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The current state of the game

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Posted by: Vayne.8563

Vayne.8563

I quit months ago do to DR’s, but I still lurk on the forums occasionally.. Looks like I haven’t missed a kitten thing. Same old DR’s, crap drops and broken events..

I really miss launch, the game was fun then.

The game is more fun for me now than it was at launch. Not having basic things working like the marketplace sucked quite badly. Most personal stories were bugged and just about all of Orr. There’s been a lot of improvement since then.

As for DR, I’ve been playing this game for six months and NEVER experienced DR. Not once. Maybe it’s about playing a game instead of farming a game. Some of us enjoy this game because we play it.

If the farmers are the only ones complaining, Anet is doing something right.

Wow, never experienced DR? I guess you never tried to do two dungeon runs in one day to work towards a set of exotic armor?

IF I were the kind of guy who needed to get everything as fast as I could, I would run the same dungeon over and over. But see, some of us have patience and don’t really care if I get it today or tomorrow.

I have occassionally run three explorable paths of the same dungeon in one day, just for the hell of it. And I didn’t see diminishing returns because I find running the same dungeon path over and over again boring.

Even a couple of days in a row, I probably wouldn’t run the same path. Some people need everything yesterday. I’m not one of those people.

And since I KNOW about that very specific case of diminshing returns, I’d reason out it’s even more efficient for me timewise to not run the same path twice in the same day.

So yeah, I never experienced that.

Man you’re making a lot of assumptions and points when I was just pointing out that you have experienced DR.

You say you have never experienced DR, but you said you have also run the same path multiple times in a dungeon. You are aware that you get less tokens through the DR system if you run the same path more than once in a day?

So, what you said is false. You have experienced DR. Why do you feel the need to lie to people?

No, I never ran the same path, is what I said, because it would bore me. Not on the same day. I’ve run three different paths in the same day.

Aside from that, when most people complain/talk about DR, it’s not dungeon tokens they’re referring too, because that DR is well known. That is to say, it’s been published.

People who mostly complain about DR are talking about diminishing drops when farming a specific area. Like the people who complain about DR when farming sparks or Orr. The dungeon thing I could care less about. Because I could care less about dungeons. They’re okay. Not my think personally.

So I’ve never run the same path of a dungeon twice in the same day and I’ve never experienced DR in the open world. You should stop calling people liars. It makes you look really bad.

The other point you’d miss is that I live in Australia. The reset server time would allow me to do THE SAME path of a dungeon twice on the same day, let’s say Monday, without experiencing DR. That means once before server reset and once after. In the same way I’ve gotten two daily rewards in the same day by finishing one just before the dailies reset.

(edited by Vayne.8563)

Why I've considered leaving GW2

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Posted by: Vayne.8563

Vayne.8563

From what I remember of the Order of Whispers in Guild Wars 1, it was ultra serious. It was also Elona and it was 200 years ago. Elona has been cut off from the rest of the world.

So 250 years later, you have a shell of an organization that’s hanging around Tyria, and what makes you think it would have the same level of anything as it once did. Times changes. Organizations change. The order of whispers would have gone through several Master of Whispers in this time and the order would be flavored by those Masters.

To say that the Order of Whispers in Kryta today is going to be like the one in Elona 250 years ago is just an assumption on the part of players.

The current state of the game

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Posted by: Vayne.8563

Vayne.8563

I quit months ago do to DR’s, but I still lurk on the forums occasionally.. Looks like I haven’t missed a kitten thing. Same old DR’s, crap drops and broken events..

I really miss launch, the game was fun then.

The game is more fun for me now than it was at launch. Not having basic things working like the marketplace sucked quite badly. Most personal stories were bugged and just about all of Orr. There’s been a lot of improvement since then.

As for DR, I’ve been playing this game for six months and NEVER experienced DR. Not once. Maybe it’s about playing a game instead of farming a game. Some of us enjoy this game because we play it.

If the farmers are the only ones complaining, Anet is doing something right.

Wow, never experienced DR? I guess you never tried to do two dungeon runs in one day to work towards a set of exotic armor?

IF I were the kind of guy who needed to get everything as fast as I could, I would run the same dungeon over and over. But see, some of us have patience and don’t really care if I get it today or tomorrow.

I have occassionally run three explorable paths of the same dungeon in one day, just for the hell of it. And I didn’t see diminishing returns because I find running the same dungeon path over and over again boring.

Even a couple of days in a row, I probably wouldn’t run the same path. Some people need everything yesterday. I’m not one of those people.

And since I KNOW about that very specific case of diminshing returns, I’d reason out it’s even more efficient for me timewise to not run the same path twice in the same day.

So yeah, I never experienced that.

The current state of the game

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Posted by: Vayne.8563

Vayne.8563

Guild Wars II has been out for six months. The devs are still learning how to optimize the gameplay experience for most people.

Some games have been out for many years, and have had a lot of changes that made the gameplay experience worse, but over time those changes were reverted, even improved in some cases. GWII is no different. The devs will learn more and more about what works for the game and what doesn’t work for the game. You just need to give them time.

Why does anyone NEED to give the devs time to polish an unpolished game?

What happened to the YEARS of experience they had with GW1, which did break the mold, that they threw out the window?

I honestly don’t see this game surviving past the next couple of good MMO releases.

Well that’s a relief to me, because I’ve yet to see a good MMO release. Have fun waiting for one.

I saw one, it was called Guild Wars 1. But, I guess that wasn’t a real MMO. You’re right though, I haven’t seen a good MMO release, including this one. I guess GW2 will end up like all the rest.

You weren’t seriously hoping that GW2 is gonna survive by some miracle where other MMO’s couldn’t right?

Guild Wars 2 will not only survive, it will thrive. Maybe without you and players like you, but there are still plenty of players like me and the people I play with. Lots and lots of people don’t like this game. Lots and lots of people do like this game. You can say the same about WoW, which is undoubtedly successful. Lots of people hate Wow, but it’s irrelevant, because lots of people play it. The same is true of Guild Wars 2.

And it doesn’t need ten million people to be successful. So this game won’t go the way most games have gone. Rift is still around and doing fine.

The problems that many games have had on launch, for the most part, aren’t part of Guild Wars 2’s problems. Two years from now, you’ll still be saying this game won’t survive, but it will probably have a higher population than it does now.

Wow, your points are brilliant and moving. With such a strong argument, who can deny that you are correct? The one that got me the most was when you said you and your friends will keep playing it for a long time. That was when I knew I lost the argument.

One a less sarcastic note, you’ve never been a good history student eh?

Sarcasm doesn’t win arguments. It shows that the perpetrator of sarcasm has run out of legitimate points.

You say you guess Guild Wars 2 will end up like all the rest. It’s a bad guess. You have nothing to base it on but your theory that other people want what you want. And some do. And some don’t. So the question becomes, are there enough players like me to support this game and make it successful. I suspect that there is.

I don’t really have to be eloquent. Time will tell. In two years time, come around and see if Guild Wars 2 is dead.

Endgame needs ..something.. extremely bored.

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Vayne.8563

Ppl who dont farm allegedly doesnt care if someone does so why is problem if we could get same amount g/m from arah like we get from CoF? For me the enjoyment is in creating my character make him look as much powerful as i can……is it really that horrible? I mean i dont care if you like jumping puzzles and meaningles zergs in WvW thats your business but i dont get why ppl act like if i like farm and having option to get things faster then…lets say someone who plays less then me iam some kind of horrible person who ruins GW2 and needs to GTFO….

