Showing Posts For Vayra.3290:

Can't queue as a team??

in PvP

Posted by: Vayra.3290

Vayra.3290

Question about both sPVP and WvW:

If im in a party with 1-2 friends (total 2-3 people), how do we queue as a team???

Do tournaments for PvP. Wait it up for WvW and play once you both get together. You should consider moving to a server with less WvW population though to reduce queue times.

Edit : let me clarify that. You can join free tournaments with any team size and the game will fill it up for you. Of course, don’t except easy wins either and the 5v5 format is very different than 8v8. But you do get to play together for sure that way as it is meant to be.

I was told to NOT do tournaments as just 2 people, because there are entire teams of 5-8 players playing in them. So if me and 1 friend were to queue in tournament, then we’d be matched against a team thats fully coordinated and it’d be a team of 8 vs my team of 2 + randoms, and we’d get steam rolled.

That was the general consensus on how tournaments work in this game. Basically, unless I have a full 8 player team, don’t bother….

This doesnt seem very well thought out, unless someone didn’t explain correctly.

Tournaments are 5v5. There are a large amount of pug groups doing it (either solo or in groups of 2 or 3), so your odds of meeting a fellow pug group aren’t that bad. Though there are also a lot of 5 man guild groups (not all of which are noticeably better than your average pug group).

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

Can't queue as a team??

in PvP

Posted by: Vayra.3290

Vayra.3290

“This is working as they intended from what i have read to avoid pre-mades steam rolling.”

or they can allow friends to pay together, AND have balance on that issue, by just matching up premades with premades and pugs with pugs.
it’s THAT easy, and everyone is happy.

Read the thread before posting next time. That DOES NOT work here since you are free to join any server you like. It works in games that create 1 game at a time and does full matchmaking, it does not work in a game with static servers that run a map rotation and anyone can join any server with a free spot.

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

[PvE] Teach me how to play...

in Elementalist

Posted by: Vayra.3290

Vayra.3290

Fights with several mobs are a mix of above strategies, Frozen Ground (water 4) comes in especially handy there, where as Shockwave (earth 5) and Gust (wind 3) are not so useful since they only target a single mob.

Shockwave actually can hit multiple targets, you just have to line it up as a skill shot. It travels in a straight line towards your target, rooting anything in between and goes a certain distance past. I’m not sure if it just travels it’s full range (1200) or if it travels a set range past the target. It’s probably the former though, not traveling beyond the 1200 range.

If you get good with it, it’s pretty easy to root 3 or more mobs into a Eruption + Lava Font combo.

Shockwave stops shortly after hitting the target, even if it is well inside the 1200 range. So target the furthest back person you can find to ensure the most hits.

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

When will 24 hour matches end?

in WvW

Posted by: Vayra.3290

Vayra.3290

Sounds good, and just in time, I’ll be done with a rather large assignment for my master thesis by Saturday

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

Pearls Very Hard to Find

in Crafting

Posted by: Vayra.3290

Vayra.3290

Most of the areas just after the starting zones have clams. Brisban has a whole bunch in the lake close to the Caledon entrance, Kessex also has quite a few in the central lake. Not really explored the norn/charr areas so can’t tell you about those.

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

Why can't I PVP with my friends in the Battle Grounds?

in PvP

Posted by: Vayra.3290

Vayra.3290

I want to que up with friends and do a few battle Grounds. Why wont it let us? It really needs to be fixed. Yes i know SPVP but we are just wanting to relax and have fun. This needs to be fixed!

You can play with your friends via tournaments. We will continue as well to improve the ability to play with friends in pickup games, but it will always be somewhat limited because we do not want large groups of guilds pub stomping the pick up games.

How about you make the matchmaking actually intelligent? If say a group of 4, a group of 3, and an individual are all queued then you could only match this group of 8 against another group of 4/3/1. You don’t HAVE to blindly place people in the match..

Except you can join whichever server you want so that doesn’t work.

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

Can Sigils be crafted?

in Crafting

Posted by: Vayra.3290

Vayra.3290

And Artificer.

Basically any craft skill that makes armor crafts Runes, and any that makes weapons craft Sigils.

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

scepter/dagger, boons build

in Elementalist

Posted by: Vayra.3290

Vayra.3290

Depending on how much time you spend in fire the 30 point talent Pyromancer’s Puissance is great. 1 Might stack per fire skill used (swapping to fire attunement counts so that gives you 2 might stacks). If I’m just sitting around in fire for a little while I can easily reach 20 stacks of might in a longer fight (especially if I use Ring of Fire, Phoenix and Dragon’s Tooth to give some aoe might stacks).

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

Am I the only one who thinks Quickness needs to be removed?

in PvP

Posted by: Vayra.3290

Vayra.3290

I don’t know why people come here and post their super awesome counters to these builds in ideal controlled 1v1 setups. You act like I haven’t already had to use my 2 rolls and my stability to stop something else. There are 4/7 other players to deal with at any given time.

