the wrong people, but that’s not to say Anet didn’t listen. Anet also introduced laurals because people wanted these items without doing fractals. Anet has implemented a lot of things asked for over a long period of time.

Originally they announced there’s be no walking. People complained and there’s walking. Originally they announced you wouldn’t be able to change your eye color and people complained and now when you make your character you can select your eye color. A lot of people weren’t so hot on the Sylvari and so the Sylvari got redesigned. I think Anet listens just fine.

The difference is Anet doesn’t just release something in two days because you ask for it. Solutions, particularly programming solutions take time. They talk things over, they make decisions, then they implement the programming.

The game’s out six months and you expect them to listen to everything everyone wants. Okay, here’s a question. What if one segment of the population wants one thing and another segment wants another? Then who do they listen to.

I think you probably don’t have a clue what Anet does and doesn’t listen to.

Any way to permanently remove the popup quest on the top right corner?

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

No way that I know of. To get rid of that message, you only have to do one heart in Shaemoor. Of course, that would then be replaced by the next part of the personal story, so I’m not sure this is helpful.

I really do think Anet should give people the option to turn off dailies and personal story reminders as well.

Drop rate of.. just about everything

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I just ran Orr for about 90 minutes. I got 3 yellows and a number of greens. On top of that, all the yellows gave me ectos, seven all up.

Admittedly I have pretty high magic find, but I’m just not seeing this drop problem. I ran with my wife, who only get one rare in the same time period but she was hardly using any magic find at all.

Basically we did fine for the amount of time we spent. We were mostly node gathering btw, and only did a couple of DEs until we started Plinx.

Fractals grinding neccessary?

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

*obtained with Laurels in nine million years because it takes forever to get any single item that way if you don’t like Fractals.

I’m not sure what the rush is. I play MMOs for long periods of time. A couple of months in MMO time is nothing to me.

I’m four days away from getting my necklace, and that’s only 20 days after they instituted the daily. Getting one piece of gear a month, assuming I never do level 10 fractals (I’m at 8 now) is fine. I don’t see what the big rush is.

It’s not going to drastically change the game for me. It might not even noticably change it. I’ll be doing all the same things I did after I get it as before I got it.

I just don’t get the whole immediacy thing.

Anyone feel like a hero?

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Posted by: Vayne.8563

Vayne.8563

I feel like a hero all the time. Then again, I run dungeons with people and sometimes, we nearly wipe but we finally get the downed players up and then we get through the dungeon. I also feel like a hero when I’m recapturing captured waypoints.

But everything I do doesn’t have to be heroic. Sometimes, I can just be helpful. Nothing wrong with that either.

As for being Tahearne’s sidekick, while there’s an element of both of you having related tasks, his task is to purify Orr, yours is to kill Zhaitan. You have related wyld hunts, not the same one.

My Saddest Day In Guild Wars 2 Since Beta

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

More than 50% of events aren’t bugged, unless your server sucks a whole lot more badly than mine. MAYBE 10% are bugged. Exaggerating doesn’t make you righter.

Part of the problems with forums everywhere is people use hyperbole and exaggerate to make their points and this makes their entire argument circumspect.

Sure there are bugged events, but in no zone are half the events bugged, though in Orr at launch it might have been close.

The problem is you haven’t sat there and counted every zone event and then counted the broken ones.

There are dozens of events in each zone. I doubt more than a dozen of them are broken at any time. In fact, I doubt more than 2 or 3 are broken at any time.

Complaining about something legitimate is fair game. Exaggerating the situation, however, makes people question everything else you’re saying.

You should follow your own advice, mate. Exaggerating the situation in claiming there are less bugged events is just as bad …

I often do my daily in Gendarran Fields. There was a long stretch of time around a month ago when I counted 4 bugged events in 1/3 of this map on my server! These were either stuck or would not trigger. After server resets, they would work ok for a bit, then bug again.

Even now, there are still some events in this section of map that never trigger. And, this is just in one smallish section of one one map! Compound this over all the PvE maps, and situation might not be as bad as the other poster stated, but it is certainly much worse than you claim it is ..

However, this is small potatoes compared against the major issues outstanding with this game. Class balance is still a huge issue. Try playing a spirit ranger then come back and say the game has been fixed …

Releasing new content while the game is still in much the same mess as it was when released almost 6 months ago is more than enough justification for any player, regardless of how much time spent in-game, to quit ..

