(edited by Veritas.6071)
Go with the one you like the most. Over time, you’ll re-accumulate all your stuff and map exploration, but if you go with the one you don’t like just because you’ve got more time or gold invested in him, you risk always thinking, “man i wish I’d gone with X. He was so much cooler.”… And that could be months or years down the road.
How difficult would it be to incorporate a small icon that indicates the cooldowns of abilities like:
http://wiki.guildwars2.com/wiki/Last_Stand
http://wiki.guildwars2.com/wiki/Earth%27s_Embrace
http://wiki.guildwars2.com/wiki/Glacial_Heart
http://wiki.guildwars2.com/wiki/Reaper%27s_Protection
http://wiki.guildwars2.com/wiki/Panic_Strike
http://wiki.guildwars2.com/wiki/Mirror_of_Anguish
http://wiki.guildwars2.com/wiki/Oakheart_Salve
http://wiki.guildwars2.com/wiki/Cloaking_Device
Every class has at least one short to long passively activated ability like these. Some of the shorter cooldowns, like 5 seconds or 10 seconds, I don’t believe are necesary, but some of the longer ones would be nice to monitor.
I know for me, it would be very beneficial to know when these passive long cooldown traits are up and down so that I could anticipate how to work them into my play. Does anyone else like the idea?
Oh yeah, I see yah your right about this guys and I agree with your points then. He actually should have more like 22k Base HP with WvW bonus and that he is specing 20 points into tactics already. At least that is what mine is. With no vatality gear igf I spec my warrior to have 20 points in tactics I think it is 23k HP Vit is not needed,
Ya, I wish there was a way to stay on par with berserker gear power without taking vitality (valk). I tried some cavalier’s stuff but with eviscerate’s 2.18 skill coefficient, I noticed a drop in dps from the loss in power without any great survivability increase. I’d run around without a drop of vitality if I had it my way.
I’m not really sure what you are going for here. I only took a quick glance, but one thing that popped out to me was your crit chance. I’m not sure how accurate the display is to the right but it shows 34.86% so we will round up to 35. So assuming you have fury, that puts you at 55%. I’m assuming Unsuspecting Foe will be used to setup your Eviscerate so that gives you 105% chance to crit your evis. Add to that you went an additional 5 into Arms so your Evis has a 115% chance to crit on a stunned foe. What I don’t get with this is, are you trying to setup your bursts? Or are you trying to have a good stable crit rate? or both? My rule of thumb is that anything which pushes your crit rate over 100% is waste.
If you are trying to have a stable crit rate and land killer bursts, you should shift the last five points from Arms into Discipline and pickup Heightened Focus. After the precision loss, you will still gain a steady ~7% chance to crit on full adrenaline bursts annnnnd other attacks… plus another 5% crit damage. Granted, you will still have some overkill on your bursts but your steady rate sees a significant improvement.
I have tons more to say depending on what you are building for. I just suggested the above because I assumed you are going for heavy bursts and a decent crit rate.
As a side note, my personal preference is not to run vitality. I run some Valk stuff because my crit rate sits at 70% and 90% with Fury (WvW) and 15 into Arms gives me guaranteed crits on my eviscerate so I have some stat points to play with and don’t want to sacrifice power or crit damage. So anyway, the point I wanted to make is that vitality is a 1-time-use stat. However, power, precision, and toughness contribute throughout the fight. Once that HP is gone those points in vitality are worthless, unless you want a massive HP pool… but no true healers in this game negates, to a degree, the advantages seen in past titles of having a gigantic HP pool. It is great for surviving burst, but you are already running shield and Endure Pain for that… so ask yourself, do you really need that vitality? Or would some Cavaliers suit you better? Or possibly another route.
Shield stun only lasts 1 second dude. So only for 1 skill he can crit on. That does not equate to over 100% crit chance. That equates to 99% of the time his crit chance is what it is…. unless he pops fury….. In which case it becomes 55 which is low by my standards if you need fury to get there.
Heightened Focus. allegedly is text bugged and doesn’t show up in your stats, so its either working or it isn’t and that is 9% not 7% crit chance. And that is only at full adrenaline. So unless you are full adrenaline it does no help for you. Then the moment you use your adrenaline it is of no help to you.
Vitality isn’t a needed stat on warriors. There are a lot of warriors out there that waste stats on vitality. But when you are build to take a lot of damage by adding lots of toughness its better to add more damage than vitality because you already have over 20k hp which is more than some professions have with Full Valk sets.
I said that about the crit rate because he went another 5 into Arms to get a crit trait that only works on his eviscerate which he is planning on setting up with the shield bash. So if he lands his stun, his crit is well over 100%. If he misses his stun, sure Critical Burst will help a bit, but the fact remains true that if he moves 5 points to Discipline, he will get a 9% bonus to all attacks. Moving the 5 points results in the loss of (-50 precision = -2.3% crit) but when he adds the 9% from 3 bars of adrenaline, it equals ~7%.
I don’t think you followed my math.
I do, however, understand your point about having to build adrenaline. I use utilities and traits to eliminate that issue. I realize that may not be an option to him, but it was still decent advice.
Like I mentioned before, I run a 100% crit on burst build which uses Heightened Focus. I’ve never had any problems not landing a crit, and I’ve been running that build for quite a while. I have full faith it functions properly even though it isn’t represented in the character pane.
He also already replied to me advising not to use Valk gear. It’s a few posts up.
Base Warrior HP is also closer to 18k (18,372). Maybe you are sPvP where the majority of amulets applicable to warrior carry some vit, but this guy is planning WvW/PvE.
(edited by Veritas.6071)
You forgot to compare skills 1,3, and 4.
And the entire class, and class mechanics, and traits… etc.
Comparing individual skills across classes is generally regarded as a “not very bright” move for a reason.
That was sarcasm
I know, I wasn’t knocking on you, I was knocking on the OP. Merely using your post as a segway.
While im completely aware Im comparing two different professions I chose those skills for good reason. Perhaps I can make you see things in a different light. The warrior #2 IMO is damage and the guardian #2 is once again IMO damage based. both are used for the same purpose of dealing an AOE damage affect to enemies right? Ring of warding is seen by many as the best CC ability the game has to offer so backbreaker, a CC ability with the same slot (#5 which is supposed to be the strongest ability with the reasoning that it has the longest CD most of the time) why would you possibly need a skill that never hits and has the main purpose of the knockdown CC when the guardian is obviously superior in every way? The guardian is supposed to be a support so why are they getting boons, damage and better cc than us? It just doesnt add up right? In a situation where two “similar” (i say this because they are both melee class and heavy, based around leeroy jenkensing into everything) combine that with a similar weapon (hammer war vs. hammer guard) and you have a comparison that is not as far off as you thought at first. It might just be me but I dont want to come off as ignorant of what Im talking about.
sorry for wall of text btw
I agree attack speed on the hammer is an issue both classes suffer from, but you never mentioned it in your original post. You just compared cooldowns, damage, and skill functionality.
The warrior hammer 1 does better damage than guard hammer 1 (assuming your target doesn’t stand in the symbol which they normally don’t), warrior hammer 3 and guard hammer 3 are both pretty solid, and I’m not a fan of either hammer 4 but I’ve seen them used effectively; especially the warrior’s hammer 4. Having said all that, since the goal seems to be to balance the weapons against each other, should we also be advocating a damage buff to the guard hammer 1 and 4? I think not.
Now if your original post had said warrior hammer is so slow its effectiveness suffers, I would have agreed.
Warriors suffer more from no real sustain than they do from conditions if you build right.
I also believe this is the problem with warrior. Unless you run GS or Sword, you don’t have the mobility to disengage, and we don’t have the tools to build for good sustain. We need one or the other. Or possibly some other change that I haven’t even fathomed.
With 1 free utility slot and 25 free trait points. =)
Should i cry? I won’t even commend it. Use what u picked now against..condition warrior
edit:
@Brutalistik
I know he wont answer me, was easy to shut him down.There is still an awful lot there to work with. With Lyssa runes, which aren’t terrible for a warrior, and 10 more points in Discipline, you would have a full cleanse every 36 sec, 48 sec, a pretty thorough cleanse every 25, and 33% reduction to all movement impairing conditions aside from Fear. Plus, you’d still have 15 more points to work with. Maybe some classes have it better, but it isn’t bad for a class designed to struggle against damaging conditions.
Play a ranger and a necromancer.
Laugh and destroy anyone with ravaging constant reapplying conditions?Oh you cured my conditions? Here is another stack of 5 bleeds and poison, hey have some fire too! – Ranger.
http://www.guildhead.com/skill-calc#mcom0M9comMgMomogM0xx0azaqcaqM
JOKE
Those classes have viable condition builds. I would hope those builds can overpower my cleanses or it wouldn’t be balanced.