Not everyone is running a build with CC weapons/utility either.

Because when it’s not 1v1 I have other teammates who can(should) help me. I know that doesn’t always happen in pug matches, but I also tend to be moving too much for a thief to be able to sneak up on me, and warriors rarely have their burst ready halfway into a fight so it’s not really something that happens often unless you are standing relatively still at the edge of the fight when new enemies arrive.

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

Story Quests: How do I solo 10 mobs?

in Elementalist

Posted by: Vayra.3290

Vayra.3290

There is with out a doubt a clear problem with the ele personal story either npc’s wont attack or they die off too quickly for me its they don’t attack or you get mobbed to death. Just this last time i got mobbed by 5 or so orians after one fireball bs. One fireball should not attract that many. Frankly i don’t feel the need to switch attunements unless i’m doing a group kill or dungeon in which case i might throw a heal out or something. I have already complained in the bug section about npc’s behavior but arena net really needs to fix elementalist story modes.

Not switching attunements is your problem. How can you expect to do well when you purposefully ignore 75% if your weapon skills? It’d be like another class going in and spamming only 1 and 2 on their primary weapon and expect to do well (granted a warrior might actually do just fine with that), it’s just ridiculous. If you want to do well you need to use ALL your skills, if that is too complicated (which I suspect it is for a large amount of players), elementalist might not be the best class for you.

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

Am I the only one who thinks Quickness needs to be removed?

in PvP

Posted by: Vayra.3290

Vayra.3290

i very rarely die to someone due to their quickness burst so i’m going to have to go with no. it’s really not that hard to avoid if you know what do look for. and if you’re the type of person that is going to rage quit pvp because of it then you are probably not going to be satisfied no matter what because there will be a ton of things that always own you.

Please stop acting like you don’t die and get blown up by the random Warrior or Theif popping up from behind you because you were busy dealing with their teammates in a team based game and get destroyed in a few seconds because of quickness.

I don’t rage quit. I just know a bad mechanic when I see one. There’s always those people who come onto the forums and are like “oh it’s for noobs only etc etc” yet there is plenty of evidence to the contrary if you do any tourneys at all.

Burst will always be king in PvP. Frankly, I’m amazed that Mesmers aren’t packing the AoE quickness elite more than they do.

Quickness adds nothing of value to this game. All it does is take TTK down way too low to have any sort of enjoyable fighting experience. Yeah, you can dodge it in a 1v1, I’m not talking about a 1v1. I’m talking about team environments. Someone drops 1 CC and your stability is on CD? Dead.

Games should not be like that.

A thief popping up behind me? No problem, he’s knockbacked before I take more than 10% damage if I’m in the right attunement, otherwise I pop Mist Form and get some distance and proceed to burst him down. Those thieves are squishy. Warriors I’ll admit are slightly more of a problem if they swap to shield after their initial burst fails, but it can be dealt with, if they have any other secondary weapon they are just as easy to deal with as the thieves. The professions who use these playstyles are one trick ponies, catch them by surprise or avoid their burst and they’re (fairly) easy pickings.

If quickness was removed you’d find something else to complain about like ele burst or spirit weapon guardians or rangers with a whole host of pets (that one isn’t so much powerful as really, really annoying).

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

Elementist need a serious pvp enhancement

in PvP

Posted by: Vayra.3290

Vayra.3290

His ele is lvl 80 and he played ele during the BWEs as well, so basically he’s an experienced player who knows what he’s doing.
My thief was around lvl 17 and I had played around 20 PvP games with him…..so you can imagine I was (And I’m still) far from being a Pro thief.

And even though he did win the duel, it took him close to three full minutes to bring my thief down, yes it takes a decent ele player close to three minutes to kill a noob thief, that’s just how bad elementalists are at the moment. The class simply doesn’t reward your skills as a player with good results, it simply awards excellent gameplay with the results anyone can get easily playing other classes.

What weapon was he using? I’m finding it hard to believe a D/D ele would take 3 mins to kill a thief (and D/D is what you should be using for 1v1 and spvp in general imo), I kill most thieves in 5-10s if I get a crit on Burning Speed and/or Flame Grab, a bit longer if not. The only classes I’ve fought on that timescale was a fully defensive specced staff ele (probably 30water/30 earth or similar) and some seriously defensive guardians (ie point defense classes who are just trying to keep me occupied so I’m not a threat elsewhere).

I won’t claim to be a super pro ele, but I can deal with most people 1v1 if I see them coming. Melee thieves are some of the easier kills for me so long as I have a stun break off cd as if they want to kill me fast they have to be squishy, and I can dodge or otherwise avoid the majority of their burst damage while unloading my own. I’m honestly not sure how much health such a thief has, but I can deal upwards of 12-15k damage at the start of the fight, and add another 5k or so + a rather large amount of bleed stacks a bit later, cast just after a knockdown + cripple. A good thief can of course avoid a large part of this damage, but that requires dodging the CC that comes before it or using their CC breaks early, in which case it’s easy for me to save it and unload it a little bit later.