My time limit is 6 months. If anet has not addressed most of the class balance and buggy / poorly implemented skills in the up coming Feb update, I will be gone as well. Enough is enough, and I suspect I won’t be the only one looking for the exit …

And how many sections of the map have no bugged events. What a ridiculous claim!

So okay I’ll go in game and count bugged events, just to prove the point if that makes you feel better. The fact is I’ve never seen anywhere near 50% bugged. Not ever. Not anywhere. You may feel frustrated because there were some bugged events, but you’re simply exaggerating, or if not, you’re massively unlucky.

I run events all the time, and I do come across the occasional event that’s bugged, but it’s just that…. occasional. I strongly suspect your emotional annoyance has amplified what’s actually going on.

My Main Gripe With GW2: Dead Skills Bars

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Is it still trendy to tell people to gb2wow?

All kidding aside, I kinda like that rotations vary in their practical applications, and that not every class presses every button to do a DPS rotation. I’m kind of a fan of not having to stay 100% on top of my rotation to play the game. It’s true that a complicated DPS rotation adds depth, but depth can be added in other ways.

Being able to click through a few potential buttons might be nice, though, like you can change between your skills? You should be able to click an arrow above your 1/2/3/4/5 and change it to something else. Like if you’re a necro with a tootyhorn, you can change your daze toot to a fear toot.

Rotations in GW2 consist of . (As a hammer guardian)

1-1-1-1-1-1-2-1-1-1-1-1-1-2-1-1-1-1-1-3-1-1-1-1-1-1-1-1-1-1-4-1-1-1-1-1-2-1-1

You get the idea, it really isn’t much different than other games with rotations just a lot more simplistic. I made a warrior and leveled him to 35 by that time most of my PVE encounters consisted of pressing the 1 and 2 key as 3, 4 and 5 where soley situation and actually made killing things take longer.

There are several classes in this game who can effectively survive with there heal skill and the 1 key.

Try that rotation in some dungeons and let me know how that goes for you.

The idea is that most simple world stuff you can get away with doing that, but it’s not so easy to do that and survive in most dungeon situations, or in fractals.

As a warrior, I can say my 1-1-1-1-1-1-1-1 rotation worked perfectly well in dungeons and fractals, except I had to fit some dodges in sometimes. But I would say 1-dodge-1-1-1-1-1-1-dodge-1-1-1-1 is still not exactly a fun way to play (though very effective).

Glad I don’t run dungeons with you. lol

A Loss of Faith

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Posted by: Vayne.8563

Vayne.8563

I AM UNHAPPY WITH THIS PRODUCT AND EVEN THOUGH NONE OF YOU KNOW ME, I FEEL OBLIGATED TO TELL EVERYONE I AM UNHAPPY.

I’m going to spend a bunch of time explaining what I think will happen to this thread, but I’m not going to say why I am unhappy with this game. But it’s critically important that everyone know that I am, in fact, unhappy.

Yeah, it’s not exactly constructive criticism is it? Good post, made me laugh.

A Loss of Faith

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Posted by: Vayne.8563

Vayne.8563

Calling this game remarkably mediocre is a value judgment. Simply an opinion. Other people’s opinions, of course, vary.

I find that people who say the game it too buggy, haven’t played many six month old MMOs, because it’s less buggy than a few of them I’ve played. It’s certainly more playable.

As to Anet not listening, that’s an interesting observation. Seems to me that not everyone agrees on everything, so listening to some people actually means that they’re not listening to others. If you’re one of the people they’re listening to, you wouldn’t feel that way.

The fractals is a perfect example. Some people love them. I don’t particularly mind them. If you listen to some people, it’s sorta what the game needed..but not all people.

So why should Anet listen to one group over another group? And if you’re not in the group they listened to, are they not really listening?

The Karka event caused a lot of problems because of it’s one time only nature. Since then they haven’t had a one time only event, and they’ve left other events around long enough for everyone to participate. Sounds like they’re listening to me.

The problem here is everyone believes they’re a game designer and everyone knows what’s best for the game. Unforunately, since everyone doesn’t agree, someone has to be wrong.

You may not be the only one who’s lost faith but as a long time Guild Wars 1 player, I haven’t, and a lot of other people haven’t.

Maybe it’s not your faith that’s misplaced, but your judgment in what makes a good game.

My Saddest Day In Guild Wars 2 Since Beta

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Posted by: Vayne.8563

Vayne.8563

I’ve yet to play an MMO that doesn’t have tons of bugs. Every MMO I’ve tried has bugs. I couldn’t even get AoC to work on my machine without crashing constantly. It was bad enough to be completely unplayable.

