Guardian main since launch
Guardian main since launch
I think the mastering of the Revenant has to do with how and when to use each Stance to be most effective.
Guardian main since launch
Math time:
Critting or not critting depends on the chance of critting, not on a “50:50” because there are two options.
You can still crit even with 0.01% chance.
You effective power for one hit is
Power * ((100%-crit_chance) + crit_chance*crit_damage)
So with, say, 2500 power, 90% crit chance and 200% crit damage
2500*((100% – 90%) + 90%*200%) =
2500 ( 0.1 + 1.8 ) = 2500 * 1.9 = 4750 is your effective power
With 50%:
2500*((100% – 50%) + 50%*200%) =
2500 ( 0.5 + 1 ) = 2500 * 1.5 = 3750 is your effective power.
Of course you can crit once or not, but statistics show the role of crit chance is not “crit or won’t crit” but how frequently you will crit.
Guardian main since launch
There are 5 Facets between Healing, Utility and Elite in Legendary Dragon Stance, while the other Elite Specializations got 6 skills for each type, so they had to take the points needed for the missing Facet and spread it around.
Guardian main since launch
idk, I’d rather have a simple rotation than the Engi’s 59 steps rotation for optimal DPS.
Guardian main since launch
Spear is like a mix of condi/direct that lets you pick which way you want to focus on, since it had that mentality that Revenant shouldn’t be able to swap weapons, and then they introduced weapon swap.
Guardian main since launch
Surprisingly, the Sword has great AoE, Rift Slash (sword auto 3) can many enemies since the first three rifts can explode 3 enemies around each target.
Impossible Odds → auto-attack → win
Guardian main since launch
I think they could just align the hammers’ rotation with a fixed point of your vertical axis and just not touch vertical movement so we wouldn’t lose the awsum effects.
Guardian main since launch
Frigid Blitz’s damage is fine and Temporal Rift doesn’t need do to damage, what it does need is to have an effective pull since the current one’s effectiveness feels pretty bad.
Guardian main since launch
Considering the build switches stances as soon as the Energy runs out and you always switch when it’s below 50%, why not run Equilibrium instead of Invigorating Flow ?
Also, thanks for all those numbers, gotta love dem numbers from DPS calcs.
Guardian main since launch
(edited by Velho.7123)
Since I’m almost always using Shiro/Mallyx for damage or Shiro/Jalis for tough spots I don’t notice much of Ventari or Glint, but I’m pretty sure I’d pay more attention if I used them as often.
Impossible Odds is just so good, you become the ultimate assassin with Super Speed and Quickness.
Guardian main since launch
Every weapon has it’s uses.
MH Sword has the OP auto-attack and the awesome Unrelenting Assault.
OH Sword has the block and the CC, good for defense.
Axe has the teleport, which is really nice though kinda redundant with Shiro, though I really feel the line pull is really weak.
Mace has a fire field, blast finisher and I heard it’s pretty good condi damage.
Hammer is just flat out OP ranged damage.
Staff has one little secret: it’s the Fiery Rush (ol’ good Fiery Greatsword times) of the Break Bar destruction
Since I don’t have the Herald’s perma swiftness yet, I teleport/Super Speed around the battlefield and use Quickness to kill the Mordrem really, really fast.
Most of the time I also bring Jalis for party defense with the Elite for tough spots or the Vengeful Hammers for self-defense, and the heal is the biggest burst heal we have which also clears 3 conditions. Having a 10s lightning field ain’t bad either. I dunno, I just can’t like Mallyx for some reason, feels so boring.
Guardian main since launch
(edited by Velho.7123)
Whenever I hear Shiro say “I have returned to fight at your side” or “I demand that you release me”, no matter how many times I hear it, it always gives me goosebumps.
Guardian main since launch
Protective Solace, having 15s of defense right away or 30-31s when full of energy already makes it a very reliable projectile defense, and being able to move it around is something Guardians have always wanted for their Shield of the Avenger.
Purifying Essence is an incredible condition cleanse skill, cleansing 3 conditions from 5 allies on such a short cooldown is great, and the price is paid with the 30 energy cost.
Natural Harmony is a sufficiently balanced, though I feel its base heal is somewhat weak, and the two second delay makes it a bit unreliable.
Energy Expulsion is a pretty good panic button, though one I rarely use.
Ventari’s Will is just awesome 10/10
Guardian main since launch
The hammers are separate flying entities.
I was on top of a plank in Cliffside, and as soon as they rotated over a lack of terrain they just fell and kept on spinning, so on any significant terrain differences they fall like a normal player would, but they keep their angular momentum.
I wonder if you can make only one hammer fall and keep the other haha.
Guardian main since launch
You can level up to 51 by doing 50+, but to unlock the Fractal Weapon Crate you need to specifically finish a 50. Will be sold by the ring vendor once unlocked.
Guardian main since launch
First gotta know whether you’re talking PvE or PvP.
For PvE damage you can take Shiro/Mallyx and Devastation/Invocation/Herald for damaging traits since Herald doesn’t have visual effects, the Legendary Dragon Stance (Glint) does.
Guardian main since launch
- Spear does more damage than Trident, just camp it for damage
- Spear of Light: Lowest spear autoattack damage, but you gotta live with it, I guess
- Zealot’s Flurry: High priority damage skill, basically your underwater Whirling Wrath
- Brilliance: Helps you stay alive through Blind, and cleanses conditions when used inside Spear Wall
- Spear Wall: Does very good damage over time, but you must use it in a way that you’re not pushed back and therefore not lure the enemy away from it.
- Wrathful Grasp: Not really good damage, but better than your autoattack.
-Trident is good as support with a Sink that goes through defiance, condition cleansing and projectile defense, but the damage is subpar.
Also having damage-oriented stats, with Power/Precision/Ferocity in your gear helps in doing more damage.
Guardian main since launch
(edited by Velho.7123)
https://forum-en.gw2archive.eu/forum/professions/guardian/Dragonhunter-updates-post-BWE3-launch
It’s a Sticky in our subforum.
Guardian main since launch
In the meantime, if you REALLY want to use Sword, make sure you bring Retribution, since the old Powerful Blades trait that gives +10% Sword and Spear damage is still in there.
Guardian main since launch
Sword/Shield is the best very reliable to reflect those fireballs at the weapons testing in the Molten Facility fractals. The rest take Mace, really.
Guardian main since launch
(edited by Velho.7123)
Hunter’s Verdict: amazing, sometimes not worth using due to Fiery Wrath/Big Game Hunter, but still a really cool mechanic that adds to the hunting aspects of the Dragonhunter.
Procession of Blades: Having this trap do roughly the same about of damage as Whirling Wrath makes it a really tempting trap and definitely one that will be taken when damage is of importance. The Fury is the cherry on top.
Fragments of Faith: Having the standard Stunbreak per skill type with Fragments of Faith works really well on this defensive Trap, so it’s very welcome. The damage being nerfed is perfectly understandable since another defensive measure was added as Stability, and a defensive Trap isn’t really supposed to damage a lot.
Light’s Judgment: Some nice Swiftness to catch those pesky stealthed Thieves/Mesmers. Not outstanding but nice.
Purification: More love for the healing skill, always nice a buff to compete with the almighty Shelter.
Dragon’s Maw: I’m not quite sure this Trap was holding more than one enemy during the BWE3, but the 10 Might stacks are very welcome.
Pure of Sight: Solid, amazing change to a damage modifier. Not only caters to the Melee crowd, one of which I am, but also benefits rangers even more while not damaging the people who will hunt dragons up close.
What an overall great way to make Traps really cater to Guardian players by buffing them to a level that makes them really, really good, but not something that would frustrate players that would fight the Dragonhunter in environments such as PvP.
The only thing that’s been concerning the Guardian community is the lack of a 25% damage boost, when Revenant has a Facet that gives permanent Swiftness, Mesmer in Chronomancer got a minor trait with passive 25% speed bonus and almost everyone else having a passive 25% speed bonus while making Guardian take Traveler’s for that.
Also, if it wouldn’t be much to ask, making the Cripple on Puncture Arrow not need a second target could help a lot towards the Longbow aspect of the Dragonhunter, and maybe adding one more bounce could be good.
Right now, the speed is my only concern, the rest looks incredible.
Guardian main since launch
I guess you could watch the reset of Indomitable Courage (since Absolute Resolution doesn’t matter that much) by looking at the Guardian’s buffs bar, since if he/she uses it for Aegis/Stability losing the passive effect and then swaps it off, the “Virtue of Courage” passive buff will be reset and appear again.
Guardian main since launch
(edited by Velho.7123)
I personally run Greatsword for damage/mobility(Leap of Faith), Sword/Focus for mobility(Flashing Blade)/defense(Shield of Wrath), and using Retreat + Save Yourselves for Swiftness and Judge’s Intervention for more mobility.
For traits you can either start with Zeal for more damage and Greatsword cooldowns or Honor for more mobility through Shout cooldowns.
From level 1 start off with a Greatsword until you can equip Sword/Focus on swap, then
keep getting those utilities.
This is a good idea of an open world build:
http://gw2skills.net/editor/?vVAQNAR8dlsAhShY/OwcIQQEHxDVOFfxYsGANQ9ivg/LLA-ThQfQAAdPc1fICAYHA-e
The food helps you get more experience, and having equipment with Power/Precision/Ferocity helps with fast kills, since you don’t want to whack one bandit per hour :P
Might want to buy cheap Fine(Blue) equipment off the Trading Post every 10 levels as well.
Guardian main since launch
I got an Endless Fractal Tonic at a 44-45 and 278 fractals in Fractal Frequenter. It’s no prestige, it’s pure RNG.
Guardian main since launch
For a quick 5-stacks strip do Basilisk Venom -> 2x Headshot -> Steal (Sleight of Hand), saving a utility slot.
Then swap to D/D for some sik deeps.
Guardian main since launch
(edited by Velho.7123)
The point of stripping is the speed, not the damage, that’s why you should strip with Headshot, not Pistol Whip.
Stripping 5 stacks with Pistol Whip is way over the duration of Deep Freeze, which is 5 seconds. The point of stripping quickly is so that you can keep the boss disabled again with either another Deep Freeze or Fear+Needle Trap, etc.
Guardian main since launch
(edited by Velho.7123)
‘kay, let’s settle this.
Although Pistol Whip costs more initiative though does more damage, the reason to use Headshot to strip is because the defiance strip is much quicker, and your damage comes from D/D.
In the few bosses in dungeons and fractals that need stripping, and they’re very few already, you use Basilisk Venom + Headshot twice to strip 4 stacks, and the last stack can be removed by any hard CC, from others or another Headshot/Steal with Sleight of Hand.
Speaking of breaking a freeze, whenever a boss has Defiance stacks, whenever you use a CC on it it removes a stack, but if you use a CC on a frozen boss with no Defiance you break the ice, the new CC is applied and you may lose the duration of the freeze.
Which is why right after the boss is frozen, you can strip those stacks in a needed fight for another freeze, then start doing your damage rotation.
Also, freezing a frozen boss with no defiance stacks/unshakable has no effect whatsoever.
Guardian main since launch
(edited by Velho.7123)
When the Retribution trait in the Radiance specialization (Radiance/Master/Bottom) is selected, the benefits of the old Powerful Blades trait is also granted, giving 10% more damage with Sword and Spear.
Once you remove this bug, if possible, please make this trait baseline, since the loss of Powerful Blades and Scepter Power was a big hit on those weapons, making the use of Mace even more frequent.
As it is, Sword is barely used in PvE/PvP/WvW, Scepter has become even more niche and Spear has the most underwhelming skill set damage-wise compared to other professions, and incorporating these traits into traits such as Zealous Scepter/Right-handed Strength would be great.
On an unrelated note, it’s general consensus that Retaliation traits are underwhelming, if possible, please look into them (Wrathful Spirit/Healer’s Retribution).
Thank you.
Guardian main since launch
(edited by Velho.7123)
Nice to see another of your solos.
Guardian main since launch
(edited by Velho.7123)
Would become a much more useful skill.
Guardian main since launch
I’m pretty sure with “mentoring” and bad players he meant bad players applying to be mentors. I guess the requirements for learning are none.
Best thing to do, I guess, would be changing mentoring to mentorship.
Guardian main since launch
(edited by Velho.7123)
It would be viable and also more useful having Feedback targetting the Mesmer who casts it if the Mesmer is not targetting an enemy, so that the skill would not be useless for those who aren’t targetting something, making the skill even more useful and entertaining while not relying on camera targeting like the old Feedback did.
There is a similar skill that function like this, the Elementalists’ healing skill, Arcane Brilliance, that hits/blasts around you when not targeted and hits/blasts around the enemy when targetted.
Thank you for your time.
tl;dr: If you don’t target anything Feedback happens on yourself
Guardian main since launch
Part of it is old, the three columns one is new.
Guardian main since launch
Whenever I try to rescale my inventory to the smallest width, it goes down to three columns with a blank space, please leave it at 4 spaces instead.
Whenever I drag the scale button too far up it actually makes the inventory scale down one row.
Thank you.
Guardian main since launch
If you swap on/off Indomitable Courage (Virtues – Grandmaster major bottom) you get a different Virtue of Courage with a separate cooldown that you can activate again for more Aegis/Protection/Stability/Retaliation/Stun break etc.
Same happened with the old Consecrated Ground bug(now gone) with people using Consecrations then swapping the trait and being able to use it on a different cooldown.
Please fix this so it’s not used for years unfairly like Consecrated Ground was.
Thank you.
Guardian main since launch
Has anyone actually read my post? It’s right up there.
Guardian main since launch
What is actually going on with Guardian:
Buffs:
Tome of Wrath (5s Quickness, 180s cd) -> FEEL MY WRATH: 5s quickness, 30s cd
Zealous Blade: 5% -> 5% + 20% cooldown reduction
Symbolic Avenger: 20% (when enemies are in symbols)
Retribution: 10% when you have Retaliation
Inner Fury: Fury when burnt -> Fury when burning enemies
Symbols: Three traits -> Condensed in a single trait with everything you want from symbols
Mace: No PvE trait taken -> 20% cdr (if you go into Honor)
Indomitable Courage: Stability -> Stability + Stun Break (merged with Shielded Mind)
Shield: 90 toughness -> 180 toughness + 20% base cdr (fun fact)
RHS > Inner Fury, which is provided by Elementalists in group play
Symbolic Power: No burning -> 33% chance to burn (and keep up Fiery Wrath)
Radiant Fire: Buffed damage
RHS: 15% crit -> 15% crit + 20% sword cdr (we’re going to use Mace either way)
Dragonhunter:
Zealot’s Aggression: 10%
Pure of Sight: situational 10%
Big Game Hunter: (possible group) 15%, group vuln applied
Nerfs:
Fiery Wrath 10% -> 7%
Radiant Power 10% -> 10% critical chance
Powerful Blades 10% -> gone
Blind Exposure 5 stacks -> 3 stacks (and not being taken)
Light Fields everywhere!
===========
Basically:
1) Guardian is being HUGELY buffed.
2) Don’t worry!
3) Actually read the notes on what’s going on with Guardian
4) Have fun destroying everything after the patch comes out
RIP Sword (Good riddance)
MACE, F*** YEAH!
Guardian main since launch
(edited by Velho.7123)
So, I’ve talked to Joshua Davis (aka Grouch) in Twitch and he was incredibly receptive, and added some info missing (now updated) for Guardian:
“Going to add a change list at the top of the bottom post for updates that I make to the list. Here’s one change we forgot to document:
Guardian
- Shield of Absorption cooldown goes from 30s to 24s baseline.
- Shield of Judgement cooldown goes from 25s to 20s baseline.
The above skills will still be affected by the shield recharge trait and will go to 19s for Shield of Absorption, and 16s for Shield of Judgement."
https://forum-en.gw2archive.eu/forum/game/gw2/June-23-Specialization-Changes/page/8#post5155129
Guardian main since launch
Also, this is the crucial point of the rule deciding, because it’s the apex of the problems around the rules/voting system.
On one side, we have voting, which is bypassing rules by voting exceptions, therefore saying we have no rules, but exceptions. The rules are what the majority thinks is convenient.
On another side, some ask for consistency. Consistency is following a set of rules, and we either have loose rules, like Enko said in the Week 24, or strict rules that bring out more and more exceptions.
Either choose between voting for exceptions and basically throwing away rules or defining what kind of rules you want for the community:
(1) Strict rules that create a need for exceptions but cover every single case
(2) Loose rules that create freedom, creativity and a bit of rage
(3) Restricted = Unrestricted (with votes!)
And follow them, or clusterkittens will repeat themselves.
Guardian main since launch
ArenaNet: When it’s ready.
rite, Lauren?
Guardian main since launch
Yesterday’s changes (bugs) to Stealth are a clear case (one of many) that a simple patch might break the Stealth functionality (already reported in the bugs section), which is a cornerstone of Thief gameplay, while also damaging the gameplay of Rangers, Mesmers and Engineers.
Please, ArenaNet, create a testing server for players to test whatever changes you might think of, because sometimes you might give us an unintended change like this, the playerbase is crippled in their daily dungeon runs (I do almost every dungeon every day) out of the blue, in a minipatch intended to solve login issues(or the next days, depending on how fast you’ll fix this).
Also, the sorting algorithm for prices in the sell/buy mechanics in the Trading Post is bugged as well.
Thank you for your time.
Guardian main since launch
It’s one bug that is going to be fixed in the morning because devs are dreaming of killing Thieves in PvP, chill.
Guardian main since launch
Achievement unlocked: Completing Twilight Arbor Up and Forward with kitten stealth.
Guardian main since launch
Stealth is subtracted by Revealed, and me and my party get revealed constantly while in Stealth, which does not remove our Stealth but takes a few seconds away each pulse.
This happened within the second patch to today’s patch.
Please fix this as soon as possible, it really ruins the daily run I’m having right now.
Guardian main since launch
Leaping over and standing on an otherwise impossible to get to wall.
Jumping puzzle on Arah P4.
Jumping is a game mechanic, right?
Not even considering you already teleported the NPCs.
“Clever use of game mechanics” is an excuse for slowly going over the line about what is and what is not restricted.
Guardian main since launch
Lauren, you have guaranteed your permanent seat among us.
Guardian main since launch
PvE wise:
The actual benefit from Dragonhunter is Light’s Judgment, maybe Procession of Blades, the longbow burst and three damage modifiers, one of which (Big Game Hunter), is party-wide 15% and makes everyone who hits the enemy give it vulnerability.
Chronomancers got some bursts, Mesmer was nerfed in terms of modifiers and they got what, double Time Warp, some quickness with Shield and a bit of Alacrity? Nice.
Guardian main since launch
As a Guardian since beta, I would LOVE these changes. Tomes as kits like Engineer’s would be awesome, but turning them into essentially what they are used for is INCREDIBLE compared to what we have right now.
Tome of Courage was only used for it’s huge heal and Tome of Wrath was just used for it’s Quickness (Fury is a bit nice, but we have Persisting Flames for that) in PvE.
I completely back these two ideas, while having a 5 second Quickness on a 30s cooldown is not overpowered, and yet it is incredible compared to a 180s cooldown for 5s of Quickness, considering the huge cast compared to Mesmer’s 10 seconds of Quickness with a really short cast.
Signet of Courage would be amazing for Cleric builds to carry in Fractals/HotW/Aetherpath, and would finally get some synergy with signet traits.
My ONLY big issue is how the Signet(Perfect Inscriptions) trait does NOT feel powerful with all the traits. Maybe shaving some cooldowns(from the Signets themselves or a 50% reduction in cooldowns) would make it a far more powerful trait, since it is already a Grandmaster level trait.
Thanks for showing us you care about our feedback.
Guardian main since launch
(edited by Velho.7123)
Aside from cultural skills, I would have a hard time choosing one of these:
Litany of Wrath
Bow of Truth
Shield skills
Tome of Courage
All others I can find a niche use for.
Guardian main since launch