You’re not a bad person…but you are playing a game designed around a different sensibility. Some of the things you’re asking for, Anet has already addressed in things they’ve said. You might not follow the game that closely and might not know it.

For example. in Guild Wars 1 there were certain bosses who only dropped certain things. And some people would farm them. Anet said prior to release they didn’t want to do that, they didn’t want people to have to wait for a drop, killing the same thing over and over again. Some of us understand this, and some of us don’t. Asking the game to change in such a way that is against the design is part of the problem we already see, with fractals and ascended gear.

The people who ask for this stuff ended up getting a compromise from the dev. It caused a whole lot of people to leave the game. Why? Because Anet has laid out the game to us one way and you want it a different way. But we’ve been following the game for years.

I understand why Anet made the compromise they did. I don’t love it, but I understand it. But different games are designed for different reasons and you’re missing the points behind the design decisions in this one.

It’s like if I’m a baseball fan and you like basketball because it’s faster, so you ask the major leagues to change the game and make it so baseball isn’t so slow.

The very nature of this game isn’t supposed to be one giant loot grab. That’s why some farmers complain endlessly about DR and players like me (and most other players) don’t.

Because most of those who don’t complain have never hit DR. DR comes from people wanting to farm the same stuff over and over again, to get rich. To get something specifically.

The term long term goal bothers people like that. Taking their time. Enjoying the game. Playing in a beautiful world.

No, you’re not a bad guy. But this game was designed by devs who expressed certain design paths and every time they deviate from it, they lose some very loyal players.

Two weeks after they make the changes you want, you’ll want more changes and eventually this game will become a different game and the die hard fans will end up leaving.

There are plenty of games for you. There aren’t so many for us.

If they didn’t want people farming and grinding for a specific thing then why did they create charged loadstones and why would someone need 250 of an item for a gift.

Any player that wants a legendary will hit DR at some point and will have to farm and grind for it. This game is just as grindy if not more than any other mmo.

Also people are leaving the game because of bad decisions the devs have made and continue to make and those decisions are not caused by players they are caused by Anet wanting to make $$.

I don’t farm for my lodestones. I play the game and get money by playing, however I happen to be playing. I know I’ll take a long time to get what I need. At the moment I have 37 Onyx lodestones that I need for my legendary. I buy some, I get a few here and there from drops.

Only if you need it NOW, or TODAY do you worry about such things. They put DR in because it’s not in their vision for legendaries to be a short term gold. The shorter you want to make it, the more it will cost you.

I call that making a choice.

Why I've considered leaving GW2

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Posted by: Vayne.8563

Vayne.8563

When I played the Elder Scrolls series, I was fascinated with how the universe had a history, and how everything had a story and fell into place. Heck, there were even fully written and fleshed out books that you could read in the world (in Skyrim), and there was nothing off-putting or goofy.

You think there’s no comedy elements in The Elder Scrolls? I’m going to assume you’ve never played Morrowind or Oblivion in that case. Or somehow missed things like the Fighters Guild ‘rats in the attic/cellar’ quests. A lot of the dialogue you can overhear and some of the books are far less than serious too.

Let’s be real here. There’s no way you can compare the stories in GW 2 to Elder Scrolls stories. That said, there’s no way you can compare any single player game to an MMO. They’re designed differently.

Even Guild Wars 1 was entirely instanced, which is one of the reasons the stories were easier to tell. It’s not a true MMO and shouldn’t really be compared to Guild Wars 2.

I think Guild Wars 2 has some of the best story telling in any MMO. But I don’t think it will ever compare to single player games, or games that are largely or totally instanced.

Low pop at Cursed Shore??

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Posted by: Vayne.8563

Vayne.8563

Actually, it’s likely the dragon and world events that sucked people away from Arah. Orr used to be the very best place to make money in the game. Now with the way it’s laid out a lot of people far elsewhere. You might have to guest to a busier server.

WvW Titles/Rank/Skills & Multiple Characters

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Posted by: Vayne.8563

Vayne.8563

I’m not really sure why Anet would preview anything. It could be that they’re previewing the less contraversial abilities instead of the ones they know are going to cause a stir. It could be they’re not on the same page as some people.

It could be that they used some examples loosely, without thinking about it. It could be the person who wrote the blog post thought those abilities were cool and other people think different abilities are cool.

Are you suggesting Anet has never stuff up a PR point before? lol

Anet’s goal is to get people interested in the game. Their best way to do this is to post something and go “hey, look how kitten COOL this is”.

I very strongly doubt that they’d make their releases without thinking about them, and if we’re going to assume Anet’s incompetent, then anything goes, really. They might be introducing the ability to attach roller skates to dolyaks.

…Y’know now that I think about it that’d be really cool.

Sure, but Anet hasn’t always read the public right and the list of PR gaffs is pretty long. In fact, one would think they’re thinking less about marketing and more about making the game, because they’re gamers, not salesmen. At least, all the evidence points to this.

And they have a certain way of seeing things based on actually usage, that might be very different when the game is released. Like the Guild Missions. Testers did these missions without ever prescouting the bounties. But most guilds do prescout, so the whole onus of the mission is changed.

No, I think it’s safe to say that waiting before we judge is better than making an assumption, at least when it comes to Anet and the way they present information.

Why I've considered leaving GW2

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Vayne.8563

Bioshock infinite comes out in 24h so i’d say its a perfect time to quit gw2.

The thing is, I like GW lore and I like the world, I like their new gameplay designs.
- I don’t want to leave Guild Wars 2.

I’ve considered it because when I’ve got all that neat dungeon gear, the legendaries and all that, when I’m done with these things, what is basically going to keep me interested is the story. It is also what was supposed to keep my friends interested.

- The problem is that many of them never really played GW1 and I think many of them presumed that we’d get access to more lore and story about what happened in GW1 and up till now, but they don’t, and from an RP’ers perspective that’s bad.
- I have a friend who roleplays on my server, but everyone is in Divinity’s Reach, everyone is a Trade Company who is secretly a guild of thieves and criminals. That is what I hear. Some people fight off Kralkatorrik’s minions and make that their lore, but basically people can’t seem to make one character that really becomes their alter ego and main character.

- People also say that one character cannot get all the lore. For me to get that (and I also realized this as I made different characters as different races) I have to make more characters and level them up and complete the Personal Story.
- They have a great premis for making GW2. They have ALL the lore of GW1 to implement, but the difference between the races and how they think doesn’t make the same impact you could get in GW1.

Yeah, it takes time, and you need to get out there, talk with NPC’s, make more characters… and basically grind to get the lore you need to make your character’s lore.

Now, I am excited to see this game evolve into something better, but I want to say that while I am a fan of humor, I don’t really like the way they did it in GW2 (not always at least. I haven’t laughed at anything in GW2, not even smiled at it).
- I think that it can help morale and bonding between characters, but your friend at the start gets left behind before you really get to enjoy his/her personality, and your mentor dies? Every mentor makes the ultimate sacrifice, be they Vigil, Priory or Order of Whispers.

You bond with the different characters over time, and killing them off really just sells them short, imo.
- I hope that Braham and Rox becomes familiar faces in the dangers we have yet to see, but I also hope that Rox’s look doesn’t affect her personality. I’m going to wait and see.

Don’t get me wrong, forum or devs: I really like GW2, but I’m the only one of my friends who took the time to get into it more, and if I’m going to be alone in GW2 then I don’t know if I’m going to hang in there.
- It’s a shame really, because I think that GW2 is really, really great designed when it comes to playing together with friends n’ such.

Honestly, you should consider joining a guild of like minded people. The guys in my guild are more into story and lore, for example and quite a few of us played Guild Wars 1.

I think you’re not leaving because of the story. I think you’re leaving because you’re bored that your friends weren’t patient enough to see it through.

WvW Titles/Rank/Skills & Multiple Characters

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Vayne.8563

Because we’ve seen very single ability so far.

Why would they preview the lame abilities and not the ones which carry more impact, which everybody would find much more interesting?

I’m not really sure why Anet would preview anything. It could be that they’re previewing the less contraversial abilities instead of the ones they know are going to cause a stir. It could be they’re not on the same page as some people.

It could be that they used some examples loosely, without thinking about it. It could be the person who wrote the blog post thought those abilities were cool and other people think different abilities are cool.

Are you suggesting Anet has never stuff up a PR point before? lol

Lost Orrian Jewelry Box An Informal Treatise

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Vayne.8563

Actually, I use the boxes to transfer karma from one character to another. I have one guy that has too much karma, I don’t need much of anything…I want to be temple armor on a new 80 and that’s one way of, inefficiently, transferring karma between characters.

I’ll probably keep doing this until I get then mini, then stop.

Endgame needs ..something.. extremely bored.

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Posted by: Vayne.8563

Vayne.8563

Ppl who dont farm allegedly doesnt care if someone does so why is problem if we could get same amount g/m from arah like we get from CoF? For me the enjoyment is in creating my character make him look as much powerful as i can……is it really that horrible? I mean i dont care if you like jumping puzzles and meaningles zergs in WvW thats your business but i dont get why ppl act like if i like farm and having option to get things faster then…lets say someone who plays less then me iam some kind of horrible person who ruins GW2 and needs to GTFO….

You’re not a bad person…but you are playing a game designed around a different sensibility. Some of the things you’re asking for, Anet has already addressed in things they’ve said. You might not follow the game that closely and might not know it.

For example. in Guild Wars 1 there were certain bosses who only dropped certain things. And some people would farm them. Anet said prior to release they didn’t want to do that, they didn’t want people to have to wait for a drop, killing the same thing over and over again. Some of us understand this, and some of us don’t. Asking the game to change in such a way that is against the design is part of the problem we already see, with fractals and ascended gear.

The people who ask for this stuff ended up getting a compromise from the dev. It caused a whole lot of people to leave the game. Why? Because Anet has laid out the game to us one way and you want it a different way. But we’ve been following the game for years.

I understand why Anet made the compromise they did. I don’t love it, but I understand it. But different games are designed for different reasons and you’re missing the points behind the design decisions in this one.

It’s like if I’m a baseball fan and you like basketball because it’s faster, so you ask the major leagues to change the game and make it so baseball isn’t so slow.

The very nature of this game isn’t supposed to be one giant loot grab. That’s why some farmers complain endlessly about DR and players like me (and most other players) don’t.

Because most of those who don’t complain have never hit DR. DR comes from people wanting to farm the same stuff over and over again, to get rich. To get something specifically.

The term long term goal bothers people like that. Taking their time. Enjoying the game. Playing in a beautiful world.

No, you’re not a bad guy. But this game was designed by devs who expressed certain design paths and every time they deviate from it, they lose some very loyal players.

Two weeks after they make the changes you want, you’ll want more changes and eventually this game will become a different game and the die hard fans will end up leaving.

There are plenty of games for you. There aren’t so many for us.

Guild bounties - bounty hunt time

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Vayne.8563

laures and guild missions = cancer of guild wars 2

Hyperbole much? lmao

I like dailies and laurels and so far like Guild Missions. There are things about guild missions that could be improved and perhaps they will be, but they’re not bad now.

Seems like another potshot from the I must have everything today crowd, particularly BIS gear.

Megabosses chest as daily please reconsider

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Vayne.8563

@Vayne – this is not true – I’ve did it with 80 lvl char but open the reward with 50 lvl alt and get low lvl loot.
@penatbater – this is actually problem with number of actions needed to perform the task log in,loading, wp, loading screen. I had the same concern doing daily as I used it to make leveling faster (when there was tiers) – I’ve completed almost all dailies with low level then re log to 80lvl to get 5 silver (yes, that mattered to me). I just do not like to be forced to play with particular character because of games limitations.

There are plenty of possible solution to limit alt farming but I think it was the worst one.

It’s obviously a bug. However what I said is true, at least as far as the fifty or sixty members of my guild one. Everyone got 80 rewards, except for the few who did it accidentally, without realizing on lower level characters.

Your experience may vary but I think you’ll find most people were rewarded by the level of the character they played.

Endgame needs ..something.. extremely bored.

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Vayne.8563

See I’m not particularly sad that a certain type of player is bored with this game, like the poster just above me. I’m sort of happy.
-
The very things that make this a boring game to such posters and the OP is the very thing that makes this a great game for people like me. The day I have to log into a game to wait for a dungeon group or to get bored doing dailies and log off is the day I know a game isn’t for me. And you see that’s good, because then I can find a game that is.

Because I belong to a guild of like-minded individuals, I never have to worry about using LFG.com to find a group that will accept a character that’s not a zerker warrior. But, in fact, much of my guild is just is happy romping around in the open world as they are doing a dungeon. Not the ten guys you can get rewards from. Not the dungeons for their rewards. Just enjoying the game.

When I run dungeons I don’t run them for the chests or the rewards. I run them to have fun with people I enjoy playing with. But I’d prefer not running them.

Those who play for rewards and nothing else are probably coming from other games with existing expectations about how an MMO should be. Of course they’re bored. There’s no canned content to keep them playing endlessly. Such players don’t take responsibility for their own entertainment. Everything has to be wrapped up in shiny paper for it to be passable.

Anet recently up the rewards of certain events and a percentage of people farm those events. I’m not, and will never be one of them. Because there are a lot of players who simply don’t care about phat lootz or being “rewarded” through a drop, as nice as that could sometimes be. They’re the “other” kind of player.

There are a million games for you guys. Go play one. Leave the game alone for the rest of us who are enjoying it. Thanks.

WvW Titles/Rank/Skills & Multiple Characters

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Vayne.8563

If this helps differentiate the characters, then it belongs in an RPG. If it doesn’t, then it probably doesn’t.

But the point is the abilities are so mundane that they don’t.

Because we’ve seen very single ability so far.

Anyone else hate Asura shoes?

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Vayne.8563

Asuran’s have feet? Who knew? As a norn, it’s hard to see that far.

Swear Filter

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Vayne.8563

There’s swearing and then there’s SWEARING.

If you say to some, kitten I fell off. You’re not likely going to be banned for that.

If you say to someone kitten you, well that’s a direct insult. The profanity itself is less important than how it’s being used.

WvW Titles/Rank/Skills & Multiple Characters

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Vayne.8563

No way is an MMOFPS the same as an MMORPG. The difference is between an RPG and an FPS. FPS players don’t “play characters”. A lot of altoholics do. We’ve already seen people in this thread say that it would be more interested and immersive for them to get separate characters separate. People play alts in MMOs to have different characters, not the same character over and over.