Rift had it’s share of bugs, and also the tendency to completely change skill trees, sometimes a few times a week. Every day I’d log in and have to respec my character. Drove me mad. But I didn’t leave Rift because of bugs.

New MMOs, even more than long term established ones, are going to have lots of bugs. That’s because as time goes on, MMOs need to launch with bigger worlds and more content to be viable. If MMOs made like one zone and that was it, there’d be a lot less bugs.

Guild Wars 2 launched with more than 1500 events. Most MMOs launch with 500-600 quests, and they don’t have personal stories either. How many personal story missions are there, to add to the 1500 events?

The more content you release, the more bugs will be, because bugs beget bugs. Complexity begets bugs. So the game has bugs.

Tons of bugs have been fixed since launch. I can think of dozens off the top of my head. But there are still more bugs, because patches cause bugs, sometimes almost as fast as they fix them.

My personal story was bugged early on and now it’s fixed. I had one guy in my guild that had three bugged personal stories and they’re all fixed. Fixes are happening regularly but updates sometimes create bugs too.

Bugs are a fact of MMOs. Even five year old MMOs have them. A six month MMO is generally going to be swimming in them.

Try to remember, other types of games aren’t constantly changing all the time so their bugs get fixed and new bugs don’t get introduced. That’s not the case in MMOs.

Level 80, now what?

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

First of all, getting better gear is not the same as getting gear with different appearance. People from the original Guild Wars are far more used to going for a completely cosmetic solution to what they can do. They look at all the dungeon sets from the dungeon vendors in Lion’s Arch and decides, well that looks really cool. I want that dungeon set. It might not have the right stats for their build, but that’s what transmutation stones are for.

Unlike traditional MMOs, there is a relatively low stat ceiling in Guild Wars 2. This isn’t a disadvantage, it’s an advantage. Other games have made gear so important, you’re not a hero yourself, you’re a coatrack for greatness. It’s your gear that’s great. In Guild Wars 2, gear is considerably less important.

Each dungeon had four paths (except for Arah which have five). You might want to start completing those. That’s 33 dungeon paths if you include story mode. Then there’s the fractals of the mists.

You should give WvW a try too, that can be a lot of fun. And some people really like SPvP.

My Saddest Day In Guild Wars 2 Since Beta

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Posted by: Vayne.8563

Vayne.8563

I have since leveled From Black Citadel to Gendarren Fields, i have seen multiple broken Dynamic Events in every map, could be upwards of 50% of them maybe less, they still have not been fixed…

Class Balance fixes are still insanely out Thieves in wvw still run rampant, warriors in dungeons need no one else and Engineer is still broken kitten (sorry Engi it is) Rangers are ho hum in wvw (i still cannot permanently stow or remove my Pets), Necos are terrible and both their pets still stink etc…

Culling in WvW/PvE issues

Latency issues and Disconnects (not completely Anets fault but still there)

The loot issues in open world, and forced game play of Dungeons and Fotm to gain anything worth using to me is a bug..

Over dependance on the Trading post to get what you need to have fun in the game..

Cash shop items Bugging out and laurels taking months to acquire anything worth using and the ranger pack is bugged..

I have no trouble understanding why the OP’s friends left.

More than 50% of events aren’t bugged, unless your server sucks a whole lot more badly than mine. MAYBE 10% are bugged. Exaggerating doesn’t make you righter.

Part of the problems with forums everywhere is people use hyperbole and exaggerate to make their points and this makes their entire argument circumspect.

Sure there are bugged events, but in no zone are half the events bugged, though in Orr at launch it might have been close.

The problem is you haven’t sat there and counted every zone event and then counted the broken ones.

There are dozens of events in each zone. I doubt more than a dozen of them are broken at any time. In fact, I doubt more than 2 or 3 are broken at any time.

Complaining about something legitimate is fair game. Exaggerating the situation, however, makes people question everything else you’re saying.

My Main Gripe With GW2: Dead Skills Bars

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Is it still trendy to tell people to gb2wow?

All kidding aside, I kinda like that rotations vary in their practical applications, and that not every class presses every button to do a DPS rotation. I’m kind of a fan of not having to stay 100% on top of my rotation to play the game. It’s true that a complicated DPS rotation adds depth, but depth can be added in other ways.

Being able to click through a few potential buttons might be nice, though, like you can change between your skills? You should be able to click an arrow above your 1/2/3/4/5 and change it to something else. Like if you’re a necro with a tootyhorn, you can change your daze toot to a fear toot.