With 1 free utility slot and 25 free trait points. =)
Should i cry? I won’t even commend it. Use what u picked now against..condition warrior
edit:
@Brutalistik
I know he wont answer me, was easy to shut him down.There is still an awful lot there to work with. With Lyssa runes, which aren’t terrible for a warrior, and 10 more points in Discipline, you would have a full cleanse every 36 sec, 48 sec, a pretty thorough cleanse every 25, and 33% reduction to all movement impairing conditions aside from Fear. Plus, you’d still have 15 more points to work with. Maybe some classes have it better, but it isn’t bad for a class designed to struggle against damaging conditions.
I said NO sigils and runes.
The initial build had no sigils or runes. Just for kicks, throw together a build from any other class without sigils or runes. I don’t expect the warrior to be better, but I don’t imagine the difference will be as dismal as it’s being made to sound.
With 1 free utility slot and 25 free trait points. =)
Should i cry? I won’t even commend it. Use what u picked now against..condition warrior
edit:
@Brutalistik
I know he wont answer me, was easy to shut him down.
There is still an awful lot there to work with. With Lyssa runes, which aren’t terrible for a warrior, and 10 more points in Discipline, you would have a full cleanse every 36 sec, 48 sec, a pretty thorough cleanse every 25, and 33% reduction to all movement impairing conditions aside from Fear. Plus, you’d still have 15 more points to work with. Maybe some classes have it better, but it isn’t bad for a class designed to struggle against damaging conditions.
Seriously. We have pretty decent condition removal if you trait for it. No profession gets free condition removal, there is some trait expenditure involved in getting condition removal in all classes. Stop whining about conditions and learn to build for them.
Remove 3 conditions every 10 seconds (some times its 2 every 5, one every 10), able to convert all conditions into boons. Perma Vigor. Draw all conditions to you (helping your party!) and then turn all those conditions into more boons.
Constantly removing boons passively, all of them, and then if your in an emergency able to convert them (converting the boons allows you to pretty much counter more boons which are incoming.)
This isn’t the Guardian class I know, however they can trait to be almost completely immune to boons and if you look at the trash traits we get to remove ours, I would trade all of them for just Purity alone.
Warrior is an absolute joke, I won’t even bother going into elementalist, before they were nerfed they could become completely immune to conditions if they played a sylvari.
Bottom line, warriors need better condition removal that doesn’t rely on gimmicks and healing, it should be self sustained and based off our class mechanic adrenaline, this is why I offered the trait indomitable.
To make this trait, combine “Missile Deflection” and “Shield Mastery” into a single trait. Just call that “Shield Mastery” and move that down.
Grandmaster: Indomitable
Each time you get a bar of adrenaline, you convert one condition into a boon.
I tried to follow you, but did you say boons and mean conditions a few times? I understand we have worse damaging condition removal than Guardians, but it isn’t like we are totally unable to remove them, and I won’t even get into the fact the devs have been upfront that it is by design.
With 1 free utility slot and 25 free trait points. =)
I’d like Warrior to get better, but Warrior isn’t the only profession that needs help nor is it the profession in need the most. There’s a line between improving the scope of the class and asking for buffs to something because other classes can do it better.
This is the warrior forum if I recall. So people are doing their part on supporting the profession giving out ideas even though some can be outrageous. If you want to support the other profession then do it on their forum. I’m sure most of us here all know all professions have issues and people come up with comparisons.
I’m only harsh with the guys that are on here day after day flooding the forums with whines and vacuum comparisons. Check out some of the question threads, particularly those pertaining to builds or mechanics. I spend more time there trying to help new players.
So let them flood the forums because the moderators are the ones in charge on cleaning it out anyway. You just like to reignite fire and troll instead of letting it go. I only speak from experience when it comes to this profession in competitive pvp which is Tpvp and Spvp. It is a very challenging profession in pvp overall and they can only do but so much.
I would consider the claim that warriors don’t have “ANY” condition removal traits to be trolling. It misleads the community. I haven’t countered any point that holds some truth.
The idea is good but the numbers are too high.
You can’t expect to destroy several builds by using one trait (even if it’s a Grandmaster trait).
Well, you can expect it, but it doesn’t mean it’s a good expectation.
And base healing of 69?
Its the same as altruistic healing, which can heal for the same amount, however it depends how many boons you get, this is more of an offensive version.
It’s just too strong, man. I know you miss Omnomberry Pie, but it’s safe to assume any idea stronger than the pie was, which this idea is, doesn’t have a chance.
And yet it is you and ’collo throwing around incorrect numbers and claims. The usual offenders as always.
You’re not doing anything different either besides trolling and being vindictive. You want the profession to get better or not? That’s what they’re doing giving out comparisons and suggestions.
I’m only harsh with the guys that are on here day after day flooding the forums with whines and vacuum comparisons. Check out some of the question threads, particularly those pertaining to builds or mechanics. I spend more time there trying to help new players.
(edited by Veritas.6071)
We think that Warriors need more sustain in sPvP. You’ll see this reflected in upcoming balance changes.
Traits are huge in this, and just like you saw trait reworks recently for Warrior, we’ll be doing more trait changes to help to this end.
It’s Sunday, but I still wanted to jump in here to let you guys know we’re not ignoring you!
Even devs said that. In ya face, to everyone that thinks were fine.
https://forum-en.gw2archive.eu/forum/pvp/pvp/Warrior-Warrior-changes-for-SPVP-viability/first
Part of the problem is that it takes them so long to do anything. In SotG1, they were laughing about how no top tier tPvP teams will run warriors and briefly discussed some “upcoming changes” that we didn’t see for 6 months. The warrior needs some serious help either in sustain or mobility that is more accessible than sword/GS.
You forgot to compare skills 1,3, and 4.
And the entire class, and class mechanics, and traits… etc.
Comparing individual skills across classes is generally regarded as a “not very bright” move for a reason.
That was sarcasm
So much misinformation. http://wiki.guildwars2.com/wiki/Health#Base_Health_by_Profession
High health pools is high, but vitality doesn’t really matter much if the profession doesn’t have good survivability traits / skills.
I’m only pointing that out because you obviously aren’t well informed; nor interested in being so. Even if I did agree with you, I wouldn’t trust anything you say.
Likewise
And yet it is you and ’collo throwing around incorrect numbers and claims. The usual offenders as always.
On what? health pools? the 3 professions I mention do have high health pools regardless, but it doesn’t change the fact on what I said when it all comes down to traits / skills for survivability. You’re inexperience in the combat field. You read data more instead of actually trying it out in Tpvp or Spvp to see how it function.
That must be it.
So much misinformation. http://wiki.guildwars2.com/wiki/Health#Base_Health_by_Profession
High health pools is high, but vitality doesn’t really matter much if the profession doesn’t have good survivability traits / skills.
I’m only pointing that out because you obviously aren’t well informed; nor interested in being so. Even if I did agree with you, I wouldn’t trust anything you say.
Likewise
And yet it is you and ’collo throwing around incorrect numbers and claims. The usual offenders as always.
So much misinformation. http://wiki.guildwars2.com/wiki/Health#Base_Health_by_Profession
High health pools is high, but vitality doesn’t really matter much if the profession doesn’t have good survivability traits / skills.
I’m only pointing that out because you obviously aren’t well informed; nor interested in being so. Even if I did agree with you, I wouldn’t trust anything you say.
Ring of Warding (guardian)
¾ CT 40 CDCreate a ring around you that foes cannot cross. Trapped enemies cannot exit the ring while it is active.
Duration: 5 s
Range: 180Backbreaker
1CT 30CDKnock down your foe.
Damage: 554
Knockdown: 2 s
Range: 130
Ring of Warding doesn’t even do damage. We should /bug it and make sure the devs add 554 damage when a target touches the ring.
Rangers, Necros and Engineers also have high health pools too. Warriors got them beat by an extra 3k hp I believe if wearing Knight Amulet.
Rangers, Necros, Engineers have better stat allocation.
Necromancers have condition damage (there main thing.) in there precision tree which is also really nice.
Rangers have there trees mostly where they need them, they waste no points on anything, almost everything they get is helpful.
Engineers (I haven’t played them so I can’t say for sure until I do.)
I play a engineer and their health pool are about close to rangers and necros. Could be the same, but for their condition removals they also kind of have it rough like warriors, but they two skills that function similar to warriors warhorn trait.
- 8% chance to change a condition to a boon
- 40 seconds Cool down to change all conditions into boons.
However there is a cheesy third one, but it doesn’t change conditions into boons. It’s a final trait that makes them immune to all conditions when under 25% health. Yeah I know it’s a cheesy survivability trait called Automated Response.
So much misinformation. http://wiki.guildwars2.com/wiki/Health#Base_Health_by_Profession
Rangers, Necros and Engineers also have high health pools too. Warriors got them beat by an extra 3k hp I believe if wearing Knight Amulet.
Rangers, Necros, Engineers have better stat allocation.
Necromancers have condition damage (there main thing.) in there precision tree which is also really nice.
Rangers have there trees mostly where they need them, they waste no points on anything, almost everything they get is helpful.
Engineers (I haven’t played them so I can’t say for sure until I do.)
Not all necros run condi. I’ve seen a power necro crit for 5k with Life Blast… he didn’t like the cond dmg in Curses.
…also the fact we lack ANY forms of condition removal in our traits/trees.
YA!… well other than:
http://wiki.guildwars2.com/wiki/Restorative_Strength
http://wiki.guildwars2.com/wiki/Dogged_March
http://wiki.guildwars2.com/wiki/Shrug_It_Off
http://wiki.guildwars2.com/wiki/Quick_Breathing
http://wiki.guildwars2.com/wiki/Mobile_StrikesStop trolling….you know this is foolish in actual combat if you know a warrior gameplay in pvp.
Maybe we should just be immune to conditions. That’s where things seem to be headed.
We just need passive traits for conditions removal and on signet of stamina. It won’t be strong because a guardian can build this way too.
Edit: Shrug it off isn’t a good passive condition removal trait. It removals one condition every 30 seconds when another condition is applied. That’s a slap to the face trait while other professions can remove it at every 10 seconds combine with skills traits that have the ability to remove it at every 10 seconds.
Like 33% reduced duration to all movement impairing conditions?
You still haven’t compared 1, 3, and 4.
When its combined to other large ways to remove conditions it adds up.
The same can be said for Warrior traits too.
Please post a video proving your point.
And here I was thinking we were supposed to combine our weapons, utilities, and traits in and intelligent manner with the goal of enhancing our own playstyles.
…also the fact we lack ANY forms of condition removal in our traits/trees.
YA!… well other than:
http://wiki.guildwars2.com/wiki/Restorative_Strength
http://wiki.guildwars2.com/wiki/Dogged_March
http://wiki.guildwars2.com/wiki/Shrug_It_Off
http://wiki.guildwars2.com/wiki/Quick_Breathing
http://wiki.guildwars2.com/wiki/Mobile_StrikesStop trolling….you know this is foolish in actual combat if you know a warrior gameplay in pvp.
Maybe we should just be immune to conditions. That’s where things seem to be headed.
…also the fact we lack ANY forms of condition removal in our traits/trees.
YA!… well other than:
http://wiki.guildwars2.com/wiki/Restorative_Strength
http://wiki.guildwars2.com/wiki/Dogged_March
http://wiki.guildwars2.com/wiki/Shrug_It_Off
http://wiki.guildwars2.com/wiki/Quick_Breathing
http://wiki.guildwars2.com/wiki/Mobile_StrikesRestorative Strength isn’t worth 10 points, it has to long of a CD and relies on using a HEALING spell. Other classes cure conditions from simply dodging, using a spell, or waiting every 10 seconds.
Dogged March, sure its nice… but what kills us most is Poison>Bleeding>Fire, in that order.
Shrug it Off: You would take this trait over lowering all shouts by 20% Or Quick breathing?
Quick Breathing: You can’t choose what you want to remove, warhorn skills have to long of a cool-down for it to be viable, and it relies on a weapon and using buffs when you don’t want to, to be honest it should convert 2 boons instead of 1.
Mobile Strikes: This is just worthless, it doesn’t stop the most common things like cripple/chill.
I wasn’t aware those didn’t count as, “ANY” form of condition removal.
“Cures a condition when you X.”
X like heal; get chilled, crippled, or immobilized; get more than 2 conditions; toot your horn; or use a movement skill?
…also the fact we lack ANY forms of condition removal in our traits/trees.
YA!… well other than:
http://wiki.guildwars2.com/wiki/Restorative_Strength
http://wiki.guildwars2.com/wiki/Dogged_March
http://wiki.guildwars2.com/wiki/Shrug_It_Off
http://wiki.guildwars2.com/wiki/Quick_Breathing
http://wiki.guildwars2.com/wiki/Mobile_StrikesRestorative Strength isn’t worth 10 points, it has to long of a CD and relies on using a HEALING spell. Other classes cure conditions from simply dodging, using a spell, or waiting every 10 seconds.
Dogged March, sure its nice… but what kills us most is Poison>Bleeding>Fire, in that order.
Shrug it Off: You would take this trait over lowering all shouts by 20% Or Quick breathing?
Quick Breathing: You can’t choose what you want to remove, warhorn skills have to long of a cool-down for it to be viable, and it relies on a weapon and using buffs when you don’t want to, to be honest it should convert 2 boons instead of 1.
Mobile Strikes: This is just worthless, it doesn’t stop the most common things like cripple/chill.
I wasn’t aware those didn’t count as, “ANY” form of condition removal.
…also the fact we lack ANY forms of condition removal in our traits/trees.
YA!… well other than:
http://wiki.guildwars2.com/wiki/Restorative_Strength
http://wiki.guildwars2.com/wiki/Dogged_March
http://wiki.guildwars2.com/wiki/Shrug_It_Off
http://wiki.guildwars2.com/wiki/Quick_Breathing
http://wiki.guildwars2.com/wiki/Mobile_Strikes
WHAT BUFF? they are still on par with signets statwise. Anet cleverly buffed banners before to make it seem like warriors were getting buffed when it was really just to make banners not completely useless when they introduced their next patch
I’m still trying to figure out how to make my signets buff my allies.
I’m not really sure what you are going for here. I only took a quick glance, but one thing that popped out to me was your crit chance. I’m not sure how accurate the display is to the right but it shows 34.86% so we will round up to 35. So assuming you have fury, that puts you at 55%. I’m assuming Unsuspecting Foe will be used to setup your Eviscerate so that gives you 105% chance to crit your evis. Add to that you went an additional 5 into Arms so your Evis has a 115% chance to crit on a stunned foe. What I don’t get with this is, are you trying to setup your bursts? Or are you trying to have a good stable crit rate? or both? My rule of thumb is that anything which pushes your crit rate over 100% is waste.
If you are trying to have a stable crit rate and land killer bursts, you should shift the last five points from Arms into Discipline and pickup Heightened Focus. After the precision loss, you will still gain a steady ~7% chance to crit on full adrenaline bursts annnnnd other attacks… plus another 5% crit damage. Granted, you will still have some overkill on your bursts but your steady rate sees a significant improvement.
I have tons more to say depending on what you are building for. I just suggested the above because I assumed you are going for heavy bursts and a decent crit rate.
As a side note, my personal preference is not to run vitality. I run some Valk stuff because my crit rate sits at 70% and 90% with Fury (WvW) and 15 into Arms gives me guaranteed crits on my eviscerate so I have some stat points to play with and don’t want to sacrifice power or crit damage. So anyway, the point I wanted to make is that vitality is a 1-time-use stat. However, power, precision, and toughness contribute throughout the fight. Once that HP is gone those points in vitality are worthless, unless you want a massive HP pool… but no true healers in this game negates, to a degree, the advantages seen in past titles of having a gigantic HP pool. It is great for surviving burst, but you are already running shield and Endure Pain for that… so ask yourself, do you really need that vitality? Or would some Cavaliers suit you better? Or possibly another route.
the thought with vitality over toughness is there for a couple reasons. for one, vit counters conditions, something warriors have trouble with already. The second point is that it is mass speculated that increasing armor increases your aggro (many other factors but toughness is one of them) so I dont want to pull aggro away from someone in pve by having too much toughness
Fair enough. I’d still change up your traits.
From what I remember of that build, they didn’t change anything that would ruin it. Warrior is good enough in PvE that solo isn’t much of an issue regardless of build. A good core that I would recommend is:
Strength: 10 (V)
Arms: 0
Defense: 15 (choose)
Discipline: 10 (V)
Those traits give you the biggest general offensive and defensive boosts when sitting on your adrenaline. Beyond that, get Berserker or Knight gear and choose the rest yourself according to what weapons and utilities you are using.
I think the passive might need to come up in non-healing builds. If I run a clerics tactics build this signet can hold its weight…
Jon
The Healing Signet has the lowest coefficient of all our heals. You may feel like it can, “hold its own weight” but the math says the other heals are stronger no matter how much healing stat you pile on…
Not to mention it’s the only heal that doesn’t simultaneously do something special like grant adrenaline/heal better or cleanse conditions.
(edited by Veritas.6071)
Loved this guy on the ranger forums with his bear bear bear.
You forgot to compare skills 1,3, and 4.
I’m not really sure what you are going for here. I only took a quick glance, but one thing that popped out to me was your crit chance. I’m not sure how accurate the display is to the right but it shows 34.86% so we will round up to 35. So assuming you have fury, that puts you at 55%. I’m assuming Unsuspecting Foe will be used to setup your Eviscerate so that gives you 105% chance to crit your evis. Add to that you went an additional 5 into Arms so your Evis has a 115% chance to crit on a stunned foe. What I don’t get with this is, are you trying to setup your bursts? Or are you trying to have a good stable crit rate? or both? My rule of thumb is that anything which pushes your crit rate over 100% is waste.
If you are trying to have a stable crit rate and land killer bursts, you should shift the last five points from Arms into Discipline and pickup Heightened Focus. After the precision loss, you will still gain a steady ~7% chance to crit on full adrenaline bursts annnnnd other attacks… plus another 5% crit damage. Granted, you will still have some overkill on your bursts but your steady rate sees a significant improvement.
I have tons more to say depending on what you are building for. I just suggested the above because I assumed you are going for heavy bursts and a decent crit rate.
As a side note, my personal preference is not to run vitality. I run some Valk stuff because my crit rate sits at 70% and 90% with Fury (WvW) and 15 into Arms gives me guaranteed crits on my eviscerate so I have some stat points to play with and don’t want to sacrifice power or crit damage. So anyway, the point I wanted to make is that vitality is a 1-time-use stat. However, power, precision, and toughness contribute throughout the fight. Once that HP is gone those points in vitality are worthless, unless you want a massive HP pool… but no true healers in this game negates, to a degree, the advantages seen in past titles of having a gigantic HP pool. It is great for surviving burst, but you are already running shield and Endure Pain for that… so ask yourself, do you really need that vitality? Or would some Cavaliers suit you better? Or possibly another route.
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It’s worrying when threads of relevance, especially threads that are critical, are deleted. We all chose to play this game for fun, enjoyment and entertainment. If game imbalances are spoiling any aspect of these then surely the proper recourse is to inform the game’s developers as to why. Would they prefer we just left the game to play something else? I don’t get it. We complain and moan because there’s a lot wrong with the class. Because we care. Because we want things to get better. Because we want to keep playing this game.
Forums are and always have been where players come to voice concerns and complaints, and to call for changes. Those who are happy with their class and with the game aren’t on the forums – they’re playing the game. If the Warrior forum is full of complaints, whines, rants, etc., it’s because there are so many issues that players aren’t happy with. Other class forums aren’t as “toxic” because their classes aren’t in such a bad shape. I’d have thought this much was obvious.
ArenaNet can either listen to it’s players and make the game better for them, or those players can just leave. It’s not complicated.
It isn’t just the complaining that makes it toxic. It’s the complaints and suggestions that give away the fact many of the whiners are clueless as to the mechanics of the game. Just because someone complains doesn’t mean they are correct. Lots of complaints in the warrior forums are spot on… the majority of the suggestions aren’t. Having said that, I stand by my statement that all the balance devs who’ve addressed the community, aside from Sharp, make me fear for the future of humanity.
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The traits and stuff look fine. The gear stats are really the only thing anyone could argue with, but only because they are so subjective.
I’m guessing you will be using a couple shouts, but tell us exactly what utilities.
Also, change Unsuspecting Foe. Without a hammer or shield, you won’t be stunning anyone. I recommend Furious Reaction because of the synergy with your boon duration and you’ll have decent up-time on vigor, a fourth boon; providing another ~2% damage.
Alternatively, you could go with Rending Strikes. If you are running Signet of Rage and For Great Justice, you’ll have piles and piles of Fury so Furious Reaction may be a little overkill. Going with Rending Strikes, you’ll lose out on the Vigor, but the damage boost from Vulnerability could be more dependable than hoping someone hits you hard enough to activate your Furious Reaction for the ~2% more damage from Empowered.
Also, if you are running a few signets, Deep Strike is an option. It gives a tad under 2% chance to crit for each signet not on cooldown.
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I noticed you mentioned signets not helping out in dungeons. The Sonic Boon build http://www.guildwars2guru.com/topic/74697-build-sonic-boon-shout-greatsword/ focuses on having good DPS but also supporting your party. This build can be tweaked in many ways to achieve really solid DPS while simultaneously supporting your allies. PM me if you have any questions about what changes could be made.
I don’t know how much time you spend in other class threads, but the Warrior threads are absolutely toxic. There is very little new discussion and our threads consist of little more than complaints or new player questions. I understand the warrior is in a bad spot against other classes played by competent players, but how much bickering do we really need?
Almost a year after release, the warrior hasn’t seen many changes to what really neuters the class. We have some shortcomings to which there are no easy answers, but it is sad to come on these forums and see nothing but whining and poorly thought out or overly complex suggestions.
However, I’ll also say it’s equally painful to listen to any devs other than Jonathan Sharp talk, and I’m afraid the warrior is probably pretty close to what it always will be. I think at this point, we can expect band-aids but no major overhaul. After all, it isn’t the entire warrior community that is dissatisfied, and there are seven other classes from which to choose. This isn’t an excuse for what we are, but it’s a reason.
Honestly, between significant bug fixes and generating new content to keep a portion of the audience fixed, warrior balance falls pretty low on the totem-pole… especially because there are instances where we wreck everything and others where we may as well make a sandwich and respawn. We truely are on the razor’s edge between worthless and game breaking.
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Ah, yes. I see what you were saying now. My fault.
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Healing Signet occupies the Heal slot. It isn’t a utility slot so it makes sense that it would heal for more… afterall, if a warrior runs it, that is their heal. There are no healing warrior utilities unless you go 30pts into tactics and run shouts or banners.
While Protect Me isn’t super fantastic, that 30 sec lower CD sure looks nice. No doubt that factors into the “balance” between the two.
Great. So we should expect a weak version 1 year into the future… kinda like it took us 8 months to get Dogged March. Or maybe they’ll put it 30 pts deep in tactics so you lose damage and can either heal or remove conditions… kinda like putting Destruction of the Empowered 30 pts deep into Discipline so you have to sacrifice static damage to get situational damage… damage of a level that doesn’t even greatly surpass the sacrificed static damage in most situations. I smell confusion.
Such a subjective question… but:
PvE: Direct DPS Warriors are fun because you do tons of damage and everyone wants you to come play. Control warriors lose out on their goodies when you fight mobs with Defiance, which are also the mobs you would want to interrupt so that’s a bummer. Support warriors are good too with their shouts or banners.
I roam so this isn’t from a zerg/team fight perspective: Once you start fighting players, the fun level changes. Good D/D eles, condi thieves, mesmers, nature rangers, extremely skilled necros, and bunker guards don’t have much trouble outlasting a warrior. A fight against a good player with lots of mobility, self heals, or mitigation can be an exercise in self-control and ultimately end up leaving a disgustingly bitter taste in your mouth. We just can’t match the sustain of some of the other classes, and when a good opponent is able to work well with their sustain mechanics AND build for more damage, they become pretty terrifying.
I’ve logged over 1600 hours on my warrior, mostly in WvW and I always come back to him. The one thing a warrior can build for better than any other class is insane dps coupled with stability and, although limited, fantastic burst mitigation. This combo will help you succeed against glass cannons and and middle of the road builds as well as exploit mistakes made by opposing players. However, you could struggle against anyone who effectively uses their sustain mechanics and multiple opponents. Bottom line, a good warrior player will make a better X,Y, or Z… if your playstyle fits well into any other class and your definition of fun = winning, I would suggest going a route that doesn’t start with “W” and end with “arrior”
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Seeing that and hearing him say, “warriors are the kings of mitigation”, brings three words to mind: Out. Of. Touch.
Can you link where you got that quote from?
Sure, it’s the 3rd question down: Are you happy with each class’s ability to avoid damage, and do you take a class’s ability to pull aggro into consideration when working on methods of damage negation? Are there any classes that you feel need more or less work in this respect?
“The warrior is the epitome of the damage mitigator in PvE…”
I only hope he accidentally misused the word mitigate. Methods of damage mitigation don’t change between sPvP, PvE, or WvW… unless he meant the splitting of skill durations between game types and the stat disparity between PvE and sPvP due to gear differences… but I don’t believe that’s what he meant.
http://www.guildwars2guru.com/news/1109-qa-with-jonathan-sharp-and-jon-peters/
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Seeing that and hearing him say, “warriors are the kings of mitigation”, brings three words to mind: Out. Of. Touch.
“but share the Warrior’s need to be in melee range to dole out maximum damage.”
Thanks, I needed a good laugh.
I hope you’re not implying I said that…. That’s a quote from the devs from December 14th when they gave their thoughts on each of the professions.
Nope. I know it game from the developers. Sorry, I didn’t mean to imply anything. It’s just funny because Warrior have plenty of ranged damage options.
I updated my post so not as to mislead others.
It’s worth noting that warriors don’t have the same sustain as well played guardians in melee. I’ve logged a considerable amount of time on my warrior, and outside of the GS/Axe+x build which, in the past, was able to burst down bunkers, a dps warrior couldn’t stand toe to toe with any type of competent guardian, and a tanky warrior couldn’t do the damage to bring one down. If a fight can’t be ended quickly, the warrior typically has to separate or he dies. That’s why you see so many using the GS and why a fortress like the guardian can’t use the rifle or longbow.