If this helps differentiate the characters, then it belongs in an RPG. If it doesn’t, then it probably doesn’t.

In my opinion it does.

The current state of the game

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Vayne.8563

I quit months ago do to DR’s, but I still lurk on the forums occasionally.. Looks like I haven’t missed a kitten thing. Same old DR’s, crap drops and broken events..

I really miss launch, the game was fun then.

The game is more fun for me now than it was at launch. Not having basic things working like the marketplace sucked quite badly. Most personal stories were bugged and just about all of Orr. There’s been a lot of improvement since then.

As for DR, I’ve been playing this game for six months and NEVER experienced DR. Not once. Maybe it’s about playing a game instead of farming a game. Some of us enjoy this game because we play it.

If the farmers are the only ones complaining, Anet is doing something right.

The current state of the game

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Vayne.8563

Guild Wars II has been out for six months. The devs are still learning how to optimize the gameplay experience for most people.

Some games have been out for many years, and have had a lot of changes that made the gameplay experience worse, but over time those changes were reverted, even improved in some cases. GWII is no different. The devs will learn more and more about what works for the game and what doesn’t work for the game. You just need to give them time.

Why does anyone NEED to give the devs time to polish an unpolished game?

What happened to the YEARS of experience they had with GW1, which did break the mold, that they threw out the window?

I honestly don’t see this game surviving past the next couple of good MMO releases.

Well that’s a relief to me, because I’ve yet to see a good MMO release. Have fun waiting for one.

I saw one, it was called Guild Wars 1. But, I guess that wasn’t a real MMO. You’re right though, I haven’t seen a good MMO release, including this one. I guess GW2 will end up like all the rest.

You weren’t seriously hoping that GW2 is gonna survive by some miracle where other MMO’s couldn’t right?

Guild Wars 2 will not only survive, it will thrive. Maybe without you and players like you, but there are still plenty of players like me and the people I play with. Lots and lots of people don’t like this game. Lots and lots of people do like this game. You can say the same about WoW, which is undoubtedly successful. Lots of people hate Wow, but it’s irrelevant, because lots of people play it. The same is true of Guild Wars 2.

And it doesn’t need ten million people to be successful. So this game won’t go the way most games have gone. Rift is still around and doing fine.

The problems that many games have had on launch, for the most part, aren’t part of Guild Wars 2’s problems. Two years from now, you’ll still be saying this game won’t survive, but it will probably have a higher population than it does now.

Endgame needs ..something.. extremely bored.

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Vayne.8563

I really REALLY hope they don’t add those random drops to dungeons. If I wanted to play WoW, I’d play it. That’s the kind of RNG I hate the most.

Basically, if RNG is something I can get anywhere, I can do what I want. Being forced to do one dungeon over and over to get something I want is not what I want in a game, and not why I play this game.

I think people who think this game has no end game are missing a vital point. They are using what they’ve previously seen as end game as end game. But before games had end games, they were just fun.

What’s the end game of Dragon Age or Skyrim. Nothing. They’re just fun to play. The fact is some people are trained to need an end game, because they don’t know how to make their own fun. They need to be spoodfed entertainment, because that’s all they’ve experienced.

I find it sad.

Come on we need more low level dragons

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Posted by: Vayne.8563

Vayne.8563

I’d prefer the rest of the game buffed similar to the world bosses rewards so we can play anywhere and not all hammer the world events 24/7..

I think this would destroy the game’s economy, actually. Giving everyone tons of money no matter where they went would be great, until you considered the economy. There have been games like that in the past and the inflation in the auction houses have been unbearable.

I’ve seen other people post about those games (I don’t have first hand experience) but I do know that giving everyone lots of stuff all the time is generally bad for MMOs.

I honestly think taking the economy away would be a god send to this game, as it is now its Trading post wars 2, the first game had very little economy and did really well for years, the events were amazing every time and for me the game took a long time to get old.. after 6 months i’m seeing my friends tire and looking to other games, this is just a trading post game with a mostly dead world..

Honestly something needs to change with the economy..

I’m not having the same problems as you, apparently, because I think the economy in this game is fine. And if they took away the marketplace and I had to stand in Spamadan trying to hawk stuff, there wouldn’t be an economy. I’d honestly never go back to a game without a marketplace.

What’s your beef with the economy? Are you going for a legendary weapon?

The current state of the game

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Vayne.8563

Guild Wars II has been out for six months. The devs are still learning how to optimize the gameplay experience for most people.

Some games have been out for many years, and have had a lot of changes that made the gameplay experience worse, but over time those changes were reverted, even improved in some cases. GWII is no different. The devs will learn more and more about what works for the game and what doesn’t work for the game. You just need to give them time.

Why does anyone NEED to give the devs time to polish an unpolished game?

What happened to the YEARS of experience they had with GW1, which did break the mold, that they threw out the window?

I honestly don’t see this game surviving past the next couple of good MMO releases.

Well that’s a relief to me, because I’ve yet to see a good MMO release. Have fun waiting for one.

Come on we need more low level dragons

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Posted by: Vayne.8563

Vayne.8563

I’d prefer the rest of the game buffed similar to the world bosses rewards so we can play anywhere and not all hammer the world events 24/7..

I think this would destroy the game’s economy, actually. Giving everyone tons of money no matter where they went would be great, until you considered the economy. There have been games like that in the past and the inflation in the auction houses have been unbearable.

I’ve seen other people post about those games (I don’t have first hand experience) but I do know that giving everyone lots of stuff all the time is generally bad for MMOs.

Why are some rewards limited daily/weekly?

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Posted by: Vayne.8563

Vayne.8563

Does anyone see a benefit to this, from a player perspective? Other than extending the process and keeping more people in the game for you to play with, is there anything good this does for you?

Maybe some of you like that hardcore players have a limiting fact that prevents them from getting ahead faster. I can’t think of anything else, which is why I’m asking.

My reasons for this thread were mainly centered around the impact this timegate has for alts/multi-character players. So does anyone else think the current system is too restrictive for alts? Would character based timegates be better?

I’m not doing FotM all that often, and my guild is only doing a Guild Missions (we only have Bounty and Trek) a couple times a week(I can only get rewards once anyway), so my daily progress on this gear chase is limited to the hour or so it takes to do the daily. My timegated wait is 8-10x longer than a single-character/build focused player. I have more than that hour a day to play, so should I be able to use some of that time to get some progress on my multiple characters at the same pace?

I see a benefit from it. It increases the life of the game for a lot of people, which is a benefit to me. I don’t see how people don’t think this is a benefit.

If people leave the game, and the game has less people (and some people do once they have their characters kitted out), then there’s less people. Zones are less busy. PvP is less busy. WvW is less busy. Especially a game with open world events like this, less busy is bad. In Guild Wars 1 this would have mattered a lot less. You’d take your heroes and go, but not here.

This game was designed for a lot of people to be playing. So people have to remain playing. If you don’t see that having more people playing is beneficial to the game, I’m not sure what to tell you. And yes, more people playing means more cash flow, means more available content in the future as well.

Some people see the forest, some people see the trees. You can call any number of trees without endangering a forest. But Anet pretty much has to look at the forest as a whole. These decisions which are business decisions are also good for the game.

Dye Drop Fluctuation

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Posted by: Vayne.8563

Vayne.8563

I’ve been getting more dyes lately, no matter where I play. I mean a lot more. There was a period the other night where I was getting dye about every 20 minutes. I thought something was broken.

While it’s possible that lower level zones do have more drops, if you want dyes there’s nothing to stop you from going to lower level zones. I’m all over the place. I’m helping guildies, I’m leveling alts (who get dyes which you can put into your bank and bring to your main), I’m doing the meta events in the early areas like the Maw, and the Fire Elemental and such…getting good loot from that too, there are decent reasons to be in low level areas.

Go and start farming vanilla beans in starter zones, if you think you’ll get more dyes that way.

But I do think RNG has a lot to do with this.

awful levelling experience

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Vayne.8563

you get what you put in. it’s said about school/education and other aspects of life, including the entertainment that is video games.
Were you expecting not to earn everything in GW2 and still get it? (hearts; 100% map completion)
Are you trying other weapons? (to find the one you have fun with and can deal with more or fewer mobs; tactics, ya know)
I recently got a 4th character to 80, happened to be a guardian. Yes, Trading Post has plenty of inexpensive gear & weapons that you can get as you rank up, loot is fairly regular too (as long as you’re not ranking up by merely running to get experience from POI, to Vista, to Waypoint without killing mobs), and then the crafting also (options are good). Not all DEs have multi Veterans, classic gaming tactics can still be applied, such as kiting a tough NPC and pulling select NPCs away from a larger group.
As I got that Guardian to 80, along the way, I’d spend more time in a map I was not ranked for yet (rank 30, I’d be in rank 35-40ish areas); I’d not go for a 100% map completion for an individual map until I reached rank 60 (has a chance of a Rare gear or weapon as reward), and will go back later, as an 80 with exotic gear, for map completion if I feel like it. If you’re not feeling the gameplay for a little while and want to get fairly big Exp, use a speed booster, and run as fast as you can (use weapon move to boost speed) from Waypoint to Waypoint (especially in a higher ranked map to get lots of Exp). While the exhilaration of running for your life surrounded by NPCs that are 5 to 15 ranks higher than your squishy toon gets the heart rate up maybe you’ll find a DE that has lots of players and you can join.
Here is a good map site, if you want to scout the layout. http://gw2.mmorpg-life.com/interactive-maps/
good luck. earn what you find enjoying, and skip the rest. maybe to come back to the skipped parts later on.

You are assuming I;ve not tried, I;ve tried. I’ve got a level 80, I played every beta event, I played extensively at lauch, and loved it, but that was when zones were packed and events were fun and popped all the time.

Nowadays levelling zones are almost deserted, and events are not only rare, but also next to impossible to complete alone for anything but the most basic ones.
For a game designed around a living dynamic world, thats a humongous issue.

It sure would be a humungous issue without guesting. But since guesting is free and there are busy servers, it sounds like you’re making excuses to hate the game.

Guesting is part of the game. If you don’t like the traffic on your server when you play, find a better server and play on it.

Or join a guild of like minded people and play with friends.

Why I've considered leaving GW2

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Posted by: Vayne.8563

Vayne.8563

I agree, the story immersion in this game just isnt there sometimes. Tybalt got on my nerves so often I was actually glad when he died, same for all the order mentors. They come across as really weak, shallow and forced characters, although this is more to do with the fact that the story missions in this game are so spread apart at times. Its kinda hard to feel for someone you dont see for 2 levels at a time.

If you played GW1, meeting Mhenlo and his gang throughout the campaigns were a nice touch. One wouldn’t experience it with the “I’m the world’s salvation” but “I’m part of something larger trying to fight this. I’m not the only hero.”
- Kind of like “Lord of the Rings” or “The Hobbit” – There were more than just one character there, and they all supported each other and had a relationship with each other and developed throughout the story.

In GW2 I feel like I meet characters that are either left behind or killed in action.
- I must, however, say that when fighting alongside Trahearne at the end of the Personal Storyline (before the Arah part) and the sound becomes all silent and “Fear not this Night” is playing while you fight off an army of undead? THAT was actually pretty epic.

You’re still comparing apples and oranges here. Guild Wars 1 had heroes and henchmen. They were with you all along. Every time you played. In every instance. You keep bringing up Mehnlo. Well yes, but he was there. There was no personal story because the entire game was the personal story. Or rather the story.

In Guild Wars 2, the personal story not only isn’t the entire game, it’s not really the game at all. For example, you could replay missions in Guild Wars 1. Here, the world itself, the dynamic events are more of the main course. And you and replay though.

Are you really telling me that the Harathi Hinterlands is not dark? Or that it’s goofy? Or are you just ignoring it, because you’re looking only at the personal story. Orr is goofy?

In Guild Wars 1, btw, the Asuran’s were always goofy. That’s how they were. Gadd was really dark and annoying but you know, he was a comic figure. He was funny and intended to be. Oola was pure comic relief. So yeah, Asurans in Guild Wars 1 always filled a goofy role but they weren’t there through three of the campaigns.

At what point did you decide that an unrepeatable story was the main center of this game? Because I don’t feel that it is.

Why I've considered leaving GW2

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Posted by: Vayne.8563

Vayne.8563

It was to make some examples, but yeah.
- Mhenlo and those characters that you’d meet more than just once was a nice touch, I think.
- Most characters in Guild Wars 2 that you meet either disappears when you enter an Order… or gets killed. Sacrificing oneself is such a cliché, but can be nice and a tearful part of any story when used correctly, sadly it wasn’t in GW2. Instead of these guys in the Orders being people you’d meet later on and get acquainted with, they are killed. Your friends in the beginning gets forgotten.

They are capable of doing better than that.

There are plenty of characters in Guild Wars 2 who come back again at the end. If you haven’t done multiple race’s personal stories you might not realize it.

Another big difference, and one you’re forgetting, is that Guild Wars 2 has no heroes or henchmen. You don’t have them hanging around all the time. There were a handful of henchmen when GW 1 launched and that was it. Heroes came later.

Those henchmen have been replaced by Logan, Eir, Rytlock, Zojja and Caithe. Not to mention Trahearne (who comes in fairly early in the Sylvari storyline) and Queen Jennah.

And of course the heads of the Orders hang around too.

And the story is just beginning. The four Guild Wars games took two years to come out. If you only had prophecies, well, you had Rurik who everyone wanted to kill anyway, and Aleshia who did a pretty good job of killing herself.

I’m not so sure I’m on the grass was always greener thing here.

Why are some rewards limited daily/weekly?

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Vayne.8563

Because if it wasn’t time gated, everyone would have everything in a few days and complain about having nothing to do while the devs create new content.

^This.

And honestly it’s much better than grind gating, doesn’t force people to grind yet leaves time to devs for making new content.

The grind is what is being gated by time. The carrot is more powerful gear. Dailies/monthlies/guild missions/fotm are the activities you grind to get the carrot. Standard MMO fare. Even WoW, which I assume you would refer to as ‘grind’ gated, has time gating as well. There is a limit placed on how much valor you can earn and how many shots at given gear you have each week. Standard MMO fare. There is absolutely nothing new or different here.

Except that you don’t need the ascended stuff to do dungeons, or WvW, or SPvP. You can do just fine without them, and that IS different.

The only “gated” content in this game is the higher level of the fractals. People who care about the higher levels of the fractals will get the stuff they need running the fractals. Nothing else in this game requires that grind. There’s no raid you’re locked out of, no dungeon you can’t do because you don’t have it. You can even see every single fractal without a single piece of ascended gear. The lower levels might have mobs with more health, or bosses that do agony, but it’s just the same thing, getting harder and harder.

There’s a major difference between having to grind to play content, and not having to grind at all, if you don’t want to.

Why I've considered leaving GW2

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Vayne.8563

I don’t know, Harry Potter is pretty popular. Probably as popular as Tolkien. There’s room for a bit of everything.

The Vigil, for example, has a very serious storyline. And Tybalt is a fun character, but he doesn’t affect the story after the part he’s in when the game gets more serious.

I understand that there are issues with the story, and if that’s going to cause you to leave the game, well, no one can stop you.

But all games take time to grow. As goods as the Prophecies story was, it was a complete fantasy cliche. Anyone with half a brain knew what would happen. You knew the White Mantle were bad guys…your character didn’t. You knew the Vizier was up to no good. Your character didn’t either.

Guild Wars 2 has uneven storytelling at best, but it’s not all Tybalt. Certainly the later you go in the story the more serious it gets.

Megabosses chest as daily please reconsider

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Vayne.8563

If you did the karka event with a low level character, you had low level loot emailed to you.

Just Find a Guild Already...

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Vayne.8563

it’s hard for me to find a friendly, medium sized casual guild for fun, helping out, messing about, being random.
on my server, you can only find a guild if your are at least logged in once a day, having ts³ and if one of the following applies to you:

  • being inside the borderlands for at least 72 hours a day
  • making at least 9001 fractal runs a day

i guess i’ll be forever alone. :/

Untrue, since this describes my guild perfectly. We’re casual, fun and we like to hang out. That’s all we really do. There are people who do other stuff, I assume, but I haven’t met any of them. lol

if you’re on an EU english or german server: may i join?

one of my problems in every mmo…i just always met the guys who are scolding me for having fun…at playing a game.
and if i’ve found a guild which advertises casuality, fun, etc., i end up being the only one at that guild after 2 weeks, excluding the leader.

and i just realized, bombing banners all over the town and guild missions are now a mandatory requirement too, to find a guild.

i guess i’ll have to switch servers…oh wait, that ain’t free anymore. >_<

Sorry its’ a US server, but I’m SURE there are EU guilds that are like mine.

awful levelling experience

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Vayne.8563

That’s why they implemented guesting. Guest over to Tarnished Coast, for example, which is a busy server and almost always has people in the zones.

What does this do to you?

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Vayne.8563

“And if you don’t like MMOs you should really check out GW2”

Just because other games of this genre commonly use this form of pseudo content, doesn’t make it good design.

So what’s the alternative? There’s plenty of stuff I hate from other MMOs that aren’t in this one. That doesn’t mean this game doesn’t have swords. Pulling out one quote and saying that that’s what anyone meant by it is disingenuous.

Everyone can rez, everyone has their own nodes, everyone gets their own loot, no trinity, these are things I love about Guild Wars 2, and things that other MMOs have that I hate. So yes, I hate other MMOs and I enjoy Guild Wars 2. No problem there.

In a logical world, content takes time to make. Some people need content to continue playing. Anet needs people playing for the game to continue to thrive. It’s all really very simple.

Can't mail items to yourself?

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Vayne.8563

There are, however, several items in the cash shop that would suffer if people could just mail themselves stuff, including the bank consumable and storage space. For a game without a monthly fee, money has to be made somehow. Hence the restriction.

Wrong. Monthly fees were only needed like 10+ years ago when bandwidth and storage actually cost a considerable amount to buy and run. Companies just kept the fees because people were used to them and didn’t know why they were needed, so it’s basically a free money scam at this point. WoW’s upkeep and development costs are paid entirely by box sales. Just because other companies are bad doesn’t give Anet an excuse to be too.

Saying something is wrong doesn’t make it wrong. Monthly fees are needed to keep content flowing. Do you know how many people are employed at Anet to fix bugs and create new content? There are over 270 people that have to be paid weekly.

In non MMO games, you have a game that’s made, and then a small support team that sits behind, because the game is done. When you play a racing game, a fighting game, its’ done. Unless there’s DLC content, which people make money on. I bought Tombraider when it came out and I played it for a few weeks and moved onto another game.

MMOs don’t work that way. Do you have any idea of how much work went into even the modest content we’ve seen since launch? Who pays for that? The company isn’t selling it to you. They’re giving it to you for free. You weren’t charged for the fractals, but undoubtedy it costs money to make the fractals.

The buy to play model requires cash shop sales, because if the game that launched was all that was here now, there’d be no players. The only way players stay in MMOs is if the company who makes it continues to give them things to do…all of which costs money.

It’s not about running servers, it’s about making content.

Just Find a Guild Already...

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Posted by: Vayne.8563

Vayne.8563

it’s hard for me to find a friendly, medium sized casual guild for fun, helping out, messing about, being random.
on my server, you can only find a guild if your are at least logged in once a day, having ts³ and if one of the following applies to you:

  • being inside the borderlands for at least 72 hours a day
  • making at least 9001 fractal runs a day

i guess i’ll be forever alone. :/

Untrue, since this describes my guild perfectly. We’re casual, fun and we like to hang out. That’s all we really do. There are people who do other stuff, I assume, but I haven’t met any of them. lol

Why are some rewards limited daily/weekly?

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Vayne.8563

Surely you remember the number of nothing to do threads from a few months ago. Now they’re the exception, not the rule.

This was discussed a little in another thread, not sure which, and there’s a good chance it’s deleted or tossed into one of the mega-threads. An attempt to compare the number of “nothing to do” threads to the complaints about ascended gear and grind/timegating. It seemed to lean towards the “nothing to do” threads being less common, but it’s nearly impossible to get an accurate picture with threads being lost/deleted/merged.

If I had to guess, I’d say that a good portion of those players left before any of this was added, and that quite a few never looked back, and never will at any time in the future. But, as with the forum threads, we will never know the real numbers behind it.

Forums being what they are, that was likely a situation of one vocal minority vs another vocal minority. The majority of players were most likely happy with the existing content/things to do. Anet’s decision about the “problem” was to actively appease one vocal minority, while creating another vocal minority that was adversely effected by their solution to what was, to them and the majority of players, a non-existant problem.

As a member of the latter vocal minority, I don’t think there was a a problem from a game standpoint. The content locusts surely did not have 8 level 80s, fully geared up for every build they would want to run, and had every legendary/rare named weapon they wanted that soon after the game’s release. If they really wanted something to do, they could get a legendary for an alt, collect every rare weapon they like, do wvw or spvp. They surely had options for things to do, but they chose to ignore them in favor of wanting progression of a single character. There is nothing wrong with wanting that, but Anet handled the situation by giving them what they wanted despite the fact that it was detrimental to another type/group of players.

In the end, we have the content locusts/vertical progression-lovers that are temporarily satisfied, the alt/horizonal progression-lovers that are permanently dissatisifed, and the majority that will continue on like none of this ever happened. My opinion is biased here, but I think I’d rather let the impossible to satisfy group fade away and focus on the group that was satisfied with things as they were. Anet chose to attempt to satisfy the locusts, for whatever reason.

I’m just trying to find the logic in appeasing one small group, at the cost of pushing away another (seemingly somewhat larger) small group.

I moderated fan forum, before I started posting here, I’ve since left, but I know for a fact that there were tons of posts about nothing to do at 80 and then they stopped. So my information isn’t just from these forums.

The return of vanquishing - dungeons

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Posted by: Vayne.8563

Vayne.8563

You, Sir, are my hero. A thousand times yes. Finally an answer to speed runs. lol

Why are some rewards limited daily/weekly?

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Posted by: Vayne.8563

Vayne.8563

A cop out, dangling a carrot, instead of actual content. Program much?

Actual content takes ages to develop and release. Lest you forget, the Fractals are actual content. They didn’t write them in a weekend. Most good actual content takes so much time, that there’s no conceivable way that ANY developer anywhere in the world could create content as fast as content-locusts devour it. It’s completely 100% impossible.

So what every company does is make it so that it takes a long time to get stuff. WoW hides it behind raids that take a long time to learn, get the hang of and STILL have lock outs on raids. Guild Wars 2 does it the other way.

I prefer the Guild Wars 2 way, personally. Expecting enough content to keep people playing indefinitely shows a lack of understanding of how games are made.

No game I’ve played has come out with more initial content than Guild Wars 2. Then they’ve released the Fractals and some other cool stuff as well. The game is being built, like every MMO gets built. A bit at a time.

Look at how small Rift was at launch, or how much content even WoW offered at launch. We’re six months into the life cycle of an MMO. I think the company is doing pretty good.

In two years, there’ll be a lot more content. But until then, yes, there will be measures taken to slow people down.

I don’t see how that’s a cop out.

You’re right, they can’t keep up with the content locusts. No one could. But I think they are doing more harm than good in trying to keep that group occupied. You can’t keep them occupied with stat progression without making that progression a ridiculously slow progress for other types of players.

I’m not expecting any more content that what we’ve been getting. The cop out I was referring to is expecting this progression element keep people busy, when there are other options that would have taken similar programming efforts and kept more than a single type of player satisfied. This system might be great for the single-character content locusts that do Fractals every day and rush to get every guild commendation possible, but it’s a disaster for those that love alts. To me, that’s a cop out to everyone outside the content locust group. They added something to temporarily occupy one group of players, while at the same time alienating another. Alienating a group that GW2 was touted in pre-release blogs as being “friendly to” and even encouraging it as a playstyle.

The content locusts already have all their ascended gear now anyway, or will have it very soon. They had their rings a couple weeks after the Pristine Relics were added (before if RNG liked them), they got their amulets in February, and now they are finishing up the last guild missions for commendations to get their accessories. They are done, and will move on or beg for more to devour, while many alt-loving players stare in disgust at the year long (and growing) timegate-fest we have ahead of us.

I think Fractals were a nice addition, and some of them are fun dungeons. But I don’t want to do them every day for the next 6 months on the same character just to get 20 rings. That’s 2 rings for each char, and 2 more sets for my guard and ele that commonly use different builds. Minus any RNG luck, that’s 200 days of fractal dailies.

This is the same developer that kept people playing a game with zero gear progression for many years. I know they can do better than this, because they have done it already. I don’t expect more content that what we’ve been given, but I do expect them to at least live up to the points they advertised, and to the standards they proved themselves capable of holding to for 7 years.

I think you’re underestimating how fast the average player clears stuff and how much some types of players (not me) need to be kept occupied. When I was young, I had to find things to do. Nothing really competed for my entertainment time. Times have changed since then and if you don’t provide at least the illusion of things to do you’re going to lose a whole lot more players. It doesn’t have to be good. It doesn’t have to be reasonable. It has to be busywork. For me, that kind of thing is not necessary but I think it would be dangerous for any game to underestimate the importance of this.

Surely you remember the number of nothing to do threads from a few months ago. Now they’re the exception, not the rule.

What does this do to you?

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Posted by: Vayne.8563

Vayne.8563

That’s not how their business plan is set up. Keeping us in the game with artificial time gates is not good for the player no matter how you try to spin it. They keep more people playing in hopes that they will buy stuff from the cash shop and buy an expansion pack when it comes out.

A properly designed game offers enough intrinsic rewards to make me want to stay in the game, not feel forced to if I want to stay competative. There are plenty of games out there that already have those carrots.

A properly designed game, or a properly designed MMO. Every MMO in existence has time sinks. There are no exceptions to this. Hell Guild Wars 1 had time sinks too. Are you really telling me that the golden title or standing in rings was fun and not a time sink. Or that getting your kurzick or luxon faction up so your skills would be more powerful was not a time sink? Every hear of FFF (fast faction farmnig). How about all the Eye of the North racial skills that benefited from you grinding out points by either filling books or grinding mobs or doing vanquishes.

Every…single…MMO. has time sinks. This isn’t bad design. This is you wishing that development time for content was faster, so they didn’t have to resort to it.

Confused about megabosses after next patch?

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Vayne.8563

You can get a chest from each boss, like you do now. But the guaranteed rare drop is going to come separately. So if you do the same boss twice in the same day, no matter which character you do it on, you’re not guaranteed a rare.

That rare will show up in a chest over your minimap, in the same way your daily chests show up.

So if you go to the Shatterer and you get your daily chest from it, you won’t get that chest again from the Shatterer until it resets the next day. But you can still get the the chest again, just not the guaranteed rare.

I’m getting mixed messages saying that the daily chest is once per day and counts for every body. Meaning do one boss. Get daily chest over the mini-map. Get guaranteed rare. Never get it again for the rest of the day.

The daily chest is once per day. That doesn’t mean you won’t get an event chest, only the daily chest, the one that comes over your minimap.

I don’t believe you’ll be able to get the chest from a dragon on the same character again, but I do believe you’ll be able to get it on different characters. The difference is the one chest with the guaranteed yellow daily will not appear over your minimap the second time you do it. Which means you could defeat Jormag a second time on a different character, but you might not get any rares. You might end up with only blues and greens.

Right now, if you fight Jormag say, you get a guaranteed rare. Sometimes you get two. The one guaranteed rare is being moved out of the dragon chest and being moved to your daily chest for Jormag. that’s all. You still have a chance of getting another yellow, but it’s just that. A chance. You’re not guaranteed it.

WvW Titles/Rank/Skills & Multiple Characters

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

You know what accomplishes that exact same goal but doesn’t punish players with alts? Making progression account bound. If the numbers are balanced right it doesn’t matter if you are playing 1 profession or all 8, it will still take X amount of hours to reach the end.

This system actually rewards rigidly sticking to a main. That’s it.

This system rewards rigidly sticking to a main for people with a certain mindset. It doesn’t do that to me. I’ll get at least three or four professions in WvW that I want to play there and I’ll level them all.

Because I don’t believe that the effectiveness of a single individual in WvW is so important that it trumps me having fun.

What does this do to you?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Exactly. Their decisions made have our wallets as bullseyes. They are more business than game studio. Which is fine, but don’t defend their decisions like it’s good game design. It’s good profit design. Which, as usual, is horrible game design.

No, their decisions have kept people in the game. I don’t feel great need to spend money in the cash shop. In fact, as far as most MMOs go with cash shops there’s very little in the cash shop that’s must have. And you get get a lot of it with just gold if you wanted to. Doesn’t sound overtly greedy to me.

Have you ever played Lotro or DDO? Where you can actually by traits and stats from the cash shop? Unlock character classes? Open up parts of the game that were previously locked?

Let me give you an example. I was playing DDO and there was a dungeon in a low level area. It had a shuriken (throwing star) that came back to you. I wanted it on my monk. Keep in mind I had to pay cash to unlock the monk profession.

So I wanted to do the dungeon to get the shriken that returned to you. Oh, sorry that’s not in the free game. If you want to play that dungeon, you have to buy this package.

In Lotro I was playing with a friend and he started doing quests that I wasn’t able to do, because I hadn’t bought that package. He was in an area completely cut off from me. The game is free, but the individual areas aren’t. You can easily pay hundreds of dollars a month for these games.

And in Guild Wars 2, you randomly get a lot of cash shop stuff completing dailies and zones, which you can do relatively easily. Today I got a black lion salvage kit from a zone completion. A couple of days ago I got a repair canister. I get so much stuff for free, I barely need to buy anything.

Greed is greed. Trying to keep people playing the game is good for all of us.

WvW Titles/Rank/Skills & Multiple Characters

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

@Vayne.

Yeah, but you could also be trolling me.

No they aren’t like traits for the exact same reason I already said. They are general use buffs that are not even remotely profession specific.

But that’s neither here-nor-there. They are calling the shots in this vitual world. They can make us all wear tiaras if they wanted to. And they are choosing character bound tine gates which is punishing players that like variety.

Except that I like variety and I personally don’t feel I’m being punished, So they are punishing certain players who like variety. Players like you.

I’m far more interested in having stuff to work toward while they make new content than I am having all my characters progress at once.

The job of an MMO is to give people stuff to do while they’re making enough content to eventually satisfy people. Every MMO does this. Some games have raid lockouts. Some games make you level alts. In this game, leveling alts is mad fast compared to most games. Hell, you can craft to level and have a max character in a couple of days.

So yeah, this is just something else to do. That’s all it is. It’s not personal. It’s something Anet has put there to keep people busy, because that’s pretty much their job.

And some people won’t like it. But believe me, without Anet giving people stuff to do to keep busy, people would get bored and leave. It’s happened before. That’s why they introduced ascended gear and fractals.

People complained, some people left, but more came back and stayed in game. Maybe Anet knows exactly what they’re doing. This is why I say I believe they’re doing what’s right for the game. Hope that explains it.

I generally don’t troll people., btw.

What does this do to you?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

@Vayne.

I’m on my phone so quoting that was turning into a nightmare.

Horizontal progression is progression too. It’s what GW1 had and that’s what prelaunch fans wanted from this game as well.

No one likes to be disadvantaged. Period. You are arguing for certain players to be disadvantaged just so the players that want uneven playing fields can be happy. Sorry, but I’m never going to agree with such nonsense

Nope, I’m arguing that Guild Wars 1 players make up a pretty small percentage of gamers over all, and Guild Wars 2 has a much higher profile. I’m arguing that gamers who come from other games have been trained by those games to expect certain things. I’m arguing that horizontal progression isn’t enough for many, if not most of those players. I’m arguing that as a business decision, Anet did what anyone in their right mind would do, if they felt this was the case. I don’t know if they did, but I certainly saw enough of it. People complaining all the time about nothing to do at 80..even though cosmetic stuff was in the game. The percentage of people who complain there’s nothing to do at 80 is far less now than it was before November. Thus it was a good decision.

Further, I’m arguing that a difference that makes no difference is no difference. I don’t feel the ascended gear, as it stands now, makes enough of a difference to concern me. I personally don’t feel disadvantaged by it. Those who do feel disadvantaged have a certain mindset. They’ll either do what is necessary to get that stuff, or they’ll leave the game.

I’m arguing the percentage of people who will stay, particularly at this point, is much higher than the percentage of people still here who will leave.

WvW Titles/Rank/Skills & Multiple Characters

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I’m sorry, but all I’m hearing from the selfish character bound crowd is me me me me me. Seriously, whether I play just one character like the devs want or if its account bound you should face the same skill/rank level as the people who put the same time in. How does this affect you if I’m on my alt with my bonuses? It doesn’t, the only thing it messes with is your selfish egos. WvW is a reward for most people and now you are going to make it a chore just to keep up. That’s right though, you character bound advocates want less competition anyways.

WvW Rank/Skills should show peoples total dedication to WvW, how is my dedication really shown if I hold a novice title and skills because I’m spread out amongst other characters.

Player 1 levels a character to level 80 in 80 hours.

Player 2 levels 2 characters to level 40 each in 80 hours.

Players 2 “why no me have both characters at max level like player 1. Me play just as long!!!!” /rage

Me: lol

The difference is that we are talking about rank and title in WvW. People who play alternate characters do it to help the guild/server. As mentioned in the OP, WvW is about player skill and not just character skill. That’s why most people, majority of alts and selfless people believe this should be account bound.

account bound = player skill

Not sure how you get the equation account bound equal’s player skill. There are plenty of account bound achievements that take no skill at all.

And I don’t believe that everyone who plays alternate characters does it to help the guild/server. I play alternate characters, because I have fun playing alternate characters. A lot of people are altoholics and play them because it’s fun for them. There are, if you haven’t noticed, an awful lot of altoholics out there. They’re not all selfless.

I think this is a case of your projecting what you do (commendable as it is) on the masses, who just play to have fun.

Rejoice Small Guilds! Guild Mission Blog Post

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

This stuff was created to fill a void. Small guilds have tons of stuff to do. Big guilds, not so much. Particularly if you’re not a PvP guild.

Yes but then they gated unique rewards behind it and made the other method of getting those rewards unreasonably hard.

Rewards that you need to do WHAT, exactly. You can get earrings and amulets from dailies. You can get rings from running fractals.

Have you ever heard the term storm in a teacup? The only people who care, are people who have convinced themselves they need this stuff to play the game. 100% untrue. You don’t even need this stuff to do fractals until you get to a ridiculously high level. Because if you’re that into fractals, you’ll end up with ascended rings an ascended back piece.

A difference that makes no difference, is no difference. These rewards that you’re so gaga about don’t change the game significantly enough for people to make such a big deal about them.

Aren’t they adding brand new skins that you can’t get anywhere else? Those kinda do change the game a lot for the RP community, who tend to have smaller guilds as huge guilds aren’t the best for organized RP.

But they have unique dungeon skins already and I know a lot of RPers who don’t do dungeons. Having a unique skin is not game-breaking.

I don’t hear you complaining about the unique weapon skins that come from level 20 and above fractals, and it falls much under the same canopy.

It shouldn’t affect your game at all.

In fact, as an RPer, your character wouldn’t likely even know it exists. But if your character did find out, your character might join a bigger guild to get it, because your character wants it. Guilds exist in game. The clothes exist in game. Your character, in character, and see them and do what it takes to get them.

Public guild missions exist on most servers, and take about an hour a week to get the stuff for them.

Surely you can do that in character.

Black Lion Keys (Discount)

in Black Lion Trading Co

Posted by: Vayne.8563

Vayne.8563

I buy them here and there. Not in any large quantity, just for the hell of it. Then again, I have spare money to do it.

I never sell gems for gold, so I avoided that trap. I’m working nice and slow on my legendary…two actually.

So since I’m not spending much money in gems, and I want to support the company, it’s one of the things I can buy. It’s fun. It’s not much money if you don’t go overboard.

And some of the stuff I get from it is useful. Black lion salvage kits, the occasional dye, the repair canisters (used on the occasional bad fractal run lol). Shrugs.

Better than buying the box o’fun. lol