Rotations in GW2 consist of . (As a hammer guardian)

1-1-1-1-1-1-2-1-1-1-1-1-1-2-1-1-1-1-1-3-1-1-1-1-1-1-1-1-1-1-4-1-1-1-1-1-2-1-1

You get the idea, it really isn’t much different than other games with rotations just a lot more simplistic. I made a warrior and leveled him to 35 by that time most of my PVE encounters consisted of pressing the 1 and 2 key as 3, 4 and 5 where soley situation and actually made killing things take longer.

There are several classes in this game who can effectively survive with there heal skill and the 1 key.

Try that rotation in some dungeons and let me know how that goes for you.

The idea is that most simple world stuff you can get away with doing that, but it’s not so easy to do that and survive in most dungeon situations, or in fractals.

Consistency in Item names

in Suggestions

Posted by: Vayne.8563

Vayne.8563

I think item names, particularly things like dungeon armor, should be consistent throughout all the dungeon vendors. If you’re going to use the word greaves to represent heavy boots, it shouldn’t also be used for medium and light boot,s particularly when more than one pair of greaves is available from a vendor.

For example. I just went to the Twlight Arbor Dungeon Vendor in LA, and spent 180 tokens on greaves, after going back and forth to different greaves to compare stats. The greaves I bought have identical stats and name with the heavy greaves but I bought light greaves.

If you look at the AC dungeon vendors, they use shoes for light armor, boots for medium and greaves for heavy. Since this is the vendor I visit most, I made the mistake of thinking it would be the same.

Please consider using consistent terminology so people don’t end up wasting their dungeon tokens.

Level 80, now what?

in Players Helping Players

Posted by: Vayne.8563

Vayne.8563

If you’re only going to make your character more powerful (I ask because that’s not what developing my character means to me), then you’re out of luck, really. You can get skill points to buy more skills, you can get better gear, by getting exotics if you don’t have them or going to the fractals for ascended gear, but that’s not really what this game is about. If that’s all you want, I’m not sure anyone here can help you.

Achievements Bugged? [Merged]

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

The ones I really care about are lifestime survivor and the hints. The others are easy enough to get again.

Professions lacking any kind of depth?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

See how far you get in paid tournaments and then talk. Some of those teams are pretty kitten good. Much better than other teams. So there must, logically be some skill involved.

In fact, SPvP itself is less about 1 guy and more about the entire team anyway. If you’re soloing PvP and thinking you’ve learned your profession, you probably haven’t.

Drop rate of.. just about everything

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I don’t know. I tend to kill things that drop bags, because the bags usually have the mats I need. I seldom go for mats themselves. I find that ineffective farming.

In the course of just leveling I pretty much get what I need. I’m occasionally a hair short, but I’ve never farmed for mats once, before I started going for my legendary. And that’s a whole different ball of wax.

My Main Gripe With GW2: Dead Skills Bars

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Posted by: Vayne.8563

Vayne.8563

So you’re attached to using a couple of weapons and ignore the rest of them on offer? I don’t get it.

I used to use the rifle on my engineer and for a long time it served me well. It was a great weapon to solo with but as I got deeper in the game I realized I wasn’t killing things fast enough with it. You get to Orr, and the game changed. Things were spawning faster than I could kill them. So I swapped to pistol and shield, Completely changed the game for me.

Then I started playing more with some of the kits.

Being attached to one weapon, saying it’s better for support but sucks when I’m alone, tranlates to me to mean it’s a support weapon. Clearly a support weapon isn’t really meant to be used solo. I mean you can, but why would you? So you switch weapons around depending on your situation. It’s part of the game.

I don’t think making every weapon viable in every situation would make this a better game. On the contrary, I think it would make the game worse.

A Question

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Posted by: Vayne.8563

Vayne.8563

It’s a good game, but the combat in this game is put to shame by the depth available in GW1. I know of all the myriad balancing issues the first game held, but it almost always felt really well balanced in my opinion. I think they really had a chance to do what they did in GW1, but better here by avoiding the pitfall of dual-classing, avoiding only having to work around instanced, lobby-based content, etc. Although i’m enjoying what we do have currently, i’m sad to say that the PvP just falls flat. Team structure just doesn’t seem as integral. The lack of a direct healer role only serves to homogenize most of the class designs, i feel. I just don’t feel the combat in this game. It doesn’t seem as social as an MMO should feel. Combat just doesn’t engage me and i think they could have had made one of the best MMOs to launch in history if they just had more structure to the combat roles. I still feel very strongly that removing the monk class and doing what they did with the class / skill system was a grievous mistake. The whole game just lacks a hook. There are tons of things that GW1 just does way better, including getting players to play together in meaningful ways and not splintering the story to the point of nullification and segregation of appeal.

Sure it was much more fun in Guild Wars 1 to go into random arenas, and know as soon as you saw the other side had a healer and you didn’t that the match was over. That was tons of fun.

Just because you haven’t worked out the syergy, doesn’t mean the synergy for teams isn’t there. I talk to teams that have synergy from time to time, having worked out various strategies. Different doesn’t have to mean worse.

And for all the skills in Guild Wars 1, and there were tons of them, there are four or five PvP builds used for each profession at any given time. As the meta changed the builds changed, but you knew what people were going to use in general.

Guild Wars 1 gave the illusion of depth…which is all well and nice. Guild Wars 2 does a much better job of hiding its depth, which means novices can pick it up much more easily. That doesn’t mean however that the depth isn’t there.

Some people see it, and some people refuse to see it.

Kiting & model (Enemy AI not our hitbox)

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Maybe no one has anything to say because they didn’t notice it themselves. I can’t say yay or nay to it.

Here’s the problem though. Are both characters you’re using the same profession or playing solo?

Because different professions or builds seem to draw more aggro generally. We run dungeons with an engineer, who uses a bomb kit that heals. We have to rez him a lot, because he gets attacked more than anyone else. I think it’s the combination of damage output and healing that makes him draw so much aggro.

My mesmer is a sylvari and she doesn’t do as much damage directly, she doesn’t heal and she hardly ever takes aggro.

So what’s your charr running and what’s your asura running? It could make a big difference.

Mystic Forge

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

You’d be better off using the mystic forge in the mists. The reason for this is because it’s easier to get the other things you’ll need in the mists, rather than in LA. There’s a vendor there who allows you to buy things like a PvP salvage kit for glory (which you’ll need). As you play PvP, you’ll get reward chests, which will include skins. Some will be doubles. Salvage the ones you don’t want and use the stuff you get from the salvage to make the item.

This is what it says in the wiki about it:

PvP items
When PvP rewards are salvaged using a PvP Salvage Kit, they are turned into PvP crafting materials, such as arcane powders, arcane crystals and tokens. The tokens all have different ranks (i.e. rabbit, deer, tournament, etc.) and generally the higher the token’s rank, the more imposing the item forged.

To create an item you need an item token (available from a glory vendor), a rank token (Rabbit, Deer, etc.), an arcane token (crystal, orb, sliver, etc.) and some arcane powders. The combination of rank token and arcane token determines the rarity of the item.

Hope this helps.

In my view, gw2 is geartrademill

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

well Ascended should be there but only as a cosmetic feature. People love their skins. Love to show off. Anet just let them love and all will be good again.

And then fix the stats and let us casuals get stats easier.

Thank you

I’m a casual, and I think options for all player types is good for the game. Stop acting like casuals are losing out on something because of ascended gear, we’re not.

Not yet. Eventually, when all content will be updated with ascended stats in mind (and the devs said it will), everyone else will be left behind.

What are you basing this on? Because I don’t believe this is going to happen. I understand why Anet did what they did. By the time anything is updated so you need it, Anet will provide you a path to get it easily. That’s how it’s going to work.

You don’t think Anet realized that there are a ton of casuals playing the game? They didn’t make a decision that would hurt casuals long term. They made a decision to keep grinders in the game longer. And that doesn’t actually hurt casuals.

Those people will still be around, still spend money on things, and that provides income for expansions, upgrades, content, bug fixes, etc.

You may think that Anet, when they made this choice didn’t have casual players in mind…but I disagree.

In my view, gw2 is geartrademill

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Anyone who brings up the argument that you don’t need to play this game, in response to someone saying you don’t need ascended gear has clearly missed the point.

Of course you don’t have to play the game. You don’t need to. But if you are playing the game, all the content can be accessed and played well without ascended gear. If you don’t play the game, this clearly doesn’t matter.

When people talk about gear treadmills in other games, they’re talking about gated content, not grinding for something you don’t really need. So we don’t have a gear treadmill here, unless you feel, for some reason, that you must have ascended gear.

You don’t need it to play any content by the fractals, which is where you get it. Everything else is just perception.