In the end, elementalists are probably the hardest class to play at a high level, which makes them seem less powerful to less experienced players who have not learned the ins and outs of the classes yet. And tbh I would be very sad if the elementalist was buffed for the inexperienced people and as a result be either grossly OP at a high level or dumbed down so that the difference between a good and bad elementalist is on the same scale as warriors.

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

Should structured PvP grant a small bit of XP?

in PvP

Posted by: Vayra.3290

Vayra.3290

No, SPvP is 100% separate from pve and wvw and it should stay that way.

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

Discovering new recipes after reaching 400 crafting

in Crafting

Posted by: Vayra.3290

Vayra.3290

That is 100% false. You can keep discovering any recipe you have not found yet after hitting 400, and there are a number of discoveries that require 400 to even be able to make.

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

Parsley and Walnuts not in creation panel?

in Crafting

Posted by: Vayra.3290

Vayra.3290

If an ingredient does not show up in the Discovery panel, it means that there are no more recipes to be discovered that uses that ingredient. For example I have no more recipes that require carrots, celery, apples, strawberries, etc because I have discovered them all (some don’t seem to have any discoverable recipes at all like yeast).

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

Can't queue as a team??

in PvP

Posted by: Vayra.3290

Vayra.3290

It’s a shame they can’t take a page from many other games that simply use queue logic to put pre-grouped teams against other pre-grouped teams. This would keep games fair for players queuing by themselves as well as those who join with friends.

This doesn’t work here because you choose which server you join yourself, the game doesn’t create the matches one at a time with full matchmaking like most other games do.

The best solution I can give you is to just play together and keep an eye out for the chance to swap teams when you end up on opposing sides.

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

How can avoid PvP in the Mists? This is not a troll thread.

in WvW

Posted by: Vayra.3290

Vayra.3290

No, you can not get this for WvW. One, you are driving up the queues for everyone else, and two, having such a mode would allow scouts to move around with impunity giving constant updates on enemy movements == VERY BAD.

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

Cap in how much glory you can get in one game

in PvP

Posted by: Vayra.3290

Vayra.3290

The cap is towards rank, not glory. As you can see his rank points are way lower (350 + win bonus + other bonuses).

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

Story Quests: How do I solo 10 mobs?

in Elementalist

Posted by: Vayra.3290

Vayra.3290

I’ve done the story quest up until Fort Trinity and I’ve not actually died yet

I’d love to see a screenshot of this. Load up your game, type /deaths in chat, open your hero panel to the inventory screen and take a screenshot.

I’ve not died in story quests yet. I’ve died plenty in WvW and when trying to solo champions.

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

dagger air abilities.

in Elementalist

Posted by: Vayra.3290

Vayra.3290

Shocking Aura is great, it’s a tool for interrupting the enemy (particularly useful against 100 blade warriors)

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

Story Quests: How do I solo 10 mobs?

in Elementalist

Posted by: Vayra.3290

Vayra.3290

I’ve done the story quest up until Fort Trinity and I’ve not actually died yet (been downed a few times on some of the larger pulls but instantly rallied), running full mf gear (pirate + sigil of luck + mf jewelry) so my offensive/defensive stats are not the highest. I am still able to deal 90%+ of mob health before they get to me. It’s all down to playstyle/spec. I go 30/10/20/0/10 I think with scepter dagger. It allows me to solo pretty much any skill challenge (ranged elite + 2 adds can be an issue). You have AOE skills, use them, stack them, love them. If you use Arcane Wave you can easily build 12+ stacks of Might to help you in the next fight (almost all the mobs will be dead by the time you build it) without swapping attunement, if you start in air/water you can turn that to 21 (requires sigil with +3 might stacks on weapon swap which I don’t use atm). That gives you a LOT of damage to whatever else might still be alive outside melee range.

Also, dodge. This along with blinds/knockdowns is your primary defense as an elementalist. You NEED to be good at dodging to survive against multiple mobs if they don’t die in the opening burst.

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

Is there gear progression? Seems like there is.

in PvP

Posted by: Vayra.3290

Vayra.3290

There are actually some spvp weapons that are slightly worse than others. If you bought the purple vendor weapons you made a mistake as those are genuinely worse. The gold vendor weapons are the ones you should use as they have the proper stats, I’m not even sure why the purple ones are still there.

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

Elementist need a serious pvp enhancement

in PvP

Posted by: Vayra.3290

Vayra.3290

The only buff elementalist needs is to the downed state. Change the 2 skill from a root that you won’t get off in time 90% of the time to a knockback or interrupt. While alive elementalist is a really powerful profession. I have absolutely no issues beating the crap out of the majority of thieves, even if they get the drop on me.

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer